2021 and these are still some of the best basic strategy videos available on youtube, despite a whole new version coming out.
@Ty-yy7zr2 жыл бұрын
Concepts are basically the same
@faxanadu1310 жыл бұрын
Best x-wing videos on the net! Please keep em coming.
@Miniature-painting-tuitionCoUk11 жыл бұрын
Thanks for the tips. 'When I left you I was but the learner... Now I am the master'
@void_presence10 жыл бұрын
one clarification that should be made (that seems to be obscured during some points) is that maneuver decisions are all made before actual movement; a player for instance couldn't decide to K-turn after the fact of seeing the opponent's move; it's assumed that the player correctly assumed on the opponent's position before he actually moved. Of course boosts and barrel-rolls are chosen after. Great videos though :)
@kingpinda210 жыл бұрын
People playing this game probably will know about this mechanic. Or opponents will no doubt call this out :) And people who don't know this game should simply just buy it. But not before I have all the ships I want!
@Eekdaddy10 жыл бұрын
You are correct. To counter point though, the boost and barrel roll options are made after movement is declared and those do give the advantage to the higher skilled pilot.
@mebinici10 жыл бұрын
Eekdaddy Unless you use the force and predict everything! It's fun trying to guess what the opponent will do...
@FrancoPizzuto5 жыл бұрын
I began X wing this year omg what a game.... But I really would like a recap of everything just with this gentleman explaining everything....
@5ynthesizerpatel10 жыл бұрын
I'm new to x-wing but really enjoying it so far so these vids are great! One thing that I have noticed - particularly in games around 60 points - is that it's pretty easy to dominate the board with large swarms of low point TIEs. I guess that using pilot skill is the key to breaking them down, but I'd love to see an episode dedicated to reliable tactics and strategies for taking down large swarms of TIEs
@twitchster778 жыл бұрын
+5ynthesizerpatel Just bring a blow torch to the table. That oughta do it I'd think. *LET THE DARK SIDE BURN! BURN WITH PAIN!!!*
@rodger89189 жыл бұрын
I just got through playing in my first X-Wing Casual game tonight and even though I used what I learned from playing Star Trek Attack Wing, the game is a little difference lol These videos will help me out a little bit more lol
@barnebyoconnell817610 жыл бұрын
This is a good video and cites most of the reasons I run a low ship-count high pilot skill squadron. As a player who runs 3 black squadron ties and 2 named interceptors, I can guarantee that this video is gold, maneuverability is key to winning this game and a higher pilot skill is much more rewarding to experienced players than high model count. It can be difficult fighting tie swarms with so few ships, however, the key is to use your skill to your advantage and play denial while picking off the key elements of the enemy force. Great video. Thanks for posting it.
@marinocolpo305711 жыл бұрын
Really good tips here.. Very good.
@lucky7levin9010 жыл бұрын
Nice video, dude! greetings from germany!
@Gnaaks10 жыл бұрын
Good job! Thumbs up!
@robertallen27209 жыл бұрын
in my experience with this game, pilot skill 6 seems to be that nice sweet spot and heres why. most pilot skill 6 pilots seems to have very nice synergistic abilites (ok most for the rebels) or the pilot has very nice upgrade ability such as the royal guard pilot from the imperial aces (without a doubt the most cost effeective interceptor pilot i've seen). the highest pilot skills (8-9) seem to be the most aggressive, just look at Wedge Antilles and Rexler Brath. Ultimately i feel that a squadron should have pilots skills from the high range (8-9), mid range (5-6) and somthing nice and low to use for blocking other ships, but this only applies to the movement phase, in the shooting phase the higher the pilot skill the better, this is why veteran instincts and swarm tactics are just dripping with goodness
@scottgrindrod8 жыл бұрын
Great video, although it does highlight why FFG putting elite slots on pilots with skill as low as 3 is borked (I'm looking at you Toilet Bowls). Because Deadeye.
@eyezworld11 жыл бұрын
I have found 1 on 1 yes higher pilot is essential, but when playing a swarm of tie fighters, it is often better to move first, and plan on occupying empty space with your swarm, then the higher pilot skill end up crashing into you, limiting their movement and who they can shoot at as well. Just food for thought
@sebraison4269 жыл бұрын
I'm just a beginner in this game and, your video are cool for initiation outside the book's explain. Thanks to that X-Wing Strategy Tips Project to developping game after game with each extension ?
@thebigo818 жыл бұрын
Just subbed as I think these videos are great but it really bugs me that you use the shooting scale backwards when confirming what range the enemy is at to shoot... ya its just me!! great job though, keep up the good work!!
@JamesI887 жыл бұрын
Even though a lower pilot skill means you are moving first, all the movements are planned at once correct? So you aren't necessarily reacting to their movements with your own movement, only guessing before hand. But you do get to react with which actions you take, right?
@udo7711 жыл бұрын
Obi Wan has taught you well.
@PrestonTreetopz11 жыл бұрын
True dat ... me, too. My roommate and I have played 3 games now, where I'm the Rebels and he's the Empire, and he has superior numbers and I have superior Pilot Skill. ... And I'm still yet to beat him! While this may just be on me (hehe) I have been getting closer every time.
