Will Switch 2 REALLY Deliver 4K DLSS Visuals?

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DF Clips

28 күн бұрын

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Пікірлер: 361
@DMPLAYER1000
@DMPLAYER1000 27 күн бұрын
1080p internal res in AAA games with the ability to output to 4k for lighter-weight titles should be the target for docked mode. I still very much believe 720p should be the target for handheld play as well. Anything more than this and, even with modern hardware, it’s just not worth it for a handheld. I think people really struggle to understand just how expensive 4k is and even going from 720p to 1080p is more than double the pixels that need to be rendered
@PhantasmThe
@PhantasmThe 27 күн бұрын
If you lower the resolution to 720p when docked there isn't that much difference from 1080 , I'd rather them just focus on 1080 60fps and if portable either 1080 60 or 720 60
@Coplanersirtax9
@Coplanersirtax9 27 күн бұрын
@@PhantasmThe Or just give options with a 60fps mode and a 30 fps one. It should be able to get 1440p with dlss on a lot of games
@snkfan
@snkfan 27 күн бұрын
you can tell who doesn't have the new nvidia cards from posts like this
@DMPLAYER1000
@DMPLAYER1000 27 күн бұрын
@@snkfan …you mean the discrete graphics cards that use up a lot more power and have greater bandwidth than a handheld? Yeah of course dlss is gonna be a lot more practical for working up to higher resolutions on those cards but it’s not some black magic that’ll have 0 cost on a power-limited machine like a Switch.
@logicalfundy
@logicalfundy 27 күн бұрын
@@snkfan Nintendo is certainly not going to put the latest hardware in their system - it wouldn't have enough cooling and the price would be astronomical.
@jarde1989
@jarde1989 26 күн бұрын
DLSS 1440/60fps is more than enough for a PS4 level handheld
@yuudaikajiwara9594
@yuudaikajiwara9594 21 күн бұрын
well, depends on the game and the quality of the DLSS. 1440/60fps is a bit optimistic for a company that always ignored strong hardware but we'll see. I keep my expectations really low cause it's Nintendo. Targeting ps4's system power is kinda lame at 2024 you know. PS4 Was 12 years ago but it's a handheld and it should be affordable.
@ShadowMan64572
@ShadowMan64572 9 күн бұрын
​@@yuudaikajiwara9594 Fake news. High end PS4 is still high end graphics in 2024. PS5 is barely a noticeable leap 90% of the time anyway.
@yuudaikajiwara9594
@yuudaikajiwara9594 9 күн бұрын
@@ShadowMan64572 İf ps4 was that strong i think it would've way more expensive. İ mean that shit can't even run its Main menu properly yk... I've suffered a lot while im using it for years. İ can see your point tho, it can run a game like god of war and rdr2 but still it doesn't mean that it's enough for this day
@ShadowMan64572
@ShadowMan64572 9 күн бұрын
@@yuudaikajiwara9594 You are living in clown world if you seriously can't identify that we're in an insane cross gen period. That is common knowledge at this point LOL
@yuudaikajiwara9594
@yuudaikajiwara9594 9 күн бұрын
@@ShadowMan64572 Games are literally coming out in worse graphics and performance only bc of this series s and ps4 shit lmao
@utternonsenseproductions2415
@utternonsenseproductions2415 27 күн бұрын
60FPS 1080p would be perfect
@TehObLiVioUs
@TehObLiVioUs 26 күн бұрын
the steam deck OLED doesn't even usually have that D: but does have 1280x 800p, @ 90 fps in a lot of games, so
@ivesiketani
@ivesiketani 26 күн бұрын
1080p looks horrible on 4K TVs, which you find in most houses nowadays.
@FartJiggly
@FartJiggly 26 күн бұрын
⁠​⁠@@TehObLiVioUs At the minimum, Switch 2 should most certainly out perform the Steam Deck even if the specs are about the same. The Steam Deck doesn’t have console level optimization for games, which the Switch 2 will have. The 90 FPS on Steam Deck is only achievable when playing older or non demanding titles, where it can be ran at 90 FPS.
@cyxceven
@cyxceven 26 күн бұрын
@@ivesiketani On cheap 4K TVs with bad scalers. Which is most 4K TVs. 🤣
@ivesiketani
@ivesiketani 25 күн бұрын
@@cyxceven Not really. I game on a LG OLED TV, which I wouldn't necessarily call cheap compared to what's available on the market, and 1080p content looks horrible. No TV in the world can make low resolution content look detailed and sharp.
@parthibanspace
@parthibanspace 27 күн бұрын
I feel that 1440p is the sweetspot resolution. I recently happened to play on 150" projector screen. 1440p looks really good on even that big of a screen, while 1080p sucked. The jump in visual Quality from 1440p to 4K isn't that much noticeable though, as compared to moving from 1080p to 1440p. IMHO, 1440p DLSS quality is the most desirable.
@skyriotAndKadeGaming
@skyriotAndKadeGaming 26 күн бұрын
So realistically, 4k 30fps with DLSS is possible, but not with 60fps. Thats actually what I expected. I expect most games on the Switch 2 to be still in the 1080p-1440p range anyway with DLSS at 30fps or 60fps depending on the game
@honotron
@honotron 26 күн бұрын
They should call it "Itsy switchy oled screeny handheld ninty docked machiney"
@3k4landrew
@3k4landrew 27 күн бұрын
Really as long as they are targeting 1080p 60fps for Handheld mode, and have some sort of special Anti Aliasing for Docked mode that would be acceptable.
@APEXGuerilla
@APEXGuerilla 27 күн бұрын
That might be the console name right there 'Switch Odyssey' 😅
@randysalsman6992
@randysalsman6992 27 күн бұрын
Nope. It's gonna be the "Switch Up".
@TheMamaluigi300
@TheMamaluigi300 27 күн бұрын
No, we got a whole lot of installments to get through first Switch: The Lost Performance Numbers Switch 2 Switch 3 Switch World Oops! All Yoshi Games: Switch World 2 Switch 64 (teraflops) Switch Sunshine Switch Galaxy Switch Galaxy 2 Switch 3D World And that’s just scratching the surface!
@twincherries6698
@twincherries6698 27 күн бұрын
Finally, the sequel to magnavox odyssey
@mikeuk666
@mikeuk666 27 күн бұрын
​@randysalsman6992 there is a very good yt channel already called SwitchUp
@APEXGuerilla
@APEXGuerilla 27 күн бұрын
@@twincherries6698 2025: A Switch Odyssey
@desmond3245
@desmond3245 26 күн бұрын
You will get a lot of artifacts and pixel stability issues that are very visible on a TV when upscaling 720p to 4k. Ultra performance mode has been improved with the preset F but considering the performance cost it just makes more sense to do 720 to 1440p.
@vicctretamaj7289
@vicctretamaj7289 27 күн бұрын
Frankly I just hope this system is “strong enough”. With it being a handheld, i wouldn’t expect anything too crazy from it, but collectively, everything sounds mad decent for the console! Looking forward to it
@Lucky_9705
@Lucky_9705 25 күн бұрын
The Switch 2 should prioritize higher frame rates instead of resolution. Nintendo has made it a mission to get more of their first party games to 60fps, and I find that to be an admirable deal.
