I hope you're incredibly successful! This is a phenomenal tool for artists. Thanx!
@kartermorgan57953 жыл бұрын
I know it's kinda randomly asking but do anybody know a good website to stream new tv shows online?
@edisonmorgan91993 жыл бұрын
@Karter Morgan flixportal :P
@kartermorgan57953 жыл бұрын
@Edison Morgan Thanks, signed up and it seems like a nice service :D I appreciate it!!
@edisonmorgan91993 жыл бұрын
@Karter Morgan no problem :D
@VasilSch2 ай бұрын
Работает только на 3dsmax 2019 и выше? Или может работать и на более ранней версии?
@orphanRTG3 жыл бұрын
Guys this is must for some game engine like UE or Unity ! I´ll try to test this demo in it.
@anooymous843 жыл бұрын
in unity & UE already have it for the longest time... its all custom shaders
@ValeryRudchenko3 жыл бұрын
looks incredible! looking forward to try it out. Very very nice!
@RobDerZinger3 жыл бұрын
not working in corona 7 daily builds :(
@musladinov_work3 жыл бұрын
Мужики, ну вы вещи делаете!
@peruvianpuffpepper9042 жыл бұрын
Is this only Corona/Vray or can it be done in Arnold as well?
@wParallax2 жыл бұрын
It works with Arnold too
@CVF2253 жыл бұрын
amazing ill give it a try!
@cgsouqdl46903 жыл бұрын
This is simply magic :) amazing... thanks
@eliosaleh94922 жыл бұрын
don't have the corona option in the shader section! file downloaded from your link , wht tho ?
@wParallax2 жыл бұрын
Hello, the 3ds max file includes corona render file as well. But 3ds max must be at least 2019 version to support OSL.
@stevej72013 жыл бұрын
this looks fantastic, having trouble grabbing the free demo scene though. Link just goes back to the 'free scene' page and then nowhere.
@wParallax3 жыл бұрын
should work now
@matteodicrescenzo89983 жыл бұрын
Is there a way to use this with vray for rhino/sketchup? It would be great! Thank you!
@serch2k3 жыл бұрын
for some reason I'm not getting it to work, I just render black any ideas?
@wParallax3 жыл бұрын
Have you tried relinking both exr and osl shader from your local hdd? Also make sure windowAspect is at 1.
@corydaboss2 жыл бұрын
EDIT (to self): Sorry for the rant, it seems that one step that I should have clued in on was *both* having a material modifier on the stack applied to the selected object (local mat ID's, per face don't seem to cut the mustard), and the other.. UVW mapping (*facepalm*). For this, I found unchecking "Real World Map Size" and keeping it on "Plane" will scale the map properly. I noticed this when fiddling with the *.exr as a standard diffuse map, I got some hefty "moire" effects, because the 1K map doesn't scale nicely to imperial units. I'm sure there's a way to scale it to "real units", but I can't see it mattering since your windows will keep things framed properly. Thank you for this amazing alternative- I'm stoked to apply this to my workflow! :) *** Hello there, I too also purchased your demo scene and am only able to output black planes. I have tried the 1:1 aspect plane primitive (as per your scene), and have designed the shaders like such: EXR LOAD>OSL PARAMS>MULTI MAP>CORONA MAT. I start with one single file load node dedicated to *.exr loading which, through "File name out" I plug into the "File Name in" inputs for three (slightly) different OSL parameters which all, by ID link to my Corona Multi-Mat. I have configured the Corona Material to have no diffusion, the only source is Self-Illumination at 1.0 x multiply and a black diffuse box and still I have nothing.. I tried resetting my corona renderer back and forth from the ART renderer (which worked for your scene), but not mine.. Not too sure what I'm missing, but I'd appreciate any advice :)
@wParallax2 жыл бұрын
@@corydaboss Hello, have you tried to follow all the steps like in this tutorial: kzbin.info/www/bejne/j6Czi2yIbLyrfsU There is no need to make file name anymore, the EXR files should be loaded from the OSL material now. Also, it might be just a simple relinking problem, need to make sure your EXR and OSL files are linked to your hard drive. And do you use 3ds max 2019 or higher?
@wParallax2 жыл бұрын
@@corydaboss yes it was probably the uvw mapping issue, forgot to mention that as well. Usually, the demo scene has everything ready to work out of the box, just needs relinking. Glad it works now!
@MrMadvillan3 жыл бұрын
Im getting an OIIO error, maybe an ACEScg issue?
@wParallax3 жыл бұрын
not sure, are you referring the error when rendering or downloading the file?
@kysterama3 жыл бұрын
Really cool stuff! We bought and downloaded. Works great in the viewport as an individual material, but whenever plugging into a vray multiSubTex the real time in the viewport breaks. Is there a trick to get it working or does viewport real time just not work with vray multisubtex?
@wParallax3 жыл бұрын
unfortunately, some render engines/software do not display osl image in viewport, the plane will only display dark material, but when rendering it works.
@iceonedroid84592 ай бұрын
у меня вылетает что делать?
@artstoons3 жыл бұрын
when I set up self-illumination my scene is closing
@wParallax3 жыл бұрын
The setup in this video is old, try to follow the new tutorial here: kzbin.info/www/bejne/j6Czi2yIbLyrfsU
@ДарьяГрубина-у2з3 жыл бұрын
Amazing work! But can You help me? I want to test this material on the plane, which is extruded from spline. But it looks like plane with wrong mapping :( And uvwnap doesn't help
@wParallax3 жыл бұрын
Hello, this might be the problem with XYZ Coordinates, best way is to made a plane in front view. When making plane from a spline the XYZ might be flipped. Try doing Xform reset, we will also try some things to see how to work with spline.
@ДарьяГрубина-у2з3 жыл бұрын
@@wParallax thank you for your answer. I tried xform, but unfortunately it didn't help. If I made plane from spline + outline - it works :) But plane had wrong rotation :) But if I used extrude it didn't work :(
@wParallax3 жыл бұрын
Hi, this issue is fixed now with the new osl update, just need to apply uvw box modifier to extruded spline :)
@cauerodrigues16583 жыл бұрын
Another question. Can I apply it on a light material instead?
@artmaknev37383 жыл бұрын
Hi Caue, light material produces GI and can slow down scene performance, it is usually better to use regular material with self-illumination.
@cauerodrigues16583 жыл бұрын
@@artmaknev3738 I dont think so. If emit light is on It even work. And emit off dont generate GI I guess.
@antonvoloshin98333 жыл бұрын
@@artmaknev3738 Self-illum generates GI too, as far as I know. At least in Corona it's even advised in documents not to use self-illum on a regular CoronaMtl if there are no other strong light sources in scene, because it will generate a lot of noise.
@F.Grinder3 жыл бұрын
this is nuts. so good.
@cauerodrigues16583 жыл бұрын
Hello I believe this "The textures will need to be relinked "manually", because Asset Tracking doesn't understand linked material in OSL script" Could be linked using Project manager or similar relink tool.
@wParallax3 жыл бұрын
The problem is that OSL script is making the EXR texture kind of invisible to asset tracking, so many relink tools don't see the textures either. Hopefully, there is some workaround to this little issue, but for now need to do it manually.
@cauerodrigues16583 жыл бұрын
@@wParallax project manager do the trick. I choose material and after that relink option.
@wParallax3 жыл бұрын
@@cauerodrigues1658 Interesting, will try it, thanks for suggestion!
@serch2k3 жыл бұрын
@@cauerodrigues1658 Can you further explain the process? thanks
@cauerodrigues16583 жыл бұрын
@@serch2k You must add .max file and then choose material. After that use relink tools for change default path that came with pack.
@gabrieldomingues63223 жыл бұрын
how do we create our own scenes?
@wParallax3 жыл бұрын
You can open the EXR in photoshop and use it as a template to add your own 2D images of furniture and walls.
@neerajmall68123 жыл бұрын
Can you share this file on free bro
@gmachadoarq3 жыл бұрын
Please, make one for Lumion
@wParallax3 жыл бұрын
lumion doesn't have osl and exr support, but some people were succesful using box method with png maps.