WHERE IS THE NEUTRAL IN FIGHTING GAMES?!

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Justin Wong

Justin Wong

Күн бұрын

Are fighting games too easy nowadays? A lot of people seem to think so. Let's talk about it!
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Пікірлер: 700
@abadidea5984
@abadidea5984 8 ай бұрын
Hi, I'm the guy who made the original tweet. Thanks for reading the followup tweets, and I think you bring up a really interesting point that I've also observed: how neutral and footsie-based gameplay is more prevalent in a game's early stages, when mechanics haven't yet been deconstructed and mastered, and the only thing you can really depend on is your fundamentals. Nowadays we have an even more interesting paradigm; when games are new, people lean back on neutral and footsies until they grasp the game's mechanics. But if the game lives long enough, you might even see the game literally evolve with the players; title updates and post-launch system changes will irreversibly change the way you approach a game that was originally played as a footsie game. People called me crazy when I said that SF5 was a footsie game, but that's because we only see SF5 in terms of Season 5 with characters like G or Poison or Akuma who can go absolutely ballistic; no one remembers Season 0 or Season 1 SF5. And we've seen this happen with different games like Tekken 7 and Guilty Gear Strive, how the game itself will introduce new mechanics that push players towards more aggressive play, and I find that it's a fascinating paradigm shift. Perhaps I chose my words poorly when I said "the age of footsies" or "the age of unga" because Twitter is awful and I only have 180 characters to express a complex thought. This tweet ended up starting so many fights that I never intended, when all I really wanted to say was "I think these new aggression-focused mechanics are neat".
@blazaybla22
@blazaybla22 8 ай бұрын
So if that was what you intended to say - “aggression mechanics are neat” - then even if we put the blame on Twitter’s character limit, I think you would’ve been better served saying “entering an age of rushdown” than “an age of unga”. The term “unga” often is to “rushdown” what the term “projectile spam” is to “zoning”. Hopefully that makes sense. It’s generally implicitly a way of saying “this doesn’t require skill/strategy” which is how most people will interpret it. It doesn’t help that the term you contrasted it with carries the connotation of “something that requires skill/strategy.” Now, hindsight is 20/20 and I won’t say this is your fault - even if you meant it in a positive way, there were enough people who agreed with the unintended connotation of your tweet to make this a “thing” in the FGC. People in general often yearn for ways to express their feeling that “things were better before” and their desire for that to be true even though it isn’t.
@foyo5497
@foyo5497 8 ай бұрын
No, I say stick by your words "age of unga". Justin gave great examples but characters like Vega in ST and Yun in 3S are exceptions to the rule. Now just about everyone in the cast can skip in this "age of unga", not just one or a small handful of characters like in the examples.
@blazaybla22
@blazaybla22 8 ай бұрын
@@foyo5497 I don’t think it’s so much the framing of “entering the age of unga” that’s an issue, it’s the added juxtapositional framing of “ending the era of footsies and neutral.” Justin’s point was that the mechanics to play “unga” style have always coexisted with “footsies and neutral” and the fact that more games have rushdown-oriented system mechanics doesn’t mean neutral isn’t still crucial to those games nor does it equate to “the age of footsies and neutral is over” - it just means that the landscape of what modern footsies/neutral look like is evolving.
@ZawaOnYoutube
@ZawaOnYoutube 7 ай бұрын
​@@blazaybla22 that's 4 more characters than bro had
@leemassey6054
@leemassey6054 8 ай бұрын
I’m 45 years old and was in the arcades playing these older games back in the day all through the 90’s. Justin is right that the gameplay was slower then. There were a lot of things we just didn’t know bc information was so hard to come by. You couldn’t lab situations. If you saw something you had never seen before from a player you just had to throw in your quarter and try to mimic it and hoped it worked out. The level of gameplay has def gotten way better than it was back then with the exchange of information on the KZbin and discord and such. In my humble opinion I think the direction of fighting games is going in the right direction. Fighting games are more popular now than they have ever been bc of the crazy mechanics and systems that are common in fighting games now.
@hands-ongaming7180
@hands-ongaming7180 8 ай бұрын
Fax bro there’s so much game footage to help you learn 😊
@michaelromeo9567
@michaelromeo9567 8 ай бұрын
Street Fighter Hyper Fighting was faster than SF6 though.. 🤷‍♀
@OzonebxGaming
@OzonebxGaming 8 ай бұрын
I still learn what moves beat out others by trial and error. Hoovering over frame data just isn't appealing most of the time.
@davidreeves4556
@davidreeves4556 8 ай бұрын
It took me about a year to master the dragon punch!
@michaelromeo9567
@michaelromeo9567 8 ай бұрын
@@davidreeves4556 With modern street Fighter Games, and DP short cuts..?
@Ash__Adler
@Ash__Adler 8 ай бұрын
Agree that a big part of it is change in player knowledge, but I think there's also an aspect of player culture change. In the arcade days, you had some money on the line in every game, so playing more defensively was a natural response (due to how risk adverse the human brain tends to be). The rise of home online play in the last ~15 years has given people a lot more freedom to experiment and develop understanding of how to be aggressive effectively. Not to imply that there weren't aggressive players before (like Tokido, Ricki, Combofiend, etc.), but they were more the exception than the norm, in my experience.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
People are framing it as neutral skip bad but I think the real disconnect is between pre baked and free form game design, a good example is the “ real tekken “ debate old characters have to use movement fundamentals and whiff punishing, new characters have built in mix on their string that feel like doa without the counter system.then they add rage, power crush and rage arts to completely bypass the old play style. Now even characters that are built for flashy combos don’t really feel expressive as they used to
@DuoMaxwellDS
@DuoMaxwellDS 8 ай бұрын
My friend shown me even in GBVSR how important footie is. At first it's frustrating because I didn't understand why everything he does is plus, every move he used has better reach than mine, then he told me to stop running and learn to walk instead. That's when I realize every step he made in the game has purpose and it's always outside of my jab, while enough for his poke to reach me. Watching pro's match playing character like Metera/Narm sure taught me to pay attention at the distance they keep before throwing out move. Just because you can zip around the stage doesn't mean there is no neutral in the game. You just have to accept the fact that the neutral is much faster than older games. Throwing 2 fireballs and people already start getting into your face, as oppose to the fireball spam back in the day.
@SomniaCE
@SomniaCE 8 ай бұрын
One thing to note is that companies have made it clear why they are designing more for offense. Harada and the SF devs have both explicitly stated that more offensive games are being made because they are easier to get into and more exciting for a spectator to watch. People can pretend they're some enlightened god gamer who sees through the scrub lies of random twitter players who complain about how offensive games are now, but the truth is that it IS a more offensive era of fighting games and it is done on purpose. Is that a bad thing inherently? Of course not, each game must be taken on a case by case basis and all eras/styles of fighting games have pros and cons to their core vision. The difference is in old games a lot of the biggest examples of nonsense either belonged to specific characters or were unintentional use of mechanics, usually a mix of the two.
@SaltySanctuary
@SaltySanctuary 8 ай бұрын
NGL, there are so many neutral based fighting games like samsho that literally exist. It's so good and I hate how many people don't play it, especially people who complain about neutral 😅
@EpsilonKnight2
@EpsilonKnight2 8 ай бұрын
The offensive mechanics are being added to counterbalance all the DEFENSIVE mechanics that have slowly been added and fine tuned within newer FGs. When new players start out the #1 thing that helps them to stay playing the game and have some amount of fun is the ability or option to get the opponent off of them or at least slow down their offense. If you look back at a majority of the old FGs you didn't have many defensive mechanics besides alpha counter, push block, parry, just defend, roll, spot dodge or invincible reversals. GG was one of the exceptions since it pioneered burst and faultless defense but most defensive options were pretty mild or cost meter that would be more valuable keeping until an opening to use the much more powerful offensive options you had. Some mechanics like parry also helped the top tiers in say 3S win even more than they already did compared to a character maybe avoiding pure bottom tier for the fact they can get parry punishes. Comeback mechanics and dual offensive/defensive mechanics have also become more prevalent over time as well. You're also right that usually specific characters had access to the crazy crap you saw in older FGs but also neutral was much more suffocating for some matchups as well. Take the matchup between OSagat vs Cammy in ST. Cammy virtually can't do anything to OSagat and can only inch her way through the fireball wall to only get uppercutted back to neutral if she doesn't get in perfectly. Zangief vs Poison in USF4 is another similar matchup.
@EpsilonKnight2
@EpsilonKnight2 8 ай бұрын
@@SaltySanctuary I love SamSho, especially the new one but me and my best friend tried it again on PC after the rollback update dropped and somehow the lag was still awful. I think the online being rough has sadly kept it dead. Same with SC6 even though the online for that with my same friend was way smoother so Idk.
@leonfric
@leonfric 8 ай бұрын
Justin didn't even attempt to counter the twitter poster's point; he just did the old "AKSHUALLLY..." He took it as an opportunity to flex his obscure (and respectable) knowledge of FGs, giving limited isolated examples of neutral skipping in old games. The fact of the matter is that FG developers are intentionally making the games mechanically more offensive. As you say, it may be a good, or a bad, thing; but it is a thing.
@powerbeard5653
@powerbeard5653 8 ай бұрын
@@SaltySanctuary too bad pc samsho killed itself by launching on the epic store with bad netcode and no crossplay. sure they changed those things but it was too late.