@gene081976
@gene081976 24 күн бұрын
4K docked-output and playable/enjoyable is going to be added costs/expensive. Considering Rog Ally, Steam Deck, and such could not accomplish it at their price points. If their are aiming for $400, then 4K is not viable at all. But for handheld mode, it only needs PPI to be 4K equivalent at desktop (staring at 4K display at 3-4 feet viewing distance). Here 1080p might even achieve the same PPI effect. I think 1080p@60 should be adequate for handheld/portable mode. For hardcore gamers who want 4K and willing to pay more for it, the only way to let them eat their cake too, is to support some sort of Nintendo-based eGPU Pro-Dock, and sell that separately Or in a bundle. This “Pro Dock”, would have the eGPU tech needed to support smooth 4K on external display like a 4K TV set. This would keep the Switch handheld device run cooler and be more affordable for mainstream, while giving gamers who demands more a premium upgrade for dock mode. For the handheld itself, I would rather more RAM and NPU for future proofing and more “mobile enhancing tech” (like make playtime longer, etc)… I imagine would find a way to use NPU to make more interesting NPCs in their games.
@ShadowRaptor1O1
@ShadowRaptor1O1 27 күн бұрын
I have a feeling most games will be native 1080p/1440p, just upscaled to 4k via DLSS. And honestly, that is all I need and really want. I'll happily take "fake 4K" if it means we get games at 60fps more often Especially because if it proves to be successful, this could become standard for consoles moving forward; if consoles can just use DLSS to give us good results on lower hardware, logically that should mean future consoles won't need overly expensive components.
@haftarun8
@haftarun8 26 күн бұрын
N64 had 4x MSAA in a good amount of games including SMB64 back in 1996. Unheard of for that time! The Nintendo of old was much more bold with their hardware capabilities and pushing the technical envelope.
@applebottomjames
@applebottomjames 27 күн бұрын
I’ll say this, with DLSS I can see it being a possibility if the guts of the system were PS4 Pro level. But unless there’s a DLSS 4 that can pull some insane new magic tech that doesn’t eviscerate a handheld even in docked, then I don’t see it. I honestly hope they make the dock an extra resource of power in the way that there’s maybe a small APU inside to give things a boost with tensor cores included. Because at least then there could be some smart upscaling to make things feel closer to the current gen without requiring everyone to get the dock. Launch with a dockless option for cheaper but the dock gives a legitimate boost for 4K tv use for an extra cost and I think they’ll do amazingly
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
Yeah I dont think we want ps4 pro level. 1 scheduler/dispatch unit per cu that can only fill 16 threads at a time for a 64 thread warp and takes 4 cycles to process a warp sounds pretty crappy next to amperes 4 schedulers/dispatch 128 threads/ 4 warps a clock.
@michaellovejoy5299
@michaellovejoy5299 26 күн бұрын
⁠​⁠@@Nobody-sp7ugI’m fairly certain the comment above yours is generalizing “ps4 pro” level in terms of flops and not factoring in the more modern technology and node, efficiency etc.
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
@@michaellovejoy5299 That's the thing. Those things you just said, they determine how many flops a system actually gets from that peak theoretical number.
@michaellovejoy5299
@michaellovejoy5299 26 күн бұрын
@@Nobody-sp7ugI also find the mention of an APU in the dock to be uninformed, firstly because an APU is an AMD classification and secondly because AMD’s dual graphics was shown not to work very well and it some cases was worse than just having the dGPU. Commenter doesn’t understand that an SoC is basically a more complete APU? That a dual graphics configuration would be an dGPU in the dock not another APU or SoC?
@iamjoehill
@iamjoehill 27 күн бұрын
1440p 60fps gotta be the way to go. Docked. Handheld, anything better than OG switch will look like a noticeable improvement so I'm not even going to speculate there. I was watching my friend play Splatoon and it looks amazing. Nintendo will make QUALITY games with thus console. Just imagine Nintendo with PS4 power ❤
@marverickbin
@marverickbin 26 күн бұрын
I wonder if DLSS is an all around solution or if it could be finetuned for each game. Imagine, you get the high quality assets, render in better quality and resolution. Use these images as target for the DL super resolution network. You fine tune it to reconstruct the switch 2 low resolution to high resolution images. It is very known that finetuned is much better for specific targets. It could show a much better performance than current general case DLSS. And even more when you can control the settings of the input images (in pc it has to work in any hardware config, won't work as much ). Maybe the key is to output as low as 540p with low details and heavily train to achieve the 4k output of high quality settings. There is really remarkable works that do this type of enhancement. The downside is different DLSS weights for each game, that increases the size of game. But you also gain in assets size.
@user-us6ft2sj5q
@user-us6ft2sj5q 23 күн бұрын
I hope the screen is 720p still. It's much easier to render and would allow better performance. And anyways, we all know if the screen is 1080p a bunch (if not the majority) of games wouldn't even be able to target that resolution in handheld. We're already seeing it with the current switch.
@ShadowMan64572
@ShadowMan64572 10 күн бұрын
Something like RDR2 looks blurry already with 800p on Steam Deck, 720p is too low for games past PS3 era.
@skilarbabcock
@skilarbabcock 27 күн бұрын
In before DLSS 3.5S, a custom version of dlss for low spec
@Nobody-sp7ug
@Nobody-sp7ug 27 күн бұрын
That would take a lot of weight training.
@EdR640
@EdR640 27 күн бұрын
Another feature I'd like to see Nvidia implement in DLSS if they don't already, and it could benefit the Switch is the 'AI sharpening' feature Nvidia has on the SHIELD TV 2019 - where it figures out where to apply more sharpening (eyes, hair, grass) and less sharpening (skin, clouds, water) in real time - when DLSS redraws it could spend more time/more render detail *here* and less time less render detail *there*
@SteelSkin667
@SteelSkin667 27 күн бұрын
Even in the given example of a game that has simpler graphics, if using DLSS with a 4K target is eating more than half of your frame time, it is still worth scaling back your output resolution and use the reclaimed time to render your frame at a higher internal resolution in the first place. You get both better performance _and_ better quality as a result.
@Nobody-sp7ug
@Nobody-sp7ug 27 күн бұрын
This doesn't really apply since gen 2 tensor cores, as gen 3 and beyond have full instruction level parallelism with cuda cores. There are a few dependencies at the beginning, but once that is out of the way they can run with inter and intra frame Concurrency with the cuda cores. Also it doesn't matter how much time you spend on your internal resolution, it's only the output resolution that affects how much time dlss spends reconstructing an image. 1080p to 4k takes the exact same amount of time as 1440p to 4k. It's just the quality that's better.
@SteelSkin667
@SteelSkin667 26 күн бұрын
@@Nobody-sp7ug I mean, that overhead in the final frame time is something that Rich and Alex measured in practice. Being able to run tensor cores concurrently definitely helps in reducing the frame-time cost of DLSS, but only to a point. It isn't entirely ran on the Tensor cores after all. Otherwise yes, the cost of DLSS being bound to output resolution is my point. Instead of rendering at 720p and running DLSS to upscale to 4k (which was the example being given), you'd likely be better off upscaling to say 1440p and use the time saved on upscaling towards rendering at a higher internal resolution.
