Wolf3d being poorly ported actually makes sense... the thing is, Doom and Quake were written to be very portable. I mean heck, Doom was developed for NeXT first. Wolf3d on the other hand is very, very tied to 16-bit x86 with DOS. It's a lot more work to port, despite being a simpler game.
@KuraIthys6 жыл бұрын
You know, that actually makes a lot of sense of things... Then again, DOOM on the SNES was basically re-written from scratch, rather than being a port of the original code... Even with the SuperFX doing the heavy lifting, I'm sure an actual direct source port of the DOOM code would have tanked hard on a SNES. The version that was released is... Not great, but imagine what it would have been if they had tried to compile the original code... (is that even possible? I know C compilers for 65816 exist, though they're atrocious and not viable for use on a system like the SNES, but the SuperFX is a really quite obscure and strange thing...)
@Anomaly1886 жыл бұрын
I think John Carmack once said Wolf 3D uses a very bizarre compression algorithm for its assets and he did that to ensure the whole game could fit on a single floppy disk. I also think I've seen a color coded diagram showing the end result of the compression. Think of a pre-scrambled rubix cube where in a small stack of blue sound assets you'd see a red enemy sprite, a green weapon sprite, and a yellow wall texture thrown in at random locations.
@JeffreyPiatt6 жыл бұрын
The music is another issue as the game used the .IDM music format for the Adlib sound card. The files stored the music in fm synth formatting. Doom's mus files were just Midi format music with a altered header and Quake used Redbook CD audio format.
@IDHLEB5 жыл бұрын
BUT some russian guy near-perfectly ported Wolf3D to Sega freaking Genesis
@toxicavenger61725 жыл бұрын
The id software devs actually took 3 weeks off of making Doom to do the port for SNES. During that time they had to learn how to code for SNES since none of them knew how to. I imagine the fact they had zero experience making games for SNES is part of the reason it looks and plays the way it does.
@dosnostalgic7 жыл бұрын
SNES port *was* in fact developed by id Software themselves, in a rather short period of time too. It happened after the company that was originally contracted to do the port failed to deliver. id then put their development of Doom on hold, just to get Wolf 3D to the publisher (Imagineer) in time.
@NoizeAddict136 жыл бұрын
DOS Nostalgia wasn't it developed by John Carmack alone as well? ie he did the port himself. He did a few ports to the mobile by himself as well I believe
@elyntapalgo70194 жыл бұрын
Dam kid friendly only games
@elyntapalgo70194 жыл бұрын
Dam kid friendly only games
@michaelcassy95923 жыл бұрын
@@elyntapalgo7019??
@mineboom73772 жыл бұрын
@@elyntapalgo7019 what
@BoundaryBreak7 жыл бұрын
2:58 "EEE-HEE!"
@jamie_16787 жыл бұрын
Shesez hey shesez love your work
@Astfgl7 жыл бұрын
I didn't realize Michael Jackson was in this game.
@NickGoblin27 жыл бұрын
Does this mean that there’s gonna be a Wolfenstein 3D for SNES Boundary Break?
@kitcrucigera65166 жыл бұрын
This is totally that dog/rat sound: kzbin.info/www/bejne/aXTTk36AiruFiLM
@karuma66356 жыл бұрын
like what is that?! that's like the sound of someone imitating a rusty hinge! BWEEHEE BWUHEE!
