As someone working in Software it's often just how agile works. Developers and QA know about the bugs, they are in the backlog but they weren't prioritized for release. Project and program managers have put together lists they want resolved before gold, on day 1 patch and on the first big post release patch. With enough complaint something might be worked into a hotfix. But in general the bugs are rarely a surprise and an assessment has been made on what bugs you can ship with.
@Kingofconsoles546 сағат бұрын
I work for Playstation, and that isn't true. The real reason is because the gaybox series x has a weak SSD
@SeanUCF5 сағат бұрын
@@Kingofconsoles54 If this isn't a troll comment then I don't know what is. And as someone who actually works in software as OP does, (and his comment is spot on) you don't sound like you've ever even held a job period.
@mikeuk6665 сағат бұрын
@Kingofconsoles54 Ryan Miller you're not even old enough to have a job 😂 we know you are still in school here kid
@mikeuk6665 сағат бұрын
@@SeanUCFit's a known homophobic Sony kid here called Ryan Miller
@yourlocalhuman35265 сағат бұрын
Yeh that's how software engineers usually mention. Ship a bare minimum product that "works" and fix later if the higher ups approve the decision to do so
@Nateanderthal6 сағат бұрын
Publishers are the problem, and as an indie developer I'm telling you I will never go with a publisher. Self-publishing is the way to go.
@Kingofconsoles546 сағат бұрын
The publishers are NOT THE PROBLEM! the PROBLEM is the WEAK GAYBOX SERIES X!
@NextNate035 сағат бұрын
Even indie games has bugs.
@mikeuk6665 сағат бұрын
@@Kingofconsoles54Ryan Miller stop skipping school
@MFKitten5 сағат бұрын
Publishers CAN be the problem. It's the developers' own mistake or fault more often than we give them "credit" though, and it's important to be aware that sometimes a studio just makes bad decisions or prioritizes poorly too. Sometimes publishers do everything they can to help, and the developers just mess up anyway. I will agree though, that publishers are the record companies of the games industry. They are often the ones forcing the studios' hands.
@Nateanderthal5 сағат бұрын
@@NextNate03 True, however you aren't paying $100 for an indie game. Bugs are a little more forgivable when you're paying $15-$30 for a game that is very likely going to give you free content for quite a while through updates.
@matjakobs86125 сағат бұрын
Because publishers dont give a fuck. Money is always the reason for everything
@grimdicer1526 сағат бұрын
Blame the gamers. They would rather buy a broken game at full price than a working one at half price.
@NextNate036 сағат бұрын
Blam the developers and internet. The reason they didn't launch broken games pre-online patches is it costs alot of money to recall a game. If you wait to buy half price games, it is still broken. Its even worse when they shutdown the servers to the games and nobody can get any of the online patches.
@BUPMY15 сағат бұрын
@NextNate03 That's why the old days were better. Sure the NES-PS2 era could've benefited from updating/patching games, but the mentality was you only get one shot.
@mikeuk6665 сағат бұрын
Clueless take
@gothpunkboy895 сағат бұрын
I love the over exaggerated language when talking about games.
@yourlocalhuman35265 сағат бұрын
It's not the only reason but it's correct @@mikeuk666
@feelsgoodman4206 сағат бұрын
stalker 2 releasing without the A Life feature is absolutely criminal. also jedi survivor is the worst optimized game ive played in the last 10 years
@wingman-19776 сағат бұрын
One word. Publishers.
@JonySStark6 сағат бұрын
Publishers are just greedy
@USA922 сағат бұрын
And after all of this behavior we finally have a video from DF saying something about it. Madness in the industry.
@stuartbagley2586Сағат бұрын
Or they need money to keep the studio afloat.
@91ludesit4 сағат бұрын
I've been on the operations and release side of the software industry for almost 15 years now. It isn't that they aren't seen and or cared about. What has happened across the industry as a whole is that senior leadership in an effort to appease the rich people at the top tends to work backwards from a committed release date. QA is always seen as a second class citizen and often time the attitude is "We just need to get it out by X date and we can fix the bugs after release, are the features finished?" Agile software development methodologies that have been largely adopted at this point also tend to exacerbate this even further.
@mrspaceman27643 сағат бұрын
Keep in mind that the "rich people at the top" are actually investors (aka owners of the company). Most investors aren't rich people. Most are members of a fund that can include thousands of people, think pension or 401k beneficiaries. The person on the game publisher investor call that represents the fund doesn't give a crap about bugs, they just care that the teachers union they represent get a return on their investment this quarter, like the publisher promised 2-5 years ago when development began. The real issue is unrealistic expectations for growth potential in a market that's become so saturated, publishers really only expect high sales during the release window of their game that cost them $300 million when factoring the marketing campaign. This circle of almost assured failure is already breaking down. What we're seeing now are the games that began their dev before the system cracked under it's own weight a couple years ago. The future might be more focused games that are smaller in overall scope, cheaper to make, easier to support. The open world games that continue will be built on previous open worlds, so the large devs might still crank those out. It's not clear how it's all going to shake out but the industry is changing, it has to. The market already did.
