No, it isn't straight forward. Straight forward was the checkbox for "Bloom".
@spootnikphorgettable6496Ай бұрын
That’s an insane amount of steps for something fairly essential to renders. And it’s something that you want to be able to evaluate, in a scene, before rendering.
@grabbittАй бұрын
You can view the compositorin the viewport now
@spootnikphorgettable6496Ай бұрын
@@grabbitt Indeed, I saw your video on it after I commented this. But still, I find it odd that such a basic function of rendering is tucked away like a niche technical feature. (By the way, I LOVE your tutorials. They've gotten me actually able to use Blender and make fun art!)
@stevenchilders2726 ай бұрын
They shouldn't force us to use the compositor. Slows production.
@MysticEthereal4 ай бұрын
This, I think they removed the bloom option to force us to use compositing, they should encourage the use of compositing by "adding" new features or so, not like this
@jteam_3 ай бұрын
eh, the glare option is arguably more versatile than what bloom was, it's a little annoying at first but i dont think it's a big deal
@MattSigmaXАй бұрын
If using cycles, you have to use the compositor to add glow anyway.
@stevenchilders272Ай бұрын
@MattSigmaX in Cycles. It was just easier to get a visual in real-time with Eevee. It's not a deal breaker. Just *sigh*
@lauraa39926 ай бұрын
Thank you, Grant, for these videos about Blender 4.2. I'm taking baby steps to learn the craft alongside my day job. These short, to-the-point videos help me stay in touch with the development of the software and imprint notions I haven't worked much with.
@alexmattyou2 ай бұрын
After years without using blender, I was shocked to see this improvements. Blender is not like a game anymore! it feels like a real software.
@shteeve6 ай бұрын
i don't mind bloom being moved to compositor (although it is objectively less convenient), what i do mind is that this bloom implementation is missing most of the controls of the previous implementation and, as you've observed, looks worse. :(
@hermanntolle4960Ай бұрын
its not moved there. It was just removed from the render settings. The glare node was allways there.
@shteeve29 күн бұрын
@ glare and bloom are two separate implementations. They added a bloom option to the glare node when they removed it from render settings. So yes, it moved. And yes, it has fewer controls.
@ceciliomonzon327922 күн бұрын
For those who are working with composition nodes and would like to see the modifications in real time in your layout window, you must click on the arrow pointing down next to all the viewport options, there you need to select "Always" in the "Compositor" section. That way you do not need to render your image every time you want to see the modifications you are doing.
@melficexd6 ай бұрын
It's uniform this way. Although bloom under EEVEE was convenient, now it is unified in a single solution, not two different things which had nothing to do the one with the other. And seems the compositor can work in real time now as well.
@sadhappy88606 ай бұрын
I have been waiting for real time compositing for ages so this update has made me a happy bunny.
@kylejennings8196 ай бұрын
I liked them being seperate because they looked different and i didnt need to render to see the full preview. Just adds a step in my motiongraphics eevee animations now and i have to render just to actually know what itll look like.
@JVillalbaAnimation6 ай бұрын
@@kylejennings819you don't need to render, you can activate the viewport compositor to have the same effect as before
@eobet6 ай бұрын
It’s slower this way. 😑
@JVillalbaAnimation6 ай бұрын
@@eobet is two more clicks
@kylejennings8196 ай бұрын
That was dumb of the devs to remove.
@StormBlessedxo2 ай бұрын
1 dimensional thinking
@MattSigmaXАй бұрын
I thought the same at first, but after knowing how it works I prefer it.
@EmiliaHoarfrost6 ай бұрын
I hate it >.< I used Bloom instead of Glare because it was easier not to get lost in the compositor x.x
@reaganmonkey86 ай бұрын
I usually have a bloom node in my compositor on my default Blender instance.
@dertobbe11763 ай бұрын
How? @@reaganmonkey8
@ItsWesSmithYoАй бұрын
@@reaganmonkey8hadn’t done it yet but yeah makes sense to do it once how you like and then reuse the network asset for your own, well, glowing work 💡
@natalya.artist6 ай бұрын
I spent the whole day searching, and the second day too, how to make a glow in version 4.2.🙏😇 Thanks a lot!!!! ❤
@YourBoyCharlieYtАй бұрын
Oml , u dont know how much this helped
@mind_of_a_darkhorse6 ай бұрын
Big thanks for sharing the new method! It will take some time to get used to doing this, or maybe I will write a script for the setup!
@zZamYT2 ай бұрын
Thank you so much, very helpful!!