@rubix0110
@rubix0110 8 ай бұрын
I just wanted to throw two cents in from someone kinda looking from outside in. Just got into SF6 last month, but have been playing Melee my whole life, and I think a lot of people in this discussion are going through something with fighting games that I went through with Melee which is a sort of disillusion with the game. When Melee first started, the idea of playstyle and player expression eventually became a big deal where everyone was really into the idea that everyone could have their own unique playstyle. To a certain extent this was and still is true, and after the documentary, this idea came to a peak. However, after watching and playing Melee for so long, I've sort of realized that the idea of player expression was really overblown. People used to say that you could watch two Foxes, remove the name cards, and still tell who was playing, but anyone who says that is really just disillusioned with either the game, or their own ego. There is still player expression, Melee is a beautiful game, but not to the degree that everyone might've thought. I feel like people complaining about lack of neutral in SF6/modern FGC's, are going through the same thing I did. I'm sure these people have been playing fighting games for a long time, and they really have pride in themselves or their games when it came to neutral/footsies skills because it's what made them unique either as a player or a game. But like Justin said in this video, maybe the relevance of neutral/footsies was always overblown. I'm not saying neutral/footsies didn't exist before (I've been watching FGC since SF4), but I think the people really painted the idea of neutral/footsies in way that made the game more deep than it really was (this happens A LOT in Smash as well). The idea of the chess game within the game was always kinda funny to me as well because a huge part of chess (I would argue the majority) is just pure game knowledge and remembering game plans and responding. There's a lot less making reads or "taking turns" interactions like there are in FG's. On the topic of DR, as a new player I literally have no strong feelings about it, but definitely think without it, the cast would not be as balanced as it is. The disparity between the current top tiers and bottom tiers would be even larger since a lot of those top tiers have pretty safe "burst movement" (Dragon lash, Hooligan, etc.) or have good zoning tools (JP, Guile, etc.). Even though the current bottom tiers have terrible DR's, without it certain MU"s would be impossible. Basically it makes the game more balanced and I don't think that's a bad thing.
@shaimin420
@shaimin420 7 ай бұрын
i think some characters in games back then having cheap neutral skips vs neutral skips being system mechanics are two very different things but maybe thats just me
@burningphoneix
@burningphoneix 7 ай бұрын
It isn't just you. You're 100% right.
@brunocampos7199
@brunocampos7199 3 ай бұрын
Custom combo is an universal mechanic. Most of the cast in 3rd strike have cheap neutral skipping shit. ST was either skips or fireball madness. You either didn't play old games and are trying to justify your losses, or you played on such a low level that your perception of the game was completely wrong. Peace
@i.ftekhar
@i.ftekhar 2 ай бұрын
I mean it’s not just vega wall dive. Balrog is made around neutral skips with dash punches, fei long has poke rekkas which do the work for him, any character with a fireball effectively has a neutral skip because fireballs are so good in that game. It’s not one character
@TVs_Brent
@TVs_Brent 8 ай бұрын
Every time i hear something like this (be it neutral skips or drive rush or whatever it is people are mad about this week), alls i hear is "people dont let me win like its 1995 anymore and i refuse to play the game i actually bought"
@UhDewSea
@UhDewSea 8 ай бұрын
Exactly. Fighting games are very ego centric. As in you can't blame your teammates for you losing because it's only you and your opponent. So what do people do to protect their ego? They blame the opponent or the game. Games have evolved quickly over the years because information is so readily available and the more popular a game is, the quicker it's "figured out". Just wish people would quit bitching. Current internet is just recycled bitch culture
@weaponx8263
@weaponx8263 8 ай бұрын
It's just so sad how It's so difficult to please human beings. People say DR skips neutral or fighting games have become scrubby blah blah blah like adapt and enjoy the game bro. People just want to be salty when they lose and look for the tiniest thing they can put blame on other than themselves
@jpVari
@jpVari 8 ай бұрын
​@@weaponx8263it's amazing the lack of introspection many people have... Like, maybe wonder why you think you hate this game so much? That you also play all the time? This thing you're passionate about, you seem to know nothing about many old games lol. And by that point they've moved on to a new complaint anyway
@Evilj82
@Evilj82 8 ай бұрын
In my opinion , The people saying this are more likely 2009 SF4 players born in 1990-1995 in their 30s now , not people in their 40s that were playing SF2 in 1995 . I am one of those old guys that are still playing and I’ve seen everything, have played and adapted to every new system. SF4 is not the holy grail of footsies.
@meldrickedwards1892
@meldrickedwards1892 8 ай бұрын
​@@weaponx8263That last part of your comment is idiotic.
@Lucky-df8uz
@Lucky-df8uz 8 ай бұрын
I think footsies and neutral are different things, you play footsies in neutral but it isn't neutral itself. Neutral is played all the time in all kinds of games it's just a matter of how much there's that vs pressure and setplay.
@RanOutOfSpac
@RanOutOfSpac 8 ай бұрын
This.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
Your not wrong but just because neutral is happening , it’s not automatically fun or interesting, if fact some games have really frustrating neutral that gets you salty on disadvantage and empty on hit .
@sladevalen2120
@sladevalen2120 8 ай бұрын
Its the mechanics being universal that is more of the issue. In older games alot of the skips were either character specific (vega, el fuerte, etc.) or bugs (roll cancels in cvs 2). Now that these mechanics are readily available for the whole cast it makes every match devolve into a fight against said mechanics more than the fight against the opponent.
@Kool212
@Kool212 8 ай бұрын
It's always about the character. No one is complaining about Gief, Chun or Manon drive rush.
@GIGACHADMAN69
@GIGACHADMAN69 8 ай бұрын
the problem is that even if the netural skips are character specific, guess what tier that character is going to be? Guess what character everyone is going to play, and what everyone is going to complain about? raw drive rush definitely is character specific. You can't raw drive rush on most of the cast across the screen (well, I think everyone except DJ and juri tbh) without getting checked once you start reaching master rank. You start noticing a lot of people using raw drive rush to cancel it in the hopes of whiff punishing instead. When that is becoming more commonplace, it just shows that its not as problematic as people are making it out to be. But yes, S2 it would be nice if DJ and Juri's DRs were brought back down from the heavens and back to the land of the mortals
@DevilRising
@DevilRising 8 ай бұрын
That means every game is V ism A3 or A groove CVS2 lmao
@sofaking9404
@sofaking9404 8 ай бұрын
Idk if I agree JW, while it´s true unga has always been there it has as your examples shown been limited to either characters, meters or playstyle. The difference in modern fighters is the games are specifically centered around offensive mechanics. I personally don´t mind it much (XRD is my main game, which arguably has one of the most egregious neutral skips in recent times (YRC)), but modern games with their simplification + easy executable "neutral" skips simplify other qualities that make fgs intresting, atleast for me.
@sefflikejeff1917
@sefflikejeff1917 8 ай бұрын
I think if you're gonna have neutral skips as a part of your game, the entire cast should have access to them. I think system mechanics are a good way of doing this. I'm still pretty new to fighting games, but I really like the direction of these newer titles, drive rush and wild assault are just fun to do If I tried XRD, I'd probably have a ton of fun with YRC as well I'd imagine
@slimballs9650
@slimballs9650 8 ай бұрын
The "limit[s] to either characters, meters, or playstyle[s]" are necessary ones, as too much unga can lead to lots of other aspects breaking down like character archetypes, screen control, etc. (Here's looking at you, NASB.) Also the point of neutral is to get out of neutral in such a way that you have the advantage. These neutral skipping options are just faster ways to either do just that, or push your advantage once you've already attained it. Not only that, but we are reaching an era where appealing to both experienced players and novices alike, something that Super Smash Bros. in particular has prioritized since day 1, is more important than ever to fighting games, whose audiences have traditionally been relatively small in the grand scheme of things. The simplification and easily executable neutral skips allow newer players to grasp the game easier and lessen the frustration when getting absolutely bodied by more experienced players since they too can do the same things with enough practice, while also allowing experienced players to focus more on situations and player expression, which in my opinion, are the more interesting aspects of fighting games.
@illford
@illford 8 ай бұрын
Imo either everyone does it or no one does
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
“ the entire cast should have them “ that’s the problem if everyone can skip neutral why would they build a culture around it?
@sefflikejeff1917
@sefflikejeff1917 8 ай бұрын
@@finnmarr-heenan2397 I like being able to zoom 🤷‍♀️
@KyokujiFGC
@KyokujiFGC 8 ай бұрын
Smug and SnakeEyez are two others I always think of when I think of new school NA players with really strong neutral. I think listening to the Tekken producer talk about this stuff kinda gave some insight into what devs are thinking about with regard to neutral these days. If you play certain old school games, it's very easy to just get shut down completely by a better player in neutral, and they saw this as a problem rather than something core to the genre. He said someone not being able to land a single hit on a more experienced player was bad for the new player experience. That's why they did things like purposely weaken backstep/sidestep in Tekken 7 and 8 to make it easier for players with weaker neutral to still force some scrambles. Not that you can't still shut someone out by being really good fundamentally because basics will always be the most important thing in any fighting game, but now your opponent generally has more options for forcing something sooner or later, and you'll probably have fewer options for evading and zoning. It's just some inherent tension between trying to make these games more fun/accessible for the average player VS having a deep e-sport game or whatever. Personally, I don't really mind when they make execution easier, since that's just a solo skill, but the "neutral skipping" sorta stuff tends to bother me more, since it waters down the whole "chess" aspect of fighting games. As Justin pointed out, this kinda stuff always existed even in older games, but it feels like much more of a deliberate design decision these days, whereas back then, it was mostly just a quirk of them experimenting with shit.
