Worst MMO Ever? - Slay Together

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Josh Strife Hayes

Josh Strife Hayes

11 ай бұрын

Patreon: / joshstrifehayes
Twitch: / joshstrifehayes
Discord: / discord
Twitter: / joshstrifehayes
Reddit: / joshstrifehayes
#####
'more rolling than a dark souls themed limp bizkit concert' - possibly one of my favourite lines.
Slay Together is an MMO made by 1 person over about 5 years.
is it good? sort of.
is it a good start? yes.
Thank you to the supporters on Patreon, Twitch and KZbin for keeping the channel alive :)

Пікірлер: 1 300
@maarten452
@maarten452 10 ай бұрын
Update!: the developer took josh's suggestion with the gathering resources; if you fail to hit the bar u get 1 resource instead of 3.
@pulsefel9210
@pulsefel9210 6 ай бұрын
a dev who responds to feedback with positive change, interesting
@Frosty_tha_Snowman
@Frosty_tha_Snowman 5 ай бұрын
I think they need to take away the red fill-up bar - it would completely break the immersion for me. The enemy's attacks should be well animated enough and have a sort of wind-up to give you an indication of when they're going to attack, and you should have to adjust on the fly, like in Dark Souls. Also, mix the timing of the enemy attacks up more. That's my 2 cents...
@macro3751
@macro3751 5 ай бұрын
@@Frosty_tha_Snowman i mean to be fair, the windup bar is all over the place in action MMOs, i'm really just glad this is an action mmo and not some "click to auto attack and then use skills" though you're right that a noanced windup animation on the enemy itself would be a better choice, and really it might not even be that hard to switch
@Frosty_tha_Snowman
@Frosty_tha_Snowman 5 ай бұрын
@macro3751 Yeah, just because it's used often, doesn't mean it's a good mechanic. I think Runescape is the pinnacle of "click and wait" combat, because of all the stats, prayers, tactics, and rng that goes into it. Most other click and wait combat formats just seem dull in comparison, in my opinion
@macro3751
@macro3751 5 ай бұрын
@@Frosty_tha_Snowman fair, me i never much liked that style of combat if i'm honest, independent of how much you add to it it still always feels boring i think to me it's mostly down to how, in the end, the attacks and skills are all just graphics arrows, bullets, bolts of magic all just, turn around midair to track perfectly to your enemy swords or daggers hitting even though the character wasn't anywhere near them to get hit it all just feels way too fake, like none of what i see is even actually happening while a more action oriented RPG usually (though not always) has combat systems that feel more believable, where you gotta be up close if you want to hit with a sword, where you can dodge roll out of the way of an arrow if you're quick enough i'll say i can totally see removing the red bars and in their place just put flashier animations as a cool change, but one they they do need to maintain is the action focus, if combat is gonna be a focus of the game, i personally believe click and wait shouldn't be what they ultimately go with, in like, any capacity but maybe that's just me
@StoryTaylor43
@StoryTaylor43 11 ай бұрын
You disappoint me Josh, I was hoping episode 76 would’ve been Fallout 76.
@Adrian-L3x4
@Adrian-L3x4 11 ай бұрын
Damn… this would be the good one 👍🏻👍🏻
@tut-4126
@tut-4126 11 ай бұрын
Missed opportunity... :/
@theguyonyoutube4826
@theguyonyoutube4826 11 ай бұрын
I gave up hope when he never released an episode 69
@benjy6865
@benjy6865 11 ай бұрын
@@theguyonyoutube4826​​⁠​⁠He did, it was the Tinder review as an April Fools joke
@wile123456
@wile123456 11 ай бұрын
The fallout MMO that's worse than multi-player mdos for fallout/skyrim?
@awarmmilkandcookies
@awarmmilkandcookies 11 ай бұрын
"A human has two legs and a horse has four legs, so a horse can run twice" Now that's some Patreon support worthy writing, ladies and gentlemen.
@merseyviking
@merseyviking 11 ай бұрын
But a horse definitely doesn't run like that!
@Travio247
@Travio247 11 ай бұрын
Almost pissed myself
@DrZaius3141
@DrZaius3141 11 ай бұрын
Freaking millipedes zooming around everywhere...
@rurikthehunter8811
@rurikthehunter8811 11 ай бұрын
Q%q
@rurikthehunter8811
@rurikthehunter8811 11 ай бұрын
Ok random stuff but can I ask for help? I can post and delete comments but I'm unable to modify them, every attempt permalock me with the pop up "do you want to ignore modification?" saying no leave me in the loophole, the other is self explanatory
@hiphophush
@hiphophush 11 ай бұрын
"More rolling than a dark souls themed limp biscuit concert" This is SSS tier writing yall
@private2371
@private2371 11 ай бұрын
Dude, I am glad someone else appreciated that pun!
@mrcroob8563
@mrcroob8563 11 ай бұрын
@@private2371 What pun?
@Kawabongahlive
@Kawabongahlive 11 ай бұрын
@@mrcroob8563 Limp Bizkit's most popular song is called "Rollin' (Air Raid Vehicle)" and Dark Souls is a game franchise known to encourage melee players to roll and attack in a timely manner to kill bosses.
@mrcroob8563
@mrcroob8563 11 ай бұрын
@@Kawabongahlive Okay but that isn't a pun, that's just a joke.
@montikore
@montikore 11 ай бұрын
Best line of the year
@gamerboy6787
@gamerboy6787 11 ай бұрын
"I don't want to discourage creative people being creative" "I'll happily mock a soulless company..." "Creations born from passion and love should be supported" Protect Josh at all costs.
@mafiousbj
@mafiousbj 11 ай бұрын
I wish that was the motto of any KZbinr covering an indie game. You should criticize things, but not in a way that would put people down. They are not a multi millon game studio after all.
@jessegauthier6985
@jessegauthier6985 11 ай бұрын
I find it a little bit confusing when he is saying that, meanwhile the title of the video is "worst MMO ever". Rather mixed messages.
@lavendermarshmallowplant3229
@lavendermarshmallowplant3229 11 ай бұрын
​​@@jessegauthier6985t's just the title of his series, though I understand that it could be misleading for viewers who haven't watched his content, but at this point it really is just a name for the types of videos in which he finds whatever mmo that seems worth playing. He made a "worst mmo" video for Albion Online and he sung that game praises.