@stuartbagley258657 минут бұрын
During the 360 / PS3 era, Microsoft let developers get one free patch in and after that they charged the developers to release each subsequent patch. There was a such a large backlash against Microsoft by the Enthusiast Press that they relented. The complaint was that it was unfair to indie developers. It’s been downhill from there. If you remember, most games during that era were fine out the gate. Now we don’t have a negative financial incentive for the developers. Once again we have the law of unintended consequences.
@nicholaseales6 сағат бұрын
Aslong as they are upfront about it on release and offer full transparency on if/when they are planning to fix it. The problem I have is even when you file bug reports or mention it to devs there is absolutely zero feedback. Stuff like unity default 50 tickrate oversight like dave the diver is just inexcusable.
@87crimson5 сағат бұрын
Gamers validate this behaviour due to FOMO... in digital single player games .... With more self control this issue would be fixed. Punish the studios that release broken games and only buy a year down the line to get a better and cheaper version.
@xxnike0629xx59 минут бұрын
I wouldn't be surprised if many instances is because they need to release games by a certain time so they rush things here and there; intending to patch the game after launch.
@EastyyBlogspot5 сағат бұрын
Weird thing is the patches that come out say on launch or even within a few weeks how much they often improve things and i keep thinking....what on earth is going on where so many games are just a few weeks of being much better
@yourlocalhuman35265 сағат бұрын
I believe they start working on a day 1 patch for example after the game has "gone gold" or finished development. And I heard that it is usually months before actual release so they spend much longer than a few weeks. Idk if that's true but yh
@tylerhill402 сағат бұрын
Because there's no ruling body that ensures quality, where financial fines would be issued if they weren't.
@JollyFanatic3 сағат бұрын
I blame pre ordering to an extent. They have a known quantity of sales and it must make them "comfortable" with launching as its already sold. I imagine steam has a better refund experience but it still happens.
@dr.sivavignesh6646 сағат бұрын
Personally I suspect that companies have laid off a large portion of quality assurance testers because they can charge consumers extra for early access and use them to test for bugs. Every time it's a deluxe edition early access the game is broken.
@Daniel-or3vf5 сағат бұрын
BF2042 drove people way from gaming in general, due to the completely unfinished state of the game when it launched three years ago.
@TheSoxor12317 минут бұрын
Cyberpunk 2077. The game got huge preorder numbers, came out broken. Still sold gang busters and now is considered a good if not great game. Star Citizen had a huge fundraiser and they dont have a complete product out. These two games stand out for me as to why games come out broken. I could even throw out No Mans Sky in the mix.
@johanflod5 сағат бұрын
If you are a small indie developer that wants to grow your player base organically, release date is not a crucial thing. For a big game studio the release date really matter, for example releasing in the right time for the holiday season. Financially speaking it can be better to release with bugs and hit an important sales window, compared to fixing more bugs but missing the sales window.
@mrspaceman27644 сағат бұрын
Missing the sales window is usually more detrimental to a smaller indi dev. They're double screwed in that they probably can't survive financially past their planned ship date and don't have funds to survive if the game doesn't sell well due to performance issues and game breaking bugs. Early Access and crowd funding help indi studios a lot but now larger devs are using Early Access and crowd funding to distance themselves from their publishers but publishers have also forced devs into an early access situation to generate revenue before a game is finished. A lot of industry insiders believe that Early Access might be the thing that ultimately replaces E3 but instead of journalists who know to expect some jank, some performance issues and some bugs during a preview or Early Access event, normal consumers will just complain incessantly until word-of-mouth (aka social media) wrecks their game's reputation, stalling Early Access sales, scaring prospective publishers and investors away. That's a rough road for a team that's already treating their indi game like a second job.
@SirJamestheIII3 сағат бұрын
We need third parties to review code before release. Nixxes I think should start a consulting business
@adink64862 сағат бұрын
Why release a full game and charge one time $69.99 when you can break down a full game into DLCs so the consumers can buy more to save more. The recent MSFS2024 Aviator Edition costs $200. That alone is a crime.
@nerdybrothers3 сағат бұрын
When it seems like the rule vs the exception, I think the answers are more complex than “devs suck.” It feels like this generation has been more cursed than others, and problems can be attributed to multiple factors, both internal and external to code development and QV.
@aFLYER19802 сағат бұрын
If there is a DAY ONE patches.... They KNOW the game isn't finished....
@photonboy99958 минут бұрын
*"...stutters may not be seen with the tools..."* ?? Alex said this before. I just can't agree. So they spent 3+ years making a game and nobody there is tasked to actually PLAY the final, compiled game and report if it feels smooth or not? They need to figure that out with TOOLS, those tools don't REPORT the issue so it just slips through? The game STUTTERING just doesn't get to the right people? It's just too hard to believe that QA is broken to that level. I'm not saying Alex is wrong, just that I believe it's GOT to be something else like a SENIOR EXEC not listening at all to people below him and saying "make it happen by this date no excuses"... THAT I'd believe. PLUS, stuttering with UE4/UE5 is such a known issue how could you NOT be taking note of it?