@ThaMxUp
@ThaMxUp 8 ай бұрын
I think you can have both you can have both a game with accessible stuff and things to make the average player experience more fun, as well as still being able to make a skill based game, I don't think they have to be at odds with each other. I think the biggest problem is a lot of the new player friendly tools lack meaningful limits or they're too limited like as someone primarily in the guilty gear strive community, I've seen people joking about how happy chaos and nagoryuki aren't resource characters because they don't have to manage anything and I think that's the heart of the issue. There just is no cost to doing new player shit and the risk reward is heavily skewed towards reward and I think that's the problem because when the new player shit has low risk and high reward it becomes the move, because in fighting games and competition as a whole really you always want the lowest risk and highest reward assuming you're trying to win
@SuddenFool
@SuddenFool 7 ай бұрын
KizzyKay talked about this a long time ago. The conclusion he reached is that, neutral and footsies are still there. It's just the players trying to avoid it as much as possible. This is something i agree with. The moment a new fighting game trying to enforce footsies come out, the first thing the player base does is lab, every single method to remove footsies and neutral at all cost. Because it's not a 2 player game, it's a ME game where only I get to do my combos.
@Bruh-bi6yi
@Bruh-bi6yi 8 ай бұрын
Respect Justin and the point about older play styles being defensive cosa lack of knowledge is really good. I just wish people stopped stalking about old FG neutral skips when it was usually tied to very few characters cos anybody who talks about neutral skips being more relevant now refer to system mechanics. Every FG has neutral skips to some degree, It's how you spice up a game but not every game had it tied to system mechanics for every character to use the same way basically. I'm not blind the positives of this, this means every character is at least somewhat viable but the negatives are more RPS in more situations, more random feeling interactions and usually the damage output in these games are high now so you get punished HARD and rewarded little. Super dash is the only mechanic I recall greatly rewarding the defender for anti airing it, your character would die for SDing at the wrong spot. DR in SF6 on some character is insanely skewed risk reward wise, same for GBVSR 66L. Stuff like this isn't fun at high level, this is just making offense straight forward for beginners and it hurts the skill cieling.
@xExpSx
@xExpSx 8 ай бұрын
Before there were one or two broken characters that did broken things that required some skill to unbalance the neutral, currently in street fighter 6 all characters can skip the neutral and play without thinking it has become massive for mediocre players because the game was created so that people without skill can have a chance against good players, something that didn't happen before. In short, they have reduced the skill gap
@Dopamine_Drop
@Dopamine_Drop 8 ай бұрын
Agreed. Everyone wants to point to one or two egregious examples over like 20 years- meanwhile this is just what EVERY sf6 character gets.
@emperormegaman3856
@emperormegaman3856 8 ай бұрын
If a mediocre player is against a much better one, having neutral skip isn't going to help him win. Add to that that it is, as your point out yourself, a *universal* thing, and the whole argument fall apart. The better player also have access to it. The field is even. There are stuff that need to be balanced in 6, but it's not a issue of Neutral Skip existing, it's a balance issue because some character's are too good at it. As Sajam (i think) said "No one is complaining about Zangief's or Manon's DR". Just my two cents, I am no expert and does not claim that my opinion is the truth.
@user-yu5xr8fl7m
@user-yu5xr8fl7m 8 ай бұрын
@@emperormegaman3856 He is correct, mediocre players have broken tools that are difficult to counter and easy to use, pro players have more difficulties than they should have to be able to defeat them, in other games that does not happen because they do not have tools that are so easy to use , that doesn't happen in other games with broken mechanics but more difficult to use
@Belive7heHype
@Belive7heHype 8 ай бұрын
​@emperormegaman3856 you are correct the game is just harder and people somehow think that means the worse players will win more?
@Dopamine_Drop
@Dopamine_Drop 8 ай бұрын
@@Belive7heHype you believe that's what everyone's argument is. It's not. Sometimes you do change the margins of a better player winning, but that doesn't really matter In the grand scheme of things. It's more that you just made a game where you forcefully skipped neutral where even you state it doesn't change much of anything for the new player. Aka you just dumbed your game down and you not only have the same issue you started with- but now a longevity issue of the top end of players not feeling like there's something much more to strive for like in sf4.
@switchflipjones
@switchflipjones 8 ай бұрын
max mode, full super bar, or specific character is what was needed to neutral skip back then. the thing now, is that game developers are adding that type of stuff to universal mechanics, meaning you deal with these situations from round start. thought you'd touch on that.
@slimballs9650
@slimballs9650 8 ай бұрын
However, this still works because in the eyes of newer players, those mechanics are where the real fun stuff lies, so getting access to them at round start gives them that gratification of being able to do all that. But what a lot of modern games do, especially Tekken 8 and Street Fighter 6, is try to incentivize using those mechanics wisely, efficiently, and effectively, which in my eyes, is much more important than trying to work your way into that position.
@patrickreyna9869
@patrickreyna9869 8 ай бұрын
2002 max mode 😮‍💨
@TheloneOokami13
@TheloneOokami13 8 ай бұрын
Honestly people myself included, fell In love with your infamous match 20 years ago against daigo. Thats where this myth came from. There are great instances of neutral and good footsies but the unga has always been there like you said.
@michaelromeo9567
@michaelromeo9567 8 ай бұрын
He also said Unga Bunga were highlight with expert players during pandemic decades after the game came out. Now we have with street Fighter 6 Unga Bunga for everyone even beginners! without the skill you had to have in the old games.. 😥 Lowering the skill gap and making SF6 casino Fighter 6 The guessing game. Everybody play the same..
@shmixedNshmooved
@shmixedNshmooved 8 ай бұрын
​@michaelromeo9567 If that were true, randoms across the world would be winning tournaments left and right. Every winner or top 8 would be nothing but random poeple.
@YagoOliveira-kh2ci
@YagoOliveira-kh2ci 8 ай бұрын
​@@michaelromeo9567 yes bro, thank. Casino fighter 6. Couldn't agree more. I would add something else: Casino fighter 6: corner carry edition.
@michaelromeo9567
@michaelromeo9567 8 ай бұрын
Wrong. Best players would be always best players even with crappy games. It's not because pro players continue towin that modern games are perfect . 🤷‍♀ Problem is significant with middle to average levels. It's completely broken. Even pro players are complaining about SF6. Even Daigo said that SF6 is designed that way , so new comers feel like they are good and they are not frustrated with skill gap. Punk is not completely crazy There are more robberies in SF6 than in previous SF games. The games is designed that way. It's more spectacular , scores is closer to 50/50 Situations are closer to 50/50 You will never see Scores like 10 to zero in Tokido VS Daigo matches like back in days. SF6 is designed to please casual players. How can you say that the skill level is not reduced on purpose like all these new mechanics in SF6..? Capcom doesn't care . They prefer money over legacy games like KOF , Tekken or Virtua Fighter 5.
@YagoOliveira-kh2ci
@YagoOliveira-kh2ci 8 ай бұрын
@@michaelromeo9567 Well said my man. I think we can all agree that people are stealling rounds with those mechanics. You're fighting those mechanics most of the time, not your opponent. With even Daigo saying that the game is scrubby i don't understand why people keep defending the game.
@Commonsens8
@Commonsens8 8 ай бұрын
The examples shown from old games were one character not the system. Also we agree they were broken so why make a whole game around something we agree is unfair? Clearly that would be going in the wrong direction.
@Benxall
@Benxall 8 ай бұрын
He is showing alpha's custom combos skipping neutral tho, thats a universal mechanic Also we make whole games around it cause neutral is boring af
@elfascisto6549
@elfascisto6549 8 ай бұрын
​​@@Benxall neutral is the fun part of playing and watching these games
@Mr-Domino
@Mr-Domino 8 ай бұрын
Yep, most examples where people go "Oh, look at Honda's sumo! He neutral skipping!" are being facetious cause yeah, it's one unique character and/or move. The entire game isn't built around the it. These are just moves with offer better movement, but they are predictable, and I'm sure in time players will adjust to the new Vega spam as well. We don't have the game eating the other player's inputs because Blanka did his "neutral skip" ball. I do agree that the knowledge and tools now are better, so players can go back and better exploit tactics to new effect... but those are likely going to be few and far between. Players can only break what the game gives them.
@slimballs9650
@slimballs9650 8 ай бұрын
@@elfascisto6549 But the point of neutral is to get out of neutral in such a way that you have the advantage. These neutral skipping options are just faster ways to either do just that, or push your advantage once you've already attained it.
