Your Frostpunk 1 lore questions answered!

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11 bit studios

11 bit studios

Күн бұрын

Some time ago due to your unyielding interest we asked you to share your questions about the world of Frostpunk 1. We received a couple thousand questions in total! This video contains the answers to the most popular ones from Jakub Stokalski who was the Lead Designer of Frostpunk 1 and is currently the Game Director and Design Director at Frostpunk 2. Enjoy!
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Пікірлер: 392
@justachillguy197
@justachillguy197 Жыл бұрын
QA time stamps: 0:41 What happened to the rest of the world? Has the entire planet gone permanently cold? 1:23 What happened to the British Royal family and other powerful people of the era? 2:04 Where and how many generator sites were there? Are there any other technologies used to survive the cold? 3:32 Where did the people of Winterhome end up? Is the city of New Manchester indeed the survivors of Winterhome? 3:55 Why do our people travel north? Wouldn’t it make more sense to go closer to the equator? 5:42 What exactly is a Steamcore? 6:56 Some backstory of Tesla City? 7:40 Why didn’t the government take control of the Generators? What was the military doing?
@crystaldazz
@crystaldazz Жыл бұрын
The real hero of the comments.
@user-ju8uk5kv2j
@user-ju8uk5kv2j Жыл бұрын
So basically the answers are: We don't know We don't know We won't tell We will tell later Obvious answer We don't know We don't know Obvious answer Personally I learned nothing new in this, I do not consider that bad, for a reason that when making the game you probably did not expect it to become so popular and did not think you need to deepen the lore so much, although I think nothing prevents you to do it in the second game. The problem for me is that this video is pointless because you avoided most of the questions, because for most of them the answer doesnt exist, and its okay but then why make the video? Of course if you make another video and it will have something new for me, then I will change my position but for now its that I do not like this video and I learned nothing new from it.
@drybeanz1995
@drybeanz1995 Жыл бұрын
@@user-ju8uk5kv2j they're just tryna let us have the fun of learning about it on our own through thr game ;)
@user-ju8uk5kv2j
@user-ju8uk5kv2j Жыл бұрын
@@drybeanz1995 what game are you refering to? There is nothing more to learn from the first game and the second doesnt exist yet. And if there will be answers to those questions, then again why make this video if they can just tell which questions shall be answered in a sequel?
@drybeanz1995
@drybeanz1995 Жыл бұрын
@@user-ju8uk5kv2j I was referring to the base game by revisiting it or just watching for FP2 but I feel like this video was more of 11 bit studios trying to hype up FP2.
@alangreene5776
@alangreene5776 Жыл бұрын
Question: Hey whats the lore behind this thing? Kuba: Lol we kept it vague lmao
@zennitio9569
@zennitio9569 Жыл бұрын
For the royal family question, I imagine them staying in London until the end like a captain never abandon his ship or something like that... So of course they are dead 🥸 This game is meant to be drama... I don't find it appealing if they just hide somewhere in a "elite generator site" But keeping things vague let them build the lore for futur game I assume... Although they could have put more efforts on some questions.
@alangreene5776
@alangreene5776 Жыл бұрын
@@zennitio9569 if i know something about royals, its they will save their asses first. I guarantee you, they have it build a golden generator for themselves first
@kid14346
@kid14346 Жыл бұрын
@@zennitio9569 Royals and Elites not fleeing the instant there is trouble? What world do you live in? They are a bunch of spoiled children of course they would flee at the first sign of danger.
@Nobody32145
@Nobody32145 Жыл бұрын
@@alangreene5776 I agree with Zennavo. While it is very likely the elites and royal family would prioritise there own safety and spare no expense on some paradise in the frozen hell hole of the world (or at least try). I think it would be to boring of an outcome. Sure you can say “oh it shows how *insert* institution or figures are corrupt”, but that’s just an easy cynical, par for the course scenario for virtually all during and post apocalyptic governments, that they’re massive selfish dicks. But I think as the curtain begins to fall, most of the government and Royal Family choose to stay in London, to freeze and die in their seats. It helps serve the theme of: this is the FUCKING END OF THE WORLD. Who cares about money accept for burning it? Humanity needs to pull together no matter what a endure the storm. After all this is an alternative Victorian era World, maybe Queen Vicky or her counterpart is just as melancholic as she was in real life. In which case I would imagine she would stay in London and weep her last frozen tears.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
@@zennitio9569 something more substantial would have been nice in some of the question, but I don't entirely blame em.
@thegrimcritic5494
@thegrimcritic5494 Жыл бұрын
“A French railway system.” Little reminder to anyone curious; the film “Snowpiercer” was inspired by a French graphic novel “Le Transperceneige”. Very likely this is meant to be a little homage in the Frostpunk lore for “Snowpiercer” and the foundational story inspiring it.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
Meh dream scenario.
@jhol2752
@jhol2752 Жыл бұрын
which in turn was inspired by a french novel series called “la compagnie des glaces” or “the ice company” which had trains that moved between domed settlements in a frozen world. the french love their snow and their trains in their sci fi.
@thegrimcritic5494
@thegrimcritic5494 Жыл бұрын
@@jhol2752 Ooooooooooooooo, Will deffos look this up!
@jhol2752
@jhol2752 10 ай бұрын
@@thegrimcritic5494 for sure do, there is yet another french frozen train creation, a game called transarctica where you manage a gothic (warhammer 40k inspired i believe) colossal train. though i know little about the game.
@justusP9101
@justusP9101 8 ай бұрын
Snowpiercer is amazing
@godmaster20
@godmaster20 Жыл бұрын
I like that the steamcores aren’t some vague special currency that are meant to stretch the gameplay length. Every time you use a steamcore, it makes sense in the world.
@alaric_
@alaric_ Жыл бұрын
I haven't investigated hugely the lore and played through only once but i always thought it is a near perfect efficiency (perhaps beyond our current technology level) of heat and electricity generator. That just made sense to me, don't know if that's it or if there's more to it. Explaining it more would kinda defeat the "we have lost all knowledge on how to build them" if they would be explained in detail in-game, leaving it as a mystery for both the characters in the game and to us.
