My Version of the Tomb of Horrors - D&D 5e

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XP to Level 3

XP to Level 3

Күн бұрын

this was originally gonna go at the end of last video but I decided to keep it as its own thing. Why? cause I didn't want to edit 10 more minutes of video. I am pathetic.
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@XPtoLevel3
@XPtoLevel3 4 жыл бұрын
World build your ideas with WORLD ANVIL, 20% with code: XPTOLEVEL3: worldanvil.pxf.io/xptolevel3 PDF Download of the dungeon: www.patreon.com/posts/38513344
@snoozezzz648
@snoozezzz648 4 жыл бұрын
Ye
@bezretmet
@bezretmet 4 жыл бұрын
everything about the original: it sucks Jacob is more savage than wolverine on acid
@bruhboss3141
@bruhboss3141 4 жыл бұрын
Thank you, also I agree about world anvil
@mopoerapesminecraft
@mopoerapesminecraft 4 жыл бұрын
The Tomb of Horrors is best beaten by mining through the walls with a diverse team of dwarfs
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
Yeah tome was made during the time were game was about players more than characters. It was a video game before video games. So it doesnt work in the current rpg world
@InfiniteSuccession
@InfiniteSuccession 4 жыл бұрын
I’ve used Acererak as a npc before and just played him as a bored troll who just makes dungeons for fun because being immortal gets boring. I even twisted it so that he is glad that heroes succeed and rewards them and gives them directions to another one of his dungeons for if they feel as bored as he does and poofs them out of the dungeon with the treasure and seals it shut.
@ethanmikevallotton
@ethanmikevallotton 4 жыл бұрын
Is it cool if I steal that?
@johnwebber7123
@johnwebber7123 4 жыл бұрын
Stolen
@Neomagam
@Neomagam 4 жыл бұрын
This version of Acererak is basically the puzzle master from Pokemon Ruby/Sapphire. And I love it.
@Brainwav
@Brainwav 4 жыл бұрын
So, Acererak owns a chain of escape rooms?
@InfiniteSuccession
@InfiniteSuccession 4 жыл бұрын
Steal away! My players and I enjoyed the way I played this evil immortal guy so I hope you and your players do too!
@cthulhufhtagn2483
@cthulhufhtagn2483 4 жыл бұрын
Additional idea: If Bikbok and Gary are allowed to elaborate on their ideal dungeon, they describe the original Tomb of Horrors.
@ob2kenobi388
@ob2kenobi388 4 жыл бұрын
"He died 200 years ago from dehydration" Didn't think too far ahead, didja, Acererak?
@Somerandomjingleberry
@Somerandomjingleberry 4 жыл бұрын
I don't think he cared that much to begin with lul
@SMunro
@SMunro 4 жыл бұрын
Pickled into lichdom by alcohol, died of thirst. Same-same.
@MonsieurBooyah
@MonsieurBooyah 4 жыл бұрын
may he rest in Pierce
@ob2kenobi388
@ob2kenobi388 4 жыл бұрын
@Laurens Janssen Headcanon accepted.
@tanith117
@tanith117 4 жыл бұрын
@Laurens Janssen I actually remember something like that in an My little pony comic of all things. Some wizard was hiding away some powerful artifact a hundred years ago, he's boasting about how he has a hydra to guard it. At the present day the mane six are poking a long dead Hydra skeleton.
@TheMariosack
@TheMariosack 4 жыл бұрын
I would of just give accerack an intercom and have him harass the players from a room where he's watching them, they eventually break down the door and fight him
@TheMariosack
@TheMariosack 4 жыл бұрын
I can even keep the shitty original poem, I could see my players arguing with him that his poem sucks
@Nildread
@Nildread 4 жыл бұрын
That's what magic mouth is for.
@TheMariosack
@TheMariosack 4 жыл бұрын
@@Nildread yeah but magic mouth has limitations, it's be like an upgraded version so that he speaks in real time. I like the idea that it just goes throughout the dungeon and that way when people disappear you hear accerack's side of the conversation taunting the other player.
@Nildread
@Nildread 4 жыл бұрын
@@TheMariosack magic mouth + Nystul's magic aura + greater invisibility + every other illusion spell possible + glyph of warding and a minion because Acererak is unformed. Because he's a demilich I'm sure he can cast those spells enough times till they're permanent or has a magic item that provides the needed effect. The minion can be updating the magic mouths as the players advance, it's only a minute casting time. You could also have Acererak doing that, but then he could just kill them. I kind of enjoy the idea that the players think it's Acererak taunting them but it's really just a really annoying imp claiming to be Acererak.
@Nildread
@Nildread 4 жыл бұрын
@@TheMariosack I like magic mouth because there isn't anything for the party to kill and it'll just keep taunting them.
@thirion1850
@thirion1850 4 жыл бұрын
Tomb of Mild Inconvenience.
@darienb1127
@darienb1127 4 жыл бұрын
that's WAY funnier than having all your players die. trust me. if they get annoyed, they will get stubborn about it and keep going, even if they get it wrong
@asioca1992
@asioca1992 4 жыл бұрын
@@darienb1127 The dungeon's not even annoying, it's a straight hallway that sends you back to start a few times, with encounters that aren't even dangerous or dangerous, with an end boss that spends more time loading into the battlefield than actually doing shit. The dungeon was already easy in comparison to what it was in the past, Jacob's group just went in with the wrong expectations and treated it like a standard dungeon, rather than a dungeon that's designed to test the players, rather than the characters.
@maxhighton123
@maxhighton123 4 жыл бұрын
@@asioca1992 no they didn't. Did you watch the vod?
@Puddingskin01
@Puddingskin01 4 жыл бұрын
Tomb of Slight Annoyance. Tomb of Perpetual Perturbedence. Tomb of Aggravation. Big Bonk's Bagnin' Bamboozlement. Acererak had a long time to come up with names for his tomb, many minions were killed who came up with witty ideas for it.
@ranpo_edogawa
@ranpo_edogawa 4 жыл бұрын
@@asioca1992 Just because it's easier than it is in the past doesn't mean it's actually easy. I got a headache from reading it when a friend recommended I'd run it. By all means, it's a good dungeon, just not a fun one. I definitely prefer this version albeit, I will be editing it a bit to make it a bit more deadly and have more consequences.
@pixelranger9498
@pixelranger9498 4 жыл бұрын
Gygax: Tomb of Horrors Jacob: Tomb of Spookiness
@katherineminor3402
@katherineminor3402 4 жыл бұрын
Naw gygax while an amazing creator, his version is not even of horrors. Its tomb of headaches. It's like he went into a "funhouse" and made it 10x more annoying and that is how he came up with the tomb of horrors.
@babulbi
@babulbi 4 жыл бұрын
@@katherineminor3402 That's the whole point of the dungeon, no?
@toddrohrer8680
@toddrohrer8680 4 жыл бұрын
A lot of people don’t like this adventure because you have to think to get through it
@Marcel2278
@Marcel2278 4 жыл бұрын
@@toddrohrer8680 nah a lot of people don't like it because you can instantly die for little to no reason. To be fair I think Jacob nerfed it too much but I do think the insta death traps are very annoying and will kill the dumbest or the smartest player cause it doesn't matter.
@kevinduke8928
@kevinduke8928 4 жыл бұрын
@@katherineminor3402 Gygax designed it for his veteran players. They were high level and he wanted them to think their way through everything and not rely on spells. The cheap deaths from a simple mistake would ensure the rest of the players would think things through. The dungeon was not built to be beaten but as a test to see how far you can make it. Check out DM It All's review on it. Best non-biased review I can find.
@lagg1e
@lagg1e 3 жыл бұрын
Actually this feels like a fun low level dungeon now. Tomb of Practical Jokes. On the upside, I'm actually down with using this as an introductory dungeon. Some puzzles, some combat encounters, a little bit exploration though it's pretty linear.
@matthewcochran619
@matthewcochran619 2 жыл бұрын
Except the cr 20-22 demilich at the very end, which is very easily skippable for some reason?
@coreblaster6809
@coreblaster6809 2 жыл бұрын
@@matthewcochran619 Not every fight has to be winnable, how is a mad scramble for treasure before an insane monster appears not fun?
@Razumen
@Razumen Жыл бұрын
@@coreblaster6809 It can be, but there should be more of a challenge to escaping, not just"Do you run or nah brah?"
@coreblaster6809
@coreblaster6809 Жыл бұрын
@@Razumen I agree
@mariox204
@mariox204 Жыл бұрын
​@@matthewcochran619ypu can kill a dragon to keep the treasure or steal the tresure and run for your life
@Danmarinja
@Danmarinja 4 жыл бұрын
During the little emotional bit at the end, saying goodbye to Acererak, the auto-generated captions label him as Ass Eric. I’m stealing that name.
@JB-ym4up
@JB-ym4up 3 жыл бұрын
Is that one of the kids on southpark?
@NetherStray
@NetherStray 5 ай бұрын
Ass Eric is the guy who made the original Tomb of Horrors.
@TheAcademyAward
@TheAcademyAward 4 жыл бұрын
I've just met Big Bonk but already I love him
@billstephens396
@billstephens396 4 жыл бұрын
I keep getting all his riddles wrong... What a little snake...
@venom_colada1512
@venom_colada1512 4 жыл бұрын
The goblin is my son
@heraclitu-s
@heraclitu-s 4 жыл бұрын
Big Bonk is old darksouls meme, almost all my darksouls characters are named Big Bonk
@billstephens396
@billstephens396 4 жыл бұрын
@@heraclitu-s Glad I didn't watch that movie...
@billstephens396
@billstephens396 4 жыл бұрын
@@Ellebeeby Like Minecraft? Or Super Mario Bros?
@joem1480
@joem1480 4 жыл бұрын
Lore wise the original Tomb of Horrors is Ascerac's soul and treasure collector. Litchs need to harvest a certain number of souls a year to remain at full power. Treasurer of course is also useful for a lich in order to fund his plans. History wise this dungeon was never meant to be run for regular play. Back in the eighties at conventions you would actually have Dungeons & Dragons competitions for prizes. Tomb of Horrors was a module written specifically for these competitions. Players would line up with a character and play through until they die. At the end of the day the player whose character survive the longest would win the prize whatever it was.
@Nildread
@Nildread 4 жыл бұрын
I've heard it was made originally for some of Gary's players at his home game. But the point still stands. Also back then there was a larger emphasis on hirelings and having back-up characters and people to haul your treasure away and carry your bags and tend the horses and touch the instant death buttons. As well as more Conan type vibes and most people playing "murderhobos".