@FranciscoSenna3 ай бұрын
Thanks for the tip! However, what I am missing is seeing the bloom effect in the viewport as I work on the model. Is there a workaround for that? The view node is nice but it doesn't allow to see it from different angles.
@grabbitt3 ай бұрын
Yes it's available in the viewport option do down
@schroedingersdog79656 ай бұрын
Many thanks for this simple and direct demonstration of the 4.2 "bloom" technique. 👍
@MrReactric6 ай бұрын
Unfortunately this is not imporeved features. Previous bloom effect was perfect. I hate compositor nodes. Because you can not see the result quickly.
@graphguy6 ай бұрын
Agreed B3D developers need to submit proposed changes to users for evaluation with their justification.
@grabbitt6 ай бұрын
the compositor is actually very quick now
@CGSTUDENT156 ай бұрын
Yeah it's quite faster than before 😊 @@grabbitt
@blurdy12846 ай бұрын
@@graphguy sorry but this is a very entitled stance to have. Blender is free software, they don't "need" your opinion before they change things. Most users probably haven't donated meaningfully to the foundation nor contributed any development time. Scattering random features makes for disorganized development. By adding it to compositing it likely streamlined things for them as well. I appreciate Grant providing a helpful video showing us the new way going forward
@MusicalGeniusBar6 ай бұрын
Stop taking away features 😡
@firelizard26 ай бұрын
Interesting. To be honest, I didn't even know about the Bloom setting in Render Properties, I found it in the compositor nodes first and have always done it that way.
@fabi38175 ай бұрын
Wow, thank you that help! Sometimes I ask myself how people figure things like that out :D
@ItsWesSmithYoАй бұрын
Gem 💎 Buckle up team🤣🤣 Blender going full node mode 🧮
@KenHeslip6 ай бұрын
Waiting for the addon to do all this. 😂
@МихаилБадаев-э5ф6 ай бұрын
Thank you very much for a wonderful lesson! 👍
@AleksandarPopovic4 ай бұрын
And yes the bool and glare is the place of the picture editing not for 3D modeling, yes but for games, I think that stay there from the period of when Blender is made to be a Game engine
@OlovMetal4 ай бұрын
BLESS YOU SIR!
@d_denragon6 ай бұрын
Thanks, Grant. I was thinking on why my non-emission objects glow as well. I forgot to play with the Treshold
@RU7T3D4 ай бұрын
this was so helpful thanks
@krissosful5 ай бұрын
Many thanks for sharing!!
@HansMilling4 ай бұрын
How do you move the small yellow dots. If I try to move them they just make a new line out and ask to add a new node. So I guess I have to hold some key before dragging with the left mouse?
@rogerthesarus2 ай бұрын
Thank you a million!!
@pondot18742 ай бұрын
Thank you!! I don't understand why they made this change though.
@artmosphereIDАй бұрын
why the heck they get rid the Bloom checkbox :(
@davidcampbell98233 ай бұрын
So much for accessibility and ease of use.
@ytchoi35193 ай бұрын
Hi. Thanks for sharing this great material. I was wondering if I need to tweak the node to make the background transparent and apply animation render, but compositing is not applied. It seems to say to use alpha over node, but can you tell me specifically how to do that?
@grabbitt2 ай бұрын
You can just make the background transparent in the render settings which should work fine
@pikachufan252 ай бұрын
2:07 Bloom in Compositing Node Starts
@SashaKizil6 ай бұрын
Thanks for good lesson
@rewdonaghy13056 ай бұрын
Eevee next is the standard now? You don’t have to find it in the options?
@grabbitt6 ай бұрын
No
@khushvardhanrathore23295 ай бұрын
what key u press tp get viewers tab? shift 8? add?
@MSINOPE4 ай бұрын
I MADE IT TO HIGHLIGHTS NO WAYYYY (this is MSI btw) THANK YOU SO MUCHH!!!!!
@thebuniverse6739Ай бұрын
And this is why 3d softwares are hard, they update at light speed. Some artist still use photoshop cs6
@Matt-e8e3 ай бұрын
is there a way of bloom only effecting certain objects or colours in the scene?
@grabbitt3 ай бұрын
Maybe you can render using different layers or play with the threshold
@ShiroiAkumaSama5 ай бұрын
Does that mean the new bloom renders properly out with transparent backgrounds so it actually shows up? I remember in old Blender when you had bloom it was in the file but never showed up like when you did the same thing in other software.
@grabbitt5 ай бұрын
i think so yes
@sonyauoi5 ай бұрын
ty❤
@ukmonk24 күн бұрын
Won’t render out for me? I am wanting to use transparent background. Any workaround as need it with transparent BG for VFX purposes.