@Leeki854 жыл бұрын
Wolfenstein 3D was designed specifically for PC architecture. PCs were from the beginning build around fast CPU and a lot of RAM. Consoles on the other hand had slow CPUs and very little RAM, but they had specialized hardware for doing fast 2D graphics (tiles and sprites). It was hard for PCs to make console like 2D graphics, because all they had was a simple frame bufffer for graphics. No hardware sprites or parallax layers. This actually meant that SNES ports like Lion King or MegaMan X required fast 486 CPU to run at full speed. Such CPU was good enough to play DOOM and other 3D games as well. Raycast engine in Wolfenstein 3D was such a good fit for PC, because it draw image in vertical lines. Special VGA mode (called Mode X) had to be used to have double (and triple) buffering in graphics memory. In this mode frame buffer was split between 4 different memory segments and image itself had to be drawn in vertical lines to avoid costly address switching for every pixel. Using VGA registers it was possible to write 4 single colored pixels with just 1 byte. Wolf3D engine used it to clear frame by drawing ceiling and floor. Same technique, but on different 16-color mode was used in Another World PC port, which run so well that publisher lowered a lot expected hardware requirements to just 10 MHz 286 CPU, while game was initially targeting 20+ MHz 386 CPUs. SNES didn't had a fast CPU and had no hardware acceleration for things raycast engine was using. ID Software contracted other developers to make SNES port, but they had to take over in the last weeks, because agreement with Nintendo would cost them a lot of money if they didn't deliver game on time. SNES CPU wasn't fast enough to use grid based raycast engine, but John Carmack had developed BSP method of dividing map into sectors for DOOM and it applied it to Wolf3D which increased FPS to somewhat playable territory. The reason why both Wolf3D and DOOM had music on SNES was because sound on SNES was done on separate hardware. Playing music had no performance impact. Later consoles like Atari Jaguar were designed in a time where 3D games started dominating in arcade and home computers got their first wave of big 3D games. Even though Atari Jaguar Sega Saturn weren't built specifically for 3D like PSX or N64, they had hardware that could be repurposed for that. Atari Jaguar was in theory more powerful than PSX, but it was so badly designed, that programmers couldn't push it limits. They were mostly fighting with instabilities. Console was notorious for crashing when executing code and to achieve anything groundbreaking required to use it's 5 CPUs simultaneously which was just insane. This lead to a situation where most games were simple 2D games that worked on good old Motorola 68K CPU, which doomed Jaguar. 64-bit console with 16-bit games. Decent DOOM port didn't helped.
@user-mx8nr3sp6n5 жыл бұрын
Wolfenstein 3D for the SNES was apparently developed in 3 weeks. It was stuck in production hell and the distribution company was wondering where it was. Id Software stopped production on a little game called Doom to focus on the port. 3 weeks later, they finished. What's even more amazing is that they had to learn how the SNES hardware operated. You can see John Romero talk about this in, "DOOM's Development: A Year In Madness." It's a great watch.
@Holy_Zen7 жыл бұрын
You didn't mention that despite having better graphics, the Jaguar and 3DO versions always had the enemies facing forward, which removes the element of surprise you could have in any game based on the PC version.
@VGamingJunkieVT2 жыл бұрын
I know I'm late, but that's because they were based on the Mac version, which also lacked that function.
@CoTeCiOtm6 күн бұрын
@@VGamingJunkieVT Which is, in turn, based on the SNES version. That was the base used for all other console ports of Wolf3D, and the Mac version, which is based on the 3DO version.
@DJZeeJay6 жыл бұрын
The SNES version was great for its time considering the hardware it was running on.
@GiordanDiodato6 жыл бұрын
and the fact it didn't have a Super FX chip
@SharonisCarin3215 жыл бұрын
I'm not called a bad game I just say it's more PC
@linkthehero84313 жыл бұрын
Too censored for my taste. I wanna kill Nazis, not generic bad guys.
@somethingsomething90083 жыл бұрын
No
@CherryPixelBun3 жыл бұрын
@@linkthehero8431 tbh i always found the censorship complaints a bit too exaggerated. Only enemy altered sprites are the guard dogs and the textures are so low res in a low res game that i doubt you could actually see the swastikas or hitlers stache if they were present. Like Derrick said its still pretty obviously Nazis Heck the Japanese SNES version doesnt even have censored mission briefings and instead have episode title cards
@joegoesretro7 жыл бұрын
I personally love the GBA version of Wolf3D because it reminds me of my experience playing Wolf on my first PC back in the early/mid 90s. It was an off the shelf Packard Bell bought on clearance, which didn't quite pack the gear. So it played slow, couldn't play the music and had miserable resolution. Just like the GBA version.
@Danbotology7 жыл бұрын
Your sound card couldn't handle MIDI? Damn son.
@thisismyname56575 жыл бұрын
@@Danbotology On old PC games like this the music was sort of tied to the engine/framerate if I'm not mistaken. Old PC games were finnicky and even if they didn't run at the intended framerate it would often cause the audio to be horrendous and/or unsynced.
@OsakaSan Жыл бұрын
@@Danbotology 5 year old comment lol But most likely, if his PC couldn't run Wolf3D properly, most likely it didn't even have a Sound Card, not only they were completely optional back then but also really expensive, wich make them a no no for a budget PC put on clearance. Hell my PC could run even Doom really nicely and i had to use my mobo speaker for sound.
@kellymountain Жыл бұрын
@@thisismyname5657 comically late comment but the music is not tied to framerate and adlib was a little expensive (wolf3d never had any midi support)
@CoTeCiOtm6 күн бұрын
@@Danbotology Wolf3D didn't use MIDI at all. It used a proprietary format that sent instructions directly to the Yamaha OPL2 chip available on cards like the AdLib and early Sound Blasters, so you needed one of those cards specifically to get any music, if you had a Game Blaster or relied on MPU-401 stuff for the MT-32 or SC-55, you were SOL. A lot of PCs until like around the mid 90's didn't come with any sound capabilities whatsoever beyond the PC speaker, too.
@SomeOrangeCat7 жыл бұрын
If I'm not mistaken the SNES came before the Jaguar port, not the other way around. That said, I like it when comparison videos leave out homebrew ports. Its not fair to compare something that developer can spend an infinite amount of time on, to something where a developer is told "You have six months to make the game, oh and here are some changes that HAVE to be worked in!" So good on you for keeping it to just the official stuff.
@SomeOrangeCat7 жыл бұрын
Truth be told, my favorite port is the Jaguar one. It blends the PC soundtrack, with the "Second encounter" level set, which despite having fewer levels than the PC game, has you fighting bosses more often. You also get the nice mission briefing screens, before each "mission" begins, and a map function like in the SNES version. True, the light stealth element is gone, but overall, it feels like they tried to make it a more straight forward, action-y experience. And unlike all other versions of the game, including the PC original, the gameplay takes up the entire screen. No border or HUD block. Its just a shame that the only way to play the Jaguar version, is by either forking over a laughable amount for a Jaguar and a copy of the game, or through sort of janky emulation.
@CoTeCiOtm6 күн бұрын
Yeah, from what I've experienced, there's only one Jaguar emulator that can play Wolf3D, and it has issues with the audio.
@Spat8567 жыл бұрын
Fun fact you can circle strafe in the original DOS version. You just have to rebind the strafe buttons to the left and right movement keys in the options menu. Wolf3D has actually aged quite well with the change of the movement keys to WASD, not to mention mouse look support aswell.
@eupher27 жыл бұрын
Here's a fact about the 3DO ports of Wolfenstein and Doom, in case you didn't know. Rebecca Heineman did both ports.
@SomeOrangeCat7 жыл бұрын
The key difference being that Heineman was given ample time and resources to develop the port of Wolfenstein 3D. Where as with Doom, she was the victim of an publisher who didn't know shit for shinola.
@eupher27 жыл бұрын
That's true, Art Data. But for the 6 weeks she had to port Jaguar Doom to the 3DO. All the tweaks she had to do, it could have been worse then it was.
@SomeOrangeCat7 жыл бұрын
Thats true. Makes me wonder how much better the 32X port could of been, had Sega not pestered Carmack to hurry up.
@eupher27 жыл бұрын
I only played the 32X port of Doom at a friends house one time in the 90's. But from what I remember is the music is crap, and half the levels are missing. Don't remember much besides that.
@SomeOrangeCat7 жыл бұрын
Well, sacrifices were gonna have to be made either way, but Carmack would have been able to add in more levels and fix the sound driver, to work with the music, had Sega not been so demanding. That said, if I didn't have a PC in the 90s, I could have easily been placated by Doom on the 32X, because unlike the SNES port, it actually plays good.
@Hannya_c6 жыл бұрын
5:14 Oohh dat transition, very clever lol
@eliptikstudios89965 жыл бұрын
Wolf 3D on SNES is “Panic, someone is shooting from behind!” simulator. Scares the heck out of me sometimes. Almost like a horror game!
@CazMeister7 жыл бұрын
Aww yeah, the infamous SNES port that lead to Super Noah's Ark 3D! Gotta love those Bible thumpers turning one of the famous FPS of all time into a game where Noah gets a ton of sheep to fall asleep.
@ravager487 жыл бұрын
Didn't the developers give out the source code to get back at Nintendo for heavily censoring their game?
@CazMeister7 жыл бұрын
Rumored but never confirmed, so far as I understand it.
@Cyberbrickmaster19867 жыл бұрын
The SNES version wasn't as good as the MS-DOS version and none of the originals are as good as the HD remaster on Steam. Just saying there are better versions of Super 3D Noah's Ark than the SNES version people are familiar with.
