For me it’s #1 on my list of things I want in the game. I love games like F4, F76 and Starfield BECAUSE of their base building. Especially F76 because others can see what you built and now you get to show off your cool collectibles you found throughout the world. More importantly it’s a place you can call home 🙏🏼
@kookiespace3 ай бұрын
Having worked as a software engineer for the last decade, I think I'd be a kickass sequencer
@Wagalogo3 ай бұрын
For bigger org bases I agree that it is necessary to include a system where planner, designer,... can work together with some kind of gui indicators. And also the inclusion of a prefixed sequence for the drones to repair the building is seems essential considering that many of this building could take days to be repaired.
@robertvohs16993 ай бұрын
i can see how a birds eye view of the sight could help the designer lay out the site. the tower i believe is housing the drones to build on that site. the Starlancer BLD is not there to build anything, it built the tower to allow them to build on the site. thank you danny.
@rayfighter3 ай бұрын
any ship can easily hover at any point in the air practically indefinitely, so that tower was only there because the designers love their panorama silhouettes EDIT: although i can imagine some post-hoc functionality for the tower in the building process, replacing the job of big building ships...
@Merciful_Angel3 ай бұрын
I suspect it's 90% Rule of Cool and 10% whatever justification they could come up with.
@helline93 ай бұрын
I like the idea of the 'Planner, Designer, Sequencer & Approver' being base-building permissions, that would be assigned to member by the Org' officers. So within the area of the build site you'd have a tag on your name of the permission you have access to, this allows you to perform that construction role. If you have a small guild you might have all four permissions, in big guilds there might be many people with each permission. These permissions of course are only active while you are on the build site, they only last as long as it is a build site and can be revoked/ reassigned by Org' officers at any time. What I think would work really well with this is if players got bonuses for each of these permissions as level bonuses from their professions. For example; if a player has a lot of rank & reputation in the security profession then that might give them reduced crafting cost or crafting speeds when a 'Designer or Approver' of security structures in base-building. Where as someone with a lot of experience in crafting or hauling might get bonuses as a 'Planner or Sequencer' of logistic centres. This brings both in-game character knowledge together and makes it easier for guild officers to assign base-building permissions.
@idminister3 ай бұрын
The best indicator of player behavior isnt theory, or even real life, and especially not 'what makes sense' It is what players do in other games. So in this case other games with base building. This means glitching into terrain. To build sections that cannot be accessed or damaged by others. The 'rules' that cig sets for bases matters for more to player response and planning than logistics. How many bases can an org have: Pvp area bases are for resource extraction. target: as stealthy as possible (hidden, glitched into terrain, min radar signature, minimum profile) filled with guns, turrets, traps, labyrinthine passages, and hidden places for the stored good stuff non-pvp area bases are for showing off, taking up as much land as possible, being as showing as possible, being haphazard, being where the crafting and storage are if limits are placed on guilds or players, say hello to alt-guild/orgs sand alt-characters how much pve landspace is available for all players. cause a pvp strategy is to claim everything, as much as possible using alts if necessary to choke out foot holds for competition. eliminate safe spots for others. player egos mater far more than logic..... dominating the claiming of an entire world (alts as needed) will trump elegance
@rayfighter3 ай бұрын
great points raised here (and thank you for playing all those miserable mmo games, so we don't have to)
@RaysGuide3 ай бұрын
Your points are valid but not really a part of what I am saying here. I was talking about hving a process o make designs that meet the organizations goals. You are talking about what to do if the goals themselves are antisocial. They have made some hints at that, having the land be so large that nobody could truly dominate it all, having there be nature preserves. Having there be costs and effort needed to maintain a base ownership all seemed to be oriented to keep orgs from consuming land that they cannot sustain.
@BrushKestrel3 ай бұрын
There's at least three kinds of bases. Large permanent bases, built in areas which benefit from full time shielding. These will be big and showy. Ray's process (and the in-game roles and permissions required) definitely applies to these bases, and without them they'll become rapidly unmanageable for any reasonably large organisation. Small, secretive bases that try to stay as hidden as possible. All you really need here is a way to *stop* people building more on them (which would make them more visible). If you've built a cabin in the jungle that doesn't get found, you need a way to stop someone popping up one of those giant tall tower things that'll be easily visible above the treeline, for example. And temporary bases where the job is to get it built fast, rip out whatever resource was wanted at that location at the fastest possible rate, then tear it all down again afterwards, ideally leaving as little trace it was ever there in the first place. For this kind of thing, the roles actively get in the way -- speed of construction is the critical factor.
