Guys, great work! Should be a huge time saver! When will the new libraries you've mentioned be available?
@wParallax3 жыл бұрын
Thank you! New scene are coming in the following months, it will take a bit of time, but we are working on it.
@RoBiker3 жыл бұрын
Amazing job guys! That transparency control for office buildings is amazing. Any news on UE4 implementation?
@wParallax3 жыл бұрын
There will be some news soon, we did some tests, but need more time to make it more stable, or find alternative method using unwrapped box.
@RoBiker3 жыл бұрын
@@wParallax let me know if there is anything I can help with.
@Azrukhall2 жыл бұрын
Hi wParalllax, you do an amazing work with theses. Can you explain me how in corona you can get all the paralax in a new pass not in the rest pass ? thanks
@wParallax2 жыл бұрын
Corona Render Lightmix doesn't see the OSL, so the be solution is to assign passes to all your other light sources in the scene, including environment. Then make another empty LightSlect pass and choose option "Include lights not assigned to other LightSelect element". This is the only way that we figured out for now, hopefully in the future Corona Render will support OSL Lightselect pass. Thanks!
@designbeacon81172 жыл бұрын
Any Chance we will have it work in twinmotion as a skp file
@rawansgraphics17474 ай бұрын
Can I increase multiple illumination?
@creativehomedesign50656 ай бұрын
Where I can get this ?
@AdamantineCat3 жыл бұрын
enableLeft and enableRight for the transparency doesn't seem to work in the free scene. (C4D R20) It just turns the interior wall black. Am I doing something wrong?
@wParallax3 жыл бұрын
unfortunately, there is some problem with octane and the new osl code, it doesn't allow for transparency option. We will try some other methods soon.
@GoGreedy Жыл бұрын
@@wParallax and Bundle02 doesn't support transparency oprion for 3ds max?
@wParallax Жыл бұрын
@@GoGreedy in 3ds max it works, there is example shader in every wparallax max scene that shows how it is done. This method is very memory intensive for OSL and it is better to use it only in some special cases, like building corners.
@stevenonyeje81773 жыл бұрын
When are u guys adding support for fstorm renderer
@wParallax3 жыл бұрын
There is no OSL support in fstorm software, they have to implement it in order to make it work with wparallax. However, there is a workaround without OSL, by using the box method: kzbin.info/www/bejne/j3baf2iMeLmCnNE