@SomeOrangeCat7 жыл бұрын
SNA3D has an interesting history. It was originally going to appear on the NES, as a Hellraiser Tie-in. Wisdom Tree payed out $50,000 for the film license, but internal disagreements, caused them to abandon it and let the license lapse. And it became apparent that even with a co-processor laden cartridge, the NES was an ill fit for the game engine. I recently bought a copy of SNA3D for PC and Android, because Wisdom Tree is support development of the excellent ECWolf source port.
@Ponaru6 жыл бұрын
Funny thing is Wisdom Tree (Color Dreams) wasnt really a Christian "bible thumping" company. The religious themes were used simply as a money making scheme. Since they couldnt get their games officially licensed by Nintendo they first cracked the NES lockout chip. This allowed them to distribute their games illegally but I'd imagine they werent generating much revenue. They then changed their name to Wisdom Tree, inserted christian themes into some of its early games, and then began selling them directly to churches and christian groups. In fact the first time I encountered their NES games was when I was a student volunteer at our baptist church. We would get these catalogs from church supply distributors and sure enough there were Wisdom Tree games available for purchase. We bought them for our Sunday school classes. lol
@ALAKA7777 жыл бұрын
9:40 Platinumed the XBLA version *face palm*
@storerestore6 жыл бұрын
You should give the unofficial Sega Genesis port a try. It's got all the original levels and a very close rendition of the original soundtrack. Beats the heck out of any of the other 3D shooters on the platform!
@vinson3115 жыл бұрын
This is a pretty great channel. I've been watching some of these vids over the last few days after I found the channel and I've enjoyed them all!
@DoubleOhSeven683 жыл бұрын
One of the more interesting ports of the game is the PlayStation 3 version you could download from the PS Store. It's pretty much the same as the XBLA version, slower music and all, but a notable difference is that when you pop in a copy of Raven Software's Wolfenstein from 2009 after beating beating Wolf 3D, you will start the game with more money to buy upgrades with, with a message appearing when you start the game saying something along the lines of "Due to your adventures in Wolfenstein 3D, you have been given a $1,000 bonus to buy upgrades with. Have fun!" Maybe the 360 version of Wolfenstein 2009 has the same deal, but I felt like getting that out there since the game is pretty much abandonware now.
@wikeymilin82154 жыл бұрын
Imagine minding your own business trying to sleep, and then out of nowhere you here the boss say coming for you
@GamingPalooza6 жыл бұрын
The Jaguar port is my favorite. I remember playing that at the electronic store "The Wiz" back in the 90s and couldn't believe how good it looked.
@fzysknr6 жыл бұрын
The collision detection on the XBLA version is also pretty bad. Personally, I'm glad that the GOTY edition of *Return to Castle Wolfenstein* includes the full original DOS version - and for me, not bundling a mandatory DOSBox installation with it is a great feature.
@DeafeningCha2 жыл бұрын
Weird, I just tested it and collision works the same as the original MS-DOS version. Backwards and forwards lets you pick up items, and sideways skips over them.
@Gojiro73 жыл бұрын
Derick, the Wolfenstein port in the New Colosus is bananas!!! they reskinned all the major badguys into the main games good guys, you should really do a Punching Weight on "Parody Games within games" because that and the Ghost n Goblins game inside the switch version of Resident Evil Revelations 2 are just two examples of hilarious parody games within a bigger game
@maxybecker63492 жыл бұрын
9:16 you forgot to mention the megadrive version which is one of the few versions faithful to the pc
@yusofplayed7 жыл бұрын
So glad you've been making videos for so long and are still at it, you show so many interesting games even people who know a lot about games have never heard up or dug into it. Keep it up!
@rorbot_SMF5 жыл бұрын
I found the GBA version to be a very charming game, and I was happy to have Wolf3D on the go.
@ja180004 жыл бұрын
can i just say this channel deserves a lot more views? like fr
@Dosgamert5 жыл бұрын
I somehow have this game for the 3DO on 2 disks in a fat jewelcase. I even got Doom for the 3DO, but in a long, long, long cardboard sleeve.
@carlcouture10237 жыл бұрын
Punching Weight is one of my joys in life. Yo Derek, Ultima ports? I know, it's more PC ports but seriously, people don't cover that one too much. And there are some REALLY ambitious efforts. Not just the console ports but some of the computer versions of Ultima IV, V and VI are punching WAAAAY above their weight.
