WHAT?! THERE'S A RENDER PIPELINE CONVERTER?! IVE BEEN SELECITNG ALL THE MATERIALS MANUALLY FOR YEARS!!! AAAAAHHH!
@kardonov Жыл бұрын
Thank you man. I had ugly FPS after converting default pipeline to URP. Your settings very helped, now i returned my 70FPS =)
@FistFullofShrimp Жыл бұрын
That's amazing to hear! Super happy that you got your FPS back up to 70. Cheers!!! 🍤🍤🍤
@stephenollier6909 Жыл бұрын
wonderful vid, Meta just changed something that made my apps unplayably laggy, using these settings has set it right again
@FistFullofShrimp Жыл бұрын
Really happy to hear this! 🍤🍤🍤
@GtaonlineMe2 жыл бұрын
Excellent as always. I was struggling with this last week where standard assets wouldn't change (ìt was not changing your sockets prefabs). Love how you deep dive on topics, not just brush over them. Really enjoying your videos mate, keep them coming!
@FistFullofShrimp2 жыл бұрын
Thank you for the kind words! I noticed so many things tell you change settings a certain way, but never why. I'm glad to hear my deep dives are helping.
@AntonVish2 жыл бұрын
Can’t wait for the lights/shadows baking. Had some experience here but want to see if I’m not doing something wrong
@FistFullofShrimp2 жыл бұрын
Just posted it a day ago! Hope you enjoy and find it helpful!!! 🍤
@usercontent211211 ай бұрын
What an excellent video!
@FistFullofShrimp11 ай бұрын
Cheers! I hoped it helped
@edisonrivera61598 ай бұрын
Wowwww good tutorial, thanks
@FistFullofShrimp8 ай бұрын
You're super welcome! Glad you enjoyed it! 🍤
@brucepaulinodasilva3675 Жыл бұрын
Thanks a lot. great explanation
@FistFullofShrimp Жыл бұрын
Glad you liked it 🍤🍤🍤
@brucepaulinodasilva3675 Жыл бұрын
@@FistFullofShrimp🍜🍤
@Tyliart11 ай бұрын
it would be incredible if you might pass trought all the features in the roadmap you showed us !
@JohannRangelP Жыл бұрын
Awesome, thank you !
@FistFullofShrimp Жыл бұрын
You're most shrimping welcome 🍤
@olytron007 Жыл бұрын
Another great tutorial! These series are some of the best content for learning Unity VR available. Have you looked into using the Shader Graph for VR? I am curious about best practices. I am also very curious if vertex displacement would be effective with stereoscopic rendering.
@FistFullofShrimp Жыл бұрын
I'm glad you've found them useful! I've always wanted to deep dive into optimization and it's been fun exploring it through these videos. I haven't played with Shader Graph too much, but it sound like another fun optimization video for the future! Thanks for the suggestion. 🍤
@CWS_Gaming10 ай бұрын
for some reason when i make all the things all unpink it doesn't work to the default probuilder material
@rinedz8937 ай бұрын
big help!!
@chescored5887 Жыл бұрын
URP is being a problem, in static scenes it is not a problem but since you use movement the blinking of the objects makes it impossible to work with it. And that's just using a simple plane and a cube.
@tinacruzart Жыл бұрын
Hi, I am following allong with this tutorial and everything is working as intended. I am going to be getting the Meta Quest 3 and wondering if these settings chosen in this video will also work for the Meta Quest 3? Where can I find more information about settings for Meta Quest 3? Thanks so much!
@NeleN_Games9 ай бұрын
what if i write my own shader and material, can i convert it easily to urp materials? or should i rewrite all shaders?
@Axel06892 жыл бұрын
Can I also use these settings on Quest 2? If not, what would be the best for optimum performance? Thank you.
@FistFullofShrimp2 жыл бұрын
You should be able to use these settings for the Quest 2, but as far as optimum performance goes, that really depends on what your project has in it. If our project is full of low-poly art, we might be able to get away with higher quality setting with the Quest 2. The settings in this video should be seen as a starting off point and tweaked until you find the right performance/quality ratio that fits your project.
@soybean942 жыл бұрын
Hi! Thank you for your tutorial, it is inspiring to me! Now I am struggling with VR Optimization now because I found when I run the game through Unity's PlayMode when my Oculus Quest 2 links to my PC, everything works perfectly. However, when I export an apk from Unity and import it into my headset and I run the apk separately, I will find the game objects / UIs / etc in a distance that will flicker when shaking the headset. Also, let's say there is a building in a distance, when I am looking at it, the edge of the building is not a line. It will look jagged and blurry. Do you have any idea what is happening here? Appreciate!
@tilksamousse Жыл бұрын
I optimize Unity for Quest 2 in urp but now i can't use Post processing with volume ? why ? :/
@BreakerLove7 ай бұрын
I still have pink assets and video players. For the love of all thats good in the world please help me =(