It’s so strange for Engage to scale skirmishes based on Alear’s level when both Awakening and Fates scales based on the chapter/paralogue the skirmish is on. And even if they didn’t wanna do that route for whatever reason, they could’ve at least tried something like Three Houses’ system where the battle encounters slowly get more difficult as the game progresses, instead of jumping the gear and making the enemies go from manageable to asshole in one or two chapters
@robertobrosfulАй бұрын
That makes Engage one of the worst games to fully level up every Character I did that and it took me fuckloads of Time, while in Revelations was kinda fast (granted, I was using the DLC that was Made to grind)
@A_Person_64Ай бұрын
Bonus EXP should return, speeds up the process tremendously Grinding is boring and is something that should've been left back in the 80s since you're not really engaging with any new/meaningful content of the game, just doing the same repetitive action over and over again until you hit the number that lets you play the game again
@toumabyakuyaАй бұрын
@@A_Person_64 Thing is that whenever a game has a way to nulliffy grinding, the fans will criticize the game for doing so.
@soapsatelliteАй бұрын
Wait, is that why skirmishes are so hard?
@soapsatelliteАй бұрын
@@A_Person_64 There's one thing grinding does that bonus EXP doesn't and that's build support points.
@mikeschmidt2526Ай бұрын
What i wishes in Three houses is, that the Monastery changes over the Seasons. the narrator says, that its realy cold in fodland and the peoples prepare for the incoming cold, but the monastery is unaffected. its a minor detail, but it would make the game a bit more exciting
@mihaimercenarul7467Ай бұрын
@@mikeschmidt2526 not to mention how bland and empty the world of fodlan feels. We get like 500 pages of lore of the land and regions but when it comes to actually explore it it's the same forest map you saw 5 more missions. Even fates unnamed continent felt more alive than fodlan
@Twilight500717 күн бұрын
Yeah with how much time you have to spend there it would have made it a lot cooler.
@ShinMegamiToastАй бұрын
The worst thing is how every game before awakening bankrupts you to buy or aren’t in English
@SianostrakarenrenrenАй бұрын
Psst, emulation is freeeeeeeeee
@fortherepublic6475Ай бұрын
@@ShinMegamiToastShadow Dragon, FE7 and Sacred Stones were cheap on the Wii U. Radiant Dawn cost me 90€ though.
@sollato0293Ай бұрын
@@Sianostrakarenrenren However a good PC isn’t free
@JakeJonRobertsАй бұрын
@@sollato0293don’t think DS, Super Famicom, and in Binding Blade’s case, the GBA, require a great deal of computing power
@ShinMegamiToastАй бұрын
@@Sianostrakarenrenrenand thank god for it
@jacobhuot3056Ай бұрын
I think the true worst thing is FEH is the insane power creep with every update
@predeterminedtornadoАй бұрын
I was hoping he'd say this. The price of the Feh Pass could be worse.
@mmmirabilisАй бұрын
I don’t even find FEH pass’ pricing that absurd, there’s a lot of perks… the powercreep is way worse, Emblem Ike is DISGUSTING
@nekonomicon2983Ай бұрын
Unfortunately, Power Creep is just the nature of a gotcha game.
@Ven1399Ай бұрын
The one thing I think makes Powercreep not as bad as other Gacha games in FEH is Skill Inheritence. Take Pokemon Masters for example, there powercreep is disgusting, so bad you had to pull for every new unit or else you couldn't do certain parts of the game. I dropped it October 2022 because I couldn't keep up with the stupid Powercreep. It's like when they introduced the New Champion Stadium's back then, the Hoenn Elite 4 used Zones to buff themselves and they were hard, or the Sinnoh Elite 4 who just stomp you with their raw power, then you have Kanto and Unova who are piss weak! This is why I dropped it, I could not keep up and got bored. I only liked Champion Stadium and even that wasn't fun anymore. At least with FEH, new skills are introduced and anyone can use them (To an extent of course), Dragonflowers can help Buff older units stats, Rearmed Heroes give units with shit weapons a new life. Up until her Ascended version came out, I actively used OG Celica for everything, and to this day, I still use her (Though I am waiting for that Offensive Arcane Red Tome). Yes the powercreep is bad in FEH, but there are other tools to alleviate it to an extent.
@Marianne_fanАй бұрын
I just collect my favs, save up my orbs for future events/units i want, I couldn't care less about the meta, I just like collecting my favourite characters, and that's about it
@TekkenGirl4LyfeАй бұрын
Objectively speaking, the worst part of Three Hopes is the fact that it's the last time we ever hear Billy Kametz as Ferdinand von Aegir... it still hurts, man.
@deiansalazar140Ай бұрын
I want my Persona 5 therapist back too losing him and Ferdie was too much 😭
@medusathedecepticon7 күн бұрын
Agreed. He did such a good job
@pukozzzАй бұрын
I recently played shadow dragon and the thing I missed the most was the rescue option. I wasted so much time moving marth across the map because only he can go into the villages
@riemaennchenАй бұрын
In Engage its definitely the loading screens. Go to the Somniel. Loading screen. Go to the Ring Chamber. Loading screen. Leave the Ring Chamber. Loading screen. Go to the Arena. Loading Screen. Half the time of every Somnial visit is spend in those damn loading screens.
@dewi2658Ай бұрын
Engage load is fast though, the game is even battery friendly, to my surprise. Three houses load is much longer than Engage, and even a bit heavier for the system.
@riemaennchenАй бұрын
@@dewi2658 In Three Houses the loading times times aren't as close together though. I have no problems with the ones before battles and such. Its just the sheer amount of them whenever you are in the Somniel.
@mauricioalvarezpino1818Ай бұрын
@@riemaennchen It's a trade off, do you prefer shorter, more frequent load screens in the Somniel? or do you prefer having to spend like 3 minutes walking from point a to point b with less load screens in the Monastery?
@taz44729 күн бұрын
@@mauricioalvarezpino1818 in the monastery you had fast travel for everywhere except the abyss. You didn't have to run across the map like that unless you wanted to
@nuttysboythatoneguy6566Ай бұрын
I think the Bond ring Gacha is easily the worst part about Engage. A lot of genuinely neat and interesting skills on some S rank rings like Claude’s Bow Range+1 or Olwen’s Dire Thunder, but actually getting the rings you want is impossible without spending well over an hour resetting and watching loading screens to try and change the RNG
@hanzou1238Ай бұрын
The Gacha is optional though. You can easily just ignore it if you don't like it so it really isn't that bad. I personally just choose to not use it.
@nuttysboythatoneguy6566Ай бұрын
@@hanzou1238 It’s optional but there are mechanically unique skills locked behind this system, so if you want to do something like try the Claude Ring for +1 range on your arches you just have to deal with this system. And much like the skirmishes, just because you can ignore it doesn’t mean it’s not a bad mechanic
@hanzou1238Ай бұрын
@@nuttysboythatoneguy6566 In order to say something is the worst I feel it needs to be unavoidable. No skills you get from the bond rings are required, and even Maddening can easily be beaten without it. It's fine to say it's bad since it is, but it cant be the worse since you can choose to not use it.
