32 Lessons I Learned from Creating 32 Modular Pipe Assets: 1. Pipes Need to be Modular 2. You Will Need 3 Different Pipe Sizes (Large, Medium, Small) 3. Determine Pipe Sizes and Dimensions Early 4. Word on Specific Styles and Creating Highly Reusable Pipes 5. Use Bridge Tool for 90 and 45 Degree Angled Pipes 6. Use Booleans (Yes Booleans) for 3 and 4-Way Pipes 7. Model Pipe Caps and Pipe Bolts Separately 8. Create Pipe Supports 9. Modeling the Valve Medium Pipe and Small Pipe 10. Use Shift+D (Duplicate with Transform) to Create Repeated Patterns 11. Soft vs Hard: Control Your Edges 12. Add More Variation to Pipe Caps for Realism 13. Bake Normal Maps Right Inside Maya LT/Maya for Great Results 14. UV Then Duplicate 15. Maintain Correct Texel Density Between All Pipe Sizes 16. Quick Way to UV Any Modular Pipes 17. Combine All Pipes into One Object for Texturing in Quixel 18. Don't Export as FBX for Quixel 19. Quickly Texture in Quixel DDO 20. Setup 3DO for High Quality Preview 21. Creating Color ID Map 22. Have All Your Pipes Share the Same Texture 23. Disable sRGB Option for Metallic and Roughness Maps in UE4 24. Create Lightmap Channel to Use Pipes with Static Baked Lighting 25. FIX: Why Your Re-Imported Lightmaps Don't Work 26. Using Material Instances for Color and Roughness Changes 27. Reuse Existing Textures as Masks 28. Pack Mask Textures into RGB Channels 29. Create Collisions in UE4 to Save Time 30. Create Custom Collision in Maya LT/Maya 31. Do Tests and Construct Scenes with Your Assets 32. Setup Your Project Folders from the Start to Maintain High Level of Organization Download Full Tutorial Series here "UE4 Modular Pipes Project": www.worldofleveldesign.com/store/ue4-modular-pipes.php
@obi-wankenobi98715 жыл бұрын
**laughs in solidworks**
@zackakai51734 жыл бұрын
Man I'm glad I'm not the only weirdo who played Mirror's Edge and got fucking obsessed with creating a set of pipes.
@ChrisCohen3 жыл бұрын
I love how this is so clearly explained, there's a full 10 seconds dedicated to explaining the difference between a large pipe, a medium pipe, and a small pipe. 😄 I think this is so valuable because you go through all the things that could go wrong, and it's one of those topics that seems simple but could easily go wrong!
@IllyasArt5 жыл бұрын
Finally someone else who obsessives over small details in level design :D
@tiaan_va4 жыл бұрын
"Obsessives"? Think you are looking for the word "obsesses". Obsessive is an adjective not a verb, someone can't DO an adjective.
@edwingunterbenz1195 жыл бұрын
Man, You answered a lot of questions i had and lot of videos either just skip them or make them awfully long. Thanks a lot .
@Frank_G_Finster3 жыл бұрын
As a pro level artist, this was really refreshing to watch. Very useful and on point. A tutorial well done. If i would need it, i would buy your full course, but you can be sure, that i will recommend it.
@WorldofLevelDesign3 жыл бұрын
Thank you Frank. I appreciate that.
@PrimordialStrange3 жыл бұрын
I took the Fundamentals Course and it's the best purchase I made! Next, onto the corridor project! thank you!
@WorldofLevelDesign3 жыл бұрын
Thank you. I appreciate that. Glad to hear you enjoyed it!
@AnimGraphLab4 жыл бұрын
Can't appreciate it enough! Thank you so much!
@ReedHeisleyShellaby5 жыл бұрын
The tutorial I didn't know I needed! Thank you. I imagine the lessons from this can be applied to many other modular kits, too.
@WorldofLevelDesign5 жыл бұрын
Thanks Reed. Yes, many of these principles can be applied to other modular kits.
@slimeball32093 жыл бұрын
Thanks youtube and you for this beautiful motivating, very relative, and in time, video
@djformalin2 жыл бұрын
Wow....pipe dream - thx for this mate 🎼
@christopher17912 жыл бұрын
Very helpful, thanks
@SwatPooky955 жыл бұрын
Hey just wanted to tell you that i have been following you for a while and thank you for everything you did.
@WorldofLevelDesign5 жыл бұрын
Thank you KryTek!