@jessegauthier6985
@jessegauthier6985 11 ай бұрын
@@lavendermarshmallowplant3229 Ik I've been following the series for a while. It's never stopped bugging me; as fun as the series is, it paints a needlessly mean-spirited picture of the game in question. Admittedly, a lot of these games really do deserve the title...
@zac8286
@zac8286 11 ай бұрын
Idk, i think its a bit of a shit way to judge people, Creative people working for a soulless company don't deserve respect? A lot of people don't start life with enough capital to start a creative company. And if they did have enough, would that automatically make them a soulless company? I think it's a nice collection of words that sound pretty but not too logical
@Odisher7
@Odisher7 11 ай бұрын
This has that "learning a game engine" vibe, but as if the dev actually tried to do a good project. It feels like instead of jumping from one thing to another, they actually tried to polish whatever they added. Like, sure, the animations are very rough, but they play when they have to, they don't bug, and they portray what they have to portray. The fighting mechanics are simple and boring, but they are consistent and don't bug. So at the very least, this guy is actually learning to make a game, even if slowly. Props to them
@SebiBubble
@SebiBubble 11 ай бұрын
I've been playing since quite some patch cycles, and despite some patch droughts (real life must've taken over for a while) the developer came back with a vengeance and is cranking out updates and polish like there is not tomorrow currently. For it being a one man MMO it is a damn good one
@SebiBubble
@SebiBubble 11 ай бұрын
@@knuckles7410 victims for what? There's no PvP yet afaik
@knuckles7410
@knuckles7410 11 ай бұрын
@@SebiBubble Victim of any steam scam that shows up? I mean the guy said the combat animation aren't bugged while you can't even use the bow because of how fucked the camera is. At least if you're going to fanboy for a game, make sure you don't use a bug to brag it as a feature :))
@schoeyy5468
@schoeyy5468 11 ай бұрын
​@@knuckles7410I'm not sure you know what a bug is! The bow not shooting in the direction the camera is facing isn't a bug, just a shit design decision.
@knuckles7410
@knuckles7410 11 ай бұрын
@@schoeyy5468 Sure, not being able to use an item of a game is not a bug it's a feature :)).
@generalkog3192
@generalkog3192 11 ай бұрын
Hello. This is some great perspective and feedback. As a long time, player and supporter of this game, I can say there's a lot of points you touched on that have been noticed and talked about. Though you definitely hit home on some good points. I could nitpick about some things that were missed, but I can see your being quite honest and real about the experience. You obviously are being quite helpful and nice here. If you missed anything, we should aim make it more obvious with game design. After some more work, hopefully we can get that rating up higher. 😃
@Nekr0n35
@Nekr0n35 11 ай бұрын
Just from watching this video and not playing myself, a system where you get rewarded for successfully doding or blocking, like lets say "after a successful dodge, your next hit stuns the enemy for 2 sec" would make it feel very rewarding or even act as a combo for the player. But I also wonder why the 2 hand weapons don't have a parry ability. I feel bad for josh having to dodge so many times xD I know it's a work in progress game, but combat is the core of this game, so why not go deeper into that, before adding anything more like map design or crafting. If it's true that most people haven't even finished the second quest like josh said. Anyways, cool to see you playing all the way trough and giving them some good feedback. Was very entertaining :D
@jotarokujo3603
@jotarokujo3603 11 ай бұрын
This really reads like a dev's response to a review.
@generalkog3192
@generalkog3192 11 ай бұрын
@@jotarokujo3603 I may not be the dev, but I've definitely been with the game for years, boasting hundreds of hours of playtime. I'm also a moderator on the discord.
@anagittigana
@anagittigana 11 ай бұрын
This is the Nr 1 guy on the leaderboard.
@milosm6140
@milosm6140 11 ай бұрын
Game looks great if you ask me! Will try it out when I get home in a few days.
@snazzydrew
@snazzydrew 11 ай бұрын
"Combat seems to be 10% luck, 20% skill, 15% concentrated power of rolling" Underappreciated joke. 🤣🤣
@anthonystorm3392
@anthonystorm3392 11 ай бұрын
100% Reason to uninstall the Game
@AmandaTroutman
@AmandaTroutman 11 ай бұрын
I could hear the song in my head!
@DurkDiggler
@DurkDiggler 10 ай бұрын
underrated in what way? did YOU underrate it? I didn't.
@traxcanonch.2421
@traxcanonch.2421 10 ай бұрын
@@AmandaTroutman What song is it?
@KillAllCommies2
@KillAllCommies2 10 ай бұрын
"I got that reference" - Captain America
@Dracas42
@Dracas42 10 ай бұрын
My favorite line from this entire series is "Behold, combat."
@Davids_Stalidzans
@Davids_Stalidzans 11 ай бұрын
JSH single handedly bringing hordes of players to unknown MMOs, praise be
@keevansixx4185
@keevansixx4185 11 ай бұрын
heh, that's because when you show a relatively obscure, but basically functional, game to a bunch of closeted habitual gamers that is practically near untouched virgin territory which contains the notion of a competitive leader board, they tend to flock like mayflies looking for smexy times at the local pond?
@tangerinemarmalade3326
@tangerinemarmalade3326 11 ай бұрын
​@@keevansixx4185bro who hurt you
@vratti2236
@vratti2236 11 ай бұрын
@@tangerinemarmalade3326 xd
@callmequaz9052
@callmequaz9052 11 ай бұрын
​@@tangerinemarmalade3326I mean, they got a point. The leader board alone is going tir make some people drool at the potential of being able to say they're top 50, which will be easier too attain and maintain if they get an early start.
@tangerinemarmalade3326
@tangerinemarmalade3326 11 ай бұрын
@@callmequaz9052 I just kinda, prefer to think that most of those who do check out the MMOs in question do so because they saw something interesting to them, rather than uh this idk also for some reason there has been more bitter comments this time around
@johndaniels404
@johndaniels404 11 ай бұрын
I still contend you are missing out by not selling Josh Strife Hayes branded magnifying glasses to read the Patreon members list.
