Seeing Tyler smiling as the camera starts rolling warmed my heart. Great to see you back
@woofergranade2044Ай бұрын
Finally an episode where no one hits their mic!
@CrazyTom34Ай бұрын
Tyler!! Glad to have him back
@stevecatpatrick8056Ай бұрын
Now he just needs a new mic/setup. I love his thoughts, wish I could hear them all and not have a frustration aneurysm from all the cutting out.
@scenicplayАй бұрын
Welcome back Tyler! Thanks for the show each and every week Vince :)
@TerrierHaloАй бұрын
If it’s Saturday and you’ve been really busy at work so you are late to the party but happy to see Tyler in his villain chair you better hit like.
@spiritofgroot1999Ай бұрын
Saw how long the episode was and just wondered, I hope Tyler’s back - and here he is. Can’t wait to listen to this 0:00
@CranactiАй бұрын
Would love spontaneous list review segment/episodes! Especially if it’s requirement for army photos to be sent in for extra hobby goodness 😊
@cml4914Ай бұрын
One advantage of Morathi is that she makes 2k of DoK more financially viable. I agree that she doesn't really do enough for her points cost though.
@VinceVenturellaАй бұрын
You're not wrong there, on either count.
@leovaegАй бұрын
I love these Tier Lists! SC having lots of Deep Strikes is the core of "fair warhammer" because it teaches players how to FAIL at charges, and thus teaches the importance of not relying on a 9" charge for your whole plan that turn.
@laronroberts1462Ай бұрын
Caught the end, but no matter what time you tune in its always worth the ride
@maneferreira9825Ай бұрын
Fireslayers won the tournament I played last weekend. It was my first tournament in fact my first game of AOS. Loved it went 1-2 with my Sylvaneth. The only dark spot in my experience was..Lumineth Realmloards. WTF??? Don't need to roll dice to cast spells? Shoot 24" 40+ shots? Move - shoot- move???? I couldn't deal with them it was brutal. This is a fun game.
@envaya9838Ай бұрын
good job man. You had your first game of AoS at a tournament, and then with sylvaneth of all armies? How does that even compute?
@RadioFreeHammerhalАй бұрын
Tyler has perhaps the classics recording room ever. Just missing the smoking jacket
@jamielaing5244Ай бұрын
Slaanesh has LRL stockholm syndrome. 'Oh no you naughty elves don't tie me up and torture me!, oh if only I could escape, I totally would'
@scotchandhobbies5674Ай бұрын
As usual, I miss the live stream, and as usual I start listening first thing Thursday morning
@BreakingTadАй бұрын
Good to have you back Tyler
@scottbaker2451Ай бұрын
Thanks, guys! Great analysis. Lovely to see T back :)
@VinceVenturellaАй бұрын
Glad you enjoyed it!
@haydnwilliams5027Ай бұрын
On the topic of SBGL, how black knights were costed at 160 was beyond me. They have damage potential, tons of wounds, a good save, recursion in both bringing models back and half of the unit and tons of movement. I wouldn't say them being upped in cost was pre-emptive by GW, I think it was throughly needed and that at 180, they're still great.
@missKaoticaАй бұрын
Great to have Tyler back on the show his attitude and way of thinking is a great contrast to Vince and Tom. Great show guys all the best.
@andrewwilson8802Ай бұрын
Thanks for the Palladors shout out Tyler
@TylerEmersonАй бұрын
Not only is it the greatest time to play Palladors, but MORE Palladors are on the way. The Era of Drew Is Upon Us.
@andrewwilson8802Ай бұрын
@@TylerEmerson get ready, I'm already running all the palladors
@stevekearns6173Ай бұрын
Yay, look who's back!
@Flummoxed_Buffoon87Ай бұрын
Props on Tyler's setup glow up.
@Dino-xz9ddАй бұрын
I've played Kruelboyz since they got released and I love the army, but I was one of the few people who said the new index is stupid. The whole army is a bag of feels bad, either all my rolls go well and I just steamroll over my opponent without any interaction (because I do a million MW and make him fight last) or my important rolls fail and then I'm throwing wet paper towels around. It became a pure casino army, even worse then what Skaven used to be. I can't believe out of all the options they had they choose the worst possible implementation. They could have made it Dirty Trick Points and you gain 1 for every hero, or you just start each round with d3 - anything that does not involve rolling 2 2+ or get screwed.
