Thanks! There was actually one thing that got me concerned about this category after I recorded this run though. The strategy I used for the god fights is really fast and it was cool when I thought of it and saw my theory work when I executed it. However, I feel like it might be really frustrating to optimize when the speed in this section is fully determined by RNG for the opponent's moves (where I'm just mashing the guard button and hoping they guard or special to spend less time in animations). Do you think there should be a rules change or subcategory where we have to actually kill all the enemies?
@farmingsim98133 жыл бұрын
@@top5g04t an extra category for no gods would be nice, we'll see if we can get it added.