Extra points: Trains have harder times with slopes than cars, so USUALLY its roads that move out of the way of railways and USUALLY trains slope really slowly. This doesnt matter in cities skylines and if you need the train to yield go for it, but making the road be the one that bends to go under its usually better :)
@regulate.artificer_g23.mdctlsk2 жыл бұрын
This reminds me of this video: kzbin.info/www/bejne/qJqvYXuqrKudZ5o Do you watch Gareth Dennis?
@MrBigPauly12 жыл бұрын
@@regulate.artificer_g23.mdctlsk tbh, no i had never watched him, but its good, recommended. Its just that i once watched James May talking about slopes and trains in an episode of one of his scientific series. Also, i still dont know how the tram in my city manages the slopes it does: check out Santa Cruz de Tenerife's tram, its insane tbh. And i think trams in general get around this issue and no one has explained to me how :( Im guessing increased friction on the wheels
@regulate.artificer_g23.mdctlsk2 жыл бұрын
@@MrBigPauly1 I'm not sure how either, but my guess is it's the wheels being smaller. But I think multiple unit trains with electric traction are just good at taking on steep slopes, as opposed to trains that are pulled by heavy locomotives in the front only. Gentle slopes are for single unit or heavy/locomotive trains.
@MainlyHuman2 жыл бұрын
@@MrBigPauly1 some trams manage pretty steep gradients just because they're a lot lighter than trains, but this places limits on capacity and top speed. Others such as the ones you see in San Francisco are cable-hauled via a groove in the road, which means traction is not an issue.
@pretikewl762 жыл бұрын
Appreciate the vid. There's tons of videos about stuff like this, but it takes FOREVER for the creator to just get to the point. Most people don't need 2hr+ vids on how a train works.
@YUMBL2 жыл бұрын
Thanks! I’ve gotten more concise since then I think. Train vid was a while ago
@elijahgreenberg26343 жыл бұрын
4:15, "wye" is an actual railroad term which is used mostly like doing a K-turn in your car, for turning around a locomotive without a turntable or loop (termed a balloon).
@summertime692 жыл бұрын
I appreciate that your videos get straight to the point. I've been digging through most of C:S YT and almost every video I've had to watch for info, they buried the info I want around 20 minutes of whatever else in their city they're doing. Specific niche videos! Very helpful!
@ChristManifestee3163 жыл бұрын
YUMBL! I love how excited you got when the train finally came in! 😂 Thank you so much for this beautiful and simple tutorial. I’ve only played a few hundred hours of this game, and one thing I’ve been procrastinating on is putting trains into my cities! I’ve been so intimidated seeing experienced player run double tracks all around their cities and doing complicated mumbo-jumbo between cargo and passengers trains. None of it made sense to me, but now I have a good starting point! AND! You showed that I can have isolated trains that run just for the people in my city that don’t connect to the outside! It never even occurred to me that I could do something as simple as have neat and tide trains running through just two or three trains within the city! 💡im definitely subscribing! Thank you!
@YUMBL3 жыл бұрын
Yes! I’m glad to help :)
@jeffreykoch3435 Жыл бұрын
that was totally the best part
@regulate.artificer_g23.mdctlsk2 жыл бұрын
That's nice, especially the cargo train part. I recommend Gareth Dennis, he talks a lot about railway engineering and played CS to show what it looks like. I don't know about you - and you probably already know this by now - but the example of a railway connection shown first doesn't make sense; a metro/subway in place of that would make more sense. Just like with roads, public transportation has a hierarchy: from trams and buses, to intercity and regional - which is what you have there in the beginning. Though I think it's more of a rule than an order. I think the hierarchy goes something like this - ranked from highest in stop frequency, and lowest in speed, capacity and range: 1 streetcar 2 bus 3 tram 4 light rail 5 metro/subway 6 regional 7 intercity 8 high speed rail Although you can simplify the hierarchy to: local (1/2/3), urban (4/5) and heavy rail (6/7/8); that way it works for vanilla CS. The hierarchy doesn't necessarily have to be strict - because, again, it's more like a rule. For instance: you can make the jump from bus to regional if intermediates are unnecessary or redundant, or have a tram serve two distant regions which is normally what urban rail is for.
@Sportsmonkey4 жыл бұрын
Well done with the road layouts and train lines
@YUMBL4 жыл бұрын
Thank you, I’m glad you liked it!
@mmockridge13 жыл бұрын
Really well explained. Exactly what I was looking for and definitely makes me excited to put trains in my growing city. Cheers
@YUMBL3 жыл бұрын
I’m glad it helped! Thanks for watching.
@rwwilson214 ай бұрын
I've watched many how too videos when it comes to cities skylines, and you are the easiest how to content creator.
@kenigan4 жыл бұрын
Thanks for the tutorial Yumbl! I never tried BadPeanut's double track cargo station because I wasn't sure how it worked correctly. Now I'm gonna give it a go! Thanks again!