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
@@SteelSkin667 Rich and Alex didn't measure diddly squat except stacked latency penalties from constantly having to swap assets in from dram. Not only did riches botched expiriment have LESS memory bandwidth than the 7500mts lpprd5x in the actual t239, it had 8 entire GB less capacity. So he had 3x less capacity for holding assets, *AND* less bandwidth for moving them. Brilliant. I'll let you in a little secret. It doesn't matter how much compute you have, if you can't supply it with the data to perform instructions on. Now you're going to learn real things instead of youtube hack nonsense. Google the dlss programming guide. Download the pdf. Look at the execution times for dlss. Look at the 2080ti. Look at it beating the snot out of 80% of the 3000 series like the 3070. Now look up the specs of the 3070 and the 2080ti. The 3070 has a over 1000 cuda core lead over the 2080ti. BTW, the 2050 has only a 500 core lead on the switch 2. So the 3070, it's winning right? WROOOOOOOONG the 2080ti is wiping the floor with the 3070. But it has less compute. Whhhhuuuhhh haaaapppppeeennn? The 2080ti has 3 GB more vram, and more bandwidth than the 3070, which is why it outperforms it in dlss so bad. The switch 2 has EIGHT GB more vram and higher bandwidth than the 2050, and nowhere near the gap that the 2080ti and 3070 have. And please point out that the 2080ti has more gen 2 tensor cores than 3070 has gen 3 tensor cores.
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
@SteelSkin667 The only thing they measured is the stacking latency penalties from constantly having to hit main ddr to swap put assets the 4GB of vram couldn't hold. The main thing thats "reducing the frame time cost of dlss" is that tensor cores are such massive overkill that enthusiast class cards they only operate so briefly to perform dlss they couldn't be caught in action with nsight until the polling was vastly increased, leading people to think tensor cores were a scam. This is why nvidia keeps looking to add new features to keep the tensor cores busy, because super resolution barely takes anything for them. By the time you get down to a portable ampere, instead of being massive overkill it's just right. Provided you have the memory to keep them fed. See 2080ti vs 3070 dlss execution time. The 2080ti outperforms the 3070 in dlss despite having less compute because it has *more memory*. Tensor cores are able to accelerate constructing an image by running inference on a convolutional model 8x faster than rendering an image natively, your suggestions aren't saving time, they are increasing iq.
@dycebastion
@dycebastion 27 күн бұрын
Could the switch 2 not have an additional processor in the dock itself to facilitate higher resolution on tv mode?
@vivid8979
@vivid8979 26 күн бұрын
What kind of processor then?
@marverickbin
@marverickbin 26 күн бұрын
Then you step in other problem: price. For switch 1, a dock with nothing and a pair of joycons increase the price a 100$. Imagine a sku with dock with its own chip, along with next gen joycon... If the switch price itself is expected to be high, these would make it prohibitive. And if it already have a chip inside, why not just run games on them?
@franciscor390
@franciscor390 26 күн бұрын
It could have a lower and cheaper processor that could work mostly as an upscaler and get away with a lower price.
@dycebastion
@dycebastion 26 күн бұрын
@@vivid8979 I work in a warehouse, I’m not a smart, computer making… guy.
@excadrillo99
@excadrillo99 27 күн бұрын
I always wonder why Nvidia or AMD never implement line-doubling into their scaling for 2D games. Having 1080p line-doubled to 4K is an easy win for the large majority of games
@christophercasale7961
@christophercasale7961 27 күн бұрын
If there was a way to significantly reduce DLSS frame cost through specialized hardware that was relatively inexpensive in terms of power and die area it would be a slam dunk.
@xxnike0629xx
@xxnike0629xx 20 күн бұрын
I think at best, reasonably we can expect upscaling to 1440p as long as these 'Switch 2' games can play at a locked 60 fps. But in reality I think Nintendo would do 1080p native with (at best) upscaling to 1440p (while docked) with (again) as long as locked 60 fps is a given.
@jordanbisasky4586
@jordanbisasky4586 27 күн бұрын
Yeah I'd prioritize frame rate over resolution
@yuudaikajiwara9594
@yuudaikajiwara9594 21 күн бұрын
What's up with that 4k obsession damnnn 30 fps is a shame in 2024. im okay with 720/60 but even that is a shame. Cause this time people gonna be mad at 720p in 2030 lmao
@samh5886
@samh5886 26 күн бұрын
I just hope for more 4K output games when docked, not the internal resolution rendering or even DLSS output, even a simpler resize scaler or at best FSR1 will do. I want the HUD, text and other 2D graphics like character portraits to be in rendered/overlayed in 4K. This will lead to less chance of PC ports of japanese games ending up with lower resolution 2D assets as well just because they built it off the switch version for some weird reason.
@theparkbopper
@theparkbopper 25 күн бұрын
I think that a 720p handheld 1440p docked at 60fps is a great compromise. 1080p and 4k 30fps for some games (zelda and other RPGS) is great as well. I would like to see some 120 fps implementation when the oled model is released. I think timing the next Mario Kart then would be ideal. I think that CPU will still be limiting I think that 1.7 Ghz is the number but it will exceed the performance of the APUs in the previous generation. I think that performance can be comparable to the AMD Z1 extreme in the right hands. I think Nvidia wants to push an arm competitor in that space, but the t239 will be underpowered on paper but exceed expectations in practice with expertise.
@porridgeramen7220
@porridgeramen7220 27 күн бұрын
Given the current gen sometimes struggles to get 1080p locked I'll be happy if it just keeps things at 1080p.
@masterquake7
@masterquake7 25 күн бұрын
I would expect that Switch 2 will DLSS no higher than 1440p and just use some kind of cheap upscale from there to 4K if it goes that high. Maybe super light games like 2D would use 4K from DLSS.
@blast_processing6577
@blast_processing6577 27 күн бұрын
I wonder if the DLSS technology will be in the dock itself, rather than the Switch 2 handheld unit.
@adam145
@adam145 27 күн бұрын
DLSS is on the chip itself and it would require an extremely expensive solution to have it off of the main unit. It will be mostly used in docked anyway, bumping resolution up as handheld still will be 720p and that's more doable with new tech now.
@scottbeeler1532
@scottbeeler1532 26 күн бұрын
DLSS for upscaling when docked, DLAA for 60fps and best image quality possible when handheld 👌👌
@RETR0_P0CKET
@RETR0_P0CKET 27 күн бұрын
DLSS is at 4K is still a lot cheaper than native 4K, but yeah I don’t think they will necessarily target a full 4K even with DLSS. We are looking at a PS4 Pro type experience. Lots and resolutions in between 1080p and 2160p. I’m sure some of the heavier games will use DLSS and go from 540p to 1080p and maybe some of Nintendo’s games will get to 1440p and above. Think about the TV experience with the Steam Deck or the ROG Ally. The Switch 2 will be leaps and bounds better on a 4K TV than its competitors.
@El.Duder-ino
@El.Duder-ino 21 күн бұрын
Nintendo will for sure use some iteration of the DLSS, it would be quite stupid to not do so. Unless they have better "in house" solution which delivers similar or better results (don't think so).
@EverythingPS5Pro
@EverythingPS5Pro 25 күн бұрын
I think 1440p with 30fps locked is more likely, but that is my opinion. And as far as OLED goes I am honestly 90% sure that it will have that on launch. OLED is the future.
@ReesesCupsable
@ReesesCupsable 26 күн бұрын
Switch 2 is going to feel like playing a PS3 in 2025.
@bubmario
@bubmario 26 күн бұрын
Buffing the docked play seems to be the way to go. I was floored when I played Bowser's Fury for the first time docked. I felt like I had been robbed when I was playing it portably.
