I was worried when oil was shown in the reveal trailer. I was worried that frostpunk would move away from steampunk. But then I realised that frostpunks world actually changes and evolves in a natural way. One more reason to love this franchise. It is truly something special.
@MrRafagigaprАй бұрын
the steam cylinders need rubber seals , and during industrial revolution the demand for rubber was insatiable , only makes sense that they would need it sooner or later , i never liked games like the Anno Series because people start wanting like 50 resources to just exist in your city and i am happy they are not going in this direction ,oil being a source both of fuel and many byproducts is cool and in theme of the needs of a steampunk city , i do think giving only a handful of resources you need to manage , including spending the happiness of your people when needed is what made the first game choices and consequences feel good
@Athetos_AdmechАй бұрын
Makes sense that a steampunk society would eventually turn into a dieselpunk one. Why would people who are that desperate for heat and fuel continue to only use coal?
@silverhawkscape2677Ай бұрын
They'll still use Coal especially for smelting. Oil makes sense for a lot of things. @@Athetos_Admech
@dr_birbАй бұрын
Why would using oil instead coal change the game fundamentally? Fundamentally they're both fossil fuels...
@MrRafagigaprАй бұрын
@@dr_birb look around you ans see how many things are made with oil , and how many are made with coal , oil just is used for many things aside from being a energy source and the game tackles these possibilities and choices in how to use your oil efficiently
@PrinzHaldir2 ай бұрын
Loved the first game! I was horrible at it and people kept dying but I had a lot of fun 😄
@gooodaoАй бұрын
My sentiments exactly!!!!!🎉🎉🎉
@cadendicky1855Ай бұрын
What difficulty did you play on?
@PrinzHaldirАй бұрын
@@cadendicky1855Think it was normal 😄
@jimjim2629Ай бұрын
As someone who has beaten survivor difficulty people are meant to die and nothing is better than that first game of new hope
@ericcollins5361Ай бұрын
...but you survived!
@WolfmanluPurpleclaw2 ай бұрын
This was good, you had clear points. The only things missing was more bridging examples and perhaps 1minute more of explaining how Frostpunk 2 builds upon the dystopian rebuilding of what once was versus what is. Good job otherwise, short and concise. Have a nice day.
@marcelgrabowski5939Ай бұрын
Indeed! There is no point in making game just as the last one; themes of Frostpunk 2 are evolution of Frostpunk 1, not their repeat. It is not just about surviving anymore, but it doesn't take away the challenge. Balance factions to keep the peace, or disregard one of them and deal with consequences. This is gonna be fun.
@danny_ukuleleАй бұрын
I'm glad KZbin recommended this video❤
@ilhamm1915Ай бұрын
It is True that the franchise moving forward from the small scale society focus seen in FP1 to the large scale society focus is probably the best course of action, but I will miss the feeling of a micro managing a small group of people struggling to survive at whatever cost
@kamil7910Ай бұрын
In Frostpunk 1 they had to survive the cold / storm. In Frostpunk 2 they had to survive what they've become after the storm
@Zephyr314Ай бұрын
Wow great first video for your channel! I hope you continue to make more videos.
@terrydactyl2077Ай бұрын
“Commercial ambition comes at the expense of the content”… ohhh so it isn’t progressive values ruining things it’s actually capitalism. Who’d have thunk? Subbed.
@Catmaster37Ай бұрын
Hast nen starken Akzent. Super gemachtes Video.
@vikingsdawn1301Ай бұрын
Awesome video I love how well the information is structured!!
@rattled6732Ай бұрын
GIVE ME MORE DESPAIR!!!!
@MrGeschaftsmannАй бұрын
incredible video deserves more attention
@Insert_generic_usernameАй бұрын
Really cool video, hope you continue to do videos!