@elfascisto6549
@elfascisto6549 8 ай бұрын
@@slimballs9650 playing neutral to me is actually playing the "game" part of the game. When you're not in neutral you're either just winning or losing. All the fun and mind games are at their peak during neutral, not as much when you're comboing or being comboed
@dimex3362
@dimex3362 8 ай бұрын
I think what people aren’t getting here, or are purposefully forgetting isn’t that people are remembering certain fighting games… what they are remembering are (windows of time) in certain fighting games lifespan. Sure we’ve got all these Vega/fuerte/Elena jab stuff that we can point to as not being part of the oldschool philosophy. But that isn’t really what people are getting at. That isn’t the point they are making. Fuerte was hated. ST Vega was hated and soft banned in Japan for a long time as was sagat. Elena jab BS was hated. What people are referring to are when games played like the valle versus daigo ryu sf4 mirror. Still one of the greatest sets of all time and it really doesn’t look like we will ever get that sort of gameplay back.. and I think this is what people are mad about. It doesn’t matter that old games had this crap here there and everywhere, what matters is that at the time these things were unknown or at the very least not used very much which means that the overall experience was one that was quite different from the experience nowadays… and it’s THE EXPERIENCE that people are after. I don’t care about unhappy Bunga if there are decent counters to it… but if beating unga means I need a PHD in “read a nomics” to beat it, it just ain’t fun. This goes for divekicks, walldives, EX DR, high and low crossups that look the exact same but hit on different sides and lead back into one another etc etc etc
@Alabamaboy9327
@Alabamaboy9327 8 ай бұрын
I always thought that neutral was neutral until you connect a hard knockdown. Usually whoever gets a hard knockdown first gets the advantage, because the other person now has to guess right or connect a reversal in order to regain control. So from my perspective, neutral does indeed exist, but it ends up being a flash in most matches because both players are trying to gain the advantage as quickly as possible. If you want to time someone or yourself out in a match, Force yourself and your opponent to just play neutral. 😂
@xianyuli6977
@xianyuli6977 8 ай бұрын
It doesn't even need to be a hard knockdown for the neutral phase to end. For example if ken/boxer/dhalsim pummel threw you in ST, you will be at a huge disadvantage. Usually the position advantage is very hard to overcome. That's why third strike is so different, since the parry system improved the defensive options.
@vangoghsseveredear
@vangoghsseveredear 8 ай бұрын
Fighting games have definitely tended towards more aggressive play lately, I think we can genuinely agree on that. But I think a lot of it is because theyre trying to appeal to new audiences. The old meme of "I didnt spend 80 dollars to not push buttons". New players like pushing buttons and being aggressive. The community has also got a lot bitchier, and its annoying. I come in and out of the FGC because its just so tiring hearing about who needs a nerf, who needs a buff, constantly complaining about the mechanics, acting like theyre top 8 players where extreme balance really matters, thinking they understand balance but they dont, etc. People just need something to complain about I think, honestly. Its easier to get bodied online and blame the game than admit you got bodied.
@Choom89
@Choom89 8 ай бұрын
This argument of "you're not top 8 so tiers don't matter" has always been false. All it takes is for the two players to be approximately close in skill, you will feel the difference between top tier and bottom tier. Go play Lilly vs Luke, lemme know if you gotta be top 8 to feel that.
@vangoghsseveredear
@vangoghsseveredear 8 ай бұрын
@@Choom89 I'm not saying balance never matters. If there's a big enough disparity between characters it does matter. But often there's much more contributing factors to a loss than just "ugh, broken character". You got out footsie, you couldn't deal with zoning, you dropped combos, etc. You're saying 2 players of a similar level in silver need to be worried about tiers? Nawh dude, not at all. Zangief is unilaterally one of, or the worst char in the game, but snake eyez can make him look absolutely broken against these characters everyone says are broken, and these obsession with tier lists only makes everyone's experience worse. Now casuals watch a video about how Luke is top 1 in the game or whatever, and surprise surprise, you run into a shitload of Luke from people thinking no matter their skill level they need to play top tier. The tier obsession is ruining the fgc
@Manglet762
@Manglet762 8 ай бұрын
@@vangoghsseveredear "Tier obsession is ruining the FGC" I agree with this WHOLEHEARTEDLY!! It gets real annoying seeing people bring up Tiers in basically any discussion, using a character's Tier ranking to excuse someone somewhere finding them annoying to deal with {Potemkin as low tier in Strive, Sol in +R, etc.}, or how a character being low tier instantly makes them garbage that can't compete at all {Zangief being Low tier, Ryu being Mid-low tier}, when most if not every character is still good at the minimum level to where the specifics either don't matter or can be mitigated. Let's hope the tier obsession dies down soon.
@ZbNimble
@ZbNimble 8 ай бұрын
Well now I understand why everyone counters my drive rush all the time. I'm trying to skip neutral and giving them a huge window to react.
@MisterBlackout
@MisterBlackout 8 ай бұрын
You have to condition people to respect your options and then you can do what you want. Building your game-plan around that will shorten the time you take to learn characters and improve your offense significantly.
@0GTXR
@0GTXR 8 ай бұрын
Why do people like to see aggression and situations where one forces their way though? I am genuinely curious. Personally I get hyped when I see someone outplay someone else. When someone has to put in a lot of effort.
@wyndsagio
@wyndsagio 7 ай бұрын
It's the practice-mode design. Games are made to emphasize 'tech' that can be done in single-player mode (traps and especially combo execution). Footsies and neutral can't be developed in the lab, so they're not that popular with a good part of the core audience
@simoncoweII
@simoncoweII 7 ай бұрын
Still alive and well in SamSho which is why it’s my favorite fighting game.
@Perceptious37
@Perceptious37 8 ай бұрын
the internet brings a hivemind type meta. Where as back in the day different arcades had different meta games based on trying to beat the top players at that one arcade. Now every1 can watch top players and spread information to more people faster. Back then there were some strategy guides, but even those had flaws or incomplete data that would get immediately pointed out if posted to an internet forum. Also, adjusted for inflation, the price of one strategy guide from the 90s is almost the same price as my internet bill which, has it for any game i own.
@kanavi2
@kanavi2 7 ай бұрын
neutral is the friends we made along the way
@Shreah303
@Shreah303 8 ай бұрын
GET GUD and UNGA BUNGA CRAZY Got it Justin Wong
@hikikomori1930
@hikikomori1930 8 ай бұрын
The drive rush and the corner grab loop are such weak mechanics that players without skill can abuse them and make really good players suffer, something that does not happen in 3rdstrike, since a good player is not going to lose to someone mediocre who is below his level, something that you experienced when Hayao destroyed you with a low level and in that encounter you used the best character in the game, also the genei jin requires skill to make the optimal combo that generates the greatest damage
@Serenade3s
@Serenade3s 8 ай бұрын
No cause a good player knows how to tech throws
@friedrichnietzsche1128
@friedrichnietzsche1128 8 ай бұрын
@@Serenade3s If they had been playing in street fighter 6, Justin Wong would have defeated Hayao using the drive rush and the grappling loop, since Hayao defeated Wong by his great neutral game.
@GeoGyf
@GeoGyf 8 ай бұрын
3rd Strike is majorly unbalanced however, there are many characters that are multiple tiers beyond the rest of the cast & a couple of characters that are joke tier (especially with particular supers). While 3rd Strike is popular now (because the parry mechanic is unique & the roster is so different) but in reality it never had the big popularity when it first came out, thats why it never really got the Turbo/Super/Ultimate editions that also acted as a balance patch.
@GeoGyf
@GeoGyf 8 ай бұрын
@QWE-hn8hj I wasnt really speaking about arcades but consoles. According to some stats i found, SF 3rd strike had around 180k sales. By comparison SFA had 500k, while SFA3 had 1mil sales. Its evident that SFA3 just destroyed 3rd strike in popularity, and they have only 1 year difference.
@7aik9384
@7aik9384 8 ай бұрын
@@GeoGyf I don't think it's right to measure the quality of a game just by its popularity, alpha killed the neutral with its custom combos, I think a lot of people don't like 3rdstrike just because it's a game with a lot of mental game with the neutral game, but to people like to attack without thinking
@foyo5497
@foyo5497 8 ай бұрын
While those are good examples, Vega in ST and Yun in 3S are exceptions to the rule. Now just about everyone can skip, not just one or a small handful of characters.
@burningphoneix
@burningphoneix 7 ай бұрын
You're right. Justin is being disingenuous.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
I’m not against neutral skipping being an element in fighting games , in fact it’s needed but the problem is homogeneous universal neutral skips being part of the core game design. It makes for very little incentive to learn spacing or oki and stuff because the meta just becomes pressure or bait.
@mappybc6097
@mappybc6097 8 ай бұрын
Except that's also not true. Guile, despite how boring people find him, plays his own game and can easily win rounds without relying on DR. Sim, Gief, and Manon have horrendous DRs so they can't really play that game either. Even characters with good DRs like Lily and Jaimie need to give up oki to get their buffs, so they rarely go into shimmy, throw loop flowcharts. And then there are the install kids like Blanka and Rashid, whose gameplan is to build 2 meters then activate their insane lv2s and mix up opponents to death. The real issue of SF6 is that 1 million pot at the end of the rainbow making pros stick to the same characters cause anything other than top 5 is a massive disadvantage.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
I’m not talking about sf6 in particular
@gxp958
@gxp958 8 ай бұрын
⁠@@mappybc60971. Lily is a grappler and doesn’t have a good DR. 2. Yes most of the pros are picking top 5s. But currently, 14 out of the 20 characters are represented in Capcom Cup.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
Why do people allways point to tournament results when 90 percent of the time people are speaking on ranked and player lobbies
@gxp958
@gxp958 8 ай бұрын
@@finnmarr-heenan2397 reread “Mappy’s” last sentence. He directly mentions the tournament
@michaelmccoy1794
@michaelmccoy1794 7 ай бұрын
"neutral skip" is the derpiest term. These moves do NOT "skip" neutral, they literally occur OUT OF neutral. Skip footsies, MAYBE. But not neutral.😊
@mhmmmmmmm
@mhmmmmmmm 8 ай бұрын
this was a dope video, some fighting game concepts with video cilps to show what you're talking about.
@freelanceryuu
@freelanceryuu 3 ай бұрын
Core A Gaming made a whole video on this. Games have neutral skipping tools so as to be more offensive, which is spectator oriented. It’s a marketing tool.