@joem1480
@joem1480 4 жыл бұрын
@@Nildread not as much murder hobos as you might think. Back in the early versions of Dungeons and Dragons how much gold you collected was your primary source of XP. One gold piece equals 1 XP. I can't pacifically a test for how much they were used but there were a lot more rules for giving XP as well for role-playing interactions in the early rule books and I have copies of those rule books so I know it's not just my memory
@joem1480
@joem1480 4 жыл бұрын
@@Nildread and you could be right about it originally being for Gary's home table. Jerry was a notoriously evil DM. That being said when it was published it was published as effectively a contest for conventions. People that bought the adventure because they had fun with the silliness of it at the convention. I Feel a lot of The Nostalgia comes from that
@joem1480
@joem1480 4 жыл бұрын
@@Nildread some of the tropes though that you see in Tomb of Horrors you see in a lot of other gygax Adventures. Having flares genders changed on them or having them stripped of all their possessions and left naked happens in multiple of is Avengers including is Alice in Wonderland and Alice Through the Looking Glass Adventures. He was actually rather notorious for that
@ГлотательныйГусь
@ГлотательныйГусь 4 жыл бұрын
@@joem1480 thanks for the info! Now I'm curious to see those dnd conventions x)
@Zedrinbot
@Zedrinbot 4 жыл бұрын
Kinda wanna run this for my players now. I dig the changes and really like the puzzles. I do kinda wish there were a few more actual threats in there too, just to go with the idea of "This is still a lich's dungeon and is still going to try to kill you" even if it's "kill you at a later point." Things that players could deal with, however, not insta-death traps.
@TheMadBeast
@TheMadBeast 4 жыл бұрын
But if he does that it would be to hard for folks. Simple minds simple puzzles
@willooo09
@willooo09 3 жыл бұрын
It wouldn't be too hard to add a couple extra monsters here and there, or maybe re-include some of the traps. You can never have enough spike pits
@NoNoNah306
@NoNoNah306 3 жыл бұрын
Pretty much all the insta-death traps in ToH can be dealt with by just poking them with a ten foot pole.
@willooo09
@willooo09 3 жыл бұрын
@@NoNoNah306 Fair, but there are alos a lot of traps that aren't insta-death, but are instantly incapacitating, like the feeblemind fog around the siren, or the archways that strip you entirely of your gear
@NoNoNah306
@NoNoNah306 3 жыл бұрын
@@willooo09 The fog of idiocy is very rough but does have some mitigating factors. It can be cured just by leaving the tomb to take a rest ("breathe clean air under the warm sun") or if they successfully resolve the room and free the siren she can cure it just by touch. I'm also pretty sure a cleric in the party could fix it. Finally it's a poison gas, something the players are explicitly warned about in the legend and have chance to prepare for. My players had access to magical scouting and so they just resolved it by shouting their conversation with her from outside the mist. The gear stripping archway/suction mouths I talked about in another comment so here's a big copy paste: "Not really, the main thing it makes you "useless" for is combat, you have trash AC and you can't hit very hard. Fortunately the combats in the Tomb of Horrors are pretty easy, especially for big high level guys the module is intended for, they're mostly just there to whittle away resources. Also the spear trapped doors are magical, so once you know how they work they are infinite free spear dispensers, so you're never truly unarmed. A sensible functioning human being, with a long spear to poke things with, is sufficient to get through a huge amount of the tomb, certainly enough to get back to where the rest of your group is. It's actually spellcasters who are the most screwed if it happens, no spellbook and no material components, that's rough. One of my players was a warforged artificer, he ended up having to rebuild himself using the spare armour no one wanted, and a repurposed set of cooking utensils. Literally "in a cave, with a box of scraps". It was a really fun character moment. That said one of the few changes to the Tomb that I'd actually recommend, is to add some kind of NPC who has some spare equipment hanging around outside, just basic armour, clothes, bedroll, and specifically some spare swords (there is a door that requires 3 swords to open and the module was written in a time of less weapon diversity and specialisation)."
@timmythemini6128
@timmythemini6128 4 жыл бұрын
This was really cool but I have an issue with it. I think that the weird demon mouth portal things should remain somewhere in the dungeon because they were a pretty big part in the original Tomb of Horrors. I wouldn't put the portals in the same space as they were in the original because the previous placement was very dumb. Maybe add an additional puzzle with it somewhere. I just think that they should remain in the dungeon at least somewhere.
@thewerdna
@thewerdna 4 жыл бұрын
I'd leave just the first one and add a line of the poem about it.
@remixtheidiot5771
@remixtheidiot5771 4 жыл бұрын
Timmy The Mini agreed. A clue that it's deadly should be put in. My idea is to leave a bunch of dead bodies lying around, one of which is headless and missing a hand to let the players know exactly what this head wall does.
@clayclymer
@clayclymer 4 жыл бұрын
@@thewerdna if leave a line from him specifically telling the adventurers to go through that scary looking door for a reward and then to leave the dungeon alone, but I'd add flavor text about how "upon approaching the door a chill runs down your spine and you can swear the pale unseeing eyes on the demons face are looking into your soul"
@ChibiKami
@ChibiKami 4 жыл бұрын
the free ice cream hole was indeed the most emblematic part of the original dungeon. Cutting it entirely subtracts from its identity
@timmythemini6128
@timmythemini6128 4 жыл бұрын
@@remixtheidiot5771 Yeah, that would be good to warn them, though I somewhat disagree with leaving clues, just because the mystery of those demon mouths can really scare and challenge the players.
@essneyallen6777
@essneyallen6777 4 жыл бұрын
Suggestion: keep *one* of the things that rob one character of equipment; add a room (a garrison or something) the afflicted character can go back to and pick up something not to be defenseless; and very soon after the party encounters a creepy monster wearing the lost equipment, something disturbing, like decaying or deformed or a distorted echo of the character. And when it is defeated something else extra creepy happens :D
@agilemind6241
@agilemind6241 8 ай бұрын
Alternatively, have it only take magical items and gold/valuables, meanwhile the exterior (or interior) of the dungeon is littered in mundane equipment from previously killed adventurers. A demi-lich has no use for piles and piles of mundane weapons & armour, and he can't exactly go into town a sell it all.
@NetherStray
@NetherStray 5 ай бұрын
A trap set up by a conman who owns a small armory near the entrance. He's terribly sorry to hear about the loss of your gear! Perhaps you'd like to browse his wares...? Oh look! These look about your size!
@ukotoa1639
@ukotoa1639 4 жыл бұрын
Imma say something controversial..... Storm King’s Thunder isn’t as bad as people say it is since lockdown we’ve been playing through and it’s really fun. But that’s just me
@fizzledimglow3523
@fizzledimglow3523 4 жыл бұрын
Storm King's Thunder is kinda gr8 when you get right down to it. It's just got a cinematic experience that some people don't like.
@an8strengthkobold360
@an8strengthkobold360 4 жыл бұрын
To be fair how fun d&d is, is just as dependent on who you play with opposed to what you are playing.
@beauvillamor621
@beauvillamor621 4 жыл бұрын
this is a first to me, every thing ive heard of SKT is that is a good module
@FrostyTheSnowPickle
@FrostyTheSnowPickle 4 жыл бұрын
My main complaints with the quest are based on: • It has a bunch of crappy descriptions of places. It would be much better if it was sold in conjunction with the SCAG, instead of almost requiring the DM to buy the SCAG to run SKT. • I’ve heard that the first part to get you up to a high enough level to interact with giants is kind of bland, like they just needed something to level you up.
@maxfenton401
@maxfenton401 4 жыл бұрын
I agree whole heartedly. I'm DMing it currently, and it's really fun, for my players and me. DM alterations are good though, add character plotlines to help add some meat to the skeleton of the campaign, side quests, etc.
@Bidniss.
@Bidniss. 4 жыл бұрын
I just started running Tomb of Annihilation as a summer game for some friends last week. I'm definitely putting this revised dungeon somewhere in Chult as a little Easter egg and see how many of them recognize it!
@TheBigDuck34
@TheBigDuck34 4 жыл бұрын
What you should do is, when they beat the tomb of the nine gods, in the final room, they don't encouter Acerak but they listen to his voice and he gives them the BBEG speech and says he is too busy. Once they are over with the dungeon, they found out that he (the Acerak) is located in "The Thomb of Horror's". And that's how you make a plot hook, your welcome
@eddiemate
@eddiemate 4 жыл бұрын
Rodrigo Patino I’ve been watching too much A Crap Guide to D&D. That "you’re welcome" at the end has just made that damned song start echoing in my head.
@Bidniss.
@Bidniss. 4 жыл бұрын
@@TheBigDuck34 Awesome idea! Although I'm already planning on having them fight the real Acererak at the end of the tomb of the 9 gods since I allowed them to go pretty nuts with their builds and they all have really strong characters. You bet your ass his phylactery is in the tomb of horrors tho... Now I'm actually pumped to have them race against the clock to try to find/destroy his phylactery in the tomb before he can be reborn (or whatever it's called when a Lich re-un-dies)
@TheBigDuck34
@TheBigDuck34 4 жыл бұрын
@@Bidniss. Thanks, so you make the skull is phylactery
@connendarf3857
@connendarf3857 4 жыл бұрын
Biggest and best change: the poem is actually useful I'm very tempted to throw this at my party, since it actually seems fun to play. The changes turned the worst dungeon ever into a great session you can add to a campaign by just changing the origin and treasure if you want. Thanks for all the ideas, Jacob
@eddiemate
@eddiemate 4 жыл бұрын
Mikhail G The only reason your death would be memorable is because you’d be brooding about it for a while, because you were instantly killed by one thing for exploring. Though I do agree that the new tomb could be better. There’s no real danger to it unless you’re a low level party, aside from Acererak rising at the end of the dungeon. Then again, it probably feels different if you were actually playing it.
@TheBayzent
@TheBayzent 4 жыл бұрын
Sure it is useful. It's just not a riddle anymore, but a walkthrough. Not sure where the fun is on that though.
@TheBayzent
@TheBayzent 4 жыл бұрын
@@eddiemate You can fix that by not making it instantly kill you, and adding saves. If your players require this level of hand holding, what's the point?
@michaelkeha
@michaelkeha 4 жыл бұрын
@@TheBayzent it seems most of the I am gonna call them KZbin dnders have never heard of the most useful and effective tool when exploring dungeons a 10 foot pole
@bakariwolf3835
@bakariwolf3835 3 жыл бұрын
The old poem was useful. I have run people through it. First thing they did. write it down. Second thing they did. Take the time to figure it out. It gives you answers that you need and helps you find your way. Just had to think a little more. The new one... a little too on the nose. I mean the baked members of the party will love it, don't get me wrong. XD
@forestwizard3663
@forestwizard3663 4 жыл бұрын
this honestly looks like a fun night around the table
@murmur8526
@murmur8526 4 жыл бұрын
A dreamer I see
@forestwizard3663
@forestwizard3663 4 жыл бұрын
@@murmur8526 Yoda?
@murmur8526
@murmur8526 4 жыл бұрын
I don’t think so, anyways I’m more of a muda guy than a yoga guy
@HIIMROSS777
@HIIMROSS777 4 жыл бұрын
Tomb of horrors is now the tomb of pranks
@freddymittler8349
@freddymittler8349 4 жыл бұрын
Correction: the womb of pranks
@jamieadams2589
@jamieadams2589 2 жыл бұрын
Wasn't it always? It never made sense and was just meant for the DM to go "hah, got you, look at your face right now"
@CitizenCain1
@CitizenCain1 4 жыл бұрын
Imagine Acererak taking form again and one of the players just breaks the key in half.