@bulat9331Ай бұрын
@@nuttysboythatoneguy6566 The mechanically unique skills are novelty rather than notable. Nobody truly cares about them
@SpookifyVAАй бұрын
The ring gacha is actually semi RNG, There are methods of getting specific S rings with minimal bond fragments.
@HeyImWillaАй бұрын
Worst thing about genealogy: no remake Worst thing about binding blade: no localization (correct me if I'm wrong though) Worst thing about Ikes games: their prices
@AlexStudiosChannelАй бұрын
Spiting facts all across the board.
@_Just_Another_GuyАй бұрын
リメイクの系譜
@azurerider812Ай бұрын
Worst things about Binding Blade: ambush spawns and rng
@obiwancannoli1920Ай бұрын
Worst thing about Tellius is Makalov
@HeyImWillaАй бұрын
Oh yeah another I forgot. Worst thing about Revelation: basically not available
@XylarxcodeАй бұрын
Skirmishes scaling to Alear's level is so fucking backwards, lol. They're the one unit you HAVE to take with you on most (if not all) story chapters, so ofcourse they're going to be strong. You're forced to used a rewind if Alear bites the dust, or restart the chapter. And with how many units Engage is throwing at you, often in pairs of three, there's no way you can bring them all. So if you want to level up a straggler you like, you have to enter a skirmish with strong units and the stragglers, carefully wittle down as many targets as you can with your strong units without killing them, while simultaneously keep your straggler out of harm's way and then have your low level straggler swoop in for the kill so they snag the exp. The whole process is so painfully slow and tedious, you won't bother to do it more than once or twice. There are some Emblems that help your straggler be a bit more of a presence on the field (Micaiah is pretty good at giving them some fast exp with her Great Sacrifice), but it's still very far from good. Skirmishes should scale based on your story progress, so you can farm them with a few stragglers at once and have them catch up to the level you want them to be at.
@hanzou1238Ай бұрын
They don't scale to Alear's level, they scale by chapter. I tried keeping Alear at level 1 through a playthrough and they still got stronger. Yes it is a very dumb idea.
@orangejuice8279Ай бұрын
The paralogues in Shadow Dragon are there to give you extra units in case you lost too many. You’re not expected to go out of your way to get units killed just for the worse substitutes
@eemelikorteniemi3966Ай бұрын
Yeah, honestly I think people misunderstand them
@TheRamsicleАй бұрын
Yeah honestly that game being really ugly should’ve been the reason for both of the DS games
@nekonomicon2983Ай бұрын
Paralouges in Shadow Dragon are more like a punishment, which is strange because usually it's a reward for meeting specific conditions.
@DamienSmith-p9kАй бұрын
The thing is, why was it designed that way? Literally giving you only ONE unit that is already mediocre in replace of the more than ten units that you have lost is basically more of a punishment than a help for players that are not good at the game (And if that was the developers intention that only makes it worse). Also the game already gives you generic replacement units makes the decision for the paralogues to be unlocked that way more useless and stupid.
@LEGOWaterSagaАй бұрын
Doesn't explain why the sequel retconned that.
@gideonantonissen6275Ай бұрын
I personally hate how the higher ranking weapons in fates give an penalty on the user. So for example the Silver weapons while it gives -5 dodge to the holder that is something i can live with but that you also lose 2 strength and skill for every repeatable use that is stupid and it takes 1 turn to recover 1 lost point of it back if you used the silver weapons.
@kippies66Ай бұрын
And to add insult to injury, upgrading weapons requires you to visit other players' castles if you want the materials for them. I get it if they're proud of such a feature, but shoving it down our throats isn't the way do do it.
@EternalwarpuppyАй бұрын
It was their way of compensating for weapons having infinite durability. I thought it was kind of interesting personally.
@gideonantonissen6275Ай бұрын
@@Eternalwarpuppy that is your own opinion and i respect that i am only stating what i believe is the worst thing they did
@SlenderquilАй бұрын
Yeah higher level weapons in Fates are just super annoying to deal with. A forged iron weapon and a steel weapon are way more useful, especially with how expensive they are.
@A_Person_64Ай бұрын
They wanted to stop people from using mostly bronze, iron and steel weapons because they're common and don't break, but now people use those because the drawbacks aren't as bad and with forging you can get stronger versions of them
@AlanBorges-b7bАй бұрын
Excellent video! It honestly made me realize how solidly great most Fire Emblem games are, especially the ones from Blazing Sword to Awakening.
@NagapediaFEАй бұрын
Thanks!
@Crimson-HatАй бұрын
Worst thing in FE7 is the total batshit buffoonery some requirements are. In Pale Flower of Darkness if you open 4 doors before turn 10 you get Karel, but if you open 3 or less you get Harken and that's only if your Hero Crest users have more total levels than your Guiding Ring users, if the magic users have more levels, you must kill 3 or more promoted units (The Sage, Bishop, and Druid if Eliwood is the main lord and the General, Bishop and Sniper in the Northwest Building if Hector is the main lord) before turn 10 to get Karel or kill 2 or less for Harken. You then must talk to Karel with the main Lord or Lyn to recruit him and Harken must be talked to with any Knight of Pherae or Eliwood.
@newelljoseph506016 күн бұрын
Any chance they could have improved it to sacrificing an albino goat on the third new moon of an even numbered year?
@robertm5110Ай бұрын
I remember when first playing, I thought Eliwood’s story was chapters 11-20 and Hector’s would be 21-30 to match Lyn
@alguidoemblema153Ай бұрын
Funny is When I show my Megaten friend Tokyo Mirage sessions, his main complaint is because the game felt too much FE with Megaten gameplay, which is funny
@dracotiasАй бұрын
I can forgive the story of Engage because it feels stupid in the "Saturday morning Cartoon" kinda way
@parkermacneil5523Ай бұрын
Emblem Rangers was peak
@robertobrosfulАй бұрын
"Alear, you aré the Fire Emblem" is the best moment in the franchise and I'm not even joking.
@somedragonbastard3 күн бұрын
I feel like Engage is much more enjoyable if you're willing to meet it at it's level, like it's clearly not supposed to be a super serious war game full of grit and good storytelling
@Fenriswolfer77Ай бұрын
I think Engage aiming for a simpler story and still spectacularly failing to tell a good one, makes it's story even worse than Fates. Fates at least tried and failed, while Engage just failed. Also I think the worst thing about Fates is easily that Nintendo tried to scam you out of 80-100 Bucks for what should just have been route splits at the start of the game.
@magnusprime96216 күн бұрын
Intentionally making a simple story doesn’t mean they didn’t try. Simplicity is not bad, it’s a tool. Some stories use it well, and some don’t.
@Fenriswolfer7716 күн бұрын
@@magnusprime962 No, but simplicity lowers the difficulty bar for a good story. Like it's easier to write a simple story, than it is a complex one and they still failed spectacularly.
@TheShiningEnergyАй бұрын
the thing that bugs me is: In Echoes, why did they make almost every tile of a building have an evasion chance? You're just relying on stupid RNG at that point. not strategy.
@piojoaquinlopez88816 күн бұрын
the game gives you tools to work around that. combat arts, magic ignoring terrain evasion, its still quite strategic as its something the enemies can utilize more than you but you have tools to counter it.
