I'll be straight, No normal person will compare genshin impact combat to Wuwa. Wuwa combat makes genshin combat look like tetris.
@david_aceАй бұрын
i would add no normal people t hat actually played real combat games and not only genshin. genshin has no really a combat system more like elemental reaction gameplay but even this. this is so simple that u can clearly see all the wasted potentials. if it was a bonus system it would be fine but for a game that revolve around it this is bad af
@mostpolitebot1464Ай бұрын
how dare you insult tetris? haha
@Philz17Ай бұрын
@@mostpolitebot1464 😂
@DDFF-qn8icАй бұрын
@@mostpolitebot1464 yeah modern tetris has more deep than genshin impact
@MauveButterflyАй бұрын
Tetris has pvp. Unironically, competitive Tetris it harder than Wuthering Waves combat.
@8thRequiemАй бұрын
Genshin's combat: scales to how much you are willing to spend.
@ozoahameg3582Ай бұрын
lets be real Wuwa's combat still scales quite a bit on how much you spend its just player skill has a larger portion of the pie in overall power, no amount of S5R5 characters can save you if you get combo to death genshin is just too easy and too forgiving in its combat that the only thing that matters is DPS, even with the hardest abyss its just a DPS check the only abyss enemies that requires a bit of skills are consecrated beasts and triple kenki, yet it still feels like a DPS check rather than a skill check, adding the fact that genshin players hate those enemies the 2 communities is absolutely divided on people who want challenge and casuals who get stressed over a small hump (im not talking about most casual players but those who complains about a slight increase in difficulty) Wuwa on the other hand is possible to punch upwards in this game since rather than a DPS check it leans toward skill check, i literally beat hologram memphis V using level 60 characters (granting i have jiyan but his built is ass, crit rate barely reaching 30% using a craftable sword), most bosses HP isnt too high but hits like a truck and has loads of combo in them
@therealestsparkleАй бұрын
Genshin's combat equates to Hyperbloom
@Kryto_GamingАй бұрын
This is the right take. The one advantage Genshin has is that it is easy to play for mobile players hahaha. There's less technical factors. It's targeted at casuals.
@devilkazumi578Ай бұрын
I play on mobile and enjoy wuwas combat more lmao they just suck
@Kryto_GamingАй бұрын
@@devilkazumi578 Nice, glad to hear it's enjoyable. I gave mobile a try, but my phone might just be too old to play it smoothly lol
@strangerthingssceneАй бұрын
I was clickbaited but stayed watching because you were spitting straight facts!
@LobapixelGamingАй бұрын
@@strangerthingsscene thank you for staying! I’m always yapping and giving my hot takes lol
@rokkabraveАй бұрын
With genshin button mashing can lead you to victory. With wuwa button mashing will take you to certain death
@lenasyhxАй бұрын
New meta!!! Getting hydro abyss mages stuck inside Sigewinne's bubbles for revenge!!! Game breaking mechanic, it changes the abyss so much. Source? Trust me bro.
@mugurel1357Ай бұрын
Try playing without Zhong lee in Abyss, mobs deal 1/2 of your entire HP bar / attack and there are multiple enemies also i think you can finish any spiral abyss given you use the right elemental reactions, Some events almost every patch you can fight enemies that have x2-3 dmg and x6 hp, they even one shooteed my character that had Zhong lee shield (probably dealt 60k dmg), also for max accomplishments you had to finish the fight in 90s or something and a well-built premium hyperbloom could only do 25% of that boss hp in that amount of time.
@faded_evilАй бұрын
WuWa combat is just 🔥🔥🔥..
@Love23muffinАй бұрын
The new dragon chick can one-shot.
@JohnWolf926Ай бұрын
I one shot 90% + of the bosses and new enemies that they put into the abyss before they even get to their gimmic stage or ability so i still dont know or need to know any of what they do
@dimaspradipta13Ай бұрын
The notion of we can't "one shot" boss in WuWa might get challenged a bit thanks to IWinToLose, who managed to defeat Holo 6 Heron with his cracked Jinhsi in 00:00 timer, abusing the time pause on her Liberation and last stage Skill. It's two strikes, but I guess that's still count as 'one-shotting' :p That said, I can guess most people (esp. WuWa haters) will overlook the planning and setup time needed to achieve that record, even with his cracked whale + godly echo setup. So yeah, one shotting one of the hardest content boss in WuWa (so far) still need some setup and effort, stretching before the boss fight itself started (excluding the team building time).