@rockandrollude
@rockandrollude Жыл бұрын
The steamcores always reminded me of the Steam Balls that were invented in the 2004 film SteamBoy, which explains that they had near limitless steam power and only three were needed to power the "steam castle" to fly off the ground. Of course those steam balls had most likely far more capacity the the Steam Cores of the Frostpunk game in storing energy in both heat and pressure, but I thought the similarities were interesting.
@zennitio9569
@zennitio9569 Жыл бұрын
Steamcore : A mechanical device used to transport high efficiency condensed energy with almost no power lost and long durability. Can be refueled by steam power. Technicaly doesn't content steam but uses its thermal property to gather electrical power and storing it. Yay that makes sense now 😎
@thegrimcritic5494
@thegrimcritic5494 Жыл бұрын
I like to think of the Steamcores to be like the Steam Ball from the anime film “Steamboy”, if anyone here has seen that movie.
@mancamiatipoola
@mancamiatipoola 7 ай бұрын
As a person that has studied the history of technology and have recently visited a tech museum which contained an original steam powered dynamo that can produce electricity from a steam engine (yes before power plants and wired electricity became a regular tech there were steam engine dynamos that could power a house or a small factory). So i will give you my opinion on what i think a Steamcore is. A steamcore is a miniaturised steam dynamo that can produre enough electricity to power a large machine or a small factory with very little energy loss. The reason they are so rare in the FP universe is because they were just invented recently and they had a lot of small components that required advanced machine factories to produce. So not a lot of them got produced and when the winter came and civilization crumbled the advanced machine factories were abandoned making this new tech a very rare commodity. It makes sense why you can produce them in Tesla city, because that settlement had a lot of advanced electric tech and machine shops brought from the States in order to give them a heads up on survival. It is basically this universe's version of a small nuclear reactor that is used to power submarines in our time.
@thenrgdrink7694
@thenrgdrink7694 Жыл бұрын
As exited as i am for frostpunk 2, if 11 bit has to take another year or even more to release it im all in for that, after the disappointment that several games turned out to be due to deadlines and rushed development, i wish at least this studio to stay true to their vision and deliver worthwhile games
@maebeknot2145
@maebeknot2145 Жыл бұрын
11 bit reminds me a lot of Blizzard back in the 90's. When they took the time their vision took to get right. Even when it meant taking many years to finish the next game. Resulting in the game being worth the wait.
@federicocaputo9966
@federicocaputo9966 Жыл бұрын
if I recall correctly, there was a leaked steam database which stated that the game would be released on february 6th 2024, but since it is not an actual anoucement, don't be surprised if the date changes because of development issues (Or maybe we are lucky and it comes out earlier, who knows?)
@t3rdc377
@t3rdc377 Жыл бұрын
Fuck man idk if I can wait that long I need a new frostpynk asap
@Inucroft
@Inucroft Жыл бұрын
after the disapointment of "On the edge" I would rather they delay any game release to avoid that
@Ijem7v
@Ijem7v Жыл бұрын
@@Inucroft what was your disappointment with it? I enjoyed my play through
@rheinbewachen1211
@rheinbewachen1211 Жыл бұрын
I hope frostpunk 2 will uncover more of these mysteries. Imagine a scenario where you visit London and have to excavate everything because it’s all buried under snow.
@Schmit0haulic3
@Schmit0haulic3 Жыл бұрын
*Your Frostpunk 1 lore questions answered!* Jakub: "We want to keep this under wraps" x3 "we don't want to define this at this time" x2 Me: -_-
@cameronmcallister7606
@cameronmcallister7606 Жыл бұрын
For real. I get that they want to leave it open so they can sell the stories later; but there's no point saying "We will answer your questions" and then absolutely refusing to go into specifics. Q & M A Questions And Maybe Answers
@roriessav.r6723
@roriessav.r6723 Жыл бұрын
yeah it makes discontent rise
@jace3132
@jace3132 11 ай бұрын
*discontent rises*
@nickylaraiso9328
@nickylaraiso9328 8 ай бұрын
*a new bars drops in below discontent* *Confusion Rises*@@jace3132 I'm just joking about.
@mancamiatipoola
@mancamiatipoola 7 ай бұрын
Yeah... basically this entire video was me looking at a weird android man with no emotions telling me that basically the answers to all these questions are classified or TBD. So what was even the purpose of this video? Just to get more publicity? Why did they choose an android to give us the run around? Did he fail the Turing test so they had him do the Q&Q? Even Data from Star Trek had more emotions and humor than this guy. Amirite? Worst developer Q&A i have ever seen really...
@taxevasiongaming
@taxevasiongaming Жыл бұрын
Always happy for more frostpunk
@Audiotrocious
@Audiotrocious Жыл бұрын
Hope Rises Discontent Falls
@Alpharaven
@Alpharaven Жыл бұрын
except the N*tease's frostpunk 😏
@BM-yy8db
@BM-yy8db Жыл бұрын
Players: "Hey could you answer these questions?" 11bit: "Well yes, but actually... No." 🤣 Frostpunk genuinely has one of my favourite atmospheres/styles/settings. If there's anything I'd love to see adapted to a live action tv series it'd be Frostpunk. ...once tv series get competent writers and directors again that is. Frostpunk deserves to be done right. (Looking at you, Rings of Power, Witcher, etc.)
@blem5376
@blem5376 Жыл бұрын
Nah Netflix always makes games woke and ruins it
@BoblopZmuda
@BoblopZmuda 9 ай бұрын
The Snowpiercer tv show isn't bad tbf, scratches that itch.
@5deadspace
@5deadspace Жыл бұрын
I'd wager that the French planned to make a train like the one from Snowpiecer and just keep riding the rails until the thaw happened.
@Jorn-gy3yc
@Jorn-gy3yc Жыл бұрын
Yeah i got feeling it was either reference or there is other trains,and other cultures out there. The vaults in world also suggest that other people are living underground. Could be metro tunnels to bunker/vaultd
@zennitio9569
@zennitio9569 Жыл бұрын
As French, I like your theory 👍🏻 but I would like more infos on this in game 😵‍💫
@thegrimcritic5494
@thegrimcritic5494 Жыл бұрын
Snowpiercer itself was inspired by a French graphic novel “Le Transperceneige”, so this is probably a nod to one of the foundational works that inspired this unique subgenre of fiction.