@Blue_Sonnet
@Blue_Sonnet 11 ай бұрын
Hey, at least we went up from 720 to 1080p, that was getting blurry AF and I spent ages trying to find where I was in all the pixels 😅
@washiewah748
@washiewah748 7 ай бұрын
Magnifying glass won't work on text that's small on a screen. Because it's limited by pixels. You'd just magnify the pixels and not see anything clearly :p
@C0mmanderX
@C0mmanderX 11 ай бұрын
you are cranking out videos. while i LOVE it and it feels like Christmas, make sure to not burn yourself out
@freshskittles92
@freshskittles92 11 ай бұрын
my sentiment exactly lol dude has been really prolific recently lol
@chase5298
@chase5298 11 ай бұрын
@@freshskittles92 lol lol lol lol lol
@M2Mil7er
@M2Mil7er 11 ай бұрын
@@chase5298 lol lol lol lol lol
@chase5298
@chase5298 11 ай бұрын
@@M2Mil7er lol lol lol lol lol
@varpan8971
@varpan8971 11 ай бұрын
it's anti react strategy - make videos so fast that viewers will not have time to watch the react videos
@mikebarr2436
@mikebarr2436 11 ай бұрын
Its actually really heartening to see a project like this start off so small-scale. It means the dev is actually trying to lay down some solid foundations and not just rushing ahead to the "add a bunch of cool mechanics" bit. They could even find some very solid market footing in the idea of a mini-MMO, which isn't really a concept I've seen. I'm interested to see where this goes in the future, it could easily be a really solid game.
@cyqry
@cyqry 10 ай бұрын
This. As a game developer myself, I can tell you that its very easy to create too big a scope, get overwhelmed and either fail or give up. Its ambition that kills most devs because they don't know their own limits at first and they either learn the hard way or they don't learn at all and keep making the same mistakes. When I was at university I saw far too many projects hit this problem, everything was too big, too ambitious, and they struggled to get it done in time without a teacher telling them to cut off big chunks of their ideas. This dev seems to understand that. Its an early access game after all and you really don't need a huge detailed map to prove that your idea works or a wide variety of enemies to prove that the basic combat loop works. Hell its an MMO, they're kind of based around the concept of 100s of the same enemy being present in one area to farm anyways so I'd say the dev has his genre nailed down pretty well already. Like Josh said, its a good foundation to build off and I can only hope the dev does so because he's shown a good approach to development. Making an MMO, even a small one, is a huge undertaking for even larger studios so to see one individual making a pretty solid demo of sorts is a sign that they understand the process well and just need a team around them to help the workload.
@knightscroftsquire-muldoon
@knightscroftsquire-muldoon 10 ай бұрын
Eh... No...
@iqbalindaryono8984
@iqbalindaryono8984 6 ай бұрын
Isn't micro MMO's just local multiplayer?
@bumbullbeebeebullbum5832
@bumbullbeebeebullbum5832 5 ай бұрын
You have added nothing to this discussion.@@knightscroftsquire-muldoon
@xbon1
@xbon1 5 ай бұрын
Minimmos already exist and are far better. Wow season of discovery, 1/7th of a game but still very engaging and makes you enjoy the journey.
@monke12354
@monke12354 11 ай бұрын
Just hearing that the guy made this entirely by himself and still is actively updating it tells me he has to making this out of some sort of passion, perhaps for the learning experience, so i gotta respect his grind
@grahamunsworth1195
@grahamunsworth1195 11 ай бұрын
I hope whoever made this is a platform for them to go on to bigger things. A long project like this may look bad to the normal player but this could most certainly open up huge opportunities for this dev, good on you!
@setaseepra
@setaseepra 11 ай бұрын
Yeah I can guarantee that having something like this in your portfolio gets you an interview at any game studio, big or small. Huge kudos to the dev, for a single developer this is really impressive.
@RiskOfBaer
@RiskOfBaer 11 ай бұрын
@@setaseepra Going from working on your project and creating something you wanted to create, to working at some soulless big game dev studio is not a career path I recommend to anybody. You'd feel like it's a straight up downgrade and it will probably ruin you mentally. If anything, anybody who gets a taste of how much more fun and fulfilling it is to create something you want to create, on your own terms, without anybody else telling you what and how to do it, anybody who gets a taste of this DOES NOT want to go back to working at a gaming company. The only reason you'd do it is for the money.
@theblobconsumes4859
@theblobconsumes4859 10 ай бұрын
@@RiskOfBaer They could still find a job at a good game studio, it's just that it won't be a big one. There's plenty of them out there.
@setaseepra
@setaseepra 10 ай бұрын
@@RiskOfBaer sure, I wasn’t saying they should absolutely do it, just stating what kind of opportunities it creates. Of course they should do what they want. Also, this is just how you feel, other people might have very different experiences. Sure, working in a big studio somewhat limits you, since you are a part of bigger team instead of being a solo dev. But on the other hand, it opens up the opportunity to work on projects that would be totally impossible for a solo developer. It all depends on what you want, not trying to say that one is better than another :)
@seeinred
@seeinred 11 ай бұрын
About ore respawn. WoW (at least at 3.3.5 and before) uses pool system. Essentially, there's about 120 ore deposit points on any given location, but only 40 of them can be active at the time. So while respawn-timer could be as low as 3-5 minutes, if you are the only person in a location, you might mine that ore in one spot and sit there eternally without seeing it respawn. Because that 40th ore deposit rolled at some of the othery 79 available spots.
@Zack_Wester
@Zack_Wester 11 ай бұрын
I think that was how it was back in 1.0.0 (Might have been some small tweeks over the year). like if a area had a lot of player the re spawn timer was not budged at all if the Iron node in the North eastern part of Duskwood it would not matter timmer is still 5 min for one respawn. I know stuff like mobs would adjust itself depending on how many player was there killing them. meaning that the Defias camp in westfall would if you killed them fast enouth and there was a lot of player there would speed up its respawn timmer from a few min to a few sec or if everyone was there farming Defias Pillager for a crafting pattern or something... que them spawning as soon as you aggro them.
@seeinred
@seeinred 11 ай бұрын
@@Zack_Wester The dynamic time adjustments of respawn is sorta other thing, it's a good QoL addition to pull system. And some mobs too used pull system, like specific rare mobs following the rule "only one of us could be present at any time".
@Kenionatus
@Kenionatus 11 ай бұрын
That's quite clever!