@toony1232Ай бұрын
I almost thought you would say the worst thing about Blazing Blade is the Sol Katti. That blade memed into oblivion
@tezerethАй бұрын
I don't really remember which Telius game does it worse, but I'd consider the worse part just how much of a slog some maps can be, that have TONS of units. I'm not against large battles per se, but I know different strategy games must handle it differently for a specific reason : flow. Fire emblem fights are naturally longer than other games due to battle animations, and map battle animations in Telius games are a bit slower than other games in the series. Telius games in general are slower than most in the series, so when you get 40 units moving during the AI turn it can be LONG.
@GreatAether58Ай бұрын
Maybe I'm biased but I've never really been bothered by the slowness of the Tellius games. I honestly think it's hilarious watching Generals or other armored units slowly walk up to attack their targets during RD battle animations.
@tezerethАй бұрын
@@GreatAether58 It's fine when the map doesn't have too many units to move during AI phase
@MickymicmikeАй бұрын
You're probably thinking Radiant Dawn. PoR is pretty standard with its unit count, but RD goes crazy on some maps with over 100 enemy units after reinforcements.
@mihaimercenarul7467Ай бұрын
@@tezereth that's radiant dawn. Path of radiance is pretty standard with the enemies and length, even tho it feels slow. There are some exceptions like the serene forest map, but not too bad. Radiant dawn does get crazy with maps that have over 50 red units and 20 green units plus reinforcements.
@variareaver4658Ай бұрын
The worst thing about three houses for me is the fact that I have nothing good to say about the game’s main gameplay and map design. This game has the most maps, but rarely are any of them utilized in a fun and interesting way. Tiles and enemies are mostly strung about in random places with very few impactful sub-objectives. The enemy placement specifically is filled with “generic” placement meant for any set of units to win, which leads to either enemies not getting adequate support from their own army or dogpile the first player unit getting in range, not like dogpiles matter by the time the player figures out how to make half the cast a one man army. Most tangible map gimmicks are either a slog or uninteresting. There’s very little puzzle or different strategies that come from the map itself and instead the strategy derives from the builds that are on the units you’ve been crafting for the entire game. I do not enjoy playing 3H because every time I sit down to play it, it’s just tumbling units aimlessly in a direction or turtling until the copious amount of reinforcements go away for every chapter after I repeat the processes of the monastery.
@mihaimercenarul7467Ай бұрын
Well yeah , three houses has a mediocre map design. Another problem is how 90% of the physical classes are inferior to wyvern knight. Why go anything else than that? Except maybe paladin. It also has no weaknesses. It has big movement, canto and removes terrain penalties. If an archer is targeting you, you can dismount. Oh and you can use all the physical weapons ad well lol. Mage classes at least have grrmory, valkyrie and dark flier which are good, but then there is holy knight which isn't. At least in previous games like fates, wyvern knight is strong but has significant weaknesses like maps full of archers and anti drake weapons, and no canto. Also just axes and lances/tomes.
@turkeydurk6583Ай бұрын
Yeah, I‘m currently replaying 3 Houses and the maps are really boring. It also doesn‘t help that there isn‘t really a well balanced hard difficulty. Hard is piss easy and maddening is tedious as fuck and you really need to know what you‘re doing. Because it has been 5 years since I played the game I picked hard and I can count the times where I had to really think during gameplay on one hand. I hope it gets harder in the second half.
@hanzou1238Ай бұрын
@@mihaimercenarul7467 Engage has the same class problem though. Wyvern and Warrior are really the only physical combat classes you want, while Mage Knight blows every non unique class out of the water magically. Any other class used for combat is just hurting the unit.
@JamesBilliamАй бұрын
I'd also like to add the difficulty for recruiting Byleth as one criticism for hopes. One route was so easy I straight up did it on accident, literally just avoid them. The second one was difficult, but you could logically put the puzzle pieces together (Find Mercenary Hideout), and the last one was so vague and hard I outright had to get a guide. Like what do you mean I had to use THIS specific combat strategy in THIS way for THIS chain reaction to happen. I kinda wish all the routes were in the middle ground of difficult, like this was something you could do by putting the puzzle pieces together with your combat strategies.
@ferintown6628Ай бұрын
I’d argue getting the true ending in fe6 is infinitely worse than how it was in 3 Hopes
@dougdoug2469Ай бұрын
You mean fe16? I'm confused lol
@na215423 күн бұрын
@@dougdoug2469fe16 doesn’t have a true ending… the endings are the only ones you get
@opalyasu7159Ай бұрын
If they ever remake Genealogy, it would benefit from map speed options like in the newer games. They can fast forward or even skip enemy phases and animations depending on the settings used
@AqueleGamerАй бұрын
Engage's character design is by far the worst thing it has, the vtuber look to everyone is so off-putting.
@nicholasware446Ай бұрын
There are at least some designs that are good on paper and translate. Not many, but some. Conversely, I can't think of a single story beat or even any part of the worldbuilding that's any good. Character design is on the pedestal of bad for Engage - writing still has the top spot for me lol
@EternalwarpuppyАй бұрын
Am I the only person who believes that the most glaring issue with 3 Houses is a severe lack of unit types? While most Fire Emblem games only have basic classes and advanced classes, 3 Houses had basic, intermediate, advanced, and master classes, and there are not nearly enough classes within each tier. This results in some advanced classes being dead ends that have nowhere to go form there, and some master classes that you have no logical path to get to. For example, you can make a character into an assassin by gaining proficiency in swords and bows. Once you are an assassin, what master class should that character work toward? There are no master classes that utilize both swords and bows, so no matter what you do half of the effort you put into becoming an assassin is wasted. So then, do you throw away your sword training to become a bow knight? Well good luck, you need A rank riding and assassins can't ride horses. Or do you abandon your bow training to become a mortal savant? Good luck leveling your reason stat considering assassins can't cast spells! The only other Fire Emblem game I've played that has more than 2 tiers of classes was Radiant Dawn, and it had more top tier classes to choose from than you knew what to do with.
@dwaynesmith8300Ай бұрын
Omg they really should have brought in some of Radiant Dawn's tier 3 classes! Maybe even some of the overclasses from Echoes
@GreatAether58Ай бұрын
I get what you're saying, but I think the intent in Three Houses was to allow the player to choose if they want to have their units top out at an Advanced class or Master class. Even in Maddening you don't really need everyone to be a Master class to beat the game. Ferdinand and Sylvain for example both work much better as Paladins than they do as Great Knights. Mostly because GK is just not that good of a class in 3H. But then it's also arguable if you want a bow user like Shamir or Leonie to become a Bow Knight or stay in Sniper. Gaining the extra attack range from Bow Knight can be nice, but is it worth losing access to Hunter's Volley? Maybe, maybe not. These are just a couple of examples. There's probably more but I can't think of them at the moment. But just the fact that the game can have you choosing whether or not to certify into certain classes for very specific reasons makes it more interesting than it might be otherwise.
@hanzou1238Ай бұрын
@@Eternalwarpuppy Some Advanc d classes were designed to be end classes. Assassin for example is meant to be an end class, while classes like Warlock and Wyvern Rider are designed to go into master classes.