@RAWxxx07Ай бұрын
Same here. Kruleboyz was my entry into AoS and still is my main army. Won even our local AoS league with them when they were bottom tier the 8th or 9th time in a row. The new design is not fun at all. I totally agree with you. But everyone not playing them keeps telling me that this is such a strong army.
@cyriltournierАй бұрын
I think the first one should be automatic and it should degrade from here. But points could be fine too, it's just something I dislike mechanically. I don't understand the crocodile randomly harming the army it tries to buff either.
@Dino-xz9ddАй бұрын
@@cyriltournier Yeah they always double down on "random" armies. It's not punishment enough that we fail, we also have to take some damage for it (like the Swampcaller). It's frustrating
@christophernobbs9417Ай бұрын
Welcome back Tyler! Missed you and the very welcome rambling. As to cities and soulblight - I hope both get more variance in the army abilities. In cities I miss 12 different cities. And in Soulblight I miss the mortachs having different focused armies and would love to see zombies rewritten to being a unit on a big base. But agree that is still probably small changes for both… although I think cities are going to get more human units and lose more non humans in the next book 😢
@The_ZerGhoulАй бұрын
Great show as always! About Tyler's idea of Soulblight being able to beta strike, that's what happened to me at a small scale tournament last weekend (1250 pts) as I was running Abraxia, Karkadrak and 2x3 Varanguards. I didn't fully understand the gimmick with Manfred redeploying the dire wolves into combat of my Khorne Varanguards (pretty much cutting my dmg in half from no charge), casting strike last one 3 of them and striking back with attack twice black knights to kill them before they got to do fight (Granted I am still very new to 4th edition and my list wasn't tactical at all but it worked well against it). Out of the armies I play, with the last section (changes), things I'd like to see: 1- S2D: More defined roles. I feel like too many units are competing for the same roles and that people normally will just gravitate towards the most efficient one points wise (Varanguard, charging knights, chosen, ogroids) + a more interesting subfaction for the "Warriors of chaos" that makes more sense thematically and easier to remember than stacking MW bombs on objectives. 2- LRL: Maybe help out Alarith a bit more (maybe I underestimate them but a 3+ save on the stoneguards would be nice or less reliance on the whole combo with the stone mage + cows to make the stoneguards worth it?). We know Harukan will probably get nerfed some more with the move+shoot. 3- Ironjawz: I think hitting on 4s and poor mobility are the 2 biggest issues here for an army with almost no tricks that is pure melee. I understand their idea of making the orcs less accurate but hit harder but as we've seen with other armies, there are lots of units that don't truly follow this design philosophy. 4- Kruleboyz: Something a bit more reliable or at least 1 ability that is guaranteed (I understand it may be too strong without stripping something though...)? 5- Seraphon: Maybe something defensive back for melee now that they lost the -1 dmg taken per hit and are on 4+ saves still? Perhaps it's taking into account the possible recursion with a Slaan and it's intentional, I don't know. Having a bit of flavor back to them to make them a bit more unique from the other melee armies would be nice. 6- Soulblight: I really want to play all the vampire heroes as well as bloodknights... I'm not as big of a fan of large blocks of chaff although I understand it is part of how to play the army. I also really hope they get a model refresh for old models, especially Prince Vordrai and maybe Neferata/Manfred/Nagash/graveguards/bats thing with their announcements this winter (fingers crossed). 7- OBR: I used to play 9 Stalkers and liked to play very elite lists. The new Morghasts are nice, I just really wish they would make Stalkers truly good again (maybe if they keep on dropping points to dirt cheap, they'll be worth it somehow). 8- Skaven: Warscrolls... can't see them to know what the new units do to even know if I want to get them and keep on playing the army :(
@MrRichFitzАй бұрын
Welcome back Tyler!
@spatzillyАй бұрын
this is a killer episode. i could watch this several times.
@MightyMax2756Ай бұрын
They need to figure out how to incorporate some of these outlier armies into the primary game loop. I think an army like KO for example should be primarily a shooting army but they need to have some units that go out into the board that somehow make their shooting better. Like an endless spell that these “prospectors” go out to primarily gather resources from the endless spells that power up their shooting better
@jacobjulinАй бұрын
Great video, please continue to evolve on these tierlists!