@undercos9933
@undercos9933 Жыл бұрын
The thing with the other countries can make a great scenario (probably a frostpunk 2 DLC) in which you have to build a city in other country that saw the frost coming and adapted in other way without generators Also frostpunk 2 would be perfect for a continuation of winterhome (New winterhome) showing what happen with the dreadnought
@jedrzejkoszewski4342
@jedrzejkoszewski4342 Жыл бұрын
French building "mysterious railway thingy". Me: Snowpiercer in Frostpunk is canon.
@krzysztofbienkowski4262
@krzysztofbienkowski4262 Жыл бұрын
Well, Crève-Neige basically means Snowpiercer, so that's obviously canon :)
@blem5376
@blem5376 Жыл бұрын
@@krzysztofbienkowski4262yeah but it’s not the one from the series
@torpenhigalak5909
@torpenhigalak5909 Жыл бұрын
France built a underground tunnel network through it imperial colonies gaining much quarter of power and influence on the second game as a rival state for resource as many of the civilization survive finding the "black gold" prior to the setting in 19th century and its discovery. Arabia survive becoming a state wide theocracy of government were religion is the backbone of society and it's myths of the "Great Freeze". India survive as well through its underground cave system of city on the great Himalayan Mountains the entire mountain become a bustling hub of trade and commerce from Chinese underground system, South Asian Underwater City and Australian Industrial Might of resource.
@SephirothRyu
@SephirothRyu Жыл бұрын
There is actually a very good reason for "why go north?" Let us assume that the great freeze ended up going to the point where 10-15 degrees north and south of the equator are still always ice free (edit: That is, the OCEANS are), and a bit past that has seasonal ice for a bit before going to full freeze-over. Great, right? Well, about that: These areas tend to, pre-Winter, be jungles and deserts. Not great places to grow or obtain food. And the vast majority of the population fleeing the more polar areas are all rushing over there. So a huge amount of people are now going to a place that, frankly, is horrible for growing the food necessary to feed them all. It is a humanitarian disaster of extreme proportions, and massive conflict would break out almost immediately. Any civilization that exists there would likely be gone within a couple years. But some humans would survive. Half of them may be cannibal tribes by that point, mind you. Perhaps by the start date indicated for the second game, there could be some semblance of return to basic primitive society in some areas. The tech is probably mostly gone though, outside the rare heavily steampunk industrialized city that was actually built in the tropics pre-Winter, perhaps one of which may even still have society and culture left in it. The fact that most of the native life in those areas are now suddenly being exposed to temperatures too cold for them now will also basically kill off almost all the native life, whereas up north, a lot of life is already fairly adapted to the cold, and thus can at least potentially survive for a while (until The Storm comes and mostly wipes clean any native life in the areas it affects). Whereas a couple weeks of below freezing with what is normal snow for, say, modern Chicago or something is probably enough to kill just about everything in the Amazon rain forest, for instance. So most of the surviving life would likely be invasive species that people had brought with them, and now in certain places may have been able to handle the new conditions. Pigs are definitely one of the animals that would survive this scenario. Humans brought them everywhere, and they do a bang up job of managing to find a way to eat stuff basically anywhere they go (its a major issue for wildlife conservation in the modern world actually). Now, let us again look back North. We have relatively small groups of people, going to a large number of PLANNED generator sites (how many actually got fully built, let alone survived, is unknown, but given the sites have numbering schemes upwards of 100, at least that many were initially PLANNED, with Last Autumn being 113 and there being a failed 120 you found while there). These sites are planned for the cold, and are being set up with tech that can allow survival in the cold to at least a reasonable degree. Come what may, each successfully constructed site may survive or not, but each one is a microcosm of civilization meant to endure the Winter and survive. In short, your chances of survival, and ESPECIALLY civilization, are probably higher if you are one of the people who went north, rather than fleeing south into the *Equator of Death.*
@looseycanon
@looseycanon Жыл бұрын
The fate of the Royal family was an idea I thought about a while back. Even created entire scenario in my head... I called it, "The Trams". The idea was, that a place were selected poorly with very little coal available in a unique map, which was to be amalgamation of three maps. The rifts, the crater and the canyon, the generator and key feature of this scenario being placed in the canyon and the objective being placed on far end of the crater. The key idea of the map was, that the player must deal with a number of challenges, some of which would have been new, some of which would have been reschuffeled, but mostly dealing the players ability to quickly shift micro and macro focus he takes, when playing the game. There would have been three milestones along the way, failing to meet each in time would result in game over. 1) Build the new Imperial pallace before the royal family arrives (there would a dreadnaught actually showing up and you'd deconstruct it over time for steel and steamcores). The first challenge, would be about how aggressively can the player expand the city without the use of scouting, severely limited workforce, no way to import new people and no automatons (pure micro), until first hudrle is cleared and reach the Imperial Pallace, which, fortunately, needs just some finishing touches. Clearing the first step give player 5 days to prepare for a storm and second hurdle would begin after it passed. The reason, why exploration would not be available in the beginning, would be that there was nothing to explore yet. Basically, where Last Autumn ended, this scenario would begin. The errors of site location would only be discovered on site. The limitations, which would permiate the entire level would be not having access to coal thumpers, walldrills being located only in the part of the map with the pallace. 2) With the first storm passing, a number of settlements nearby would pick up and leave, be it due to panic, generator blowing up or them getting forced out of the settlement. There would be also survivors from the wilderness as such. There would be three distnicting features of survivors. What afinity they have (order, faith or none initially), whether they came from a city or not and from which one and what type of survivor they are (Worker, Engineer or Civil servant). Civil servant would be type of survivor, who'd operate a number of new buildings dealing with the needs of the Royals and with public order. Problem, they won't do any other job, except for faith buildings, order buildings, the public house and their own special buildings, which ther would be a lot of. Some special buildings would provide things for the Royals and provide certain services to the city, helping the player to permanently offset discontent in the city. Why are survivor origins distinguished? Because if the player manages to save enough engineers from particular city (there would be total of four). This would be necessary, because permanent debufs to discontent would appear as a result of some events and of failure to keep a promise (about one tenth of discontent raised would be permanent). This would put player in a tough spot, because their economy would get less and less per capita