@ElBlockoАй бұрын
For the Binding Blade, I'd say the worst aspect isn't Roy, who can still meaningfully contribute through the first half of the game, or the ambush reinforcements, whose positions can be memorized through experience. In my opinion, its greatest problem is the gaiden chapters. They're usually tedious, not fun to play through, and all are absolutely required in order to progress past chapter 22 and obtain the game's true ending. Some of the regular maps aren't that great either (chapter 8 comes to mind), but the gaidens are just consistently poor.
@edfmed1080Ай бұрын
Just is it fun to train Roy, specially when he gets good lvls, which happens to me more often than not
@xlgamer44522 күн бұрын
To defend Roy he’s been a key player in my most recent playthrough of binding blade and I can usually have him out on the frontline since hit rates against him are shaky at best and he has an absurd amount of hp as well as
@Sliathedarkfox1127 күн бұрын
I'm not sure about the thing with Three Hopes... You could say that, since this game relies a lot on you playing Theee Houses before, any player would instantly know that fighting Byleth is the no thing to do. However, the chapters, doesn't matter wich route, always opens you to two options: battling Byleth OR do something else that doesn't require you to fight Byleth. Adding to this, the House leaders and even Shez themselves comment on how positive would be to have Jeralt's Mercenaries as allies.
@Sliathedarkfox1127 күн бұрын
In my opinion, the worst thing about Theee Hopes are the classes. They removed almost all of the especial classes yet they include the Ashen Wolves AND forced all promoted Assassins to be Trickers and all promoted Myrmidons to be Mortal Savant. Bishops are forced to be Gremory even though they have complete unique move sets and force characters like Marianne to lose their Special Attack. Wyvern Riders can ONLY wield axes removing Seth of his unique weapon, and now that we're on topic, why are classes limited to only one type of weapon?
@bandelby5365Ай бұрын
The worst part about the Radiance games is you cant Marry Mordecai
@dostwood5103Ай бұрын
Well… you can’t marry anyone. I think it’s a shame that in the older fire emblem games that every character has such a limited amount of supports.
@edwardgregorio975425 күн бұрын
Based
@davey_rulez7301Ай бұрын
I think of the Shadow Dragon paralogues as the game helping the player by giving them extra units if their army suffered a ton of casualties, not requiring you to intentionally kill your units to unlock extra content. I think this criticism comes from players with a completionist's mentality where they want to visit every village, recruit every character and get the best ending where every character survives, but that mentality is at odds with the way the Archanea games were designed. The actual worst part about Shadow Dragon in my opinion is that they changed the mechanics without changing the maps. They gave ballistae 3-10 range but their placements are the exact same as the original, making Wooden Cavalry and Chosen by Fate the most frustrating maps in the game. They also added weapon triangle without adjusting the distribution of enemy weapon types.
@SergioRodriguez_3659Ай бұрын
"As a friend, you are... replaceable. Farewell!" -Marth before entering the paralogue
@CasualFehPlayer-rf6slАй бұрын
I’m not sure if mine are considered the worst things but for the sone of the games I’ve played it was: • Echoes had irritating maps and nobody had a Res stat in a game where magic hit hard and couldn’t be avoided very easily if not at all. •FE7 The bloody annoying rain/snow effects🌧️❄️ •Fates Corrin, bad writing and a huge cast (especially on Revalation path) that was very 50/50 (music in this game was great though) •Three houses was the monastery wasted to much time but the game makes me feel I have to be there all the time, oh and the new monsters too. •Three hopes was great I’m still playing it, but I feel like they skimped out on some of the fun classes like hero, war monk/cleric, Valkyrie and dark flyer and yes I agree it was very vague with some things of the story requirements. •Engage while the story was ok, I was more angry at the games poor resource management and lack of new game+ also the DLC felt unbalanced and unfair as hell to play and they expect me to do it every time to get the characters and classes no thanks.
@ricksdarkness3257Ай бұрын
Sacred Stones doesn't have a tutorial because Easy Mode turns nearly the entire game into one (at least from what I remember)
@kukotteАй бұрын
The Worst thing for me for all the Fire Emblem I have played. Shadow Dragon: The pseudo 3D graphics doesn't look good. It especially didn't age well. But given this was my first FE games everything was new to me so I can't comment on the gameplay much. Awakening: My Favorite FE game and 3DS game so I'm having an hard time chosing but Emmeryn being recruitable after her 'death' was always a weird thing to me. Same goes with most of the villain being recruitable and its juts like wat. Not redemption or anything just here's the evil king that you didn't kill apparently. Fates: Well Eveyone kinda agree that the story is a mess (and it is) But I can kinda forgive it. What I cant do is the shoehorned kids unit mechanics. Like it was awesome in awakening but here it not needed. Echoes: HOLY SHIT THE POISON SWAMP MAP. LIKE NO THANKS. Three House: The 3 routes is nice in concept. But the first year is the same damn thing and my god the stuff in between maps is not fun. The monastaire is like too damn big for its own good. Actually playing 3 Houses is what made me finish Echoes. I was in the mood for playing FE so I pick up 3H (the newest one at the time) and it didn't scratch my itch for FE but then I remembered I didn't finish Echoes. Engage: The V-Tuber design is... hard to get used to. Also Alear is probably the worst MyUnit in FE. And that was prob my fault but the game let me grind so much that the end battle I only got hit once. About 1/3 my unit HP wich was easilly healed. Oh and not S-rank relation ship between unit made me sad.
@KoliPengiАй бұрын
Some alternate things I personally disliked about the games: -New Mystery: the low variety of support options outside of Kris -Echoes: DLC prices being more than the actual game or Celica not getting as much positive growth in character as Alm was written for -Binding Blade: overall low hit rates, obscurity of the true ending’s condition -PoR: ignorance towards the western version by removing a difficulty option, Ike being halted in promotion early -Awakening: Spotpass characters being poorly integrated to the plot and the three acts not being a fully connected plot line -Fates: S Supports being largely a rushed explanation of two people falling in love, Azura’s mysticism being a prevention of exploring her Valla characterization -3Houses: Imbalance of cutscenes in routes compared to others -3Hopes: Edelgard post-transformation characterization in the Arval realm, lackluster endings being a text scroll -Engage: removal of the support log tracking across files, DLC needing to be replayed in ever playthrough to unlock the characters as opposed to the method 3Houses used with Cindered Shadows, DLC content being done in a year as opposed to letting Engage have more overall time to be updated
@KoliPengiАй бұрын
-FEH: The repeating of themes yearly as opposed to offering newer ones consistently, favoritism to certain games/characters to receive alts often, most modes being overly competitive and not single player driven -Warriors: Rowan and Liana getting a comparatively generic personality that prevented them from being brought up ever again, lack of many OCs to attribute to Aytolis TMS: Barry becoming the anime trope of older man obsessed with media revolving small child-like characters, not equally representing Awakening and Archanea in side characters / enemies
@TheRamsicleАй бұрын
Your binding blade reasons are excellent, I would take either over Roy being bad
@360noahscopeАй бұрын
It’s wild to me how, of all things, I became a Fire Emblem superfan after I said what the heck, and downloaded Fire Emblem Heroes when it launched, as someone whose only interaction with Fire Emblem in the past was maining Marth in SSB Melee, and Lucina from then on. I was introduced to the franchise through the gacha, and had the unfortunate displeasure of playing Birthright as my very first real FE game (I saw Felicia and decided it was paramount I play Fates first (perhaps a mistake 💀))
@Gag1800Ай бұрын
For me, the worst thing about Engage is the shallowness of the characters. After Three Houses and Hopes had every unit feel like a three dimensional character, Engage's units were basically Fates' units all over again. Just gimmicky personalities with character depth of a puddle. Enjoyable still to an extent, but extremely disappointing.