@YUMBL4 жыл бұрын
It works great! Enjoy!
@7th_CAV_Trooper3 жыл бұрын
That fine road anarchy tool Yumbl told me about comes in handy with the train tracks.
@Nhatanh04753 жыл бұрын
To be “more realistic” try to minimize elevated changes as much as possible, this mean instead of instant sunken track, you need instant sunken road instead, or elevated road over track. Also dig through the valley, create a path for the train.
@adnanjam3 жыл бұрын
Yeah that is true, trains are not really good with slopes
@ameliarene Жыл бұрын
Thank you thank you thank you! U’ve showed me a lot of new basic tricks I didn’t know, I’ve just started playing it, didn’t have a clue how to do what. Very nice explained
@adammurphy68453 жыл бұрын
"Transit is beautiful" needs to go onto a T-shirt! Nailed it with three words!!!
@YUMBL3 жыл бұрын
Thank you very much! :)
@mfrazier20224 жыл бұрын
i also wanna recommend that maybe you could do a review on your favorite vehicle/ship/train assets and also a review on every transit system.
@YUMBL4 жыл бұрын
Great idea! I’ll have to start making a list. Thanks!
@avatardm3 жыл бұрын
@@YUMBL i tak jest on bardzo często od ooo
@avatardm3 жыл бұрын
@@YUMBL od opozycjonistko
@avatardm3 жыл бұрын
@@YUMBL od nie OPP
@avatardm3 жыл бұрын
@@YUMBL od ciebie zrobić z o
@hadifelani3 жыл бұрын
And now I am in dire need of a more advanced tips about train lines. Especially on how to properly plan the layout, starting from small population (under 15K), medium (30K+), large (70K), and all the way to the mega population (over 100K). :") But still,great video nonetheless, your videos are always educating.
@ajhd20053 жыл бұрын
I think everyone struggles with that to be honest. I don't know anyone that doesn't just get to a point where they have to delete everything they already have and re-do it because trains are piling up!
@hadifelani3 жыл бұрын
@@ajhd2005 I've been there at least more than 10 times since I've started to play in 2019 😂
@stephenspackman55732 жыл бұрын
It's a problem in real life, too. Routing rail lines is hard.
@lickkittysplit38712 жыл бұрын
My thoughts exactly
@Frandaero2 жыл бұрын
Love the excitement at 8:15 when you see the train spawn lol
@LordofSyn2 жыл бұрын
I finally found a comprehensive cliff notes for Trains. Thank you. I couldn't find one before that helped enough. You've inspired me to revisit my largest cities to redefine the traffic with trains. Thank you!
@ktykatgirllaurels21284 жыл бұрын
I have not added trains yet, this is perfect. Great tip on the bypass and the double line station.
@YUMBL4 жыл бұрын
Glad you enjoyed! Always add a bypass for external connections ;)
@Jake881934 жыл бұрын
Exactly what I've been looking for! Thanks!
@YUMBL4 жыл бұрын
Glad you liked it!
@georgemaragos23784 жыл бұрын
Hi, Another great video. i was going to type up that you do not need to create "routes" for cargo but you mentioned it right at the end. You mentioned a follow up - may i suggest that you place a cargo station near a commercial district as they will deliver from outside cities and internal industrial areas to commercial zone, thus saving on trucks Also the industries DLC can the combined sea freight / rail container terminal - i forget the exact word as i dont have industries DLC - same with airport cargo Oh, in larger maps i enure that i dont have mixed freight and passenger lines on the same tracks, eventually there is to much traffic, so i tend to use one incoming / out of city rail line for passengers and make up my passenger rail network, then pick another external rail link and use that for the cargo In / Out and ensure none of the 2 tracks are joined, sometime playing with limited money you dont have a choice but it help if rail networks are congested - they same as setting the first passenger rail station as "Allow Outside" connection and all the others are turned of - as many time there are far more train on the network and they seem to just drop of a few passengers to another normal station. Regards George
@YUMBL4 жыл бұрын
Lots of great info! Yes, commercial areas benefit from cargo deliveries too, and the “cargo hub” is a great asset for getting ships to deliver as trains. Thanks fir the great tips!
@gijskramer17022 жыл бұрын
I love letting the cargo just go by car. Gives a challenge and fills the otherwise empty roads.
@dbgaming46202 жыл бұрын
The pure excitement when the intercity train line pops up is amazing 😂
@ace86714 жыл бұрын
great video, dint know about the double train stop cargo ill get that, should of done a cargo stop at your commercial save even more traffic
@yeeeehaaawbuddy3 жыл бұрын
Avoid all instances of "trains crossing" - go under or over the other road or train track. This means that any train that will need to exit the double-track and do so on the left side of the track, needs to be given a one-way track that exits to the right side, and goes over or under the track, to the left, and then always have that one-way track merge with the other track on that track's right side, unless it's a one-way track too. In my experience, any possibility of a train causing a traffic jam has only to do with this one concept. The bit that you pointed out, where the tracks didn't connect is PARAMOUNT to the success of your tracks. If you suddenly find it that you're being bombarded by a steady line of incoming trains, or if outbound trains seem to be stuck beyond where you can see them, the chances are that one of your track connections haven't connected.