productive, as their population increases, because more and more people would need to be put into civil servant role. There would be two ways to solve this. One would be to rely on Automatons replacing lost human laobur in those industries, where they can be employed, or to utilize technologies brought by city survivors, each sporting a unique tree about the same length as faith/order book of laws. The first of these cities would bring greater use of electricity beyond just. These would be windfarms, which would always end up destroyed in storms and have to be rebuilt, but use of which would increase heating in all connected buildings, as long as there was enough electricity, meaning the player could outright turn off the generator between storms and stockpile coal. Other upgrades would improve efficiency in different industries, and focus on more efficient use of eletricity, allowing to electrify more buildings. The amount of electricity generateable would, however be finite, meaning the player will have to decide, how will he utilize the resource of wind. Second city would be a local city and would provide bonuses to scouting and hunting, making scouts even faster and allowing them to search one more time the area, they visited earlier. Based on which training the player will research, the scouts will find additional resources at each previously scouted site. If the player choses to research this tech tree in it's entirety, they would restore hunters to full efficiency even after the last storm. Third city in this scenario is a research station and they bring reseach into new materials and new industries providing said materials. These would allow the player to individually upgrade buildings to better insulate them (stacks with standing insulation upgrades) and to upgrade multiple times. The idea being, that fully upgraded buildings would get so well insulated thanks to new materials, that these buildings could operate even through a storm at coldest as chily even with generator on steam level 1. Problem is, this material requires the player to covnert a hothouse to produce the underlying base resource and production of this is slow, meaning the player could run out of steam cores and space, as they deploy this technology alone. Foruth and last (and the furthest) city was a major trading center in this region. They bring upgrades to outposts and trams, of which on this map would be twelve, eight of which would be usable simultaneously and four of which would be the primary source of resources for player's city. This is what the name comes from. Four stations for massive trams are built near edge of the canyon. The player would be able to build tram lines (using automatons) to the wrecks of the other cities and have them dismantled, even through storms, bringin in the resources the player needs. Everything, except steamcores. Once population of the city reaches over 3000, the second storm ups it's head and begins to approach the city. After which the scenario can be completed by finding the other dreadnaught. 3) Maintain order and the rule of the Royals. This goal is the last and lasts from the moment, the city population reaches 500 until the end of game, or the faction leaders are assasinated. Purpose book of laws works differently here. The player doesn't select from these. Whenever discontent reaches 4/5 of the meter, the more discontent faction declares an ultimatum and passes a law (without expending the book of laws), forcing the player into a promise. Which side of the two books of laws gets used is determined, by which part of the population is more dissatisfied with the players choices to ingame events, which begin to pop up all the time. Early in the game, more beneficial laws are picked up (have guard stations, have a house of healing...), but as more and more drastic laws get accepted, the player needs to react and ultimately, to head off the game over (leader of the faithful declares them selves god/leader of the order faction dictator and their faction deposes the royals and the player). If the player doesn't have counter law against these (like public pennance or forecful persuasion), the factions become enboldened (shows as increased discontent of the particular faction), and force another law, running ever faster to their particular endgame. This is where civil servants come in and special buildings can be built. These, as long as their working conditions are met, offset agitation of each faction (some for one, some for both. For instance, a courthouse would offset both prison and public pennance. the idea being the just process for order and public pennance as actual punishment being signed off on by the court, lowering it's use and thus power of the church), with the final one being assasination of both leaders, which gives the bad ending for completing the scenario (you've crossed the line). These special buildings, are ministry of health (improves efficiency of healthcare facilites and prevents scripted death when building house of healing for the first time), already mentioned Courthouse, psychological hospital (offsets righteous denunciation and prevents scripted death of poet), Bureau of Royal Investigation (offsets pledge of loyalty and forceful persuasion) and Secret service center (Offsets Faithkeepers). With the ultimate objective being locating a lost dreadnaught carrying some of the younger members of the Royal family and bringing them home. There would also be "sidequests" 1) Keeping at least one of four seedling archs located in the rits section of the map alive throught the scenario, with the penalty for losing them all being, inability to use hothouses to grow food.. The idea being, that hothouses would be stable source of food, while hunting would become less efficient with every passing storm, but they'd need reseeding after each storm passes. 2) Building all four trams to bring in resources from wrecks of the other cities. 3) building and filling the archives (each city would produce one relic, plus six more would be findable after second storm). Doing this would render hope meter obsolete, similarly like going all the way religeous. Shame I never learned to code... Would have loved to se this made manifest.
@gunman598
@gunman598 Жыл бұрын
This sounds like a golden idea for a dlc
@beginthewar9681
@beginthewar9681 5 ай бұрын
Seriously. If you would get in contact with the devs, this would be great for Frostpunk 2. What you're talking about are entirely different mechanics that fit Frostpunk 2 more, and could serve as... I'd pay $15 for this. A $15 DLC to a ~$20-24 game. Yeah. That sounds fair. This is good!
@BaronVonMott
@BaronVonMott Жыл бұрын
About steam cores... I imagine them acting like a combination transformer/battery. The generator creates huge amounts of high pressure steam, which is channelled along the pipes built into the streets to buildings. In the big industrial buildings like the coal mines or wall drills, the steam is fed into a core, which amplifies/regulates the flow to ensure the right pressure for the machinery inside the building. Lesser buildings don't need cores because of smaller demand for steam and/or simpler mechanisms, but heavy industry has both bigger power consumption and more complicated systems at work, requiring the precise mechanisms of a core to manage efficiently. In an automaton, the core stores steam and releases it gradually to power the machine, regularly being replenished when it visits a steam hub (which themselves DON'T require cores because they're basically just fancy vents). And again, such a complex and intricate machine needs precision, only available through the higher-quality craftsmanship in a core.
@diego5079
@diego5079 Жыл бұрын
Part of the allure of being stranded in a cold end of the world is not knowing what's going on or if we're alone, so it's very useful to keep mysteries and uncertainty. I'll love to keep learning about it in the next game tough!
