🦜You Need This For Hand Retop

  Рет қаралды 576,739

3D Mutiny

3D Mutiny

3 ай бұрын

⏬Download Retop PDFS⏬ bit.ly/3xRetop_PDFS #retopology #retopology #quaddraw #gameres #topology #maya #lowpoly #lp #realtime #retopologise #tutorial

Пікірлер: 111
@3dmutiny
@3dmutiny 2 ай бұрын
⏬Download Retop PDFS⏬ bit.ly/3xRetop_PDFS (+Link in BIO)
@ShahzDaneil
@ShahzDaneil 2 ай бұрын
man is putting out a single short with more value than most art school can offer in their entire course 😂 love this!
@3dmutiny
@3dmutiny 2 ай бұрын
gamesartuniversity.com 🦹🏻Watch this space
@XEONFX23
@XEONFX23 3 ай бұрын
The kind of shorts i love
@3dmutiny
@3dmutiny 3 ай бұрын
I'll make more :)
@presidentobama2561
@presidentobama2561 2 ай бұрын
Went to school from 3D modeling. Never learned this. This is more useful than most hand modeling tutorials online.
@3dmutiny
@3dmutiny 2 ай бұрын
Thanks you can check out the full videos on the channel if you like
@user-hr8es7gx8c
@user-hr8es7gx8c 2 ай бұрын
same. had a shitty lect and had to figure everything out myself. and she still dared to give my classmate tht made really good 3D models a B. (everyone else mostly got Ds or straight up failed, i got a C+ which i feel like i definitely did not deserve)
@FriendoSammo
@FriendoSammo 2 ай бұрын
This came up in my shorts so randomly and I'm not even mad.
@3dmutiny
@3dmutiny Ай бұрын
Are you not from a 3d background? Join us! :D
@cxnnxdx4575
@cxnnxdx4575 2 ай бұрын
no idea what’s going on but i’m here for it. you’re very knowledgeable, thank you for the information!
@3dmutiny
@3dmutiny 2 ай бұрын
You're welcome. I give out all my knowledge on the 3 free pdfs. You can get them at 3dmutiny.com
@TheBeLuvdTRex
@TheBeLuvdTRex 2 ай бұрын
Wow! Adding more detail really does make the process that much longer.
@justlittleoldme4589
@justlittleoldme4589 2 ай бұрын
Dont know much about 3d modelling but i like how you start with tendons going up to the wrist like a real hand
@3dmutiny
@3dmutiny 2 ай бұрын
You'd love 3d modeling then. Give it a go!
@justlittleoldme4589
@justlittleoldme4589 2 ай бұрын
@@3dmutiny i dont think my rickety old laptop can handle that 😅
@MizzBellaKitty
@MizzBellaKitty 2 ай бұрын
I love these kinds of shorts!
@berrysmh7793
@berrysmh7793 2 ай бұрын
this is probably the most easy to understand guide ive seen before
@drewerd15
@drewerd15 2 ай бұрын
Thats some clean topo
@Josh-zt9dj
@Josh-zt9dj 2 ай бұрын
Lovely explanation very clear and concise I love how it's planning for animation and not just a modelling tutorial
@sheldon319
@sheldon319 Ай бұрын
Looks super fun lemme c
@meema844
@meema844 Ай бұрын
This is literally why I still go on KZbin lol. Thank you for the incredible free info bro. Subbed.
@3dmutiny
@3dmutiny Ай бұрын
Great to here. I hope to keep providing content for you :)
@3ddesigner2
@3ddesigner2 2 ай бұрын
I'd like blender to have this feature where you extrude a face out of a middle vertex
@judson5203
@judson5203 2 ай бұрын
You can though just select the vetices or edge and use extrude
@3ddesigner2
@3ddesigner2 2 ай бұрын
@@judson5203 it's different and need more steps
@3dmutiny
@3dmutiny 2 ай бұрын
So powerful
@joyfilledbiscuit
@joyfilledbiscuit 2 ай бұрын
Very cool advice!