@seeinred
@seeinred 11 ай бұрын
​@@Kenionatus I know, right? OG Blizzard have so many amazing decisions with their games, it's incredible.
@talickk467
@talickk467 11 ай бұрын
That "horse can run twice" joke really made me happy. Thank you.
@psivampire13
@psivampire13 11 ай бұрын
I like the idea of swapping weapons to get the 3rd hit. Reminds me of some games that have weapon-swap combos.
@SebiBubble
@SebiBubble 11 ай бұрын
Amazing how taste differs, I HATE weapon swapping as a mechanic, it's why I can't play skul or borderlands for long periods of time because everytime I get loot in those it's for weapon swap playstyles. :( lemme pick my sword and keep it
@LazyBuddyBan
@LazyBuddyBan 11 ай бұрын
@@SebiBubble Ohboy you might hate or love playing Halo. All weapons are awesome and the game showers you with them, but you eventually ran out of ammo and can only hold 2, keeping the game very fresh and varied, without keeping you too attached to them. This is where the 2 weapon limit trend has born from, but problem is, most of stupid devs only copied the limit, not the actual reason it existed, making all their games so much boring.
@SebiBubble
@SebiBubble 11 ай бұрын
@@LazyBuddyBan one would think that, but I'm not into shooters tbh. Maybe it's because I suck at them,or maybe I suck because I don't like them
@GlotharGames
@GlotharGames 11 ай бұрын
@29:10 The Icon is probably a child object of the Player Character object but with a local y offset of like ~50 units up. And that minimap is an orthographic camera further up. It would be an easy fix for him to set a follow script that only cares about adjusting the icons position and rotation on the one axis instead of all axis which it inherts from the parent player.
@knuckles7410
@knuckles7410 11 ай бұрын
I think nobody asked you but okay.
@RaenRyong
@RaenRyong 11 ай бұрын
@@knuckles7410 I asked, that was interesting
@somerandomgamer8504
@somerandomgamer8504 11 ай бұрын
Ayup. That was one of the first things I learned in my game dev diploma too.
@simply.skyler
@simply.skyler 11 ай бұрын
@@knuckles7410 It's an important thing to note. This is a single developer MMO and there's a an amazingly good chance that developer will see this. Anything in the comments concerning opinions on coding or gameplay is important feedback for that developer and will likely directly help increase the quality of the MMO. Whenever I go back to focusing on my own coding I always make sure to check the comments of whatever videos I'm learning from to better understand what I'm doing and what mistakes the video may have made. Or maybe someone in the comments has some insight as to some issue I'm running into as I'm trying to replicate whatever effect I'm trying to learn.
@vratti2236
@vratti2236 11 ай бұрын
@@knuckles7410 41 people disagree with you.
@heavylead7182
@heavylead7182 11 ай бұрын
I'm impressed this was made by one guy its a playable mmo. hope he keep up the work hes done so far
@rasrandir
@rasrandir 11 ай бұрын
Loving the tighter upload schedule recently, but watch out for yourself Josh ❤
@tical2399
@tical2399 11 ай бұрын
Yea for a while there it looked like he was getting that patreon money and decided to chill.
@sadcat520
@sadcat520 11 ай бұрын
he's literally just playing video games 💀 what you mean "watch out for yourself" lmao
@rasrandir
@rasrandir 11 ай бұрын
@@sadcat520 you've obviously never edited a video, written a script, or done any creative work at all. There is also such a thing as creative burn out.
@yourguysheppy
@yourguysheppy 11 ай бұрын
​@@sadcat520 Doing content creation as a job forces you to overwork yourself because you're not getting a salary (unless you do patreon or similar) and are entirely at the whims of KZbin and the algorithm. You earn based on your output and some amount of luck/appealing to the algorithm. All that takes time and effort. Jobs don't have to be physically demanding to be stressful. Empathy is free, my dude.
@r.r.r.r.r.r.r.
@r.r.r.r.r.r.r. 11 ай бұрын
@@sadcat520 weird, when i "literally" just play a video game it never writes a script, edits 8 hours of gameplay footage into a 30 minute video, and then uploads it to youtube for me.
@craigwithee
@craigwithee 11 ай бұрын
I always start a josh video like "damn, I dont have 40mins to watch this." Then next thing I know the video is almost over and I watched the whole thing and had a great time.
@od1401
@od1401 11 ай бұрын
"More rolling than a dark souls themed limp bizkit concert" - damn, that right there is why you deserve to be entertaining us and not the other way round. I applaud you good sir.
@iamaunicorn1232
@iamaunicorn1232 11 ай бұрын
He just dropped that and i laughed for 5 minutes while hallucinating what that would look like. I had to rewind the video... Only to start laughing again.
@duongquan4986
@duongquan4986 11 ай бұрын
Fred Durst keep on rollin' on the floor while singing Air Raid Vehicle
@MishraArtificer
@MishraArtificer 10 ай бұрын
Less than a minute in, and he drops that absolute tactical nuke of a joke. That's how you know JSH is good.
@ForestFairy
@ForestFairy 10 ай бұрын
Some recent patch notes thanked JSH for the video and feed back and already implemented 5 of the suggestions! I think I'll cheek this game out, looks cute and flawed but I like small indie stuff as broken as they tend to be at the start. Here are the fixes from the patch notes(also added gemstones as content I guess) "My todo list is incredibe long now and the first results got patched today: Enemies no longer drop any equipment (only mats) You don't need to buy water to craft linen anymore The gathering minigame got changed. If you fail the game you will get one instance of the material, if you win it, you will get three instances The small right-click "delete" window got removed The Crafting ui now shows how many items of a specific recipe you can craft. In addition you can now also click on recipes out of your level range to see the actual item you could craft later on When switching weapons the combo now gets fully reset"
@4dragons632
@4dragons632 11 ай бұрын
Massive respect to a solo developer for making this. I've spent the last 4 months making a game and I've gotten some basic things wired up and looking pretty good. Seeing something like this is inspiring because I feel like it might almost be in range of my abilities. Not that I'm going to touch an MMO anytime soon.
@combowumble
@combowumble 11 ай бұрын
...that Fort Minor pun was both epic and groan-worthy, Josh. Keep up the good work.