@Infernape78907 жыл бұрын
The SNES port of Ultima VII also exists.
@Michirin98017 жыл бұрын
What about the Homebrew Genesis version?
@akumajobelmont7 жыл бұрын
Agree. And the FM soundtrack is incredibly faithful too - it sounds nigh-on perfect.
@Clay36137 жыл бұрын
It's done though...
@SomeOrangeCat7 жыл бұрын
Its 1.) Not an official port. 2.) Not even finished. I don't think unofficial ports should count on comparisons. They weren't developed with the same restrictions that plagued developers back in the day. Plus there's all these coding and compression techniques that just didn't exists in the 1990s.
@Clay36137 жыл бұрын
If ID or whoever was doing the coding for Genesis at time was given the proper time, I'm sure comparable port would've been produced.
@SomeOrangeCat7 жыл бұрын
Doubtful, look at how Sega's meddling crippled Doom on the 32X.
@Gojiro77 жыл бұрын
Happy to see a really good episode of Punchy Weight :3 im hoping the next time you do 90's FPS's you cover the odd ball Doom Wannabe's like Power Slave, Alien Trilogy, Disruptor, Starwars Darkforces, and PO'ed
@DarthLego467 жыл бұрын
I really like the Punching Weight series! I watched the whole playlist last night, and I have always been interested in weird ports and versions of games. Since you asked for episode ideas, I would like an episode of reboots of classic franchises that were unfaithful to the originals. That definitely falls under the unnecessary qualifier. I'd like to know if any of them were any good, despite being different from the originals. There were a ton that came out last gen, like Prince of Persia Zero, Thief, XCOM Declassified, Syndicate, Nosgoth, etcetera. With that many games, some of them had to be fun, right?
@kaliek52816 жыл бұрын
The version in New Colossus is amazing. They literally translated the infamous "Mein Liben!" line so when you kill them they yell "MY LIFE!". AND THE ENTIRE GAME is there. IMO it's the best console version.
@Dicker2964 жыл бұрын
0:27 I see what you did there... ¡That's the part of the level of DOOM 1 where there was a swastika at the design of the room and then it was censored.!
@ImaginaryTerrie37 жыл бұрын
Wolfenstein was my first FPS. I remember I accidentally discovered it's cheat code when I slammed my hand on the keyboard. Imagine my surprise when I magically got full health, all guns with ammo, and all the keys out of nowhere.
@SomeOrangeCat7 жыл бұрын
Mine too, and when it came out, I suddenly didn't feel bad for not having a 16-bit console! XD
@TheBreakingBenny6 жыл бұрын
2:34 The text still mentions Dresden.
@JohnSmith-qn3ob4 жыл бұрын
I always wondered why Wolf3d for SNES didn't use the DSP1 chip to help it out. The DSP could have given it some much needed processing power. It probably could have run pretty well with the DSP1 I know the SuperFX would be better but SuperFX wasn't out yet.
@tea-stomach-cycle63855 жыл бұрын
The wolf3D port makes sense, as the gba hardware doesn't handle raycasting as well as 1-d rendering like doom or dn3d. Even with massive optimization, wolf3D was doomed.
@eljaminlatour66338 ай бұрын
Also, the Xbox 360 port of Wolfenstein 3D has Pac-Man ghosts replaced with Hitler ghosts due to copyright issues.
@sspipes87397 жыл бұрын
I fucking love this channel... always pulling out totally random ideas that are a joy to watch!
@ExplosionsCentral4 жыл бұрын
Does Wolfenstein 3d on SNES not use a Super FX chip? If so, that's incredibly impressive!
@TheGrowlerCatB2BGame2 жыл бұрын
It doesn't. DOOM did though. I feel him calling it a trash port is a bit unfair. It is playable and I actually beat it back in the day.
@BlazeHeartPanther6 жыл бұрын
3:13 Doing it before Heavy made it cool.
@DarkMProductions7 жыл бұрын
Here's an idea if you're interested, ambitious RPG's that didn't quite work out. I can give you three right now, Unlimited SaGa for the PS2, Time and Eternity for the PS3, and Shadow Madness for the PS1.
@ap3productions817 жыл бұрын
I know Derek already covered it, but Quest 64 is another one.
@GiordanDiodato6 жыл бұрын
How about Koudelka on PS1?