@mathlfr
@mathlfr 26 күн бұрын
Couldn't they just have some king of gpu power in the dock itself and use this instead of built in gpu when docked? That seems like a cool idea, just like external gpu for a laptop.
@endame90
@endame90 27 күн бұрын
You are telling 4k 30fps (I don't think anyone was expecting 4k 60fps anyway) with dlss is possible, that's actually impressive if you consider the size of a series X or a ps5 compared to a handheld device, or they can perfectly target 1440p which is a very crisp resolution many people use on pc and then use traditional upscaling, anything above 1080p looks good enough on a tv.
@Krytern
@Krytern 27 күн бұрын
Don't see how it is impressive compared to a PS5/SeriesX. There is more to the game's visuals than just the resolution... You're talking as if the graphics will be the same.
@christianr.5868
@christianr.5868 27 күн бұрын
I’m thinking 1440p 60. I’m sure some games could run at 4k 60, like stardew valley or something
@JJ115j
@JJ115j 27 күн бұрын
​@@christianr.58681440p will be the sweet spot, graphics + decent resolution, i don't think that anybody is waiting for 60-120fps in most games.
@endame90
@endame90 27 күн бұрын
​@@Krytern Try to do something like that on the steam deck then (which is the comparable option in price to either console), you fail to realize between 4tflops to 10 there is not nearly as much of a gap as 0.4tflop to 1.9tflops of the ps4. So yes, I believe pixel quality wont be that far below either.
@brownie43212
@brownie43212 26 күн бұрын
Those consoles are 4 years old. A handheld matching them in 1080p should not be 'impressive' by the time it comes out in mid 2025
@ReveriePass
@ReveriePass 27 күн бұрын
Ones an ARM chip though, why isnt that brought up more?
@DivineOassis
@DivineOassis 27 күн бұрын
I don’t mind 30 fps if it means upscaled resolution
@lpnp9477
@lpnp9477 27 күн бұрын
I don't mind 480p if it means 60fps
@Mr.Chimpazee
@Mr.Chimpazee 26 күн бұрын
I don’t mind 360p if it means 35 fps
@philscott3759
@philscott3759 25 күн бұрын
Couldn't agree with you less. 30fps belongs in the 90s.
@splashmaker2
@splashmaker2 26 күн бұрын
If somehow the Switch 2 chip has newer tensor cores, it might be able to achieve far better upscaling. I’m believing DF’s estimate here though, Nintendo had been putting out cheap hardware for the most part. Adding better/more AI compute would go a long ways if it had access to DLSS though.
@professorc-dawgscastle8591
@professorc-dawgscastle8591 25 күн бұрын
Personally, i vastly prefer the raw pixels/no AA to the smeary quality of TAA in most cases. So much cleaner and more legible to my eyes
@sabataEX
@sabataEX 26 күн бұрын
Liked the video but I don’t agree with digital foundry on this one. I think the max the switch 2 should be able to do is 4k 60 docked of course but only for as someone hear said, light weight games. Games like remasters of old games or something like super smash bros ultimate or Mario kart can do 4k 60 without destroying a supposed switch 2 with its specs. It doesn’t even take a lot to get botw at 4k from what I heard from more tech savvy people. I can do super smash at 4k on my crappy computer and I don’t have anything close to the latest in hardware now. 😂. Also the whole rumor about gamescon last year about switch 2 running botw 4k at 60 doesn’t seem to be false. Even if it’s targeted hardware. Nintendo themselves seem to suggest 4k noting how many had 4k tvs years ago. They said they regretted waiting too long to do 1080p in games. All in all, I guess we will have to wait and see but I do believe that 4k 60 docked will be the max the switch 2 can achieve but it will only be for small games and less graphical ones like indies. I don’t think anyone would expect a death stranding in 4k on switch 2 so I don’t know where Df is getting that from. 😂.
@WolvenWeaver
@WolvenWeaver 27 күн бұрын
I feel like they misunderstood the question a bit. Going from 720p to 4K is, yeah a bit much. Many of Nintendo's games are lighter weight though, and probably will be able to run at 1080p 60 internally when docked. I mean, seriously. Does anybody really expect the follow-up to Mario Odyssey to be hugely more graphically impressive? Sure, you might see slightly higher res textures and particle effects, but the environment and model complexity will probably be pretty close to what we've seen already. So running at 1080p internally should be pretty doable. But conversely, if you took a game built for next gen consoles like, FF16. Yeah, you might be able to get it to run there at 720p-30 when docked, with some optimization and scaled back effects and such. So yeah, you're obviously not going to turn around and use DLSS to scale it back to 4K. Which is fine, because 1440p is perfectly presentable on a 4K television display.
@XenoMassxx
@XenoMassxx 27 күн бұрын
"Does anybody really expect the follow-up to Mario Odyssey to be hugely more graphically impressive?" Yes, with the reports of specs that's in the Switch 2, we're looking at a huge graphical jump from the regular Switch. Look at God of War on PS3 then look at God of War on PS4. Look at Ratchet & Clank on PS3 then look at Ratchet & Clank on PS4. Those are huge night and day graphical differences between those games and that's the sort of graphical jump we're gonna see with Switch 2.
@WolvenWeaver
@WolvenWeaver 27 күн бұрын
@@XenoMassxx Except, no not really. Unless they start modeling individual hairs or something, the models for various characters shouldn't have a dramatically higher poly-count. I'd expect the environments to be of a similar scale too. So they're not going to be much larger, much more complicated. They might have some foliage effects, but we're probably not looking at anything too crazy in terms of an upgrade. Don't get me wrong. It will look better. Probably noticeably so. But we're probably looking at hardware between 4-6 times as powerful in some metrics, and it's probably not a game that's going to be 4-to-6 times more demanding.
@germangamer2976
@germangamer2976 25 күн бұрын
I would be happy with 1080P/60FPS
@worthless_opinion
@worthless_opinion 25 күн бұрын
I personally think these guys are low balling the power of Switch 2.
@Jun123
@Jun123 27 күн бұрын
Considering the fact that people get their information from social media, yeah, of course there's a lot of misunderstanding.
@unoriginalname771
@unoriginalname771 27 күн бұрын
There’s a lot of people who think that the next Switch will have comparable rasterization performance to the PS4 Pro and Xbox Series S. Yeah lots of misunderstanding going around
@brownie43212
@brownie43212 26 күн бұрын
​@@unoriginalname771It should have. It's going to be a $450-500 console in mid 2025. Not matching PS4 Pro from 2016 WOULD BE A JOKE
@unoriginalname771
@unoriginalname771 26 күн бұрын
@@brownie43212 Well one, it's gunna be a glorified tablet with MUCH lower power draw than standard home consoles. Mobile technology is not as fast as people seem to think, there is no tablet soc Nintendo could use match what the PS4 Pro gpu can do. Second, even if there were such a thing available, it would be so prohibitively expensive that Nintendo wouldn't use it anyway. They'd have to forego the Switch form factor if they wanted decent performance compared to modern consoles. It is what it is.
@vivid8979
@vivid8979 26 күн бұрын
​@@brownie43212Uhmm. Tell me a device atm with 500$ that can run PS4 pro level of graphics... Spoilers Steam Deck is barely hitting that mark.