@kayyam9959Ай бұрын
seriously.. ppl can say whatever they want tbh idc.. if they like genshin combat more as compared to wuwa that's fine.. but pls just don't say stuff like genshin has better combat.. for the love of gawd i don't even need to dodge there
@devilkazumi578Ай бұрын
Brainrot zhongli players lol
@luxifer185Ай бұрын
in genshin you jog around the enemy bosses, in wuwa you walk, *MENACINGLY*
@tinadeinhardt7957Ай бұрын
"Genshin is more synergy and team building based" Ha Ha, Hoyo ruined that with the new game mode where you have to throw random or trial characters into a team - and there are also restrictions on elements and I can only use each character twice. Where has the team building and synergy suddenly gone? And I have to say... I hate it when I have to use trial characters for the End Game. Why do I "buy" characters and synergize them with each other if I then have to use a character that doesn't work with the rest of the elements and whose game mechanics I don't know? Yeah right, the little kids will be screaming "skill issue!!!!!" here... Pfff. Why should I learn the gameplay of characters I don't care about at all? I want to play what I like. And yes, the "Imaginarium Theater" is doable. But for me it's just annoying and no fun. And I say that as someone who absolutely loves and enjoys Simulated Universe of HSR and Illusive Realm of WuWa - similar concept... But much better implemented.
@ryanjuvida1953Ай бұрын
it's just hard because the biggest enemy kuro has rn is the massive amount of bugs still in the game, at least on mobile, which is also one of the reasons it didn't do as well in china as in global (though still really good)
@illuminaharaАй бұрын
What is this thumbnail my lord
@Sync0102Ай бұрын
Just a right amount of difficulty because it really appeals to both casuals and hardcore even whaler satisfaction of making the game easier and less time consuming, it is less friendlier to casuals tho but it doesn't put them to if they miss some hard content like holograms they will be behind of other players when it comes to account progression.
@GraemveOАй бұрын
Hey, finally a video for you popped up again xD Added: In my feed I mean lol
@LobapixelGamingАй бұрын
@@GraemveO thank goodness lol! I’m still trying to figure out what’s going on with my channel, all this feedback is much appreciated 🫡
@phoenixx913Ай бұрын
The only thing that genshin has combat wise that you could argue it has going for it is elemental reactions that's it everything else about it's combat is inferior to Wuthering Waves. I mean you gotta remember who made Wuthering Waves, Kuro and Kuro also made Punishing Gray Raven which has some of the best combat out there it is so much fun to play.
@businessaccount-h6vАй бұрын
ehh, after finish the ''hard'' content in both genshin and wuwa, they feel the same in term of difficulty - Enemies in BOTH games do kill you. There are characters in both game that can help you survive even in endgame, like zhongli in genhin or jianxin/taoqi or the turtle in wuwa. If you want challenge in genshin, go try no healer/shielder run with 4 star characters or sth, you can die very easily to one or 2 hit. - 1v1 boss fight in wuwa is a joke, as long as you are patient to save your damage after parry or dodge (which is just a glorifed easy mode of a rhythm game) you will beat the ''challenge''. The only one boss that is decetly hard is Melphis, where you have to pay attention to 2 enemies running you down. - Multiple enemies is mostly the case for endgame abyss (3 kenkis, 2 adeptus beasts, etc), they will run you down just as much. 1v1 boss in genshin is also pretty easy but some bosses like raiden ,childe or even the ice wolf, who will suddenly attack you with no indicator or parry circle, making no-hit run for these bosses in genshin also a decent challenge.
@kascimoАй бұрын
the only good thing about ZZZ is you get to play as a f*cking bear
@migipalАй бұрын
why I never see you video since the game release in my suggestion page bro, I feel bad for your situation.