@thekrazmaster1893
@thekrazmaster1893 Жыл бұрын
Its not like they really answered any of the questions here though lol.
@UpliftThrone76
@UpliftThrone76 Жыл бұрын
Frostpunk 2 should include a Greenland DLC where everybody is just vibing and having fun no matter how cold it gets. Edit: Just thought of way to make that an interesting scenario. The player knows of some crazy city-wipe level storm but the people don't, if you attempt to prepare aggressively you will be rejected and fail, if you don't prepare the city will be wiped out. So you have to carefully manage public view and preparedness.
@user-fw6jw2lc9l
@user-fw6jw2lc9l 10 ай бұрын
Something similar is already in Frostpunk. In New London it is when people find out about Winterhome, in Winterhome it is when people find out about the generator, the last autumn is literally about it.
@Raycheetah
@Raycheetah Жыл бұрын
I always imagined the Steam Core as a sort of power accumulator, capable of building up tremendous pressure from less efficient steam power sources, in order to run more demanding mechanisms. =^[.]^=
@tetegaming7402
@tetegaming7402 Жыл бұрын
Can't wait for Forstpunk 2 to see the next step and surviving with new mecanics and all... videos games are like snow, constantly evolving, shifting and all... good job !
@derekdreery
@derekdreery Жыл бұрын
I think the Frostpunk world would make a killer TV show, given the right story set in the world.
@Asterite
@Asterite 9 ай бұрын
They will still manage to make it into a woke mess and a cash grab so i would not hope for a show tbh.
@DancaniaX
@DancaniaX Жыл бұрын
well that was a bit lackluster. a series of "We don't want to tell *Wink*."
@joaopedrofelkl
@joaopedrofelkl 8 ай бұрын
Recently I was on vacations and could revisit the game. It still captures me and make me dive in the story, even after >200h of gameplay. I just imagine how wonderful a book/TV series about the gamelore would be. Please consider expanding beyond videogame format!
@m00tes
@m00tes Жыл бұрын
Awesome "project" for your playerbase, very well appreciated. Havent seen this anywhere else. Already ready for the Frostpunk 2 pre-order.
@ohchinchindaisuke1927
@ohchinchindaisuke1927 Жыл бұрын
Calling it now, french secretly wanted to make snow piercer
@annajasonschock8562
@annajasonschock8562 Жыл бұрын
Thank you, Kuba. I, for one, think you made the right choice in keeping those things vague. But it's a testament to your game that you've got people passionately seeking more backstory!
@w00d_dude36
@w00d_dude36 Жыл бұрын
I always imagined steam cores as precisely maufactured machine parts for managing steam flow. 1 - you can't manufacture them yourself, because the process requires such complex infrastructure and high quality alloys that it's simply impossible during / after the great freeze 2 - they are exclusively used in more complex buildings and machines: hothouse (you can't let it get too hot, or you kill the crops), factory (you build complex machines and need to work with precision), automatons (they've got their own boilers, but moving the legs and arms requires a high level of control) 3 - they are rare because the manufacturing process was expensive even before the great freeze 4 - you can harvest them from lots of other complex machinery, such as dreadnoughts, drills and other automatons. Carefully removing the whole control core when they can't be produced anymore makes sense
@ilkos
@ilkos Жыл бұрын
I love how answers to the most popular questions mostly include "...we want to keep it under wraps" or sth loke that. So beautiful P.S. love this game and its developers
@igorsantos07
@igorsantos07 Жыл бұрын
so you like most questions were answered with no-answers? lol
@boad8270
@boad8270 Жыл бұрын
@@igorsantos07 yes, if they tell everything then its boring
@igorsantos07
@igorsantos07 Жыл бұрын
@@boad8270 but what's the point of making a response video with NO responses? lol
@justachillguy197
@justachillguy197 Жыл бұрын
I appreciate 11 bit to take their time to do this
@olafjansowidz
@olafjansowidz 5 ай бұрын
Lore anwsers video, but we actually anwser none of them
@greywolf9783
@greywolf9783 Жыл бұрын
4:01 that Winter storm is FAST approaching it took just a month for the storm to reach New Home
@francegamer
@francegamer Жыл бұрын
really seems like the hype is ramping up recently, I can only hope its out by next winter at the latest.
@zacaritest
@zacaritest Жыл бұрын
my only question is: Why can't we cremate the bodies in the generator? 🤣
@JD1992able
@JD1992able Жыл бұрын
Love this guys! The Frostpunk setting is such a rich world - it's fascinating hearing the decisions that went into making decisions about the Lore :)
@goldenfloof5469
@goldenfloof5469 Жыл бұрын
I remember writing a short story that was set in the frostpunk universe mainly around yellowstone and the surrounding areas of Wyoming, Montana, and Idaho. With the abundance of geothermal energy, resources, and a population already used to the cold of the Rocky's. I thought it was a pretty decent place for the US government to have set up its own bastion of surviving the great freeze.
@olafjansowidz
@olafjansowidz 5 ай бұрын
Lmao murican 💀
@BarbareMoriac
@BarbareMoriac Жыл бұрын
These ar vague answers but it still keep me hungry for more lore ! Love your game, can't wait for Frostpunk 2 (Give us more lore in the next game, please.. pretty please)
@UlfrickHammerfall
@UlfrickHammerfall Жыл бұрын
This was an unexpected surprise, but a welcome one!
@comrade_commissar3794
@comrade_commissar3794 Жыл бұрын
They didn't answer anything though, if they weren't going to answer any of the questions then why did they make this video in the first place
@UlfrickHammerfall
@UlfrickHammerfall Жыл бұрын
@@comrade_commissar3794 You are correct I will admit, but still maybe this is just a slight nod that Frostpunk 2 has either some or lots of development has been done, but probably the most likely answer that @DryBeanz said under @Just a chill guy's post " I feel like this video was more of 11 bit studios trying to hype up FP2" sorry for long message. :)
@juliashenandoah3965
@juliashenandoah3965 11 ай бұрын
Your game is absolute BRILLIANT! This awesome Dishonored 2 inspired visual style and and beautyful night lighting effects of the slaves and also the buildings.... Combined with the cozy idea of keeping a small town warm with various heating elements and steam generators. And of course the sick humour in this game is the absolute best.