@YUMBL3 жыл бұрын
Trains not crossing is unrealistic. Perhaps try a mod like “optimized outside connections” to cut down on unnecessary train traffic.
@shirralia Жыл бұрын
@@YUMBL I know it's an old video and comment I'm replying to, but I just want to say it doesn't have to be unrealistic. During my 29 years on this Earth, I have seen a big change in railway infrastructure here in Denmark. When I was a kid we had 4 separate at-grade crossings in my little town with the fairly major passenger rail line coming through. About 10 years ago the town decided to spend the money to eliminate all four at grade crossings. We now have two spaces where the road tunnels under the track, and the other two old crossings they just terminated the road on either end, redirecting traffic to the two other spaces This was in a little rural town of about 4000 residents. It has resulted in some weird looking infrastructure when you look at it on google maps, but it's been well worth it, as it eliminates danger (several deaths have occurred at those crossings in my lifetime) and it also means traffic isn't halted by the blocked crossings for several minutes every 30 minutes as trains come through. It used to actually cut the town in half for traffic every time a train came through. There's been a similar push across much of the rest of the country. An at-grade crossing is an anomaly in Denmark today. Usually railways going through cities are embanked and the train station elevated, while in rural areas the roads tunnel under the tracks, or rarely go over them with a road bridge. But besides all that, the video is a great inspiration to use trains even if you don't make a super complicated map-spanning network. Definitely gonna help me in my next build.
@Kuu63 жыл бұрын
Great video for starting with trains! I would love if you record a bit more advanced tutorial, because my cargo stations always have A LOT of traffic of trucks delivering the goods and I don't know how to solve it properly. I usually do a road as buffer but maybe there are better options :)
@YUMBL3 жыл бұрын
Thank you! I’m certainly due for a good cargo train specific vid
@williamhuang83093 жыл бұрын
6:49 It's 11 foot 8 inches! (plus 8)
@YUMBL3 жыл бұрын
10-12 meters per level is the move
@robarksey2070 Жыл бұрын
I wish all the bridges where i drive were 8m high! Everything here is 4.3m standard. Thank you for this video you explained everything in great detail.
@messiermitchell49012 жыл бұрын
For cargo, I hear using wearhouses is a good idea
@elguapo420004 жыл бұрын
Super useful introduction. Thanks for making it!
@YUMBL4 жыл бұрын
Any time giffy! Thanks for watching.
@KV_4153 жыл бұрын
Lol love it, "THERE IT IS! WE DID IT!"
@YUMBL3 жыл бұрын
We always do! :)
@markvogel58723 жыл бұрын
I love doing single track one way lines. If you do 2 outer freight lines and 2 inner passenger lines it's makes a neat set up.
@YUMBL3 жыл бұрын
Sounds great! I’d love to see what the one way mixed system looks like
@markvogel58723 жыл бұрын
@@YUMBL I just got a pc for this, what programs do people use to record these? Someday if I can stop spending 20 hours placing a traffic light I may try and upload things here.
@YUMBL3 жыл бұрын
Obs studio for video, and “snipping tool” for screen caps (photos)
@markvogel58723 жыл бұрын
@@YUMBL thanks! Imma start working on Ganjashire now!
@YUMBL3 жыл бұрын
Blaze it!
@sweetfreedom5247 Жыл бұрын
Thank you so much! I finally know how trains work
@theAhrBee4 жыл бұрын
Super cool and informative! Great video.
@YUMBL4 жыл бұрын
Thank you RB! Much appreciated
@A_Lesser_Man2 жыл бұрын
i think the most important thing to learn is the little grey metal things over the tracks. trains will stop at them if there's a train on there other side of it. use two lane, one way track in each direction as well. imho.
@DeKay19803 жыл бұрын
Great Tutorial! Very helpful. Although some Parts of the Layout are not realistic. I'm working as a Dispatcher for the german Railway Company. Trains can go up a Pitch of 30 ‰ which is only 3%. That's not much. It's because Trains are heavy and it'd need too much Energy/Fuel for them to go up a bigger Pitch because Trains are too heavy. There are very heavy Trains (about 5k Tons) transporting Ore which ain't allowed to stop at certain Areas. Starting up these Trains would need enough Electricity to power two Houses for a Year and it would literally mill cut the Tracks. Please don't see this as Lecture. :) I know it is just how the Game works. Let's say there is a bit Lack of Realism here and there which is totally fine.