@justinmoreno390Ай бұрын
The worst thing about every fire emblem (at least the ones I've played) Awakening and Fates: Paralogues Shadows of valentia: Maps Three houses and Three hopes: Being rushed Engage: DLC
@skynet0912Ай бұрын
If a remake of Geneaology is coming, i kinda wanna see that all non-mounted units can cross mountains, and some can even scale cliffs, with a move penalty of course, but at the very least allow them all take shortcuts to objectives if the maps are to stay insanely big... It can even introduce some terrain disadvantages, where a Swordmaster might be able to scale a cliff, but their dodge and defense is HEAVILY reduced while doing it
@markhenderson9507Ай бұрын
I replayed Awakening not too long ago. I lost two units to reinforcements in The Mila Tree. I had Maribelle near the upper left side to keep her safe from enemies only for a falcon knight to appear from the left corner of the map and kill her. Then the next turn I lost Cordelia from a bow knight who appeared at the bottom and had just enough movement to reach her.
@magetathelion5825Ай бұрын
The major problem with every FE game is the durability of stronger weapon that force you to use them just for few specific fights.
@_-Bane-_MainАй бұрын
Another huge issue Engage has is the localization. There’s a difference between something being lost in translation and blatantly changed. Don’t get me wrong, the original Anna S support is… vile… but a lot more than that was altered. Several supports, the vast majority of the paired endings, some of the non-support dialogue, etc. FE usually does a pretty good job in this area, but Engage dropped the ball.
@OrlandoAguirre222Ай бұрын
I'm kinda curious, what are some examples aside from the Anna one?
@_-Bane-_MainАй бұрын
@@OrlandoAguirre222 Louis and Rosado’s support chain is changed considerably, leaning away from the topic of traditional gender aesthetic. Goldmary and Etie’s A support has dialogue changed around as well.
@destinydivided8689Ай бұрын
@@OrlandoAguirre222 Louis' "people watching" and Framme's comment of the Divine one drinking water (stutters)
@OrlandoAguirre222Ай бұрын
@@destinydivided8689 ah, I see. A voyeur? Couldn't think of something more fitting for the French looking fella, especially with his looks.
@pokedude720Ай бұрын
For RD, another really annoying thing is the weird availability of units, primarily the Dawn Brigade Part 1 is fine, it's their main arc. The problem is with parts 3/4 where they come back likely underleveled compared to the enemies you're facing at that point
@Squirtle1208Ай бұрын
The whiplash I just had going from your Mario Party teams video and then to this one… I didn’t know y’all were the same person until you started speaking!!
@username64397Ай бұрын
a lot of hardcore fe fans hate garreg mach but ill defend it with all my being. thats like saying "super mario galaxy shouldnt have comet observatory, it takes up too much time between levels"
@MrStarman926Ай бұрын
Really not like saying that at all. The Comet Observatory is 90% just a chill hub to walk through between levels. Garreg Mach is an area you actively have to choose to go to (and you sacrifice the ability to battle or seminar or rest on these weeks). And though it's technically optional, you basically have to engage with it in order to not put yourself at a massive disadvantage. I love Garreg Mach and think its absence would hurt the game, but it's not fair to act as if its comparable to most other home bases in games.
@AzulGreen17Ай бұрын
Comet Observatory is a 10-30 second walk, Garreg Mach is gonna be at least 5 minutes and thats super suboptimal. Multiply by ~20 chapters and 4 routes thats at least 6 and a half hours of repetitive button clicking
@ManuCarrotman312Ай бұрын
@@AzulGreen17At least 5 minutes? Wtf was I doing when I played the game and spent about an hour each bloody time on the same stuff?
@hanzou1238Ай бұрын
@@ManuCarrotman312 Most of the stuff in the monastery is pointless and can be skipped. It only takes me 5-10 minutes per trip if that.
@takumidoutou4412Ай бұрын
1:17 this was such a cool feature IDC makes the game so repayable and the stories in your head more fun
@ericd1022Ай бұрын
The thing about Awakening’s ambush reinforcements, and I know because I just replayed it, there is Always dialogue that warns you “hey, in the next few turns there will be reinforcements.” They don’t outright say it but they say something akin to “Go get’m boys!” and within 2-3 turns there they are.
@NosretepАй бұрын
For Awakening is Lunatic+. That crap is not balanced, at all. Its fake difficulty.
@hanzou1238Ай бұрын
@@Nosretep I would say lunatic as well. It is nearly impossible to use a full army and you basically have to solo the game just to beat it.
@redsilversnakeАй бұрын
I strongly disagree with Roy being the worst thing about Binding Blade; I find that fans of this series have a tendency to greatly overstate how bad a unit is (or how good, for that matter). I would say the hit rates are the actual worst thing about that one. For Sacred Stones, I would argue the difficulty is far from its most serious issue. Difficult is indeed arguably the easiest high difficulty in the series, but I would absolutely point to other problems that I think make it one of the weaker games. Fates' story being bad is another thing fans exaggerate. I won't argue that it's good, or even that it's not the worst in the series, but calling it an "absolute dumpster fire" just tells me you're a sweet summer child who has never experienced a truly abysmal story. I also strongly, heavily disagree on Three Houses being in the running for best in the series. Even without the route split, it doesn't pan out nearly well enough compared to other games in the series, largely due to how it emphasizes the RPG elements to the detriment of the strategy aspects, which is pretty bad in a series with a history of striking a relatively good balance in that regard.
@CarbonMaliteАй бұрын
I think one of the best mechanics in FE is the reclass feature, and that the best games are the ones that can utilize it effectively. It's where I think Awakening and 3H really misstep. Awakening becomes too easy if you use second seals due to how XP is calculated, and 3H's biggest issue of feeling way too bloated stems from having to tediously grind out class proficiencies for each individual unit (but I think they could do much better here, if they choose to go for this Persona-esque style again. I'd like to see them try again!)
@Wlightning25Ай бұрын
These videos are always entertaining. I haven’t played most of the games, but I like hearing about the differences between the games in the franchise. I hope to hear about the best aspect of each game soon.
@dakotadoyle75735 күн бұрын
My idea to fixing back track in a Genealogy remake is a carriage system that lets you move units between castles you have captured.
@Laezar1Ай бұрын
Blazing blade worst thing is Kishuna. Terrible idea. Sacred stone worst thing might be Seth honestly. And awakening worst thing is having the game make me build a self insert character and then have Chrom WITHOUT ASKING get her pregnant just because I had the audacity to befriend him. This straight up made me drop the game out of disgust.