@LobapixelGamingАй бұрын
Just curious, do you have notifications on too? My videos have been flopping lately even though I’ve been posting consistently 🥹
@miyo-iАй бұрын
@@LobapixelGaming same here I haven't got your vids in so long and I have notifications on btw
@migipalАй бұрын
@@LobapixelGaming no
@user-ug4vb3dh5gАй бұрын
To be honest I've been seeing a lot of new content creator (at least from my perspective) coming to play wuthering waves, this is the first time I see his content, even though I always watch any wuwa content. Seeing how his vid suddenly got low views, I think something did happen, idk what.
@cryophoenix6114Ай бұрын
I like Genshin's combat because of its simplicity. Making it simple makes it so you can make different combos with different characters. You can stick with one elemental reaction or you can go crazy with a soup comp and just see all the colorful numbers. I like WuWa's combat because it is very hands on. The forte circuit is a fun concept that helps to differentiate each character. Dodging and parrying is very satisfying too. For me, I'll be taking a break from WuWa in order to try out ZZZ and once I get a feel of it I'll have to choose between those two on which one I want to keep playing. I'm already playing Genshin and HSR so juggling four games is a bit hefty for me. As much as I love WuWa's combat, the story hasn't really been doing it for me and story is always a big selling point for me. If ZZZ has a better story I'll probably stick with it.
@Lyfja21Ай бұрын
In Wuwa the difficulty is dictated by the movements of the boss and how good you are at dodging and parrying. In Genshin they just add tons of HP to whatever boss is the newest, create a mechanic in which the boss just waste a minute or more doing their rotation while being untargetable and calls it content.
@MikaersonАй бұрын
i play both and at the moment i prefer wuwa more than i enjoy playing genshin ,but i still enjoy both for what they are some points i want to adress firstly you said genshins abyss is easy and thats not true and then proceeded to say on the tectone part that u need new characters for spiral abyss wich is further away from the truth, you can clear the abyss withouth the new characters because genshin is one of the few games with close to no powercreep , genshins characters very rarely surpass one another ,usually if there is a small fraction of power creep is in characters that do completely new things for example furina/nahida with new mechanics and they dont replace or make older characters trash because they do new things and dont make old ones irrelevant and even bring old characters like jean and keqing back So i must say in terms of powercreep genshin might be one of the best at controlling that, there might be a very small fraction here and there is but is not even close to other games and you can clear abyss withouth new characters secondly genshins combat is not trash the challenge factor of the game tho is, honestly the game has some if not the most fluid combat out of alot of games in terms of how smooth it feels sadly the devs or whoever is behind the game doesnt want capitalize on how good it his and drop the ball hard in terms of content and challenging end game combat modes so id say the challenge in the game is trash but not the actual combat and mechanics. by the way the clip you showed when saying genshins combat is trash and you enjoy what u enjoy is with the cube fight and plant , thats not what people fight nowadays and the games combat is not just walking in circles to dodge. and yes you can compare both they are essentially the same games in their foundation and core, and im prefering wuwa at this point in time and have spent thousands on genshin over the 3 years ive been playing and the game has good things to enjoy unfortunately it lacks and has been lacking for a long time in the end game content department and i do not like that but we will see in the future what they decide to add, i hope wuwa beats them in revenue straight up they deserve it and hopefully that brings a good challenge enviroment aswell so that genshins devs wake up and gives what we always been asking for and me personally ill be enjoying them and playing both to me it never felt like genshins trash after playing wuwa it even felt playing each other better cause the art styles of the games are so different and the combat aswell but they are both so good in their core that i have alot of fun when switching from one to the other , i see people trashing on each other but the truth is if you take your hate glasses and im not talking about u loba ,but if people just take them hating glasses youll actually enjoy both and no genshin is not harder than wuthering waves but that doesnt make its foundation and core gameplay bad there is just no hard content to compare to wuwa. but ill say one thing wuwa is having more potential than genshin had on its release cause the fluidity of the movement and animations and fighting is amazing , i saw this when i first saw jiyans gameplay and thats what made me install it ,the movement his ult has moving enemies in the air and what other characters have is unbeatable at the moment i cant remember the last gacha game that had combat and crowd control like wuthering it actually feels like your controlling it and makes the fight even more engaging i gotta say im very happy with the game