@NateBoiBoi6 жыл бұрын
Andrew P. Soberon Cross Edge on ps3
@ChristopherFossMusic6 жыл бұрын
7:05 It sounds like the drum channel wasn't assigned with an instrument. e.g. In the second example, the consistent "beeping" that's at the same pitch should probably be a hi-hat. I wonder if the track was properly ripped or of the developer simply never finished converting the soundtrack for the port.
@trey93822 жыл бұрын
I've watched loads of your videos, they're great and taught me many things about my own collection
@coffee31257 жыл бұрын
For anyone on PC looking to revisit this game, you can't go wrong with the ECwolf source port.
@SomeOrangeCat7 жыл бұрын
Yup. Someone even made a mod that lets you play the "Second Encounter" mapset with it. It even plays "Funk you!" for the first level, like on the SNES.
@Creeper_ofDoom4 жыл бұрын
You can use html5 wolfenstien 3D. Its pretty good for a browser.
@WrestlingWithGaming6 жыл бұрын
Dude, the 3DO version really is great. Oddly enough I prefer it to the DOS version.
@SFinerFACE7 жыл бұрын
I’d love to see some of those great gameboy advence shooters!! Awesome video, guys!!
@gmlagarto127 жыл бұрын
7:06 I laughed so hard XD
@linkthehero84312 жыл бұрын
Every time I hear a soldier in Wolfenstein 3D say "coming for you", it gets an Offspring song stuck in my head 😆
@guyonthedock4 жыл бұрын
I just picked this up for the Jaguar. I've beaten it on the 3DO multiple times. I'm only planning on playing the Jag one once. Definitely better on the 3DO. Kudos for pointing that out :)
@SparkyMK34 жыл бұрын
Ive only played the Xbox 360 version on Xbox One. It plays fine for me--holds a solid 60 FPS the whole time--but I didnt realize the buggy collision detection of the items wasnt present in the DOS version. That said, I actually do like the half-tempo versions of the music better. The original music is so fast that its almost anxiety inducing in a game this tough!
@stuartwilson54416 жыл бұрын
The GBA music sounds like the DOS version if it supported pc speaker for music. It's gold
@SPac3167 жыл бұрын
So I guess our best bet is to play the PC original. Baffles me that they can't make an honest port to other platforms. It's like they don't care. None the less, my first experience with Wolfenstein 3D was the SNES port so I was unaware of the cuts that were made and I liked it for what it was. But now a days, not even nostalgia will help it make it fun! lol
@brewHamm5 жыл бұрын
AAALLL THE CONSOLE TETRIS GAMES!
@DoomBunnyKiller006 жыл бұрын
Great comparison video! A tiny gripe of mine is that you didn't really say which games had an automap function in them, besides kind of mentioning it for the Jaguar version via talking about the controller/controls. I just think it's kind of important as Wolf is super easy to get lost in, especially for people who didn't grow up playing the game. I think the 3DO port has an automap as well? Anyways i agree that the 3DO looks like its the best official port from the 90's followed by the Jaguar version.
@amylee90923 жыл бұрын
"When they keep coming for you!" -The Offspring
@matorono17 жыл бұрын
Punching Weight for King's Quest V on the NES! It's a old school PC adventure game that was ported to the NES in its entirety
@LeoFan937 жыл бұрын
Don't forget the port of King's Quest I on the Master System
@hteekay7 жыл бұрын
Ah man, I recall that there were Wolfenstein RPG and DOOM 1 & 2 RPG for the java. Way back before smartphone becomes the norm. It was a blast playing through them and kinda wished they would be revived again.
@Lagamuffin7 жыл бұрын
seeing SSFF in my feed is always a good sight.
@slade3077 жыл бұрын
...and this is when I learned FPS and other similar games gave me motion sickness. I loved Wolfenstein 3D. I just couldn't play it for more than 15 minutes. Games where the camera hovers behind a character had the same effect - the old Harry Potter games for the GameCube or Ecco for the Dreamcast. Mario 64 too. I keep meaning to see if motion sickness pills help, but I keep forgetting to test it or work or something gets me sidetracked. No problem with Battlezone.
@soulbrother54355 жыл бұрын
I like how smooth is Atari Jaguar version running with best graphics to date
@vsolyomi7 жыл бұрын
About weird and... ambitious, I guess - there was this obscure fantasy horror roguelike called Baroque developed by Sting. Where you have to die to reveal the story bits or some such. For some strange reason they published it everywhere they could - wiki states Saturn, Wii and all PS there were at the time.