@GamersgoinblindАй бұрын
I would have said that the worst thing about FE7 is that you have to officially play through it 3 times to even access Hector Hard Mode.
@TaborlinThePlebАй бұрын
Surprised you didn't mention the ridiculous unending power creep in Heroes which makes it impossible to keep up unless you get multiple copies of a new unit. And just how tedious and repetitive the monastery is for Three Houses. Also it's crazy that units can die in paralogues in Engage given that the emblems insist it's a friendly challenge to help you get stronger.
@Dinosaur_Arcade5 күн бұрын
Here's my list of the worst things in each Fire Emblem game. Shadow Dragon and the Blade of Light: Getting screwed by the RNG. Gaiden: Getting screwed by the RNG. Mystery of the Emblem: Getting screwed by the RNG. Genealogy of the Holy War: Getting screwed by the RNG. Thracia 776: Getting REALLY screwed by the RNG. Akaneia Saga: Getting screwed by the RNG. Binding Blade: Getting screwed by the RNG. Blazing Sword: Getting screwed by the RNG. The Sacred Stones: Getting screwed by the RNG. Path of Radiance: Getting screwed by the RNG. Radiant Dawn: Getting screwed by the RNG. Shadow Dragon: Getting screwed by the RNG. New Mystery of the Emblem: Getting screwed by the RNG. Awakening: Getting screwed by the RNG. Fire Emblem Fates: Getting screwed by the RNG. Fire Emblem Echoes: Getting screwed by the RNG. Three Houses: Getting screwed by the RNG. Fire Emblem Engage: Getting screwed by the RNG.
@Daydream_NАй бұрын
My least favourite part of 3 houses was the weapon triangle being demoted to skills and you don't even get that many skill slots
@mihaimercenarul7467Ай бұрын
Not to mention how wyvern knight makes every other physical class worthless. As a wyvern rider you have access to all physical weapons, canto, high movement and ignoring terrain, and if an enemy had a bow, you can dismount. The class is broken. At leats in ganes like fates, wyverns can't dismount, don't have canto, only have axes and lances/tomes, and many maps have enemy archers and units with anti wyvern weapons.
@dewi2658Ай бұрын
@@mihaimercenarul7467 but flying units have far less batallion to choose from than ground unit.
@loganmiller7827Ай бұрын
I just appreciate how the way the series works is the worse the story is, the better the gameplay is lol
@lolmetaknightАй бұрын
the worst thing about FE12 is not being released outside Japan...
@melissagrenier2200Ай бұрын
I played the switch port of FE1. Would that not count as the most recent release? Or are you not counting it because it's an exact copy of the original? The most annoying thing about that game was having to get a separate piece of paper to write down all the weapon stats. At first I was constantly pulling out my phone or going to my laptop and looking stuff up online but that got tedious so I wrote everything down.
@Mr.G52Ай бұрын
Are the lords truly that bad? I'm new to the series and played sacred stones as my first then blazing blade and I'm currently on awakening(hard) haven't really had a problem with the lords but is it only for highest difficulties?
@WrongMeteorАй бұрын
in modern fire emblems + fe4 your lords are some of if not the best units in the game (also shoutout to fe1 marth), older games get pretty dodgy though such as lyn and eliwood being awful on higher difficulties, roy being the literal worst lord in the series and eirika, while less severe imo due to sacred stones being the easiest game in the series, still gets immensely outclassed by the actually good units
@Mark-nh7ngАй бұрын
The worst thing about feh is powercreep not the season pass.
@captainkarnage987429 күн бұрын
Ill add that back the the Warriors devs said they didn't have characters from all the series was because they'd all be sword fighters "Makes 3 characters the exact same"
@LuminousArc92Ай бұрын
Engage even with skirmishes that appear on the divine paralogue and xenologue maps after they've cleared and can often be significantly lower leveled than main map skirmishes (sometimes level 10 unpromoted or lower) theyre still a bitch to clear. They usually will have wyverns with 3 range attacks and can fly and if they hit they make fog that debuffs your units and stops them from moving. Its ridiculous
@vincentthelego7967Ай бұрын
Nah, man the large map design isn't that bad in Jugdral. The lack of TRADING is what kills it for me.
@Jw4beАй бұрын
In engage I was forced to basically cheat to grind my lower units. I slapped on the tiki ring (first leveling their engage level to 10). Unselected all units except the one I want to train. Hopped into a silver corrupted skirmish and let the person stand in a sparkly field to get exp and best case survive the first round to get like 1-4 level. And everytime the character died it went to Game over, where it asks you if you want to keep the exp and try again. This over and over and over again. In the end I got lost and placed Anna on a fortress field for every gold skirmish and she was maxed with every stat; gave her the Leif ring (she was a holy knight) and with the lightsbrand she got 10 extra luck. Voila. There was my money machine 😂 nice side effect out of a desperate move. She soloed those horrible skirmishes 😂
@ryanvandenberg3119Ай бұрын
Completely agree with you on Shadows of Valentia, Celica's maps in particular seem to exist only to make you want to beg for the game to be over (especially those Poison Swamp Maps)
@gabrielbitencourt1879Ай бұрын
I never had a problem on the swamps map and I played first time on hard mode. The swamp causes damage to you, but at the same time you have priestess that heals 4 units every turn passively so it kinda evens out
@MysteryMedia20018 күн бұрын
When you said that the story wasn’t the worst part of engage, I thought you would say the SP costs are the worst part. Without dlc it’s almost impossible to grind out SP properly for some of the high cost skills
@animesjogoseseriesclassica8282Ай бұрын
I didnt knew that you could get softlocked on Thraccia without thieves. Good thing that i never tried a IronMan on that one because they died ALL the time.
@elnchouАй бұрын
I haven't played all routes of three hopes yet, but doesn't the game hint at byleth's recruitment through shez? and the battle itself gives you the prompt "the outcome of this battle will have a severe impact on the story" or something along those lines don't get me wrong, I still missed byleth because the recruitment method was so hard to find, but I always knew there was content I missed there by killing them
@karthus006Ай бұрын
I can't believe the worst thing of Awakening is "No feet" is not mentioned at all.
@letsmakeit11013 күн бұрын
I'd say for Berwick Saga it's that mages are slightly underpowered. They're all very low-hp but make up for it with powerful limited use prfs. What that means is if you try to use them as part of your main army going on sidequests eliminating generic enemies etc... they're going to run out of prf and be a liability. So you're inclination will be to drag them along and then use their prf to take down powerful armored bosses. Except it's not necessary. There are sufficient anti-defense weapons and magic arrows that you never actually need to use a mage, and the number of maps where they're the best unit to use against the boss can be counted on one hand. And it's a real shame because the different magic types are interesting and have relevant distinct properties. High damage for fire, 1-2 range for thunder, and multistrike for wind. The other problem with squishy units in general in this game the turn system doesn't have a distinct enemy phase and the hexgrid makes it hard to choke point so you really want your combat units to be self-sufficent on defense.
