Just tested it and you guys rule! This is just what the doctor ordered.
@AriaRedux6 ай бұрын
YES!!! This is such a massive workflow boost! ♥
@elartistadelosfamosos6 ай бұрын
Hopefully this plugin will fix all GoZ issues that the original GoZ plugin has. Like relinking problems from CC4 and all that stuff
@wolftracker6 ай бұрын
Well done Reallusion team. 👏👏👏👏
@visuart6 ай бұрын
is this included in a new upgrade? or found separately in content store? thanks!
@reallusion5 ай бұрын
Hi @visuart, Yes, CC GoZ Plus is included in the CC 4.42 update. You will see this plugin appear in ZBrush once you update to the latest version of Character Creator.
@catfishercatfishered24276 ай бұрын
to enhance your user experience CC GoZ+ will be installed automatically,close Zbrush and then click "Yes" Getting another dialogue after GoZ was interrupted due to data processing Can i install it manually( I'm using Zbrush 2024.4) I simply don't have CC GoZ plus plugin in plugin folder inside Zbrush,it can't be installed automatically
@reallusion5 ай бұрын
Hi @catfishercatfishered2427, You can certainly install the plugin manually. To do so, navigate to the following folder: ""Character Creator 4\Resource\CGoZBrush\ZBScript"" And copy ""CCGoZ.zsc"" and the ""CCGoZData"" folder to this location."
@Azzazel_6 ай бұрын
You guys skipped the part that every object made in zbrush NEEDS to have uvs or polypaint will not be transferred, also where is the bake of normals, diffuse, height done? in cc or in zbrush?, please try not to skip parts because this will be frustrating for beginners PS: don´t forget to mention that dynamesh cannot be used to any mesh imported from character creator
@reallusion5 ай бұрын
Hi @Azzazel_, We apologize for skipping some basic steps in the video. To clarify, if your model in ZBrush does not yet have a UV map, you can create one using the built-in UV Master plugin. Once your model's UVs are mapped, you can use the GoZ Plus plugin to transfer or update the model in Character Creator. Simply click the GoZ/All/Visible button, and the plugin will automatically bake the highest subdivision level of your model into a normal map, while the polypaint data will be baked into a diffuse map. Both the normal and diffuse maps, along with the model, will be transferred or updated in Character Creator.