@wils3153 ай бұрын
You are making excellent points that CIG seem very blinkered towards. It is very clear in Spectrum and other media and from the history of Eve Online how this will go down on an Org scale. I appreciate the information in Rays video as he always makes very clear concise points about aspects of the game that haven't been considered, but to use a D&D frame work he is Lawful Good in his perspectives (which I appreciate). However as you say, the minority who will want to run a huge org and control as much as they can, will break the game any way they can for advantage. I had dreams of being an explorer in a large universe spending weeks away from the main systems finding data to sell back to miners, but 5 systems isn't enough. The Orgs will come and they will claim planets. We can't compete with 3rd world citizens accepting $20 a day to multibox accounts to hold land and buy up a planet. CIG need to plan for this, and they need to plan well in advance.
@Aero_Yuki3 ай бұрын
Agreed that planners and designers will be needed for larger ground-base building projects. To facilitate this need, I hope CIG allows us to place and view holograms of our base designs long before construction and without needing any resources to do so. I want to make sure all my modules fit together properly with appropriate spacing for ground vehicle transportation between, and I want the ability to modify the designs without penalty during the planning stages. If we need to unlock base modules as we progress, I would like to at least know what future modules I could create (and their approximate sizes), much like when building a multi-launch space station in Kerbal Space Program.
@Kyrra_Storm3 ай бұрын
The tower isn’t technically needed if you have a ship like the BLD that has 4 large drones. What it does is allow you to keep building if the BLD isn’t there or if you want to build more than 4 things at once. BLD can do 4 buildings and the tower can do 4 buildings so if you had both or even more towers it would allow you to build many buildings all at once if you had the supplies in the freight elevator storage or in the ship. They’ll also be needed to repair the buildings so if you have a tower and a BLD, 2 people can repair 4 buildings each of they got attacked or to do the maintenance on them.
@RaysGuide3 ай бұрын
True but before the tower you build things by using a drone view. I see no teason why the drone view becomes obsolete just because there are now larger buildings.
@circuitguy97503 ай бұрын
You definitely seem like the designer to me, filling in all of those details to bring it to life.
@MagicM033 ай бұрын
Planner, Designer, Sequencer and Approver. Not sure on the titles for each of these but absolutely love the overall concept of them all.
@Storm-Cleaver3 ай бұрын
This is a video I'm going to have to save and rewatch once base building is in the PTU. I'll probably make a little base for myself and my personal fleet, I'm a decent Planner at things like this, but before I start devoting resources to a base, I'll want to consider all the steps from start to finish.
@dicegamer34663 ай бұрын
Ray, what you’re describing is an efficient process in real life. In a game, it creates an overly complex Rube Goldberg device.
@RaysGuide3 ай бұрын
I disagree. Because in the system that CIG has set out there is one big complexity, and that is that multiple poeple are working on creating the same base. That is where this is going to diverge from the simplicity you might see in a single player city-building game. Because as soon as you add the element of collaboration you need process to keep one player from messing up, through incompetence or malice, the work of everyone else and the finished product. If you want a Rube Goldgerg result, just let a whole org work on a base without any guardrails.
@stormwolf32553 ай бұрын
@@RaysGuide Agreed - I've seen what happens when someone 'accidentally' granted their friend decorator permissions in our GW2 guild hall... but at least that has a 'reset all' button :D
@Merciful_Angel3 ай бұрын
@@RaysGuide Yep, you 100% need to make sure there's a plan and that people are following it. I mean, that rule even goes for something like Minecraft or Space Engineers.
@kookiespace3 ай бұрын
Do you want to know how many access databases we maintained for our EVE alliance?? A 1000 player ship doesn't steer easily and especially not without access databases lol
@RamzUchiha2 ай бұрын
I have spent thousands of hours being a planner/designer in all kinds of survival games so I am extremely excited for this!
@morgandyoung3 ай бұрын
Nice sequencing. Approved!
@3769Chris3 ай бұрын
I think I would fall into the planner camp. Great video and insightful!