@essmene Жыл бұрын
This tutorial works if one wants to get started with trains. But it has a painful potential. 1) Double track Cargo Station IMHO it is one of the greatest assets. But for me I cannot get it to work properly. E.g. one track will only spawn out-going or incoming trains, but not both. As I usually used it to separate inside and outside connections - things break. 2) Many connected cargo stations increase the risk of deadlocks The game does not compress cargo trains. So if a 100% Cargo train starts it keeps going until it is empty. This can lead to 20 1-5% Cargo trains on a track - Leading to a deadlock as the trains occupy every free piece of track. 3) outside connection can break In long running games It can happen that a passenger train spawns and blocks the outside connection - it does not leave, but prevents cargo trains from leaving - As Cargo trains can freely get spawned by city train stations this leads to the train tracks getting blocked. One needs a bunch of addons to see the offending connection and delete the offending train and then wait for the stuck trains to despawn. 4) Treat train connections like Highways - don´t use left turns Left turns have the risk that a train can block the through connection (by congestion, bad design, bug, ...). Designing train tracks like high-ways makes it harder for a train connection to dead lock. 5) You can use Vanilla Cargo Train Station and Ship-Train-Cargostation(?) as a Double Track with TPME You create two loops around the station - one clockwise - one counter-clockwise. This means that trains entering the station have different moving directions. With TP:ME you can edit the nodes at the train station that the trains from each loop only can continue straight through. The advantage of this design is that you can separate internal Cargo traffic from external - or even split internal traffic in smaller clusters. The game itself handles all exchange between individual tracks, streets and Cargo ships. 6) There is only one Intercity connection(?) In the past only one outside (the first that gets connected) will spawn passengers (city folk/tourists) - whilst all connections spawn and accept Cargo. I believe this is still the case.
@delroyclarke19894 жыл бұрын
Awesome episode and advice, keep it up 🙂👍
@YUMBL4 жыл бұрын
Glad you liked it! Thank you!
@delroyclarke19894 жыл бұрын
@@YUMBL no problem 😊
@sellswordsofthemoonshaes88983 жыл бұрын
been watching a ton of your videos... great stuff!!!! My favorite part is nowhere in the video do you say "and I'm city planner" or some such nonsense like that :)
@YUMBL3 жыл бұрын
Omg yes! Being a “city planner” does not correlate to good cities, good videos, or good advice from what I’ve observed.
@Checkedbox3 жыл бұрын
Apart from our man City Planner plays maybe
@adeadgirl133 жыл бұрын
Someone's gotta do a more detailed video on dealing with train traffic in large cities. It's all well and good when you get started with trains but once you lay down a few stations, you start getting long backups. I wonder if it's better to keep passenger train line completely separate from cargo line. Or maybe use one way tracks to force the trains to go where you want. If I lay down several parallel tracks, like lanes on a highway, will the train ai do the same bullshit of backing up on one track and not using the other tracks?
@YUMBL3 жыл бұрын
Excellent Idea!
@RuszinZsolt_FairContoZrt3 жыл бұрын
I play on all 81 tiles and I do a small station "village", which accept intercity rail (civil or cargo), but that line not continues. Next to it there is another hub and people or truck love to go to another rail station (civil or cargo).
@adeadgirl133 жыл бұрын
@@RuszinZsolt_FairContoZrt So basically keep the outside connections separate from internal lines. That's what I thought too.
@roqsteady52903 жыл бұрын
@@adeadgirl13 yeah, absolutely keep outside traffic out of your internal network both cargo and people, because the ai generates huge quantities of partially filled train spam that increases for every station you have open to the outside. Another thing, if a train heading up the left hand track needs to turn right it has to cross the track, blocking traffic coming in the other direction whilst it makes the turn. This is one of the main causes of gridlock. You can avoid that with one way track that loops over or under the main line. You can end up with some quite complex track interchanges this way - I have a very large one way turntable in my dock lands area where trains have to connect up with ships via cargo hubs.
@VinceP1974 Жыл бұрын
@@RuszinZsolt_FairContoZrt I'm having massive train congestion and this sounds like a great suggestion. I'm going to try it.
@stanthechanman3 жыл бұрын
Instead of doing "Y" intersections with the train tracks it can sometimes be a better idea to do an interchange, like a trumpet or "T" interchange or if you're feeling fancy, a weave stack.
@YUMBL3 жыл бұрын
Elevated track is expensive irl. I do t think ive ever built a rail system that required it
@stanthechanman3 жыл бұрын
@YUMBLtv flying railway junctions are used in the high-speed railway lines in Europe and Japan Ex. the Fretin Triangle in France. Probably overcomplicated and not necessary for most cities in the game but it still looks cool.
@Housestationlive2 жыл бұрын
your tutorials are greats.