Will there be a faction review for Bonesplitterz and Beasts of Chaos?
@VinceVenturellaАй бұрын
At some point we will talk about them.
@JBstufffАй бұрын
That'd be amazing!@@VinceVenturella
@davisbailey6808Ай бұрын
Just got to Nurgle segment and now all I can picture/hear is a Great Unclean One sing Closer to Fine by Indigo Girls
@TorrentKattenАй бұрын
An idea for all the small heroes, especially in Soulblight, could be that they could join units. So you could take a Wight King with 10 or 20 grave guard and that would buff that unit in some way (that should stack with other buffs perhaps). So you would use points to add effects to heroes that are more or less fancy unit Champions. And they would be a part of that unit, something like 40k does it but more fun buffs than reroll X or +Y to Z. I really hate those
@cmleibenguthАй бұрын
"When piloted well, with good lists, I think they are A tier, I think they are one of the best armies in the game." That goes for nearly every army. Not every faction (some are over/under tuned), but nearly. Nearly every army has a few lists (or at least one) that do very well at the game in general and against other high end lists, even when both are piloted well. I agree with Vince and think the SCE are on the lower end of fine, at best. A few tricks, not to mention the GHB rules, enable their poor design this edition to not bring them all the way down to the depths of where some armies are in the "It's Rough" category. When the new book arrives, not to mention a new GHB next year, we'll see if that trend continues.
@habardeenАй бұрын
Seraphon’s dinos. Please. I am not playing the dinosaurs faction to play frogs and geckos looking at the stars. But I guess I will. Again. 😅 PS Team Tyler, letz gooo! PPS I understand that monsters are bad allround but Big Dinos and Monster Trucks I think are two staples that should be buffed and made playable. At the moment GW just killed them for no reason and seeing Seraphon up there in “just reprint” dont really feel right 😬
@Swooper86Ай бұрын
I would absolutely watch RPG Weekly.
@Gavriel01Ай бұрын
I can't really get behind "Shooting is dead" as long as Covering Fire exists. Even without the Honorguard buff. It's just all concentrated into one unit. Maybe there's no Tau style going on, but shooting should definitely still be top of mind while list building.
@VinceVenturellaАй бұрын
Oh absolutely, Tyler was being sarcastic and making fun of my bad call.
@kingcoltrain357Ай бұрын
Tyler is my favourite Warhammer nerd ever!
@traiantulbure3819Ай бұрын
Loved seeing Tyler back, and thoroughly appreciate his enthusiasm for SBGL, however I must strongly disagree with his call to reprint the index. The core of the book remains the same (aka allegiance abilities) but over 50% of the options are complete trash and that goes for warscrolls, artefacts, command traits and sub factions (spell lore needs a rework too). It’s an indictment of 4.0 that despite that it reads as good compared to the other indexes. I’ll be gutted if (when) they do a reprint.
@dariuschoksy6934Ай бұрын
I really disagree that mortek guard take buffs well. They have annoying nonbo’s with already having anti charge and not really being able to benefit from Katakros’ armor save buff
@MightyMax2756Ай бұрын
I vote for a Vince venturella work productivity KZbin channel
@visuellegedankenАй бұрын
Vince, apart from Hurakan, what do you think is the movement response to board state army/list now? Like your old cities list. Love that style, but I don’t want to commit to Hurakan because I think they will drop like a rock after the next round of adjustements and in general LRL is just a bit too annoying. 🤣
@VinceVenturellaАй бұрын
Probably Sylvaneth honestly.
@visuellegedankenАй бұрын
@@VinceVenturella I can see that. I‘ve been playing them forever, but got annoyed by the Wyldwoods and was so happy in 3rd with making terrain overgrown, but now that‘s gone again… I know you are in the same boat. And I really mourn the loss of all the warscroll teleports of the big trees. Oakenbrow was so much fun. Teleporting all the big trees in a single turn.
@porumon5942Ай бұрын
As always appreciate it 🎉
@VinceVenturellaАй бұрын
My pleasure!