@Ryecrash6173 ай бұрын
The city building function in SWG was pretty good but since the buildings didn’t need power the same way they will in Star Citizen, it was more simple. You had to be an org member of sufficient standing to place buildings within city limits so an Approver of sorts, but also a designer.
@DawnstealerGaming3 ай бұрын
I could definitely see a few of these roles combined, sequencer, for example, being combined with any of the others, but yeah - for big orgs...this is going to definitely be a thing
@RaysGuide3 ай бұрын
They are actually not so much roles as steps in the process. So even if you are doing it all yourself make a plan before designing, finish the whole design before sequencing, and then be certain of it all before saying go.
@Lokdin-nh6gw3 ай бұрын
All in all another good video, well thought out. Keep up the good work. Planning is something often overlooked, sadly just about everywhere. Something the planners will have to take into account is future expansion of bases, and then coordinate with the designers to make sure they are also taking it into consideration. I wonder what kind of verticality we will have to play with when planning and designing, multilevel both above a below ground. I know they have only showed above ground construction but several structures look multilevel to me. Subterranean constructions make sense to me for Pyro due to the constant threat of CMEs.
@marinosbitter3 ай бұрын
I think the planner should be able to select whether the base cab be build by all org members or whether it should use you idea, that way you give orgs the choice to use this system or develop their own process flow
@A2Williams35603 ай бұрын
I feel like the tier 0 of basebuilding will be "build whatever, give perms to whomever you want to help build, and ship it" The granularity is great but prob ain't a tier 0 priority
@rayfighter3 ай бұрын
it would make sense to include details Ray painted in later tiers. I wouldn't even call it a "but"
@RaysGuide3 ай бұрын
A 1.0 release shouldn't have stuff done to tier 0 quality. That mindset needs to be left behind in Alpha.
@KamalaChameleon3 ай бұрын
Ive said before they announced base building.. the more this game is like minecraft, factorio, fortnight & satisfactory the more people are gonna play it
@CheckSix3 ай бұрын
The approver seems to be the easiest gig going, Ray your insight has given me pause. Mistakes may being very costly in time especially if there is a penalty to deconstructing/ripping down buildings placed in error. Thanks 👍
@kookiespace3 ай бұрын
Until the whole approving team gets a talking to because it gets a bunch of people killed or valuable stuff stolen 😅
@SolaAesir3 ай бұрын
I feel like the sequencer is going to be using a lot of Gantt Charts, that's certainly something that takes a very specific type of person.
@51ghardy2 ай бұрын
makes me think of Star wars Galaxies that eventually became a giant suburb. The sequencers and designers did a good job with the zoning laws though.
@widt943 ай бұрын
Think people underestimate a schedulars place where they would understand what priority level to give to which thing being built in order to decrease the time required for the whole base to be finished
@merclord3 ай бұрын
I think there's a big difference between building a base for an org of any size as compared to building a base for individual use. An org should gather a group of people together in Discord with one person designated for actually placing the structures. The group then decides what buildings are required and where they should be placed. It shouldn't really be any more complicated than that. In my mind, everyone is going to want to have their own base somewhere, and these new tools make it pretty easy to plop them down anywhere. Personally I would never treat an individual small base in Pyro as permanent so I would just use it to extract minerals and craft leisurely, never concerning myself with trying to defend it. Having said that, Pyro is a big place and it's very possible a small base could remain hidden for a long time, especially if its nowhere near any outposts.
@koruzarius80713 ай бұрын
Nice breakdown! I've never been much of a planner, and my designs are often chaotic as heck as a result.
@Merciful_Angel3 ай бұрын
I kind of wonder if the job of the Sequencer is really over once it's all approved; I feel like the sequence for building a base to get it up and running might be different to the sequence for repairing the base later. At the start, I might want power and extractors running to get raw materials for the construction. Once the base is running, power will still be the first requirement, but I might want defence platforms and fighter hangars to be the priority so that we can mount a defence either in the moment or when the next attack comes.
@boxofcannons6003 ай бұрын
They also might need to add some landscaping tools to the game. Someone building a facility would clear out large rocks and trees and level out the gradient not just build on uneven ground.
@unknown29033 ай бұрын
I think the Approver will end up being the role that requires the most thought into choosing who it is. You don't want an indecisive person and each other level has to trust each other.