@grabbitt23 күн бұрын
Make sure your output node is hooked up as well as the viewer node
@ukmonk23 күн бұрын
@ thanks for replying Grant. Don’t think it works with transparent BG.
@starsheart3213 күн бұрын
I would wait under the render is 100% done then switch to composite mode in the render output
@TheBlenderGirl1234 ай бұрын
1:49 I cant fricking get past it, how do i join them together
@Yukinobi825 ай бұрын
Ok but... i still want the Bloom option back 😂, there is too much steps to follow up now to get the Bloom to work 😴, i didnt liked the changes, ill stick with the older versions of Blender for now... Thank you so much for the tutorial and for showing us how to do Bloom effect in this new version of Blender.
@Idelan943 ай бұрын
I'm not able to render the image with this effect. I'm finishing my mech on the "Blender Character Creator: Sculpt and Animate Your Own Characters" course at gamedev and I'm still not able to produce a render, I either get no effect at all or a black screen render.
@grabbitt3 ай бұрын
Make sure your output is hooked up as well as the viewer
@fuego09esmeralda6 ай бұрын
Good to know... I was wondering what was this bloom thing everyone was talking about...
@joaquinarias43664 ай бұрын
Thanks!!
@hengravy9803Ай бұрын
Does it work in Render Animation?
@grabbittАй бұрын
yes make sure you have it hooked up to the output node
@haruka32035 ай бұрын
I miss having bloom viewable in the viewport. I often take pictures and animate in the viewport....
@Boneappleteahee6 күн бұрын
Im working in cycles, and when I render a image, the Bloom renders as its own image, and the models render in a separate image?? Why isn’t the bloom rendering with the models in the same image
@grabbitt6 күн бұрын
That's an interesting one it must be something to do with your node setup
@Boneappleteahee6 күн бұрын
@@grabbitt I figured out what the problem was and how to fix it. I had the boom too bright, and too close to the camera. So it basically obscured the image, making the image seem black except for the bright glow.
@cloverfield9116 ай бұрын
Having to create nodes is rediculus!!! All u had to do before is just click on BLOOM!!
@berndv74 ай бұрын
i cant see the bloom effect on layout can someone help
@JebrilKessler4 ай бұрын
How can i make it only glow on the objects in my scene taht has emission? It also adds the glow to objects that are overexposed. So i have like a building with a sun pointing at it, and at the corner of the building the sun is so bright it makes it overexpose, and when i add the glow node, it also makes the overexpose corner of my building glow, which i dont want, how can i fix taht?
@grabbitt4 ай бұрын
change the threshold
@JebrilKessler4 ай бұрын
@@grabbitt Thanks
@dertobbe11763 ай бұрын
And how to enable it in viewport?
@grabbitt3 ай бұрын
See my other video on this
@AngelboyVR12 күн бұрын
i never use the compositior and this is tedious. i NEED the bloom to be visible in the viewport not just in the render result
@ruudygh6 ай бұрын
what?? so now we cant have realtime bloom in the viewport anymore?
@andysun73Ай бұрын
Looks like you have more control doing it this way, maybe. Blooming Heck 😂
@Ploxiii3 ай бұрын
In compositing, are there any ways to make it so that nodes are only isolated on the object I am adding bloom to? I want a glow on an object, but I dont want this glow on everything else in the scene. Oh and Fog Glow > Bloom 100%
@grabbitt3 ай бұрын
You can create layers
@Ploxiii3 ай бұрын
@@grabbitt Much appreciated! Keep up the great work
@joetorrez60104 ай бұрын
All these steps when the previous versions had a checkbox
@sharkmafia70382 ай бұрын
for some reason when I go back to layout it does not show the glow (im a beginner so Im barely know much)
@grabbitt2 ай бұрын
You must turn on "in viewport" in options
@ETArt11116 ай бұрын
I understand why but I’ve noticed that eevee lags and runs poorly on my souped up 4070 laptop so what was the point of all this? Why have cycles if you just turned eevee into cycles? All my renders will still take forever now anyways. Sticking to 4.1. What a disappointment
@Nebulous65 ай бұрын
I've noticed some serious Eevee lag in 4.2.0 as well. That and the Glare node is not quite the equivalent of legacy Bloom (e.g. the Threshold response is pretty different, bringing non-emissive surfaces into the mix too early).
@GrimbornWolf6 ай бұрын
Well guess I'll just add this compositor setup to my new default startup file so I don't need to do this every time
@KillScreenCS23 ай бұрын
Ally my objects have glare now - how to isolate to the object?