@eflarsen
@eflarsen 4 жыл бұрын
definitely think this swung a bit too far in the other direction from tomb of horrors. the point of the tomb is that it's deadly and dangerous and you have to think on your feet and use your skills in strange ways. this dungeon feels like it's just a happy fun romp through acererak's fun tomb boogaloo. you take out a lot of iconic aspects of the tomb, like the green demon mouth door things.
@UnableToFindName
@UnableToFindName 4 жыл бұрын
Couldn't agree more. I get the whole desire to make the tomb "annoying but not crippling" but this edit takes any and all bite from the tomb and turns it into just, albeit silly, annoyance. I was expecting a more happy medium, but just teleporting characters with zero consequence other than having he DM describe the trip back really sounds like it removes all tension and thought from the experience. It would be like doing combat with a high AC opponent, that only deals 1 damage per turn, but you need to kill it in order to proceed: a lot of tedium, but without the threat of any real consequence. Granted, the original seems like it has tedium and way too harsh consequences, but like @E F Larsen said, it feels like too far of a tilt to the other direction.
@ranpo_edogawa
@ranpo_edogawa 4 жыл бұрын
@@UnableToFindName I mean you could use what he made as a basis and add in more punishing/deadly elements. That's what I'm doing at least. It feels easier to edit this one to be more deadly than the originally to be less lethal, so I'll give him that much.
@matthewferrantino9521
@matthewferrantino9521 4 жыл бұрын
Gygax created a Tomb he WANTED to be dangerous. Likewise this dungeon creator WANTS this to basically be a safe dungeon. In both cases, I'm willing to play along with "Creator's intent". But *aesthetically* this creator needs to add Green Mouths that do..... something. Basically 4th edition already did all this though. 4th edition is the patch and if you don't want to play EITHER 4th or 2nd edition Tombs, I'm just going to say you don't really want to play the Tomb all that much.
@darkartsdabbler2407
@darkartsdabbler2407 4 жыл бұрын
No, the point of the Tomb of Horrors is to fuck with people
@seandevine3695
@seandevine3695 4 жыл бұрын
I first played ToH back in the dark ages when the cover was still printed in monochrome. I totally agree with you that the original version could benefit from some tweaking. The clues are so vague as to be nonsensical, the players are expected to spontaneously do some extremely counterintuitive things in order to proceed, there are far too many instakills with no chance of avoidance or mitigation, etc. That said, I think you have overcorrected with this version. Your disdain for the original version has seemingly led you to create a parody of Tomb of Horrors rather than a revision for playability. I do like some of the ideas, and will probably steal them if I ever run ToH again, but I think there’s still a better middle ground to be discovered between OG Tomb of Horrors and Tomb of Punch and Pie.
@MrsNegative1
@MrsNegative1 3 жыл бұрын
Yes I agree! The Zombie and the Skeleton are just too silly and with something like that it would be difficult to take this whole thing seriously!
@RockyLXXXVIII
@RockyLXXXVIII 2 жыл бұрын
Puzzles aren’t inherently a bad thing. The problem with tomb of horrors is that the “puzzles” are actually just random shit with no rhyme or reason to anything, so randomly guessing and experimenting is the only way to progress through the dungeon. Which is even more of an issue when half the time you will randomly die if you choose wrong. Tomb of horrors is basically “flip a coin to see if you profess or just fucking die”
@theposhdinosaur7276
@theposhdinosaur7276 2 жыл бұрын
@@MrsNegative1 I actually think the first goblin servant was fine, he serves as comic relief and gives a fascinating insight into this lich which they would think of as just some villain. The other two though are just kinda meh.
@albertb8517
@albertb8517 2 жыл бұрын
Yea, same here. I'm actually running TftYP as a campaign and will be concluding with this. Will repurpose the end to be an actual climactic battle against him and I understand the OG ToH is excessive but I do want it to be a 'tomb of horror'. According to the lore, the in game reason its stupid is purposefully to kill and harvest adventuring souls and if you think about it, how an ACTUAL dungeon should be designed. Not with the solution written on teh wall for all to pass with flying colors like its a toddler's game like other dungeons are. They group will be lv15+ * its the BBEG. I rather go hard. Tell them its the BBEGs lair and meant to be as such. go recruit reinforcements (2 or so PCs they build to use as 10' poles that they can use for the isnta kill traps instead). It may be frustratingly difficult but too far this way is an insult to the journey they had thus far
@emblemblade9245
@emblemblade9245 2 жыл бұрын
Ethan H It’s basically one of those old point and click adventure games with insanely obscure solutions to puzzles and a dozen ways to kill yourself on the way to figuring them out lol Nooooot very fond of that kind of game design.
@duckshallrule6937
@duckshallrule6937 4 жыл бұрын
IMO, the tomb of Horrors is supposed to be a trap for the souls of high level adventurers. Nothing you listed sounded particularly dangerous to high level adventurers, who would be able to snooze through the whole thing. I don't think the fix is to make the dungeon safe and goofy, its to make it less arbitrary. the improved riddle helps, but if the dungeon isn't scary then you don't need the riddle anyway. If I were going to going to make my own tomb of horrors, I would make it *seem* like a reasonably standard, but high difficulty dungeon. This way it scares off low level or inexperienced adventuring teams, and entices powerful adventurers. The trick would be to set it up so that the overconfidence of the adventurers is their downfall. Make each puzzle have an easy solution that costs HP/resources, and a hard solution that is relatively inexpensive. Next, make it seem obvious that short rests will be available through the dungeon. With this combination, an overconfident team will throw themselves at the easy solutions, the barbiarian laughingly taking 100 fire damage because "I have resistance to fire, so its only 50"(with a secret panel allowing the fire to be turned off completely unnoticed). Optimally, they will be hurting a bit when they reach the area that they believe they can rest at, and that's where the horrors begin. The short rest doesn't work. They are either disturbed, or the area is cursed - preventing resting, or making it drain the players rather than rejuvenate them. So now they have to continue the dungeon. They have been throwing away their resources for laughs, and now they have little to spend. The long rest classes will have been a bit more sparing, so the next rooms should have traps designed to make them waste slots. Magic that can be dispelled, steep falls that can be flown over. Make using spells by far the easier option, and the spellcasters wont be able to resist showing off. Eventually the players will notice their resources have gone low, and will start to save more carefully. At this point start hitting the players with curses and poisons. They will have to either burn resources or accept being weakened even further. And *then* you have them go against Acererak. Cursed and without spell slots, they think back to those traps they gleefully ran through with regret. If only the barbarian had that 50 hp they lost. If only we had just climbed the wall instead of flying. If they were only humble at the beginning it would have been a relatively easy fight. --- That's how I would make a tomb of Horrors.
@gidofter_lukge
@gidofter_lukge 4 жыл бұрын
Sounds awesome
@WhoStoleMyNachos
@WhoStoleMyNachos 4 жыл бұрын
I would break this by having my rogue/monk Kevin. He would activate every trap and dance gracefully out of the way taking no damage. Ironically, he's tankier than my Bearbarian just because he never gets hit. It's a running joke in our campaign, in the last 159 attacks towards him, not a single one have landed. His one liners and movie references are too much for them.
@gidofter_lukge
@gidofter_lukge 4 жыл бұрын
@@WhoStoleMyNachos is that still true?
@WhoStoleMyNachos
@WhoStoleMyNachos 4 жыл бұрын
Gidofter mann My dm just straight up gave up and stopped even trying to hit him, so yeah.
@LeeLee-rx9bd
@LeeLee-rx9bd 4 жыл бұрын
I like this more than the video.
@an8strengthkobold360
@an8strengthkobold360 4 жыл бұрын
The tomb of horrors is the unfair mario of D&D.
@ronanelliott9709
@ronanelliott9709 4 жыл бұрын
So true lmao
@alexlopezllopis8587
@alexlopezllopis8587 4 жыл бұрын
That's actually a great idea. Think of it. In Mario the player with enough skill can win, because he has all the information. In unfair mario, well, the player doesn't have all the information. Random things happen all the time, unforeseen events all over. The same is true for normal dnd and the tomb of horrors respectively, so we can take from unfair mario that which makes it playable: trial and error. ¿You knkw the "teleports you to the start of the dungeon"? Screw that, insta-deaths. But there's a rival of Aacerak, a wizard, a trickster in the same vein as the lich, that casted a powerful spell on the tomb of horrors just to screw with him. When a group enters the dungeon area, they enter a loop. When any of them dies, they reappear at the time they entered, but with their memories intact. So they can try again and again... The best part? It's all useless. Aacerak cant beat them, that's for sure, but they can't beat Aacerak either. Yes, they can defeat the demilich and take his treasure, but once the first character leaves the dungeon area *poof* they are at the same time of day as they entered it the first time, without any loot, but their memories intact. That would explain why you have to find the entrance under dirt, any excavation is reverted at the end. The ultimate troll dungeon, no risk, no reward. The complete opposite of the original. (Just give them experience)
@tomhowell8398
@tomhowell8398 4 жыл бұрын
It's not even that. Unfair Mario requires more skill than normal Mario, even though ti won't save you.
@codebracker
@codebracker 4 жыл бұрын
Aserak's Kaizo dungeon
@eddiemate
@eddiemate 4 жыл бұрын
At least with Unfair Mario, you just died and had to spend your next life figuring it out with no other penalty. With Tomb of Horrors, losing all your items basically meant you were useless unless you happened to be a spellcaster.
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
Hot take: Jacob's dungeon is too easy. But to be fair tomb of horror is rpg dark souls. Where it's all about dying and retrying over and over. 5e verus of tomb of horror is tomb of annihilation. Where it stupid hard but its save or die
@asioca1992
@asioca1992 4 жыл бұрын
that's less a hot take and more a straight fact. As another comment said, it's the tomb of mild inconveniences now, not a tomb of horrors.
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
@@asioca1992 didnt see that comment true. It feels like a standard level 5 to 10 bbeg boss dugeon. But to be fair the tomb as had decades become so stupid. Jacob probably did a day.
@asioca1992
@asioca1992 4 жыл бұрын
@@immortallord-ot5sn This is the kind of dungeon I'd see a first time DM coming up with an hour before game, you're giving Jacob too much credit if you honestly think it took a day for him to come up with something like this. Literally took ToH and made it a straight hallway with minimal danger.
@kingcole5977
@kingcole5977 4 жыл бұрын
@Corbin_Wall, I feel that dark souls is somewhat more fair, telegraphing is its punishments a lot better than Tomb of Horrors. Though I understand your point of trial and error.
@greasysmith3150
@greasysmith3150 4 жыл бұрын
@@kingcole5977 not quite, this isnt supposed to be a characters first adventure and most older dungeons will teach you how to navigate traps like these, when to hire the right minions, to use your theif to scout ahead, and the almighty 10ft pole. But for modern play its basically a non-sequitr as they dont have the foundation of earlier dungeons designed in this style. For an example of a modern-ish introduction to this style of play try Tomb of the Serpent kings, its meant to be the absolutely most basic teaching module for old school rpg play. And one of its first traps is a save or die.
