Why did he build it like a pie crust??? Let's Game It Out Satisfactory Reaction

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Krakenfall

Krakenfall

Күн бұрын

Now I want pie. I reacted to Let's Game It Out's video, "I Crippled the Game Even More with a Nightmare Factory." Please watch it before watching my reaction: • I Crippled the Game Ev... I've also got a Satisfactory Let's Play series of my own, if you're interested: • Satisfactory
I stream chill games on Twitch: / krakenfall
Type !discord in my twitch chat to get invited to the discord
Talk to me on Twitter: / krakenfall
Hear me talk on the Winning Sometimes Podcast: / @winningsometimes6576
Music:
Shrimpnose, nobuddy - Hyperspace chll.to/d74980e8
Arbour - Golden Gardens chll.to/b6962812
#letsgameitout #satisfactory #reaction

Пікірлер: 290
@danteo17
@danteo17 Жыл бұрын
my man just went full brain mode and made calculations for the lenght of Josh's belts. Epic.
@Krakenfall
@Krakenfall Жыл бұрын
I made a very basic mistake on the foundation length measurement, but the distance is still 12ish km of belts. That's pretty crazy 🤣
@Aurom0123
@Aurom0123 Жыл бұрын
@@Krakenfall Now for bonus points: Do the tornado.
@synergy8879
@synergy8879 Жыл бұрын
@@Krakenfall now, calculate his tornadoes
@noneofyourbusiness4133
@noneofyourbusiness4133 Жыл бұрын
@@Krakenfall your commentary and breaks you make are what makes watching you watch this at all valuable. Otherwise I’d just watch his videos over for the tenth time. >:3
@danielmarlowe7175
@danielmarlowe7175 Жыл бұрын
That's about 7.5 miles
@beakertop3801
@beakertop3801 Жыл бұрын
Watching LGIO is a great way to disconnect from a stressful day, responsibilities and most of the rules of reality.
@SirNobleIZH
@SirNobleIZH Жыл бұрын
Especially that last bit
@hidsgi-games5369
@hidsgi-games5369 Жыл бұрын
14:30 "Daisy chaining" splitters is a viable option. It's commonly called manifold splitting. It's much easier and more expandable than load balancing. It's definitely something you can do, specially if you want to save space. As long as you have enough material coming in for the amount of machines you're feeding, then they'll eventually all get to run at 100% efficiency. (if you have too few items coming in for the machines you have no loading method will help). You're correct that the last machine gets basically nothing, because the input has been split up so many times. However, that's only true at the start. The machine at the first splitter will fill up very soon, making the input back up to the splitter. That means, the splitter then overflows to further down the line to the next splitter. where the same thing happens. That goes on until the end of the line, at which point every machine gets the input it needs to run at 100% all the time. That's the only downside to this method: it takes some time for the system to ramp up to full efficiency because the inputs have to be filled up. Load balancing in Satisfactory is unneccesary in most cases.
@Anson_AKB
@Anson_AKB Жыл бұрын
yes ! you theoretically can do everything as manifold, but when production is very slow (eg for nuclear) you might want to use load balancing to start the reactors earlier and almost at the same time, instead of waiting for hours until the first ones are fully loaded with tons of radioactivity :-) btw: storages (and especially having more than one for any one type of items) are useful if you handcraft a lot and/or have some other spikes in throughput (eg on transport with any vehicles), but otherwise only delay being out of some item and thus not noticing bottlenecks early. for some average consumption of a specific item, you always need to have a corresponding average production of that item and buffers change nothing about that. if you once had filled a buffer when items were not used a lot and then requirements change (consumption increases), it sooner or later "surprisingly" runs dry if you don't increase production. but if production is good enough, the buffer won't be needed anyway.
@draygosiv
@draygosiv Жыл бұрын
This. if you really want to you can preload the machines the manifold is going into to speed up the process of the belts backing up to get things spreading down the line faster.
@Steven-cq5jl
@Steven-cq5jl Жыл бұрын
Manifold method is great if you don’t care or need 100% efficiency, but for key production Lines like fuel or power generation you’re much better off load balancing so you can ensure the fuel is produced at 100% efficiency and you load balance your power generators so they never are starved for fuel. Otherwise ya manifold and overflow methods are completely fine. I prefer to challenge myself and do all the math to ensure I have perfect production rates and use the nodes to 100% efficiency. In my first 4-6 play throughs I absolutely just slapped down a constructor here and an assembler there and just pulled from belts. My production rates were awful, but I enjoyed getting to the end of the game and exploring more. Now I mainly play to develop massive multistory factories and make perfect production rates at all costs.
@Ronin11111111
@Ronin11111111 Жыл бұрын
There can also be weird issues with manidfolds sometimes. Just yesterday I wanted to make 100 concrete/min which takes 300 limestone, but I was only at Mk.3 belts which cap out at 270. I fed 1 line of 150 in at the start and another line of 150 after the 3rd splitter, which made the 3rd constructor constantly starved and the second line constantly backed up for sone reason. I split the 2nd line and fed it in in-between the 2nd and 3rd splitters and that solved it, but it was a real headscratcher. I guess 150/min just isn't enough to make the first 2 constructors fill up and overflow into the 3rd. Oh and load balancing might be crucial when making a nuclear power plant, it's very sensitive to waste build-up and using manifolds might be too inefficient to keep the whole thing going.
@bob8mybobbob
@bob8mybobbob Жыл бұрын
Correct! My standard coal power plant build is 16 coal generators "daisy chained" off of one another. First I hook up the miner to start filling the generators with coal as I'm building the water, then I hook up the water while I do aesthetics, then I hook up the generators. They kick on almost immediately and my power is completely stable.
@i.z.imaging
@i.z.imaging Жыл бұрын
I love your reaction style- it gives credit to the original creator and you actually add something to it! :))
@christianmarx3249
@christianmarx3249 Жыл бұрын
same oppinion
@leorjj
@leorjj Жыл бұрын
"if it's not for storage then what is it for" You think josh needs a reason to do what he does?
@kitsunekaze93
@kitsunekaze93 Жыл бұрын
it just looks neat!
@dasharer
@dasharer Жыл бұрын
Some men just want to watch the world burn.
@johnadler6987
@johnadler6987 Жыл бұрын
The only reason he needs is "I need more lag!!!!" lmao.