@fortherepublic6475Ай бұрын
The worst thing about Engage is the localisation. They completly ruined some characters like Goldmary (every support got chanced, because the 'modern audience' can't handle two girls talking about weight or what guys find attracrive), Pandreo (apparently the localizor was a furry) or Anna. If I here: "Anna is so formal. Call me Lady Anna!" one more time, I actually might just put her instead of an armor unit in the front row of my army.
@Silith13Ай бұрын
I thought Engage skirmishes are scaled to the highest internal level in your roster. (Which is 15 when you unlock them since Vander starts at internal 15)
@GreatAether58Ай бұрын
I agree with everything in this video. But the two things that stuck out most to me were: 1) Your comment about the roster of Fire Emblem Warriors. I really wish that game would have actually included the entire series. I pretty much thought of it as Fateswakening Warriors. Such a missed opportunity indeed. I mean come on, Ike isn't playable? Seriously? Who thought the roster in Warriors was a good idea? 2) Skirmishes being the worst part of Engage. I've played through the game twice on Hard mode. First time I tried to do skirmishes to catch units up. It did not work very well. Second time I didn't do a single skirmish the entire game, and had a much better experience overall. When I try Maddening next year I will avoid skirmishes then too. Also agreed about the story. I've always thought of it as more of a simple story like GBA FE. It's not like Fates aiming for the stars and landing at the bottom of the ocean, as you said.
@MickymicmikeАй бұрын
As one of the biggest RD simps out there, I'll be honest: The game is a bit of a mess. I adore the idea of us jumping around to different armies and even having those armies fight each other, but the execution was a bit rough. The Crimean army is barely utilized, the Dawn Brigade is too weak to scale against the Greil Mercenaries, and the general unit availability and balance is awkward at best, terrible at worst. (Tormod's squad, looking at you)
@TheGamersStateАй бұрын
May as well throw in my list to the comments but since I'm a filthy casual that started at Fire Emblem Awakening, I'll only cover games I've actually played. Also, should be obvious, but this comment is long. Fire Emblem Awakening - Okay so, I had to REALLY nitpick this 1 because I adore this game. But if I had to pick something I genuinely didn't like, it was Laurent's paralogue. Not even kidding; When I did this mission, I didn't even realize it was a child-recruit map as I'd S-Supported Miriel during the Gangrel Arc so I thought it was just a standard side-plot where you got treasure. Anyway, I hated this 1 because on my first playthrough, I cleared this map not even realizing I'd missed Laurant. It wasn't until I'd gotten all the side-plots cleared that I realized I was missing a child unit. Eventually I realized Miriel didn't have a child and...well...being the completionist that I am, I had to redo the entire game. Still love the game though. Fire Emblem Fates - The story? Well...yeah it sucks but you know what I don't like more? Fudging Corrin. It's a shame because his concept is really cool, I love the way they make him transform partly when doing certain attacks. And...yeah ok...Female Corrin is hot, I won't lie. I also quite enjoy playing as him in Smash Bros and Fire Emblem Warriors. But my gosh, from a story perspective, I wanted to pull my hair out. He NEVER develops. He's always letting things get to him and he always has Camilla and co to come help him. Honestly I partly blame the Nohr Royals, they sheltered him literally in a tower. When I first got the game I wanted to believe his naive nature was the base and they'd work from there...but he never does. The only moment when I think he does seem to take some initiative is with Anthony but that's really it. Fire Emblem Echoes - You may think I'd say it's the map design but no, I got something else; The DLC. To this day I will never understand what Nintendo was smoking when they decided to make the DLC cost MORE than the base game and has so much less content in comparison. Sure, you do get some cool stuff, but no way is it worth the asking price. And they even have the nerve to lock supports for characters ALREADY IN THE GAME behind a paywall. Could you imagine if Fire Emblem Awakening added Tiki's supports with Lucina, Nah, and Anna as DLC? People would be livid. And to be honest, while the "overclasses" are pretty cool, I feel like the only part to the DLC that was good was the chapters that add the 4 Cipher characters. Fire Emblem Warriors - ...Yeah ok, it's the roster. I pretty much say the same as you did. But to add a little more; I hated that the DLC only further compounded on the newer games. I get why they did Fire Emblem Shadow Dragon, that was lacking to begin with, but we really didn't need more Fire Emblem Awakening and Fire Emblem Fates. I also hate that many of the DLC characters were just clones. The only once that actually had a new moveset was Olivia, Azura, Oboro, and Linde. Minerva was so disrespected by being a Camilla-clone, and I love Camilla! Fire Emblem Warriors Three Hopes - *Sigh*.....the story really left too much unanswered. It really did feel like this game was meant to get DLC. We never got playable Alois or Hanneman, we never learned who Shez's Mom was, and the lack of God-Shattering Star still hurts to this day. Fire Emblem Three Houses - I only need 2 words for this 1..... Silver Snow. Fire Emblem Engage - I honestly never minded the story, it's simple and easy to follow and doesn't take itself too seriously. But really; It's again something I've already said; DLC. I really don't like DLC for this game. The story was great! Genuinely enjoyed the story! But my gosh this is annoying from a Gameplay standpoint. I hate they force you to use preset units, I hate that the emblems you get aren't properly balanced and break the main game, I hate that the new classes are way too overpriced, I hate you have to replay the campaign if you wanna use the units in your newest playthrough, and of course; Nil. My gosh I hate how Nil's death is an instant game over, how easy it is for him to die, and how you're forced to use him. When that cutscene plays when Nil betrays you, I was genuinely happy! I couldn't tell you how happy I was that I no longer needed to keep him alive. Takumi hates betrayal, but in this moment I think we all appreciated it. ...Wow, that was a mouthful, to the stranger reading this; Thanks! I appreciate your time.
@kylemanocchio5044Ай бұрын
Who thought the weapon downsides from Fates were a good idea?
@EternalwarpuppyАй бұрын
Me
@mihaimercenarul7467Ай бұрын
@@kylemanocchio5044 it's a risk vs reward executed quite well.
@GreyPikmin334Ай бұрын
The worst thing about Genealogy isn't the map sizes. IMO, it's actually every boss in the later half of that game having Pavise. In FE4, Pavise doesn't shave damage off, it NEGATES ALL FORMS OF DAMAGE when it triggers. So, a lot of the bosses in the later portion of the game become even more RNG than FE already is, because you now have to wonder whether both of Ced's attack's will get blocked and waste his action completely.
@justicetaylor3050Ай бұрын
Maybe I enjoyed Fire Emblem Fates Conquest story because I turned my brain off and just took in the emotional highs of my purple haired female Corrin OC being forced to fight her Hoshiden family. When I beat Ryohma I had some serious pause and had to walk off and steal myself to continue. I can understand I'm an exception almost as alienated as an Acolyte fan is to the StarWars fandom. But when I had nothing else to play and craved that Fire Emblem drama like the GameCube days, it felt like Fates delivered.