@ReneeSky
@ReneeSky Жыл бұрын
This is a great idea for a video, and I think keeping it vague is a really good idea. Excited to see what lore the future holds!
@rekahegedus5794
@rekahegedus5794 Жыл бұрын
You guys did a WONDERFUL JOB! I cannot recommend this game to enough people! It is a real masterpiece! Thank you so much for the hard work!
@deepstonecostco
@deepstonecostco Жыл бұрын
This was great, thanks for sharing. :) Can't wait for the sequel.
@emperror85
@emperror85 Жыл бұрын
This game made me start reading Winter World by A.G. Riddle, a great book/audiobook for Frostpunk lovers. The book is set in modern times (~2020-2040s), but I'd like to think of Frostpunk as an alternate version of what happens in the book.
@goldenfloof5469
@goldenfloof5469 Жыл бұрын
Also, the french building the railway was a reference to the book that Snowpiercer was inspired by.
@elanasilverman4468
@elanasilverman4468 10 ай бұрын
Wow... I had assumed I'd hear an American, (or possibly British) voice! Wherever yourself and your team hail from - you have a beautiful grasp of Edwardian English. And we don't speak English that way anymore, nor does the language of class as it existed in Britain, show up outside of the UK. So it'd be a reach for anyone to get right. Nice work!
@Bajamamut
@Bajamamut 7 ай бұрын
Looking forward to Frostpunk 2 to unveil more details! Thanks for your time and effort
@feedieb5939
@feedieb5939 Жыл бұрын
This company never dissapoints. I remember having a blast playing This war of mine. Man, it was a brutal experience. After this one, I’ve discovered Frostpunk and This war of mine felt like a dream. Even my dad played many hours Frostpunk though he is not a video game enthusiast. Thank you 11bit!
@greywolf9783
@greywolf9783 Жыл бұрын
An Idea for a game I would love to see when your done with this one, I would love to see a 4 player game of four cities all trying to survive via resource gathering, trading, and sharing government features.
@davyhotch
@davyhotch Жыл бұрын
I think more than increased temperature the equator is just straight up sunnier for greenhouses. British empire does an invasion for the best land would be a way grimmer more depressing start for a city builder though.
@murderyourdog8454
@murderyourdog8454 Жыл бұрын
I really hope you keep Piotr Musial for the music, he absolutely nailed it
@Gaminnewfie
@Gaminnewfie Жыл бұрын
So in review: Fans: What happened to (Blank)? Dev Team: It's vague, recapping the games lore. Thanks for asking, bye!
@WojtekGardas
@WojtekGardas Жыл бұрын
Interesting how keeping story elements under wraps - or even undefined - can help player's imagination to thrive. Thanks for your great work 11 bit !
@dlaainejay4570
@dlaainejay4570 Жыл бұрын
I don’t disagree with keeping the lore vague, but it will really make the main story more immersive for me to play, but still I love frostpunk and can’t wait for frostpunk 2, hoping it will be greater taking to new heights.
@SKRWildfire
@SKRWildfire Жыл бұрын
i loved it, hope to see an other one :D
@spacecat4689
@spacecat4689 Жыл бұрын
Can't wait for Frostpunk 2!! I hope we get maybe one more interesting DLC for frostpunk 1
@Comicsluvr
@Comicsluvr Жыл бұрын
It makes sense to keep stuff vague in some cases. Unless you wanted to toss a couple of facts in just for flavor (like such and such volcanic island looked like it would survive...right up until it erupted and killed everyone). If you keep most details vague, then DLCs yet to come don't have to worry about having conflicting stories. I would LOVE to write a novel or series of novels set in the Frostpunk world.
@orszag572
@orszag572 Жыл бұрын
In a nutshell: don't ask these questions because there is actually next to no lore behind minor particularities and we cannot be bothered to make up one. kthxbye
@rkramer5629
@rkramer5629 Жыл бұрын
Leaving many tidbits but no actual deep lore, I always assumed that it was intentional so as to allow each player to fill in the blanks with their own story. I know I did! Looking forward to FP2! Edit: I think at this point if the studio actually fleshed out that lore more fully in future productions then it would inevitably piss some people off or disappointed if what they had in their heads didn’t jive with ‘canon’
@kingcamelot1395
@kingcamelot1395 11 ай бұрын
Oh? Do tell what are some of things you thought up to fill the blanks?
@daniell1869
@daniell1869 10 ай бұрын
@@kingcamelot1395 thats for you to decide ;)
@MiksusCraft
@MiksusCraft Жыл бұрын
SO if many of lore left open on purpose, we can write a story about survival in occupied country, which gain independence/independent small countries and then tryied to survive Great Storm? Maybe there will be a chance it will be adapted to lore of Frostpunk?
@BestSpartansForever
@BestSpartansForever Жыл бұрын
I love this game and it's take on being a slice of reality. Survivor mode is brutal but very fun to do. Also don't forget the Soup!
@chemplay866
@chemplay866 9 ай бұрын
I forgot the soup
@RTL2L
@RTL2L Жыл бұрын
Off topic, but a very important question: is there any chance studio will creat another project like This War of Mine? To this day this is one of my favourite experiences, and I replay it every year. Maybe sequel, or maybe survival in a different setting, but same mechanics.
@Hammerheadcruiser
@Hammerheadcruiser Жыл бұрын
The going south thing being a bad idea always made a lot of sense to me. It's the obvious answer to things rapidly cooling, so of course a ton of people go south. Except few regions can support that kind of influx. Imagine all of Europe suddenly trying to move to north Africa, no way it area could handle it with any kind of stability.
