wParallax - New Updates

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wParallax

wParallax

Күн бұрын

Пікірлер: 23
@ColinSenner
@ColinSenner 3 жыл бұрын
Absolutely awesome shader and great work!
@wParallax
@wParallax 3 жыл бұрын
Thanks! Great script :D
@quietlyworking
@quietlyworking 3 жыл бұрын
Looks like a great update:)
@simple11q
@simple11q 2 жыл бұрын
Where is the music from ? if I may ask
@ValeryRudchenko
@ValeryRudchenko 3 жыл бұрын
Guys, great work! Should be a huge time saver! When will the new libraries you've mentioned be available?
@wParallax
@wParallax 3 жыл бұрын
Thank you! New scene are coming in the following months, it will take a bit of time, but we are working on it.
@RoBiker
@RoBiker 3 жыл бұрын
Amazing job guys! That transparency control for office buildings is amazing. Any news on UE4 implementation?
@wParallax
@wParallax 3 жыл бұрын
There will be some news soon, we did some tests, but need more time to make it more stable, or find alternative method using unwrapped box.
@RoBiker
@RoBiker 3 жыл бұрын
@@wParallax let me know if there is anything I can help with.
@Azrukhall
@Azrukhall 2 жыл бұрын
Hi wParalllax, you do an amazing work with theses. Can you explain me how in corona you can get all the paralax in a new pass not in the rest pass ? thanks
@wParallax
@wParallax 2 жыл бұрын
Corona Render Lightmix doesn't see the OSL, so the be solution is to assign passes to all your other light sources in the scene, including environment. Then make another empty LightSlect pass and choose option "Include lights not assigned to other LightSelect element". This is the only way that we figured out for now, hopefully in the future Corona Render will support OSL Lightselect pass. Thanks!
@designbeacon8117
@designbeacon8117 2 жыл бұрын
Any Chance we will have it work in twinmotion as a skp file
@rawansgraphics1747
@rawansgraphics1747 4 ай бұрын
Can I increase multiple illumination?
@creativehomedesign5065
@creativehomedesign5065 6 ай бұрын
Where I can get this ?
@AdamantineCat
@AdamantineCat 3 жыл бұрын
enableLeft and enableRight for the transparency doesn't seem to work in the free scene. (C4D R20) It just turns the interior wall black. Am I doing something wrong?
@wParallax
@wParallax 3 жыл бұрын
unfortunately, there is some problem with octane and the new osl code, it doesn't allow for transparency option. We will try some other methods soon.
@GoGreedy
@GoGreedy Жыл бұрын
@@wParallax and Bundle02 doesn't support transparency oprion for 3ds max?
@wParallax
@wParallax Жыл бұрын
@@GoGreedy in 3ds max it works, there is example shader in every wparallax max scene that shows how it is done. This method is very memory intensive for OSL and it is better to use it only in some special cases, like building corners.
@stevenonyeje8177
@stevenonyeje8177 3 жыл бұрын
When are u guys adding support for fstorm renderer
@wParallax
@wParallax 3 жыл бұрын
There is no OSL support in fstorm software, they have to implement it in order to make it work with wparallax. However, there is a workaround without OSL, by using the box method: kzbin.info/www/bejne/j3baf2iMeLmCnNE
@ArnoldVeeman
@ArnoldVeeman 3 жыл бұрын
doesn't work in c4d....
@ArnoldVeeman
@ArnoldVeeman 3 жыл бұрын
nor blender
@wParallax
@wParallax 2 жыл бұрын
It will work with Kitops 2 plugin soon
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