@Elchinodawn
@Elchinodawn 25 күн бұрын
​@@unoriginalname771Prove your point, cuz as for now you just wrote a big text without giving any proof for it
@buggy946
@buggy946 27 күн бұрын
I'm predicting Nintendo will partner with Google or Amazon for a next generation project to include Google data centers for Nintendo games being played in the cloud. Your thoughts?
@buggy946
@buggy946 27 күн бұрын
I'm almost positive the next Mario Kart is going cloud nine! lol. Give me my flowers if this happens guys.
@fivestringpat
@fivestringpat 25 күн бұрын
1440p will look just fine on my 4k tv!
@Goldmight
@Goldmight 26 күн бұрын
All i just want at bare minimum is lock 60fps if it mattered, i would to play games multiplayer games like apex, NBA on a switch, but it being at barely 30fps too me was a big turnoff for me. P.s. shutting down any possible "just grab a steamdeck then" argument with a simple answer...steamdeck is not available for purchase here.
@logicalfundy
@logicalfundy 27 күн бұрын
Personal opinion: We still don't have a clear picture of how DLSS will perform on the Switch 2, and I still think the tests they did were not on hardware that will have similar performance to the Switch 2 when it comes to DLSS. Since it's going to be a custom chip - I think a lot will ride on how much Nintendo prioritizes DLSS; nVidia can certainly create a chip that targets better DLSS performance if they want to.
@dsidsidsi1000
@dsidsidsi1000 27 күн бұрын
The 2050 has more Tensor cores than the Switch 2, it’ll be even heavier on the SW2
@Nobody-sp7ug
@Nobody-sp7ug 27 күн бұрын
​@dsidsidsi1000 dlss isn't compute bound, because tensor cores are massive overkill for the amount of compute needed to run dlss super resolution. They are memory bound, particularly capacity, as you need a certain amount set aside dependant upon output resolution mode and if it's not there when needed to feed them tensor cores stall. How much vram does the 2050 have?
@dsidsidsi1000
@dsidsidsi1000 26 күн бұрын
@@Nobody-sp7ug DLSS effectiveness definitely scales with the amount of Tensor cores. Even if the 2050 had 12GB of VRAM, it wouldn’t make a difference. That’s why DLSS 4K60/30fps are almost impossible on the switch 2. Even 1440p60fps seems unlikely. If you watched their vid on the T239, VRAM wasn’t a factor when using DLSS
@marverickbin
@marverickbin 26 күн бұрын
Fixed hardware and game setting let it much easier to achieve better results. They could just finetune DLSS for specific scenario for each game(type of content, a fixed resolution and quality). Deep learning literature says that finetuned for a specific case is often better than a network for general use.
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
@@dsidsidsi1000 their 2050 video absolutely showed them thrashing their ram and stalling constantly as it had to constantly swap assets out from dram what the hell are you talking about lmfao.
@overwatch761
@overwatch761 25 күн бұрын
Switch 2 expectations are really getting out of hand. 😂
@sizablekoala6879
@sizablekoala6879 27 күн бұрын
Considering some games like Smash and Mario Kart run at native 1080p 60fps, I'd imagine some games will run at least at say 1440p. My bet is we'll have a game like BotW that is cross gen that showcases the better hardware. Maybe Metroid Prime 4.
@HspncAt7heDisco
@HspncAt7heDisco 27 күн бұрын
4K is overrated. Though I would love it if DLSS allowed for a consistent 1440p when docked
@MerryBlind
@MerryBlind 27 күн бұрын
The thing about upscaling to 4K is to minimize the layers of upscaling and blur you have. If a game is rendered in 720p, then upscaled to 1080p with DLSS and then you output that on a 4K TV, then the console or the TV will upscale that 1080p again to 4K so you end up with a blurry image with two layers of upscaling instead of just one if you had just upscaled from 720p to 4K right away.
@randyrrs7028
@randyrrs7028 26 күн бұрын
4K gaming was a lie im glad im still gaming on my old 1080p tv. No point in buying a 4K display if you can't play at that resolution, people keep talking like 4K is the norm but the vast majority of games are still 1080p or lower
@TrieuDuongLuu
@TrieuDuongLuu 23 күн бұрын
@@randyrrs7028 4K is more like a luxury, it great if you have it, but it far from the norm. Steam Survey still show more than half people gaming with 1080p display. I think Switch 2 have capable of output 4K, but not many game can use it, some 2D game with great artstyle like Ori in 4K and maybe HDR is achievable, and it will look crazy good. 1080 on 4K is decent, 1440p is good.
@giow1546
@giow1546 27 күн бұрын
What if the new switch dock somehow handles the upscaling or part of it to 4K? I just cooked this idea with no thoughts behind it at all
@Krytern
@Krytern 27 күн бұрын
Nintendo won't put the manufacturing cost up that high for that.
@tomsimmons7673
@tomsimmons7673 27 күн бұрын
People have been theorizing dock upscaling for years, almost as long as the Switch has been available.
@Aki_Lesbrinco
@Aki_Lesbrinco 27 күн бұрын
Yeah, that just doesn't make financial sense for Nintendo.
@XenoMassxx
@XenoMassxx 27 күн бұрын
That's a possibility. People talking like Nintendo isn't a company that's always thinking outside the box about things. The dock handling the DLSS wouldn't surprise me at all.
@twistedspine7300
@twistedspine7300 27 күн бұрын
honestly, that would be incredibly dope
@CidPsy
@CidPsy 26 күн бұрын
Of course its unlikely, it's historical that Nintendo doesn't pursue that trend in their games. I see Nintendo going for "True HD" (1920×1080p), maybe push it to 1440p at best. And I feel that's the right call, the pursue of the highest fidelity possible has just slowed down development, increased costs and leave with little marging for error/failure sales wise.
@senorsnipey1595
@senorsnipey1595 23 күн бұрын
I'm hoping for 1080p handheld and 1440p Docked, with 60fps being the target
@Polengue
@Polengue 22 күн бұрын
1080p ain't really necessary in handheld, the screen is too small to even notice a pixel
@senorsnipey1595
@senorsnipey1595 21 күн бұрын
@Polengue so many people say this but going from 720p to 2160p on my S23 Ultra shows a huge difference and the phone is much smaller than the Switch
@TonyDaExpert
@TonyDaExpert 27 күн бұрын
If the 4k dlss rumors are true there is clearly a disconnect between people attempting to replicate switch 2 specs and the actual hardware, something is def off
@Nobody-sp7ug
@Nobody-sp7ug 26 күн бұрын
About 8 GB of ram and higher bandwidth off. See the specs of the 3070 vs the 2080ti, and then look up the dlss execution times between them. The lower specced card beats the snot out of the higher specced card because it has more of what tensor cores need to not stall, memory.
@Dbentzjr
@Dbentzjr 27 күн бұрын
I do not believe it would be a great idea to try punching so high above its class. Looking at the Borderlands 3 port on the Switch, it runs terrific, all things considered, but how cool would it have been to have had smooth 60 fps gameplay and at least stable 30 fps at 1440p? With the higher cost of trying to pump out a 4k signal, i would MUCH rather have enhanced visual quality, even at the lower resolutions. Thats my take anyhow. No Man's Sky on Switch is yet another AMAZING port of a fantastic game that would benefit from being able to make the jump to 1440p, but EVEN IF these games could be pumped out at 4k, it would not really be all that worth it with the sacrifices to the visuals necessary. Retrotink for niche diehards?
