Awesome, I'm in the process of switching from Maya to blender. this video is exactly what I need, thanks so much guys
@FlippedNormals4 жыл бұрын
Great to hear!
@mae23094 жыл бұрын
ALEX you are a crack.. love your work..!!
@gomezart3D4 жыл бұрын
@@mae2309 Thank you so much Mae!!! I really appreciate it. I'm happy you love it
@RR-kn1tg4 жыл бұрын
@@FlippedNormals Can i share your tutorial in twitter? Other tutorial too
@m0rph3u5.3 жыл бұрын
lol I thought that I left this comment... same here ;)
@christuusgnosis3 жыл бұрын
I can't believe it took me 5 years to fully try it out. It really works well.
@imagineer14854 жыл бұрын
I'm starting blender course tomorrow.. I was Maya user.. Then learnt zbrush.. Now I needed this!!
@mortenjaeger49974 жыл бұрын
It makes working with both software super fast
@asadd24 жыл бұрын
I'm just sitting here like "oh my god...." "..." "..." "OH MY GOD..." it works perfectly, thank you very much!
@derudadesigns4 жыл бұрын
You're the doctor that tells me it's very exciting when my leg is broken, but you know how to fix it.
@muad_4 жыл бұрын
Woah woah woah, stop right there! You can't just switch the names up like that in the intro and confuse me! But that aside, happy to see even more blender related content!
@dweeboid_4 жыл бұрын
looks like they flipped the normals on you
@ZephrusPrime4 жыл бұрын
GoB has been a big help in my workflow especially when I need to do UV's for my ZBrush models.
@talesdarocha4 жыл бұрын
Hey guys, loved to see that! Just a quick note: we don't need to create a attribute node for vertex colors, now blender has a vertex color node that we can plug directly in color socket
@FlippedNormals4 жыл бұрын
Good to know, thanks :D
@guttersnipe773 жыл бұрын
Brilliant tutorial- this morning I thought I was going to export 34 obj’s one at a time. But this is a great workflow clearly explained. Thanks.
@eliasdegasperi_art4 жыл бұрын
Great video. Very useful I am using this workflow since I migrated form Maya to Blender. Thx again for the tips
@FlippedNormals4 жыл бұрын
Glad it was helpful!
@hanthonypiano4 жыл бұрын
Blender+ZBrush you can do anything. Saw some dude making a skull sculpture with this workflow but didn't have enough knowledge to implement it. I do now though, thx for this
@saleemmkhan80104 жыл бұрын
Finally it's here what I imagined 2 years ago. Cc3 to zbrush to blender to ue4. Awesome pipeline it would be.
@jrfk3d3 жыл бұрын
Hell yeah ! So far it has served with basic sculpture in blender 2.93 and zbrush 2018, it doesnt sculpt at the beginning then I restarted my pc and it worked.
@m0rph3u5.4 жыл бұрын
Thanks for another great video.. Since I switched from May to blender recently, I couldn't help but noticing that your channel is epic in helping people like me :).. thanks again & Merry Xmas :)
@briho45652 жыл бұрын
Hi all, i was trying to do the same as was explained here in the video but every time when i hit export i get an error saying something about python and about the file path .. what can i do to make it work ??
@YGODueltainer3 жыл бұрын
God Bless Jose Conseco for this amazing addon, this really helped me with moving my workflow between.
@foreverethereal89114 жыл бұрын
Hey! I've just added GoB to Blender but I keep getting an error message saying "path unknown". Does GoB work with Zbrush Core too or only with the full Zbrush version? Thanks for your help.
@dylanlobbregt64454 жыл бұрын
Hey guys, question: I've installed the addon and set it up, it works perfectly going from Zbrush - > Blender, but not the other way around. When I hit the addon's export button in Blender it asks me to show it where the zbrush exe is located every time, and never exports the model. Any ideas? Thank you!