@Dzingzing5 жыл бұрын
This channel is so amazing holy shit
@MegaKosan5 жыл бұрын
Oh god, why haven't I used the Bridge Tool before, that's amazing!
@Mr-rk4gw5 жыл бұрын
Very Nice!!
@harveynash78465 жыл бұрын
Another top video man. Super helpful
@tone26165 жыл бұрын
Thank you for sharing your findings. In this industry where such a stigma *I need to be better than you* exists It's refreshing to see you and other content creators share.
@tompycz22255 жыл бұрын
This should be an episode of my strange addiction lol "I'm Timmy and I like pipes." no but seriously, this Is a good vid. Pipes help people like me when there is some space that looks ugly when it's empty. Just put some pipes there.
@mayurhedau59304 жыл бұрын
Thanks Dude
@harrysanders8185 жыл бұрын
I LOVE YOU
@pyro55185 жыл бұрын
I'm addicted to pipe but not this kind
@SuDzD5 жыл бұрын
pyro if you are addicted to small pipes maybe i can be of help
@xhaiil Жыл бұрын
Please bring the lesson back on your website as it’s been discontinued 😢
@TheKenttt4 жыл бұрын
quick question because I'm new to quixel: how did you get separate texture maps if you combined all of the objects into one piece?
@steelprophecy59515 жыл бұрын
Cudos for Nolf2.
@WorldofLevelDesign5 жыл бұрын
Classic!
@justfaysou7385 жыл бұрын
Search out for houdini, it’s a powerfull tool for modular assets
@tiaan_va4 жыл бұрын
It's the exact same process in any 3D software package. Houdini is definitely not better for that. Houdini is the shit for particles and simulations, for this kind of modelling it's the same. Technically speaking 3ds max should be the easiest for modular designs.
@adamplechaty5 жыл бұрын
I am breaking my head to figure out how you import a joined UV for separate meshes... Can anyone help me out please? Great video though, I am just finishing my own scene with my own set of pipes, so great timing.
@WorldofLevelDesign5 жыл бұрын
So you have multiple meshes that are all share the same UV layout? Import all the meshes and apply the same material with the same texture. That should work. Just double check that all meshes you have share the same UV channel 0 for texturing and the UVs are all laid out on this channel across all selected meshes. And make sure all meshes have their own unique UVs in channel 1 for lightmaps.
@adamplechaty5 жыл бұрын
@@WorldofLevelDesign but if I join my meshes so that they share the UV layout then they won't be separate objects in the engine...
@WorldofLevelDesign5 жыл бұрын
You don't have to join them. In Maya and Maya LT if I just select all the objects I can see and edit all of the selected objects' UVs at the same time. I lay out the UVs for all selected objects this way, then I export one at a time.
@adamplechaty5 жыл бұрын
@@WorldofLevelDesign ah, gotcha... I am using Blender and I don't think it supports it. Thank you!
@tiaan_va4 жыл бұрын
@@adamplechaty dude do it in the following way. UV unwrap all of the different meshes by themselves, but arrange their UV shells in the UV square as if they were part of the same larger mesh. Then combine them afterwards. For example one pipe with bolts attached. UV unwrap the pipe but don't let the pipe take up the entire UV space, leave some room for the bolts. Then UV unwrap one of the bolts and scale and position the UV shell in the area of the UV square that you left open for the bolt, like just pretend the pipe's UV's are in there as well so you don't overlap them. Then after you are done combine the pipe and bolts, now their shells are together in the same UV space. Then you just texture each of the shells and both textures would be in the same bitmap, then easily apply that to your combined mesh in UE. Then you don't have to apply the same texture to multiple smaller components but treat is a a whole.
@SuperMontana20085 жыл бұрын
Looks cool, are these pipes meant to be positioned by hand inside unreal?
@WorldofLevelDesign5 жыл бұрын
Yes. Although you could set up Blueprint Splines. What I did was placed them manually by hand and then for many of them I used grouping to combine them as one set of objects then tweaked within each group to add/remove as needed.
@Calixj23 Жыл бұрын
Alex, I clicked on the link for the "Pipes Project" tutorial and your website states the tutorial has been "Discontinued" ... why? Will there be a new versions in UE5?
@WorldofLevelDesign Жыл бұрын
Calix, I discontinued because part of the tutorial uses Quixel Suite for texturing which is no longer available.