@leaningright45343 жыл бұрын
The thumbnail is a train from my country btw. I noticed it’s a velocity set from Victoria, Australia
@kalzifer85742 жыл бұрын
I realy like your videos. Heres a critic: Sometimes, you knew like, especialy in parts of this, you knew like, when you explain something, you knew like, it will all make sence in a Minute. 1) Your pushing your (otherwise) excelent Contend in lengh 2) your repeading yourselve with, you knew like, useless filler. 👍😁
@kalzifer85742 жыл бұрын
Realy... you just see that if you watch like a couple of videos i a row...
@YUMBL2 жыл бұрын
This video is a bit old. I’d like to think I’ve become more concise in recent releases
@Caleb_edits7775 ай бұрын
This helped me a lot thnks
@Mallos_sqrt174 ай бұрын
This intersection has another downside: tracks are crossing, so traffic jam may occur if you have a lot of industry or tourists. But it works just fine otherwise.
@mentalchild360 Жыл бұрын
Thank you for the explanation 🤩
@YUMBL Жыл бұрын
Happy to help!
@ThePC3604 жыл бұрын
Thanks for this video!
@YUMBL4 жыл бұрын
You’re welcome! I’m glad you liked it
@NobleSaintDGreat3 жыл бұрын
Actually using TM:PE, you can allow a passenger train passing over in a cargo track and vice versa, other than creating a by-pass track. I just discover it recently...
@YUMBL3 жыл бұрын
I think i understand. The bypass is not so other types of trains can use it. Its so trains that don’t NEED to stop at the station can avoid blocking it. Trains traversing a station unnecessarily is very inefficient.
@sebastienkint62483 жыл бұрын
Great tutorial, thanks Yumbl! I've a question. Is the cargo station carry also the product to the commercial zone in your own town? Thanks!
@YUMBL3 жыл бұрын
Yes! Cargo is for commercial and industry.
@mikivili3 жыл бұрын
Hi! thanks for your great videos. I have a doubt, do the cargo station will actually exchange goods in the same city? Thank you!!!
@YUMBL3 жыл бұрын
They absolutely do! Instead of trucks driving across town they will deposit goods in a nearby cargo station. These will become trains that travel to other stations to become trucks again.
@mikivili3 жыл бұрын
@@YUMBL thank you for your quick response! :D
@JoVeda_xo Жыл бұрын
what about a back and forth play through in the game rewind and forward or record screen captures?
@Yuan4J2 жыл бұрын
same energy when I saw my train station got a pick line 8:16
@WilliamLeeee2 жыл бұрын
They this guy "Mr. City Skylines" in France because he practically invented it.
@william_aviation01453 жыл бұрын
I saw the thumbnail was a Vlocity train so I clicked
@acryliq3 жыл бұрын
I would love to see how you handle other types of transit, e.g. buses. I usually always create pairs, e.g.: 1I (for Internal, counter clockwise), 1E (for external, clockwise), 2I, 2E, 3I, 3E etc. So that I always have buses that go in opposite directions. Paris bus lanes inspired this concept a bit.
@YUMBL3 жыл бұрын
Every situation is different. Sometimes its two opposing lines, but sometimes one line that turns back on itself is good too
@Livingshadow200910 ай бұрын
thank you for this :)
@giuliosalvi6790 Жыл бұрын
i saw that some other youtubers suggests to create an internale close track for importing goods from cargo terminals and they should import them by a singol cargo terminal and goods are transfered to the internal system via trucks. does it make sense?
@little.zayzay2 жыл бұрын
I recently moved my industry into an entirely new area far away from the main city since I make Towns between but since I moved it I'm having a not enough goods issue with commercial and I have trains but they're not efficient I don't think. I am watching.
@inyobill3 жыл бұрын
3:04 I'm not seeing that Precision Engineering Control pane (I guess it's P. E.). How do I get it to display? edit: I don't see that control interface pane when I look at Precision Engineering vids. hmmm
@YUMBL3 жыл бұрын
I think shift will show what you want. I believe it says it in the workshop page for the mod.
@inyobill3 жыл бұрын
@@YUMBL After your last kind suggestion, I tried. What comes up when I press shift is detailed measurementds, not the interface pane. THanks once again.
@marcusranii-dropcho3832 Жыл бұрын
Does the city gain anything major from imports/exports via train lines? I'm guessing this will create less traffic on the road as trucks go to your train depots to dump off cargo to be exported instead of taking it themselves on the highway, but is there any demonstrable revenue generation from such an action? Not necessary for my purposes, I do like the idea of having a functional train system within and around the city I'm working on.
@YUMBL Жыл бұрын
I think you’re correct. Its just redistributing your freeway traffic to a different mode
@mindy12304 ай бұрын
I love your vids & subscribed. You inspire me. But can you tell us WHY and where you want to lay train stations. Like does this help generate more money? It obviously helps free up road congestion....but would you want cargo trains in industrial areas or commercial or what? I commented before watching til the end lol...you helped a lot. Ty❤ I have been playing on my ps5 which doesn't allow for this much detail but I also have this on pc.
