XR Toolkit 2.3 - New Features & Updates!

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VR with Andrew

VR with Andrew

Күн бұрын

Пікірлер: 39
@phildonahue3158
@phildonahue3158 Жыл бұрын
Definitely interested in a long form video on advanced topics
@ScareFire
@ScareFire Жыл бұрын
Yup, me too
@VRwithAndrew
@VRwithAndrew Жыл бұрын
I'll probably need to do some research. I'd like to figure out common use-cases rather than just make a interactions that have a steep learning curve.
@tomasOneStill
@tomasOneStill Жыл бұрын
Hi Andrew, thanks for a great run down! I posted a question using the 2 handed grab and scaling. Switching the grab from one hand to the other, the position/rotation switches around (massively) breaking the effect. EDIT: experimented some more and solved it, in case this helps anyone, I found everything works naturally with these settings: use dynamic attach (all checked), attach transforms empty, dual grab free transformer - multi select position 'first', rotation 'average', general grab transformer defaults and 2 handed rotation mode 'first hand directed towards second'
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Good call, thanks for the info!
@sentinel2592
@sentinel2592 Жыл бұрын
Thank you for the rundown, a lot of great features here!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Happy to help, Whitt!
@aaronsharp5512
@aaronsharp5512 Жыл бұрын
Just have to comment here bc there was nowhere else to comment: Love the new VRwA YT image!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Oh, thanks! I like it too. :)
@halbzwilling
@halbzwilling Жыл бұрын
Nice! I was just about to create my own solution for the Dynamic Attachment! 🥰🥰 Intention Filtering ist also such an amazing concept! I love where this is heading!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Glad it was helpful!
@halbzwilling
@halbzwilling Жыл бұрын
@@VRwithAndrew Not only helpful, but very well made! Your videos are a real safe space for learning VR and getting inspired again :)
@tlskillman
@tlskillman Жыл бұрын
Nice work. Very helpful. 👍👍👍 Several of the new features will likely replace my custom solutions, which is OK with me, ongoing support wise!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Right, it's nice to not have to maintain all the add-ons and hacky solutions.
@livjonsson742
@livjonsson742 Жыл бұрын
Great tutorial! XR Toolkit is really getting there 🙂
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Thanks, and it really is!
@KaanErayAKAY
@KaanErayAKAY Жыл бұрын
Thank you for this great detailed video. I also completed the Unity VR Pathway. It was really helpful also your thoughts too at there.
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Much appreciated! I enjoy making videos like this since I get to share random thoughts I may have while recording.
@aaronsharp5512
@aaronsharp5512 Жыл бұрын
What would we do without you, Andrew? Thanks for the awesome video!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
I do what I can, Mr. Sharp!
@chusatorra96
@chusatorra96 Жыл бұрын
In my project, Lazy follow is rotating 180 degrees in the Z axis for some reason - thanks for the video!
@VRwithAndrew
@VRwithAndrew Жыл бұрын
This most likely depends upon the forward direction of whatever your asset or prefab.
@chusatorra96
@chusatorra96 Жыл бұрын
@@VRwithAndrew yes indeed! I looked at the code and it definitely does that.
@TheMagman
@TheMagman Жыл бұрын
Cool stuff I like the climbing stuff easy to build into a wall prefab with some climeable points.
@VRwithAndrew
@VRwithAndrew Жыл бұрын
I didn't consider that! That would be interesting.
@alvaropaez9087
@alvaropaez9087 Жыл бұрын
I think the intended way to use the XR Gaze Interactor component is for the camera to be controlled using a XR Controller (Action-based) with its position and rotation actions set to those of the headset itself (XRI HMD/Position and XRI HMD/Rotation actions in the default input actions provided by the package). I think the XR Rig comes with a TrackedPoseDriver component by default. I could be wrong, though. Edit: you actually get a warning if your camera is not controlled by a TrackedPoseDriver. I think the way to go is to use a TrackedPoseDriver for the camera, as set by default with the XR Rig and use a dedicated controller for the gaze system. This controller would have custom actions for their rotation that use the gaze orientation if available (I think eye tracking is supported in the pro versions of the Meta and Pico headsets). If not, those actions should fallback to the headset orientation. I have no idea, honestly.
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Yeahhh, I feel like having another controller for simple Gaze Interactions is a bit much. I've made Gaze Interactors in the past that inherited from the BaseInteractor since they don't require any of the input provided by the ControllerInteractor.
@RagnarGaming2801
@RagnarGaming2801 Жыл бұрын
Nice work. For multi grab is there a way to add second attach point ?
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Yeah, there's a "Secondary Attach Transform" variable for Grab Interactables. You'll be able to see it in the Inspector.
@archerassassin8
@archerassassin8 Жыл бұрын
Might start using Lazy Follow for UI
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Exactlyyy!
@kaaaztube
@kaaaztube Жыл бұрын
Amazing !
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Yes, sir!
@anonymoussloth6687
@anonymoussloth6687 Жыл бұрын
Could you do an in depth tutorial for the xr device simulator? I am trying to make a custom input simulator - similar to the one used in mrtk
@connorlundstedt6953
@connorlundstedt6953 Жыл бұрын
I upgraded the bow and arrow example project from the github to 2.3 (from 2.0) and can pick up the bow, however things such as the quiver and the string/notch seem to be broken now. If I revert back to 2.0 then it works again which seems odd. Don't seem to have any errors come up either in version 2.3. I wonder what must have changed since 2.0 that would cause this to be broken.
@mgvideos7122
@mgvideos7122 Жыл бұрын
Can Passthrough be used with this mode?
@BudgiePanic
@BudgiePanic Жыл бұрын
How can I upgrade my project on XR interaction toolkit version 2.1.1 to version 2.3.x? I tried manually changing it in the packages.json file but got errors (engine version 2021.15.x)
@vikramsindhu5901
@vikramsindhu5901 Жыл бұрын
yo Andrew do you have a discord where i can join with more awesome people like you?
@VRwithAndrew
@VRwithAndrew Жыл бұрын
Yep! You'll find the link in the upper-right on the channel's main page.
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