@ahenchman8656
@ahenchman8656 Жыл бұрын
Josh's reasons are beyond even Josh's understanding
@Argonwolfproject
@Argonwolfproject Жыл бұрын
Some people build for aesthetics. Some people build for functionality. Josh builds because he must.
@zarnox3071
@zarnox3071 Жыл бұрын
"Science isn't about why, it's about why not!" - Cave Johnson
@Krakenfall
@Krakenfall Жыл бұрын
Helloooooo! A few things (click read more for manifold comment) - 1. Thank you for watching! 😁Happy Saturday (or Sunday if you're in the West Pacific side) 2. I am doing my first YT stream at 2:30pm PT Saturday (2022/10/29) if you want to hang out! It'll just be a test stream, but feel free to hang out with me in Satisfactory: kzbin.info/www/bejne/hWWvfJqmrdyqoJo 3. As some have hilariously pointed out, 5 x 8 is 40, not 6. 🤦‍♂That means Josh's belts are ~13km long, not 10.8. 4. MANIFOLDS are the other resource delivery pattern. A lot of folks prefer that and I use it in a few places, but I found myself forgetting to check input resource rates, so I don't think to use them too often. They are perfectly valid and the proper way to daisy chain splitters IF you do your math. Resource supply HAS to match consumption rate no matter which you use. If you prefer manifolds, please express your opinion constructively! 😁
@roflcopterannoysme
@roflcopterannoysme Жыл бұрын
Don't stress your content frequency and ambitiousness(?) dude. You always make fun stuff either way, and no one is making it to satisfactory review shows without knowing what crunch is. Videos are a gift not a duty, cheers for the work
@danteo17
@danteo17 Жыл бұрын
"videos are a gift not a duty" not only so true,but a very nice quote if you don't mind I'll be using it from now on.
@l0wl1fe29
@l0wl1fe29 Жыл бұрын
ambition? maybe?
@mohamadarieffakri5140
@mohamadarieffakri5140 Жыл бұрын
Ambitious perhaps.
@noneofyourbusiness4133
@noneofyourbusiness4133 Жыл бұрын
Do stress it, I fucking love their commentary
@Lucas-ky7dc
@Lucas-ky7dc Жыл бұрын
A beautiful, interwoven, ~masterpiece~. I love how he says it.
@jlyn608
@jlyn608 Жыл бұрын
Seeing you run the calculations and even a little experiment for context as to just HOW crazy Josh's antics are was just too good-- between that and the neat little anecdotes from your own experience with the game, coupled with that great chill vibe you've got, and the Satisfactory reactions are a real treat. ^^
@nickmoney
@nickmoney Жыл бұрын
The amazing thing is that there was a purge on all maps once the game left early access. So everyone who played with crazy efficient and clean factories had to start over but Josh's map was only one saved from the mass dump. Developers love LGIO and improve the game or add stuff based on his videos.
@Anson_AKB
@Anson_AKB Жыл бұрын
the game is still in early access, until 1.0 will be released. (although it now is already "more perfect" than many released AAA games)
@EdrickV
@EdrickV Жыл бұрын
Not quite sure what purge you're talking about, but Satisfactory is actually still in early access. Though it seems it's getting close to leaving it. Then we'll hopefully find out what we can do with those WIP items and SAM ore.
@princekatana8792
@princekatana8792 Жыл бұрын
are you for real?
@philash824
@philash824 Жыл бұрын
A couple of updates ago they made such a massive change to the game, saves weren’t compatible anymore, but the developers took Josh’s save and updated it so it wasn’t lost, as they use it to optimise the game. I don’t think it’s a coincidence that the first screenshot on the satisfactory store page is from Josh’s save game
@nickmoney
@nickmoney Жыл бұрын
@@philash824 Okay, information was crossed lines from what I was told. Technically there was a purge and they did save Josh's map though.
@omegafalconoriginal
@omegafalconoriginal Жыл бұрын
Turned game on at 8pm then at 5am my 1st Nuclear plant came online. And even without Let's Game It Out method, you'll find yourself laying more belts then that. To quote Josh "that's rookie numbers"
@ubern3rd
@ubern3rd Жыл бұрын
Fun fact, the splitting method you were talking about is called the overflow method. It works great if the amount of total items coming in is more than what you are using. The only real exception is regarding power. It used to work fine until Coffee Stain decided to say that higher tier power sources require a consistent amount of resources, even when you aren't using all that power. Basically, they stopped some of us from being lazy.
@rumbleroar2
@rumbleroar2 Жыл бұрын
actually as long as the first input supplies enough for all the outputs, you can just chain connect everything instead of parallel connecting with load balancing. after a while (some factories take hours, some take only minutes) it will start running at 100% efficiency when all the machines have full stacks. saves an incredible amount of space, I gave up load balancing like 400 hours ago and I love manifold lines.
@BigChumby
@BigChumby Жыл бұрын
Love that someone put math to his madness
@originalv5107
@originalv5107 Жыл бұрын
Even if it was incorrect math, lol.
@stephen_harvey
@stephen_harvey Жыл бұрын
You really do the whole reaction thing very well, I love how you credit the original creator so prominently, it's so honorable....
@kilroyfirelizrd
@kilroyfirelizrd Жыл бұрын
I like utilizing storage containers for just about everything. It's nice to have a buffer for materials, especially if you make changes on the fly and oops now something is pulling more materials than you expected but at least you have a bit of time before things start slowing down! It's also nice when you find you need materials for a building (or you just want to craft something you need on the fly instead of waiting forever for enough materials from a manufacturer) you can just "borrow" materials from a storage buffer, and if it's set up right it'll replenish itself without interrupting the supply.
@cullenbrant2524
@cullenbrant2524 Жыл бұрын
I loved your comment on load balancing! I only recently started making my factories the "proper" way and began having issues when I went off-script from the guides I used to learn proper factory building due to just that! Just hearing you talk about it put a name to the issue I've been struggling with. With the powers of Kraken and Josh combined we're learning things!
@TheFelmaster
@TheFelmaster Жыл бұрын
He did fail to mention the true reason that his coal power plants were only intermittently fueled. Too many power plants for the given supply of coal. Neither load balancing nor manifold splitting will save you from insufficient supply. The only downside to a manifold system is the time to reach 100% efficiency, and that time can be reduced to zero if you have a buffer and fast enough belts. Also different belt speeds can be used to better control a manifold system, for example a mk3 belt can perfectly feed 4 mk1 belt be they balanced or daisy chained. Perfect load balancing is great for feeding nuclear power plants, and similar low volume processes. That being said, if you like load balancing, go for it. Just don't think that you have too in order to reach 100% efficiency or to avoid long ramp-up times.