@Hecker9974
@Hecker9974 2 ай бұрын
Insane, I'd have a mental breakdown trying to do that topology. Im already struggling with cartoon faces
@aynain1810
@aynain1810 2 ай бұрын
Jokes on you im struggling with a plane
@RiqMoran
@RiqMoran 2 ай бұрын
nice hulk hands
@baylorwiseman617
@baylorwiseman617 2 ай бұрын
i seriously thought he was designing a new spider-man suit for the first 30 seconds
@doze9384
@doze9384 2 ай бұрын
no idea what the hell i just watched but man that’s pretty cool
@3dmutiny
@3dmutiny 2 ай бұрын
Retopolgy is awesome
@sudanemamimikiki1527
@sudanemamimikiki1527 2 ай бұрын
Quite the high poly? For what use is this modeling made for??
@Invi-
@Invi- Ай бұрын
That's spidermans hand!
@trepanobiopsja
@trepanobiopsja 2 ай бұрын
thats good
@mcglovin1628
@mcglovin1628 2 ай бұрын
Dude! This would have been so useful when I was trying to learn blender and unity! I eventually gave up - but I did make a fish inspired by subnautica. Even though it was bare bones I had 3 2D sketches to make a 3D "skeleton" of a model.
@3dmutiny
@3dmutiny 2 ай бұрын
Sweet! You should show us in the discord! Link is on the homepage :)
@Stand.Your.Ground.
@Stand.Your.Ground. 2 ай бұрын
Wish I had a setup for this!
@3dmutiny
@3dmutiny 2 ай бұрын
Set up?
@bakedbunz6973
@bakedbunz6973 Ай бұрын
Spidey suit
@danielmanan6826
@danielmanan6826 2 ай бұрын
I thought he was making Spider-Man’s suit
@jarayablack3619
@jarayablack3619 3 ай бұрын
Hope it goes well 👍
@herberjoghurt3708
@herberjoghurt3708 2 ай бұрын
Whats the Program? it aint fusion but is it Blender?
@roguieC60
@roguieC60 2 ай бұрын
That's maya
@Oakbeast
@Oakbeast 2 ай бұрын
Dont matter ... Topology is universal
@herberjoghurt3708
@herberjoghurt3708 Ай бұрын
@@roguieC60 thanks!
@KoaTheDogg
@KoaTheDogg 2 ай бұрын
I can do that shift click part
@grimmcreeper192
@grimmcreeper192 2 ай бұрын
Can you please explain and demystify face retopo?
@Canilho
@Canilho 2 ай бұрын
YSK that any "face" with 4 points will not be a plane if you mess up with the position of one of them. That's a rookie mistake. and can create future issues with your mesh.
@andrewburton8845
@andrewburton8845 2 ай бұрын
I have no idea what any of this is but it’s tight
@alangfp
@alangfp 2 ай бұрын
Oh wow! What program is that?
@Riotskate2000
@Riotskate2000 2 ай бұрын
3ds max i think
@RedBlackStar1936
@RedBlackStar1936 2 ай бұрын
@alangfp It's Maya and he's using a quad draw tool to create a topology
@eirikjormungandrson
@eirikjormungandrson 2 ай бұрын
Did I just take a full 3d modeling course in less than 60 seconds?
@JordanMSeverns
@JordanMSeverns 2 ай бұрын
I have no idea what you're doing but how is this not an automated process?
@timobatana6705
@timobatana6705 2 ай бұрын
I'm sure this makes sense it was smarter person. I don't really know what's happening
@Effi3
@Effi3 2 ай бұрын
hand
@Varrbariouss
@Varrbariouss 2 ай бұрын
No wonder i sucked this class lmao, it wasnt me
@MysticalEmblem
@MysticalEmblem 2 ай бұрын
Quick question for everyone which is harder doing this or sculpting?