@MrEbawu Жыл бұрын
ive been snapping my meshes for about 6 months now. After the export from zbrush back to blender it always somehow messed up the position of my mesh so i needed to snap it to older version of my mesh and delete it afterwards to have an updated version of my mesh. Thanks for this video bros
@shuaiqiwang71313 жыл бұрын
Wonderful tutorial, here I knew the new GoB addon which has improved a lot~ Thanks again~
@tayfunozturk57663 жыл бұрын
There is scale issues sometimes. Is there a fix for that ?
@m0rph3u5.3 жыл бұрын
Thanks alot for this useful video.. Switching from Maya to ZBrush and Blender has been really smooth thanks to Michael Pavlovich and FlippedNormals ;). Loved your "Switching to Blender 2.8" video.. that was Godsent!
@mae23094 жыл бұрын
I love this Crossover just for tte fact tgat i can rig carhacters inside blender. And retopo as well. . Cheers boys
@alessandrowyatt62713 жыл бұрын
I dont mean to be off topic but does any of you know of a tool to get back into an Instagram account..? I stupidly forgot my password. I love any assistance you can offer me!
@ibrahimblake12193 жыл бұрын
@Alessandro Wyatt instablaster =)
@alessandrowyatt62713 жыл бұрын
@Ibrahim Blake Thanks for your reply. I got to the site on google and im waiting for the hacking stuff atm. Takes quite some time so I will reply here later with my results.
@alessandrowyatt62713 жыл бұрын
@Ibrahim Blake It did the trick and I actually got access to my account again. I'm so happy:D Thanks so much, you really help me out :D
@ibrahimblake12193 жыл бұрын
@Alessandro Wyatt Glad I could help =)
@onestudiofreelancer3902 Жыл бұрын
Thanks guys! This helped me a lot!
@Sockaa3 жыл бұрын
When I press on the Export the first time, I just get error :(
@sammedia3d2 жыл бұрын
THIS IS GOLD! THANK YOU
@jishnukk11494 жыл бұрын
very usefull,, firstlty am confused about the setttings but now its smooth and easy
@adsgnz4 жыл бұрын
Thank you for this video! I asked about it on the last stream, I'm glad you did it, It's very helpful.
@FlippedNormals4 жыл бұрын
No worries!
@Create_o_raptor16 күн бұрын
Hey!. I noticed that all the tool options are greyed out in z brush. Can you please help me out?
@bonenlp85183 жыл бұрын
Dose it worke with zbrush core to ?
@willespada4234 жыл бұрын
I’m using Zbrush Core 2021. Will this workflow with GoB work or do I use a workaround to use Blender on my Mac if I want to rig and texture?
@Jjroberson1144 жыл бұрын
I have it working both ways but Blender is not showing up in the GoZ app list, which is annoying because anytime I try to send a mesh back to Blender it pulls up whatever app is set to current for GoZ. Anyone having this issue and figured out how to fix it?
@janklingner26942 жыл бұрын
But can GoB transfer UDIMS to ZBrush? ZBrush doesnt show it as "UV Morph" and my baking-tests looks bad...
@Santanazation4 жыл бұрын
I really needed this thank you!!!
@FlippedNormals4 жыл бұрын
Glad it was helpful!
@timothy33492 жыл бұрын
Thankyou for the tutorial! Can ZBrush/Blender workflow be used like Zbrush/Daz3D for posing character like one of your video do?
@Kiyamlol13 күн бұрын
the floor of the object is not the same in zbrush and blender, is this normal? i was hoping it would work like maya where the pivot would be at the feet on the floor of a character.
@danielandresposada4 жыл бұрын
I was thinking it was going to be a video about how to do some sculpting stuff in Blender like in Zbrush hahahaha. But I did not know about this, it is really useful.
@FlippedNormals4 жыл бұрын
Glad it could help!
@badpablo79823 жыл бұрын
For some reason I have one of my subtool missing its polypaint, the rest are fine. it is always that particular subtool, any idea why?
