Why would you need the Waves CLA NX plugin? Studio in your headphones! kzbin.info/www/bejne/anmtnYWkbNSqbpY
@riva24433 жыл бұрын
Are you from the Netherlands?
@whitenoisestudio3 жыл бұрын
@@riva2443 Hoe kom je daar dan bij? ;-)
@riva24433 жыл бұрын
@@whitenoisestudio As a producer i have learned to identify various accents. Also, I am from the Netherlands dus kan ik dat goed horen. Welke stad zit jij?
@whitenoisestudio3 жыл бұрын
Ok tof! Ik zit in Winterswijk, en jij?
@riva24433 жыл бұрын
@@whitenoisestudio Ik zit in Nijmegen man.
@blkmiker4033 жыл бұрын
I think that this is the best walkthrough tutorial I've seen for this. I was on the fence about buying this because I thought that the head tracker was absolutely necessary in order to use this. But just by watching this I think that I will buy it now. Thank you!
@whitenoisestudio3 жыл бұрын
Hi! Thanks a lot man, I do my best to show what a plugin can and cant do, it benefits all who watch the video. The headtracker is not a must at all. I do find it adds a lot to the experience of sitting in a ''real'' room. Of course, without the headtracker you can get 100% of all the results you want out of this plugin. The headtracker comes for free with the plugin, so if you decide in a later stage you want to try that out, you will have access to it. Win win I would say.
@CIPHER79683 жыл бұрын
@@whitenoisestudio are you sure the headtracker comes with the plugin? I've always assumed you had to purchase it separately or as part of a bundle.
@whitenoisestudio3 жыл бұрын
I have to admit it’s confusing, I mentioned The plug-in “headtracker” which works with webcam which can’t be bought separately. The Bluetooth device with the name Headtracker must be bought separately indeed. Confusing much? ;-)
@MerajTypeBeat3 жыл бұрын
Your plug-in reviews are so much better than a lot of other major channels who just drag things on constantly. Had to subscribe and will end up buying this plugin too. Keep it up bro! You’ll go far!
@whitenoisestudio3 жыл бұрын
Many thanks for your kind words man, really means a lot! I'm doing my best :-)
@Cantstandtherock3 жыл бұрын
I bought this the other day, haven’t used it yet but I’m looking forward to it
@whitenoisestudio3 жыл бұрын
Have fun with it!!
@kaywonhicks37143 жыл бұрын
Thank you brother for helping me out 💯
@whitenoisestudio3 жыл бұрын
Hey Kaywon, most welcome!
@vigilantestylez3 жыл бұрын
This studio only uses Neves, so for full immersion, Use Bx Console N with this control room for the total experience.
@whitenoisestudio3 жыл бұрын
Please keep in mind that this plugin is meant to emulate the sound of the room and the speakers . I'll bet that with a good neve emulation you can immerse yourself fully in the ocean way nashville way of working ;-)
@vigilantestylez3 жыл бұрын
I agree completely. ☺️
@whitenoisestudio3 жыл бұрын
😛😛
@1001STONED3 жыл бұрын
I have been using this plugin for my mixes and it really adds a lot to the final quality. But the question is: Should I export with it connected to the master, or is it just for monitoring? Thanks for this video ;)
@whitenoisestudio3 жыл бұрын
Always export without the plugin , it’s for monitoring purposes only. Unless you really use it as an effect.
@whitenoisestudio2 жыл бұрын
Yup. Unless used as effect.
@hollowmenrule Жыл бұрын
I would keep it on. The mix you make when you turn it off won't sound the same
@whitenoisestudio Жыл бұрын
The whole idea is to not do that ;-) simply because the plugin compensates for whatever issues come with mixing in headphones. If you leave it on, the mixed in sound of the plugin will cause weird issues on different listening devices.
@thwelly3 жыл бұрын
When I use this plugin. I use it just to find the best sound on my tracks and together. I mean I just check how it sounds in a studio... But finally for the master mix export (final result) I will turn it off? Right?
@whitenoisestudio3 жыл бұрын
Hey Robert, yes absolutely turn it off during the final export. You dont want the 3d modelling on your mix besides during mixing on headphones. It's a reference tool, a plugin to make sure your mix sounds good on other devices when done on headphones.
@slowbrain88693 жыл бұрын
subbed!!... the thing which you told about reverb is true , i mix on headphones and when i check the final mix through monitors i notice i ve added too much reverb
@whitenoisestudio3 жыл бұрын
Thanks for the sub! Yeah headphones can skew the sound for sure.