@irishflynn4967
@irishflynn4967 4 жыл бұрын
DM : "You teleport back to the start of the dungeon!" Player: "Alright, I do the exact same things to get back to the spot I was at." DM: "so you eventually get back to the party after a 5 minute walk" Oh no, how annoying! Three lines of dialogue!
@codebracker
@codebracker 4 жыл бұрын
Roll inteligence to remember the colour puzzle
@asioca1992
@asioca1992 4 жыл бұрын
Oh no, I failed and get ported back to the start and take 1 damage, whoo. How dangerous
@metagreen1931
@metagreen1931 4 жыл бұрын
That's the point. It would properly annoy a character, but only mildly annoy a player. Helps turn it from "metagame or die" to "your character needs to act smart or they will fail"
@asioca1992
@asioca1992 4 жыл бұрын
@@metagreen1931 When the only consequence for failure is a few lines of dialogue and an insignificant amount of damage, it really isn't a consequence. In fact, I'm not even sure it's possible to fail this dungeon unless you're an idiot, since the bulk of the traps do crap damage and a lot of the combat is shit that can easily be bypassed just by walking briskly away while the enemy shuffles behind you uselessly. I'd honestly be insulted if the GM threw something like this at us, because this dungeon only really appeals to people who want to brute force the dungeon without actually having to solve any puzzles to get to the end. The Final Fantasy XIII of D&D homebrew dungeons.
@essneyallen6777
@essneyallen6777 4 жыл бұрын
asioca1992 well I can tell you that if you play DnD expecting to "fail a dungeon" if you don't "game right" you are at the very least playing a very different game from me ^^" Mind you, I'm not saying your way is wrong (tho I could articulate why that might be) but you should consider that my way isn't wrong either.
@shmlorp7927
@shmlorp7927 4 жыл бұрын
The name of Jacob’s version should be: Tomb of horrors 2: Electric Boogaloo
@kendrickrochelanzot2053
@kendrickrochelanzot2053 4 жыл бұрын
Were gonna rock Down to electric boogaloo
@shmlorp7927
@shmlorp7927 4 жыл бұрын
And then we take it higher
@greasysmith3150
@greasysmith3150 4 жыл бұрын
There already isna tomb of horrors 2, so its tomb of horrors 3: Acerak in Space
@Shenaldrac
@Shenaldrac 3 жыл бұрын
@@greasysmith3150 Then this is Tomb of Horrors, the reboot that has the same name as the original to make it really hard to find which one you want when googling it.
@dracoblob5233
@dracoblob5233 4 жыл бұрын
You should run this with the group that played the first version of the dungeon Maybe at level 1😂
@ajallen212
@ajallen212 4 жыл бұрын
Nah man, level 0, would be too easy otherwise. That 1 bludgeoning damage would actually be a threat.
@criticalhorizon
@criticalhorizon 3 жыл бұрын
I agree, this version is honestly a little too easy now. LLvl 1 players could reliably beat it.
@taelim6599
@taelim6599 2 жыл бұрын
@@criticalhorizon To be fair, level 1 players can also reliably beat the original Tomb of Horrors, since its difficulty is not in any way related to the character's power and has everything to do with knowing the correct answers
@matthewcochran619
@matthewcochran619 2 жыл бұрын
​@@taelim6599 True. The only monster you "have" to fight is the yellow ochre jelly. Other than that you can avoid every monster and point of damage if you already know what to do. However, it's very easy to turn the wrong corner and be insta-killed for exploring.
@knightofarnor2552
@knightofarnor2552 4 жыл бұрын
"He died 200 years ago from dehydration" was the funniest part of the video. Something about your delivery I guess.
@Jimmyinvictus
@Jimmyinvictus 4 жыл бұрын
I can appreciate the work you put into this revision of ToH to adapt it to your players preferences and I'll definitely salute you for that. Having said that, it's obvious Tomb of Horrors is not to you and your group's tastes. It caters to a specific style of play, and some groups just aren't going to like it. This doesn't feel like the Tomb of Horrors at all. The Tomb has such a storied place in D&D history for a reason, and diluting it to this extreme is robbing it of what makes it special. The group's I've run through it look back on it fondly because it forces you to think outside the box, pay very close attention to your environment, and be methodical. Remember: Rob Kuntz (one of Gygax's original players) beat the Tomb solo, with Gygax himself DM'ing. It can be done, and it can be a fantastic experience, but I get the impression it's just not for you and your players-which is totally cool. Cheers!
@SuedeNWings
@SuedeNWings 4 жыл бұрын
exactly! i also feel it's a difference in what dnd version you started out with or find most entertaining because like 5e is all about simplification and pretty much always rewarding the party. where i didn't play 4e but 3.5 i started on and i nearly died getting to a dungeon on a climb rope test.
@dsan05
@dsan05 4 жыл бұрын
Yep. Pretty much agree with this. The original is indeed a vicious dungeon and more than unfair in many parts, and if you go in there, you'd best do so with pretty clear expectations, a sense of macabre humour, and some true old school tactics up your sleeve (and if you're going in there without a trusty 10' pole... well, you've got the wrong mindset!). On the very first page of text, paragraph 1 in "Notes for the DM" it says that some people are going to hate it. I see it as a methodical archaeological dig, and as for being unfair... sure, but why would a demilich be fair? The real question should be: is it fun? It can be, depends on a few factors. Personally, hats off to the video for tailoring the dungeon to his group, but sounds pretty watered down to me.
@BagelBites246
@BagelBites246 4 жыл бұрын
If by soloed it, you mean one player character with a ton of minions, then sure.
@dsan05
@dsan05 4 жыл бұрын
@@BagelBites246 think he had 5 orc minions (1 of which he killed himself because it didn't want to go in there... can't imagine why not!)
@Pistonrager
@Pistonrager 4 жыл бұрын
@@BagelBites246 that was literally how you played, the characters got minions.
@dm-entores3119
@dm-entores3119 4 жыл бұрын
I liked it except for 2 details. 1) The poem could be a little more difficult to think and reason with slightly more vocabulary and maybe some interesting metaphores there. And 2) Maybe i would say 2d6 or 2d8 for the spikes on the ceiling.
@YourCrazyDolphin
@YourCrazyDolphin 4 жыл бұрын
I think the low damage is because he intended it to be dungeon that can be cleared even at a really low level, with some cleverness and/or luck. At early levels players can't take a lot of damage.
@asioca1992
@asioca1992 4 жыл бұрын
Even a wizard with 8 CON can survive 2d4 damage on average, which basically means that someone like a fighter or barbarian will be practically invincible here. Also, you shouldn't be running ToH against a level 1 party regardless if you wanted them to survive.
@ronanelliott9709
@ronanelliott9709 4 жыл бұрын
How about this for Tomb of Horrors: The tomb is exactly the same, but the players have been charged with entering it by a demigod or an angel or something. The being has the power to resurrect the whole party (they reappear outside the tomb), but will only do it X number of times before giving up on these foolish adventurers. The tomb is as deadly as before, but death becomes an inconvenience/a ticking clock, rather than a “game’s over, you lose, ha ha” moment.
@Neutral_Tired
@Neutral_Tired 4 жыл бұрын
That sounds pretty good
@greasysmith3150
@greasysmith3150 4 жыл бұрын
Many run it as a flashback using the current parties ancestors to lead into another campaign and explain why the party jates Acerak which i always thought was cool
@dsan05
@dsan05 4 жыл бұрын
A good piece of advice I came across an another video on ye olde internet was to have a secretly polymorphed silver dragon helping the PCs out every time they turned up naked at the tomb entrance by decking them out with some abandoned gear left by the many adventurers who ran from the tomb insane... Sounded pretty workable to me... As for demigods raising PCs from the dead, sounds good. Take away at least 1 Con point for each raising (or I'd go 1d4 points)...
@mojpiesto
@mojpiesto 4 жыл бұрын
You've found a way to put in extra lives into tabletop RPG. We are getting closer and closer to videogames
@TheFriendless1
@TheFriendless1 4 жыл бұрын
@@mojpiesto Eh. It's their own game, they can play it however they want. However, if revival by gods is done, there should be a good reason for it, because infinite revives would get stale reeeaaalllly quickly.
@CynUnion-ji9uj
@CynUnion-ji9uj 4 жыл бұрын
Honestly I love the do nothing trap puzzle thing. I first heard the base concept in Unforgotten Realms (spikes and a button. The spikes lower. If you press the button they reset if you wait for the spikes to reach you they go back up and a hidden door opens) and I honestly love it because the players always forget about it for like 5 minutes and then suddenly one will remember and be like "Ohhh you" *sitcom intro music* and we all get a good laugh.
@Guts3570
@Guts3570 2 жыл бұрын
after watching both videos, im pretty sure i actually really like the original dungeon and think it should stay the way it was. the whole point was to make an almost impossible dungeon, and it achieves that as annoying as that might be to some people. players are not supposed to survive it, but that fact makes it all the more rewarding and incredible if they do survive it on their first time through. it's not like there is some shortage of dungeons that wont kill your players. the fact that the dungeon is designed to be ridiculously hard is what makes it unique and interesting.
@annamcguiness3866
@annamcguiness3866 4 жыл бұрын
Sad that the puzzle with the enemy you just have to ignore is gone. That was my favorite from the original.
@ryanlaurie8733
@ryanlaurie8733 4 жыл бұрын
WOTC: You can't improve perfection. XP: Makes Tomb of Horrors less infuriating. WOTC: You ruined it, how are DMs supposed to giggle in evil delight as the PCs fail repeatedly!?
@BigDickWizard6969
@BigDickWizard6969 4 жыл бұрын
Oh I certainly have a couple ideas on how to achieve that ;)
@goolabbolshevish1t651
@goolabbolshevish1t651 4 жыл бұрын
It was meant to be brutal. Try looking up some interviews with Gary gigax. He was into brutal stuff and rewarding intelligent creativity.
@fizzledimglow3523
@fizzledimglow3523 4 жыл бұрын
@@goolabbolshevish1t651 intelligent creativity like actual trial and error gameplay with lethal trial or poking everything with a 10' pole. Super compelling.
@goolabbolshevish1t651
@goolabbolshevish1t651 4 жыл бұрын
@@fizzledimglow3523 never said it was perfect, said it was meant to be brutal. It was released back in 1e after all. They didn't really hit a sweet spot till 3.5 and AD&D
@ryanlaurie8733
@ryanlaurie8733 4 жыл бұрын
@@goolabbolshevish1t651 Yes, I am aware of the actual intention, this joke wasn't merely meant to be amusing, not factually accurate.
@seankrake4776
@seankrake4776 2 жыл бұрын
I think gygax’s idea was to make a lot of traps that were instant fails so that way high level characters can’t just use their high mods to breeze through. I like that concept that this dungeon could be just as hard for high level characters as low level ones, that it really is testing the players, not their characters. Having said that it’s very niche, kinda douchey, and it’s difficult to make a truly hard dungeon. You have to make a bunch of riddles, and eventually it boils down to being annoying, misleading, and repetitive
@EaterGreen
@EaterGreen Жыл бұрын
I think he stated it was to troll people who thought the game or his adventures were too easy.
@scarecrow2097
@scarecrow2097 2 жыл бұрын
Ι like how your version of the poem isn't only more useful but also sounds more like a poem as well
@asioca1992
@asioca1992 4 жыл бұрын
This dungeon wouldn't kill a level 1 party, let alone a group of experienced adventurers. Every trap deals little to no damage and/or offers no real challenge to the player. The layout is a linear hallway with little to no exploration or experimentation required to win. There's somehow even less combat in ToH than there was in the Yawning Portal version (which is a feat considering it was already a puzzle focused dungeon) and to be honest, I could see a party getting through this dungeon in an hour with 0 casualties. Also, the poem basically boils down to you subverting expectations, but in the most obvious way that even a child could see through after the first time they encounter it. This dungeon would be annoying sure, but only in the sense that it requires so little thought to progress through that it makes the party want to play the actual ToH just so they can say that they had an actual challenge, rather than the GM handling them with the kid gloves where success is less a matter of if, but when.
@irontemplar6222
@irontemplar6222 4 жыл бұрын
Agreed. Honestly I think Logan i just way to casual of a player to get the idea behind Tomb of Horrors. Yes ToH was unfair, but thats also because it wasn't ever meant as anything other then a gauntlet for players to test their wits and characters. It wasnt ever used as part of a story it was a standalone character gauntlet. It was meant to show you, your character wasn't invincible. That you shouldn't just take everything without a care in the world. By comparison I prefer the old Tomb of Horrors. This one has no consequences to it and is entirely shallow and linnier in the worst sense. Which could describe most dungeons in 5e today.
@cowpercoles1194
@cowpercoles1194 4 жыл бұрын
@@irontemplar6222 I agree - TOH is a challenge dungeon where the players are trying to beat the scenario. There's nothing wrong with this playstyle, as long as the players are briefed, know what they're getting into, and agree to try it out. No risk = less reward. If you just want light fun around the table, that's fine, but just design a new scenario instead padding the TOH with bubble wrap.
@chuckshuck3417
@chuckshuck3417 4 жыл бұрын
The poem tells you “here’s a clue to lead a quick death any of these options shall do” the whole point is that it’s a guide you still have to use your brain. And yeah original TOH is hard because the poem make’s no sense but that’s just my opinion.
@TheBayzent
@TheBayzent 4 жыл бұрын
@@chuckshuck3417 It makes perfect sense...I really don't understand where is the problem with it.
@michaelkeha
@michaelkeha 4 жыл бұрын
@@chuckshuck3417 the old poem makes sense if your IQ doesn't double as your shoe size maybe jump start that rusted old imagination of yours and stop thinking video game and start thinking like an adventurer
@Enzevil
@Enzevil 4 жыл бұрын
Hey Jacob! Would love to see your take on how to make good dungeons, but only if you like to make it! Love your videos as always! Also thanks a lot for your version, it's dope!
@aaaronmiller100
@aaaronmiller100 4 жыл бұрын
Wasn't this dungeon meant to be run with several npc's so that they get fed to the traps and the pc's manage to possibly avoid most of the instant death parts? Like 3 or 4 npc's per pc seems like it might have been enough, and keeps the horror intact...and don't forget a couple dozen 10 foot poles.
@twitchyarby
@twitchyarby 4 жыл бұрын
It was meant to humble overconfident players who were bragging about how badass their high level characters were. It was first beat by a ?famous wizard? who used a tribe of ?goblins? as cannon fodder to find and beat all the traps.
@christiantaylor3877
@christiantaylor3877 4 жыл бұрын
I started running it with my players last session and it was a bad time, I am LITERALLY ABOUT TO RUN IT AND YOU PUT UP THIS VIDEO. FREAKING SAVED ME THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUU.
@harry_ord
@harry_ord 4 жыл бұрын
can a group of normal fellows have a good time with this dungeon?
@filipferencak2717
@filipferencak2717 4 жыл бұрын
@@harry_ord Not really, unless you're cool with dying repeatedly. If you actually enjoy the role playing aspect of D&D (you know, a *role playing* game), you should never run this, as it was designed with metagaming being the expected way of solving your problems.
@asioca1992
@asioca1992 4 жыл бұрын
​@@harry_ord You can, but you need to go in with the proper mindset, otherwise the dungeon's gonna TPK your party early and easily. This dungeon is not a place that you're expected to steamroll through rolls and stats, it's a puzzle dungeon that's designed to test you, the player, and how far you can get into the dungeon without succumbing to the numerous traps littered throughout the place. Also, Mage Hand, Rope+Pitons, and Death Ward will save your life.
@caiawlodarski5339
@caiawlodarski5339 4 жыл бұрын
I like some of your ideas, but this just seems like a fun sunday night dungeon, not the tomb of horrors. I mean, i don't think the death traps were super fun, but removing them entirely just takes away from the adventure.
@elbruces
@elbruces 3 жыл бұрын
Key word there is "fun." If you're playing D&D for some other reason besides having fun, you should probably change that.
@nealorr5086
@nealorr5086 2 жыл бұрын
@@elbruces People's definition of fun is different. Most experienced D&D players have realized this...
@packmore9561
@packmore9561 2 жыл бұрын
@@elbruces i think the issue is that it detracts from the *story* of a campaign if you use this version - its never threatening and never actually challenges the characters, just the players. which is fine, if you arent planning on running this in a full campaign.
@shrodingerkat3296
@shrodingerkat3296 2 жыл бұрын
Yup. This version is too safe and goofy
@emblemblade9245
@emblemblade9245 2 жыл бұрын
I think death traps should just be turned into “highly damaging or debilitating traps that drain your resources to recover from”. That way smart play is rewarded because it means being better prepared to survive at the end, and poor play is lenient the first few times, but teaches you to be more careful in the future or else you may not have enough resources to feasibly survive at the end
@StarkMaximum
@StarkMaximum 4 жыл бұрын
I think this dungeon has too many Silly Quirky NPCs. Yeah they're great fun, but you honestly spent more time talking about Bikbonk and Gary than you did any other room in the dungeon. The fact that you suggest they should immediately join the party also seems really stressful on some GM's heads to improvise not just one cute and quirky buddy, but two who are constantly interacting. I love the idea of a lich who's so bored with immortality that he's taken to building puzzle dungeons to run adventurers through (essentially making him The Eternal GM), but I wouldn't make it Acerak. I'd make my own personal lich character to harass the party and be his own antagonist so I could design future dungeons under his mad designs. And, yes, against my better judgement, I'm pretty certain I'd give him the Skeletor voice, because that voice just will not leave me.
@whade62000
@whade62000 4 жыл бұрын
"Gary" is a reference/homage though
@elbruces
@elbruces 3 жыл бұрын
The quirky NPC's are easy to re-skin or re-flavor however you want, though. Just change their names and a few attributes and that's solved.
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
Tomb of horror was from a time where it was players vs dm. This dugeon was suppose to get a players not characters you bring 100 characters in so the players can solve the puzzles. The characters were expendable. Dnd has changed alot I think critical role was a big part so was the change to a story focus. This dugeon doesn't work in the current mindset of the game. It was great dugeon for the time period it was made and if you go in knowing this is about the players not the characters. You get no attachments and view characters as stat proxies it really works. But not for all
@Daredhnu
@Daredhnu 4 жыл бұрын
yeah D&D has changed and not necessarily for the better.
@gidofter_lukge
@gidofter_lukge 4 жыл бұрын
Critical Role ruined D&D? No, but the fanbase sure did.
@filipferencak2717
@filipferencak2717 4 жыл бұрын
Yeah. The reason why this doesn't work today is because today we understand what the *role playing* in role playing game means. Actually expecting people to metagame defeats the purpose of D&D. I am aware that this is just my personal preferance. If you like to treat your characters as stat proxies while you solve puzzles, you do you.
@hackdeen8854
@hackdeen8854 4 жыл бұрын
Darkest Dungeon then?
@TheBayzent
@TheBayzent 4 жыл бұрын
There was never a time where D&D was "Players vs DM". I honestly don't get where people get that from. If you get attached to your characters to the point any inconvenience for them troubles you, I really don't know what to tell you. Get help. Do Yoga. Meditate. Anything that can help you tolerate frustration, or you will struggle with depression for your entire life.
@TheAnthery
@TheAnthery 4 жыл бұрын
This is kind of just a completely different dungeons that sort of maybe looks like they might be related to the tomb of horrors, as opposed to another version of it.
@lucasjohns5657
@lucasjohns5657 4 жыл бұрын
Yeah, it seems kinda too easy and not at all annoying. It's something that you could throw at the players at an very early level and they'd just run through. At the very least, I'd throw some traps that actually present the risk of death instead of relying only in combat for that. Or change the name to Arcerak's Fun Time Underground Club.
@bloominninja
@bloominninja 4 жыл бұрын
Azerath: The real treasure was friendship! Fine *pulls out tiny wallet counts the people in the party* here's *number of party members* gold... adventures these days always after money *grumbles and climbs back into casket*
@agsilverradio2225
@agsilverradio2225 4 жыл бұрын
While the orrigional seemed too unfairly hard, your version seems abit too easy and silly, for what it's suposed to be. Perhalps there is some way to keep it hard-core difficulty and dark tone, while toning down the most player vrs. DM parts; (such as the teliport you and steal your stuff, and charcater-reverser traps.) Keep the demond heads thogh.
@evannibbe9375
@evannibbe9375 4 жыл бұрын
Ag silver Radio It May make more sense to change up the dungeon by associating pieces of it with every single wizard spell of 8th level or lower in every school of magic. This will require expanding the dungeon considerably, but now the traps are way more interesting: A phantasmal force makes the first player think that their mother is in front of them and is telling him to leave the dungeon or he will surely die (going into the space of the mother sets off a symbol spell of death). Then when they go through the temple, the alter (when touched or otherwise activated) sets off a force cage on the person closest to it while an artifact-like piece of it casts summon minor elementals, or summon lesser demons, or infernal calling at high level.
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
The first was suppose to be unfair because it was player vs dm on purpose. Characters didn't matter they were only there to help the players figure out the puzzles and solve the dungeon this isnt about what your character gets its bragging rights that you were able to beat the tomb
@immortallord-ot5sn
@immortallord-ot5sn 4 жыл бұрын
@@evannibbe9375 honestly if someone playing the tomb of horror even put any thought about the character they missed the point
@harry_ord
@harry_ord 4 жыл бұрын
@@immortallord-ot5sn monks do away with the issues of losing your weapons.
@TheBayzent
@TheBayzent 4 жыл бұрын
@@harry_ord You are all still not getting the point of the dungeon. Levels matter a little and equipment doesn't really matter either. The few enemies in it are stupidly easy, you can change all of them with Kobolds and the dungeon would still be the same. The only hard one is True Acererak, and he only attacks if you touch him, so it is compketely avoidable, and even if you touch him, his Soul Trap is, you guessed it, a "He attacks you, you die, no save". The problem are "Wrong way, you die no save" chunks of it and many of the puzzles being rather obtuse. You can perfectly end the tomb butt naked.