@Ange-or2np2 жыл бұрын
My Zbrush.exe is under a Program Files > MaxonZbrush.... Blender also does not show up in zbrush after clicking reset next to goZ. Any clues what may be the issue?
@yonejo3 жыл бұрын
Love u guys!
@northland5472 жыл бұрын
i have a model in zbrush it has over 70 mln polygons, when im trying goz all objects to blender it begins break down . Do these programs support such polygonation or is it because the PC is not powerful enough? dont know what to do ( Could someone give advice ?
@onurerbay76722 жыл бұрын
Awesome tutorial! When I hit GoZ with the lowest SubDiv level in Zbrush, the model is shown with the Vertex Color node already applied in Blender, not with the image texture in your video. When I connect all the maps manually in Blender, the model looks distorted. Only when I make GoZ with the highest SubDiv level applied, the model looks good in Blender, but this slows down the computer. How can I export with the image textures already applied to my lowres model in Blender like at the beginning of your video?
@adamtemple94174 жыл бұрын
I think there's more to this installation than what's shown here or on git. I get nothing but errors trying to export. That or it's not ready for 2.9 or the updated zbrush breaks it
@aunsakram96634 жыл бұрын
me too. did you figure out what the problem is? let me know if possible thanks
@FlippedNormals4 жыл бұрын
Have you had a previous version of GoB installed by any chance?
@adamtemple94174 жыл бұрын
No previous version
@FlippedNormals4 жыл бұрын
I had some errors in a previous installation. What I tried was deleting the gob add on from the blender folder. After I re-added it worked again.
@adamtemple94174 жыл бұрын
@@FlippedNormals I did some digging and there's more to this installation that needs to be done on the zbrush side. Something to do with the goz structure. I'll post back when I get around to playing with it.
@BenJi2DxD3 жыл бұрын
But how to transfer the material and it's color? I have many materials / shaders with different colors, but the model is white, only the polypaint is kept :(
@Tetsuox93 жыл бұрын
I keep getting an error when I try to import to zbrush
@Alexander_S_K2 жыл бұрын
Even though the scale and everything is setup correctly when i import objects manually into blender from zbrush, for some reason, when i export the high poly from zbrush and the low poly from blender their scale doesnt match in Marmoset toolbag (i use this for baking). However, if i import that high poly into blender first and the export it from there again as an fbx the scale matches in marmoset with the low poly! I cant wrap my head around why this happens.
@Solidegg3 жыл бұрын
Would this work for Rigging and animating?
@INK.12913 жыл бұрын
Hie man been trying to install the gobzfile did manage to move the blender and path to blender in zbrush but stuck on the Preference thing helpings not reflecting in
@dutchdronefootage3 жыл бұрын
Can't believe I have to ask this but I'm stuck at the very first part, installing the addon.. I click Install..., select GoB.py, it says Modules Installed.. but the addon just doesn't seem to show up in my list. I'm embarrased, halp!
@dutchdronefootage3 жыл бұрын
Nevermind, got it. I had to install the .zip directly. Not the .py within the zip.
@yar36134 жыл бұрын
WOW! Thank you guys!
@simplekaty Жыл бұрын
Doesn't work for me, I get an error where on import it clashes with "Ryan's Tools" (of zbrush)
@humansrants16943 жыл бұрын
I'm wondering weather to texture Blender models with 3D coat or use Zbrush. I want the easiest way to add weathering to hard surface models.
@AlejandroValentino3 жыл бұрын
for some reason when i import a mesh with texture and normals blender put the normal texture in the alpha channel... any idea?
@Some_one112372 жыл бұрын
on zbrush there is only cinema 4d option and it crashes...
@cyrusverse3 жыл бұрын
It's available for mac too?🥺 if yes how ton install it
@IAMTHEKENSTER2 жыл бұрын
hi guys me again i downloaded the zip file but there is no import export file to enable why can i find it and its impossible to contact jose conseco to ask why
@minhthanh169923 жыл бұрын
Hey guys i just wanna ask where i can find the backface masking in Blender?