@Chair-Son
@Chair-Son 2 ай бұрын
you do this after sculpting to turn the sculpt into a more usable form
@MysticalEmblem
@MysticalEmblem 2 ай бұрын
@@Chair-Son oh i see because i always thought they just put a sphere and start sculpting it into something, dang i feel dumb
@twisted5576
@twisted5576 2 ай бұрын
Are those polygons? It looks like a lot
@3dmutiny
@3dmutiny 2 ай бұрын
Correct
@laary7589
@laary7589 2 ай бұрын
Shouldn't there be some sort of mathematics things ti keep in mind?
@3dmutiny
@3dmutiny 2 ай бұрын
Funnily enough I started in maths XD
@robertflanagan6168
@robertflanagan6168 2 ай бұрын
Its nice not having an AI voice
@PipeBurst
@PipeBurst Ай бұрын
What program is this, do ppl use it for architecture
@3dmutiny
@3dmutiny Ай бұрын
This is Maya. You can use it for arch. But 3DsMax is used for that mainly.
@obtorgecirb2100
@obtorgecirb2100 2 ай бұрын
How is there not an auto tool for this ?
@3dmutiny
@3dmutiny 2 ай бұрын
Because 3d is difficult to automate. We can barely automate text!
@Eddieddg1
@Eddieddg1 2 ай бұрын
Are you using a CAD software?
@squishybluecat
@squishybluecat 2 ай бұрын
This looks like Maya to me.
@Eddieddg1
@Eddieddg1 2 ай бұрын
@@squishybluecat Never seen maya. 🤷‍♂I prefer the free open source route
@squishybluecat
@squishybluecat 2 ай бұрын
@@Eddieddg1 Same here, Blender is my love
@GugureSux
@GugureSux 2 ай бұрын
It's Maya. Autodesk's tools (3DS Max and Maya) were THE industry standards with literally no competition to even joke about still not too long ago. This has actually started biting oldfarts like moi in the butt these last few years, since now all the startups are trying to move to Blender and Gimp.
@RedBlackStar1936
@RedBlackStar1936 2 ай бұрын
​@@GugureSuxMaya is still the industry standard for animators and nothing is even remotely competing with it at least for now.
@LaroonDynasty
@LaroonDynasty Ай бұрын
Never triangle
@3dmutiny
@3dmutiny Ай бұрын
Not for games. Triangles are used often. Infact, quads don't exist in engines. Everything gets turned into Tris.
@shamsilareefin2567
@shamsilareefin2567 2 ай бұрын
My autistic ass thougt it wa spiderman
@Bass_TTV
@Bass_TTV 2 ай бұрын
Just be sure to avoid making N-gons :)
@deeplimerence
@deeplimerence 2 ай бұрын
Useful. But zwrap who?:)
@JoaoVitorBarg
@JoaoVitorBarg 2 ай бұрын
i dont know buch about modeling and games but arent triangles better?
@thekingscrown8931
@thekingscrown8931 2 ай бұрын
No, and I'm not good enough at 3d modelling to explain in-depth, but basically it keeps things clean and easy to work with when rigging/animating models or subdividing them. You can probably find a video explaining it far better than I have.
@JoaoVitorBarg
@JoaoVitorBarg 2 ай бұрын
@@thekingscrown8931 im just wondering why everywhere i see modeling it was triangles maybe bc it bc was game not animation?
@snorlax6104
@snorlax6104 2 ай бұрын
​@@JoaoVitorBarg triangulation is used in gaming to make the model less heavy because igames need to render models at more than 60 fps
@GugureSux
@GugureSux 2 ай бұрын
@@JoaoVitorBarg To put it short, polygons ARE always in triangles. Quads are just two tris. Some engines and editors deal better with either one of the two, but most can deal with re-triangulation just fine these days on their own. If you are working on a truly low-poly game assets, it is good practice to learn to think and model things with tris, always thinking about edge loops' direction. BUT like implied, as long as you avoid the Ngons, you will be OK in most situations this day and age.