@gridvid
@gridvid 27 күн бұрын
DL Accelerator is key... 😢
@EthicalAllele
@EthicalAllele 27 күн бұрын
I’m fine with 1080p output, and I hope they don’t target 4K. If developers get a large bump in ram, I don’t want that to be wasted all on just higher resolution.
@thisguyrighthere8502
@thisguyrighthere8502 27 күн бұрын
This next console better be called The Super Nintendo Switch(SNS)
@AkdmxVEVO
@AkdmxVEVO 27 күн бұрын
SuperSwitch
@user-rb7ot1cf5g
@user-rb7ot1cf5g 27 күн бұрын
Yeah that call back to the original nes and snes should be a no brainer but we’ll see 🤷🏽‍♂️
@applehazeva2739
@applehazeva2739 27 күн бұрын
The Problem is that if its called anything other than 2, then People will think of it like the Wii U all over again
@ralphjones1151
@ralphjones1151 27 күн бұрын
@@applehazeva2739uhhh. Buddy, Nintendo and the Super Nintendo? Calling it the Super Nintendo switch would work.
@mrhobs
@mrhobs 26 күн бұрын
They’re gonna read this comment (yours) and decide not 😏
@hussein5725
@hussein5725 25 күн бұрын
Regarding the Odyssey of Switch 2, I have been saying for ages that people wanted a switch 2 waaaaay too early I remember people wanting it in 2020 which is 3 years after the release of the switch, I used to say late 2024 in the earliest, early 2026 in the latest and I got downvoted in every platform imaginable, people are so obsessed with power and visuals to the point all the amazing games you can make just don't register in people's mind because unless you arrive for Last Of Us Part 2 visuals you are failing
@RemIsNice
@RemIsNice 27 күн бұрын
So, will the goal to be to target 1080p/60fps with dlss?
@randysalsman6992
@randysalsman6992 27 күн бұрын
Think you mean 1080p.
@RemIsNice
@RemIsNice 27 күн бұрын
@@randysalsman6992 I did, fixed.
@bmac6502
@bmac6502 27 күн бұрын
I suspect it will be marketed as “4K” in the same way that PS4 Pro, XBox One X, PS5, and Xbox Series X are marketed as “4K”. It will be capable of 4K HDMI output when docked, and theoretically could render a game at native 4K if the game was simple (or maybe even DLSS up to 4K at 30fps if the game itself didn’t need much frame time). Maybe we will get a bump to 1080p for the handheld screen, or you know what? I’d be cool with a bump to something around 900p. If you can run games with next gen lighting and reflections such as UE5 Lumen titles, even with the settings backed off, and you can do that with an AA and enough resolution that DLSS can get you to 720p or 900p for handheld and 1080p or 1440p for docked, I’ll take that. I don’t need 4K. I’d rather have the next gen lighting, AA, and more stable fps, maybe with higher odds of a game running at 60fps. The original T239 leak may well have been a straight ampere that was Rumored for a Switch Pro in 2021, and that could be the reason for the newer leaks saying it’s been tweaked (Lovelace motion vector units, 7nm, etc). Those changes would make a big difference. The clocks we’ve heard about would be a little too power hungry with a straight 8nm Ampere, but if Nintendo sent Nvidia back in for upgrades after they canceled the Switch Pro and turned it into a full next gen, then the clocks and performance levels we are hearing start to sound more plausible. I know a bunch of devs who have worked on Switch titles. All of them say that studio standing policies are to avoid compute shaders on the X1 chip because it doesn’t have enough headroom to run them without impacting other stuff. So post-processor like AA has to get ported to fragment shaders or turned off. That seems to be why the lack of AA. A more modern architecture with more compute cores or a tensor core based AA, could help make Nintendo AA more of a reality.
@AVerySillySausage
@AVerySillySausage 27 күн бұрын
The problem is that 4k in the same way that Ps4 pro and Xbox One X was marketed is still more than it's going to be, those consoles still outputted a full 4k in most games including the UI, it's just the internal resolution was much lower using various techniques. Switch 2 is not even going to do that.
@bmac6502
@bmac6502 27 күн бұрын
@@AVerySillySausage Was that the case? I feel like it was a fairly common criticism that the PS4 Pro and XBox One X would rarely run 4K, even as a target. Granted I think they were getting closer to 4K more often than the Switch successor probably will. And maybe Nintendo will avoid the issue by not using the 4K marketing. Update; I had to go look. I’d say about 30% of PS4 titles that got Pro patches would run at native 4K, or at least had an option (maybe vs a 60fps performance mode). Another 10-15% would achieve 4K target resolution with checkerboarding or some other pre-DLSS upsampling. The rest were mostly running between 1080p and 1800p, with some choosing to offer other enhancements rather than spend it all on extra resolution. There were also a very large number of games that used dynamic resolution, and some of those would target 4K but almost none of them averaged anywhere close to it as an internal resolution for the majority of gameplay. This will be an interesting trick for Nintendo. Like I said, I’m not really looking for 4K from this thing at all. I’d much rather have other enhancements to framerate and image quality, with only moderate bumps in resolution for some of the games that were painfully low. But that ^ is a pretty awkward blurb for Nintendo to use as a marketing pitch. Part of the failure of the Wii U was simply Nintendo avoiding leaning on the “HD” aspect in marketing. People just didn’t get the message that it was actually a substantial power and image quality upgrade over the Wii. Since it is HD capable and many games do, most people already think of the Switch as “HD” even though a bunch of games don’t even manage 540p in handheld. So calling it “HD” probably isn’t going to get people too excited. Calling it “4K” might be technically true but dishonest enough that it could generate some major blowback. But that leaves Nintendo having to get pretty creative with marketing to convey the message “it’s still a big upgrade, we promise!”
@randyrrs7028
@randyrrs7028 26 күн бұрын
4K gaming was a lie im glad im still gaming on my old 1080p tv. No point in buying a 4K display if you can't play at that resolution, people keep talking like 4K is the norm but the vast majority of games are still 1080p or lower
@AVerySillySausage
@AVerySillySausage 26 күн бұрын
@@randyrrs7028 This is completely false, what are you talking about. In nintendo land they are 1080p or lower, but the rest of the industry moved on at the start of this gen, arguable mid way through last gen with the refresh consoles. Games on console output at 4k, they render higher than 1080p and use upscaling for a variety of methods to achieve good image quality, even though it's not native 4k. And on the superior platform of PC, games render at what you tell them to run at, not what a developer or console manufacturer decided.
@photonboy999
@photonboy999 27 күн бұрын
*some POINTS* 1) DLSS processing cost is FIXED. So on an RTX4070 it will cost, say, 8ms in time. On a GPU that's 2x as powerful (and same architecture) it would take 4ms. 2) as per #1, the processing cost is a greater issue on weaker GPU's (like handhelds). An RTX4090 might have a 5% processing cost. A Switch might have a 50% time cost. In which case you have only 50% available for processing the game. 3) Upscaling to 4K on "weaker" titles isn't an option likely. Game devs aren't going to leave that much GPU processing power left unused. 4) Switch 2-> 1080p output (for 4K or 1080p) makes sense to me. Don't output 4K to a 4K screen when the GPU cost is high. Output 1080p to a 4K screen and the scaling should be fine with a simple TV internal upscaling solution. (I am uncertain if you can cheaply convert 1080p to 4K within the Switch 2 itself so you can output a 4K signal for the purpose of watching 4K content or whatever. Not really my area, but I thought there'd be at minimum some system memory increase. Either way, it doesn't change any of my points about the render/upscaling goals.) 5) 800p screen for Switch 2? *I think the screen will be closer to 1200p because then NEWER games will be optimized for a resoluton that's closer to 1080p (see point #4). Thus, the Switch 2 screen res AND the output res to a 1080p/4K screen will be similar. Both older and newer titles can simply render at a LOWER resolution and use DLSS to make it work out. No need to really factor in the TV. I just don't see 4K upscaling being viable enough to even put work into it. (older titles might be fine with 4K upscaling. Dunno. But you still get STUTTERS that the newer GPU could smooth out if you don't then try to do 4K upscaling. So even there I think a focus on 1080p makes more sense.)
@randyrrs7028
@randyrrs7028 26 күн бұрын
4K gaming was a lie im glad im still gaming on my old 1080p tv. No point in buying a 4K display if you can't play at that resolution, people keep talking like 4K is the norm but the vast majority of games are still 1080p or lower
@Shoddragon
@Shoddragon 26 күн бұрын
I think people are missing the point of the switch by asking about 4k like at all. Ultimately this is a handheld that happens to have docking functionality. To me at least, the primary focus on any sort of DLSS implementation should be less "HOW CLOSE TO 4k CAN WE GET" and more achieving a stable 60+fps in most games in both docked and handheld. Even in Docked mode with DLSS, the Switch 2 won't really be hitting the resolution targets of the more powerful consoles or a decently powerful PC, at least not when running AAA titles, so instead focus should be on higher+more stable framerates seems like a better focus. Games like Breath of the Wild definitely feel better at 60+fps with decently consistent frametimes than they do at 1440p or higher with low framerates.
@Angelo-wf4kf
@Angelo-wf4kf 26 күн бұрын
Switch can already run games at 1440p if you overclock it and close to 4k. Zelda totk could easily run at 4k60 with dlss on a newer model..
@ChaosUnfold
@ChaosUnfold 27 күн бұрын
I think it will be situational and totally fall on the studio's needs. Nintendo themselves might not take advantage of DLSS if they didn't think it would improve the gameplay. Hopefully, they do regardless but I know third parties definitely will.
@sferris33
@sferris33 26 күн бұрын
I’d be more inclined to replace my 5yo+ PC than either Steam Deck 2 or Samsung Galaxy 9 Ultra to stream my games to.
@inamorta47-playertwist
@inamorta47-playertwist 27 күн бұрын
Checkerboard 4K as always.. Even the Ps4 Pro was able to do it in that sense so if the switch 2 is stronger. Why cant it do the same? I mean, consoles dont do native 4k anyway
@mianlo2624
@mianlo2624 27 күн бұрын
Well the PS4 PRO performance was 4.19TF. So the Switch 2 4TF performance does mean it could possible for the Switch 2 to play some games at 4K. Most likely Nintendo Exclusive games.
@paiprematuro4396
@paiprematuro4396 27 күн бұрын
Checkerboard works in a very diferent way! Actually, is not even comparable do DLSS!
@adam145
@adam145 27 күн бұрын
​@@mianlo2624Somehow I feel like Nintendo won't really push for 4K as much due to how taxing it is and their games don't really need as much fidelity.
@Coplanersirtax9
@Coplanersirtax9 27 күн бұрын
@@mianlo2624 tflops don't really mean much nowadays. You have take in account a lot of other things, such as clock speeds and how the switch 2 could use dlss. So this isn't really a good comparison on deciding whether the switch 2 with the same 4tflops could output the same level of graphics or not.
@logicalfundy
@logicalfundy 27 күн бұрын
Even if it's not using DLSS, the hardware it will have will be capable of more advanced upscaling than checkerboarding. The current Switch is capable of using FSR , and it has been used in some games.
@M1XART
@M1XART 23 күн бұрын
I think 4k is possible on Switch 2. -It's not that you could just compare PC with same specs to Switch 2. It has been proved all the time that consoles can achieve better performance than PC, IF they has similar specs performace. This is due that PC's has operating system eating lot of horse power all the time, not to even mention compability issues on PC, -so they can't really target game(s) to take full advance of any PC, as they all have different specs.
@crobinson2624
@crobinson2624 27 күн бұрын
You can’t determine if anything is viable or not on unreleased hardware that hasn’t even been revealed yet.
@gamingedition5165
@gamingedition5165 26 күн бұрын
If they can achieve 1080p 60fps in docked mode and get full 3rd party support it might be worthwhile but if its a 720p 30fps marioachine no thank you.
@2HatHudders
@2HatHudders 27 күн бұрын
1080p 60 fps, should he the target. Nintendo never go for hi feldity, so theres no point trying. Should give the cpu and gpu more headroom.
@nols8244
@nols8244 27 күн бұрын
That Switch will have 150m on early 2025 is a proof enough that power doesn't makes a difference. Just look at Playstation, Playstation 2 or Wii, and of course Switch who were outclassed by the competition with specs, but they won their respective console generations with a huge margin. The 4K/8K/ray-tracing obsession will kill almost everyone in the upcoming 5-8 years. Nintendo will be the very few who survives it, because they makes actual games with focus on gameplay.
@marverickbin
@marverickbin 26 күн бұрын
540p in the demanding games. DLSS to upscale to 1080. Less demanding games at 720 or 1080, going to 1440 or 4k respectively.
@cyxceven
@cyxceven 26 күн бұрын
4K support isn't make or break for me. Framerate is.
@seizonsha
@seizonsha 27 күн бұрын
If you look at the size of a handheld and 4k is the last thing you think about for obvious reasons. Yet here we are why not some Pathtracing at 120fps while we are at it.
@mikeuk666
@mikeuk666 27 күн бұрын
4k is for docked obviously
@billclay2701
@billclay2701 27 күн бұрын
chasing 4k is one of the things that has turned big gaming into a clusterF today lo. Nitnendo is way too smart to follow that trend. They won't force 4k on developers.
@Red-Revolution708
@Red-Revolution708 26 күн бұрын
I got three of them but I don’t play the Switch why it’s rubbish, but I collect them.
@hirothegreatz
@hirothegreatz 26 күн бұрын
The dock should be an external GPU 😂
@hirothegreatz
@hirothegreatz 26 күн бұрын
Or have a version with dock that is external GPU
@Gamevet
@Gamevet 26 күн бұрын
DLSS will put an increased load on what is possibly a weak CPU.
@Instinto_Da_Noite
@Instinto_Da_Noite 25 күн бұрын
Nintendo Switch Pro 8K 120FPS Portable 16K 240FPS Docket Nintendo Switch Ultra Divine 1M 4KFPS Portable 2M 8KFPS Docket Nintendo Switch Divine Ultra Infinity 99999999... Docket & Portable
@djtomoy
@djtomoy 27 күн бұрын
In my opinion it is essentially to do preeofance o deuce but we know burg burger g rig rif will switch 3 q 1997 Swim chops Hello deep derivic 6 eggs
@Adamtendo_player_1
@Adamtendo_player_1 27 күн бұрын
I don’t think Switch 2 is gonna be doing 4K I think 1080p is the maximum we see from the generation of Nintendo Switch. Due to the cost of DLSS, people who are expecting 4K will be disappointed.