@matthewschreiber37194 жыл бұрын
as a dummy looking to begin learning zbrush/blender/digital sculpting for 3d printing, why is this workflow used? what is the purpose? I thought zbrush was a more thorough sculpting program. Is it more for the fact that blender does other things than just sculpting? like model creation in zbrush and then animation or something in blender?? thank y'all for any and all responses and time taken to educate me. cheers!
@kenshobuq71053 жыл бұрын
You mortals have pleased me, very well done, i will allow you to draw breath.
@nayhtet75434 жыл бұрын
It worked! Thank you so much.
@fredrikappelholm70323 жыл бұрын
Do you guys know how I can keep creases from Blender into Zbrush so that I do not have to add the creases manually, again, in zbrush?
@ZeeThustra1443 жыл бұрын
Would this work with ZBrush Core?
@michalslavik9989 Жыл бұрын
can you update it for blender 4?
@SpringBreak-3D4 жыл бұрын
I have some problems with scale, can someone help maybe? when my zbrush say 10mm in blender imports as a 0.01mm
@andrey_17034 жыл бұрын
Just googled exactly the same: blender to zbrush and zbrush to blender, 5 mins before notification of this video. is it even possible? Thanks!
@mortenjaeger49974 жыл бұрын
Happy to help :)
@eternalguy60234 жыл бұрын
Awesome 😍
@gustavodelance18263 жыл бұрын
Any idea on how to instal Goz on mac. T_T
@donutguy12814 жыл бұрын
On a previous video you guys mentioned HP models lagging when imported into Maya and suggested using a GPU cache to alleviate that issue. Does blender have a similar fix or does it handle dense models better?
@jose_luis_vigh4 жыл бұрын
Excellent video, one question, how do you do in the case of having polygrups in zbrush and being able to import them into blender, work them there and then be able to export them to zbrush again without losing the polygrups, or in case of blender, how to create them there and then export them to zbrush. From already thank you very much.
@FlippedNormals4 жыл бұрын
As far as I know, Blender doesn't support polygroups in the same way. There are the new face sets for the sculpting part, but I would assume these are different from the ones used in ZBrush
@Norman_Peterson2 жыл бұрын
powerful tool great thank you
@KRGraphicsCG4 жыл бұрын
Now, I can switch to Blender for my modeling work :)
@FlippedNormals4 жыл бұрын
Have fun!
@KRGraphicsCG4 жыл бұрын
@@FlippedNormals I've been using Modo for many years, but knowing Blender may also help me career wise
@lucamoos58842 жыл бұрын
jesus! This PlugIn is everything. There is one weirde thing, when I import the mesh from zbrush (something around 1.4 poly) it appears in blender in super low quality. Idk what to do, sorry if I overheard that in the video.
@RR-kn1tg4 жыл бұрын
nice tutorial !! ill make goblins!!
@FlippedNormals4 жыл бұрын
Do it!
@IAMTHEKENSTER2 жыл бұрын
Hey guys your videos are always great. So maybe you can help me blender recognizes zbrush but zbrush. Cant find blender
@3dcgphile3 жыл бұрын
Hmm. That scale issue doesn't seem to be an issue for your pipeline, but it's a huge issue for mine. When doing environment art instead of characters, I need to bring finished sculpts into Substance Painter at the same scale, rotation, and position as the low poly meshes from Blender. Everything I send to Zbrush through GoB seems to have an arbitrary scale, which means my resulting sculpts (when exported as OBJ or FBX files) can't be used in bakes.
@FlippedNormals3 жыл бұрын
For any real pipeline work I would suggest manually importing and exporting. That gives you full control, and you can always recreate your steps.