@TheRWJJ
@TheRWJJ Жыл бұрын
Bit late to the party but thank you. I have a question and also some comments/feedback based on the response. Question: I introduced Frostpunk to a friend and her question was "Oxygen? If most of the fauna has died, then how are they expected to survive long term? Especially with the black smoke being pumped into the air?" I answered with "Everything in Frostpunk is basically a futile gesture, humanity will die out. It's just a matter of time." Her response was "Oh, now I'm sad :(" * She didn't have a problem putting the children to work however lol Comments/Feedback etc: Game Design - Winterhome - An interesting scenario would be the Dreadnought eventually running aground, and you have to build a city around the still active engine. That could be interesting. - Last Autumn - The French utilizing the Juggernaut train system to have a perpetual motion machine. Just like in the movie/tv show Snowpiercer. That could be a very interesting evolution of the Frostpunk mechanics as well as a new format to play with in the universe established. Just my two cents, welcome to discuss in the comments :)
@fansofwrestling9115
@fansofwrestling9115 8 ай бұрын
I love the way different paths lead to different outcome I’m just started playing Frostpunk 1 so I’m looking to see what changes come with 2nd
@michaelmikey6031
@michaelmikey6031 Жыл бұрын
Watching this is like seeing "top secret" files being released after its redaction "secret" then we went to "secret" hehe but i get ya it helps you to keep the game development open for almost anything without ruining/contradicting your lore
@Takadox1200
@Takadox1200 4 ай бұрын
I am so hyped for the second part!
@milospostic5401
@milospostic5401 Жыл бұрын
I love the game, still play it sometimes. Frostpunk 2 will be amazing, I'm sure. But you might expand on the original game as well some more. There is so much story to be told still!
@tealablu3759
@tealablu3759 11 ай бұрын
So pumped for frostpunk 2!!
@E7ernalWolf
@E7ernalWolf 9 ай бұрын
Thanks for making this video, if you do a video like this again could you please read the questions also? This makes it more friendly to listen to in the car for example. Love your work 11 bit!
@rezakhairu9710
@rezakhairu9710 4 күн бұрын
Going to be a long comment but I feel like I have to point these out. Simply want to share my gaming relevant experience, maybe some will find it interesting. I am a student of forest conservation and ecosystem services, and I studied the possible impacts of climate change. A. The question of: why go north and not to the tropics or equatorial. I personally have 3 alternatives to answer this question. 1. Climate change creates 2 pathways to go through, adaptation and mitigation. If human invests too much in mitigation, one of the possible outcomes is that we will be too focused on lowering the temperature. There is a possibility to mirror the sun's light and heat from the earth's orbit with engineering and tech. The easiest way to mitigate climate change, but unfortunately, being extremely risky. This may create some or even whole parts of the earth to go too cold from the initiating plan. "Snowpiercer" explained it quite well being a fiction. Relevant to what Jakub pointed out, doesn't really matter where you go, everywhere is the same, cold. In this case, going north can be just to have more flexibility with the generators and to build things while the southern regions are already built too densely. 2. Second alternative, I personally imagine to invert cold in the game as hot. This is why people then prefer to go north rather than to go south. So I imagine the generator rather than creating heat, somehow tries to cool down the temperature. The storm is like the northern or southern pole when in summer it can be a full day of 24 hours dry sun for weeks. 3. Last alternative, not every emission such as CO2 humans emit causes warming the earth, some even though has lower proportions may actually cool the earth. If this is being ignored like how we ignore our CO2 emission nowadays, after successfully mitigating CO2 emissions, other widespread cooling emissions may result in global temperature cooling. But I just studied a glimpse about this. Those who study or are experts in climate science may explain this better. But after all yes, I think this is also possible and relevant to what Jakub pointed out. Personally, I prefer the second one, because it is somehow more realistic and logically acceptable for me to imagine the cold in Frostpunk as hot. As already happens nowadays, people tend to go north such as Iceland or Norway in summer avoiding a hotter temperature in the southern region, and of course on the equatorial. Still, I'm not suggesting to change the game to be "Desertpunk" dune universe. Although it can be cool to symbiote with desert giant worms. B. Where is the government or military that should be in control I think the intro or the launch trailer is already a great way to answer this. "When tides had changed, they changed for all of us, no matter wealth or class". Covid gave a good example. It doesn't really matter who you are, how important you are, what religion you have, if covid hits you, covid hits you. Especially for the important people who are riskier of getting struck by it. The unimportant people as long as they have resources, they can just stay at home with good insulation and heating comfort. Lastly, I just started Frostpunk a couple days ago. Been lacking sleep due to this. But I have a great experience, and I love it. So here I am, addicted to the original soundtrack as a newbie, looking forward to the sequel. Keep up the good work 👍👍
@Luna-ii4mx
@Luna-ii4mx Жыл бұрын
I love the Frostpunk world, cant wait for Frostpunk 2 ❤ Frostpunk is one of my favourite games. And I love that they faced north cause that climate was more adapted to the cold, that is very smart. I never get tired of Frostpunk.
@AdrianoMartins93
@AdrianoMartins93 Жыл бұрын
In one way I do wanna know more, but at the same time getting the experience of living it, in a way, on the game seems better. It's like reading a Manga and comparing to its excellent adaptation as an Anime. But there are stories that might fit better on books or graphic novels, so more lore please!
@SCP-1762-BOL
@SCP-1762-BOL Жыл бұрын
We love you! This was amazing!!!
@MakarovVideoChannel
@MakarovVideoChannel Жыл бұрын
Frostpunk 2. When?
@Duke_of_Petchington
@Duke_of_Petchington Жыл бұрын
I have few questions but do 1 for now: Have any of the Cities considered making a canopy to envelop the City, i say without a doubt that such a construct is possible for the time.
@bayzidrahman7227
@bayzidrahman7227 4 ай бұрын
"Kept under wraps" - Was he that desperate to keep warm?
@surf4chnl248
@surf4chnl248 Жыл бұрын
Thank you very much, I love Frostpunk ❤❤❤
@NolocoLawrence
@NolocoLawrence Жыл бұрын
I love Frost. Bought my PC just to play Frost. Even named it Frostpunk.
@impoluto3082
@impoluto3082 Жыл бұрын
Отлично! Ни на один вопрос не был дан ответ. Вы, ребзя, гении!
@Jedai_Games
@Jedai_Games Жыл бұрын
Прям чет похожие мысли, мем.
@smash_triad6647
@smash_triad6647 Жыл бұрын
i have 400hours in frostpunk, so yeah im really excited for the new one.