@bob8mybobbob
@bob8mybobbob Жыл бұрын
There are tons of ways to build factories, and even tons of ways to build efficient factories. I personally use both load balanced and daisy chain (usually called manifold), largely depending on how I'm feeling when I'm building. Both can be efficient as long as the input of resources is high enough. My standard coal power plant build is 16 coal generators "daisy chained" off of one another. First I hook up the miner to start filling the generators with coal as I'm building the water, then I hook up the water while I do aesthetics, then I hook up the generators. They kick on almost immediately and my power is completely stable.
@knicklichtjedi
@knicklichtjedi Жыл бұрын
Josh built 1350 foundations worth of belt in the weave. That's very impressive!
@zensational9972
@zensational9972 Жыл бұрын
what never ceases to amaze me about LGIO is that despite the chaos, despite the mess, despite all the wasted time and effort he does actually succeed in the game, he does actually make progress which is more than I can say for myself when it comes to satisfactory
@bhikku23
@bhikku23 Жыл бұрын
I love when you have the kitty cam even if all he's doing is sleeping in a box
@raeyth_
@raeyth_ Жыл бұрын
The other option to Load Balancing is a Manifold. Manifolds are the method you said not to do, where you chain splitters into each other. I personally prefer Manifolds. They're much more compact. As long as you do the math ahead of time to make sure that you ultimately have enough resources it's fine. Manifold math works like this. Let's say you have a mk2 belt was 120 Iron Ore per minute, going into 4 Smelters, each one needing 30. The first smelter will get 60, then the next gets 30, the next gets 15, the last gets 15. Once the first one fills up, it will only take 30 as it uses the ore. The next one then gets the remaining 90, the last two split 45. This continues until all machines along the Manifold are full and the line is balanced. It takes a much longer startup time, but once you have your factory running for a while, there's no performance difference to a Load Balanced system. Manifolds are just a cleaner look so I tend to take the start time difference to get the aesthetic of it.
@Krakenfall
@Krakenfall Жыл бұрын
Yes! I couldn't remember the name. I think manifolds require more math and matter much more the consumption rate of the machines in the chain. That's probably why I prefer load balancing -- less to keep track of
@Dude5375
@Dude5375 Жыл бұрын
I can't say how I absolutely love you for that calculation and testing this stuff out. It's really interesting but I wasn't invested enough in satisfactory when Josh s video came out back than. Thanks!
@EdrickV
@EdrickV Жыл бұрын
More Let's Game It Out reacts are always a good thing. My experience with KZbin and streamers (from a viewer's point of view) is that it's not as good about doing notifications as Twitch is. Also recently found out that the first screenshot on the Satisfactory steam store page (after the videos) is from LGIO's world and he actually had a cameo in an official update 5 trailer.
@BurntBacon8r
@BurntBacon8r Жыл бұрын
Just so you know! The splitter > splitter > splitter > etc style is called a "Manifold" arrangement typically. It's still really good for certain factories - once saturated it will still feed all the machines enough to stay functioning (as long as the input has a high enough total). The biggest downside to them is just that the end of the line IS a trickle, until the start of the line fills up. However, Load balancers are much, much less space efficient and can be harder to make aesthetically pleasing, so there's benefits to both! Even as an extremely veteran player, I still use Manifold splitters pretty frequently just for how quick and compact they are to set up.
@ronbolesta4147
@ronbolesta4147 Жыл бұрын
Definitely embrace the spaghetti! I'm on the subreddit for the game and basically everyone does spaghetti or they make stuff extremely fancy. Oh, and in the case of my factory, I definitely prefer manifolds rather than load balancing. That said, I let everything fill up before switching things on, not that it really matters too much.
@annestone6649
@annestone6649 Жыл бұрын
I think your reaction videos are some of my favorites and all of your videos bring me so much joy! It really gets me through some long days at the IT help desk ;) I’d love to see streams on KZbin!
@phoenixwhittaker
@phoenixwhittaker Жыл бұрын
Honestly I think it's somewhat better to make spaghetti factories your first time around as it's just another point of progress that you can see in your own playthrough. If you simply follow someone else's blueprint you don't get the understanding quite so much and if your anything like me you keep all your worlds so as I did earlier tonight you can visit them and see how much your plans have changed and evolved. Now if you simply want to reach the end, see everything built and move on then ok I can see saving time, but if you want to really dig in, experiment, try new builds, make a super factory, make a factory that exists entirely in the sky or leave your mark upon the land then it's fantastic having your entire journey from rock puncher to efficient engineer all laid out for you to admire with pride.
@Zorgdub
@Zorgdub Жыл бұрын
I love how you made a build to determine the speed of belts in order to calculate the length of the weave.
@AlienFromBeyond
@AlienFromBeyond Жыл бұрын
Josh would be proud of that.
@terminalvelocityrunner2202
@terminalvelocityrunner2202 Жыл бұрын
The two methods of feeding resources to machines in Satisfactory are Load Balancing as you said, and Manifold, the one that escaped you. Manifold style loads up one machine primarily before moving on to the next, as a single input feeds multiple machines consecutively. The manifold takes longer to fully start up, but it’s much simpler than load balancing.
@kidsrasmussen4916
@kidsrasmussen4916 Жыл бұрын
16:00 Smart splitters can split again and again if you set the way to the machine to any, and the way to the next machine to overflow.
@Dude5375
@Dude5375 Жыл бұрын
Dude chill, your videos are really really good! One of the view creators I'm literally happy when they upload
@beefytaquitos
@beefytaquitos Жыл бұрын
This is why you're one of the only react channels I watch. You don't just sit here watching and nagging faces. You did a fucking experiment and taught me something about the game. Well played. Especially when reacting to a LGIO video.
@Fireworker2K
@Fireworker2K Жыл бұрын
The other way of load balancing is using the overflow functionality. You have one conveyor strip going in front of all the production buildings and a splitter for each building. You just supply the total amount of resource to the initial splitter and make sure the belts can handle it. The first splitter will give 50% to the first building and 50% to the rest - which seems bad but is actually fine once the resource piles up and the production overflows. From there on, the splitter will only supply whatever the building demands and hand over the rest. This trickles down the line until all buildings run at 100%. One simple example: one smelter produces 60 iron per minute, an iron rod making constructor needs 15 iron per minute. You can either split the production in half (30/min) and split it again so every building gets exactly one fourth of the supply - or you do it as I described above. One splitter in front of each constructor and a conveyor putting them all in series. The first constructor gets 30/min until it overflows, from there on it'll only get 15. The second will initially receives 15 until the first overflows to give it 22.5, then it itself overflows and goes back to 15. This trickles down the line until every constructor has overflowed so the last in line get what they need. This has a big space saving advantage in later stages when you need dozens of constructors producing the same resource. You don't need a load balancing tree, one splitter line is enough.