@zramirez54712 күн бұрын
The study of Game Theory would indicate that the best method for any game is to not engage with the game being played: any army that can NOT play 4ED is going to win hard
@jameswilson6328Ай бұрын
i always enjoy a good Tyler show, please do more :-)
@jerednolie6754Ай бұрын
Syvaneth is in a similiar spot as before the skill floor was just lowered. Still need to play really well to get wins
@stevecatpatrick8056Ай бұрын
I don't think DOT needs much nerfs if any, manifestations need to be brought in and that will fix them because they just use manifestations the best. Maybe Kairos can get a little bit. But DOT only got like one unit that was being used buffed and that's the changeling, otherwise the other buffs were on units not used anyway. The LOC didn't need a nerf. Burning was above but also was a good decision for gameplay, as people weren't even using burning damage because it just fell off. 10 points per horrors was a big enough nerf to cancel out all the buffs when you bring 5 to 6 squads of them. If you look at the latest stats, If you sort by only September games to remove the early data DOT had a 49% win rate. They are in a good spot They shouldn't be touched, just the general game rules around manifestations like not summoning on the opponent's turn. The banishing changes are huge because your spells are useless if you have no casting buffs against DoT, But now you can just burn them to get banishes off and even with no bucks you can keep up with supercasters when you only need a five to get rid of something that needs an 8 to cast. Your spells are useless against DOT so turning off a couple of their manifestations that don't do anything to turn to go down like purple sun and grave tide is immensely strong for a buff. I think skyfires could go up a little bit in points, But I also feel like flamers aren't there and need to go down, well actually I don't think they need to go down I think they need another rend. The loss of the sub faction rend ia huge. DOT really does lack power projection, 12 in is nothing for range and often you have to dump your entire army into one unit to kill it. As you said Vince It's a small playerbase of very interested players playing it, So if you see the win rate kind of high it's just the flip side of storm cast. DOT is not that powerful if you scale it to who they should actually be balancing for which is pretty decent players but not top tournament. I also think that the game would be worse if it was more "fair". I mean you used the MTG analogy, But the best format In 1v1 MTG is legacy (obviously subjective but the point stands). I think all the armies should have their own asynchronous ways to break the rules and ability to Express skill and have a higher skill ceiling. To compare it to RTS is I don't want to play command and conquer or something where everyone has versions of the same thing on each side, I want to play starcraft where all the sides are quite different and doing their own different things. I also think that every army needs At least decent prospectors and right now they don't have it. Any army that needs to pay 150 or more for their prospectors It's just already at such a disadvantage. I think with maggotkin They need better prospector options. Maybe raise the cost of horticulus by 10 points and drop the cost of beasts by 15. Also give nurglings back The ability to deploy elsewhere on the board. Let them come out of terrain but be set up before the first battle round so they can be prospectors. I'm fine with not having a lot of damage quickly the army is about wearing people down but in order to make that work we have to be able to force the enemy to come to us and that means we need to be able to score battle tactics and start winning on that game Also none of the indexes should be reprinted. They need to be expanded greatly especially when it comes to subfactions and spells in the magic lore.
@sneakybeak4032Ай бұрын
+1/+1 for Vince starting a MTG Show! Also, good or bad, im worried most battletomes will be barely different to the indexes like Skaven was...
@LNRDiАй бұрын
The fact that Nighthaunt is so high WR because of that 3rd rail grab Vince is describing at 51:50 makes me wonder if Nighthaunt is actually an impossible-to-balance faction at a conceptual level. Their problem right now is that they're far too durable and horde-y for ALSO being so mobile (as Vince said last week, it's wild that some of their units are so cheap in points for their stat lines.) But if their points went up significantly or they lost durability I get the feeling they would actually drop to like, 45% WR. Maybe there's no goldilocks zone for NH just like there isn't for KO (they're either busted wide open or they suck.)
@VinceVenturellaАй бұрын
Actually, this is my worry as well, I think its a real tight rope at best.
Ай бұрын
@@VinceVenturella would makeing them rather slow help?
@VinceVenturellaАй бұрын
It would change the dynamic, but it would also feel strange. Depending what we're talking about, it might be crippling.