@RaysGuide3 ай бұрын
The approver has to be the generalist since he is the gatekeeper that can see if everyone else has done their job right.
@StarRaven773 ай бұрын
Basically you are also describing the phases of a construction project, the planning, designing, sequencing and approval phases. I am personally looking forward to being a planner or sequencer. StarCity here we come 🤣
@coderbdev3 ай бұрын
Turning a game into a job. A reason I may not be playing the "game", as it has become too tedious. I just want to go around in my spaceship and do my thing. I like the idea of a base, but the BS it seems that I will have to go through will be too much. I already have a job. I don't have time for ORGs and getting everyone together to do a thing. I want to log on, play for a couple of hours, and feel like I made progress. This may sound contradictory, but I actually love Star Citizen, but I think it is going too far for what I want.
@tweaked743 ай бұрын
Even with all this depth, there is nothing stopping you from doing your own thing at your pace
@RaysGuide3 ай бұрын
Star Citizen is a game so broad in scope that nobody has the time or interest in doing everything. Find 'that guy' who also likes doing city building games in your friends list or org and you will both be happier
@coderbdev3 ай бұрын
@@tweaked74 My own pace is to have faster progression, not taking 15 minutes just to get to my hangar to start to set up for what I want to do. And I want to be able to do what I want in a reasonable amount of time. Yes, I do bed log at times, but that can be risky if I can't get back for a week or so. I also want to be able to just pop out of the game quickly, because life happens. I feel like I have to dedicate at least 4 hours, just to pop in and have a little fun. Again, I LIIKE THE GAME. It is starting to feel like a really bad work simulator, that looks remarkable. It is the tedium of every little thing. Progress is too slow.
@tweaked743 ай бұрын
@coderbdev log off at an station. That saves time. Also, this has ALWAYS been the plan for SC. A 2nd life in space
@coderbdev3 ай бұрын
@@RaysGuide I like city building. I want my own space station. I am too casual of a player to have either of them. I want both. I don't have the time nor the future commitment of upkeep for either those. I LOVE the beautiful game, and want to be a part of it, but it is starting to feel like a job, even to just be a miner, salvager, hauler, etc. I don't want the FPS, have no interest in the fighting. I have been playing for about 3 years, I have many ships paid for with real money. I am starting to regret my purchases, as it appears the game is going in a direction, I may not be interested in being a part of. Only time will tell.
@BrushKestrel3 ай бұрын
I get it -- a well planned base network from an org all working together will be really effective, and a large org will want ways to stop low level members from building random stuff everywhere. There definitely needs to be some level of permission. However, sometimes permissions will get in the way. Sometimes the requirement is speed -- get the key first few buildings built quickly so the base can be up and running as fast as possible. While we're arguing about the precise alignment of a resource extractor in phase 3, stage 2 and waiting for the org Approver to come online because he's in a different timezone, someone else has moved in and started mining the ore field we wanted to exploit. I can also see issues with even implementing permissions in non-UEE space. What's to stop anyone (low level org member or random 3rd party) from building a *personal* small building with their own construction cart thing? You don't need to claim land in Pyro, just drag the cart out there and start building buildings. I saw no suggestion in that presentation that you get some kind of exclusion zone in Pyro around a building where someone else can't build. (And if there is, that's /also/ a potential form of griefing -- build the smallest, cheapest thing somewhere it blocks another base from expanding).
@3dVisualist3 ай бұрын
The Sequencer is a role that I think most Orgs will forget!
@0Triskelos03 ай бұрын
If I remember correctly, CIG said, a couple of years ago, that resources would dwindle and eventually deplete. I haven't heard any plan for that eventuality.
@Renegade3813 ай бұрын
I always end up being the Planner, Designer, Sequencer and Approver in my group lol. Not to mention the guy who also retrieves the materials...
@RyanSmith-dy7fk3 ай бұрын
Fantastic video, I hadn’t thought about these aspects
@grinningidiot3 ай бұрын
Designer kinda sounds like the sort of player who enjoys Space Engineers or Satisfactory.