@YUMBL4 ай бұрын
I think you got it right. The goal is to reduce trips by car/truck, so connecting areas that are spawning a lot of vehicles is best. This keeps the traffic local and short distance. Check where bunches of vehicles are traveling by clicking on them and looking at their path to find trends. The off map rail connections are also to be connected to dense industrial or populated areas to reduce car trips. Thanks for watching :)
@milton1969able2 жыл бұрын
Good explainer for starters, however you havn't told people how to fix the mental goods/industry train traffic thats clogs tacks up to the edge of the map when your city gets quite large ;)
@septianardan9022 Жыл бұрын
What type of road did u use? The black road with white pedestrian
@panzervitiger38823 жыл бұрын
I can’t seem to find the map you play on, I love how it looks! Especially with your city on it!
@YUMBL3 жыл бұрын
Thank you! It’s called “den dromel”.
@panzervitiger38823 жыл бұрын
@@YUMBL Thank you very much!
@YUMBL3 жыл бұрын
;)
@aritrakarmakar52063 жыл бұрын
How did you make a straight overpass on the roundabout from the center of the road?
@YUMBL3 жыл бұрын
Check out “vanilla overpass” in the steam workshop. I also have a video about it. Thanks for watching!
@aritrakarmakar52063 жыл бұрын
@@YUMBL Thank you for creating such content
@YUMBL3 жыл бұрын
I really appreciate it, thank you!
@scaredcrew3 жыл бұрын
I maybe missed it but why there is no electricity cable over the train line? I tried to avoid the electricity line for so long but no luck.
@YUMBL3 жыл бұрын
“Caternary replacer” is the mod
@scaredcrew3 жыл бұрын
@@YUMBL Thanks a lot!
@davidmckie71283 жыл бұрын
In the UK we call it a "level crossing".
@YUMBL3 жыл бұрын
I like that
@mfrazier20224 жыл бұрын
when will u stream next on twitch? ps: love ur vids btw :)
@YUMBL4 жыл бұрын
Why thank you! Thursday 9pm EST is next official stream, but there may be one sooner. Surprise streams are announced in the Discord!
@mfrazier20224 жыл бұрын
@@YUMBL ok thanks
@oliversolomon7252 Жыл бұрын
When would I use a metro and when would I use a train for inner city travel?
@YUMBL Жыл бұрын
Metro is for local travel, train is for intercity travel. Just like in real life :)
@beccirobertson49795 ай бұрын
simple map!! this is where I am getting so lost! Ive have zero town planning knowledge!
@Bugman5413 жыл бұрын
2:15 flat earth theory confirmed
@hadifelani3 жыл бұрын
yea, my grandpa despawned back in 2008 :'
@chris_j_s3 жыл бұрын
7:49 at 1.5x speed sounds like ben shapiro lol
@YUMBL3 жыл бұрын
What makes you think I’m not ben shapiro masquerading at .66 speed? 😂
@railbuilderdhd Жыл бұрын
What about trains to boat transfers? Worth a video?
@YUMBL Жыл бұрын
Could be ;)
@UnknownNev3 жыл бұрын
Hello sir. How do you get your roads dark black like that?
@YUMBL3 жыл бұрын
The mod is called “roads color changer ++”. Thanks for watching!
@BeachLookingGuy3 жыл бұрын
i have a really hard time with trains, but it seems to be some type of bug. Intercity trains will spawn WAYYY to frequently. nearly every time i start a project and get focused on something, i will finish, zoom out and suddenly my ENTIRE train system is locked up with trains. I click on these trains and there's only a handful of passengers on each one. same with trains spawning from my station. sometimes it works ok but other times trains will just spawn one after another with next to no passengers! i cant seem to figure out how to fix this. the bug seems to be with cruise ships as well (except they dont lock up). my cruise ships spawn one after another and clip into each other while docking because there is an endless line of them spawning in. is there a mod to fix these things or some sort of strategy im not using?
@YUMBL3 жыл бұрын
“Optimized outside connections” is a good solution :)
@iliketrains35462 жыл бұрын
Can you make stations underground?
@stephenknizek26512 жыл бұрын
Been working through your past videos, and I was wondering...do the characters ever not obey the train intersection? Like, are there mods that have daredevils?
@YUMBL2 жыл бұрын
Traffic manager may do it, but i’m not sure
@geneschulp85982 ай бұрын
What track are you using? It looks great
@YUMBL2 ай бұрын
Pretty sure this was vanilla
@geneschulp85982 ай бұрын
@@YUMBL no cantanary?
@YUMBL2 ай бұрын
I may have used a mod to remove it, but I dont think it was a special network.
@inyobill3 жыл бұрын
17:38 What's that train traffic info pane?
