I think there is even a rule in Yugioh, that says that you should expect cards to break the rules... and if an effect on a card contradicts a rule, you follow the card.
@Ramsey276one11 ай бұрын
It's in the rulebook! XD
@1TieDye111 ай бұрын
Unless there is a ruling that contradicts the card that contradicts the rules.. then follow the ruling, not the rules
@DaGaJbmKojJe11 ай бұрын
I mean that rule goes without saying, like if it didn't exist cards that give you two normal summons would do nothing instead
@13KuriMaster11 ай бұрын
@@DaGaJbmKojJe But it should tell you how often it comes up that it is *written in the rules* to expect the rules to be broken.
@Shugunou11 ай бұрын
Yep. There is actually a rule in the rulebook that says that and it uses cards that attack multiple times as an example.
@KaoruMzk11 ай бұрын
The reason Swords of Revealing Light isn't a continuous spell is because, in the early OCG, spells didn't go to the GY because of game mechanic after resolving, they had a text that specified they blew themselves up at some point, usually during the turn they were played. For Example, Pot of Greed's very first card text said "Draw 2 Cards, then destroy this face up card on the field" or something along those lines. Swords of Revealing Light took advantage of this weird lack of ruling to remain on the field more than one turn before they came up with the concept of continuous spells.
@JohnSmith-iw1wd11 ай бұрын
Dragon Capture Jar was also an early Trap that remained face-up on the field, and it was later reprinted as a Continuous Trap, so I don't know why Swords of Revealing Light didn't receive the same treatment.
@Entei900011 ай бұрын
But then there's also Nightmare's Steel Cage and Different Dimension Capsule that came out way later but are still normal spells for some reason.
@mocciamartin11 ай бұрын
Respect play. Play with hand revealed effect
@sticktendo11 ай бұрын
I wouldn't call these cards rule breaking per se but there a few cards that come to mind when I think about cards with weird meta effects: Garbage Collector - Only card I can think of that checks whether a monster is from the main deck or extra deck for its effect Gravity Behemoth - Has an effect that can't be used on the first turn, only card I know that has cares what turn number it is to activate Cynet Storm - Only card I know that makes you shuffle and excavate a card from your extra deck. Pot of Extravagance doesn't even say to shuffle your extra deck specifically
@bamstarful11 ай бұрын
Glad to see this kind of video again I did one years ago call "Rule Benders"(lost that video when channel was hacked & deleted) but they are fun
@SubZex9911 ай бұрын
Aaahh sorry for your channel. These kinds of videos are definitely fun to make too !
@bamstarful11 ай бұрын
@@SubZex99 thank you. if I ever get a laptop together I'll likely start from scratch using cards like "Relay Soul" as examples for a list "How to NEVER lose a game"
@lefteron680411 ай бұрын
Along with the destructor and temple of the kings, let's not forget Arias the Labrynth butler. By discarding herself she can set a normal trap from your hand and it can be activated the same turn. Also Labrynth Cooclock, you can discard it and if you control at least one labrynth monster you can activate a normal trap the turn it was set.
@vivanmaurya11 ай бұрын
Ngl I was expecting an honourable mention of this, as it's currently hot and anticipated
@mazder36011 ай бұрын
I think the obvious answer for archetypes is Floowandereze. Not only do you get so many 'normal summons' on your turn, you get 'normal summons' ON THE OPPONENT'S TURN
@tomasgoes11 ай бұрын
Birds don't care. Toot, toot, motherfuc***.
@uncleweirdbeard8611 ай бұрын
I have a fun interaction with 2 cards and a card called Heart of the Underdog. It has a beat effect that if you draw a normal monster during your draw phase, you may reveal it and draw again. The 2 cards I like to throw in decks I build around that card are Reload and Monster Relief. Because when you draw and HOTU check triggers and you didn't draw a normal monster, you can then activate 1 of these 2 quickplay spells to draw a new hand. Since this happens in the draw phase, HOTUs check triggers again, allowing you to reveal 1 of the normal monsters (if any) that you drew. Interestingly however, if you have 2 or 3 HOTUs active and they all get a successful check, after drawing for each of them, they only check the last card drawn and ignore the first one(s). This is because they were each drawn by individual effects. This combo can be used with any card that allows you to draw during the draw phase. I prefer to use the quickplay spells however because if I draw 1 of them instead of a normal monster, I can activate them immediately. So far the only decks I have made with this combo are meme decks. Exodia and Slifer were the only win cons and there was zero interaction with opponents plays
@Ramsey276one11 ай бұрын
(Enraged) Muka Muka and Tragoedia!