@drzephyАй бұрын
Seraphon feels quite fair right now, but I'd still put it in small changes. They need to go over all the monsters except mb snakey boy, and our spells mb need some more love as range is a big issue (we have very fast units and very slow wizards its awkward). Mb have the astrolith give more range once per phase or something idk. Edit: now that I think about it, since monsters are bad all over the game, then mb you remove that as a criteria and you can reprint the index I guess.
@ghostmuttonАй бұрын
The new WWeekly meta is Tyler.
@ThePingouin2terАй бұрын
Yay Tyler !
@ruddendaveАй бұрын
I come for the meta, but I stay for the Janeane Garofalo lore.
@christophernobbs9417Ай бұрын
If you are going to do a list show (which would be awesome) I would like to submit the following: Cities of Sigmar. Ironweld Guild Sorceress (120) [Brazier of Holy Flame] - 5 x Dark Riders (150) - 5 x Dark Riders (150) Runelord (120) [General] - 20 x Hammerers (300) - 20 x Irondrakes (300) Sorceress (120) [Master of Ballistics] - 20 x Darkshards (280) - 20 x Executioners (280) - 5 x Drakespawn Knights (180) 2000/2000pts 3 drops Generated by Listbot 4.0
@ChristofferAnderssonАй бұрын
podcast! I would love it!
@lat1n0_h0tАй бұрын
I love Tyler being back, but for next time can you please test Tyler's mic before the podcast. He was cutting off so much that a lot of his points lost meaning/context bc his gate might be too high. Great episode like always
@VinceVenturellaАй бұрын
Yes, we tested before for 15 minutes and it didn't happen until we went live, of course
@lat1n0_h0tАй бұрын
@@VinceVenturella something, something best laid plans lol. That always happens with tech, but thanks as always for these shows
@akutch564Ай бұрын
You make a good point about melee except S2D and Ogors are both well performing armies and that's what they do. Give it one or two more balance passes and the game should be in a really good spot. Once Lumineth gets a few more point increases it should balance out.
@markpandelidis2079Ай бұрын
31:00 Which is exactly why I think capping the objective scoring at 6 is dumb and the wrong choice. If you want to build an army that forgoes battle tactics in the later half of the game and you're on a map that has bigger scoring potential from objectives, you should be able to use that as a win path. Your turn is still capped at 10 points max. That's fine. But there should be more than 1 path to victory. IMO
@TylerEmersonАй бұрын
Definitely an interesting thought. Would be curious to play some games with this orientation.
@TheKieleckiАй бұрын
Maybe Spike/Johnny/Timmy tierlist, and the list is a venn diagram?
@VinceVenturellaАй бұрын
We did the S/J/T list after the index drop. :)
@TheKieleckiАй бұрын
Aaah, must've missed that
@Trolleri87Ай бұрын
They need to do something about Gordrakks horrible warscroll. Increase his points cost but make him a beast! He can barely manovuer because of his base and slow move, he has a sad -1 rend if not attacking a hero/monster but dies to a stiff breeze..
@BrianB2DDunnАй бұрын
Hey Vince I have a hard time figuring out my play style in aos and was hoping you may be able to help. My game I have the most time in is malifaux. My favorite team there has stuff that procs bonuses based on positioning in bubbles and is generally defensive and sticky with a few hammers doing some work. I know there won't be anything that transfers one to one but was hoping you might be able to point me in the right direction.
@BrianB2DDunnАй бұрын
The only other thing I could add to help is I play black/ blue lol
@VinceVenturellaАй бұрын
So you are a johnny, you like tricks and careful play. Something like Soul Blight, tzeentch or maybe even Khorne in its current incarnation could work for you.
@BrianB2DDunnАй бұрын
@@VinceVenturella thanks a ton Vince!
@brentlucas731Ай бұрын
Nurgle just needs it mortal non heros to have crit spread disease on one weapon profile per unit. Might need to limit the weapons to give disease one unit each phase.
@PatRick-ru7qeАй бұрын
In my heart Vince will always be a younger Boomer
@VinceVenturellaАй бұрын
You wound me sir. ;)
@colonelcabbageАй бұрын
Beasts of Chaos absent again. We still exist!
@Enballgroda1Ай бұрын
Go Tyler! TYYYYYLEEEER!!!