@PEANUTBUDATROLLFACE
@PEANUTBUDATROLLFACE 4 ай бұрын
I wish there was a movement towards making it clear that something is punishable instead of sweating it out in microsoft excell in order to know something is punishable.
@Max-sh6zu
@Max-sh6zu 7 ай бұрын
I think a big part of it is also being confident in your options. Knowing what your tools are and how they work gives you that confidence to just get in there, ya know?
@Chalepastel
@Chalepastel 8 ай бұрын
I know this may be a stupid take: All games should play like KOF 98.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
It’s a great game
@blue42goo
@blue42goo 8 ай бұрын
Back in the day it was only a few problem characters like yun or vega. Now it's every single character because of stuff like drive rush.
@MrCrimsonftw
@MrCrimsonftw 8 ай бұрын
It’s still character specific tbh people complain about deejay’s and not manon’s for a reason.
@blue42goo
@blue42goo 8 ай бұрын
@@MrCrimsonftw Ken juri dj jp blanka chun li kimberly cammy luke rashid jamie all can be in your face in like 2 seconds with drive rush which is completely skipping neutral.
@V2ULTRAKill
@V2ULTRAKill 8 ай бұрын
​​@@blue42goowrong Cammy, rashid, and blanka have short DRs that barely reach at round start and can get checked by 2MK of 90% of the cast
@blue42goo
@blue42goo 8 ай бұрын
@@V2ULTRAKill no but even if thats granted thats only 3 characters. thats still a problem
@V2ULTRAKill
@V2ULTRAKill 8 ай бұрын
@@blue42goo thats just out of what you listed More than half the cast has a bad DR in neutral, with cammy having the single worst DR not on a grappler, which only works because she has two built in neutral skips
@atomu27
@atomu27 7 ай бұрын
Games always had bullshit for sure, but I do think all the new games adding a somewhat similar mechanic is a bit egregious lol. And to play devils advocate, two of those examples were character specific stuff. Alpha activation is 100% f*ck neutral mechanic for sure tho lol
@greypolar2720
@greypolar2720 8 ай бұрын
My vote for most neutral-heavy fighting game would be Bushido Blade, or possibly Niddhog.
@Egzvorg
@Egzvorg 8 ай бұрын
Divekick, it's either neutral or it's over
@BMKidProductions
@BMKidProductions 8 ай бұрын
Samurai Showdown?
@greypolar2720
@greypolar2720 8 ай бұрын
@@BMKidProductions Haven't had the pleasure of playing it yet. 😔
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
Vf has good neutral to blow up balance
@mfd8346
@mfd8346 8 ай бұрын
Hellish Quart lol
@christopheradkins8500
@christopheradkins8500 8 ай бұрын
This will get buried in the comments and is probably a stupid idea but perhaps a way to nerf the unga a bit (in SF6) is to add a wake-up move of rolling (Parry+quarter circle in the direction you wish to roll) at the cost of a a half or maybe one drive bar. It would have only a few invincible frames (and cannot be cancelled out of) but would allow an avenue of resetting or recovering a bit of momentum of the match. Again, said roll would only be available on wake-up. Less unga. More Bunga.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
You just described tech rolling at the cost of meter. There are strategies to catch ukemi.so I do t know if that would solve anything or not . Does sf6 have delayed wake up as an option ?
@JohnPaul-nb5iu
@JohnPaul-nb5iu 8 ай бұрын
You can only roll back so far before you hit the wall. That's alot of meter just for a bit of distance that might not matter
@jerriemaese4771
@jerriemaese4771 8 ай бұрын
Ive hated that phrase this fighting game dont got neutral? What does that even mean?? It different sure but how it supposed to be? If you wanna play street fighter like that neutral play that fine if not that fine. But if i dont wanna play that slow pace neautral ill go play strive for something faster. Neutral is different in every fighting game not one neutral is the same as others.
@nemoisnobody
@nemoisnobody 8 ай бұрын
Very well said!
@Choom89
@Choom89 8 ай бұрын
Drive Rush and whatever Vism it was called in 5 is just a lazy mechanic TBH, it ends up with players doing the same combo over and over again.
@MisterBlackout
@MisterBlackout 8 ай бұрын
Overall in any fighting game players will use the optimal combos whereas in sf6 I feel like I can create nearly any combo I want. Optimal combos are always repeated because why would you not pick the best option? that’s the mentality behind it and why it gets repetitive.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
“Why would you not pick the best option every time ?” To express yourself. To test your opponent
@MisterBlackout
@MisterBlackout 8 ай бұрын
@@finnmarr-heenan2397 im referring to a hit confirmed combo but yeah trust me im not that optimal combo guy I go for style points.
@dj_koen1265
@dj_koen1265 21 күн бұрын
the real reason for combo variety is if you need a variety of different combos based on various variables so you dont see the same combo as often also if the game looks good and is well paced the combos arent as obstructive to the experience, but i have noticed that combos in sf6 feel like a slog
@dumbid51
@dumbid51 8 ай бұрын
It's stupid to say "old games weren't like this yadda yadda." But what is more important to note is that these "Neutral skip Unga bunga" things are now universal mechanics. To me, that homogenized outlook is what sucks, so I tend to play older games or KoFXV.
@invisableLiquid
@invisableLiquid 8 ай бұрын
thanks for saying it out loud Justin. Fighting games (and literally every game known to man) have some sort of tactics that are abused in a way that is outside the 'design' (w/e that means since games are just designed to be fun). Anime fighters have always had some sort of mechanic that lets you push your edge. when it was just a few characters that had those mechanics it creates an ultra high tier where nobody uses the other characters (Marvel,Smash,3rd strike,etc.) but if every character is fun and "busted" then its more balanced. Thats what yall are forgetting these newer fighting games are also 10x better balanced then the old ones. either every character sucks, or every character is fun. there is rarley an in-between. i do agree that they are making things more beginner friendly, with some easier to learn execution. however I do think that there are plenty of "barriers to entry" tech skills in all of them too. they just take a little more thinking outside the box. The unga part I think is just determined by if the game is good or not imo, Melty Blood has some really good ideas mechanically allowing players to go In, but still have some options on defense that aren't always just guessing.
@TheArctus
@TheArctus 4 ай бұрын
I still would have to disagree about people just being worse. It's unequivocally much more difficult to do combos 3S let alone in SF4 than it was in 6, and getting big damage usually involved reasonably frame accurate inputs. At least 3S had you parry high or low, this game is a universal 1 button parry for anything
@briangriffin391
@briangriffin391 8 ай бұрын
Great point. The games have obviously changed, but new gameplay styles have more to do with new tech and widespread knowledge than gameplay mechanics. These were great examples shown as well.
@vincentfalcone9218
@vincentfalcone9218 8 ай бұрын
The death of neutral just makes every match and character look and play the same. Maybe I'm old but I miss when a good match looked like a game of chess instead of a game of Hungry Hungry Hippos.
@mlalbaitero
@mlalbaitero 8 ай бұрын
Go play chess then I want to do things
@KenjiAsakura09
@KenjiAsakura09 8 ай бұрын
@@mlalbaitero they sound like someone who picked O. Sagat and played "neutral"
@nickfry7839
@nickfry7839 8 ай бұрын
just a bunch of kens now, doing the run v move from 5
@udderhippo
@udderhippo 8 ай бұрын
At the other extreme, go watch any old ST match with Sagat or Guile - endless fireball wars weren't "true" neutral or chess anymore than Claw wall dives. There's still plenty of chess in modern games, and old games had plenty of unga.
@udderhippo
@udderhippo 8 ай бұрын
@@nickfry7839are you saying there were never unga Ken's yolo DP'ing in the 90s? Human nature hasn't changed, casual Ken plays always found ways to unga and always will.
@Perceptious37
@Perceptious37 8 ай бұрын
even if footsie are getting designed out, its bad to design a true asymetrical fighting game around it. Now if you are play a game where it is always a mirror match like the game "Footsies" thats when neutrals become fun. All the different hitboxes and frame data being calculated means you have to find other ways to get in that are more "off the cuff". Games might be skewing a little too heavy towards rushdown, but look at SF 6. if you asked people who play the game, almost everyone wants to nerf ken and JP, but for the complete opposite reasons. To me, that means they nailed character design in that game. The best rushdown character, and the best zoner are the two best characters. They dont need nerfs, instead the other characters need help getting to their level. MK1 became a nerf fest and i havent touched it since before thanksgiving. They caved too much to community pressure. I still play sf6 even though the only updates are new characters. Also, too frequent of updates leads to having to relearn stuff about matchups. i work over 40 hours a week and dont wanna be forced to lab for a couple days every patch when a patch drops every couple of weeks.
@alexanderboytsov1748
@alexanderboytsov1748 7 ай бұрын
I really have a bit of a different take of it. Why say that there's no neutral if there's always a neutral, just needs a different approach. So called "neutral skips" are also part of the neutral that add up to mental stack. Hondas neuch without headbutt is not as good, but saying that Honda doesn't play neutral because of it is a bit wrong, cause he still needs to figure out a way to make it land (sf6 Honda). So like if he does heabutt fullscreen it's reactable and you can jump back to punish. So i think neutral should be viewed as a unique thing for each game rather than specific definition. Every character has effective range and different tools you got to play around and that's what makes it exciting. Edit: forgot to mention. Some characters also require meter to skip neutral. I think then neutral is defined by whether you let them build that meter or not.