@rirururu4697
@rirururu4697 10 ай бұрын
This project looks like it has a ton of heart. Now over 300,000 people and counting know about it and I hope that goes a long way in supporting the creator. Thanks, Josh!
@medea27
@medea27 11 ай бұрын
This is the type of game that makes me want to drag the "devs" (and I use that word _very_ loosely) for Chronicles of Elyria and Dreamworld by the ear over to a monitor & say _"See this? So what's YOUR excuse huh?!"_
@yourguysheppy
@yourguysheppy 11 ай бұрын
I appreciate that you never belittle a game that is trying to be better. Truly constructive criticism is rare these days. It feels like a teacher/professor who knows you can do better and is sternly but compassionately telling you how to improve.
@sold0ut210
@sold0ut210 11 ай бұрын
To quote Monster Hunter World: "Friends who slay together, stay together."
@robertwildschwein7207
@robertwildschwein7207 11 ай бұрын
The combat being based on actually avoiding attacks instead ofspamming skills is a good thing in my book.
@courier11sec
@courier11sec 11 ай бұрын
I'd imagine that if the person who made this game sees this video that will find it extremely encouraging as they should. Well done.
@Baygulll
@Baygulll 10 ай бұрын
This series is like Gordon Ramsay’s kitchen nightmares. I would love to see some version of that where you visit a developer, go behind the scenes with them and help them implement changes you recommend. It would be so cool to learn more about game development. Cheers 🍻
@billyjackmedley
@billyjackmedley 11 ай бұрын
Josh slap "bears" with his "hammer". He said it himself.
@BaDitO2
@BaDitO2 11 ай бұрын
honstly... being a "short" mmo somewhat appeals to me. while it ofc loses MMO aspects because of being not long. it still might be a good standalone game if it is polished enough. and if it's good you can always add more stuff later on
@PongoXBongo
@PongoXBongo 11 ай бұрын
And with the main quest line being "short" is opens up the possibility of dungeoning endgame being more widely accessible.
@DrHojo123
@DrHojo123 11 ай бұрын
Start a new Genre SMO SmallMultiplerOnline Games
@KroltanMG
@KroltanMG 11 ай бұрын
The map icon rotation is due the map being just a camera looking from high up on the sky. The camera is set up to only draw the scenery and icons, but the icon objects actually exist on the world and are anchored to the objects they are part of. It is a common way of doing things in simpler games because it means it is super easy to put different icons for each kind of object.
@Rat_Algorithm
@Rat_Algorithm 10 ай бұрын
It rotates with the player's full rotation in a 3D space, but minimaps are a 2D space, so they probably just need to make the minimap player marker component ignore the Z axis and only reflect what is happening on the X and Y axis for the player.
@KroltanMG
@KroltanMG 10 ай бұрын
@@Rat_Algorithm Yep but that's a nonzero amount of work, game engines have the concept of "parenting" objects to one another, and it is trivial to do that instead of having a separate object that copies the rotation along only some axis. It is indeed totally solvable, which is why most games with minimaps don't have this issue. It's just that the naive way of doing it has these side effects.
@NaudVanDalen
@NaudVanDalen 10 ай бұрын
@@KroltanMG Isn't making a separate object that looks at a few variables easier than making a child object and then deleting 99% of the code until you're left with just the axis?
@KroltanMG
@KroltanMG 10 ай бұрын
@@NaudVanDalen You seem to have a misconception about programming: not every thing in a game has a copy of its own code, it is made of other preexisting pieces of code. Parenting is a behaviour that basically "every" element in a game has, and the engine handles all the transformations for it automatically. You cannot simply select the map icon and erase the lines of code that handle rotation on other axis just for it. What is usually done instead is instead of parenting the map icons to the objects they are part of, like the player, you parent them to a "map icon holder" but store a "hey i should be above this guy" value. Then every frame the holder looks at its children (the icons) and copies the positions of the things they are associated to to them. It is not a complicated piece of code at all to write, but it is yet another piece of code to write. In game development you have to prioritise how you spend your time, because if you want to make it "perfect" then every feature takes an infinite amount of time. The devs likely did the trivial thing just they had something minimally useful and moved on to implementing other things. You can see this utilitarianism in the game design and other features of the game too. Also, as I said, this naive way makes it easy to add a different icon to each kind of object (player, NPC, etc) by placing the icon inside the object it indicates. Since generally objects in a game are grouped in "recipe files" (in Unity they are called Prefabs, in Godot it's Scenes, in Unreal it's Blueprints) that tell what sub-objects an object is made of, it is easy to manage the icons for each thing by just opening that thing's file and adding an icon to it. If you go with the more complicated way I mentioned above, you either need yet another piece of code that moves the icon from the owner to the Holder when the recipe is baked (yummm analogies) and deletes the icon when the owner is deleted, or you need to store the "kind of thing"->"icon shape" table somewhere else so that the Holder can "listen" to objects being created and check what icon they should have, if any.
@retroarcadefan
@retroarcadefan 11 ай бұрын
Would be great if you kept a ranked loserboard for all of the MMOs you have in this series.
@scatered1
@scatered1 11 ай бұрын
If I had someone or multiple people to work with I'd make one.
@kaosunokami
@kaosunokami 8 ай бұрын
Ngl someone could make a tier list of the mmos based on what Josh has reviewed here so far and rank it with that tiermaker site/app
@Nightweaver1
@Nightweaver1 11 ай бұрын
I really do hope the developer learned some game design lessons from making this (and hopefully watching this video) and also learned some game balancing techniques.
@SebiBubble
@SebiBubble 11 ай бұрын
They're constantly learning, you should've seen the game a year ago xD it was fun, but it is getting better constantly
@houraisheperd9721
@houraisheperd9721 11 ай бұрын
I got a rare drop in an RPG after spending hours farming it moments after I turned on the video. Thank you for blessing me with this RNG, Josh Strife Hayes.
@PubstarHero
@PubstarHero 11 ай бұрын
Man, should I go see if I can get a Shako in D4 now?
@mfallen6894
@mfallen6894 11 ай бұрын
@@PubstarHero You're never getting Shako. None of us are, lol
@PubstarHero
@PubstarHero 11 ай бұрын
@mfallen6894 oh I'll get it. With the worst stat rolls and sacred. I can feel it
@holland22
@holland22 11 ай бұрын
@@PubstarHeroMaybe I’ll finally loot the fking sorc teleport chest… it isn’t even THAT rare!!