@thebabou18444 жыл бұрын
Tip: you can decimate your chunky subtools with "use and keep polypaint" enabled. Keeping the mesh low, while retaining your polypaint. I wish blender had a way to check for addon updates :/
@FlippedNormals4 жыл бұрын
The issue is that it's vertex based from zbrush. So when you decimate you also loose polypaint quality
@thebabou18444 жыл бұрын
@@FlippedNormals Truth! I found that staying around 75k points- upwards, retains enough quality for stylized. For realistic go higher :D
@elvinkey9x3 жыл бұрын
It'll mess up the scale if you create an object in Blender and then export back to Zbrush. Haven't found a better fix yet. :(
@Kiadaw77 Жыл бұрын
Thanks a lot.
@babydontcry183 жыл бұрын
I try everything the import export didnt pop up on my blender for me to save :( so stressful
@FlippedNormals3 жыл бұрын
Maybe removing and re-installing the GoB addon helps?
@khaclong12344 жыл бұрын
please help, everytime i hit export, there's always strange cube cover all the model in zbrush, i used Blender 2.9 and ZBrush 2020
@Macalaka4 жыл бұрын
same for me, what version of zbrush are you using?
@Macalaka4 жыл бұрын
i just had a look at the subtools, there is a cube over the exported mesh, just delete it
@khaclong12344 жыл бұрын
@@Macalaka oh thank you, i also had the cube in subtools, deleted it and everything is ok
@tededin70664 жыл бұрын
Thanks for the video guys! Any insight into using GoB to pose a character? (Sending a Tposemesh to keep subdivision levels.) Currently I use Maya Quick-rig for this, it’s the only thing I use Maya for these days. I would like to move everything to Blender. In Blender I’ve tried Rigify and it’s easy enough, but sending it back to Zbrush messes up the vert order or something.
@FlippedNormals4 жыл бұрын
I don't know how rigify works, but it seems strange that it would mess with the vert order. In any case, if you keep a backup of the original mesh you send to blender, that should have the correct vert order. Then you can always get it back. That's me assuming there's some way of vert re-ordering in blender?
@tededin70664 жыл бұрын
@@FlippedNormals I suppose you could transfer the vert positions from the duplicated and rigged mesh and send the original mesh back to Zbrush as you say. Just additional steps. The search continues! Thanks for taking the time!
@FlippedNormals4 жыл бұрын
In this case, Maya seems like a better choice. Maybe it's worth figuring out where in the process the vert order is changed, again it seems strange to me that rigify would do it.
@hamizishah31774 жыл бұрын
I install go b from github but nothing happened in zbrush nor blender, I'm using windows 7,zbrush 2020,blender 2.9
@planebreach3 жыл бұрын
same
@guardianbear66352 жыл бұрын
Tried with Zbrushcore and doesn't work
@revotiva4 жыл бұрын
super cool thanks
@cmxx49253 жыл бұрын
Thanks!
@TimV7772 жыл бұрын
the export is greyed out
@ijijniuj3 жыл бұрын
My materials wont transfer :(
@kumaranan02064 жыл бұрын
Bro, In order to export a higher subdivision level mesh from z to blender, do I have to delete the lower subdivision level in ZBrush?
@Ceratastheaverage Жыл бұрын
i just keep getting an error when i click export
@Ceratastheaverage Жыл бұрын
oh and i dont have the normal zbrush i only have zbrush mini core
@ahmedyasser8927 Жыл бұрын
I think it's a Python problem just go to the blender setup and click on it it will show u a panel with a repair button so click on it, and it will rapair the track of Python
@GuidoWorship4 жыл бұрын
It's a pity that GOB is not supported in ZbrushCore, wich is the version I use :( Default Zbrush is way to expensive for me, specially here in Brazil. Thanks for the tut anyway boys!
@Lysanderofthewildwind4 жыл бұрын
You must Pick a Jack Spearow Version dude...
@GuidoWorship4 жыл бұрын
@@Lysanderofthewildwind The Black Pearl it's just not for me man. Piracy is not really my thing lol