@trenthawkins
@trenthawkins Жыл бұрын
My new favourite youtube genre is people reacting to LGIO's insanity. Particularly those with backgrounds in game programming, or are known for optimizing things. Many of my factories /end up/ similar to Josh's, although they often start out with good optimization efforts. I'll design things to be efficient, but then I unlock the next tier, or need to pipe in resources from another base - and I'm not going to deconstruct *everything*, so things become a bit spaghetti. Things I unlock much later (like my turbofuel generator plant) can be amazingly neat and tidy --- if viewed separately from the insanity of everything else I've built. Also, I tend to choose where I build things based an amusement factor - My space elevator is perched on top of that big arch in the plains. My nuclear facility is on that strip of land next to the waterfalls and the edge of the map. My train runs partially under the map (Thanks Josh!)
@AmblingSoulCC
@AmblingSoulCC Жыл бұрын
You got to the weave! I can't wait until you experience the rest!
@user-le8ul4nr5t
@user-le8ul4nr5t Жыл бұрын
Fun fact: in the early days of computing, ram chips would have been way too expansive to use in most applications (because each bit would use multiple transistors), so some devices (notably the first ever calculator to use only transistors and a few punch card machines) used acoustic memory, which works kinda like josh's conveyor weave. To store data, you induce a small perturbation in a length of piano wire, and to get it back, you simply wait for it at the other end of the wire. It's kind of a crude method for storing data short term, and it's only practical for small amounts of data, but it works and it was cheap when compared to solid state alternatives.
@Argonwolfproject
@Argonwolfproject Жыл бұрын
The thing about load balancing is that daisy chaining splitters doesn't reduce overall efficiency. Once the system is saturated (what I call it when all the belts and internal input slots are completely full) the load will be automatically balanced since the splitters will ignore clogged outputs in favor of empty ones. The only downside of this over splitting conveyors tree-style is that it's less efficient until the system reaches saturation, which can take a while depending on the scope.
@Krakenfall
@Krakenfall Жыл бұрын
I have since changed my mind. Load balancing is not worth the space when manifolds are just as efficient after supply saturation, like you said. The only time I use load balancing now is when the time to saturation is low, like with nuclear fuel rods.
@Argonwolfproject
@Argonwolfproject Жыл бұрын
@@Krakenfall Makes sense. I tried to balance mine when I first started playing but it got super frustrating at larger scales when I had limited space. I'm glad it didn't take me too long to find a better way.
@AIRBORN_EEvEE
@AIRBORN_EEvEE Жыл бұрын
Yet another day where I find a brand-new Krakenfall video when I need it. Was supposed to go to a Pre-Halloween party that went from 5 to 7:30, but we lost the car keys and by the time I Found them IN THE CAR, it was already 6:45, so between the time it would take to get there and the time lost, it was too late. But; as arcanely usual, as I sat down with my tablet, feeling a bit glum, And checked KZbin, I found a fresh Krakenfall video. So yay. This piece of licorice is to you. * nom * (Also thank the maker that the real trick-or-treating should be happening around tomorrow.) Happy Halloween.
@WolfPlaysGames2
@WolfPlaysGames2 Жыл бұрын
Daisy chaining splitters (ie manifold designs) has no effect on your efficiency. What people misunderstand is that splitter automatically overflows excess material once an output gets backed up - it works more like a pipe than a switch. As long as your input rate exceeds your output rate, everything will flow through each segment at the rate needed.. Manifold designs are easier to build and take less space. The main difference between the approaches is that load balancing will start immediately start all your machines at the same time while a manifold design basically fills up one machine at a time. Once the machine inputs are full, then the performance is the same.
@PyroMancer2k
@PyroMancer2k Жыл бұрын
When your factory starts to look like Josh's you know you got a problem. :)
@brianhull2407
@brianhull2407 Жыл бұрын
I love it when a creator gets nerdsniped like this! Actually doing the math and some experimentation to answer a completely pointless and random question!
@WolfFireheart
@WolfFireheart Жыл бұрын
06:09, I suggest not trying to figure out how or why Josh's brain works. I'm afraid, if I manage to do it, you will also catch his, eeerhm... Patience's, yeah, that's what will call it... Patience's.. Stare not into the abyss, for the abyss stares back. Or how ever that goes.
@NINJAKCDX
@NINJAKCDX Жыл бұрын
Ah this the belt weave? If so why not the train
@BM74
@BM74 Жыл бұрын
He probably just wanted to try out the train before seeing the train josh made.
@nickmoney
@nickmoney Жыл бұрын
Josh would take time to place 486 Tomato Soup cans on a shelf and in the middle have 6 random cans of Chicken noodle. Just to mess with your mind off "why?"
@DennisMatheson
@DennisMatheson Жыл бұрын
The alternative to Balancers are Manifolds. Manifolds take less space and eventually reach balance, but Balancers are easier to control. Manifolds are just a row of splitters, one for each machine. Yes, each downstream splitter initially gets fewer and fewer resources, but once the first machine hits its input limit, the full output overflows to the second splitter, and so on. You can keep adding machines/splitters until the last machine stops overflowing. So they eventually reach the same effect, but one is easier to plan and the other is easier to build.
@Anson_AKB
@Anson_AKB Жыл бұрын
imho, load balancers most often are neither easier to plan nor easier to build, if it's not some easy to split number. planning eg a 1:5 or 1:7 split is a bit complicated and also requires more space than a 1:4, 1:6 or 1:8 split. and did you ever plan a layout for a 1:24 load balancer (eg one mk5 belt of coal to a coal powerplant) that also needs to fit between all those pipes ?
@Mr1010121
@Mr1010121 Жыл бұрын
I honestly never considered to try and math out the weave for length
@Ronin11111111
@Ronin11111111 Жыл бұрын
Holy shit those vintage UI and building designs gave me whiplash. This was before even Update 3 when I started playing.