@RadioFreeHammerhalАй бұрын
I would say Slaanesh might be a solid alternate for 4th horseman
@popanoelАй бұрын
Vince with your great knowledge of the Game Workshop, how likely do you think Chorf are comming to AoS? They are the one faction I am waiting for the most for age of sigmar and wondered what are your thought about them.
@VinceVenturellaАй бұрын
Impossible to tell, could never happen or happen next, both seem equally likely.
@popanoelАй бұрын
Thank you for your answer Vince, I will not hold my breath then but I do still hope they happen.
@drzephyАй бұрын
Idk if I'd put IJ in start over, because I feel you could just change mighty destroyer and bring back smashing and bashing and you'd be ok? (and fix gruntas) would that not go under small changes?
@VinceVenturellaАй бұрын
And subfactions, and the mawcrusha boss, and the foot boss, and...
@joehill6916Ай бұрын
Controversh but honestly gitz sans troggoths (or minimal, e.g. an anvil of six rockguts) are fine. Squigs and stabbas are perfectly cromulant, and gobbopalooza, sporesplattas and snufflas are super buff machines. There’s plenty of play there, it’s just that rockguts are so plainly the best unit that we haven’t seen enough of the other options. Spiders not good but they are on their way out.
@davidcampbell621Ай бұрын
3 tier lists deserve 3 likes, but youtube will only let me like once
@jfoersterАй бұрын
TYLER!
@chrish1645Ай бұрын
Is Tylers audio clipping like crazy? I feel like you're losing the ends of his sentences. Great show tho.
@damianone4404Ай бұрын
Yep missing a lot
@theredwizard9634Ай бұрын
Nurgle- plague bears 4+ save, Blightkings Crit hits, give plague drones their shooting attack back
@6packproductions710Ай бұрын
Night haunt ethereal saves should be for heroes only.
@fitzgiglerАй бұрын
If the soulblight book is pretty much just the index, I' m probably out for this edition. I don't own enough dire wolves to play a competent list, nor enough black knights, so I'd just bow out.
@TylerEmersonАй бұрын
FWIW I've been running Mannfred, Cado, Necromancer, 20 Skeletons, 20 Grave Guard, 10 Dire Wolves, 8 Trueblades, 5 Blood Knights, and 5 Black Knights. It's felt quite solid.
@018music018Ай бұрын
S2D: all suggestions were good as far as the tome, but to me the most egregious thing is the subfactions, they're all terrible. If they only tweaked those and nothing else I'd be happy (though buffing darkoath is arguably just as big)
@CrazyTom34Ай бұрын
Millennial here, you're both super gen x, in the best ways too
@HedoniteАй бұрын
I wonder if the tomes feel lacking in rules due to the out of phase charging and spell casting and stuff. Overall, i really enjoy 4th, though
@ddd_martin59Ай бұрын
Wait wait wait. First you say 'not playing AoS' is what make an army strong but then KO, who are playing absolutely nothing at all, are in the trash?? Well which is it? :3
@VinceVenturellaАй бұрын
I said all the armies that were winning (for the most part) were not playing the primary loop, not the other way around.
Ooo ooo, I heard the tax man bat signal! Yes, churches are 501(c)(3)
@voice9893Ай бұрын
Its Just silly to me that varanguard get to choose their Mark of Chaos. Make them undivided Like archeon bellakhor or abraxia. If you have 3 varanguard khorne on the Charge you are getting actually 4 varanguards worth of Attacks and they arent pointed towards their Mark of Chaos. Or nurgle and be even more of a statcheck. Just make them undivided you can at least try to hide your Heroes from them. Also all cavally Units shouldnt get +1 damage on the Charge but rather a rend or Something. To me its really weird that oh i just reinforce my light cav and clear a unit than next time they are free to Go again give them +1 to wound and another Point of rend or Something on the Charge.