@mfallen6894
@mfallen6894 11 ай бұрын
@@PubstarHero Lol, true. Or a god-roll with 20min before the end of a season... that'd be my luck
@TheSpeep
@TheSpeep 11 ай бұрын
Ive been tinkering with a game project of my own for the past few years as well. Restarted the project several times for several reasons, taken breaks and gotten back to it every so often, shifted the idea for both style and setting around multiple times, and so on. I currently have a working flight control system with a bunch of related rudimentary features and a whitebox testscene with some cubes as dummy targets. Janky, limited and ill-advised or not, this shit is impressive as hell for a solo developer, so props to this guy!
@TobeasJ
@TobeasJ 11 ай бұрын
I am super impressed that this was made by one guy. It reminds me of Pyranha Bytes game. Janky but charming.
@Orrphoiz
@Orrphoiz 11 ай бұрын
I thought the same thing. Although Piranha Bytes games have a lot more going for them, at least the first two Gothic games.
@LazyBuddyBan
@LazyBuddyBan 11 ай бұрын
Lol imagine mmo based on first two Gothic games. Mortal Online would piss itself
@reditoao
@reditoao 11 ай бұрын
I would be impressed if the combat wasn't so lethargic. There isn't a single redeeming quality of the game other than a single dude having made a somewhat working game.
@alexis91514
@alexis91514 11 ай бұрын
Everytime I see a new "Worst MMO Ever?" video, I hope to see Mabinogi. Alas, the wait goes on. I always enjoy your reviews and have so much respect for your commitment to give a fair chance even to some of the worse games out there. Thank you for that!
@FlammableLemon
@FlammableLemon 11 ай бұрын
i'm always hoping for mabinogi, too.
@YuanMori
@YuanMori 11 ай бұрын
Same. I miss playing Mabi, though maybe the unreal engine update will get me to go back...
@Lunaclove
@Lunaclove 11 ай бұрын
It is, mabi is not possible to even create a user account in the U.K where Josh is based. I used to play my self and would love to go back but the only way I could play it is via a VPN.
@alexis91514
@alexis91514 11 ай бұрын
@@evilcookie123 Right, I completely forgot about that.
@kalythai
@kalythai 9 ай бұрын
As someone who played Mabinogi since the beta and quit cold turkey about five (?) years ago (and to this day occasionally peaking at the update posts), I do not think Josh can cover Mabinogi in just 8 hours of gameplay; especially with the rebirth system where you reset your levels every week. Mabinogi has a huge history and 70% of the content is content-creeped to all hell and can be broken with modern day skills and equipment. Mabinogi is a horrible amalgamation of underpowered content and unfairly designed end-game content. Also: How far away from west coast USA will affect your gameplay. I'm on the east coast and dual guns fire with a delay. When I watch gunner videos from KR, they are firing outrageously fast and looks nothing like what I experience. Josh being in the EU would have a terrible time playing Mabinogi.
@artemisamberdrive583
@artemisamberdrive583 Ай бұрын
10:25 that was exactly what came to my mind when you showed the "gathering minigame"
@lost1head
@lost1head 11 ай бұрын
Gathering improvements you described is pretty much what they did in recent WoW expansion. Added small mini games where you can get extra materials on top of guaranteed ones.
@whattheheck8979
@whattheheck8979 11 ай бұрын
The weapon switching 3rd hit thingy would go crazy in PVP
@CaptJABRONIE
@CaptJABRONIE 11 ай бұрын
Even for a team of like ten people, this is pretty solid compared to 90% of what steam has to offer. Regardless of how this is publicly received the dev should be super proud.
@butteryfriedwizard2219
@butteryfriedwizard2219 10 ай бұрын
That wolf didn't seem to mind that villager walking by. I think the village is the problem lol
@lordwoody6321
@lordwoody6321 6 ай бұрын
I recognized the graphics for the map IMMEDIATELY as you opened it. That’s inkarnate, a lovely map making service. It makes me so happy to see other people using it because I love it for DnD maps!!
@somerandomgamer8504
@somerandomgamer8504 11 ай бұрын
So about the Minimap thing; when I was in a game programming class in Unity, we made minimaps too. Basically, you just have a top down camera, attach an arrow or symbol of choice to your player, make it invisible to all other cameras except the one above you, and boom. That would explain the tilt thing; since it follows the movement of the character, leaning back would tilt the arrow back too.
@jswets5007
@jswets5007 11 ай бұрын
I love this "one dev" type of game. It's kind of like the modern day equivalent of kick-the-can.
@silvarrensol8370
@silvarrensol8370 5 ай бұрын
Honestly, that Limp Bizkit / Dark Souls reference was a banger. I died.
@user-ju6rb5mp8z
@user-ju6rb5mp8z 5 күн бұрын
"Try to stay alive" is such a passive aggressive message for the death screen....
@someidiot6545
@someidiot6545 11 ай бұрын
If he's going to call them captain crabs they need little pirate hats.
@youdontknowmegigna
@youdontknowmegigna 11 ай бұрын
1:20 Graph is accurate. The players loved the game so much they went back in time to replay it for the first time again.
@Shamax0
@Shamax0 11 ай бұрын
Great video Josh! But ouch, the volume mixing around 14:30 when you let us hear the spooky music and atmosphere in the bandit village, and then you start fighting the bandits spooked me
@whoopontrose2517
@whoopontrose2517 11 ай бұрын
Uhm, i got one single issue... That example with "horses are faster cos they got 4 legs" According to that logic, centipedes gotta go splat trying to break the sound barrier...
@Feuerhamster
@Feuerhamster 11 ай бұрын
Centipedes are weigned down by carapace, duh.
@clearspira
@clearspira 11 ай бұрын
They have four long legs.
@Sleepfrog
@Sleepfrog 11 ай бұрын
Sorry to break it to ya, gender-neutral dude. Have you ever had a centipede in the house? They for sure zoom so fast they're always about to speed their way back in time like a DeLorean. Def breaking some sound barrier somewhere 💀
@migueloliveira3022
@migueloliveira3022 11 ай бұрын
Absolutely try Deepwoken, it's a MMO about adventuring and exploring a mysterious "dying world." It has a very unique character development, offering an almost endless variety of talents and combinations for them. The combat system is basic, centered on parry, blocking, or dodging, but it's heavily influenced by your character build and playstyle. Sadly, most people judge it without even trying, simply because it's a roblox game. This is a waste, as it's definitely a solid game for MMO fans. I believe it deserves a chance and would be a perfect guest to your worst MMO series.