@ShiningDarknes
@ShiningDarknes Жыл бұрын
"What is it for?" Fun, spectacle, to drive people that are OCD with their builds crazy, to drive himself crazy.... content.
@Miss_Trillium
@Miss_Trillium Жыл бұрын
Around the 15 minute mark--this is the old load balance vs manifold debate you bring up. Manifolds work along the same line, but not if you also want the end to send resources somewhere (and is generally more compact). Load balancing is good if you want the system to always provide the same amount, but takes up more space
@Krakenfall
@Krakenfall Жыл бұрын
I definitely lose track of the belt load (items per minute), so LB usually is more convenient for me in the moment. I think manifolds ARE probably the most proper way to deliver resources. 👍
@Miss_Trillium
@Miss_Trillium Жыл бұрын
@@Krakenfall I like manifolds for high density factories where I jnow how much is needed in the system, but load balancing is great for those weird recipes where it's like 3.5 per minute
@justinmclean5778
@justinmclean5778 Жыл бұрын
game tip. you can also use a storage container for a buffer to allow you to load split in a much quicker fashion. assuming the supply going in is a larger amount than output, you can go from 720 to 60 much quicker than you would naturally by just splitters.
@Krakenfall
@Krakenfall Жыл бұрын
I just used that on stream today to fix my aluminum water packaging setup. It's very handy!
@samacres7280
@samacres7280 Жыл бұрын
What I usually do with splitters in a line, I will run a connection from the first splitter to the last and have that split in the opposite direction of the first, meeting in the middle with a merger.
@Steven-cq5jl
@Steven-cq5jl Жыл бұрын
So from a 800+ hour player, there are two main methods of feeding resources. Load balancing is similar to what you described, but you want to pay attention to the numbers that come out to split evenly. You want to use this method to ensure belts run at 100% efficiency and feed the precise items/min needed for each task. Overflow on the other hand is exactly what it sounds like. You put more items/min then the task requires so that eventually the constructor has a full stack in the inventory to pull from. Then the building is simply pulling what it needs and the belt always has supply. An example of load balancing is if you have a belt with 270 ore/min and you have a smelter needing 15 ore/min you could split the main belt by 3 giving you 90 ore/min then split again by 3 to give you 30 ore/min then by 2 to get the final 15 ore/min. This method is best used at the early stages of a production line to ensure your miners and smelters are working at 100% efficiency. I use this primarily from my miners through to my first stages of construction when I have minimal items being pulled for storage. It’s easier to ensure everything gets precisely what It needs to run at full efficiency then to run overflow method. It also ensures your power has minimal spikes for production lines. A slight variation on the splitter method is to use splitters and mergers to get those weird numbers. Say you have a 120 belt and you need two constructors with 45 items per min and a 30 item per min constructor. There is no easy way to get all the desired values with just splitters. So you would split the belt twice getting two 60 items/min belts. Then split both belts to get four 30 items/min belts. Then take two 30 belts and split them twice to get 15 items/min belts. Then take one 30 item/min belt and one 15 item/min belt to get your 45 item per min belt. Do that again and get your second 45 belt and combine the remaining belts to get your 30 item/min belt. Finally your overflow method. This method is best used for later tasks in your production lines when you want to store the intermediate items for later use but need to pull some off for more production. To do this I recommend using a smart splitter. Take a belt that can handle full capacity of the items on it and split it two ways. Set one belt off to production splitting evenly so all buildings get what they need and the other belt set to overflow. The splitter will continue to feed the buildings until they are full, but once the buildings are full the splitter will send the rest to storage or the item sink. I use this to pull items off for storage and once storage is full to sink the items for coupons. This ensures all belts run at full capacity and there are minimal power spikes on my grid minimizing outages. I’d be happy to discuss more tips and tricks or share my save files so you can see them in action and get ideas. Feel free to respond or PM me and we can chat more.
@Steven-cq5jl
@Steven-cq5jl Жыл бұрын
Also something I forgot to add is I personally have found that load. Balancing makes for very very pretty belt lines. Since you can make symmetrical belt lines so less spaghetti. Personally I build vertically so I hide the belt lines in a second floor so all you see from the outside is the buildings and the belts feeding each floor. Key thing to take from my comments and all the other comments is whether you are starting your first play through or your hundredth or whether this is your first hour in satisfactory or your 900th hour this game is all about what you want to do. If you want to build a spaghetti factory you go for it. You want to build the perfect vertical factory go for it. If you want to be like kibitz and build massive massive factory’s you do that. Something that makes this game so special is it’s flexibility. There is nothing telling you how to play or whether your doing it right or wrong. Your style of playing is no better or worse then mine. As long as you’re enjoying your play through then your playing the game perfectly.
@nightdagger
@nightdagger Жыл бұрын
On the subject of load balancing vs. "daisy chaining" splitters (which is usually called a manifold), as long as the input to the system is correct, there is eventually no difference between the two methods. Say you have a Mk 2 miner on a pure coal node going to coal plants...that's 240 coal per minute coming in, with each plant needing 15 per minute, or enough for 16 power plants. Now, you COULD load-balance this by splitting it down to two belts of 120, then each of those into two belts of 60, then each of THOSE down to two of 30, and finally AGAIN to two belts of 15. This has the advantage of getting the same amount of coal to each plant, which means they are all immediately fully functional, but the belting to set this up is super complicated and takes a lot of space. Alternately, you could use a manifold and have a single splitter in front of each coal generator, feed the 240 into that, then have one belt go to the coal generator and the other go to the next splitter in line. This is super easy to set up, but it WILL eventually get sufficient coal to each machine, because you're trying to shove 120 coal into that first generator, and it can only take 15 per minute. It will eventually fill up, then backlog the belt going to it, and at that point all of the coal (except for the 15 per minute the generator requires) will be sent onward...225 instead of 120. Then the second machine will eventually fill up, sending more to the third, and so on. Given enough time, the first fifteen machines will completely fill up and send exactly 15 coal per minute to the last one. Load balancing is complicated to set up, but starts factories at 100% efficiency immediately. Manifolds are easy to set up, but have a "wind up" time while the earliest machines on the manifold fill to capacity before they become efficient. So it's a matter of whether or not you want that immediate efficiency and are willing to trade complexity for it, or whether you're willing to wait for a while while the system warms up to get that efficiency and can have a much simpler setup as the payoff for your patience.
@josefstallion6532
@josefstallion6532 Жыл бұрын
the best way to use splitters is by using the manifold technique. you use a higher tier conveyor as your feed and you send it through a series of splitters going directly into a line of machines (i.e constructors). you want to feed at least the sum of all the constructors items per minute requirements. once you run it, the last constructor will get a low amount items for a while but will improve as the first ones fill up. the main reason this is viable because its very easy to set up and very easy to expand unlike load balancing.
@chriswhittington5790
@chriswhittington5790 Жыл бұрын
I find myself, when planning a new modular facility, spaghetting as part of the prototyping process. I figure out how much I want the output to be, with clock speed in mind, then working my way backwards. For example one of my modules makes 10 reinforced iron plates a minute, starting from the end the assembler fully overclocked needs 120 screws and 60 plates per minute, then the next step down the line I figure out what I need to meet that requirement, in this case 4 constructors (three iron plates to make the 60 per minute and one almost fully overclocked making 120 screws per minute with an alt recipe) each requiring 30 ingots per minute which it the throughput of of a single smelter, so four of those. From there I figured the facility needs an input of 120 ore per minute (mark 2 miner on a normal node feeding on a mark 2 belt). So from start to finish 120 ore comes in gets split to two 60 belts then split again into two 30 belts and everything in that facility is happy and running at 100 percent efficiency. Then comes phase 2: turning the spaghetti into a clean building. Less complicated but more time consuming by far. And if I was smart about it I would build the final facility in the blueprint building instead of on site to save so much time, but I never claimed to be smart.
@rattleheadx
@rattleheadx Жыл бұрын
The math tangent and experiment was fun!
@stavik96
@stavik96 Жыл бұрын
17:23 played with some friends and man was it annoying when you hours later found out you had a tiny mk1 conveyor partially inside a splitter, merger or elevator connected to a better conveyor crippling your whole production.
@Krakenfall
@Krakenfall Жыл бұрын
I HATE IT WHEN THIS HAPPENS!
@Mataclysm
@Mataclysm Жыл бұрын
14:30 - Load balancing vs manifold/overflow - as long as you're supplying enough materials for each machine, manifold is preferable because it has a smaller footprint and it's easily scalable. The only difference is how long it takes for all machines to start producing. Once each machine is saturated it's all the same. Plus, this game really likes multiples of 5 and the manifold method is painless for odd-numbered layouts. I'm sure I don't need to tell an automation engineer that, so this is for everyone else's benefit. In the case of coal power production in Satisfactory, initial power fluctuations are resolved by saturating the machines yourself - just put a stack of coal in each one and then forget all about them forever. ALL OF THAT SAID... I play Satisfactory lightly modded, and one mod that I never go without is a set of linear multi-splitters(and multi-mergers.) One input, 11 outputs. Like a line of five splitters but with their outputs balanced. Another mod I recently added to my list is a MODULAR load balancer which lets you add as many inputs and outputs to a cluster as you like, including smart and programmable outputs. This has made sending overflow to Sinks in particular very neat and satisfying.
@spcwild
@spcwild Жыл бұрын
load balance vs manifold builds. depends on if you want to be efficient or work off of overflow.
@slimeman2884
@slimeman2884 Жыл бұрын
about the 2 ways of splitting items into multiple machines. Theres 2 preffered methods which is load balancing and a manifold. If there are more than 4 machines you have to connect to one line id recommend using a manifold which is just a long line along the machines with splitters on the line. It may seem inefficient and it is but it slowly fills up the machines and becomes 100% efficient. Manifolds are a lot quicker and easier to build but if you want to get something started up fast i recommend using load balancing. Also when converting to coal generators you can put down a few biomass burners to fill up all the coal generators with water and coal so the manifold system starts up the moment you connect the coal generators to a grid
@bobafettjr85
@bobafettjr85 Жыл бұрын
An impure mode with a mk.1 miner is 30/min. I can't remember if that coal node is normal or impure though. Also he had a splitter and a coal generator placed before the weave so that pulls 15/min. So it's either 15 or 45 per min on the weave.
@Krakenfall
@Krakenfall Жыл бұрын
Ohhhh! I swear I'd seen a 30/min rate SOMEWHERE. Thanks!
@bobafettjr85
@bobafettjr85 Жыл бұрын
@@Krakenfall no prob. Your math wasn't that far off.
@noneayourbusiness5149
@noneayourbusiness5149 Жыл бұрын
Having splitters in a line is fine as long as you do your math. I have One 120/min Coal miner that's going to 8 Coal Power Plants in a single line (8 splitters), and they all run perfectly fine because they use 15 Coal per minute, which means even the last power plant is getting 15 coal per minute. It is definitely ONLY getting 15 Coal per minute though, but it will never run out of Coal. Math helps. This system works so well that I have 5 lines of this setup (5 different miners all running at 120/min, feeding 8 coal plants each)
@Krakenfall
@Krakenfall Жыл бұрын
True! And as long as you limit your number of splitters based on that math. I definitely did not do my math. Lol
@Deilwynna
@Deilwynna Жыл бұрын
manifold designs isnt inherently bad, it just takes longer time for it to balance itself out if you scale the assemblers/constructors/smelters accordingly. lets say you have a full mk2 belt of ore going through a manifolded smelter set up, first smelter in the chain will be filled up very fast, second one will be filled slightly slower, third slower than second one, and so on until you have 2 smelters left of the 9 a mk2 belt can supply, those will share the left overs perfectly even, it will be just enough ore to keep them going at full efficiency (even machines that has full stack of input materials will often only show 99% production efficiency in satisfactory). i think it was imkimbitz or totalxclipse that has a video explaining load balanced vs manifold factory designs, even he for the most part builds manifold factories because simplicity and ease to expand the line as you get better belts. load balancers will have to be completely rebuilt every time you get better belts if you gonna expand the factory line, manifold designs can just have its belts upgraded and more machines added onto the line at the end
@kimotna9055
@kimotna9055 Жыл бұрын
Satisfactory would be a great animated wallpaper
@Dave83138
@Dave83138 Жыл бұрын
Earlier in the game the biomass burners were worse. They made them better when they added pipes.
@SilvyReacts
@SilvyReacts Жыл бұрын
Personally, I use the overflow/manifold method as I find that it's much easier to compact and make a very organized aesthetically pleasing factory. Plus, it's also usually modular meaning you can always add to the factory very easily without having to make large changes. The downside is that it takes a long time for it to reach 100% efficiency. But, I never saw that as a big deal.