@lawrencehall7516
@lawrencehall7516 4 жыл бұрын
I’d personally make it a Groundhog Day scenario. They’re given a fair warning that once they enter they can not leave. Each “death” lowers their sanity until they are mindless/soulless. The resist only happens until all players have died.
@lordwelldown
@lordwelldown 4 жыл бұрын
Tasty idea, thanks! i mean, the tomb of horrors is a piece of history for this game for a reason. it suited a different playstyle. in 5e i find, that the game focuses more on the roleplay aspect rather than the wargame mentality.
@couchcommandoiv5528
@couchcommandoiv5528 Жыл бұрын
I still laugh, that a section of the dungeon is designed to gaslight players into thinking they already beat it, like wtf Gygax?
@sulfurehessian2002
@sulfurehessian2002 4 жыл бұрын
Not gonna lie, i think those changes remove the atmosphere of the dungeon. I understand that is a bit too deadly, but experimenting back in the days was the job of the 10 feet pole. If there's something suspicious, you would get the pole and touch everything with it. The demon mouth with the orb of annihilation inside is a perfect example. I think that an NPC that tries that in front of the players could give them this hint (and proceed to die or to gtfo the dungeon).
@anfiach
@anfiach 2 жыл бұрын
I don't care for this version but, I always appreciate the effort Jacob puts into his videos. Why must everyone judge it through the lens of the 5e carebear approach? I don't mean that to be insulting either. 5e was designed to be more like a Supers game. The Tomb was designed for 0e D&D. Survival was everything and the game was approached differently. The point was to challenge cocky veteran players. If your character was high level it was an achievement. This is why character death could be so devastating. Why did they republish it then? Money. It is legendary and people will pay for that. Also, let's remember that they would bring an entire entourage with them to a dungeon, as in the characters had minions and servants. Some of those would end up as trap fodder. Adventurers weren't necessarily heroes.
@gordymc5777
@gordymc5777 4 жыл бұрын
I think the point's been missed here... you've turned it into a normal, everyday D&D dungeon. It's still cool to have an 'easy' version though if you want to include it in a campaign and not risk TPK.
@gringofett3944
@gringofett3944 3 жыл бұрын
Yes he has completely missed the point of the original. I fear this is because he is not old enough to have played the original AD&D. Anyone can pick up the rules these days but at the time this was written the whole concept of RPG's was still very new and people were still learning how to do them. GG wrote this to deal with Player power creep. It was not supposed to be easy or have an easy version. It was written as a tool to deal with players who developed essentially superman characters and didnt want anything bad to happen to them. It was originally ran at a convention and players were supposed to bring those superman characters to the con, play in this game and get them killed. I never played this adventure when I was a young gamer as we didnt really have power creep issues and no one felt like it needed to be rolled out. We generally got the prewritten modules and then adapted them to our setting, depending on who the DM was for the campaign. BUT this module was well known and every time we saw it at the local game store we would chuckle and kind of say "well we dont want to do THAT one!"
@elbruces
@elbruces 3 жыл бұрын
The "point" of the original sucks. The real point is that it's not fun to play. Y'all are running on pure nostalgia fumes here.
@witcherjohn3440
@witcherjohn3440 2 жыл бұрын
@@elbruces but that’s the whole point of the dungeon man seriously do you guys not listen. This dungeon is supposed to be difficult and basically impossible to beat that’s why it’s bullshit Back then the dm was the lich so why would the lich not place all these traps it doesn’t want to get caught so yeah it’s gonna try and kill incoming threats
@elbruces
@elbruces 2 жыл бұрын
@@witcherjohn3440 Yeah I get it. Still not fun to play. Nothing you said suggests it is. Also, I played in the 80s, you're not telling me anything I don't already know.
@bloodyhell8201
@bloodyhell8201 2 жыл бұрын
@@elbruces which do you like better, 80s DnD or modern DnD
@Coophack6584
@Coophack6584 4 жыл бұрын
7:14 WHAT IF THEY JUST LEAVE AND NEVER GO BACK INTO THE TOMB???
@theufua
@theufua 4 жыл бұрын
That timer countdown puzzle brings me back to Unforgotten Realms, the far defunct animated series about a D&D-esque game played by two people (one of which was the DM). During the foray into the Tower of Ultimate Wizardry, they found a room with a button. The doors disappeared. After debating over pressing the button, the ceiling starts coming down. IN a panic, they hit the button and the ceiling recedes. After a few seconds, it starts coming down again. Cue a montage of them constantly hitting the button to make the ceiling reset as they investigate, until they give up and just let the ceiling crush them to death. When the ceiling was about 2/3 to 3/4 of the way down, it receded and the doorway to the next room opened. It was the funniest puzzle I have ever seen in my life.
@NonApplicable1983
@NonApplicable1983 3 жыл бұрын
You have inspired me to create my own version of this dungeon. I do have plans to make Acererak a more complex and perhaps even tragic character.
@Atiklyar
@Atiklyar 4 жыл бұрын
The best "solution" I think to the Undead King fight would be if you need to kill him with the Silver End of the rod, since he's wearing the crown already.
@nuckinfutzsf822
@nuckinfutzsf822 3 жыл бұрын
Someone playing it a convention thought to put the crown on the Demilich to win back in the day. The DM called Gary Gygax himself for a rulling and Gygax approved it.
@matthewcochran619
@matthewcochran619 2 жыл бұрын
id replace the slow rising to a spiky ceiling to a gravity reversing fall to a very high ceiling every time you touched a pillar. That way you can quickly return to the fight but are taking 3-4 d6 of fall damage.
@SgtAbramovich
@SgtAbramovich 4 жыл бұрын
Because my DND group friend watches your channel, we'll never be able to use this :(
@sagescribe_
@sagescribe_ 4 жыл бұрын
Add your own flavor :)
@captainallercaptains3578
@captainallercaptains3578 4 жыл бұрын
Or use it later
@StabYourBrain
@StabYourBrain 4 жыл бұрын
Have the same Problem with one of my players. He keeps watching Runesmith stuff and whenever i use something i see there for inspiration, he immediately recognizes it, no matter how many changes i make. Players who watch DM Guides are a real pain in the ass tbh.
@Pinkstarclan
@Pinkstarclan 2 жыл бұрын
Oh man you really fixed this up, I wanna run this now. The way you approached the poem was clever af
@GratiaVOD
@GratiaVOD 4 жыл бұрын
I love how the new poem gives me old radio/bioshock vibes.
@asioca1992
@asioca1992 4 жыл бұрын
A level 15 caster can solo this dungeon in a light afternoon without even using half their spell slots. This about as much a "fix" as this was a proper restoration. imgur.com/gallery/78VLfOm
@michaelkeha
@michaelkeha 4 жыл бұрын
A level 10 fighter can literally tank his way through this dungeon
@wolfancap6897
@wolfancap6897 4 жыл бұрын
Players: *enter the tomb of horrors* Acererak: "Hold on to your buttocks gents, things are about to get spooky!"
@bryce9025
@bryce9025 4 жыл бұрын
As much as i love the sorta "real" 5E update to the dungeon I can't help but notice a sorta big misunderstanding of the dungeons intention with these last two videos. AD&D was almost entirely designed with the intention and experience of people who were playing death gaunthlets. It wasn't about narrative and grand setpieces. It was being able to say you died just a little further than your friends did. This was the kinda dungeon you'd play ina tournament and BRAG about getting as far as the steamroller room. It was an entirely different game
@TheBayzent
@TheBayzent 4 жыл бұрын
Slavers and the original Giants were decent in narrative. Not massive ever expanding epic tales, true, but did play a coherent story. Drow was a little meh, but still interesting if you had characters that could see in the dark, and Queen was gringy cancer, but the Prologue (Slavers) and the beguinning (Giants) were really good.
@PsychoMachado
@PsychoMachado 4 жыл бұрын
From Tomb of Horrors to Tomb of Startling.
@Manahyde
@Manahyde 2 жыл бұрын
Things I'd probably change about this: 1. Let the players start in front of a perfectly accessible entrance. 2. The players do not remember how they got here, any attempt to leave the area results in the landscape beginning to gradually warp, trees begin to burn, ash flies in the air, the sky becomes red. They are ultimately teleported back in front of the entrance, once they've reached a certain distance. 3. Make the gelatinous cube invisible, and have the items it contains just seemingly "float" in the room. 4. Probably the biggest departure I'd do on the original: First reverse some of your safety measures and make the dungeon unfair/deadly again. Have the characters "respawn" in front of the dungeon as soon as they die, with no memory of having died or even ever having entered the dungeon. If only one character dies, the rest of the group has limited time until long, spectral arms reach out of the walls and into their chests, stopping their hearts. 5. In addition to the poem: Gradually reveal to the characters deja vus about this dungeon. They have a feeling they've been in here before. They remember hints to a solution to a puzzle, even if the actual players see the puzzle for the first time. They always get hints on puzzles the players themselves already solved. Also hint at the characters having been here for a lot longer than they remember. Feeling like having pulled lever X for the nth time just now for example. 6. Have the dead guy holding one of the keys be the corpse of one of the players. Not characters, players. Don't just say "the dead guy is Dave here", but instead describe their looks from memory and without staring at them. Also don't over describe, just a quick stature, hair etc glance over. I'll "explain" further down. If one of the characters actually had the key in a previous run, it's his/her player's corpse. "First" run just go random. 7. The NPCs in this dungeon can be revealed by the spell True Seeing to be Imps. The landscape outside can also be revealed to be Hell, but doing so creates an Anti-Magic Field around the characters and large, deep chasms into hellfire open under their feet. They start back at the entrance. Characters getting the idea to use True Seeing again, after having already done so in a previous run, will be overwhelmed by an immense feeling of dread. Use this for similar failure loops should they come up. 8. If the players just grab stuff and haul ass instead of fighting Acererak: At the entrance to the dungeon, the players are greeted by a Horned Devil, who slow claps on their arrival. Continue at 10. 9. Defeating Acererak results in him just getting up, dusting his robe off, clocking out, and then expressing how glad he is to get out of this disguise for a second. He then transforms into a Horned Devil. Continue at 10. 10. The Horned Devil notices a couple confused faces and explains: Hell took a page out of the book of The Great Tormentor Gary Gigax, and is now torturing the damned by having them run Tomb of Horrors for eternity. You guys (DM pointing at players) must've done some pretty bad things in life. The characters respawn at the entrance of the dungeon, the DM himself "resets" and pretends for the session to be just getting started. End You could probably also run this with characters that have actual background and will be used for later adventures. Maybe get rid of the meta layer (which I know isn't for everyone to begin with), have the characters break the cycle and escape hell. Might also be fun to gradually have their memories return on how they wound up here in the first place.