@getawayfromme478
@getawayfromme478 11 ай бұрын
Im proud of the person that made it keep working on your art
@Wulfyric
@Wulfyric Ай бұрын
Is it a bird? Is it a plane? No! It's CAPTAIN RAPTORS
@SwedetasticGames
@SwedetasticGames 11 ай бұрын
The dodge system and hitboxes working well is a fantastic start. Not too hard adding combos when you know the core fundamentals behind damage delivery and avoidance are working even with some lag. I can see this game getting quite good in the future if the dev maintains thier passion.
@dakotashroom5401
@dakotashroom5401 11 ай бұрын
This video has excellent audio. The best looking enemies, in my opinion, are the raptors.
@fancydan1262
@fancydan1262 10 ай бұрын
Josh: *gives his opinion on gimmicks related to gathering* Tenno: “Ah, I see you’re a man of culture as well.”
@Outlawproductions582
@Outlawproductions582 8 ай бұрын
😂nice warframe reference
@winterstark8980
@winterstark8980 11 ай бұрын
love how this was like a movie. got the sound nice and solid ot hear you speak. moment you share the in-game sound booming audio. so I turn it down. then you speak again and up goes the volume again.
@CorbenikClay
@CorbenikClay 2 ай бұрын
For one guy to have made all this is absolutely stunning. So yeah, sure, it's early access and there's not a lot of content. But this was one guy. I truly hope he manages to evolve it further. This is beautiful
@Ceisriel
@Ceisriel 11 ай бұрын
in my game I predicted the ability of the player of kiting too easily the enemy, that's why enemies can move and attack at the same time, later I'm also gonna add the ability for some enemies to dodge, the animation is already made for most of them... I just need to code the state machine
@jimshorts7935
@jimshorts7935 11 ай бұрын
"No Flax fields for lots of bots."
@SpydersByte
@SpydersByte 11 ай бұрын
15:51 "no central mine for lots of ore, no flax field for lots of bots" 🤣🤣🤣
@TheEndlessCycle44
@TheEndlessCycle44 3 ай бұрын
That's the problem with a lot of games nowadays: the devs put "armor" ingame with stats like defence, more hp etc etc and yet that don't mean nor do jack squat cause the enemies will still tear you apart like you're made of wet toilet paper. We need games with REAL armor that actually does its job and not just be for style cause thats all its good for currently
@jotarokujo3603
@jotarokujo3603 11 ай бұрын
I know Josh has played enough WoW to know that eventually playing for an hour isn't very likely to make you any stronger. That end game grind is real.
@YOGI-kb9tg
@YOGI-kb9tg 11 ай бұрын
That's not exclusive to wow that's every MMO.
@robertmahiques6218
@robertmahiques6218 9 ай бұрын
I thought about it and I'm guessing he means for early game. An hour of most mmos on a fresh account will give you tangible progress
@jotarokujo3603
@jotarokujo3603 8 ай бұрын
Fair point, this probably is specific to the early game. But I do find that a lot of Josh's criticisms in this series are things I see in other big MMOs, specifically WoW, since that's what I'm most familiar with. It's not a huge deal, but it's definitely something I notice since he tends to hold those games in pretty high regard.
@zibix4562
@zibix4562 7 ай бұрын
@@jotarokujo3603 it is more of a what the initial impression is like. I think joshs 6-8 hours per mmo for a series is very generous considering the average time it takes for many to determine if they wanna keep going is the first 2 hours.
@Kyle-eo8dq
@Kyle-eo8dq 11 ай бұрын
Would love to see your opinions on Asheron's Call. Came out right after EQ1, eventually shut down, players keeping it alive including new content options.
@franciswyvern
@franciswyvern 11 ай бұрын
100% would love to see Josh look at AC. With private servers too can see the difference between the Dark Majesty expansion and EOR with how much the game changed between those time periods.
@SilverSentinel
@SilverSentinel 10 ай бұрын
...5% pleasure, 50% pain and 100% reason to remember the game.
@CilantroGamer
@CilantroGamer 10 ай бұрын
Making a game like this as a solo developer is such an unbelievably massive undertaking. And to get this much seemingly working fine, with only minor quirks and apparently no major bugs - is rightfully cheered. It looks to have a smooth frame rate, and while the online interaction with other players seems bare boned or even non-existent, just getting another person on screen with seemingly synced animations and movement is no easy feat either. I'd hardly blame someone for wanting to start off with something fairly generic in terms of questing, combat, etc. Getting *something* done, just to have a baseline and the experience to do it, makes for a good way to learn. When people want to get into making games, oftentimes the advice is given to them to simply start off with Snake, or Tetris, or some other easy game. A distinct, known quantity. It eliminates so many variables and lets an aspiring coder and designer have a singular purpose. So I feel like starting off with making a bare bones but functional MMO is very smart. I do sincerely hope the dev continues on and builds something more unique. This is also the kind of game that I'd have a lot less issue financially supporting than, quite frankly, the majority of the other games you've shown on this series! Obviously if no further results are gained and the dev ends up resting on his laurels, I'd withdraw the support immediately. But showing this level of base competence is a good sign of things to come. Let's hope they keep going forward with it. Outstanding review as always, Mr. Dry Face! I hold you in very high regard when it comes to your integrity in reviewing things fairly and appreciating context. Cheers!
@shinami3758
@shinami3758 11 ай бұрын
It's always nice to see an MMO that didn't go crazy with the scope of its features.
@JoshuaSigloch
@JoshuaSigloch 11 ай бұрын
A Dark Soul themed Limp Biscuit concert has to be one of the best ideas ever. I can just imagine a theater or stadium of people all rolling counter clockwise in a room. lol
@SuperAston
@SuperAston 10 ай бұрын
doing this alone deserves MUCH respect
@mafiousbj
@mafiousbj 11 ай бұрын
This is a great example of even if you are absolutely passionate about a project and laser focused on it, two pair of hands do more than one. Division of labor and specilization will fast forward a project way more than spending time trying to do everything by yourself, even if you are talented at every area (gameplay, mechanics, 3d models, animations, writting, etc) If the creator just did it as a hobby and released it for fun it's ok, but if they plan on pushing this forward they really need to put together a team, specially for an MMO that survives by providing more content to players periodically.