@jimmyjayt69353 ай бұрын
I’ll likely be serving as a planner and designer for my org in most curious to see how buildings will Interact with eachother when placing. Can they snap together? Can you place foundations and walls for supporting structures like in satisfactory? Or will it just be a series of standalone buildings that you scatter about your parcel? I really hope they provide and avenue for building creativity like there is in many other building games like satisfactory and rust
@Kurisu20193 ай бұрын
Since resources are going to run out, I will be a bit of all 4, but mostly the planner: energy plus extractor and anything else that is absolutely required. Suck out the resources, dissassemble the buildings and set up somewhere else.
@rayfighter3 ай бұрын
I would also imagine that even if CR went into the extreme detail and complexity of building bases never before seen in any other game, it would still be laughably simplistic compared to anything IRL (judging from other games i've seen...)
@reigh_leigh3 ай бұрын
I think after spending hundreds of hours of my youth in The Sims, I'll finally be the designer I wanted to be!
@RaysGuide3 ай бұрын
I agree, not everyone is going to be a great basebuilding planner, but those with the gameplaying history that has a lot of basebuilding or simulations are going to be welcome in the mix.
@brentmellinger3 ай бұрын
Planner and Approver sound like the same person in a lot of cases. "We need a base to do X." Designer does their thing, and the 'client" goes "Yup, that fits the bill."
@Qwarzz3 ай бұрын
Being a planner for planetary base complex of a big corporation will definitely be interesting. I really like the direction base building is having currently. In EVE I was never part of a corporation that had it's own POS. I was always part of smaller corps either pirating the 0.0 systems or doing mercenary work for alliances. Haven't been in any corps so far in SC since they don't really offer anything but social aspects for now. I'm just waiting to see what the situation is at 1.0 release.
@xgamingpoorly923 ай бұрын
Love the logical breakdown
@boxofcannons6003 ай бұрын
I am in agreement about the tower. It looks like a big target. I don’t think the designer would need it. You can have a top down view without having to build a huge tower and waste all the resources it would require.
@marvinmuller40033 ай бұрын
The Designer sure is needed
@rayfighter3 ай бұрын
Interesting titles for these phases of the project, but the process and its steps is the same. (architect here in Bratislava, great video Ray!)
@RaysGuide3 ай бұрын
Bratislava! What an international audience!
@ricardop58923 ай бұрын
High end game org yeld! The planner being scolded like: "you should have planned more extractors..... all the habitations are layed on top of chunks of ore where the other extractors shoud've been!! Who scanned here!?
@stormwolf32553 ай бұрын
Any collaborative design process where you're working on systems comprising creation and assembly of multiple component parts needs to have a design review and approval process... You just need to agree what goes where before you start the actual construction work. Then when it goes wrong you have clear lines of blame ;)
@Temprasphere3 ай бұрын
Anyone doing small hideout builds will default to be the approvers but everyone always burns their first batch of muffins. Trial and error to learn. Keep up the great work
@RaysGuide3 ай бұрын
And if all you are burning are your own muffins, sure. But when a hundred people are building the muffins you need to have your s*** seriously together.
@Temprasphere3 ай бұрын
@RaysGuide did they mention a future feature of planning mode or am I imagining it?
@deltaecho26213 ай бұрын
You wanna know what else was missing from the CitCon 2023 Base Building presentation? I’ll give you a hint: John Crewe knows because he has got a shiny new MISC StarLancer BLD that he has to sell a lot of. Nevermind me Danny, just feeding your algorithm stats. Let’s go with “Designer” on this one.
@felian95623 ай бұрын
I think that won't be part of the basebuilding team at cig. I think that goes to the org team to consider creating specific basebuilding roles within it. An org will need roles and with it connected rights anyway. So adding a few, like you said a planner or designer, sounds reasonable. And roles in an org should always be optional.
@Magnum.Bloodstone3 ай бұрын
Said the approver: "I love it when a plan comes together!"
@beatworldrecords60803 ай бұрын
extra fingers.
@CitizenScott3 ай бұрын
What was missing? NPC Crew.
@Verinia3 ай бұрын
All the ladies would be an approver if they saw me flying around in my new Zeus!
@hans_____3 ай бұрын
For me, what was missing was the ability to design my own buildings and architecture. I want to be creative like I'm building with legos, minecraft blocks, etc. If all the buildings are the same as the other guy's buildings, that's just plain boring. Yeah, I could just go play Minecraft, but there's only so much I can do with terrible looking cubes. Star Citizen could make it incredible.