@codelyoko363
@codelyoko363 2 ай бұрын
From what I understand, working with triangles while modeling can make the process a lot more difficult. Imagine how annoying it would be to do what this guy is doing but using triangles. It's true that triangles are better for games, but modeling programs will typically convert models into triangles through something called "triangulation" when you export them, so there isn't really any need to do it yourself.
@PrinceFlumph
@PrinceFlumph Ай бұрын
So what exactly is going on here? He’s got the very highly detailed hand model, but he’s creating custom polygons for it…?
@3dmutiny
@3dmutiny Ай бұрын
The highly detailed hand model is used as a reference to create custom low-poly polygons for the game. Low poly models are used in games because they require fewer resources to render, which ensures better performance and faster load times. These models simplify complex details, making the game run smoothly on various hardware while still appearing visually appealing, thanks to techniques like texture mapping and normal mapping, which add detail without increasing polygon count.
@00jero00
@00jero00 2 ай бұрын
subs ❤
@DIABULUSKIRA
@DIABULUSKIRA 2 ай бұрын
What is the point of retopology when you already have a model?
@staticbuilds7613
@staticbuilds7613 2 ай бұрын
You make it game ready or easier to animate. The model he had possibly contains anywhere from 100,000 - over 1 million polygons. Which makes it not suitable for games and most animations. You Retopologize to make thing work. Again it depends on the final platform the model is for
@DIABULUSKIRA
@DIABULUSKIRA 2 ай бұрын
@staticbuilds7613 I wasn't thinking that way. But isn't it possible to reduce number of polygons some other way, without need to make it all over again? I have never done any human like models because i get lost in all of that. Hard surface modeling is my thing 😅
@staticbuilds7613
@staticbuilds7613 2 ай бұрын
@@DIABULUSKIRA Depends on the software. I have used auto reduced before and manually deleted subdivions but it not always as accurate. For animations and motion capture rigging you want more control and perfect topology. Once you get used to it the quad-draw tool can be a quick and relaxing process.
@DIABULUSKIRA
@DIABULUSKIRA 2 ай бұрын
@staticbuilds7613 Could be. Character modeling, rigging, animation and topology is to much conplicated than anything else. At least for me. But i have seen some artist doing great job when creating characters, but they are not that good at some other modeling that i find much easier.
@Chair-Son
@Chair-Son 2 ай бұрын
it looks like a lot of these quads arent planes - isnt that poor practice?
@SuperDirtyLion
@SuperDirtyLion Ай бұрын
seems like a job for AI
@3dmutiny
@3dmutiny Ай бұрын
Funnily enough AI or any programs are terrible at this. The technology is far far away. 3D is complex for LANGUAGE ai models.
@Ramon314
@Ramon314 2 ай бұрын
So why isn't all this automatable?
@3dmutiny
@3dmutiny 2 ай бұрын
Because it's quite complex and 3d is difficult for computers
@devonroyer2577
@devonroyer2577 2 ай бұрын
Mistake one. Using maya. Learn blender. You’re welcome
@Timoruz
@Timoruz 2 ай бұрын
So, this is coming from a place of ignorance, but why not duplicate the hand, scale that up, and then subdivide it? Would that not be faster?
@Nohiro.3D
@Nohiro.3D 2 ай бұрын
NEVER. SPLIT IN A TRIANGLE IT'S VA BASIC RULE
@3dmutiny
@3dmutiny 2 ай бұрын
Uh? Not true. 😅
@Atomic-toons00
@Atomic-toons00 2 ай бұрын
This is why i hate 3d there is no auto retopo only shit hand work
@NefariousElasticity
@NefariousElasticity 2 ай бұрын
It's tedious but it's a very fundamental skill of 3D modelling. There are some auto-retopo methods, but most still require cleanup. When it's retopo time, I usually just throw on a podcast, get a big cup of espresso, and it becomes borderline meditative.
@Atomic-toons00
@Atomic-toons00 2 ай бұрын
@@NefariousElasticity human know when the topology should be detailed but the auto retopo is just trash and can destroy all your hard work
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