@skynet0912Ай бұрын
I have two VERY specific things that annoy me about Engage... The first is that thieves now do literally nothing unique, as every character can unlock chests, and even if a thief can unlock a door, nothing stops you from just slapping it with your weapons! So outside of being dodgetanks and help build poison on enemies for more damage, they never really do anything you would expect from an FE thief. The second one is specific to Alear, and it's simply the fact that you hear "divine one" and "divine dragon" so many times, and even teases you with Veyle having your dragonstone, but Alear basicly never does anything dragon like! Why on gods green earth would you create a main character in fire emblem, with not one but TWO pureblood dragon lineages in the game, and then never give them an actual dragon form!? We even saw both the fel and divine forms of dragons in the game, so the template was right there to make a third form that was a mix of both for Alear to use in the final battles, especially since they decided to give you a pretty terrible personal weapon for the whole game, and a slightly better one before the last battle...
@lime_4859Ай бұрын
What's the name of the song in the background?
@NagapediaFEАй бұрын
Life At Garreg Mach Monastery from Three Houses
@BetaGlacierАй бұрын
Worst thing from recent Fire Emblem is adding time travel in their stories. Ever since awakening, where time travel was part of the main story, other games after it tries to add time travel in their plot which makes the story not that great. For example, Fates with the Dragon Veins for the child units, Engage with the weird chapter where Alear went back in time or the well in the gardens area.
@BobbyCorwen424 күн бұрын
List is super simple, really. FE7: How late you recruit Renault. Any other FE game: No Renault.
@collinturner5307Ай бұрын
I feel like I’m the only one who actually enjoyed fates, I thought it was a great time, the story is not great and has issues but I didn’t think it was that bad.
@mihaimercenarul7467Ай бұрын
Fates, mostly conquest is praised by many for great map design, class and promotion system, great roster, skills and fair and challenging difficulty. Birthright gameplay has the same great system, but bland and easy maps with route objectives. And revelation has awful puzzles and tedious maps. The story is pretty bad in all three routes, with birthright being the least offensive.
@fedechan632519 күн бұрын
Oh. So that's why skirmishes kick my ass. _[looks at my buff Wyvern Rider Alear, the unkillable goddess with 35 defense]_ ...yeah, I should just use the story chapters to train units
@sickpuppy12363 күн бұрын
This is my take on the games I've played. Shadow Dragon: No changes to the sprites. All the cavaliers look the same. The fighters look the same, ect. No support system. Shadows of Valencia: No axe users. And witches. God, I hate witches and their stupid teleportation. New Mystery of the Emblem: Same as SD. And the fact that you have to train certain levels to save units in the last level. That's kind of dumb. Genology of the Holy War/Thracia 776: Never played. Binding Blade: Enemies have more weapon types than you. Spears, Fenrir, ect. Also, though I've NEVER had a problem with Roy, he promotes too late. Also, not enough promotional items before THAT certain secret shop. You know the one... Blazing Blade: The fact that Leila isn't a playable unit. Sacred Stones: Too short, easy and the fact that you have to rely on the tower to level up units. Path of Radiance: When the enemy engages you, there's no information on Hit/Dmg/Crt until it's your turn. Radiant Dawn: Supports. They're garbage. And Miciah. Awakening: THE UNITS HAVE NO FEET!! TF?? Fates: Everything. Just... everything. Three Houses: The battles take a back seat compared to the monastery. Engage: Never played.
@YarharsuperpirateАй бұрын
Shadow Dragon gaiden chapters should have been the OPPOSITE. A reward for your units not dieing. Something like the check to access them being "If 80% or more of your units are alive"
@whyareyoulikethis2819Ай бұрын
That does go against the point of the units though. They were included to ensure you could still finish the game if you somehow managed to get the bulk of your army killed. They're the safety net. They should have just made them generic instead of giving them characterization, so we wouldn't feel like we're missing out on them.
@Zpbrad7 күн бұрын
id say. cutting down edelgard's route by 3 chapters is the worst thing for me. just a nod at the end saying 'yeh... she totally defeated them off screen' is dumb
@pokomegaАй бұрын
I'd say the worst part of FE engage is, the Dragconic stone (the worse version of Divine Pulse), because it kinda removes anything hard/ it felt like turning back time was less of a fun thing (like in three houses) and more of a lazy add on
@gabrielbitencourt1879Ай бұрын
Interesting video. I would like to add my own opinions here at the comments. The worst thing about the two Radiant games is that they exist Also can't believe the worse thing about awakening wasn't nosferatu. Easily what destroys the game for me Also i must defend Echoes. I love this game. Had a blast playing it.
@robman999926 күн бұрын
The worst thing about Awakening is that the characters don't have feet, but hooves!
@kirboo9766Ай бұрын
My thoughts worst things in FE (only games I play) Echoes: Sidequests, you have to bring (item) to a NPC but some are from Alm’s map and the other side Celica’s. Why its so annoying ? NPC A - Hi I search Item 1 do you have it ? (Item 1 is in Celica’s map) (Playing Alm’s map…) Awakening - Chrom’s Support before the ellipse. I didn’t know about the system, Chrom with highest support will choose his wife. I was Robin F and they didn’t warn me like TH (SOMETHING WILL CHANGE THE STORY) I didn’t save I finish with Chrom… i was planning to S Support with Gaius !!! So I reset all my game just for this I hated Chrom x Robin support. Sorry Chrobin fans. Fates - The story I agree so many issues, like « let’s keep Vallah secret »… I still prefer Conquest but Zola or Anthony worst betrayals ever… TH - Crimson Flower. Sorry for Edelgard fans but so many problems, less cutscenes because Verdant Wind, Sliver Snow and Azure Moon have memorables cutscenes like the reunion Byleth with Claude or Dimitri, (Dimitri psycho mode omg) for Edelgard she just have a illustration giving hug to Teacher…. Or fight because they choose different paths in Silver Snow, what a shame. And don’t talk about the last map in CF no one goes on the left. NO ONE. Warriors TH - Recruiting Byleth. Same. And some endings are weird ? Not only Azure Gleam. The only one I love is with Claude. Engage - Story is less dramatic… i mean even sad scenes are TOO LONG for Lumera death TWICE. Even Mikoto death is short but really good and I cry for Corrin’s sadness. We have TOO MANY monologues for this ?! Stop talking dammit ! I read the manga so many details takes really seriously like Yunaka story, sorry some recruitments are weird like « Hey join my army and we will be friends ». And so many supports are cringe Goldmary I will burn you in hell. Heroes - characters on Heroes are bad. Bruno ? Dead, nobody cares. Please Intelligent System why you treat Bruno this way ?!
@lucaskincanyon7393Ай бұрын
Omg, you are spot on with the map design for Echoes shadows of Valentia. Those fucking maps annoy the hell out of me.
@CatsLilaSalemАй бұрын
With Engage , the kirmishes are way too hard, but on top of that the enemy team rushes you with all their units
@83cuicuiАй бұрын
Weirds that you didnt mention Fe10 is the absurd long ennemy and ally phase especially in later map its brutal without emulator speeds up
@BaseltWieAuchImmerАй бұрын
The worst thing of all fe games for me is that engage does not have new game plus. All the games systems are tailored towards playing multiple games but you jusr cant. Craft all the rings upgrade all emblem weapons inherit the expensive skills complete the donations all these things are soo expensive . Skirmishes are so hard because they are intended as a cheap boring solutuin to grind post game because they didnt want to plan a ng plus for some reason... Makes me really sad