@uncleweirdbeard8611 ай бұрын
@@Ramsey276one Got to love the classics. Im surprised you didn't mention Spirit Ryu though
@SubZex9911 ай бұрын
Oh Damn! That's hella interesting, makes me wanna try it out
@uncleweirdbeard8611 ай бұрын
@@SubZex99 Dewit. I use normal pendulum monsters in mine. Leaves room for links and exceeds if I feel like making it more competitive
@ScoutHare11 ай бұрын
I can aid with one card you may not know of the was used in Yugioh! GX and is still the same in the real card game and the video games by Syrus Truesdale: Jetroid from the anime allowed him to use Magic Cylinder from the hand and won him the match to get Jaden a ticket into the special museum of where Yugi's deck and such were on display.
@nathanvig440111 ай бұрын
So after looking through my archetype list, I would say 4 Archetypes play with the rules a bit more than others, first is Dracoslayers, they tribute Spell and Traps for their summons, simple yet affective. F.A. break the rules on level caps by going past 13 for some effects. Ursarctic do dark Synchro summons, but they are a water deck, still funny and confusing to newer players. And finally is Vaylantz, technically they break the rules by moving a bunch of cards but since all of the effects they do were done in previous cards I'm not sure if it would be considered breaking the rules since it happened before
@filiplucic11 ай бұрын
Also, Guarded Treasure cannot be activated on the first turn, since you have only 4 other cards to discard, you would have to either go second, or plus somehow with everything else you have still in hand.
@negate-0711 ай бұрын
you can't break the rules when you are the rules duality you can't sue me,it was just one time i forgot you had a restriction
@JusticeSolaris8511 ай бұрын
If there's a way to force your opponent to play Time-Tearing Morganite to stop completely his handtraps, it could be quite busted
@Shugunou11 ай бұрын
Technically, cards that attack multiple times break the rules since monsters are supposed to only be able to attack once per turn. There are also the 3 cards that can give a player multiple battle phases.
@falconrvn701811 ай бұрын
There’s that winged dragon of ra trap card the can be activated the turn it was set if you control Ra.
@Flarztheburningsoul11 ай бұрын
Magical Cylinders for Magic Cylinder makes it usable the same turn. Also, if memory serves me right, you can use a single Magic Cylinder 4 times because of having 3 Magical Cylinders Trap Cards.
@Enderkura11 ай бұрын
One of my favorite dumb card effects is Ceremonial Bell, which makes both players show their hands as long as its on the field
@Ramsey276one11 ай бұрын
Convulsion of Nature + (multiple) Archfiend Oath= Pay LP to (possibly) Win
@ashleybarnes23911 ай бұрын
What about Mira force launcher.
@davidcarney153311 ай бұрын
Having money lets you screw the rules
@LittleAl01611 ай бұрын
The Kashtira Archetype is definitely full of monsters that break the rules. Such as Kashtira Shangri-Ira, which requires other Kashtira monsters to lock you out of using a zone of yours each time until you have no zones left unless you can banish it or send it to the Graveyard without destroying it. Seeing as destroying it causes it to detach a material card used for its Xyz Summon.
@theentity520111 ай бұрын
Jetroid allows you to activate a trap from your hand I think, you missed that one bud
@Entei900011 ай бұрын
And then there's targeting which essentially has no rules anymore
@Dishinshoryuken11 ай бұрын
You do realize that every card in Yugioh breaks rules besides Normal Monster cards....right? That is what makes the game fun
@yxl-xs9ne11 ай бұрын
every card effect breaks the rules.
@nicholasluciano638011 ай бұрын
Whispers coo clock
@Mekartur11 ай бұрын
I think that the expert rules in which the players could attack the spell and traps was especifically in the manga, not in the anime
@SubZex9911 ай бұрын
Nah in the clip in the video, we see Lajinn destroy Swords of Revealing Light. I think the monster had that ability to destroy cards in the "Sub-Stages". It's kinda complicated tbh 😂😂
@Mekartur11 ай бұрын
@@SubZex99 wrong my friend, you should really watch the actual thing before making a video stating it as a fact lol In the anime, Kaiba used the spell card D-Spell, which has the effect to destroy one spell on the field. It just shows La Jin making those moves because he activated that card, not because La Jin could attack the cards.
@algotkristoffersson155 ай бұрын
Missing the timing shouldn’t exist.
@Chowder90811 ай бұрын
Convulsion of nature was in the GBA games and worked fine lmao and a damn modern version of the game can't program it lol.
@elionijames59811 ай бұрын
I’m here to learn something, who can help me break this game?