@justininexile3445
@justininexile3445 4 жыл бұрын
The Tomb of Super Easy Barely An Inconvenience :D
@TheBayzent
@TheBayzent 4 жыл бұрын
Players: Your poem makes no sense! Acererak: OK now, I need you to get off my back right now
@justininexile3445
@justininexile3445 4 жыл бұрын
@@TheBayzent Players: "Alright, let me get off of that thing." Acererak: "And now you will lose all your items because you didn't listen to my warning in the poem" Players: "Whops!" Acererak: "Woopsie! Should have been more careful!"
@SetArk
@SetArk 4 жыл бұрын
Long time ago, around the release of TotYP i was prepering to DM my "Prime" group the Tomb, in 5e. We already had tried an adaptation for 3.5 but, couldn't get past character creation (NOT JOKING they were so scared of the legends, that they wanted to do the most broken shit using some limitations that we agreeded, like, "As a group, you have acess to the PHB DMG MM 1, Erratas Plus 4 Supplement Books of your choice. As a GROUP. " What was supposed to be sesssion 0 of working their character sheets, making a fun quicky backstory for the party, introducing then to the setting like (Oh this character is the grandson of that other character that i play on our main game, and so forth). Yeah, during 3.5 just by world of mouth, my veteran group of players didn't even got to the Tomb itself, they couldn't agree on books, couldn't agree on characters. It was a diaster. Later years, now we're on 5e. Tomb of Horrors on ToYP! *Sudden ptsd flashbacks of last time* Nice! Let's trick then, into an "One Weekend Shot" where t hey would save the world, by delving into the lair of a powerful lich of my personal setting, (one recurring BBEG at the time) and destroying his REAL Phylactery. Basically, it was supposed to be an fun weekend stop from the main game, have fun failing and now, the players would go back to the main game with the meta-knowledge that the dungeon existed! (I would make sure to add some npc waiting outside to inform the "Main" party that the secundary one, that were sent to destroy the phylactery failed their mission, this would connect to the ongoing campaing at that time, and the fact that they were going to battle the lich soon. So it could be seen as an "Rogue One" kind of Weekend of RPG?) But. Unholy shit. I readed through the module like, 5 times and couldn't make sense of it. It's, just, STUPID. Then i had to reschedule the weekend to have time and do, essentially Jacob did here, keeping a little more lethal, it was aimed at an 4 characters of lvl 13 party with decent wealth. But, yeah, redo the poem, make better notes and puzzles, remove or at least make the "Solve or Death" encounters solvable with roleplay, as well with well, mechanics. But i just couldn't manage to finish it. This video, your pdf, may actually have given me the will to try it again, just bringing back the original pourporse of gathering souls for a phylactery. And impanting it as an legendary place on my world. But seeing yours worked helped a lot. By the way, great video :D
@bbd121
@bbd121 2 жыл бұрын
Jacob, you *do* know who Acererak the Devourer is right? The best student of Vecna and his chief apprentice? He was a half man, half fiend learning from Vecna even before Kas the enforcer, and he was supposed to succeed Vecna after Kas betrayed him, but Acererak just got up and left instead. (I can't remember if he left to become a lich, or to find his master, but in any case, he was never heard from again.) And after surviving the tomb of horrors 3 times, twice in AD&D and once in 3.5, I would say you've turned the Tomb of Horrors to a tomb of slight Inconvenience. The Tomb of Horrors was designed to be a meat grinder dungeon crawl, and was never designed to be in a campaign anyway. Yes, a number of our characters died, but we rolled up new characters and kept playing the dungeon crawl meat grinder. And you're forgetting AD&D had underlings with/for us too (there are so many rules for them). The way you're approaching this is really not for me.
@KyrieFortune
@KyrieFortune Жыл бұрын
He is approaching an AD&D 2e dungeon with the D&D 5e mindset. He keeps lamenting this dungeon is DM versus players - well, that's because AD&D 2e WAS EXACTLY THAT, it was one guy making up a cool dungeon with enemies and traps and other guys with characters that could survive that. It wasn't thought to be narrative driven, that's why people who wanted narrative driven games didn't play D&D, they played Vampire the Masquerade.
@ursoanonimo8398
@ursoanonimo8398 4 жыл бұрын
What I appreciate that Jacob did is that the dungeon now has actual monsters populating the place, where the OG was just trap after trap with no creatures between them, the exceptions being the skeleton and snakes that come out of the chests, the gargoyle and fake Acerarak.
@yogodagorah5928
@yogodagorah5928 4 жыл бұрын
Old-tymie gamer here. You did a fantastic job of making the Tomb of Horrors into something besides what it originally was: An un-fun, lethal ultramarathon designed only to frustrate players and generate smirks from the far side of the DM screen. Well done! When taken together with your pitch-perfect debunking of the Tomb as it’s originally written, viewers get a comprehensive, full-spectrum education on the Tomb’s history, nature, flaws, and remedies. Seriously, this is some impressive stuff. The one and only thing these videos are lacking is an examination of Acererak himself. It’s not your fault, because you’re working mainly off the 5th ed. ToH, and while it captures the flavor of the original Tomb almost perfectly, it’s kind of crippled by the almost laughable 5th ed. version of the Demilich, which has a couple of neat attacks, but can literally be defeated by a sturdy bucket and a 20 lb. rock. The AD&D version of the Demilich first appeared at the end of the original Tomb, and it was TERRIFYING. In a game where save-or-die effects were everywhere, Acererak the Demilich had multiple attacks that were WORSE than auto-lethal (like trapping your soul in one of the Demilich’s tooth-gems, killing your body and preventing resurrection unless you actually defeated the thing), and offered you NO CHANCE TO SAVE. It would literally manifest first as a ghost, zapping you with no-save aging effects, then moving on to the no-save soul trap+body destruction mentioned above, always targeting your strongest remaining party member first. There were only 3 Mage spells and 3 Cleric spells that could affect the thing at all, and weapon-wise, only vorpal swords, swords of sharpness and holy avengers could inflict damage. Worst of all, even if you managed to somehow kill the Demilich, there was a 50/50 chance that any PC soul that was trapped in it would be devoured during the fight, making the no Raise/Resurrect/Reincarnate thing permanent. Yeah, the Tomb was a bitch, but Acererak was the most vehement FU to player characters D&D has ever seen.
@Jeffrey_troutman
@Jeffrey_troutman 3 жыл бұрын
In old school D&D the players would 100% have gone to Walden Books, stood in the back corner with the D&D books, and browsed through this dungeon before playing and then pretended like they hadn't. It was designed to still be challenging to the a-hole players who browsed through it in the bookstore but didn't buy it and fully study it.
@prinplup121
@prinplup121 4 жыл бұрын
I can’t blame you for removing a lot of stuff, because it’s so hard to make a shitty dungeon good without completely changing it. You kept the spirit somehow. I’m very impressed.
@Pistonrager
@Pistonrager 4 жыл бұрын
The point of the dungeon was to be bone grindingly hard.
@Daredhnu
@Daredhnu 4 жыл бұрын
he didn't keep the spirit at all, the dungeon was supposed to be a test of the players, this one isn't, it's not even challenging to the characters, this dungeon can simply be brute forced considering there are no real consequences.
@markusfalk9459
@markusfalk9459 2 жыл бұрын
This is quite late, but: If one thinks of the tomb as a defense mechanism that Acererak built to protect himself FROM adventurers - the original one does make sense. It is simply a twisted game to kill the intruders in imaginitive ways. The mega twist for those who haven't finished the dungeon is that you didn't - you were fooled. Several times...
@bibbobella
@bibbobella 4 жыл бұрын
Holy shit I could see the convensation between the zombie and the party being absolutely hillarious P: "So..em..Mr..friendly zombie?..ehh..how did you die?" Z:"Ahh well I was locked inside this room without water or food so after around 3 days ya know..dead.." P:"Wait..what?! He locked you inside for you to die of dehydration?! that monster!" Z: "W..well..yes and no...I mean he did lock me inside but..he didn't really know I would die from lack of water or food" P:"..Huh?..Are you telling me he wasn't smart enough to NOT know that humans need water and food to survive?" Z: "Oh no no! everyone knows that! Obviously..he..just wasnt wise enough to notice my honestly fucking amazing zombie costume!" P: "...you..were dressed as a zombie?" Z: "Yep! best work I ever did! Flawless disguise if I had to say so myself!" P: "And you did that..because?" Z: "To get close to him! Who would expect a friendly zombie to suddenly attack you?!" P: "....e..everyone..fucking everyone would! No wonder he locked you away! He was probably fearing you would suddenly go feral and attack him in his sleep!" Z: "...Ohh...huh...I should have gone for skeleton instead I recon!"
@jacobwaldron5639
@jacobwaldron5639 Жыл бұрын
Just ran this with my group and had a ton of fun with it, I did keep in the devils mouth but instead of killing you it immediately swaps you with a Lawful Good Knight who was stuck in there when his party came through, he tries to exchange his knowledge about the dungeon so he can leave the dungeon peacefully, the only way to get back out of the mouth is to put a humanoid creature in to exchange. I might have accepted a dimension door or teleport, but my party handcuff the knight and pushed him back in screaming not to go back the dark place. What way to start the tomb of horrors.
@Rob.Tostes
@Rob.Tostes 3 жыл бұрын
All the changes don't make it annoying, just make it boring. Tomb of Horrors is now a carnival haunted house where the jump scares are not very good.
@Asnerlicious
@Asnerlicious 3 жыл бұрын
I love this rewrite. Thanks for putting so much energy into a weird idea. A true DM. I have a weird suggestion to add on. You say each clue is consistently bad advice. But the clue: "Let time reach zero to find your end." is not consistent. So what if for this result, letting time reach 1 second and then the door opens, a dysfunticonal trap is sprung on the party. A trap like an iron juggernaut steamroller construct bursts out of a false wall aaaaand... Gets lodged in place, unable to carry out its design. This would pay homage to the original adventure like an easter egg while unifying your poem's clues nicely in agreement with old Asscrack's motives. ✌🏼
@superwill1238
@superwill1238 4 жыл бұрын
Wow, I love what you did to the place! you turned this misery-inducing dungeon into a annoying fun-time! I know that you don't want us to, but now I wanna run this dungeon for my group
@scizormaster6624
@scizormaster6624 3 ай бұрын
Just finished running a semi modified version of this for some friends as a one shot - it went over so well! Thank you tons!