@jimskaven5963Ай бұрын
Oof. I did NOT want a "Reprint the index" for Skaven. That battletome needs to be jettisoned into a super nova. The general army rules are fine, but those battle traits are just uninspiring. And the way army list building works, it's a chore to build a list. Also, where are the damned Eshin? The rest of Pestilens? Choosing three units and rolling a d6 and hoping for a 2+. Bland. They could have built off the bones of the 3rd edition battletome, and letting the heroes chosen determine what "extras" you got, which was extremely Skavenie. It's a word. Disposable foot heroes, clanrats, and guns. Points can fix that problem, but nothing but a complete delete can return the flavor of the Skaven. So much has been lost that had been a given for more than THIRTY freaking years. Clearly, given that the Skaven are the launch faction, none of that was going to happen. But my, God, this nonsense better not carry over into 5th.
@JackCawoodАй бұрын
So many foot heros need to be changed to be able to be taken as sub commanders and the points on these little guys need to come down. 160 points for a lord of hubris or lord of pain is WAY off.
@BuffShamansplzАй бұрын
The "rewrite, small buffs or not" part is a little iffy for me. In the context of "this is 4e now, this is how the game is" I could agree with some choices. If the target is to be as fun as 3e was for me or as exciting then we're going to need a lot more out of battle formations, and rules complexity. OBR for example feels like they could make the lesser parts of the army more appealing but overall the amount of customization in the army went down and it feels more like a Timmy/Spike army than a Johnny/Spike army it was before, but that's not uncommon with 4e armies. The game is super hit & miss with how I feel about the faction packs. SCE feels better, SBGL still has 150 point zombies and expensive chaff, OBR lost pretty much any feeling of being a death army (pretty much zero model return) and the decision points are an illusion of choice for the battle traits. Feels like army size has been homogenized too much in terms of units (not models on the board). List building is very weird, the stat growth doesn't make any sense for how many points you're putting into infantry vs elite infantry vs cav.
@Descent9Ай бұрын
I see Tyler and I hit like 😊
@ryanburrussАй бұрын
Big Tyler stan here! Glad to have you back, buddy
@drzephyАй бұрын
are we getting political jokes just cause of Tyler being there :P ?
@VinceVenturellaАй бұрын
More that it's just stuff in the zeitgeist. :)
@stuartshadwell7249Ай бұрын
I’m a xennial born in 83. Prolly more x in temprement
@spiritofgroot1999Ай бұрын
Too keen on trees. They need a fair bit of work. The best work was the patch they did. Every warscroll other than Belthanos probably needs looking at Lore isn’t great, 1 of the spells is basically the battle trait. Hero traits and artefacts are boring and poor. Formations are mostly worthless
@timeandspacemonkeyАй бұрын
Man being an ogor player is rough... they are fast but damm they SUUUCK
@damianone4404Ай бұрын
Holy we missing half of what tyler Said
@chubbychalupa4175Ай бұрын
The reason Khorne is soo bad right now is exactly the reason you put out for the top armies. They aren’t playing AoS and all Khorne can do is play AoS
@chubbychalupa4175Ай бұрын
I made this comment before watching got he end. But holy fuck Tyler needs to fix his audio. I heard maybe 40% of what he has to say because he cut out the whole time.
@BaalberitusАй бұрын
Go for a shadowrun show :)
@sunshineinblack9383Ай бұрын
TEAM TYLER 4 LIFE
@lassedybmark7398Ай бұрын
Khorne is a rewrite, for sure..
@thorncap667Ай бұрын
I’m new can someone explain to me what he means by porcupine? 😂
@lukevassh7740Ай бұрын
A defensive unit that deals out good damage upon being attacked. 👍
@JamestheromanАй бұрын
Man, Tyler's cutting out a ton in this
@VinceVenturellaАй бұрын
Yeah, I am going to work with him to try to figure out why that was happening.
@ThePunisher_88Ай бұрын
I hate the new edition. :(
@VinceVenturellaАй бұрын
What specifically is getting to you. REal question, as I am trying to collect information from folks that are frustrated.
@ThePunisher_88Ай бұрын
@@VinceVenturella I could be entirely wrong, but from my perspective it seems like both 40k and AoS have both been going down the same road. Armies seem to be getting extremely simplified while the missions are becoming overly complex. I quit current 40k a long time ago in 8th I think so I can't really comment on the current state of that but it doesn't look like it's for me sadly. I'm still playing 7th edition. From the games of AoS I've played, the armies are very bland and mostly just sit in a big blob in the middle due to the extreme limitations of ability ranges. At least thus far that's been my experience. I myself prefer more simple missions with complex armies and interactions. 3rd edition was already annoying me with the last couple GHBs they put out. Idk. More and more it feels to me (and all of my friends agree) like GWs games are not being made for us. Also I really hate the coherency and smaller table sizes.