@UncreativeShadi6 жыл бұрын
Hey Derek. Could one day look at the GBA port of Medal of Honor Underground? It looks hilarious.
@DanielLopez-up6os3 жыл бұрын
Wolf3D was on of my first PC games, and I love it Since THen!
@FloppyFiona7 жыл бұрын
There are dogs in the SNES version. I found some on the first level.
@queenbeedream7 жыл бұрын
The ps3 version is pretty good 👍
@dragondisaster79266 жыл бұрын
dav b Where can I get it? I am searching it for days
@samgag946 жыл бұрын
You can buy it on the eshop
@StarwindAmada17 жыл бұрын
Can’t wait to play TNC after work
@thegamingconnoisseur4151 Жыл бұрын
Punching weight has always been my favorite series of yours
@rebelrouzer53182 жыл бұрын
Very interesting the both the jaguar ports of DooM and Wolf3d were used as the blueprint for other ports.Was the jaguar that really good? Both of the ports look really good.
@AeromaticXD7 жыл бұрын
The iOS version of Wolfenstein 3D (not downloadable on iOS 11 - 32 bit) is one of the best versions of the game
@theroundone49436 жыл бұрын
Aeromatic no it’s not. It crashes all the time
@AeromaticXD6 жыл бұрын
bcauz Game Studio it’s still the full MS DOS version essentially
@rjmario22347 жыл бұрын
you should cover the gba port of smashing drive which is in 3d
@TheGuyWhoIsSitting7 жыл бұрын
I expected to see you give an honorable mention to the GBC homebrew of Wolf 3D.
@maltewiklund69255 жыл бұрын
I play the jaguar version quite often tbh. Love it! :P
@Ronny10317 жыл бұрын
If you’re not aware of it already, the Apple II GS port of wolfenstein 3d is a very interesting effort
@M1XART2 жыл бұрын
Lets be honest here, Jaguar -version is better than any other version. It does have cheats for level select guns, etc. Legendary soundtrack. No cencorship. Looks better than PC. But i don't think Wolfenstein 3D is good enough reason to own Jaguar. Game is repetive and playthru i did on PC only give me headece. But if you are fan, you're out of options, -you need to buy Jaguar console then.
@retrogamer70446 жыл бұрын
In my opinion Wolfenstein 3D on the Gameboy advance is the best version I love it some time the music is irritating for Wolfenstein 3D and on the game boy advance there is no music but it is a bit slow on the Gameboy advance but all together Wolfenstein 3D is a fucking amazing game and doom is too but don't get me wrong but It would be better with music on the Gameboy advance but i still love it
@Sekretsu7 жыл бұрын
There's a neat-o Homebrew port of Wolf3D on both the Genesis and 32X, with the Genesis version having the ACTUAL MUSIC. And for all it's worth it runs pretty well too. I'd say check those out if you can -It's even better if you have an Everdrive to play it on real hardware-
@RenegadeC7 жыл бұрын
There's also a Wii homebrew port that's perfect.
@i_am_raph6 жыл бұрын
I love how neutered Wolfenstein is on the SNES but The New Colossus is unaltered on the Switch.
@linoxyard7 жыл бұрын
Another great console port is Half-Life 2 on the original Xbox. Its existance on that old 2001 console still amazes me to this day
@KuraIthys6 жыл бұрын
The original xbox is a PC... A 733 mhz Celeron system with a custom motherboard design and an Nvidia graphics chip comparable to PC's of that era... A really weird PC, sure, but a PC nonetheless. Doesn't take a whole lot of modification to get an original Xbox to run a standard copy of windows 2000 or windows XP... Still, Half-life 2 would indeed require quite some optimisation to get working on something with such a low specification...
@ephemeralViolette6 жыл бұрын
@@KuraIthys The Xbox One is also a PC. It literally runs Windows 10, any Windows 10 application can run on the Xbox One.
@jeremymalaspina84586 жыл бұрын
How do you get the one the on the new order and is it the full game
@SecondOpinionGames17 жыл бұрын
Love the Jaguar version. I knew you would cover this that's why I did my video last week. You did a much better job but I show the first level of jaguar , snes, and gba.
@telesticHarlequin7 жыл бұрын
COMIN' FOR YA!