@solomoncristatus11823 ай бұрын
I approve(r) your 4 phase sequence(r). I hope they plan(ner) to implement it and...err.... what was the fourth role again... maybe he wasn't so important and we don't really need him after all... but I can't say cause I can't remember. Indefensible, I know. 😂
@El-Gordo3 ай бұрын
I don't envy any game designer, you can't please everybody.
@Zethez3 ай бұрын
Planning and good design, will reduce cost and result in a much better product.
@FuzeeSC3 ай бұрын
Hopefully the approver still agrees with the planner after all is built
@TheEVEInspiration3 ай бұрын
Build plans/templates that can be deployed in stages and individual pieces moved to fit the terrain. Placing piece by piece is so cumbersome and never looks like I want it. A base designer would also be welcome. And trading of related blueprints, cant expect everyone to get everything from missions.
@jch13863 ай бұрын
I think these really only work with absolutely colossal orgs where you might not know half the people you're working with - just like in companies in real life. And Sequencer is likely the one that's going to be the deciding factor so that people aren't splitting resources so much that you end up having 5 half-complete structures and nothing completed.
@RaysGuide3 ай бұрын
As I said the important thing is to have a process, and that appleis even if the same person is the planner, designer, sequencer, and approver themselves. In the medium size org even if you know everyone having roles that respect that not all of you have the same skillset is important. In the largest orgs the separate roles are going to be teams of individuals.
@hci41683 ай бұрын
As the Approver, I approve of this video ;)
@andrewfanner22453 ай бұрын
So good PM is needed. Lessone perhaps for CIG there!
@TheRealFreakaros3 ай бұрын
ppl will always ignore the planner - and at the end demolish everything and rebuild because they ignored the planner beforehand. Survival-Games 101
@fredashay3 ай бұрын
Just build your base in the safe shallows so that the Reaper Leviathan can't get to you! Oops! Wrong game...
@BobWobbles3 ай бұрын
I'll stick with the cabin in the woods. I've got enough people telling me what to do irl. I play games to get away from that for a while.
@zeer0squared3 ай бұрын
It's a video game, dude. People are going to chaos no matter what we're given. :P
@motorheadabega3 ай бұрын
Queue the tutorial on using Gant charts to track Project Management in Vizio 😆
@kookiespace3 ай бұрын
I hope the devs come to you for advice
@tobinplomp52233 ай бұрын
Well I am not sure of all the names, But I think Bob is the Planner, I wouldn't be surprized if one of the others was Dave.
@日本トーマス3 ай бұрын
Not so sure if I would prefer Designer or Planner on this one
@AndrewDavid843 ай бұрын
The approver is just gonna be the only role
@sotoa13 ай бұрын
Nice AI artwork, too bad they messed up The Designer's fingers. Nice roles and job descriptions, kudos.
@N-Kari3 ай бұрын
Planner, Designer, Sequencer or Approver? I think ive been all these roles in RTS games
@justsomewhitewolf3 ай бұрын
I feel like in most cases the planner and the designer will be the same person or group of people who build the base in the first place
@angelpure3 ай бұрын
Good content!
@Kittykittybangbang23 ай бұрын
I'll just be the approver thank you very much. ;-)
@spcrowe3 ай бұрын
I can see myself as a designer in this hot mess. Agreed though, we need a plan or it'll be a disaster by committee
@NomadicHavoc3 ай бұрын
If I were The Designer, the verse would most certainly be a mess…but a fun mess.
@marcjensen90803 ай бұрын
If I ever build a base I will trust nobody. I can then be my own planner through to approver... for all of the two to four things I might conceivably build. 🤣 I'll probably just roam the stars and visit the bases of others though.
@aaronpaul59903 ай бұрын
It is a nice theory but for most groups it wont be this process. What is important is that the functionality of each of those is supported ... like the approver being that the owner of the plot can have members make suggestions but it will require his or a selected individual/groups approval to actually build. They will need to make a robust permission system and that one will cause a lot of headaches. The planner and designer will be usually the same person on most groups. Especially in a game most wont tread it like a job and instead do whats fun for them the sequencer well ... most groups will skip that one ... and suffer for that ^^
@RaysGuide3 ай бұрын
The approver is the gatekeeper that makes sure that all the others have done it right before it gets literally, set in concrete.