@NierRzАй бұрын
the thing about genshin, i can literally play using hyperbloom with kuki shinobu and just turn my brain off, while on wuwa, i just accidently sneeze and got one shot by fkin holo 6 mephis
@razornad1299Ай бұрын
Even genshin it self NEED to limit you in their NEW END GAME CONTENT bcs they know if they doesn’t limit us … we will just use the SAME TEAM in that new end game
@devilkazumi578Ай бұрын
Yeah ppl will just use hyperbloom
@razornad1299Ай бұрын
@@devilkazumi578 hyperbloom is so broken
@hijodelsoldeorienteАй бұрын
Genshin's combat feels like a slow hybrid of CRPG/strategy/hack-and-slash/turn-based. It feels peculiar. Fun yes, but it lacks depth outside of the reaction system. Also very limited room for skill expression. And no, talking about elemental gauge theiry as if it's so difficult in practice is just making a mountain out of a hill. WuWa's combat on the other hand is pure unadulterated fast-paced hack-and-slash system added with the core passive system from PGR. It's literally DMC/Nier/PGR hybrid. Overall, WuWa has that more polished classic action game feel we all know and love then adds something interesting on top of that such as fortes and quick-cancel techniques. Not to mention the echo system. Genshin, while a bit novel in terms of implementing a tangible reaction system in an action game has foundational problems that can't reaaly be considered to even contend against WuWa. It has no parry, no dodge, not fast-paced, no challenging bosses and content, no aerial techniques, no fundamental character kit variety and is very restricted by the very thing that makes it fun, the elemental reactions. I appreciate Genshin for at least not making another hack-and-slash and trying to put a more novel albeit simpler combat system foe a gacha. But there's a reason why hack-and-slash action games like DMC are considered to be the peak of combat design and that applies to WuWa as well. I honestly think that saying Genshin has a better combat system is like saying that Genshin has a better combat system than Devil May Cry 5. These combat systems being different doesn't avoid you from objectively saying which one has a more engaging, complex, and challenging combat system. And me enjoying Genshin's combat more for instance doesn't make Genshin's combat objectively better. Cause it's not, WuWa takes the entire buffet cause it has no restrictions caused by the fun but itonically restrictive elemental reactions.
@ArJay1688Ай бұрын
In early production i guess, WuWa added elemental reactions to the combat system but they decided to remove it as most people tend to be negative about it cuz it will make the combat very complicated to execute.
@datuputi777Ай бұрын
Wth is PGR wuwa is also a failure outside of danjin(?) characters have only basic attacks with no real combos at late game it becomes a qte fest and the whole learning boss move is out of window. Even in solo character events you just end up mashing that basic attack before/after transforming.Parry system on basic attack just meant you stop giving a shit about timing it even if you aren't paying attention you'll hit it it's dumb skilless addition meant to make you feel better over actually having no skill. If anyone praises this garbage and nier combat they need a checkup.
@haruusami1831Ай бұрын
@@ArJay1688As said by OP, PGR is the devs other game, and the combat of PGR and WuWa is identical other than the fact that currently in PGR powercreeping and people trying to streamline the game made it a QTE game rather than a ARPG but this is only applicable if you're a freaking whale.
@haruusami1831Ай бұрын
@@datuputi777 Right because Genshin Combat is definitely much more better. In PGR what you're trying to describe QTE game is only applicable if you're a whale, adding the fact if you're trying to streamline the game/gameplay for bigger number,fast clear the phantom cage etc, yes it is a big problem currently in PGR powercreeping etc, but as a non-whale just a worm mostly F2P (just monthly BC) and the fact it is a PvE game, i play the game as it was designed ARPG not QTE game, don't give a flying f about leaderboard as long as i can play good chars, fighting a good boss. For WuWa your really giving Danjin as a example as the only one with combos lol, she's probably the one with the most basic combos, most 4 star in Kurogames generally have basic combos and for WuWa Aalto currently is the only 4 star that has "complicated" combos (and in PGR theirs Noctis,Bambinata,Bridget though this are new gen 4 stars). Anyways given your tone you trying to say PGR and WuWa is also a failure because of QTE etc those gameplay you've seen are only applicable if you're a whale and got all the char. needed to maximize that QTE gameplay etc, especially in PGR because many are putting Cottie (the memory system of PGR) that increase gaining energy to do Ult and also giving also a effect to that it requires less energy to do ult.