@ZenseiSmoke
@ZenseiSmoke 8 ай бұрын
There's a difference between neutral and footsies imo All fighting games have neutral but not all games have footsies
@lorcanman
@lorcanman 8 ай бұрын
SF6 has a huge emphasis on footsies with punish counters on whiff and no proximity block, but everyone chooses to complain about drive rush lol
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
There is also a difference between fun neutral and neutral. A lot of modern games lack the balance between pressure and the dance to land the first hit. It’s either one or the other .
@ZenseiSmoke
@ZenseiSmoke 8 ай бұрын
@@finnmarr-heenan2397 fun is subjective
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
Obviously it’s why a discussion is even taking place.
@ZenseiSmoke
@ZenseiSmoke 8 ай бұрын
@@finnmarr-heenan2397 if it was obvious you wouldn't have made your previous comment
@blazaybla22
@blazaybla22 8 ай бұрын
Unpopular opinion: Fireballs when used repeatedly (no, I’m not the scrub who calls zoning “projectile spamming”) are often basically just as much “neutral skips” as any of the aggression mechanics mentioned, it’s just that they can skip neutral in the direction of keepaway rather than rushdown. Aggression mechanics on the other hand generally move your hurtbox forward along with your hitbox so it makes sense they’re higher reward, because they’re higher risk (mess up and you basically served your hurtbox to your opponent on a plate to eat the biggest punish they can muster).
@CutieMcBooty-lg5yh
@CutieMcBooty-lg5yh 8 ай бұрын
The unga has always been around, but I think something else that's important to note too is that the unga bunga is *fun*. It's not a coincidence that we've gotten more offensive options to get in along with more defensive tools to reset pressure, those things are fun to utilize and still give a strong back and forth interaction.
@senhanzo2952
@senhanzo2952 8 ай бұрын
Fun is good
@budgetcommander4849
@budgetcommander4849 7 ай бұрын
Subjective. I've always thought careful neutral play to be the most fun.
@BigDaddyKnez
@BigDaddyKnez 7 ай бұрын
Agreed, nothing more fun than getting steamrolled by another flowchart gimmick and having to add yet another labbed interaction to the already stuffed mental stack of mid ladder shit
@miketokles9451
@miketokles9451 8 ай бұрын
In my opinion Street Fighter 4 was the best street fighter of all time. The most exciting iteration to watch and play. I felt you could express your individual style of play with the cast or characters and while there are always optimal combos it didnt feel canned at least moat of the time. It was like watching marvel in a way where players would make the character their own extention of themselves.
@kiuju2k
@kiuju2k 8 ай бұрын
I feel that way about SF6. The drive meter gives you a lot of flexibility. I feel like it’s is an amalgamation of sf3-5. You can pick and choose how you want to play.
@Shin-iv6yc
@Shin-iv6yc 8 ай бұрын
@@kiuju2k Lol, you just have a crush on the new Cammy design.
@Limit5482
@Limit5482 8 ай бұрын
It’s funny how all these streamers are showing how OG games had neutral skips with 1 character in the game 🤦‍♂️ Bro SF6 is every character and some even worse then others
@arturbotarelli4357
@arturbotarelli4357 8 ай бұрын
Nothing in SF6 comes close to ST Vega lmao
@lunadead
@lunadead 8 ай бұрын
It seems like you never have to deal with ST Vega or 3rd strike Yun, Makoto or Akuma
@bobxbaker
@bobxbaker 8 ай бұрын
i'm sure there will be a figjhting game that is gonna bring it back to the roots simply for the casual crowd who wants that slower pace and wants to understand what's going on. like today there's a lot of complexity right out of the box that translates into simplicity when you get to a certain level because it has been distilled and boiled down to a very set way of playing. but i can see a very simplistic fighting game come around that increases in complexity with player skill because of mindgames and micro managing pros and cons of each move. like really you don't need a lot for a fighting game, you can literally have a one button fighting game.
@kayele
@kayele 8 ай бұрын
Awesome vid! In SF2CE I just mix up Ken's tatsu after sweep and you have to kind of guess I'm going to land. If you have slow reactions I deal mega big damage. W Sagat I just pressure you and I can cross up. And Bison is just ridulously broken even w nuetral. We have indeed gotten better!
@YanDaMan263
@YanDaMan263 8 ай бұрын
Kind of missing the point here Justin. Old games werent 100% footsies due to certain character existing that had neutral bypass like SF2 Vega and SF3 Yun. But what the Tweet is saying is that now games make neutral skipping tools universal to all characters as a mechanic, which is correct. Perfect example is DNF Duel where most of the cast can skip neutral with just pressing big full screen buttons and you cant do anything about it. The lowest tier character in that game was Launcher, why? Because she was the only character who HAD to play neutral.
@tomselleck6912
@tomselleck6912 8 ай бұрын
Because games today strive for balance, older games didn't that's why tier system back then was much more marked than today where characters are designed with viability in mind.
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
Well all the unbalanced old games are still great and all these competitive minded esports games are boring like 70 % of the time
@YanDaMan263
@YanDaMan263 8 ай бұрын
@@finnmarr-heenan2397 Pretty much. when you lower the skill ceiling so much, everyone, mid to pro players, will just do the same thing and theres barely any variety. I barely even watch FG tourneys anymore ever since SF5 after seeing how boring it was compared to 4. I miss the days when a dark horse out of nowhere pull some super sick stuff in a match and the moment gets cemented in history. Those moments will never happen again with the way modern games are designed.
@brichan1851
@brichan1851 7 ай бұрын
I have Tekken 8 and I have to say, it’s a lot of fun. But I notice that it takes a lot less skill to play as Tekkens 1-5 ever did. Things have just gotten easier and more about getting a wider audience through simple and offensive focused. The problem is that these games have little staying power. It’s a shame to see fighting games being more and more dumbed down when compared to Street Fighter II Turbo, Samurai Shodown II, Virtua Fighter 5, Dead or Alive 2… King of Fighters 95. Of course Street Fighter III: 3rd Strike. I’m fully against simple controls. I hate the dumbing down of fighters. Old games continue to dominate, despite the older and more limited technology.
@justingoers
@justingoers 8 ай бұрын
To me neutral has ALWAYS been what it looks like when two players both have very good / comparable levels of defense. If your defense against so called "neutral skips" and aggressive forward advancing moves is solid then the match will inevitably include neutral heavy moments. It's that simple--to me me anyway. What do you think?
@DPL58
@DPL58 8 ай бұрын
That's how i play 3s. I never been heavy offensively and I prefer to wait and play lame (samsho mechanics since my base is samsho), and set my opponent into a neutral position. Neutral is, and can be applied by one or both players, so it's up to the style and goals in the match you need to set to win the match. If you want Unga bunga or neutral heavy match it's up to you, even in samsho you can go Unga bunga depending on the character.
@justingoers
@justingoers 8 ай бұрын
Like if you can't anti-air...then jumping is a neutral skip.
@bannednerfag7027
@bannednerfag7027 8 ай бұрын
People often forget that neutral isn't meant to be played forever. They only got that idea because they watched pros do it one time in tournaments and suddenly they got the idea that every game must be played like that, instead of just seeing that state as just that, a 'neutral' state that's meant to be won by one player.
@GeoGyf
@GeoGyf 8 ай бұрын
@@bannednerfag7027 Indeed & this is something that happens to all high level players at some point, especially if they are arrogant. They get angry/confused/frustrated when the opponent doesnt use the 'optimal way' & is behaving randomly and then the mental stack takes hold.
@bannednerfag7027
@bannednerfag7027 8 ай бұрын
@@GeoGyf these people are the same motherfuckers to look at a guile-ryu matchup fireball war and say "Ah yes, this is the true neutral that Streetfighter is known for", no bitch the guile is at an advantage at that range, that's the entire fucking point of the matchup and why it's exciting. The Ryu is trying to get in while the Guile tries to keep him out to keep his advantage, at no point in that interaction are both players in neutral
@grayshadow2597
@grayshadow2597 7 ай бұрын
There's definitely still footsies, unless the chars in the matchup have neutral skip moves. This is especially true in high level. Thing is, neutral skip moves is a tool that a char can have. A good cast shud have no chars with the same toolset. Some may be able to skip neutral, some may have bs mix, some may have bs oki, some may have bs dmg. I think a lot of developers forgot about that and nowadays high percentage of full cast have some sort of neutral skip.
@YukonJon
@YukonJon 7 ай бұрын
The good thing is even with a shift towards a more offensive playstyle, a lot of neutral skip moves in modern games are still very punishable
@spybreak23
@spybreak23 7 ай бұрын
The neutral skip moves are universal system mechanics in modern fighting games --- that's the core of a complaint. A couple of gorilla characters with moves like that whose kits are balanced around it is one thing. Everyone having them stapled via universal system mechanics is another.
@SalvationTenshi
@SalvationTenshi 4 ай бұрын
Footsies are going to be still in all newer and older fighting games if there's a punch or kick button at least. 🔘✅ Yeah, I think footsies and learning game mechanics go hand in hand.
@Yoloslides
@Yoloslides 8 ай бұрын
Fighting games are moving to these super aggressive mechanics because the fact is most people want to see slugfests, not chess...and the fact is most players CAN'T play chess and don't care to learn. Looking at comments throughout youtube, twitch and reddit and it's painfully obvious that the greater population of fighting game fans really have no concept of core fundamentals whatsoever. So devs continuing to prioritize these things would be shooting themselves in the foot as far as aiming for profits by catering to a smaller percentage of people who want intelligence-based play vs hyper-agressive, guess-focused mechanics. It's not fun for most spectators because they don't understand what they're looking at, much like how watching a boxer like Mayweather would look "boring" to casual fans. The flipside is, it gets boring fast. I like playing SF6 but the times i do lose i rarely feel outplayed, and watching it even at the highest level has become stale (to me) because the meta is pretty linear.
