World Building in Houdini | Worldwide HUG | Orlando

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Houdini

Houdini

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@iriscomplex5986
@iriscomplex5986 3 жыл бұрын
An Orlando Houdini community😍 right under my nose! Thanks for all the valuable information Simon. Exactly what I need right now! :)
@FullMetalHeart_one
@FullMetalHeart_one 3 жыл бұрын
great presentation, ty for that! just want to ask, is there a way to esport animations in HDA files? Not the bones one, I mean just in case I want to animate a promoted parameter over time (like amplitude, offset, noise, ecc). I was trying directly with a blueprint but cant find a proper way
@evening8990
@evening8990 3 жыл бұрын
Unfortunately not, HDAs cant be changed at runtime. Hopefully sometime in near future we can do what you describe , would be very cool
@FullMetalHeart_one
@FullMetalHeart_one 3 жыл бұрын
@@evening8990 Got it. Yes, lets hope they do something about that. Ty for your answer ;)
@jaddeeb510
@jaddeeb510 3 жыл бұрын
That's incorrect, you can indeed animate a parameter over time using vex, and it works 100%, tested and published a couple of days ago to a studio I work with :)
@jaddeeb510
@jaddeeb510 3 жыл бұрын
It won't run smoothly, It'll be a little laggy, but it's more than a preview than anything, you can also set that inside your HDA, you export as FBX or alembic and re-call your exported fbx inside the hda itself to get the animation playing whether it was keyframe or any parameter change (Not reliable thus I would go for switching parameters as it plays frame by frame (but slower).
@hongrenyan9589
@hongrenyan9589 3 жыл бұрын
haha my great teacher: professor Chris haha
@erikhall1146
@erikhall1146 3 жыл бұрын
Someone saw a Blender talk xD
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