@omarali6651
@omarali6651 27 күн бұрын
1080p handheld is more than enough 1440p docked would be great
@tha1neo418
@tha1neo418 27 күн бұрын
I agree with you, if it’s going to be comparable to the Xbox Series S, we have to remember Microsoft advertised that system as being capable of 1440p resolutions.
@MerryBlind
@MerryBlind 27 күн бұрын
@@omarali6651I would argue even 1080p docked would be good. Smash and Mario Kart look great on current Switch and those don’t even use any AA (though the upscaling from 1080p to 4K does induce some “free” smoothing).
@Aki_Lesbrinco
@Aki_Lesbrinco 27 күн бұрын
​@@tha1neo418Did MS really say the Series S was a 1440p capable system? Honest question. It sounds like something game journalists or forum posters said and then it got repeated multiple times and passed off as something official.
@tha1neo418
@tha1neo418 27 күн бұрын
@@Aki_Lesbrinco Now you got me thinking, but I’m pretty sure I recall Digital Foundry or someone just as reputable state Microsoft did in fact advertise it as the “target resolution”, but it wasn’t something they mentioned would always be the case.
@Kapono5150
@Kapono5150 27 күн бұрын
Nate the Hate says the Switch 2 will do Ray tracing better than the PS5
@xandypunk7350
@xandypunk7350 26 күн бұрын
🤣
@ocosmosinfinito
@ocosmosinfinito 27 күн бұрын
DLSS, a solution by Nvidia, It is assumed that Nintendo will use it, for the hardware is by Nvidia. Nintendo has patented a similar solution, And this solution is significantly efficient.However, these three attributions are mere evidence, Without concrete foundation, merely suppositions. It is certain they may explore DLSS, But starting from the point that the rumor of a 4 Teraflops hardware is clearer, The most probable scenario is sufficient power for native 4K on the Switch.With rumors suggesting it is an Ampere GPU or superior, More efficient than the old GCN of the PS4 Pro and Xbox One X, It is possible to imagine that the only thing that could hinder 4K Would be a bottleneck at the memory bandwidth level.However, this hardware is also designed for block rendering, And it possesses advanced techniques like Delta Compression and Variable Rate Shading. This means there are likely ways To prevent the external bus from being a problem, Yet when it is an issue and there is a bottleneck, DLSS could be a defining factor in this regard.Thus, I believe that in many cases, 480p or 540p can gain 4x additional pixels, Reaching any 1920p and 2160p. I also believe other methods will be used, Establishing FSR3 and Frame Generation, As well as allowing the developer to devise their own method.But there is certainly enough performance there To run "any SW1 game" with graphical enhancement, Within the 1440~2160p60 range natively. Provided it is indeed an Ampere hardware or greater, 4TF.
@nintendoconvert4045
@nintendoconvert4045 27 күн бұрын
Just give me a Switch that runs 1080/60FPS docked in ALL GAMES and I’ll be happy. Handheld can stay 720P- it just needs good battery life and 60FPS as well. 4K or even upscaled 4K seems highly unlikely. If you want to target higher resolution, go with 1440P (2K)- it’s crisp enough to pass as 4K at a reasonable distance and isn’t nearly as expensive as 4K (i.e. higher frame rates are more likely to be possible).
@randyrrs7028
@randyrrs7028 26 күн бұрын
4K gaming was a lie im glad im still gaming on my old 1080p tv. No point in buying a 4K display if you can't play at that resolution, people keep talking like 4K is the norm but the vast majority of games are still 1080p or lower
@nintendoconvert4045
@nintendoconvert4045 24 күн бұрын
@@randyrrs7028 that’s quite accurate. Way too many games run at a lower internal resolution and upscale. Yes, a good upscaler like DLSS or FSR will look better from 1080p to 4K than native 1080P on a 1080P TV. However, that’s not real 4K. And even games that run at 4K do it dynamically. Some, like Titanfall 2 and Forza Horizon 5, do it beautifully and stick to 4K most of the time, but a game that’s true 4K is super rare.
@anthonyd4309
@anthonyd4309 27 күн бұрын
Is it possible Nintendo has custom innovations with NVIDIA in their next system which addresses some of the challenges of the current presumed chipsets? Also, I don't know why all the talk of 1440p when consumer TVs don't use that resolution.
@twistedspine7300
@twistedspine7300 27 күн бұрын
i'd be very surprised if Nintendo didn't have some kind of custom DLSS architecture developed very closely with Nvidia.
@randyrrs7028
@randyrrs7028 26 күн бұрын
4K gaming was a lie im glad im still gaming on my old 1080p tv. No point in buying a 4K display if you can't play at that resolution, people keep talking like 4K is the norm but the vast majority of games are still 1080p or lower
@Mr.Chimpazee
@Mr.Chimpazee 23 күн бұрын
@@randyrrs7028 Most of them are just stupid dork.
@EdenfieldBandJax
@EdenfieldBandJax 27 күн бұрын
I want a Zelda game in the quality you Hellblade 2. That’d be amazing…
@Mr.Chimpazee
@Mr.Chimpazee 26 күн бұрын
Not gonna happen buddy
@zbigniew2628
@zbigniew2628 27 күн бұрын
720p mobile and 1080p docked is the only logical aim for switch 2.... Idk what people think, to ask about 4k...
@can1526
@can1526 27 күн бұрын
I got no high hopes for Switch 2 because it’s Nintendo. Always behind other Consoles. Maybe PS4(base) version?
@KingSigy
@KingSigy 27 күн бұрын
The N64 had built-in hardware antialiasing, so Nintendo has definitely utilized it before. I don’t know that any of Nintendo’s HD consoles have, though.
@XZ-III
@XZ-III 26 күн бұрын
4k with ultra performance fsr or dlss is still pseudo 720p lol
@aminparker01
@aminparker01 27 күн бұрын
新しい任天堂ゲーム機本体がどんなものになるのか、楽しみでなりません。任天堂は常に既成概念にとらわれない発想をしており、何を期待してよいか分からないので、興味深いです。
@SageBladeG
@SageBladeG 26 күн бұрын
1080 dlss quality at best 😂
@utternonsenseproductions2415
@utternonsenseproductions2415 27 күн бұрын
TOTK was 30FPS
@EdwardSnortin
@EdwardSnortin 27 күн бұрын
Yeah idk he was talking about, it's basically BOTW DLC so why would it run better on the same hardware?
@lpnp9477
@lpnp9477 27 күн бұрын
Most of the time anyway
@utternonsenseproductions2415
@utternonsenseproductions2415 26 күн бұрын
@@lpnp9477 apart from when it wasn't mean.
@gamer55551
@gamer55551 27 күн бұрын
While I don’t deny that the Switch 2 is more than likely to use DLSS I seriously doubt it will be able to do 4K DLSS.
@MerryBlind
@MerryBlind 27 күн бұрын
I don’t see why not. It could just render demanding games at something low like 720p and then let DLSS upscale to 4K.
@gamer55551
@gamer55551 27 күн бұрын
@@MerryBlind The thing is that I wonder if they're going to be some changes to it on the Switch 2 (since the Switch 2 is a close box compared to the PC).
@MerryBlind
@MerryBlind 27 күн бұрын
@@gamer55551 Considering how successful the Switch was and how a successful successor would benefit Nvidia greatly in terms of profit and pushing their technologies to the masses even more, I would expect Nvidia to be working very closely with Nintendo on this one and likely want to make sure their DLSS will work as well as possible on it.
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