@fireknight4151
@fireknight4151 4 жыл бұрын
At this point I feel that I would just rather run Tomb of annihilation. The Tomb Of Horrors should feel dangerous not a troll dungeon. No harping on troll dungeons, having a laugh is awesome. Also I admit when I went threw the tomb of horrors at camp I loved it alot but it was cause of the people I was with and all the laughs we had The Tomb of horrors like the arc of the Covenant belongs in a museum but it really shouldn't be opened cause it will melt your characters and leave everyone quite disgusted
@michaelkeha
@michaelkeha 4 жыл бұрын
*had a first campaign fresh rookies get through it without a single death cause they had learned how think like an adventurer through the rest of yawning portal* no mate Tomb is a skill check made manifest if you learned how to be an adventuer it's fucking fun and a fair challenge it you didnt it's going to kick your ass
@rob5541
@rob5541 Жыл бұрын
I've done a few puzzles with unkillable monsters. Usually there's a turn counter till they reanimate. One with a golem, and another with skeletons. The PCs have to place the bones in the indentation of a chair that's ready, bottoms up backwards. They start right to left right leg, left leg etc and it unlocks the door and kills the skeles
@Oldlard
@Oldlard 4 жыл бұрын
I just posted a comment on the other video about the different mindset of players between then and now. Having watched this I feel validated. "1 fall damage - to be annoying". "2d4 damage for hitting the spikes, it can be less if you want". It sounds like a kids indoor play space. Not so much the "Tomb of Horrors" but "Mommy Poppins Padded Play Area". It even comes complete with two lovable undead companions.
@Pinkstarclan
@Pinkstarclan 6 ай бұрын
I don't get what's supposed to be so scary about losing hp, especially for a 1e game where you came expecting death & had a stack of backup characters. taking damage - even a LOT, even killing your character - is just annoying. The fact that mindsets have changed /is/ important! but the difference seems to be 1e players thinking "losing hp is scary!" while 5e players think "losing hp is a boring hassle," rather than "i want to be scared" vs "I want to be coddled." I LOVE horror & being scared but trapping me in a repetitive loop of boring puzzles that all do damage/kill just isn't horror to my 5e mind. If I wanted a Tomb of Horrors that was actually scary, I'd take Jacob's but change all the flavor text - such as making the undead companions unsettling instead of lovable, emphasizing atmosphere, ask in advance what sorts of things scare my players (clowns spiders etc) and use that imagery in descriptions, etc.
@Oldlard
@Oldlard 6 ай бұрын
@@Pinkstarclan "and use that imagery in descriptions, etc." There is nothing a DM can say that would be "scary" to me. I find the idea of that some combination of weird and funny. Flowery prose is as much "boring hassle" as taking damage appears to be to you. The scariness for 1e players (whatever that means/represents) comes from failing/losing, not the imagined foes we face per se. It's interesting how people are different and approach these things with totally different mindsets. The difference seems to be that one group of players treat is as creating and telling a combined story whereas another group of players treat it like playing a game that can be won.
@Pinkstarclan
@Pinkstarclan 6 ай бұрын
@@Oldlard Very much so! And well-put :)
@adammaximuswilkinson5601
@adammaximuswilkinson5601 4 жыл бұрын
Yep, played Tomb of Horrors back in the day, when it was originally published. True things were different back then, but it was still a frustrating experience, and not particularly enjoyable from a player perspective (it was commonplace to take a break from early edition D&D to play other games, just to relieve the stress...) Your adaptation certainly looks more fun - and of course there's always the option to retain more of the danger too, but with a few tweaks to remove a lot of the arbitrary punishment evident in the original, and bring it a bit more up to date by rewarding intelligent play.
@Ninjat126
@Ninjat126 4 жыл бұрын
I like your philosophy on changing this, but you've turned it from "lethal puzzle dungeon" into "corridor directly to the end." Nobody's going to be fooled by the fake treasure room, because they only leave the room if they fail a save. Nobody's going to fall into the pit traps (more than once), because there's a path on the floor that leads them around them. Your biggest punishment for failure is teleporting to the start of the dungeon, which players can resolve by saying "I go back the way I came" and just skipping over the walk. The problem with the original tomb is that the puzzles are obtuse AND punish you harshly for failing. The best way to fix it would be making the puzzles more straightforward OR making them less lethal, but doing both just trivialises the dungeon. That said, this is a perfectly solid puzzle dungeon. Definitely more fun for a typical party than the original Tomb.
@colindarcas6532
@colindarcas6532 Жыл бұрын
Two notes that might make the dungeon more fun and give a special magic item. The goblin skeleton is a bard of appropriate level to the party and casts spells by telling riddles such as "The more there is the less you see, what is it" and he casts darkness. Also what if you gave rewards centered around the rod and crown. When the rod end is placed into the crown when on a creature it gives a different effect. When the silver end is put in on a living creature it becomes an undead version of that creature and vice-versa when the gold end is put into the crown when on undead. If you put the silver end in when it is on an undead creature it is turned to ash and if the gold end is put onto a living creature the has the death ward spell put on them which recharges at dawn. The rod can be attuned to and functions with both the abilities of a staff of withering and a staff of healing. Once per seven days you can spend any number of charges (7 maximum) to cast a necromancy spell that deals necrotic damage or revives equal in level to the charges spent (you can also upcast spells like inflict wounds at 7th level using 7 charges), The Rod of Balance. They might also realize that the crown can be used to help in the fight but upon placing the crown on Acererak he immediately forms and tries to avoid the person with the rod while fighting and is frightened of the person holding the rod encouraging the team to work together to get Acererak to hold still while they place the silver end in the crown. If they place the gold end in for any reason the rod and crown are destroyed and Acererak becomes a full lich making the fight much harder.
@littleratfella6857
@littleratfella6857 4 жыл бұрын
I'm not gonna lie, you kinda went overkill with your under kill and turned this into some sort of Kidz Bop version of Tomb of Horrors, swinging too hard in the opposite direction . I'm not impressed, in all honesty.
@swadloom40
@swadloom40 4 жыл бұрын
If I remember right, the point of the Tomb of Horrors was to make a dungeon that would annoy high level players as much as any other player, so I think this did a good job of that, personally.
@lucasjohns5657
@lucasjohns5657 4 жыл бұрын
@@swadloom40 well, yes, because it is not annoying at all. The worst annoyance is taking 1 point of damage while trying to figure out the first archway, the rest is just the DM repeating itself.
@asioca1992
@asioca1992 4 жыл бұрын
@@swadloom40 Nobody's gonna be annoyed at taking 2d4 damage, when they already have 50-100 HP by the time they face the dungeon. This place would be solved in less than 2 hours by any party worth a shit (even less when the party can fast-forward to the point they got ported from), and the annoyance would come from the group expecting the Kaizo Mario of D&D dungeons, only for you to present Hello Kitty: Island Adventures instead, while calling something that it actually isn't.
@kingcole5977
@kingcole5977 4 жыл бұрын
@@asioca1992 You can always up the damage to mess with players of all levels. For example why not change it to ability point damage, and theme it to be either poison or the lich literally feeding of your life force. If want an even deadlier trap, then maybe take an arm, eye, ear, or leg from a player (though maybe not both limbs). Upscaling Jacob's version is a lot easier than downscaling the original version, which was fundamentally unfair.
@baval5
@baval5 4 жыл бұрын
@@kingcole5977 because those just upgrade it from the Tomb of Minor Annoyances to the Tomb of Moderate Annoyances. All of those things are easily fixed and with no time limit and almost no enemies the players can easily rest whenever and wherever they want to fix them. The puzzles are incredibly easy and the traps are incredibly non-lethal. Its a joke. Literally, half the rooms just lead to wacky hi-jinks that are literally non threatening.
@Poldovico
@Poldovico 4 жыл бұрын
I think it could be worth seeing the OG 1e Tomb of Horrors played by a group that remember the game style it was designed for. Maybe it will make sense to them.
@shmlorp7927
@shmlorp7927 4 жыл бұрын
Bick bonk is life and I love him from here on out
@FingFantasticFox
@FingFantasticFox 4 жыл бұрын
Ok
@TheAnthery
@TheAnthery 4 жыл бұрын
Please stop.
@synashilp
@synashilp 4 жыл бұрын
This is much better than how I ran the Tomb of Horrors. I had five players and I told them all to make four characters. Then, I ran the dungeon as if it was an episode of MXC, with me picking a co-DM to help with mean-spirited commentary. The spot went to whoever died most recently to a trap in the dungeon, so there was plenty of rotation. When two of the PCs died, or twenty minutes passed with no progress, we'd just cut to the next room in the dungeon. It was odd, but we all had a blast.
@rabbidninja79
@rabbidninja79 2 жыл бұрын
Interesting but you seem to have neutered it. Half of the fun was its lethality. Sure it definitely needed to be cleaned up, saves added to some things, and descriptions better written. But this is really nothing more than a theme park. But take this criticism with a grain of salt, I started back in 3.0 and was run through this dungeon back in the hazy days of '97.
@everettdaly5621
@everettdaly5621 3 жыл бұрын
I kinda liked the idea of the painted path being bullshit and passing over traps. Painted paths are bullshit. It's dishonest, sure, but it sets this dishonest precedent in a very early and honest way. I think a more clever change would have been to put only one trap on the path, then have this trap be in front of the wall you're expected to peel away. That way it's an actual clue, just one disguesed as a ToH middle finger. Bonus: the panel will still be there on the way back.
@goncalocarneiro3043
@goncalocarneiro3043 4 жыл бұрын
Baby's first Tomb if Horrors. Sounds neat.
@jackjazzhands2357
@jackjazzhands2357 2 жыл бұрын
You dont know how much I laughed at the guy that died from dehydration .. cruel but.. the story was told so flat that made me giggle hard XD
@TobyBNook
@TobyBNook 4 жыл бұрын
While I absolutely appreciate how much of your style was put into this, I don’t think this is the Tomb of Horrors. However, it is most definitely the Tomb of Big Bonk. Thank you for your art, kind sir.
@fidly4
@fidly4 4 жыл бұрын
Idea: Acerak made the dungeon as a job interview. If you kill his demilich (he has an actual loch form that's freed from his body) then he recruits you for some mission to help him ascend to godhood or what-have-you.
@jakesmith4079
@jakesmith4079 2 жыл бұрын
I see the appeal of making something a little easier, but this is the bumpers up at the bowling alley. I personally prefer a harder and more rewarding experience, a sense of accomplishment if you will. But modifying this classic dungeon this much begs the question "why not play a different adventure?" I also noticed you removed about half the physical dungeon, why the heck would you do that? The 5th edition version is apparently already dumbed down and I believe it is intended for level 13 characters. I could see if you were doing and introduction for me players or maybe children, but at that point just run something else.
@IanAnimatesBagels
@IanAnimatesBagels 2 жыл бұрын
Start of the video: "If you haven't watched it yet, I basically break down-" No, you can stop there.
@MiloshFitzroy
@MiloshFitzroy 4 жыл бұрын
I kinda think he’s missing the point
@mojpiesto
@mojpiesto 4 жыл бұрын
THANK YOU
@rodolfocampanatres3862
@rodolfocampanatres3862 4 жыл бұрын
Apparently he does that quite often. This Homebrew module would have me dropping out almost immediately after the amount of "funny XD" right at that start.
@asafoetidajones8181
@asafoetidajones8181 4 жыл бұрын
This is like "fixing" a classic death metal record by rerecording it poorly on solo flute. Sure, some people will prefer that and that's ok hutt maybe instead try to understand and respect art that differs from your expectations
@ravensflockmate
@ravensflockmate 2 жыл бұрын
the original point was shit to begin with
@armorclasshero2103
@armorclasshero2103 Жыл бұрын
Congrats, you've turned a scored tournament module into a linear railroad.
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