@grabbitt2 ай бұрын
Layers
@KillScreenCS22 ай бұрын
@@grabbitt I'lll try that tonight, thank you
@KillScreenCS22 ай бұрын
@@grabbitt subscribed thanks
@JohnMarston-co6ql6 ай бұрын
did add ons Scatter object in Blender 4.2 deleted?
@grabbitt6 ай бұрын
check my other videos on changes to blender 4
@dudesteve6 ай бұрын
would love to see you make a halo mega bloks action figure people never do how to on acton figures
@netrodex5 ай бұрын
why they removed something super simple and quick?! I swear somethings blender drives me crazy!
@geemplee3 ай бұрын
It does not work for me. The object has emission but does not glow. Can anyone explain?
@grabbitt3 ай бұрын
have you hooked it up correctly
@flightsimguy38973 ай бұрын
its anouying that it removed from eevee menu
@IdhamHariztChaniago2 ай бұрын
thanks
@hengravy9803Ай бұрын
Why it's not work when am render in Animation 😥😥?
@grabbittАй бұрын
see other comment
@bobbbyyrozzzy2 ай бұрын
Im so confused i done this the other day and it worked but now it doesnt work for me it doesnt glow
@grabbitt2 ай бұрын
Could be the threshold. Or not hooked up to the viewer node
@sfed44166 күн бұрын
Спасибо!
@jei-el21393 ай бұрын
I hate that they moved it
@justalex42145 ай бұрын
Replace a one click option with so many steps it needs a 3+ minutes tutorial video to know how to set up... one of the rare screw ups of the dev team
@english_53596 ай бұрын
Blender team made a dumb decision.
@joetorrez60104 ай бұрын
Is anyone else as frustrated with this new version as I am????
@grkpektis4 ай бұрын
WTF is wrong blender, before all I had to do is click a button on the side now I have to do all this crap. I’m never updating again
@PatoChu4 ай бұрын
Well thank god I used Cycles, EEVEE just looks more and more like a nightmare as each update rolls out.
@watchman10156 ай бұрын
With my current project I have already managed to get nearly identical results as cycles with Evee Next. I had also reduced my animation render time from 4 hours in cycles to 50 minutes then 20 in Evee. Maybe I'm biased but I think the results are gorgeous.
@revotiva4 ай бұрын
Give me back my bloom effects in render panel :(
@hamter8114 ай бұрын
video: how to get bloom in blender 4.2 the video:DONT PICK BLOOM PICK FOGGG-
@СовременныйтипаАй бұрын
Why is Blender org making some of these things harder?
@zanaton1989Ай бұрын
This blender is focused on RTX 3000 and 4000 video cards. If you have 2000 and 1000 series you will have a lot of problems creating bloom.
@CinemaAnimation14022 ай бұрын
🙏
@korblborp6 ай бұрын
still not in a sane place like material properties
@vfxwalabanda3 ай бұрын
there's no glare node
@grabbitt3 ай бұрын
Under filters
@jamessunderland460914 күн бұрын
Why easy when you can do it 1000x more complicated....
@KudoRedfox6 ай бұрын
"Eevee Next is better" yeah no, it's a general downgrade and just clunkier AND runs much worse all for what? Half working ray tracing?
@andziax69585 ай бұрын
Ok, bye Blender.
@zangle17825 ай бұрын
Dude this is a horrible change. I miss being able to click "bloom" and have everything look awesome right away. This is way more complicated than it needs to be
@danq26563 ай бұрын
So annoying. And they have 0 intentions of putting that back into viewport (even tho you can get it to viewport after 5min of extra bs steps) Stil need to go to compositor to change settings. Uuuugh
@calebgalvan62786 ай бұрын
Ugh
@JadyAllen2 ай бұрын
i think these blender developers are kinda sick a click of a button then you say its pretty straight forward..... really to me its pretty dumb!
@dallasscandling6329Ай бұрын
This is the worst change to ever happen to Blender
@jasonhall88825 ай бұрын
What about Realtime?... This is not an improvement.
@grabbitt5 ай бұрын
that's been with us since 4.1 you can go to the viewport shading settings
@jasonhall88825 ай бұрын
@@grabbitt I can't find anything for bloom settings in the viewport, have you a handy screenshot of what I'm looking for ?..
@grabbitt5 ай бұрын
@@jasonhall8882 now doing a video releasing it tomorrow
@stephen2859 күн бұрын
wow that is ABSOLUTELY horrible, wtf are they doing