@jamesverner9132Ай бұрын
All hail the sawdust
@marrowkaiproductions705325 күн бұрын
"NEW SAWDUST SUPPLEMENTS DO NOT CAUSE DISEASE. DO NOT BELIEVE PILGRIM PROPAGANDA"
@smokeyt246722 күн бұрын
I wont lie when your done with the story and it tells you your stats in a kinda theatrical way.. It hit deep oddly, like it made you feel like your decisions actually effected lives, like how they give you an update on how the quality of life is for the baby that was born when you first turn on the generator..
@AlblakaАй бұрын
The game isn't even fucking out yet.
@ThePutativeFrostyАй бұрын
I love how this became a star wars hit piece lol xD
@1IteleportedBreadАй бұрын
I want a challange after playing FP1 and i belive FP2 is the sollution in my case
@abnormTrueCrime2 ай бұрын
Great analysis!
@TheKlinkАй бұрын
my attitude was that all the emergency measures would eventually be ameliorated. i bet there's some tubbies out there right now that could benefit from sawdust in their food.
@drteska9718 күн бұрын
Honestly, i don't know why you could deplete food in hothouses and other 'farms' when you only needs to put >certain things from humans/animals< to replenish that earth parcel.
@WhendesertpunkАй бұрын
Wow. This is your first video! You've eraned my Subscription Edit: grammer
@JustSayingitsloreАй бұрын
Kool
@Robogames05Ай бұрын
your accent is cute ^^
@bigfr0gАй бұрын
played over 2000hrs fp1... i'm not a fan of fp2, i played the beta/demo and now when you run the game, 1s is equal 1week, the touch to the people is gone and its more of a democracy manager now.. i know i'm almost alone with this opinion
@АндрейСапонов-р1лАй бұрын
Search "look how they massacred my boy" at fp2's steam forums. You'll be surprised.
@nolanwest9491Ай бұрын
I agree, love fp1 and played the beta foe the sequel. The gameplay lacked in so many ways that fp1, absolutely a democracy manager, however, I think that's the point "deep horizons" is trying to make, 11 bit studios is taking a completely new approach to a dystopian city builder to create better narrative. I still have high hopes and will end up playing the shit out of the second one haha.
@crixcrumble7068Ай бұрын
Did you want the same exact game again? After the city’s survival of the great storm, it’s only natural for the city to grow. Which leads to trying to keep society alive. The scale is bigger, it’s not just about survival.
@annsh.6487Ай бұрын
I suppose, just like Darkest Dungeon 1 Vs 2, it's just... different. Whether it's too different to enjoy is personal to each of us. But I'm also skeptical about the Civilization vibes of it
@Henrycm_comАй бұрын
Agreed. Watching people play it im trying to force myself to like it but i can’t . Doesn’t Seem as interesting as fs1 for me but i can see why others like this direction in the first game:I loved seeing my people, I loved the time structure, I loved the building, every death was meaningful. 1sec=1week just sucks man. It’s a completely different style
@joshbasnet3014Ай бұрын
It’s not as thrilling as the first one. Instead, it feels like you’re there to establish a new region and enact new laws, a democracy simulation. You should feel the weight of the risks you’ve taken. Mod may save this game but it wont be as famous as the FP1.
@MattRebel-s9fАй бұрын
It’s realistic though. As a leader of over tens or even hundreds of thousands of people it’s impossible to connect to all of them. 11 bit did delay the game to add some more features that will add more of a connection though with the “zoom stories” and law consequences but the point of the sequel is that people are getting to comfortable and want the luxuries pre frost. Whiteouts and storms are frequent but the city has already survived
@MrRafagigaprАй бұрын
the demo was easy on purpose , the developers in a interview said they want to crush players power fantasy , and that thegame will be as hardcore as the first one and involve even harder choices and branching paths , we know 0 about the story , and they will start out the cmapaign slower than the demo , the demo wasfast paced so people could try out more things about the midgame feel
@MattRebel-s9fАй бұрын
@@MrRafagigapr even on hard difficulty in the beta I felt the same break neck difficulty managing faction promises and making the difficult decisions of choosing to build another logistic district instead of a food district when there was already a famine