@mikepidhainiy614
@mikepidhainiy614 Жыл бұрын
Hooray! The world of Frostpunk still shows signs of life!
@storyteller6396
@storyteller6396 Жыл бұрын
I only have 2 Questions. Q1: Why is no one building igloo's. Q2: Why did no one build a generator in a mountain, basically building a giant igloo.
@Steampunk_Era
@Steampunk_Era Жыл бұрын
Hear me! Hear me! A new law in the city! Well....i love this game so much!! I can't wait until Frostpunk 2. This is a masterpiece!
@50H3i1
@50H3i1 Жыл бұрын
Can't wait for 2nd game
@radioface86
@radioface86 7 ай бұрын
Need Frostpunk 2, such a fantastic setting.
@kupariparta
@kupariparta Жыл бұрын
"Your Frostpunk 1 lore questions answered!" "Thanks for asking, we don't want to answer these questions!"
@anvos658
@anvos658 Жыл бұрын
Well they did answer the big plot hole of why people moved north instead of to the equator.
@kupariparta
@kupariparta Жыл бұрын
@@anvos658 Granted, but that was already plenty obvious if you 1) had read the backstory or 2) live in a cold, Northern place to begin with. After all, if there are already reports that things in South have gone into basically anarchy, why would you want to try make a living there?
@comrade_commissar3794
@comrade_commissar3794 Жыл бұрын
@@anvos658 That's pretty much the only question they answered, and it was a terrible answer which basically ignores all climate science
@anvos658
@anvos658 Жыл бұрын
@@comrade_commissar3794 It was far less climate science and for more social science. You can look at how messed up say Texas gets when they have a one off blizzard, in even our modern day. With how rapidly the world was cooling, it doesn't really matter if the equator was slightly warmer when they have no real infrastructure for handling consistent sub freezing temperatures and what miniscule extra time you receive before the long winter starts wouldn't compensate.
@dave230k33k
@dave230k33k Жыл бұрын
@@anvos658 sounds like asking siri a question "hey siri what is this thing?" "i do not know"
@davidglendaleardenaso8735
@davidglendaleardenaso8735 Жыл бұрын
The answer about the equator was actually good, I was wondering about that too!
@samueltrusik3251
@samueltrusik3251 Жыл бұрын
It is too bad you are not getting much attention with these videos, they are great!
@killthekiller9095
@killthekiller9095 Жыл бұрын
Thanks for the answers, i would love another video like thoses! And i think it's good that the team keep being vague about certain things because it will allows you to surprise us later !
@waywaywayf2407
@waywaywayf2407 Жыл бұрын
Taking more questions any time soon? I was curious why there wasn't an attempt to build underground shelters or even above ground domes, to help keep the heat in
@miksceihners50
@miksceihners50 Жыл бұрын
"We wanted to keep it undefined intentionally": the video
@bakaunion4444
@bakaunion4444 Жыл бұрын
Будет ли объединение механик из "Последняя очень" и "На краю"? Я имею ввиду: возможность иметь несколько городов, армию (или её подобие), конкуренцию между странами. Я считаю логичным перейти от жизни одного города к жизни целого народа или продолжение истории мира. Will there be a combination of mechanics from "The Last Very" and "On the Edge"? I mean: the possibility of having several cities, an army (or its likeness), competition between countries. I think it is logical to move from the life of one city to the life of an entire nation or the continuation of world history.
@caspersolleveld9611
@caspersolleveld9611 Жыл бұрын
I think/hope some backstory of Tesla City will be discovered in Frostpunk 2. Excited for Frostpunk 2!
@user-oc9bb3jp3s
@user-oc9bb3jp3s Жыл бұрын
Just one more question, why at the New home scenario in credits was final date of the New London is 1916? did he fall? or global cold is finally ended? World war?
@Twasforthevine
@Twasforthevine 3 ай бұрын
I dont think anyone would go into war let alone a world war the Germans are probably all dead , the French all hiding in algeria, the the Russians in a communist gulag ans the Ottomans busy killing their own minorities.
@t3hpwninat0r
@t3hpwninat0r Жыл бұрын
first time i finished the campaign i actually cried at the end. so excited for frostpunk 2.
@ISawABear
@ISawABear 9 ай бұрын
I\ll say that FrostPunk might be the only piece of media i've seen (granted there is alot i've not watched/read) that best justifies the use of Steam/Steampunk technology
@OctavKitty
@OctavKitty Жыл бұрын
Thank you! Very interesting as a fan of Frostpunk. (Did I play 100 hours and completed around 70 achievements in 3 weeks? Maybe...) I like to think that Winterhome did manage to send some people on the Dreadnought, and that it'll become some sort of moving city overtime, occasionally staying somewhere if the weather id truly terrible or if they have to refuel and the conditions allow it. I suspect the French wanted to build something akin to Snowpiercers, though it failed. The woman from the Last Autumn trailer sounded French, so maybe France resorted to Generators as well. I was going to ask--maybe like many others--why the Great Freezing happened, but I saw... an answer in the lore. And it explained everything. The revelation is chilling (ah bloody ah) and perfectly fits, well, the global theme sent by the creators of This War of Mine. It truly is a magnificent game. I'm excited to see what Frostpunk 2 has in store!
@radnorshiz1337
@radnorshiz1337 Жыл бұрын
What was the answer in the lore, I haven't played for a while and forgot
@sneakyreads
@sneakyreads Жыл бұрын
Thanks for the info
@robertsiems3808
@robertsiems3808 Жыл бұрын
I learned nothing new, but still an interesting video. Nice generator statue btw👍
@The_Warbreaker
@The_Warbreaker Жыл бұрын
2:45 did the French tried to build snowpiercer? (Netflix series with a similar scenario)
@SilverSkyCloud
@SilverSkyCloud 11 ай бұрын
Here's some questions, why can't we remove laws after they were set? and why no cannibalism option after choosing the snow pit?
@torrel8074
@torrel8074 7 ай бұрын
'Keep under wraps' TRANSLATION 'We haven't made that up yet'
@NoNamenoonehere
@NoNamenoonehere Жыл бұрын
needs to be a follow up to this video after frostpunk 2 comes out
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