@Tanglangfa6 жыл бұрын
I just got my first starter set and I’m confused. I’m the first examples, why does the higher pilot skill ship get to fly past the lower, as opposed to crashing into it? Is that just the rule for higher pilot skills?
@timothyheimbach326011 ай бұрын
You can fly thru, but you can't finish on
@HorustheAvenger9 жыл бұрын
In the first example, why wouldn't the Tie use it's K-turn?
@NeverTheSame9 жыл бұрын
The X-Wing sweeps in and can shoot the Tie. On the next round, if the Tie does a k-turn, he'll still be in the X-wing's sights. The X Wing has a stronger hull, so the Tie is in a lot of trouble.
@FrancoPizzuto5 жыл бұрын
What happened with this channel ? Really really good....
@Rakadazan4 жыл бұрын
Dude!
@willburnham10 жыл бұрын
I so want to watch this video, but it locks up at 2:15 every time. I have rebooted and tried different browsers. All of your other videos play as expected.
@cicerian38978 жыл бұрын
Why would you focus when all focus tokens are discarded during end phase?
@TheRealSkeletor8 жыл бұрын
+ThatTubbyGamer In case the other ship moves into firing range of you on their turn (if higher pilot skill than yours). You may be out of firing range at the end of your movement, but as he showed in this video, if they move after you, they can acquire a target lock and then get to fire first before you can do anything, so an extra focus token can be used to boost your defense. It's a precaution.
@preshitapabari13336 жыл бұрын
Please watch the lights they keep blinking
@BeefyWaffIe8 жыл бұрын
At around 8:00 he implies that your action is called after you move. I thought actions were called after everyone had moved?
@foreigninvestor74938 жыл бұрын
+Jonah Blada The active ship performs all steps in the activation phase (including performing an action) and then the next ship is activated. Your thought was incorrect.
@scottgrindrod8 жыл бұрын
Going from lowest pilot skill to highest, each ship reveals it's dial, does the movement, then declares an action. Then the next ship in line goes. You just need to know the mechanics of the game. There are instances when you really want a low pilot skill. For instance, if you are running a ship as a blocker and/or have anti pursuit lasers on it. I do this with the Bounty Hunter Firespray when I play the Empire a lot, because you want other ships to hit you. It also makes it easier to know where the enemy ship is going to be, since they have to stop at the first point they touch you if they can't clear you entirely.
@KristoVaher8 жыл бұрын
I really like your videos, but this one is full of bad examples and bad explanations :/ Pilot skill higher or lower won't matter for regular movement, unless bumping, and in bumps lower skill is better. High skill matters primarily only for target locks and having a better overview about the board for action. Higher pilot skill never knows what lower skill does until it happens.
@harrahotto8 жыл бұрын
+Kristo Vaher , higher PS gives you oportunity to react after lower PS moved first, using your ACTION manouvers such as BOOST or BARREL ROLL, and with some specific upgrades, you can be able to use more than one ACTION manouver, which brings higher PS to higher value!
@KristoVaher8 жыл бұрын
But this is not general advice. A lot of ships don't have boosts and barrel rolls. As a general advice these examples are not relevant as they don't point out the difference.
@-Markus-8 жыл бұрын
+Kristo Vaher Any XW match comes with a heavy amount of randomness, being so heavily based on dierolls. So capitalising on every single advantage, big or small, becomes all the more important to put the odds in your favor and will help you even out bad luck. Examples above might be very specific, and its true that PS often doesnt matter, but when these situations DO occur (and they likely do a handful of times in just about every match) they can mean the difference between destroying an opponent and losing a ship.
@Traumglanz8 жыл бұрын
+Kristo Vaher These day a lot of ships have boost and barrel rolls. Repositioning after movement makes you a lot more unpredictable, not to speak of helping the ace meta a lot.
@francisperreault554110 жыл бұрын
I think you are wrong when you are talking about the target lock. ( 6:33 ) let me show you the rules: ``Ships with the icon in their action bar may perform the acquire a target lock action to place a pair of target lock tokens (see below). The player can choose to spend the target lock tokens later during the Combat phase to increase his chances of hitting the targeted ship``. so that means that you can move first, do not spend action. Other player moves. during combat phase you target lock and shoot your secondary weapon.
@scottwallbank479410 жыл бұрын
No, that's not correct. What the rule you are citing means is that you can spend the tokens in the combat phase to increase the chances to hit. You still have to have been able to complete a target lock action in maneuvers phase to have acquired those target lock tokens (unless you have a way to acquire free target lock actions outside of that phase).
@francisperreault554110 жыл бұрын
yeah i talked about it with friends. and you ar right. The terms mislead me. i mixed aquiring a target lock ( action (only in activation phase)) and spending the target lock ( in combat phase)
@Zavakar7 жыл бұрын
at around 3:30 why would the tie fighter not just do a 2 k turn in anticipation for the X wing to do a 4 k turn. because why would the x wing not do a 4 k turn edit:lol im an idiot... there is no 2 k turn. ill leave now hahahaha
@twitchster778 жыл бұрын
I'mma put all my torpedoes on all my lowest skilled pilots! *YOLO!!!*
@samwilsonthewise7 жыл бұрын
the wood table is terrible to film on. please get a playmat