@mixphantom01013 жыл бұрын
"Monitor" by DearVR is far more convincing emulation of sitting in front of speakers... and it doesn't try and hype your headphones into a specific room sound.
@whitenoisestudio3 жыл бұрын
As an alternative virtual speaker set something like the oceanway can be very handy. And that's the main reason why this plugin wil be of use. As a transparent speaker headmonitoring tool you're better of with the standard NX or the DearVR you mention, which is awesome for sure!
@thomasbelka81603 жыл бұрын
you compare a 30 euro plugin with a 250 euro plugin ... and im not sure if the result worth the amount of money. for that money you can buy realphones, sonarworks and Ocean and build a chain wich will pretty much sound like a real flat room. But even than, just imagine all the peepz producing in small rooms and are poor or out of money ... well spent 30 euros to deliver better mixes/productions
@mixphantom01013 жыл бұрын
@@thomasbelka8160 I've tried (and own) the plugins you mentioned. DearVR's Monitor is aimed at the pro market as it's a psychoacoustic emulator which can handle mono/stereo and crazy amounts of multi channel setups. Without an accurate psychoacoustic simulation of "speakers in front of you" the result is a glorified EQ with some Ambience added. I'm sure you're aware that panning full Left or Right in headphones puts the sound directly into your ear without being able to hear the opposite channel... binaural... basically a mono signal for each ear. Panning and stereo reverb/delays are very difficult to judge like this - and mono signals like bass and vocals are "in your head" not in front of you. If you try mixing on Realphones or Waves, you'll notice than panning a signal from hard Left to Right doesn't sound like it's "in front of you" whereas DearVR does (not perfect, but certainly more convincing). As for Sonarworks... that's a completely different set of problems. I love Sonarworks for room correction... it changed my life! But the headphone correction should be avoided. My issue with Waves Ocean/Abbey and the Realphones systems is that they are imposing two sets of EQs on your music - converting your headphones to flat (approximately), and simulating the speakers in the room (approximately). The ambience is another problem, and even with DearVR I turn that off. If your main goal is using the headphone plugins to simulate other speakers/environments save your money and use Melda Production's free MConvolutionEZ with impulse responses - I use Auratone IRs to help balance the midrange... again, easy to find for free on the web.
@whitenoisestudio3 жыл бұрын
Agree. Although the 30 vs 250 is not speaking of quality but more of the aggressive pricing by waves. And if you have the PA subscription it’s sort of free.
@kremerkmusic94393 жыл бұрын
Do I need a camera or a bluetooth to calibrate this plugin? and if somone can help me what camera to buy to calibrate my headphones on this plugin pls
@whitenoisestudio3 жыл бұрын
Good question. For the calibrating you dont need a camera. You need to measure you head circumference and the distance between your ears over the back of your head with a tape measure or something. For the headtracking you need either a bluetooth device with camera or a simple webcam or something. No need to get fancy there. I used a logitech c920 which I had laying around and its 8 years old.
@deepstringspro3 жыл бұрын
Great review has always Marlon. How is the system usage verses the Abbey Road 3
@whitenoisestudio3 жыл бұрын
Many thanks man!!!!!! With 32 samples latency, both NX Oceanway and Abbey Road Studio do around 15-17 %cpu on my cubase meter. It's not CPU light.
@Phat-Monkey3 жыл бұрын
vs Waves Abbey Road Studio 3? :)
@whitenoisestudio3 жыл бұрын
Good question! Different room, same technology ;-)
@vigilantestylez3 жыл бұрын
It's better than ARS3 in my opinion. My mixes seem to be better with this plugin as opposed to ARS3.
@sylenth15883 жыл бұрын
ja jij bent nederlands, nice
@whitenoisestudio3 жыл бұрын
feest!
@sub40373 жыл бұрын
Hi there, would I place this before or after sonar works headphone reference 4? Thank you -Cheers
@whitenoisestudio3 жыл бұрын
oef, difficult one. I dont think sonarworks does 3d space modelling right? Then i would use it after the nx plugins. Use the nx oceanway to emulate the response of the room and sonarworks to compensate the eq of your headphones. Otherwise the room emulation will go over the sonarworks correction and that would skew theaudio too much i would say.
