Рет қаралды 715,767
Partners of the episode ► bit.ly/NB_x-kom
Patronite ► patronite.pl/NaukowyBelkot
Mix audio ► ratstudios.pl/
Currently, over 90% of youth of both sexes play video games on a regular basis. Of course, this number may change if we agree on a different definition of "regular game" but without focusing on it, it is worth asking a different question. Is the fact that today our brains are shaped by completely different pastimes than 3-4 decades ago affect us. The issue is extensive but I tried to present the most important aspects of it. I hope you enjoy the effect of my investigations.
Subscription ► / nwaganaukowybelkot
Facebook ► / uwaganaukowybelkot
Twitter ► / naukowybelkot
Instagram ► / naukowybelkot
Exclusive to Scientific Gibber ► goo.gl/Do7VCc
Group on facebook ► goo.gl/HP8J83
===
Timeline
5:53 Not just about children
8:22 Let's find out
11:23 Note, attention
16:13 What you'll learn - it's yours
18:51 See the differences
26:16 In search of the causes of aggression
34:08 What is WHO for?
===
Sources (selected)
B. Primack et al. - Role of video games in improving health-related outcomes
S. Franceschini et al. - Action video games make dyslexic children read better
M. Palaus et al. - Neural Basis of Video Gaming
G. Clemenson et al. - Virtual Environmental Enrichment through video games improves hippocampal-associated memory
J. Collwel et al. - Investigation of the relationship between social isolation, self-esteem, aggression and computer game in Japanese adolescents
N. Carnagey et al. - The effect of video violence on physiological desensitization to real-life violence Archived
B. Barthlow et al. - Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data
P. Boxer et al. - "Video Games For Indeed Influence Children and Adolescents" Aggression, Prosocial Behavior, and Academic Performance: A Clearer Reading of Ferguson
Kanamori et al. - Angry Birds, Angry Children, and Angry Meta-Analysts: A Reanalysis
A. Przybylski - Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors
Y. Ou et al. - Does playing video games improve laparoscopic skills?
/ adam_lanza_playing_dan...
#games # brain #xkom
• Your brain on video ga...
G. Wes et al. - Impact of video games on the plasticity of the hippocampus
www.reuters.com/article/us-su...
brain #gry #xkom