@Calixj23 Жыл бұрын
@@WorldofLevelDesign Thank you Alex. Too bad, it was a cool tutorial. Thank you for the update.
@GhostBingo5 жыл бұрын
I would avoid packing masks into alpha slot, it is expensive as all three channels combined.
@WorldofLevelDesign5 жыл бұрын
I agree. I avoid packing the Alpha channel unless I absolutely have to.
@cromartie32925 жыл бұрын
Waiting for new lessons on source engine)
@TheTimeProphet Жыл бұрын
Is this just a pipedream?
@jacobside26565 жыл бұрын
As a person that deals with pipe everyday for his day job. 1) Flanged pipes & fittings are hardly ever used. 2) 4 way (crosses) are hardly ever used.
@ChrisfromLeedsinUK5 жыл бұрын
Yeah, I used to work as pipe fitter and now as services engineer (design HVAC systems). You only really get flanges on larger valves or pumps and other system components. I think crosses are only really used on sprinkler systems? I don't really mod these days but once played around using Revit MEP which I use at work to create accurate piped systems and exporting to 3DS, didn't work too well.
@MrRomanHumphrey4 жыл бұрын
Flanged pipes are used all the time, agree with 4 ways tho.
@DuckTheFinn5 жыл бұрын
Marios favorite video
@WorldofLevelDesign5 жыл бұрын
lol
@tombombadild59575 жыл бұрын
I purchased pro and can't import these to my UE4 project... or blender?? help please
@WorldofLevelDesign5 жыл бұрын
Hey Tom, Make sure to watch the very first video UE4Pipes-00.00-Introduction inside the "Get Started Intro" folder. It explains how to make the Project Files work in UE4. Make sure you are using UE4 version 4.19 or later. You have to copy/paste WoLDModularPipes folder found in ProjectFiles\UE4\ModularPipes\Content into the Content folder of your project. For Blender, try importing the .FBX files found in ProjectFiles\MayaLT\ModularPipes\ExportedMeshes since the Maya LT files won't open in Blender.
@tombombadild59575 жыл бұрын
@@WorldofLevelDesign I realized this package really wasn't I was looking for... How do I initiate refund? I tried to PM you but it did not work. Thanks!
@WorldofLevelDesign5 жыл бұрын
@@tombombadild5957 Contact me here www.worldofleveldesign.com/contact.php and send me an email with the EMAIL you used to order with and Last Name on the purchase.
@tombombadild59575 жыл бұрын
@@WorldofLevelDesign I contacted you and still have not received any cancellation or refund
@WorldofLevelDesign5 жыл бұрын
The email went to spam folder. I found it thanks for letting me know. I have issued the refund. Refunds take 5-10 days to appear on your statement. Thanks
@TheWeepingCorpse5 жыл бұрын
I wish I had the skills for this. For now its just a pipe dream. ba dum tush hahahahahaha
@faseri_5 жыл бұрын
Listened at 1.25x speed
@eathansx5 жыл бұрын
if you cant stop thinking about that pipe then just smoke it and be free.
@liquidglo26785 жыл бұрын
No pipes in minecraft LOL
@jonathanxdoe5 жыл бұрын
You don't have to model 3 types of pipes based on size. With blueprint you can easily use few parameters and components to have as many varieties, lengths, and details as you need. You can research the subject more
@DeltaNovum5 жыл бұрын
He models 3 different sizes with different polygon counts and different sized UV's to keep a consistent look. Also don't forget the lightmaps.
@tiaan_va4 жыл бұрын
Yeah but no. You don't know what you are talking about. You can't do that with any old asset you find. There is a reason game studios make their pipes exactly like he does in here.
@yourgudbudnel5 жыл бұрын
pipe/10 - too many pipes -- IGN
@arsenymun20285 жыл бұрын
I have a big pipe
@bestboy0075 жыл бұрын
u should seriously change to blender.
@Spyro_20765 жыл бұрын
You should use whatever you're most comfortable with.
@southpaw90414 жыл бұрын
Nope. I started with Blender then moved to Maya and never looked back. Plus majority of studios where I live use Maya and there's plenty of good scripts for it.
@tiaan_va4 жыл бұрын
blender is a clusterfuck compared to maya and I started out in Blender before you jump on your high horse.
@bestboy0074 жыл бұрын
@@tiaan_va maya is a clusterfuck. not blender. maya has a very bad UI and bad UX. why else do people switch to blender. ^^