@ItsBugtronic
@ItsBugtronic Жыл бұрын
What's awesome about this game, you can play however you want. I like Manifold belting much more then Load Balancing, it save building time and most of all space. Once I had to start making complex systems for the higher tiers I ditched the added complexity of load balancing. One thing I do enjoy doing on occasion for really item hungry lines is use smart splitters, they do not act like tradition and you can set outputs to overflow, this can reverses the fill order of the line of machines and can help keeping machines saturated with items. Normal splitter will do this they just require the other outputs to be backed up with items first. 2K+ hours in game
@MrLarsgren
@MrLarsgren Жыл бұрын
using foundations makes life easier. if holding control it will align stuff when youre going to place stuff. change between types with E. pipe behavour is changed with R. add to that you can make the factory like a sandwich using a hidden floor below to hold all the belts and pipe work so machine area is nice looking and easy to navigate. if using manifold system for in and output its easy to expand so keep production of stuff at dedicated floors or factories. first time WILL be a spaghetti factory until you find all the features and ways to do things. then you will either rebuild everything or start a new save where you do it right. my spaghetti monster looked worse than yours XD load balancing is a pain when you expand requiring alot of rebuilding. manifold system takes up less space and is super easy to keep expanding.
@D34DHUNT3R1
@D34DHUNT3R1 Жыл бұрын
Everytime I watch a Satisfactory video, I get very vivid flash backs to Factorio. Dear God, the automation. I need more automation! I must remove all inefficiencies! The factory must grow! THE FACTORY MUST GROW! WHERE IS MY EMPHETMINES, I MUST USE ALL 200 HOURS OF A DAY GROWING THE FACTORY!
@Ronin11111111
@Ronin11111111 Жыл бұрын
You can totally use manifold for coal generators you just have to fill it up with coal and water first before connecting it to the power grid. Unlike production machines, they take in items even when unconnected.
@Berathan-dnd
@Berathan-dnd Жыл бұрын
I daisy chan splitters on production lines but only after making a spreadsheet for input outputs to make aure their is exactly enough input to run all the machines at full speed. Dose mean a ramp up time as the machines at the beginning need to fill their internal inventory befor reliable transport to the further in machines.
@Krakenfall
@Krakenfall Жыл бұрын
Yeah, a spreadsheet would help me keep track of the math and I can add data validation to warn me when I haven't. I'm not ready to break out excel, but when (if) I start doing compact factories, I definitely will.
@irrelevant_noob
@irrelevant_noob Жыл бұрын
14:41 i think it's "cut *TO* a third" or "cut by TWO thirds" :-B
@Tyboose
@Tyboose Жыл бұрын
Wow! 10 km of belt to cross a 200m distance might be just a tad bit excessive…
@kujian
@kujian Жыл бұрын
The lag with the weave could very well have been just due to the weave itself. The game used to be much less optimized towards having a lot of items on a lot of belts. Think most of Josh's (earlier) videos were done on update 2 or 3.
@sintanan469
@sintanan469 Жыл бұрын
The devs use Josh's map as a benchmark for testing if their efforts to improve game optimization are good or need to bake in the oven longer.
@lunarwaffles7696
@lunarwaffles7696 Жыл бұрын
Good news! update 7 adds a passive creature game mode! now you don't have to kill ANY of the wildlife!
@ThatUndeadPerson
@ThatUndeadPerson Жыл бұрын
Wow your channel has grown i remember when you were at 1k
@spiritbx1337
@spiritbx1337 Жыл бұрын
Some things can be split and it will just affect efficiency, others can't be split like coal because the whole powergrid will shut down lol.
@Lilian040210
@Lilian040210 Жыл бұрын
"How long can he make it" afaik there's a "Is there a limit" and everything else is just "how crazy can I make it" 😂
@Tignite91
@Tignite91 Жыл бұрын
Load balancing ins't strictly necessary if the receiving machines requirements are matched with the supplys output. The downside is that overflow has to build up before the system runs at 100% efficiency. Because after the first machine has it's input full more items get send down the other splitter lane(s). Especially if you let your game run while not actively playing (like overnight or server) you can run an overflow system and don't have to spend time, energy and use up space with load balancing.
@tonyadair0754
@tonyadair0754 Жыл бұрын
Why load balance your splitters when you can just use the overflow method? ;P
@CommentPositionInformer
@CommentPositionInformer Жыл бұрын
I prefer Manifolds to load balancing. More space efficient and easier to setup. The only downside is waiting for each split line to overflow. And Load balancers look cooler.
@Anson_AKB
@Anson_AKB Жыл бұрын
cooler? maybe at first, and while 2 levels of splitting (for max 9 machines) are good enough. but think of the mess and space that is needed if you split a mk5 belt for a huge row of machines that each only require 30 or less items per minute. imho, that mostly doesn't look so cool any longer, and is very hard to extend since it's no tileable layout.
@CommentPositionInformer
@CommentPositionInformer Жыл бұрын
@@Anson_AKB It can look very cool of you mess around with elevators, wall/ceiling conveyors and shit. I just find Manifolds not very visually appealing, because I don't like the appearance of an overflowing line. And in a manifold all lines are overflowing but the last two.
@Valacar
@Valacar Жыл бұрын
Yeah I built load balancers based off of how I did in Factorio. Ended up using that style in so many games with belts, mergers, and splitters.
@Zorgdub
@Zorgdub Жыл бұрын
I love the cat cam.