@spybreak23
@spybreak23 7 ай бұрын
Old neutral skip >one or two characters have them and their whole kit is built around it New neutral skip >system mechanic I don't get why people are pretending that the ungafication of fighting games in not real. Yes, there have always been gorillas, but in modern FGs everyone is a gorilla. I don't mind it, I still win against the players I'd otherwise win against because I'm a better gorilla than them, but to pretend that the trend hasn't been to increase this is weird to me, it's obvious in every FG.
@RandomZ689
@RandomZ689 7 ай бұрын
It is indeed a very fun game, same as you this is the first cod for me that made me wanna try to get all the cameos and attachments
@JR-xp1yr
@JR-xp1yr 8 ай бұрын
I think primarily people are able to more consistently go into bigger damage and crispy movement because both combos and input leniency have been made more generous execution-wise. Characters have always been able to do these things and take over games. Most people just sucked shit at doing them because they were harder. Now they're easier. Now everyone can do them. Now offense in most fighting games looks nutty. Always has been though
@kylespevak6781
@kylespevak6781 7 ай бұрын
"Unga bunga" = Not playing defensively 90% of the time? Sign me up
@navytashigi
@navytashigi 7 ай бұрын
Personally I think people have issues with how most modern games have built in mechanics to just skip neutral or to just reward the losing player. Now some older games had some of this bullshit like alpha games custom combos but not many players developed those skills.
@eljoker7109
@eljoker7109 8 ай бұрын
In all sf games blanka is in I can sit and charge press heavy kick or heavy punch to keep my opponent out. I can't really do that in sf6 cause if drive impact.
@kirbywolf1
@kirbywolf1 8 ай бұрын
The Age of neutral is over, there is only one direction and it is forward
@MisterBlackout
@MisterBlackout 8 ай бұрын
I disagree, you just have to force your opponent to respect your options like anti-airs, pokes, invincible moves, and punishes then they will have to start playing neutral. Neutral happens when just yolo’ing in doesn’t work and approaches have to be more patient and calculated because just going forward results in getting hit or being forced to make a mistake.
@_Jay_Maker_
@_Jay_Maker_ 8 ай бұрын
Hold forward to block.
@saado99
@saado99 8 ай бұрын
Ah yes, ST the most technical fighting game ever. Meanwhile, in reality two guys in grand finals literally jumping and mashing grab like their life depended on it.
@JanKenTribeWorldWide
@JanKenTribeWorldWide 8 ай бұрын
Thank you 👆⚡ boom. ST is beyond overrated and it's not even the best SF2 game
@boredomkiller99
@boredomkiller99 8 ай бұрын
ST the most praised game for it's fair and balanced gameplay by people who weren't actually all that good. So much Kusoge level **** in that game
@baconx6476
@baconx6476 8 ай бұрын
People have this idea that "real" neutral and footsies involve 2 players just walking back and forth trying to bait for whiff punish. I'm covince that it's the first thing that come to their mind, just 2 players walking back and forth for the whole match.
@bannednerfag7027
@bannednerfag7027 8 ай бұрын
They saw it one time when pros were fishing for punishes and thought "Wow! Such a skillful display of character knowledge and positioning" when the fuckers were actually just trying to build meter so they can use an EX that skips neutral
@baconx6476
@baconx6476 8 ай бұрын
@@bannednerfag7027 Lmao
@YagoOliveira-kh2ci
@YagoOliveira-kh2ci 8 ай бұрын
Yeah Justin, but Vega is ONE character in ST. The problem in SF6 is that every character wants to do the same thing and the best characters are the ones that can abuse the core mechanics the most. If you try to counter DR most of the times you will lose. Look at angry bird doing DR jab with Ken. You gotta accept the rush down in your face now it's time to guess. And then you have to worry about so much that you don't have time to think about anti air.
@Komatik_
@Komatik_ 8 ай бұрын
It's not just Claw. Boxer's rush punches are plus on block and lead to a stupidly good tick throw game (whiff rush upper, throw, repeat). Chun can execute her super's directional inputs ([4]646), keep holding forward, the game will store the super input as long as she holds forward. Then while walking forwards you can just super by pressing a kick button. Did I mention super into upkicks does 80% of a healthbar of damage? It's stupidly oppressive. 14 invul frames and +9 on block.
@Kek_VS_oops
@Kek_VS_oops 8 ай бұрын
@@Komatik_ So you agree that there are some characters in SF2 that "skip neutral" and every character in SF6 skips neutral. thanks.
@ScaredEz
@ScaredEz 8 ай бұрын
Isn’t this better though? Instead of some broken +S tier playing a different game than the entire cast, the power level is more standardized. If everyone is super, than no one is
@Kek_VS_oops
@Kek_VS_oops 8 ай бұрын
@@ScaredEz The whole point of fighting games is to have unique character archetypes fighting eachother and having different win conditions. Thawk wants to grab you, vega wants to be annoying and poke from distance, Ryu wants to fireball and DP you. A huge reason why a lot of people play fighting games is because the character they love to play is in that game. I hate guilty gear, but I absolutely love Venom so I will play every game venom is in casually or more competitively. Everyone in SF6 aside from JP, Gief has the same exact win condition or very simillar win condition. How is it interesting to do the same thing everyone else is doing? Oh Iron Tager did a drive rush shimmy hit confirm combo for 60% of my life, now I need to do one too. Its not dynamic and it certainly isnt interesting.
@YagoOliveira-kh2ci
@YagoOliveira-kh2ci 8 ай бұрын
@@Kek_VS_oops Exactly bro. And considering that you need to use drive rush no matter what, the game becomes a rush down game for every character even the zoners. Isn't funny how DR and DI cost just one bar while drive reversal cost 3 and it's not even good. SF6 is Just SF5 2.0. The games are very similar. Also, burnout is way too bad creating infinite blockstrings and unescapable situations. And the game is designed to delete your bar as fast as possible, where even blocking deacresses your bar. And to top all that, the game has some absurd corner carry in a game with the most brutal corner game in the entire genre. Capcom went out of their way in 5 to remove throw loops just to add them again in 6. Yersterday i decided to quit the game. I think i'm going to fightcade play some classics. Thank god we have other players outside of SF6.
@jondough3339
@jondough3339 8 ай бұрын
Something that bad players don’t understand: If you are defending mechanics like drive rush, then there is a good reason as to why. These mechanics are designed to help bad players feel better. You are defending it because you suck at fighting games and you’ve been given a tool to help make you feel better. Of course you’re gonna defend it 😂. There is a reason why players like punk, mena, and daigo call sf6 scrubby. They’re having to fight bad players while being handicapped by scrub mechanics.
@Serenade3s
@Serenade3s 8 ай бұрын
Drive rush is sick and makes defensive play more interesting and skillful
@mattmaffett5879
@mattmaffett5879 8 ай бұрын
This doesn't make sense to me; you're not bringing a knife to a gun fight, everyone has the same tools. This is just a complex game of rock-paper-scissors. But unlike that game, which is devoid of strategy and solely based on guessing and luck, these new fighting games absolutely cook your brain with everything you have to look out for. Modern fighting games are not decided at the end of three shakes of a fist, they leave room for a variety of tactics, including, but not limited to, creative slide-of-hand, trickery, and deception. This pastime is moving forward, and it's not going to please everyone, but the alternative would be as stale as the Madden franchise or COD if new mechanics weren't introduced periodically. I suffer greatly at the hands of this innovation, because I'm old, I can't keep up with these young kids, they absolutely curb stomp me. But I think, for the most part, this evolution is beautiful. It's fast and brutal, and wildly entertaining. It makes me cry out for my youth, cause I'm jealous that I didn't have anything like this when I was a kid.
@user-yu5xr8fl7m
@user-yu5xr8fl7m 8 ай бұрын
@@mattmaffett5879 Mediocre players have broken tools that are difficult to counter and easy to use, pro players have more difficulties than they should have to defeat them, in other games that doesn't happen because they don't have tools that are so easy to use, that doesn't happen in others games with broken mechanics but more difficult to use
@thepuppetmaster9284
@thepuppetmaster9284 8 ай бұрын
This statement doesn't makes sense at all and showed how clueless some people are about SF 6 and Drive Rush.
@boredomkiller99
@boredomkiller99 8 ай бұрын
Except most mechanics that are designed to help new players in the long run benefit skilled ones. Look at DBFZ and super dash and vanish, new players use it like s*** and get owned while Pros are using it to do disgusting crap
@kylespevak6781
@kylespevak6781 7 ай бұрын
If you want neutral, play Smash or platform fighters. Spacing and custom combos are key
@acclyme
@acclyme 8 ай бұрын
i personally feel neutral isnt dead simple because at most levels of fg’s, neutral isnt even played and at high level there’s so many options and so many thoughts going on that you’re forced into a neutral state. shimmies and footsies are very situational now though considering how many full screen/ rushdown mechanics and attacks are in fg’s now.