@datuputi777Ай бұрын
@@haruusami1831 Never said genshin is better never even played genshin. You people are so defensive that you instantly assume anyone who criticized your precious wuwa are inferior people who play genshin. Lashing up as if someone hit a nerve only strengthens the truth. Truth=wuwa and whatever pgr is trash. 🤣
@ilyashutko9247Ай бұрын
Ive not seen genshit ingame models for years i guess. Meanwhile i read all the time from hoyo shills how amaizing and perfect the character design is in the game. Lately ive seen a compairson video to wuwa. I was shocked how ugly the genshit models are in reality. How do they manage to make really good character arts and miserably fail to tranfer them into 3d? The same goes to zzz.
@djraiex0221Ай бұрын
Honestly, I played genshin when it was first released, it was great at first and I stopped playing after inazuma was out. I enjoyed it and it was fun with the story, but after that, I realized that the game bored me and the event itself is just boring and tbh, some challenging part of this game is just plain dumb to defeat it, especially the latest event "smtg smtg theater" Genshin's combat is actually not bad before wuwa, but after wuwa release, genshin's combat became cute instead, I'm sorry genshin players, but I used to think genshin is great too
@neonchroniclesАй бұрын
Genshin is not trying to make a hard combat system. They’re trying to provide players the tools, characters, and combat animations to FEEL cool while role playing. Wuthering waves is going for the combat challenge ON TOP of making you feel cool. But like you said, it might make it a bit more inaccessible to rage quitters. I see your point for sure, just disagree that Genshin’s combat is bad. I think it accomplishes what it set out to do VERY WELL with really gorgeous visual polish. It’s a game for artists and parasocial people like me, and there’s nothing “bad” about that as proven by Hoyo’s FAT profits.
@rere7213Ай бұрын
the thing with genshin's combat is it has a lot of depth because of the elemental reaction but the level of engagement in actual combat is really just sh¡t, most of the time you're just EQ and spamming rotations without a care who's in front of you... and hot take elemental reaction are just damage/modifiers in a different clothing
@MegaDuke4lifeАй бұрын
Iwintolose one shot one of the hardest bosses in Wuthering Waves. Give it time lol
@saito1louiseАй бұрын
That 0 sec clear by him shows it. Giving enough time, people will have enough builds to one shot boss at the hardest content.
@user-kk8zm8xy7sАй бұрын
@@saito1louise it aint builds man, its money. Iwintolose gaming spent thousands to max out S6 Jihnsi. So no, I dont think that is gonna happen for f2ps
@beestek.94Ай бұрын
Iirc, Iwintolose literally has S6R5 Jinhsi and fully built.
@ercanoguzyldrm4499Ай бұрын
he did that with a dedicated strategy and buildup + 1000 dollars invested fully maxed character lol
@expressodepressoch8506Ай бұрын
tbh i still like pgr combat over wuwa (especially gen 1 units)
@datuputi777Ай бұрын
😂😂 You don't WuWa is easy stack shields and mash that button for parry.
@wiredrayneАй бұрын
Genshin combat isn't about skill at all. Its about building the pieces of a combo set like a puzzle, then running that combo in sequence. Its as close to a turn based RPG as an action combat game gets. Sure its fun to put the pieces together and see the results, but skill it is not.
@capellakuro2678Ай бұрын
lol, he roasting genshin combat, then defend wuwa combat like how genshin players defend their game. its like a cycle. new game comes out roast the old game, defend the new game and so on... my take, genshin is not and will not compete on combat against any new game their target audience are those people who can clear the game without trying so hard, they focus on story and character building (thats how gacha really works) . so its really dumb to even compare the 2 games in combat. wuwa target audience are those people who are hungry to challenge and have infinite amount of time to play. zzz target audience also have different target audience. having different target audience is good, just dont play the games that you did not like. no need to compare because people has their own taste, time allotment and skill threshold and etc.. too many factors to pick the right game.