@memorycardgaming11487 жыл бұрын
I have the PS3 & Steam ports and have sank a bunch of time into them. I think it's only drawback of the PS3 version is the music isn't full speed. Otherwise the gameplay felt spot on and is actually my preferred version. But that's just me. Was their any ports or 'updated' versions of the other two episodes not made by Id Software? 'Return to Danger' & 'Ultimate Challenge' they were called.. I'd like to play them without all the atrocious colour schemes.
@DeafeningCha2 жыл бұрын
I like those versions as well, I like going for the top leaderboard scores. I have the 360 version.
@preamstrikbiz07 жыл бұрын
Jurassic park snes reference. Spot on! I was waiting for real!
@DeafeningCha2 жыл бұрын
The music in the 360/PS3 ports is around 20% slower, I measured it in Audacity. The entire game seems to be that way as well.
@219SilverChoc2 жыл бұрын
I assume that’s because it’s been slowed down from 70fps down to 60fps.
@zsomborudvari89746 жыл бұрын
This game has a SEGA port too! All things are there, but the sounds in lower bitrate (quality) and musics are in SEGA style (but all recognizable). Only episode one is available for play and no cheat codes or something else.
@linkthehero84312 жыл бұрын
Every time a Wolfenstein 3D SNES boss says "coming for you," it gets the Offspring song "Coming for You" stuck in my head, and I ain't complaining 🤣
@lancel15527 жыл бұрын
How much weight is being punched?
@thelonelylion6 жыл бұрын
3DO?! O.O Okay I didn't expect that at all XD
@MelancoliaI4 жыл бұрын
For years I always assumed the Jaguar version of Wolf 3D was based on the Mac version. Turns out the opposite is the case. I learned something today. EDIT: Also, I don't feel that the lack of circle-strafing makes the game any harder, as any seasoned player (or cheater, depending on how you see it) knows that you always just open a door, fire a warning shot or peek in, and mow the Nazi bozos down as they all rush at you.
@spoonybard137 жыл бұрын
Seeing footage of Wolfenstein in videos about it on KZbin, the framerate is always WAY smoother than the original DOS game. I guess it was the XBLA version. Or maybe it's a PC mod, I dunno. I've been trying to find out which version that is so I can play it without the choppiness of the original, and maybe better controls. EDIT: ECWolf is a source port which works in much the same way as ZDoom, allowing for more options for screen size, control bindings, etc, and runs well on just about anything. It even plays Spear of Destiny and all of its extra missions. (And Super 3D Noah's Ark!) I did have to apply a patch to everything before it worked properly, but after that it was smooth sailing!
@drownsinkoolaid42037 жыл бұрын
The Spoony Bard Try one of the PC source ports, or, better yet, the mod for Doom (don't recall if 1 or 2) that's a total conversion mod. Levels, sound, music, every detail is perfect, and since it's on the Doom 1 engine it easily runs at a perfect framerate with super-smooth control. Just my 2 cents, as someone who doesn't even like Wolf3D :P
@CherryPixelBun7 жыл бұрын
If you have the Steam version, set the DOSBox cycles to max. The DOS version of Wolf3D is designed to run at the 75FPS of old CRT monitors so framerate is perfectly fine. It's just that the default DOSBox settings limit the game. Or just get ECWolf. It's basically the source port to get
@Matzu-Music3 жыл бұрын
&:16 that weird cover is kinda lit ngl
@toxicavenger61725 жыл бұрын
Wolfenstein 3D on SNES was literally ported in 3 weeks by the original id software devs. They actually paid a third party to do the port and it was taking them to long. The publisher was getting mad so they stopped work on Doom to do the port.
@BonzaiThePenguin7 жыл бұрын
It's impressive that the Xbox was able to run such a beastly game with a mostly intact framerate and vaguely accurate music, really punching above its weight.
@ClexYoshi7 жыл бұрын
I grew up with the 3DO version of Wolf 3D.
@DerrickFiddle7 жыл бұрын
“Yeah, that’s that fire.” Lol
@nicolasposner14177 жыл бұрын
0:30 'Seismic leap'... How exactly did that stay on the script?
@Crazy_Borg6 жыл бұрын
Played the Jaguar version back in the day at a friend's house. It was the first version of the game I saw. A few years later I got the PC version and wondered why the PC version looked so bad...
@goodstufffromchina62366 жыл бұрын
As teenager I spent hours playing different ports of this games on pc. What can I say- thank you internet !