@sub40373 жыл бұрын
@@whitenoisestudio wow thank you for the super quick response! that's kinda what ive been thinking also, placing SWR4 after the Nx-Cheers
@whitenoisestudio3 жыл бұрын
@@sub4037 Let us know how it works out!
@GollumanatorsRevenge3 жыл бұрын
I see this question come up a lot. Please use headphone EQ frequency correction, like Sonarworks Reference or Toneboosters' Morphit, BEFORE virtual room emulation, like Waves' NX, DearVR's Monitor, Toneboosters' Isone etc. The reason is simple: headphone EQ correction is designed specifically for the frequency response of a particular model of headphone, and using a virtual room emulation affects this frequency response. If you use EQ correction after virtual room emulation, it will NOT give you a flat frequency response because the EQ correction isn't designed to treat processed headphone audio. If, however, you use EQ correction before the virtual room, you will be getting a much closer emulation of what the real room, like Oceanway or Abbey Road Studio 3, actually sounds like. If you actually want to do a full mix with Nx Oceanway as your primary sound system, this is extremely important to get right.
@michaltanay23153 жыл бұрын
Please can you tell me how I can do it change screen on small procent ? Because that's big screem plugin and I cannot change size on small with pc mouse. How I can do it with pc keyboard help ? I use Reason 11 with Windows 10
@whitenoisestudio3 жыл бұрын
I dont really get what you mean. This plugin or something else?
@Metalpazallteway3 жыл бұрын
Can you also mix in 13.0?
@whitenoisestudio3 жыл бұрын
Hi, that's not the usage for this plugin, it's an headphone monitoring tool. What you want can be found in for instance dearvr pro ( 13.1 support). kzbin.info/www/bejne/f6rHYpWpgtJmhtU
@Metalpazallteway3 жыл бұрын
@@whitenoisestudio many thanks!
@whitenoisestudio3 жыл бұрын
@@Metalpazallteway You're welcome!
@claudefox28823 жыл бұрын
How much latency does it have?
@whitenoisestudio3 жыл бұрын
I was happily suprised cubase reported 11.3 ms. Not much for what it does. Of course only of importance when you do realtime monitoring.
@claudefox28823 жыл бұрын
@@whitenoisestudio Thanks for your response. Much appreciated. 👍
@whitenoisestudio3 жыл бұрын
You’re welcome!
@magniss50183 жыл бұрын
A really nice video...but I think, that this kind of plug-in is not necessary. I´m mixing only on headphones and in the past two years it getting better and better...thats only because i check the mixes on other systems und get a feeling of using the effects (reverb, Delay, Chorus). Also mixing in Mono helps me to create a balanced mix. I use a boombox (mid-to-high-balance and effect-amounts) and the car (for the lower frequency-range of the mix). This money is better spend on real needed Plug-Ins like a good EQ, Compressor and Limiter!
@rameynttp3 жыл бұрын
I was thinking the same. At the end, It's all in understanding your headphones, how they sound and how a specific tone is translating to other speaker sistems. Only matter of time in my opinion
@whitenoisestudio3 жыл бұрын
Not quite, but a lot is also true. I use ollo s4x and mixdecisions made in those translate really well. BUT lower end headphones have way more issues frequency wise. There is where a plug-in like this comes in handy, it really lets you mix different decisions. Also as a virtual reference speaker set, this is a bargain.
@whitenoisestudio3 жыл бұрын
Well ofcourse you need the tools to make a good mix. Trained ears is one of them. I rather have a trustworthy audio playback then I have to compensate for flaws and things I can’t hear and need to make educated guesses. Must be the mastering engineer in me ;-)
@tomix1970pl13 жыл бұрын
Wow!!!I just said what i think about this plugin.My post was deleted by not by me?I posted 7 points why this is useless.And it is gone.
@whitenoisestudio3 жыл бұрын
Not by me. Maybe some filter kicked in.
@tomix1970pl13 жыл бұрын
@@whitenoisestudio i know it is not you.This plugin is a joke in my opinion.I was using previous version.Once you plug it off mix sound different to the extend that you don't like the sound without it.Change is huge not a minimal.Difference is so big that you don't know what to do with it?Is the change better?You just don't know.It is very confusing.
@whitenoisestudio3 жыл бұрын
I typed a a complete answer on that missing comment, it's weird is gone. Anyway, you dont need to use this plugin always, just while mixing on headphones so the mix choices you make translate much better then when you are not mixing on headphones. Of course mute the plugin while exporting, it's only for reference on headphones.