@catisgoodfatcatisbetter6829Ай бұрын
what mtashed cooking ?💀
@shinsekai101Ай бұрын
No guys genshit combat is the best. It takes skill, look at me i combine 2 elements now it goes big boom fusion element. The boss now can use skill to do aoe that you can not dodge unless you do a very specific thing. Takes skill than wuwa parry and dodge. Very bland and linear
@user-ug4vb3dh5gАй бұрын
Now try to use lvl 70 Jinhsi with lvl 70 spectro rover and lvl 70 sanhua on ToA Heron lvl 90. They say Genshin is about team building and Wuwa isn't. The DPS check is real, considering you're trying to clear harder content using lower level character than expected. And you're using random character that has 0 synergy with each other. If we change how Jinhsi comp is, it will be a whole lot easier, talk about team building.
@MegaDuke4lifeАй бұрын
Slower game and casual game doesnt mean bad game. You can prefer a playstyle but this limited take just breeds ignorance that others will parrot.
@SoparandomАй бұрын
Shadow banned What a let down by KZbin
@momotsuyuonce9473Ай бұрын
You can't argue with someone who has a clear bias.
@ASVPXROZAYYАй бұрын
genshin a cool game just to pass by i just cant wait till wuwa come to console cant wait till the day
@heinlwin3709Ай бұрын
Don’t ever compare wuwa to genshin combat ever again genshin combat is trash asf
@randomorc9493Ай бұрын
Nah, PGR is still the best combat. Or more flashy at least
@Maja_JАй бұрын
This guy TSG try make gude for builds on wuwa too make new chanell for that but he left becuse only match and money like in genshin cant work in wuwa you need skill and try die experience to deal with end game in that game.And now he make zzz sponsored video and try say ints not sponsored i was so dissaponted about that tsg guy.
@marcelleo29Ай бұрын
Genshin is just boring
@zeriniyaaston3755Ай бұрын
Ah yes buttom smashing is a skill now
@re.DragonnocopyrightАй бұрын
"you are not gonna one shot anything in wuthering waves"... IwinToLose gaming releases a video one shoting an endgame boss literally 2 days prior. bruv to sit there and fully say genshin's combat is for casuals is a bit of an insult to the people who have theory crafted, made guides on bosses and minmaxed in genshin impact. and this is from a current active wuwa player. there is depth to genshin's combat , just say it is not for you or you are not a fan. genshin has you juggling 4 characters. potentially 4 elements and many more reactions turn order and application order. just like in wuwa you don't want to get hit, so you also need to learn how to dodge and when you can things with skills. people cleared abyss floors with their eyes closed ,yeh but that was under very specific conditions and character selection. i dare you to go do that against bosses from inazuma and forward. that clip you showed with the player going in circles is only showing early stages bosses ... you know , like right after the tutorial stage where things are still simple to a degree. genshin's combat can be more casual but it can most def be sweaty as well. if its not your kind of sweaty just say so. And give it time, lets see where wuwa will be in 3 years when they have released 3 other jinshis
@SandbeardАй бұрын
bro ive cleared every single abyss since the game released with my goat diluc team and he is quite outdated
@aestheticgame1369Ай бұрын
for the endgame if we're f2p genshin is easier because dendro is a thing. In Wuwa however going f2p will make you struggle a lot cuz no meta or cheesing just relying on skill. so do you think which one is more casual ?
@re.DragonnocopyrightАй бұрын
@@aestheticgame1369 i get you but do not forget wuwa is still new , give it 3 years and new stuff will be introduced that make the game easier like dendro in genshin. as for which one is more casual i can say both , this just depends on what is difficult for you , managing 4 charecter and thier skills plus reactions and enemy movement or dodging and parring
@re.DragonnocopyrightАй бұрын
@@Sandbeard and your point is?? i can also clear tower with chixia and low investment baizhi...
@SandbeardАй бұрын
@@re.Dragonnocopyright both games are easy that’s my point genshin can be sweaty but it gives you literally no advantage over other players
@Shitnigen7441Ай бұрын
genshin combat is harder beacause in the new game mode removes your team and need to play charcter that are on the banner what the fuck is that gamemode its just sloppy easy game mode that waste your time and removes all the effort you put in your teams its littarly casual bait and wuwa is easy beacause is requiers skill and invesment in your teams