@YUMBL3 жыл бұрын
I think thats part of “improved public transit”
@inyobill3 жыл бұрын
@@YUMBL OIC. TYVM, I always appreciate you taking the time to reply.
@andrius2254 Жыл бұрын
Trucks in my city are flooding Cargo stations. I'm getting huge traffic jams because trucks can't go in and out fast enough. How Can I speed this process up, so I don't get 60% traffic flow?
@YUMBL Жыл бұрын
Put another cargo station somewhere that makes sense. If you’re only using one than all the tricks and trains are being funneled to one station.
@badxradxandy2 жыл бұрын
How do you go over highways?
@Lankpants3 жыл бұрын
I think something else that's worth mentioning is that cargo trains can also be used for commercial imports. It's of questionable utility most of the time since truck density to commercial is generally much lower, but you can use it in a select few high density commercial districts to split traffic between highway connections and rail. It can sometimes be a good idea to link your largest commercial zones into your cargo grid because of this.
@YUMBL3 жыл бұрын
I agree completely! Frees up lots of space on routes between highways and commercial areas that trucks will use otherwise
@jswaggart013 жыл бұрын
This might seem like a silly question but how do you access the move it mod? It doesn’t show up on my taskbar.
@YUMBL3 жыл бұрын
Mods have to be turned on in the main menu “content manager”.
@jswaggart013 жыл бұрын
@@YUMBL Thanks, I will have a look.
@pietgdgc3 жыл бұрын
@YUMBLEtv Question, i see that you are using railroad crossings, but not matter what i try, i dont seem to be able to get any railroad crossings. the game keeps telling me i cant cross road and rail tracks. Is this a Mod?
@YUMBL3 жыл бұрын
Nope. Just connect grounded rail to a grounded road.
@pietgdgc2 жыл бұрын
@@YUMBL Ahh.. thanks. i see where i went wrong. i tried to just drag the tracks over the roads, and then the game does not allow you to do so as you need to work from intersection to intersection. Got it to work now. thanks. Btw, love the video's you make about the game. they are very helpfull
@juanalvarado5797 Жыл бұрын
How do you make the tracks go under the highway on vanilla???
@YUMBL Жыл бұрын
Page down on PC
@keeper2803 жыл бұрын
Is there a mod, that give you a first person look for people and cars in tunnels like Metro-overhaul?
@YUMBL3 жыл бұрын
Yes. It’s called “first person camera”.
@keeper2803 жыл бұрын
@@YUMBL Yes, but it don't give you look underground tunnel like in Metro-overhaul. I mean about texture tunnels for roads and footpaths.
@YUMBL3 жыл бұрын
Theyre called “rendered tunnels” and not all roads have them. You need to build with rendered tunnels if you want them to… exist.
@keeper2803 жыл бұрын
@@YUMBL Ok, i find something like that in the workshop "Tunnel Rendered Vanilla Roads". :] think it will be the most close for what im looking for. Maybe that is a good topic for YT helper video. I don't find much about that on YT.
@YUMBL3 жыл бұрын
The network extensions 2 roads have rendered tunnels. The ones you seek will not be vanilla in nature.
@stephenspackman55732 жыл бұрын
The heavy use of at-grade crossings is (in realism terms) very American. They're not safe and, I suspect, they make people dislike trains, thus providing an excuse not to fund them :-}.
@YUMBL2 жыл бұрын
I’m not sure. Its almost always a cargo train (as most of them are) and theyre quite long. But that also means they’re consolidated and dont pass frequently in most places I’ve crossed.
@stephenspackman55732 жыл бұрын
@@YUMBL That was definitely true where I've lived in Canada-the trains were infrequent, but heavy, slow and interminable, with maybe a single passenger train in a day. Here in the Bay Area, though, we have unimaginably useless “commuter trains” that have schedules that are so tightly tuned to this “commuter” notion that if you so much as have a late meeting at the office you have to spend $150 on a taxi-and even when trains are running there are only a handful of them. While I was using them I believe it was literally true that most weeks the schedule was disrupted at one point or another because a train had hit someone or something at a crossing. It really does seem like a system that's designed to fail. At least by comparison to where I used to live in Germany, say, which was overall surprisingly similar to California, but I can hardly imagine wanting to drive a car there-everywhere seemed to be within walking distance of a sufficiently convenient train. I can't think of a single non-grade-separated rail crossing there-or in England, where my folks live, for that matter. I grant that it's very hard to unpick what's cause and what's effect. In Canada the freight trains carrying grain or iron ore generally get priority over passenger trains, and anyway nothing is quad tracked, so they're all stuck going at 30 MPH or so, too slow even for a lot of goods. But at the end of the day these are all decisions that people made, you know? :-}
@KaitouKaiju Жыл бұрын
Well, in the US oftentimes the railroad was built before anyone lived in the area
@VinceP1974 Жыл бұрын
I live in Chicago. This entire city owes its existence to railroads. There are many at grade crossings because when the rails were built, no one lived there.