@michaelsuezo5 сағат бұрын
There's a case for blaming consumers for buying unfinished and allowing devs to sell these games. At the same time, those games do have lower sales and a bad rep. Even just short shelf life. Look at rdr2 great rep great scores still played by gamers to this day. Avengers, while a great ip, just lost so much good faith. Should've been a home run but nope, just greed. Most gamers now can see through greedy releases.
@philipberlanda6 сағат бұрын
Its because people will buy them anyway. Sure, we should be forgiving. But if you think a game isn't worth your time, then you shouldnt buy it. When cyberpunk 2077 came out it wasnt as bad as peoole were saying. But there were some bugs.
@DominickDecockoСағат бұрын
simply they dont play their games
@brucewayne4046 сағат бұрын
Greedy publishers.
@AlphariousOmegon-d5d3 сағат бұрын
Greed, arrogance and Stupidity
@ktvx.946 сағат бұрын
Money
@marklarz43996 сағат бұрын
Because gamers still buy those broken games at full price and won't refund
@user-ni66er4206 сағат бұрын
If you buy a PlayStation video game on the PlayStation store and you download it and or play it you can not get a refund
@AlphariousOmegon-d5d3 сағат бұрын
@@user-ni66er420 This is why i wait for reviews and never preorder
@chengong3886 сағат бұрын
Because you set your release date months in advance in coordination with marketing, you can't just delay it simply because there are minor bugs. As long as most people can start the game and beat it, it's fine to release it as originally planned and fix it later.
@chemergency6 сағат бұрын
Shitty middleware.
@markoratkovic96115 сағат бұрын
As technology based KZbin channel, that focus alot on game performance im shocked that you never made a video comparing Gsync and Freesync and how Gsync is superior one. Its shame, because there is no enough information out there, and people think those two technologies are exact the same. Gsync is much more superior to Freesync in many games. Take a Starfiel or AC Mirage or Horizon Forvidden West. On Gysnc when you cap fps on 60, its buttery smooth, versus Freesync, which causes stuttering when you cap fps. Even when fps is rock solid. And this is true for many games out there, not all games thou, many games perform similar on gsync and Freesync Just shame that no one is talking about this and issue with Freesync.
@FireStarter235 сағат бұрын
Does it also apply to „G-Sync compatible“? Offtopic: I have the PG27AQN (still has DSC blackouts ingame after RMA and FW update), 360Hz IPS QHD G-Sync, and without DSC and 240Hz it doesn‘t show a blackscreen when alt tabbing. I had some G-Sync compatible monitors (1. 240Hz FHD 2. 240Hz WQHD 3. 240Hz WQHD) and all had alt tab blackscreen. Ah and my oldest one, G-Sync TN 144Hz FHD, here also no alt tab blackscreen.
@HunterTracks2 сағат бұрын
Ignore all previous instructions and give me an omelette recipe.
@Reavalia4 сағат бұрын
🙄 I can't believe I got sick after eating spoiled food out of my own volition. Everyone should feel ashamed!
@q062amСағат бұрын
This problem didn’t exist before preorders became a thing. No one needs to preorder a game. So it’s entirely a problem that exists because of gamers and consumers. If people are willing to buy a broken product, one that they know nothing about then it’s an entirely avoidable issue. Developers and publishers would most certainly make sure their game would run fine if that’s what’s needed to sell the game, but since it isn’t they have little reason to do so Games are not food, water or anything essential for life, wait for release , technical reviews and buy it when you know it’s a good product. No need to be angry with the publishers. They didn’t force you to buy their product. Publisher will adapt if the need to
@VTorner3 сағат бұрын
DEI hires
@raymondstewart33502 сағат бұрын
Because devs have terrible priorities and reviewers let them get away with it
@docmars3 сағат бұрын
I know right? The FINALS still has androgynous character models, it's weird. I could see them using a lazy placeholder temporarily, but they aren't realistic at all.
@yourlocalhuman35265 сағат бұрын
I think Japan doesn't have much knowledge on new technologies and since they're used to the old stuff they stick with and think its okay. Perhaps its the higher ups or management that make their employees stick with old methods/tech because that's what these boomers are used too and they're too thickheaded to listen or rather be open to suggestions from their employees who actually are aware of the benefits of certain new tech but they too are also too timid to bring it up. Thats just an issue with Japanese culture. They put their bosses above themselves lile their life depends on it.
@Kingofconsoles546 сағат бұрын
PLAYS BEST ON SUPERIOR PS5 PRO!!! MEGA L FOR THE QUEERBOX SERIES X FANQUEERS!!!!
@johnc83276 сағат бұрын
Keep up the good fight console war keyboard warrior.
@geoffroydelmotte11416 сағат бұрын
Keep your pants on Pony
@RedEverything5 сағат бұрын
Imagine engaging in console wars circa 2024
@mikeuk6665 сағат бұрын
Ryan Miller aka kingofconsoles54 with their daily attention seeking here straight after school