@esmer_tyr38623 ай бұрын
Approver
@chaadlosan3 ай бұрын
Kaos Reigns!
@Marlax-1013 ай бұрын
i mean i get that he has a big focus on building but no one needs 15 people to build a base. Every game ever people make their own base to how they like or you have 1 or 2 very experienced base builders or raiders build everything. People will base bases for the most defense over efficiency or looks and then some players will try to build things for efficiency and looks and get raided. This is why bases in a lot of games look like layered terrible boxes and it would be nice if CIG kept people from making monstrocities but its going to happen.
@KickstarterRadio10243 ай бұрын
Ah the designer... Architect plans all things, and if no articect then the project manager. Put simply the job of 1 person in the professional setting.
@StoneHiro2 ай бұрын
Well, I definitely wouldn't be the approver, that'd be my wife xD
@JohnGardounis3 ай бұрын
With the majority of the orgs being small, I think all of this can easily be handled by simple communication between the org members. Members will always gravitate towards fun, so why limit them with systemic limitations?
@rayfighter3 ай бұрын
because not all people are smart and kind? :) Even when I'm trying my best building the group of cool people, one of them can grab their weird friend, and they will grab few absolute assholes.... until we are able to catch them red handed, because remember, we are the kind folks so we presume innocence, the damage is already done. Those limitations won't be limiting anymore than few clicks for a small bunch of good friends.
@JohnGardounis3 ай бұрын
@rayfighter so the game should be dumbed down? If an orgs members are acting as you say, what stops them from becoming those building roles and locking everyone in the org out of building? And it can be done. Eve has some pretty good examples of it.
@rayfighter3 ай бұрын
@@JohnGardounis no! Hell not dumb down. Stat Citizen for me is the last heaven where CR tends to not gamify everything. I think that added complexity like Ray suggested in the video is a good thing.
@Glutymax3 ай бұрын
Using ai trained from stolen art, real nice
@ephalanx13 ай бұрын
Look guys - Remember he didn't say one person cant be assigned all the roles. But this gives players options to restrict fouling up building large scale bases. It's way to cynical out here in these youtube streets. lol. Its just suggestions on how - Sequencer, etc. Some good ideas here. I can see the Plan, Build and Approver roles for sure.
@2face-w9r3 ай бұрын
I want to be the planner and designer 😅
@johnr35143 ай бұрын
to be honest they should not limit what and how can be built but let the terran do that. if the builder is that stupid then so be it
@keysersozeh35763 ай бұрын
Until CIG has the entire player base playing in one single persistent universe, without different regions/shards, none of this basebuilding makes any sense. Does your base exist in all servers/shards? If so, you could be working on the base in one server, while your base is being robbed in another server. Impossible to defend. If it only exists in the one shard where you started the base. Then you could loose your base by not being able to get back to that shard for whatever reason.
@Parts12343 ай бұрын
Planner
@Smabe863 ай бұрын
Someone get this guy a job😂
@roguestrike65823 ай бұрын
i want to be the approver or maybe the planner
@jteri94683 ай бұрын
I'm definitely not the Planner 😅
@animusnocturnus71313 ай бұрын
No offense Daniel, but it seems to me that you're a bit too close to the real world counterpart of this profession to look at it from a simplified gaming angle. I'm sure that all of these roles and planing/pre-production states are valuable for a project, but I'm just as sure that a similar statement could be made for what is missing in cargo loading. The thing is though, that each of these missing parts would need to be designed and coded, to benefit maybe a few % of the player base while the majority of them would just skip all those steps and complain about why those useless extra steps that are so unintuitive to use are even there.
@walawala-fo7ds3 ай бұрын
Well I'm happy for all that find basecraft citizen apealing. I hardly recognize the Chris Roberts game from 10 years ago but whatever. There are so many better building games to play that I suppose I'll play those now instead of waiting a decade for CIG to change their minds again about what they are building. After all, what's another decade or two. I'll be closer to retirement which means I'll finally have time to play a second job game where you need to craft everything doing hours of grind just so you can do the regular mission grind. Or maybe that's the plan. You don't need as much actual gameplay if the majority of the gameplay is crafting for the barely existing gameplay that is not crafting.