@traiantulbure3819Ай бұрын
I share some of the same feelings RE 4.0 I generally like what they’ve done with the core rules, but I feel like they have sacrificed a lot of flavour, personality, choice and fun with the faction packs. The factions generally feel incredibly oversimplified to me, lacking in depth, and sadly generic. Particularly relating to spell lores, enhancements and sub factions, with the choices being roughly halved and still the majority of them are just plain bad. Additionally I think manifestations are a blight on the game. I intensely dislike how much sway they have on the game state, especially when they’re not even part of the army I’ve spent hundreds of hours crafting and painting. I was really hyped for 4.0 during the build up, but if I’m being honest I feel like there’s more about the edition that I dislike than I like which really disappoints me. I also feel like I’m not the target audience and am being overlooked in favour of appealing to newer players.
@traiantulbure3819Ай бұрын
(Additionally list writing feels formulaic and problematic as Vince has discussed at length on previous shows)
@RuffStuff420Ай бұрын
If every game is supposed to be played in a specific way to win then the game is an absolute failure. Every army should play different and win differently in some way than every other army. If not then why have different armies at all? The entire idea that every army should play the same way and win the same way as every other army is so fundamentally flawed it's just mind boggling these things are even being said, let alone agreed with. Also, for someone saying shooting isn't as powerful as in the past to be a huge fan of skaven is mind boggling. I have a local guy playing skaven, and it's shooty skaven, and he has gunned down 1/3rd of my MoN army on his turn one.
@VinceVenturellaАй бұрын
Okay, so I feel I must not have communicated something properly here. At no point did I say every army should play the same, nor that that would be good. That was not what I said nor meant, so I apologize if I didn't communicate that clearly. I am talking about the primary loop, a game design term of what the core assumption of the game, the most often repeated rule and core of the game. Which for AoS is a movement, combat, trading game. That is the fundamental game (moving into a place, charging, making attack rolls, saves and so on). As I said, in the episode, a healthy game has a large number of different play patterns that layer on top of that, using the primary loop to a greater or lesser degree. SOme armies are going to be completely different in their game plan. As was discussed with the magic analogy, the challenge is when the other play modes become the dominant, winning or majority - that is when the game becomes unhealthy. But what you are pushing on seems to be the idea of path to victory, that is a completely different discussion. Path to victory is how you are using the primary loop and other ephemera together to achieve victory (for exmaple, a castle strategy, alpha bunkering, alpha strike - whatever). Those may or may not utilize the primary loop but a healthy game should certainly have many, many paths to victory. I hope that all helps explain what we are discssing with more clarity. (Also, side note, yes, I have said on multiple shows that Skaven shooting is good and it makes me sad, also we were discussing how I was wrong and shooting has become more and more powerful).
@RuffStuff420Ай бұрын
@@VinceVenturella I don't see how any army is "breaking" that fundamental loop. Your complaint, again, is against the Nighthaunt, specifically wave of terror, and frankly, it is good, but far from something to keep complaining over, and no were near game breaking. If you lose to nighthaunt and the whole reason in your mind is "wave of terror" then I think you need to rethink it. If there is a specific unit you don't want to have benefit of Wave of Terror then focus them down. We have 50-50 armor saves, and a bad ward save, we die, a lot, to mass attacks. I am pretty sure every army has at least one unit that can rain down just massive numbers of attacks, those are the bane of nighthaunt. Massed 1 damage attacks = lots of dead nighthaunt. The more you roll 50-50 saves the less 50-50 it looks in the long run more often than not. Every army needs something that makes them unique, even if it's something like, ya know, autocasting spells on a 10 all game long. Needing to kill 2 models at the same time in order to remove them from the board. Self resurrecting a god character that then heals itself to full. BTW, yes, I play nighthaunt, no I haven't played them once in 4.0. I have been focusing on my MoN, and I have beaten every nighthaunt player I have played so far. And no, I am not playing against opponents the caliber that you are, but they aren't far off, we have some very competitive people around here, and I am not the best of them.