@tomaszmosieniak1579
@tomaszmosieniak1579 11 ай бұрын
20 years ago i would grind the hell out ot of this xD
@notnerd3
@notnerd3 11 ай бұрын
I think that a lot of the issues with this game could be sorted with more intelligent and fluid AI. With games like this all I can think of is that I'm fighting a computer and not an actual enemy. They don't strafe or dodge your attacks. They don't take you by surprise or gang up on you. All of the enemies just run up to you and will happily stand in place taking damage until they die. A good example of what I'm taking about is when attacking the bandits (14:50). They all seem completely oblivious to you being there. Josh smashes one in the face and kills them clearly in the eye line of the other enemies and none of them seem to care and that just makes it seem fake.
@Kenionatus
@Kenionatus 11 ай бұрын
The problem with "just adding" group aggro is that the enemy attacks need to be designed around it. I doubt it's very complicated to do otherwise. Also, MMO enemies often have variety without actual AI by choosing different attacks at random, so fancy logic isn't necessary in many cases.
@_Banjo_
@_Banjo_ 11 ай бұрын
Love that Fort Minor ♪ reference about the combat. My brain immediately started listing percentages
@jandroxyz
@jandroxyz 7 ай бұрын
For the minimap icon pointing up. I believe what is happening is that each player game object has a plane attached to itself, and that is what is being rendered from the top down. So when the player model tilts up the plane will also tilt up. Then the camera render from the top down sees the plane as tilted and not flat.
@Madrigal025
@Madrigal025 11 ай бұрын
As much as there is so many things worth criticizing in this game, can I just say for a single developer it actually looks pretty good and appears to be competently made despite being very bare bones. Kudos to the developer for pulling this off as is, imagine if they were given better resources.
@SiliconSlyWolf
@SiliconSlyWolf 11 ай бұрын
I wish more people took your approach to artistic endeavors. I think the world would actually be a positive thing if that were the case.
@sorvahr8761
@sorvahr8761 11 ай бұрын
"More rolling than a Dark Souls themed Limp Bizkit concert" got me :D love your videos, man ^^
@Brobro7SF
@Brobro7SF 10 ай бұрын
"Horses have four legs so they can run twice". That's the kind of humor that I come back for.
@jmel1000
@jmel1000 11 ай бұрын
Wow, the game has changed since i played it 18months ago... Dev is a good guy!
@mcfarvo
@mcfarvo 11 ай бұрын
Those that slay together, stay together ❤️
@bloodfang9729
@bloodfang9729 10 ай бұрын
I think one of my favorite parts of these videos strangely is the simple "behold, combat."
@oddishthoughts
@oddishthoughts 11 ай бұрын
These frequent episodes are awesome!
@somegreekguy6361
@somegreekguy6361 Ай бұрын
Unfortunately, after this review dropped the game took a very sad turn. The game dev did implement the material collection suggestion you presented, but they also heard the trolling idiots in the discord and turned the game into a grindfest. Now weapons can only be crafted or bought by the vendor at the beach and jungle and the rarity is forcibly locked into common. Gems, a feature added after this review, is what you use to upgrade the rarity now. Gems drop from enemies and have a 0.5% to 3.5% dropping depending on the gem rarity. Now there is no more stamina, rolling or enemy level scaling. Get Squire shirt and pants and the minotaurs barely tickle you. Don't and you will be bttfked. There's barely two or three players online and even when I monopolize all of the server's material spawns I still don't have enough to craft due to shitty enemy material droprates. When I need to kill 15-20 boars to get barely enough raw hides to craft one processed leather and a fistfull of coins to upgrade the weapon I have, things are going to the shitter. Finally, they completely revamped the feel of the game by making all areas be in early morning time. Now more spooky bandit village or forest. A game that had potential but now it's set back by the suggestion of idiots who want to turn it into Ryzon.
@THICCTHICCTHICC
@THICCTHICCTHICC 11 ай бұрын
How are you managing this schedule with all your channels? This is a pretty insane output
@JoshStrifeHayes
@JoshStrifeHayes 11 ай бұрын
The patreon support means i dont need to waste time waiting on sponsors, i can just focus on working :)
@THICCTHICCTHICC
@THICCTHICCTHICC 11 ай бұрын
@@JoshStrifeHayes Beast, good to hear it's reasonably sustainable
@johnbennett7554
@johnbennett7554 9 ай бұрын
absolutely loved the fort minor reference. What a band. Thank you Josh for the nostalgia hit
@dsproductions19
@dsproductions19 10 ай бұрын
1:27 As both a math nerd and a programmer, I have no idea how that happened. However ,I still find it hilarious, and I thank you for finding it.
@jorgeporras9262
@jorgeporras9262 11 ай бұрын
YASS QUEEN! SLAY TOGETHER💅💅💅
@WaddyMuters
@WaddyMuters 11 ай бұрын
If this isn’t an MMO about partying in a fictional version of LA I’m already out.
@NuchiAsaki
@NuchiAsaki 11 ай бұрын
This game looks like it could be a nice MMO in a few years.
@dasnab2231
@dasnab2231 11 ай бұрын
The graph that forgot how to graph is one of the funniest things I've ever seen. Thanks for all the great content!
@infylos5035
@infylos5035 10 ай бұрын
"No mine for lots of ore, no flax field for lots of bots." Subtly at its finest.
@Kickiusz
@Kickiusz 11 ай бұрын
"Slay Together" sounds like a pride month corporate slogan.
@KatieGimple
@KatieGimple 11 ай бұрын
This feels like a proof of concept to a potentially really good game
@roserevancroix2308
@roserevancroix2308 11 ай бұрын
2:00 ONE PERSON ONE MMO ?? WOW - WELL DONE! YOU ARE AWESOME!☺
@SonnyAmbush
@SonnyAmbush 11 ай бұрын
that Fort Minor reference alone deserves a thumbs up. As always, great video!
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