@stephenspackman5573 Жыл бұрын
@@VinceP1974 But as an argument this seems to make very little sense, first because you can see in the Loop that historically Chicago was very sensitive to this kind of issue-if you count all the road and rail, that area has, what, four or five vertical layers for transit? And second because when you build developments around rail lines, if you care about the safety of the populace or the efficiency of the rail, you _can_ build bridges and embankments. Again, Chicago does have plenty of examples. What seems to lack is a clear sense of policy, not technical capacity.
@Gerrie_de_B.3 жыл бұрын
Ow wow, how do you remove the blue fog on the end of the map?
@YUMBL3 жыл бұрын
I think I do it using “Hide It”
@agbeats16872 жыл бұрын
Question doesnt random trains going arround the map wih passengers stop in my station so why do i need 2
@YUMBL2 жыл бұрын
For a second train stop, or to make a local train line.
@agbeats16872 жыл бұрын
@@YUMBL thanks for replying but cant my only train station receive tourists from map trains ?
@YUMBL2 жыл бұрын
Yes, but why only give them one option? Then they’ll spawn a car to drive, or not take the train. Better to get them closer to their destination
@iam_anderdingus2 жыл бұрын
Thanks for the tips - whenever I connect cargo trains to the external train connections I end up with complete train gridlock across the whole map - any ideas?
@YUMBL2 жыл бұрын
Try to keep internal and external lines separate. Also get “optimized outside connections” to help limit the number of empty trains.
@skedzer48033 жыл бұрын
Where was the electric train wires over the track?
@YUMBL3 жыл бұрын
Hidden
@skedzer48033 жыл бұрын
@@YUMBL ok
@abhishekmhatre41959 ай бұрын
What if I dont have railway connectivity and decide to build train station and cargo station?
@YUMBL9 ай бұрын
You can connect those things to one another. Train stations need transit lines cargo stations do not.
@abhishekmhatre41959 ай бұрын
But how can I import and export goods if there is no connectivity?
@YUMBL9 ай бұрын
You have to play on a map with outside connections to have outside connections. Each map shows which connections it has when selecting it.
@WeedMIC2 жыл бұрын
Who wants cargo trains? Only industry? Or also commercial to get supplies?
@YUMBL2 жыл бұрын
Both!
@VAN17INO63 жыл бұрын
why my passenger trains go bananas when accepting external cities tourism? it really, really makes it impossible for me to use (aswell as festival/concerts) with going bananas i mean cars and citizens spawning nonstop or 700 people waiting at the closest bus/metro stop
@YUMBL3 жыл бұрын
Use trains combined with a robust metro system :)
@VAN17INO63 жыл бұрын
@@YUMBL thank you boss; btw, what if i use two stations accepting tourists? the number of trains doubles? or they work like stations and in fact it would help spawning them from the closest to their destination? thank you for your videos, my feed is loaded with yours, city planner, and biffa... HELPFUL :_)
@YUMBL3 жыл бұрын
Get the “optimized outside connections” mod. It will make sure trains are full before bringing people in
@abd9799-e1c Жыл бұрын
u have drawn connection between cargo train station. i didn't understand actually why did u say they don't need to be drawn 😯
@YUMBL Жыл бұрын
If you connect cargo stations together they can send goods between them. If you connect them with an outside connection they will also receive imported goods.
@john57782 жыл бұрын
What’s the name of the map?
@captainsledge75542 жыл бұрын
Im here because the city i built... now has 6 fuckin track sets, all separate going to their own stops for cargo or metro... they link to the outer line... theyre stilll backed up 4 land blocks... to a grid lock... its stupid and making me mad. I need to get to a square on the edge so i can have 6 lines going to the spawn. . . But the larger intersections might help dramatically. All my junctions are short.
@YUMBL2 жыл бұрын
Use “optimized outside connections”. It will ensure trains are more full so there aren’t extras running around.
@southgeorgiarepublic Жыл бұрын
Refused to conenct when trying to connect train lines. Why?
@YUMBL Жыл бұрын
Could be the rails aren’t connected. Or dozens of other things. Can you place two passenger stations, connect them with rail, and make a line?
@southgeorgiarepublic Жыл бұрын
@@YUMBL No. Like you know the tool that spawns trains and makes lines? It refuses to connect.
@YUMBL Жыл бұрын
I’m asking if you can do a troubleshooting experiment. Place two passenger train stations next to each other. Connect with rail. Can you not draw a line from one to the other and back to the first?
@southgeorgiarepublic Жыл бұрын
@@YUMBL o. Cannot.
@YUMBL Жыл бұрын
Make sure you’re using passenger stations (not cargo), train tracks (not metro), and you have all snapping turned on.
@tommegg84863 жыл бұрын
I really want to focus to the train but that single point parclo is kept on drawing my attention