@luisbo3
@luisbo3 8 ай бұрын
Considering that for most matches, neutral is a short phase of a round. Once you get a knockdown theres no reason to give the opponent space
@acclyme
@acclyme 8 ай бұрын
@@luisbo3 that depends on the game/matchup, in a game like sf where shotos have invincible reversals it could be an rps game to go for oki
@luisbo3
@luisbo3 8 ай бұрын
@@acclyme im not suggesting to go ham after a knockdown, there are ways to go about oki.
@acclyme
@acclyme 8 ай бұрын
@@luisbo3 of course im just providing counter points, there’s honestly no right answer to this, there’s too much nuance in fgs
@Cassapphic
@Cassapphic 7 ай бұрын
One cool thing is that kinda by proxy, if modern games have the aggressive pressure extending, neutral ending mechanics being universal, gives more room in a character's base toolkit for actual neutral tools, that just come with more risk than they would in a slower game. Seeing some older examples of this like sf alpha custom combos basically becoming blue rc/ veil off is really cool to me.
@xfxrxmxt1981
@xfxrxmxt1981 8 ай бұрын
I’m a casual I only understood 2% of what he talked about nonetheless pretty entertaining
@Til_I_Collapse
@Til_I_Collapse 8 ай бұрын
The distillation of mechanics happens in every game.
@MrTubeStuck
@MrTubeStuck 8 ай бұрын
I remember what Daigo said that back in the day, JP was more into sharing tech with each other. Giving them that absurd skill difference compared to the west. With the advent of social media that same tech sharing that Daigo was talking about is cranked to an insane scale that the skill floor of fighting game players are much higher. Modern games can still be played footsie based but with the amount of tech knowledge people have these days, people are much more inclined to play ungga bungga knowing that their tech knowledge can bypass the risks of the said playstyle
@netanelaker4437
@netanelaker4437 8 ай бұрын
Twitter brother really included SamSho as a "unga boonga" and "natural skip" game lol
@fRikimaru1974
@fRikimaru1974 8 ай бұрын
¿What is unga? 🤣🤣🤣 The thing I hate the most in the last three SF is the input readings. For some reason these games are extra sensitive and they accept any direction as an order, so you get lots of unintentional moves, supers, specials... You can just shake the stick and press a button and the character will make some special, it is super frustrating. The other playability differences, the mechanics and such... Well, I guess you can't make a game nowadays where you can win a match just with 6 or 7 blows like in the original SFII...
@tylerbacoka4248
@tylerbacoka4248 8 ай бұрын
unga is doing a mechanic that allows you to skip a neutral footies situation, drive rush is the best example in street fighter 6, force positive frames with no real counter, force 50/50s, force throw loops etc..
@fRikimaru1974
@fRikimaru1974 8 ай бұрын
@@tylerbacoka4248 Thanks
@Chraan
@Chraan 8 ай бұрын
3:25 Now I feel insulted, as this was my common play style with Vega. But at least now I know I was able to compete with the world's best, even though I consider myself a complete noob in fighting games
@ulmatuber
@ulmatuber 8 ай бұрын
in my opinion fighting game terms must be fluid. such as neutral. not even through generations but even match to match. vega vs vega in st. it may look silly and i agree its not what i picture when i hear neutral but i see nothing to gain from being so rigid when it comes to something as silly as fighting game terms. half the time the fgc has more than one definition for half the lingo anyway. jm went into more detail regarding lingo as well.
@DevilRising
@DevilRising 8 ай бұрын
Even in a game like CVS2 it can come down to how the players play. In the US back in the mid 2000s the US players tended to play CVS2 rather defensively. Today though when you watch Big One/Game Newton Japanese CVS2 stuff those players are playing very aggressively in a game that was known for being defensive with lots of defensive options.
@Shodan130
@Shodan130 8 ай бұрын
The game is just very different from what I enjoy in a fighting game, as a result I got no interest in playing it, especially when legacy options exist (although not quite to the extent of which they should exist. No legacy tekken, legacy sf is done only by the community etc.)
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
let the kids have their fun, but that shit is boring to me and I don’t respect being good at what they do .
@Shodan130
@Shodan130 8 ай бұрын
@@finnmarr-heenan2397 I mean they aren’t playing for us to respect them, im not gonna pretend sf6 is an easy mode game far from it, my point is that the new games being super different is fine IF there are legacy options, unfortunately capcom and namco are scum when it comes to this aspect
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
I know they don’t play for my approval that’s why I say let them have their fun, it’s just not very hype seeing incredibly similar clips of the universal mechanic being used as intended .
@young8584
@young8584 8 ай бұрын
It's not dead it's just full screen now
@superbowservsmario
@superbowservsmario 8 ай бұрын
all began with people whining about motion input. ''hadoken motion is too hard to input''...now one button is enough.. pretty sure that in the next SF game people will be able to do 1 frame link combo by turning a steering wheel to the left. We are in the ''assist era'' of competitive games and it's really sad imo
@scaleitback1055
@scaleitback1055 8 ай бұрын
People like to press buttons and hate to block. Once the floodgates opened and normies were let in when fighting games became “E-sports” this was always going to be the result. You did it to yourselves.
@DD-fs7pg
@DD-fs7pg 8 ай бұрын
I don't necessarily agree. There are definitely more deliberate aggressive mechanics and you can see the difference between that and the more "accidental" versions of it. The deliberate mechanics are usually more universal and not character specific and you can see it with other mechanics (i.e. less defensive options, balancing, etc.).
@boredomkiller99
@boredomkiller99 8 ай бұрын
Eh we generally have more defensive mechanics now then before
@lunadead
@lunadead 8 ай бұрын
You have more defensive options now more than ever, issue is the old games make you think there's more defensive options due to the lack of knowledge and less available information than now.
@kelvin303
@kelvin303 5 ай бұрын
People weren’t bad back in the days they were just limited to information. Unga and footsies were always there but people didn’t know how to use it to its full potential. Although unga is a way to beat footsies at times esp in older games compare it to SF6 it’s ridiculous, SF6 as we see is trash and takes way less skills and makes the game much boring to play and watch. Drive rush and impact makes the game seem like every character is the same. SFV is definitely a better game.
@lancergt1000
@lancergt1000 7 ай бұрын
maybe if your game didnt have full-screen zoning, then you wouldnt need such extreme neutral skips to counteract them
@sean2848
@sean2848 8 ай бұрын
Drive rush killed neutral. The fact you can miss a confirm and be rewarded for it is insane to me
@ForMyGrievousFault
@ForMyGrievousFault 8 ай бұрын
I heard that. I almost popped a blood vessel in my brain, and turned into the incredible hulk, whilst trying to adapt to the rush.
@sean2848
@sean2848 8 ай бұрын
@@ForMyGrievousFault Fr man its insane. Idk I like SF6 but I acc can't play it much. In SF5 if you miss a confirm ur getting punished. Now that just doesnt exist.
@jondough3339
@jondough3339 8 ай бұрын
Don’t forget that you also get to eat the other players input while missing the confirm
@V2ULTRAKill
@V2ULTRAKill 8 ай бұрын
Skipping neutral is winning neutral Adapt or die
@finnmarr-heenan2397
@finnmarr-heenan2397 8 ай бұрын
People keep getting caught up on what is and isn’t neutral, ok but is it boring or not? Some people clearly prefer having to earn their way in and keep people at bay, other people prefer to press 2 buttons and have it be their turn, and don’t mind having to guess on defensive because the other guy pressed his 2 buttons from full screen.
@loto7197
@loto7197 7 ай бұрын
We all know drive and heat are mechanics made so that bad or new players can play the game. This isnt a secret
@HamHamHampster
@HamHamHampster 8 ай бұрын
I grew up playing games like MvC, GGXX, and Skullgirls, one instant air dash and you are dead. Unga Bunga is nothing new.
@frostbitefalls
@frostbitefalls 8 ай бұрын
Fighting games aside, it's kinda the same problem with shooters as well. No long-range gunfights, no coordinated position, and aim is hardly even a factor. Now it's just slide cancel, roundabout, corkscrew, to get behind or gain three levels of elevation against your opponent. 🤷🏽‍♂️
@kazmaahr
@kazmaahr 7 ай бұрын
neutral = wallback to wait for the other guy to press first so you can punish
@youngbab6895
@youngbab6895 8 ай бұрын
I used to make jokes about neutral skipping and never realized people said it unironically
@MckaiserDragon
@MckaiserDragon 8 ай бұрын
this goes for any online games. mmos, fps, racing and so on. the longer that type of game is out and popular, the more tech, knowledge, skill and what ever else gets improved. which also mean if u take a break from the game for a month or more, it may feel like a completely different game when u get back to it. i remember when i play codMW2 everyday. so much fun so much to learn and it feels like every1 is getting better slowly. now i try to play a cod game and the movement, acc, map layout is all mastered in the first week. i sadly just cant keep up with the progression ppl make in games now.
@Phoenix_KDE
@Phoenix_KDE 8 ай бұрын
People have this idea that the "neutral" game is supposed to be played a certain way....which in turn keeps them confined in this mental box. All the neutral game is, is where tou study your opponent and look for an opening..some people can do that faster than others and some people are slow as dirt at it. That's all
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PUNK SAYS "MOST PEOPLE ARE BAD IN NEUTRAL" | RUN THE MINDSET EP. 3
37:08
The Dropkick That Made History
9:48
KoreanBF
Рет қаралды 312 М.
People said Footsies arcade was IMPOSSIBLE?
15:57
Justin Wong
Рет қаралды 107 М.
The most UNDERRATED fighting game ever
35:19
Hollowshy
Рет қаралды 86 М.