@skilz8098
@skilz8098 Жыл бұрын
The other method you were thinking of that isn't load balancing is called a manifold. Yes, it is true that your end machines may go inactive due to lack of materials, however, they are easier and faster to build and much easier to extend. For most recipes based on supply and demand for smaller factories a manifold will suffice especially if you incorporate buffers before and after your supply lines. There is a little trick to it though. Your main supply line you'll want to have a belt 3,4 or 5 that feeds into the splitters as well as your main output line that feeds into the mergers. The branch lines that are going into and coming out of your machines you'll want to use a belt 1 and at most a belt 2. So even if the splitter splits the material in half per split the difference in belt speeds makes up for this. Consider this. You have a pure node of Iron and you overclock it with a MK2 miner and you're using a level 4 or 5 belt to supply the iron ore depending on what you have available. I would first feed that into an Industrial container and let it run while I'm building my factory. Then I'll use that line and split it between the amount of smelters. Since I prefer to have less machines to make slightly more compacted builds I'll usually overclock them. With a pure node and a MK2 miner that is overclocked to fully feed a MK4 belt will produce 480 iron ore per minute. We can make 480 iron ingot per min using 16 smelters at normal power consumption that would require 64 MW of power. So here I'll typically will overclock 8 smelters that will require 16 power shards for the smelters as well the needed shards for the MK2 miner. The needed power for the 8 overclocked smelters is 85 MW. This will give me a smaller and more compact build although it is requiring an additional 21MW of power. And I will also add an industrial storage buffer after this part of the production line. It reduces the total amount of items within the game, it reduces the amount of computations that need to be performed within the game and other than the necessary slugs to make power shards, it reduces the amount of materials needed in the build process. Also your factories are smaller. This produces a lot less lag, the trade off is you have to supply more power. Don't get me wrong, load balancing does have its place, but they aren't always necessary. And only in a few special cases would it be considered required such as when doing nuclear builds. When it comes to nuclear waste, supply and demand, etc... this is where load balancing does become important. You're ratios of your builds and the constant supply of specific materials in specific amounts is crucial in preventing back ups, shortages, brown outs, and a radioactive nuclear wasteland. The other place that load balancing may help is within aluminum processing since it is a complex set up with multiple stages in its production line. However, for most builds, a manifold is all you really need. The key to making manifolds work is having slower belts coming out of the splitters that feeds the machines than the main supply belt. If an MK1 belt can only transfer 60/M and you're feeding your manifold with an MK4 belt that has a transfer rate of 480/min. The level 1 belt can not pull the material out of the splitter fast enough for the last machine to retrieve any material. So far this has worked for me and hasn't caused any problems. The Industrial Storage containers acting as a buffer on the output helps to mitigate the partial idleness of the last couple of machines. This way when I go to transport this material to another production line either via belt, vehicle or train there are no shortages in my supply lines as long as I'm not over producing on the next stage or I'm not over splitting the material. If I'm producing 480 iron / minute with this method I'll typically use 480 or less coming from this factory. If I need more of this material for something else I'll go and build a similar factory somewhere else. This significantly helps to reduce my in game lag that comes with having "megafactories". My PC is too old to handle those types of factories. I'm actually surprised that my PC runs the game at all. I'm using an Intel Core 2 Quad Extreme 3.0 GHz with 8GB DDR3 ram and an EVGA GeForce GTX 750 Ti video card. My CPU is from around 2007 and 2008. So this is my work around. Now, if I had a modern decked out gaming rig, then things might have gone a bit different for me. I just learned to work with what I have and craft it in a way that works for me. Both methods are good, but I found that manifolds are easier to build, cleaner looking, easier to expand on, etc... however, load balancing does have it uses and should be used when and where it's appropriate. Then again, there is no "wrong" way to play Satisfactory. It's all Satisfactory! Now, get to work Pioneer!
@The1AndOnlyArcane
@The1AndOnlyArcane Жыл бұрын
I remember watching Josh’s video and raging out of my mind
@zaharenkoe
@zaharenkoe Жыл бұрын
Krakefall: why Me: not everything needs a purpose
@bobbythompson6017
@bobbythompson6017 8 ай бұрын
I have been playing satisfactory sense the space elevator parts were just boxs and not different individual parts and damn that was extremely confusing os cool to see how fare it has come
@matsen4799
@matsen4799 Жыл бұрын
I feel that your viewers are here because we all feel like mates so don't worry about your upload schedule when your busy with work
@Anvarynn
@Anvarynn Жыл бұрын
My first thought on seeing the thumbnail _"Nahahaha he finally watched it!"_
@kulibzz8254
@kulibzz8254 Жыл бұрын
Load balancing. Sounds like you never ever looked at Factorio belt mess, called 11x11 balancers :)
@Dariusz..
@Dariusz.. Жыл бұрын
Krakenfall, did you try to load your save file into Satisfactory-Calculator interactive map site? There is a cool summary of everything what you did on this save, including the transporting belts length.
@glitchwolf1384
@glitchwolf1384 Жыл бұрын
I love ya Kraken, but splitter chaining is the way of the future! And the past... and present tbh Its called a Manifold system, and if you think about it, load balancing is just a broken manifold system that managed to break in a positive way. Because any tiny deviation from a load balanced system creates a manifold system that works just fine It just takes some time to warm up Its also sometimes called an overflow system, because once the storage where you're sending one link is filled up, that link will stop recieving items, and everything further down the line gets more And that keeps going until the whole line is fully supplied
@Krakenfall
@Krakenfall Жыл бұрын
As soon as I posted, I realized that manifolds are equivalent as long as you do the math. They're probably better because they require less space. I just don't always measure my input resource rates...so yeah that's on me. 😅
@mattstanford9673
@mattstanford9673 Жыл бұрын
Kitty cam! *pets own cat on lap* :3
@mattstanford9673
@mattstanford9673 Жыл бұрын
"If it's not for storage, what is it for?" Chaos. Pure, delicious, unadulterated chaos.
@mutevampire
@mutevampire Жыл бұрын
Nah nah nah, Kraken. The real trick to belt splitting is to balance your inputs to your outputs. It doesn't matter how many splitters your iron line runs through. If you are running enough machines to eat exactly 1 belt of iron/minute, they will all get fed by 1 compacted iron belt. If you chain your splitters in series, the first machine backs up, then the second, the third, and so on until your last one eventually starts getting a trickle, and the whole assembly catches up with itself and starts producing at full speed.
@Krakenfall
@Krakenfall Жыл бұрын
Yep, after today I fully recognize this. I actually use manifolds a ton and it was funny discovering how much I do on today's stream. I can be a bit absent minded about these things lol
@Riftrender
@Riftrender Жыл бұрын
Its purpose is chaos.
@BleachWizz
@BleachWizz Жыл бұрын
1:30 - well belt clipping is allowed, I think you'll get a lot of lag but it might be possible to make a container out of it, if there was a way to get rid of the objects in the belt it would be nice. Instead doing this is basically transforming satisfactory into hydroneer
@M_Teeboo
@M_Teeboo Жыл бұрын
I love that you did the math!
@Cifer77
@Cifer77 Жыл бұрын
14:50 That's not specifically "load balancing", that's just basic math. Load balancing refers to a very specific way of splitting belts and combing them back together so each ending output is equal even though the number of belt endings are not divisible by 3 like the splitter is.
@randomlama918
@randomlama918 Жыл бұрын
Stream on KZbin, it has a 70/30 cut instead of a 50/50
@finn__person
@finn__person Жыл бұрын
Yay! More LGIO! Hope you are good King
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