Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞
@MikeCore Жыл бұрын
The button do make things look pretty.
@VirtuaLilly Жыл бұрын
it really do!
@raptureex Жыл бұрын
This has to be the most informative, yet simple video on GPU Lightmapper I've come across. Thank you very much. Subscribed!
@digitalquicktips615911 ай бұрын
Appreciate the video, great tips. Bakery lightmapper does wonders!
@MaizePlaze Жыл бұрын
Got Lit ☑ And Baked ☑ Left comment for the algorithm ☑ Now I need to make a fireplace...👀❔ I luv what u do! 💛😁
@sunseiko Жыл бұрын
really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!
@VirtuaLilly Жыл бұрын
We share and we care
@xr_xharprazoraxtra5428 Жыл бұрын
Here are the ingredients for light baking : mandatory : 50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater 25~50 teaspoons of point lights for the main flavor 10~20 spot lights for texture optional : 10mg of light prob groups, sprinkled 4 ~6 reflection prob as the main topping set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware
@VirtuaLilly Жыл бұрын
I'M IN LOVE WITH THIS xD
@xr_xharprazoraxtra5428 Жыл бұрын
OwO@@VirtuaLilly
@veilesenpai1671 Жыл бұрын
Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊
@VirtuaLilly Жыл бұрын
Glad I could help! It’s all about the light and reflection probes
@gaba02311 ай бұрын
Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.
@Stormvix8 ай бұрын
Question I have lights in my VRChat world but there is an issue where they disappear when looking in certain directions how can I fix this.
@pipreptile1091 Жыл бұрын
🙂 good video :)
@VirtuaLilly Жыл бұрын
nyaaaww :3 thank you!
@RadiaFox3 күн бұрын
It's a shame that Unity's best tool for lighting and such is a paywalled one, but it does look good
@KostrovPunk Жыл бұрын
Ok, I baked lights and reflections, tested my world and everything was great but when I uploaded it to vrchat there were just unbaked lights
@VirtuaLilly Жыл бұрын
really? hmm The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top) it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure) Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion) github.com/z3y/UdonBakeryAdapter/
@KostrovPunk Жыл бұрын
@@VirtuaLilly I fixed this, problem was with udon. Anyways thank you
@KostrovPunk Жыл бұрын
@@VirtuaLilly Oh and do you know what to do with vrsl? Just let it be and bake or I need to do something special?
@VirtuaLilly Жыл бұрын
@@KostrovPunk VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything. but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry