ZELDA DUNGEONS! Linear vs Non-Linear

  Рет қаралды 128,068

Monster Maze

Monster Maze

3 жыл бұрын

Which is better?!
Patreon:
/ monstermaze
Become a Member:
/ @monstermaze
Join "The Maze" on Discord:
/ discord
Special Thanks to:
You!
Footage Credits:
Unbox Therapy ( • Nintendo NES Deluxe Se... )
Zelda Master and ZorZelda (Various Zelda games)
Siphano (A Link to the Past)
YTSunny (The Legend of Zelda NES)
My own captures
Notable Music:
Cleffer Notes: Shadow Temple Remix: Zelda Ocarina of Time ( • Shadow Temple Remix: Z... )

Пікірлер: 855
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Let me know what your favourite dungeon type is! Enjoy the rest of your weekend y'all ^^. Also, I will soon create a community post with some schedule updates in regards to upcoming projects, since there have been some slight changes. Especially regarding my big Calamity video (don't worry it's still coming).
@PHO3N1X_28
@PHO3N1X_28 3 жыл бұрын
Love your videos. Keep up the great work!
@tomscurlock7242
@tomscurlock7242 3 жыл бұрын
My favorites are from twilight princess. My favorite of all is arbiters grounds, but I also love Snowpeak ruins, city in the sky, and the water temple from TP. It’s weird because normally I love non-linearity, but I love linear dungeons, particularly combat for used ones. Combat and exploration are my favorite parts of video games, but I’ve never really cared about story, that’s one reason botw is my favorite video game ever, because most of the story is skippable. I also love most of the dungeons from Oot and SS.
@jakereich2080
@jakereich2080 3 жыл бұрын
Anything that isn't BoTW.
@kintaro1851
@kintaro1851 3 жыл бұрын
I don't know if that counts as a dungeon, but it has a kinda similar structure. Because one of my favourites is the section of Skyward Sword, where you loose your weapons. Specifically the one in Eldin. The divine challenges are fun, but not really unique in their appearance and how they play. The atmosphere is completely different from the rest of the game, which makes it stand out for me.
@airellecarol5043
@airellecarol5043 3 жыл бұрын
I love non linear ones. I Hope the next Zelda has some that feel different, but with the same sence of freedom.
@StarWarsUnited123
@StarWarsUnited123 3 жыл бұрын
Both styles have a right to exist. It's always strange to see people critique linear dungeons. There should be some variety and linear dungeons also give level and game designers a chance to have more structured challenges.
@fusionsigh
@fusionsigh 3 жыл бұрын
WunderGecko I agree
@arjunabazaz1006
@arjunabazaz1006 3 жыл бұрын
The thing people criticize and dungeons that don’t rely on anything except single room puzzles. A good dungeon should have single room puzzles mixed with puzzles about the dungeon at a whole
@StarWarsUnited123
@StarWarsUnited123 3 жыл бұрын
@@arjunabazaz1006 a good dungeon can be literally anything, if it's well executed. It doesn't need a checklist of things to be good. if the dungeon itself is enganging it can also be a a combination of single rooms in a linear fashin. I agree that there should be variety. only linear dungeons would be dissapointing, but it could be a good change of pace if other dungeons are more open.
@Mike14264
@Mike14264 3 жыл бұрын
Yeah, Gauntlet dungeons can be more action or riddle based, and that's great as well!
@aozf05
@aozf05 3 жыл бұрын
@Porfirio Rubirosa People criticize when things are TOO linear, like if a dungeon was just 10 rooms end to end with enemies. It's not very interesting. If people fave the Shadow Temple, I have my doubts that it has anything to do with its linearity. There's more to love about its creepy atmosphere, gauntlet style dungeoneering, and classic platforming dangers like bottomless pits. It also ties in with the Bottom of the Well which is the exact opposite of linear. And if you try to tackle the temple for the first time without the Lens of Truth, it's the hardest dungeon in the game and sure to be a memorable experience.
@CGaboL
@CGaboL 3 жыл бұрын
I don't really pay attention if a dungeon is just a straight line or as open-ended as the Divine Beasts so long the dungeon is enjoyable and has a good atmosphere.
@Ironwill3004
@Ironwill3004 3 жыл бұрын
I completely agree!
@ND86119
@ND86119 3 ай бұрын
agreed
@phoenix9531
@phoenix9531 3 жыл бұрын
"Dungeons are as essential to the zelda series as milk is to cereal" Breath of the Wild was a cereal bar huh 😂
@kitsunekaze93
@kitsunekaze93 3 жыл бұрын
a very tasty cerial bar, but would probably have been better with some milk too!
@Rocky712_
@Rocky712_ 3 жыл бұрын
@@kitsunekaze93 It was the worst cereal bar I had so far. Definitely some milk neeeded.
@sardinee4564
@sardinee4564 3 жыл бұрын
@@kitsunekaze93 BOTW was like cereal with grains and nothing else, albeit decent quality grains but still very plain. like incomplete cereal with the foundations for being good cereal. You also spelt cereal wrong. (;
@moronicalmeister
@moronicalmeister 3 жыл бұрын
It is so refreshing hearing botw criticism. The first month of release felt like I was going insane with frustration trying to find anyone who experienced the same beautiful but exceedingly bland game I did.
@phoenix9531
@phoenix9531 3 жыл бұрын
@@moronicalmeister don't get me wrong, breath of the wild is probably still my favorite gaming experience 2015-2020
@justdenks
@justdenks 3 жыл бұрын
I personally prefer semi-linear games, like an open world with a clear objective that gives freedom but still gets you on the right path.
@theoaremevano3227
@theoaremevano3227 3 жыл бұрын
I like that too. I tend to call it "Adventure Style" when a game does that. :)
@feyh
@feyh 3 жыл бұрын
You mean Breath of the Wild? ;)
@thelegendofthem6120
@thelegendofthem6120 3 жыл бұрын
Like Link between Worlds?💋💋
@limageur
@limageur 3 жыл бұрын
Dishonored ?
@HerMi.T
@HerMi.T 3 жыл бұрын
Then I think you like the dungeon like lakebed temple and botw's overworld.
@Kringlord97
@Kringlord97 3 жыл бұрын
I actually really like the Temple of Time since the pristine state of the architecture matches the literally "timeless" theme of the dungeon. My favorite BoTW dungeon was actually the Divine Trial dungeon from the DLC since it at least seemed nonlinear. My hope is to have some big, unique, grandiose dungeons with special items alongside the puzzle box type dungeons. Maybe even splitting some dungeon progression up so you have to leave a dungeon, do something else, and come back to continue past a roadblock or see how it's changed since you've left.
@Anonymous-le8xe
@Anonymous-le8xe 3 жыл бұрын
Personally I prefer the non linear dungeons I like the sense of freedom in a game
@murtymcfly
@murtymcfly 3 жыл бұрын
Personally, I prefer the *A I R*
@rank2859
@rank2859 3 жыл бұрын
Damn it I was about to say that lol
@js1.987
@js1.987 3 жыл бұрын
Doesn’t that defeat the whole point of a dungeon? A dungeon is supposed to confine you
@Anonymous-le8xe
@Anonymous-le8xe 3 жыл бұрын
@@js1.987 True but I mean the dungeons that gives you a large area to complete the puzzles in any order
@dylanmcloughlin2187
@dylanmcloughlin2187 3 жыл бұрын
I agree but I also like having a special item that requires you to backtrack.
@IssaalaaRacing
@IssaalaaRacing 3 жыл бұрын
Personally, I liked the Divine beasts structure of dungeons, completly non-linear and the puzzles were all fun, my only issue with them was the theme of the dungeons, for example, u can take the exact same design, the exact same layout, and the exact same puzzles and everything, but then just change the walls texture, the location etc. Like take vah Ruta, put it on the side of a cliff, and make the textures and stuff all water themed. And boom it will FEEL completely different. Other than than I liked everything.
@TheGalaxyWings
@TheGalaxyWings 3 жыл бұрын
*Other than than*
@rockyr.saints5137
@rockyr.saints5137 3 жыл бұрын
Agreed. I also feel like botw actually *has* proper dungeons, *but they're just split apart into multiple shrines* (i.e. shrines focus on singular concepts which could be combined to create proper Zelda-like dungeons). I wouldn't have minded this so much *if only the shrines and divine beasts had distinct aesthetic theming* (audio and visual).
@gray.wesley
@gray.wesley 3 жыл бұрын
Yeah that was a bit of a downside to the dungeons in BotW, I really liked the concept of these ancient beasts that used to be good, and then they became cursed and are now evil, and the presentation is really good, but if you forget all that existed they're just rotatable dungeons in slightly different shapes just rinse and repeated. They had SOME slightly different puzzles where you have to use different elements to complete them, but other than that it's just the same thing. Again, I like the concept, it just gets old really quickly.
@haruhisuzumiya6650
@haruhisuzumiya6650 3 жыл бұрын
if vah nabooris was the only roaming divine beast it wouldve made people like botw more.
@sardinee4564
@sardinee4564 3 жыл бұрын
BOTW divine beasts are shallow husks compared to ocarina of time dungeons.
@TheFriskySquid
@TheFriskySquid 3 жыл бұрын
11:38 What you said here is literally Twilight Princess. It has the high tech/clean sort of dungeons like sky temple and temple of time, it has dark scary dungeons, it has a snow and water and fire dungeon - it has everything (except truly non-linear dungeons). It's a shame some people don't like the game cause of wolf link parts. Snow Peak and Arbiter's Grounds are some of my favorite dungeons, and the Lakebed Temple is my favorite water dungeon (maybe because underwater combat was fun this time around).
@kitsunekaze93
@kitsunekaze93 3 жыл бұрын
Wolf link was an amazing game mechanic! cool and unique! it did however overstay its welcome sometimes, but once you got the "cure" and you could transform at will, the game got better!
@KuraIthys
@KuraIthys 3 жыл бұрын
It's the orb collecting thing that ruined it for me. Felt like tedious padding that served no purpose at all other than being able to say the game took a certain amount of hours to complete. Plus wolf link, while a cool idea, didn't seem to get used for anything decent. My final critique would be the last 2-3 dungeons and the end of the game in general feel unfinished. Like they just desperately rushed it out to get it done on time... I was pretty disappointed by the last few dungeons after how unique the earlier ones had eben. Midna on the other hand is the most amazing companion in any zelda game I've played (and I've played pretty much all of them besides the CD-I games and the the DS ones)
@potatosack7492
@potatosack7492 3 жыл бұрын
I agree. Except that I hate Lakebed temple. I found it really scary and hard af. I was stuck there for weeks. And i especially hated the boss. But, Oh well, everybody has their own taste.
@kylehill3643
@kylehill3643 2 жыл бұрын
@@KuraIthys My parents and I both hated her. She constantly put Link down and made the player feel dumb. Not sure why people love that. Feminazi's at hand!
@jason20599
@jason20599 Жыл бұрын
@@KuraIthys if anything, Wind Waker felt unfinished
@wandersgion4989
@wandersgion4989 3 жыл бұрын
1:26 “much easier to miss something” Shows the most difficult to find room in the water temple 😂 As a seven-year-old, that one hidden room kept me puzzled for weeks... I think my babysitter’s brother helped me find it. 😅
@senordivinebeast646
@senordivinebeast646 3 жыл бұрын
I think both linear and non linear dungeons have their pros and cons. It rly depends on how good the dungeon backstory and theme is to me
@jbkgamr
@jbkgamr 3 жыл бұрын
Forest temple is definitely my favourite. The atmosphere and music is unbeatable.
@GSLinux
@GSLinux 3 жыл бұрын
Personally I prefer a mix of both: linear and non-linear. Even some that start linear but have non-linear sections, or vice-versa. It keeps dungeons feeling different from each other and a fresh experience to some extend when you factor in the theme, location or element of said dungeon.
@234zuscoutjango9
@234zuscoutjango9 3 жыл бұрын
The problem with non-linear dungeons is (at least to me) that I lose all motivation when I see the main room with dozens of doors and things I don't understand. The non-linear dungeons are often more satisfying but also more frustrating.
@corhydrae3238
@corhydrae3238 3 жыл бұрын
Fascinatingly, that kind of thing is exactly what motivates me. I get excited when I see a giant hub room with multiple paths and optimally some dungeon mechanic like changing water levels. Keeping track of your surroundings, making a mental map and remembering what you need to have or change to progress at specific points in the dungeon is fun to me. This just supports the point that the games need a variety of dungeons to satisfy each players needs.
@Flome810
@Flome810 3 жыл бұрын
Same if I see multiple rooms and doors in a dungeon I get overwhelmed and give up
@potatosack7492
@potatosack7492 3 жыл бұрын
Same, all the doors and pathways discourage me. I hate big places, especially in video games.
@motherjup1ter
@motherjup1ter 5 ай бұрын
Same, I just can't choose which way to go and I love just going everywhere @@corhydrae3238
@AndrewIHanna
@AndrewIHanna 3 жыл бұрын
My favorite dungeon in any zelda game is probably the temple of the ocean king from phantom hourglass because although being relatively linear you find a new way to solve each room every time you get a new item without it being expressly comminucated to the player, like being able to entirely skip the first triforce gem room by stringing the grappling hook between two torches.
@toschiworlds7212
@toschiworlds7212 3 жыл бұрын
Finally someone who likes the Temple of the Ocean King. I thought I was alone.
@AndrewIHanna
@AndrewIHanna 3 жыл бұрын
@@toschiworlds7212 i just think that not many people played phantom hourglass, or assumed it would be bad because its a ds game
@TheGalaxyWings
@TheGalaxyWings 3 жыл бұрын
@@AndrewIHanna no the temple of ocean king is horrible to play despite its concept being interesting.
@toschiworlds7212
@toschiworlds7212 3 жыл бұрын
@@AndrewIHanna Well, good thing I started with Phantom Hourglass.
@AndrewIHanna
@AndrewIHanna 3 жыл бұрын
@@TheGalaxyWings what makes you think that
@arcticdino1650
@arcticdino1650 3 жыл бұрын
I don't care if the dungeon is linear or not. I like it when dungeons have unique looks, interesting puzzle, and item usage. These reasons are why BotW had some of my least favorite dungeons. The golf one was the worst. I don't even remember half the puzzles. My favorite is the Ancient Cistern. It has a very unique design (based on Buddhism, which makes it even cooler), it had two separate halfs, and the rope... just that one rope
@lococomrade3488
@lococomrade3488 6 ай бұрын
"Golf one" BotW and TotK are both mini-golf games.
@Colonel_Overkill
@Colonel_Overkill 3 жыл бұрын
When I entered my first divine beast, Vah Nabooris I waw amazed. I loved how different it was to the previous games and thunderblight was a significant challenge. That made all of the other beasts and ganons seem even more dissapointing. As for dungeons I prefer creativity and atmosphere over linear or non.
@boltlight1244
@boltlight1244 3 жыл бұрын
Yeah, me going to naboris first probably killed the other 3 for me. Naboris was way more challenging than the others and the puzzle was better. The other 3 after that just felt too easy.
@olivera3365
@olivera3365 Жыл бұрын
Vah Naboris easily beats out the other DBs for me. It felt like the only one with a... I'll put it "worthwhile" puzzle mechanic with the rotating belly. Vah Ruta really only comes close with the water spout but the other two are essentially the same and kinda boring. I'd love to see a new dungeon with the main mechanic being similar to Naboris because I feel like that could create a really cool puzzle box dungeon. I also feel like I had the experience ruined by playing Naboris early (2nd/4) because the others that followed (Medoh and Rudania) just never intrigued me the same...
@murtymcfly
@murtymcfly 3 жыл бұрын
Hope we have some linear and non linear dungeons, or just many different ones, I'd love some to be like Parkour, Combat, Puzzles, Mechanics etc
@corrinflakes9659
@corrinflakes9659 3 жыл бұрын
You mean: Platform, Gauntlets, and Puzzle Boxes styles?
@HogW1ld385
@HogW1ld385 3 жыл бұрын
So...the shrines. You just described the shrines
@murtymcfly
@murtymcfly 3 жыл бұрын
@@HogW1ld385 n o d o n t
@murtymcfly
@murtymcfly 3 жыл бұрын
@@corrinflakes9659 basically
@g.davidturnblom5751
@g.davidturnblom5751 3 жыл бұрын
Zelda doesn't actually need any of those elements, though because Super Metroid has all of those. There are puzzles, places to show off parkour stunts with wall jump, as well as everything you're saying you want. Samus is much better equipped, both personally and equipment wise for those things than Link.
@mikann9441
@mikann9441 3 жыл бұрын
I haven't watched the video completely, but I'm so happy someone would make this kind of video! Since i just love all dungeons and I don't think too hard about it, it's hard for me to completely understand the opinion of stuff being "too linear"! Thank you sm! This is why I love your channel! :D
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Great to hear you like it!
@darklinklonklanklunkloinkl3060
@darklinklonklanklunkloinkl3060 3 жыл бұрын
I prefer the 3D linear dungeons to be honest, like the twilight princess ones. if that’s linear. Edit: I guess it’s semi linear, but I like it when you do half of the dungeon, get the item then do the other half and then the boss. Especially when the boss needs the item to be beaten with. E.g. arbiters grounds.
@WolfLinkChick1991
@WolfLinkChick1991 3 жыл бұрын
Dang I love the Temple of Time dungeon!! But I agree with Miguel and Tulio: both!
@feefster.
@feefster. 3 жыл бұрын
BOTW was my first Zelda game, but watching your videos has made me want some traditional dungeons in the sequel!
@JoshSJoshingWithYa
@JoshSJoshingWithYa 3 жыл бұрын
Honestly, linear or nonlinear, it’s the aesthetic that makes dungeons memorable. I remember everything about the Great Deku Tree and Jabu Jabu’s Belly from OoT, despite them not being the best dungeons in the game. Spider-Infested Tree. Eaten By a Freaking Whale. I don’t remember much of Twilight Princess’s dungeons except for the Snowpeak Ruins, which REALLY stands out in my memory. Honestly, I think this is why OoT is still considered one of the greatest games of all time. Aesthetically-speaking, pretty much every town and dungeon has its own culture, and it feels like a new world every time you travel. Especially when you go into Hyrule Castle Town as an adult for the first time, that was especially shocking. The only critique I have for the aesthetic of OoT is Hyrule Field, which is pretty bland, generic, and mostly unchanging. Breath of the Wild does a lot right in this regard with its towns. Sheikah Village and Gerudo Desert were both my favorite places to hang around in. I just wish its landscapes and dungeons had more culture surrounding it, too.
@mayonnaise2396
@mayonnaise2396 3 жыл бұрын
Josh S last time I played twilight princess years ago, but there were so many interesting dungeon themes. An abandoned monkey temple, a magnetic incendiary Gordon mine, a sunken zora temple with a complex rotating centerpiece, an execution ground filled with skeletons and the undead, and so much more.
@minight1711
@minight1711 3 жыл бұрын
What I disliked about the divine beasts is that a dungeon is supposed to make you feel in enemy territory, but the divine beasts are so lacking in monsters you feel like you go there as a tourist more than anything else kupo
@sch2412
@sch2412 3 жыл бұрын
i just realized how much i enjoyed TPs dungeons. i need to play it again soon
@gray.wesley
@gray.wesley 3 жыл бұрын
Bruh did you really make a fictional "Ganon Cereal" product? I would make that my new diet even if it tasted like crap lol. But seriously sell me that!
@moberlysquad67
@moberlysquad67 3 жыл бұрын
Favorite dungeons are probably Stone Tower, Ancient Cistern, Eagles Tower (I know, kinda controversial) and Hyrule Castle in BoTW. I don’t care if it’s linear or non-linear, as long as it is interesting.
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Eagles tire actually gave me quite a run for my money when I replayed it on the switch for the first time in many years. It wasn't as easy as I remembered
@thisisfyne
@thisisfyne 3 жыл бұрын
I'm 100% with you on this one!
@arandom35yearold
@arandom35yearold 3 жыл бұрын
Eagle's tower is awesome. Its probably the only dungeon where I was genuinely lost on its traversal in a very very very long time. It actually gave me the feeling of adventure and discovery as I kept entering the wrong rooms and finally having everything click in my mind as to what leads to where. Simply amazing. Long, at times even frustrating, but an experience like no other to me. And the theme being a perfect fit for such disorienting dungeon. Needless to say, my favourite of all time.
@supbilly07
@supbilly07 3 жыл бұрын
Water Temple in OOT was the best temple in the game. So taxing, but rewarding. Great vid as usual.
@supbilly07
@supbilly07 3 жыл бұрын
@Retro Entertainment Channel Spirit Temple is great as well, but for me it wasn't as complex as the Water Temple. They are both great in their own way.
@lpfan4491
@lpfan4491 3 жыл бұрын
Water and Spirit temple are really nice. Sadly these dungeons were pretty much judt infuriating in master quest(my preferred game)
@lpfan4491
@lpfan4491 3 жыл бұрын
@Retro Entertainment Channel Difficult does not mean annoying. The other dungeons are fine once one is used to the gimmicks, but these two are not. The spirit temple in particular is the reason I do not replay masterquest often.
@DavidAsp118
@DavidAsp118 3 жыл бұрын
Nice one! This is why I’m subscribed, you’re the best Monster Maze!
@zeldaenby224
@zeldaenby224 3 жыл бұрын
I love puzzle boxes with the calm feeling like the ancient cistern and divine beasts it's really fun to wander around and figure it out slowly
@bodaciouskyle
@bodaciouskyle 3 жыл бұрын
Amazing video dude! Loved it.
@KadenMacKay
@KadenMacKay 3 жыл бұрын
The visuals you create are honestly such a large contributing factor to the quality of your videos
@Sum_Gi
@Sum_Gi 3 жыл бұрын
Thanks for the excellent use of my name :P. Little late to the comment party, but I certainly appreciate the shout out! Glad to be a part of the supporting fam!
@BlaxeFrost-X
@BlaxeFrost-X 3 жыл бұрын
Hybrid, because linear feels like i'm on a rail and non linear makes every challenge very disconnected, 3 keys = 3 mini dungeons in a non linear stage...
@MajoraZero
@MajoraZero 3 жыл бұрын
Great video! I appreciate your effort in no using only the same n64 footage of the dungeons, but also from the 3d remake and even some map viewers!
@Greywander87
@Greywander87 3 жыл бұрын
One aspect of dungeon design that I don't see talked about enough is the in-universe reasons for it being built the way it is, or being built at all. Yes, it's just a game, but many of these dungeons can't stand up to even a superficial examination trying to match their in-universe explanation with the actual dungeon. I think it would be neat to have a game where the dungeons actually _are_ designed to contain some ancient evil (a literal dungeon), but also requires a mechanism to allow a hero to periodically enter and subdue the evil to prevent it from escaping. The dungeon is design to ward off intruders who accidentally wander in or are purposely trying to release the evil sealed within, yet to allow the chosen hero to enter and renew the seal. I think it would be neat to stumble across a room in a dungeon with beds, tools, building materials, and possibly a worker's journal that might give you a hint about some of the traps (e.g. "Someone activated the swinging axe trap in the eastern hallway and Bob got split open. I told them we should have waited to install that trap until later; now someone has to go turn it off, and it's not going to be me."). You know, evidence that this is actually a real place that someone built for a specific purpose. You might also be able to do research on the specific dungeon architects that could give you clues about how to tackle their dungeons. For example, one might like using traps, another prefers puzzles. One architect designs strictly linearly, another likes to create mazes that loop back on themselves with multiple paths forward. There might be some sort of telltale feature that indicates a trap or key that a particular architect always uses. Heck, some of the architects might even still be alive if the dungeon isn't that old, and you can go talk to them.
@aneasteregg8171
@aneasteregg8171 3 жыл бұрын
I feel like trying to justify their existence is missing the point. It's all about being fun. It's like trying to justify why Bowser and Mario can go kart racing together... Just go with it, ya know?
@frankwuttson2253
@frankwuttson2253 3 жыл бұрын
Wow, the quality of your videos are so great! You deserve more subscribers
@HyruleGamer
@HyruleGamer 3 жыл бұрын
Could go on a huge gush about how amazing this video is but I'll leave it at, this video was amazing dude! Great work as always, love it 😀
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Thanks man! Im glad I decided to go back into the comments for a bit. Your comment totally went by me :O
@joshbourne9679
@joshbourne9679 3 жыл бұрын
Another great video!!! Keep up the good work
@TheFerdi265
@TheFerdi265 3 жыл бұрын
I personally really like the kind of creative "hybrid" and nonlinear dungeons, especially the way they were realized in Twilight Princess and Skyward Sword. I think actually most of what I liked is slowly exploring a space and finding my way forward, and beginning to understand the dungeon gameplay gimmicks when I get the dungeon item. Recontextualizing the dungeon elements after getting the item really adds to the experience IMO.
@shadowdecidueye
@shadowdecidueye 3 жыл бұрын
I can't wait to wake up tomorrow, to eat my daily dose of nutritious Ganon Flakes
@drantino
@drantino 3 жыл бұрын
i genearly like both kinds of dungeons because of its differences it can do, skywards sandship is small enough but because of the fact you have to view it in 2 different stats with different opsticals actually make it alot bigger then youd think. also the fire temple of skyward sword is the one that comes to mind that uses the central room mechanic despite it being linear, you travel down the path by going from side room to side room to progress to the boss room which you see basicly right off the bat, but theres not actual out of order progression unless you want like 2 chests that arnt requierd
@salvy6864
@salvy6864 3 жыл бұрын
I absolutely love videos that discuss Zelda dungeon design. Mark Brown's Boss Keys is my favourite series on KZbin and I'm always looking for more content like that. Loved this video. Please make more videos about Zelda dungeon design!
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Will do! And yes, Boss Key's is probably the best out there. Well researched, well produced and well scripted
@thetravelerofworlds8359
@thetravelerofworlds8359 3 жыл бұрын
I like dungeons that have a feeling of story to them. From arbiters grounds with its rather direct and grim story of an execution place. To the ancient cistern with its subtler themes of purification and Buddhist fairy tales.
@teebrown27
@teebrown27 3 жыл бұрын
Great video. I’m happy to hear someone else had the same thought after watching Mark Brown’s videos: an enjoyable has so much more than just layout. It’s about the experience!
@AngelofGrace96
@AngelofGrace96 3 жыл бұрын
Wonderful video as always! I've only played botw, and I really liked the divine beasts, so I think I'd enjoy non linear dungeons, but I would definitely be excited to see more varied dungeon designs in the future.
@dcbandit
@dcbandit 3 жыл бұрын
I love the Forest Temple, the Woodfall Temple in Majoras Mask, Arbiters Grounds, Stone Tower Temple, and others I can't think of off the top of my head. All are very atmospheric and fun to play through.
@virtualhavenstudios
@virtualhavenstudios 2 жыл бұрын
Awesome video ! I’m currently working on a game and this is exactly what I needed
@MonsterMaze
@MonsterMaze 2 жыл бұрын
Glad to be of help! All the best of luck with your project
@virtualhavenstudios
@virtualhavenstudios 2 жыл бұрын
@@MonsterMaze Thanks!
@Dan_d00d
@Dan_d00d 3 жыл бұрын
well made, and well done for being clear about your acknowledgement to Mark and GMTK and others who have already discussed this topic space so well.
@SamChaneyProductions
@SamChaneyProductions 3 жыл бұрын
Wow this was an exceptionally high quality video!
@lenbartens9783
@lenbartens9783 3 жыл бұрын
Well jokes on you because I enjoy my cereal with SOUP *slurp*
@josephmorse3089
@josephmorse3089 3 жыл бұрын
Bruh moment
@murtymcfly
@murtymcfly 3 жыл бұрын
Eww, I think
@MidnightNaomi
@MidnightNaomi 3 жыл бұрын
dude, cereal IS soup!
@thisisfyne
@thisisfyne 3 жыл бұрын
@@MidnightNaomi Bread is soup
@flyingjudgeman6840
@flyingjudgeman6840 3 жыл бұрын
"When you ask Zelda players what is their favorite dungeon..." - Forest temple music starts playing! Me: "exactly!"
@FatePokemon
@FatePokemon 3 жыл бұрын
Nice to see King K getting recognized he has great videos on the Zelda series. Also great video laying out everything you’ve had some awesome videos man
@Anths_art
@Anths_art 3 жыл бұрын
I really love how the zelda community never gets toxic over stuff like this :) or honestly ever gets toxic in general.
@tonygarcia759
@tonygarcia759 3 жыл бұрын
I love your videos and I love your editing and everything! Kuddos!
@SamtheBravesFan
@SamtheBravesFan 3 жыл бұрын
2:50 See, I'm the exact opposite. That's one of the things I love about that Temple of Time. Heck, I think the entire build-up and atmosphere is one of the more well-executed sequences they've done in the series.
@equinox-XVI
@equinox-XVI 3 жыл бұрын
I'm kinda stuck here because my favorite dungeon is Arbiter's Grounds from Twilight Princess. The first have chasing poes is non-linear and can be done in any order, but the route to the boss room immediately afterwards is pretty linear... Oh who am I kidding, if you like Arbiter's Grounds, you know EXACTLY why.
@MaxFlame4
@MaxFlame4 3 жыл бұрын
Oh you uses Siphano footage ! Salutations from France 😁 Very great video ^^
@VayuoftheForest
@VayuoftheForest 3 жыл бұрын
I thought you weren't going to mention the fantasy/forest theme at the end there, but you nailed it on the head. But I like all the variety of themes. New and unfamiliar places always spark my flame!
@kafeiaj1449
@kafeiaj1449 3 жыл бұрын
Completely agree with your video man totally. For me I go with non linear dungeons the frustration you get out of not knowing what to do or feeling stuck and then making your way through the dungeon and having that "Aha" moment is the best!
@mrhypnagogia
@mrhypnagogia 3 жыл бұрын
I subscribed at the moment i read the name of the channel. I have wanted this type of content since forever.
@steerpike66
@steerpike66 3 жыл бұрын
Forest Temple climaxing with Phantom Ganon on the horse riding out of the pictures was one of the best things that ever happened in a game.
@Mike14264
@Mike14264 3 жыл бұрын
I like the dungeons that are a puzzle in itself, like using the layout to solve a riddle, or rearranging rooms, turning it on the side, stuff like that.
@alonsopachecoherrera5687
@alonsopachecoherrera5687 3 жыл бұрын
I'm so glad I discovered this amazing channel, you are great, man.
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Thanks a lot! And you are equally great for being here ^^
@anuraglama1546
@anuraglama1546 3 жыл бұрын
Personally, I love how the shadow temple plays out. Its linear design is heavily inspired from the design of a tomb/morgue, it's simply a long tunnel, ornamented with the skulls, blood and grim walls. Its design is a kind of a challenge in itself, as you go deeper into the dungeon, you know there's no turning back and the stakes rises. And if you happen to die near the end of the temple (Especially in the invisible floor master room) its a long walk back from the dungeon entrance. Contrast that with the water or the forest temple where even if you die and start over, its not much of a problem as every room is nearby and the problem is just to set everything up again (Water level for example), but without the Farore's wind, death in shadow temple is more annoying. Couple it up with pitfalls, traps, invisible enemies, Stalfoes, its a pretty solid dungeon as it tests both your combat skills as well as your spatial awareness with invisible chests and hookshot points. Plus it does exactly what its name implies. Makes you feel totally uncomfortable.
@orrinwatmough5248
@orrinwatmough5248 3 жыл бұрын
my favorite dungeon type is non-linear cause then I could get lost in the dungeon and try to figure out where to go
@EmperorsNewWardrobe
@EmperorsNewWardrobe 3 жыл бұрын
In some ways, the linear horror style of the Shadow temple is the main design of Dark Souls games (plus brutally-hard combat)
@tranquil_fox
@tranquil_fox 3 жыл бұрын
I LOVE your assessment toward the end about variety. I absolutely LOVED the Divine Beasts, I’m a big fan of the “lost technology” aesthetic, and I love the non-linear, puzzle aspect as well, especially with using the entire dungeon moving to solve puzzles. I did feel like it was over done however, and I really would’ve liked variety in the setting as well as the style. I definitely missed some of the old style dungeons. I hope BotW 2 doesn’t throw away the Divine Beast formula, but I hope they use it sparingly, making room for other styles, old and new too. Great video as always!
@Drengade
@Drengade 3 жыл бұрын
The divine beasts would have been better if they meshed the technology with the terrain - have the camel be a deserty yellow stone and technology hybrid, feature classical gerudo patterns, like maybe their sand goddess, the gerudo don't have many distinct building patterns. - given it's electricity theme have large glass conduits of energy through the walls - maybe make the puzzles where you have to manipulate the electricity more obvious, requiring you to divert power around to different machines around the beast that do different things rather than just rotate it (i'd personally prefer an item to drive the puzzles, but i seem to be in the minority with my hatred of BotW's axing of core zelda mechanics). For the gecko make it out of darker, volcanic stone. rather than a few references to fire, i'd use lava, have the lava flows change as it moves, so you have to negotiate two forms. also, make it a dodongo, they have much more influence with the gorons. again - use goron symbolism. unlike the gerudo, the gorons have distict patterns and styles they use. The lack of a forest based divine beast - possibly for the koroks - was a mistake. a wolf maybe, a beast with trees inside, nature patterns, puzzles based around clearing the malice from the trees etc. The elephant could have featured gray stone, with imagery reminiscent of the water temple, or the lakebed temple. it's a Zora based structure, they probably have the strongest design flavour of any race in zelda. rather than spinning a waterwheel, have water level changes, maybe even bring back a dark link fight, with BotW's combat system (as much as i personally dislike it) a dark link fight like oot's would have been amazing. Finally, the bird, the rito haven't had as much time to develop, but that doesn't mean the devs couldn't have merged it in. tilting the thing is interesting, but due to the open design it changed to 'reach point, repeat'. close it up somewhat. use smaller rooms with individual puzzles, wind currents from its forward motion that you have to negotiate and/or turn off etc. Personally, rather than the designs of the blights, i'd go somewhat morbid. malice possessed champions. link literally fighting the former bodies of those he once fought with, monstrous growths of malice and shiekah technology replacing and adding limbs. just by doing that each would be distinct, the individual would affect the appearance, thus making them unique... rather than blobs of purple goo with bolted tech that are so similar in design they almost merge together. It's not like corrupted good guys haven't been done before: Blizzeta, Nabooru, that Ignis (TP), Zelda (TP)... now them being dead is a problem, but if the bodies have been magically sustained, or mummified like we see with ganondorf, it would be fine.
@myhairhasamindofitsown
@myhairhasamindofitsown 3 жыл бұрын
I think Temple of Droplets might be my favourite. The music, the aesthetic, the fact that they spind the usal formula by making you open the Boss Door at the begining and then everything is centred on unfreezing the element.
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Oh god yes, that music is amazaaazing
@CryptidCritter
@CryptidCritter 3 жыл бұрын
God, it's been so long since I've played any of the LoZ games (outside of BotW). I remember being a big fan of temples like the Forbbiden Fortress, The Forest Temple, and such. I really like the overall feel of TP's dungeons, and I think my all-time favorite dungeons were the ones in Majora's Mask, especially the one in Akalla, the Sun Temple I think? The whole turning the temple around was a really, really cool theme.
@inkajoo
@inkajoo 3 жыл бұрын
There were higher-level puzzles in the first game. Most of them were tests of intuition. For instance you could deduce that the room behind a locked door is probably a trap (filled with monsters and no reward) if a room gives you a key and a choice of doors, and the triforce room wouldn't be accessible from one of them given the map layout and what rooms you've already been to.
@rydogzilla2275
@rydogzilla2275 3 жыл бұрын
I love those 3d zoom outs of the OoT dungeons! Where did you find them? Great video btw! You said what I've been thinking for years!
@noeilia1758
@noeilia1758 3 жыл бұрын
Personally I like both types of dungeons. If I want to think and explore and figure things out for myself, I prefer non-linear dungeons. And then, if I want to think less and do more, linear dungeons can be more fun at that time. For me it honestly just depends on how I'm feeling when I boot up a game.
@rac1equalsbestgame853
@rac1equalsbestgame853 3 жыл бұрын
I'm more inro dungeons leaning towards the linear side. But I do like non linear dungeons, it's just that the linear type of dungeon is the type of dungeon I replay over and over again.
@neveerland
@neveerland 3 жыл бұрын
Ngl, I had a pretty bad day today but seeing this notification made it a bit better. Thank you my dude :')
@MonsterMaze
@MonsterMaze 3 жыл бұрын
It is nice to hear I can make a difference.. if on;y a little ^^. I hope your day improves, and if not... there's always tomorrow
@WillowEpp
@WillowEpp 3 жыл бұрын
My favourite is whatever's in Link's Awakening because they don't overstay their welcome. Each one is compact enough to mostly keep in your head and they way they're arranged allows you to make incremental progress even if you only have 10-15 minutes to play at a time. It's a game that was well ahead of its time when it came to understanding what platform it was on and embracing the design ethos needed to succeed there.
@Jeikobu
@Jeikobu 3 жыл бұрын
My favorite is the Stone Tower Temple, because to me, it really feels like it tests you with all your dungeon tools from through the game. Sure MM didn't have the most dungeons, but that is part of what makes STT so special.
@GrupoAmordeDios
@GrupoAmordeDios 3 жыл бұрын
Seeing game play of all these dungeons makes me want to play a mixture of all the greatest dungeons... like a Mario party style the 100 greatest, but Zelda dungeons...
@thisiscjshandle
@thisiscjshandle 3 жыл бұрын
My favorite dungeons in the zelda series tend to be the ones where the dungeon itself is a puzzle that needs to be solved. These tend to be non-linear dungeons like the water temple but can also be done well in a linear fashion, like in the temple of time where you're figuring out how to get the statue back to the pedestal or the ice dungeon in A Link to the Past where you're essentially just going down but need to find different ways of getting to the floor beneath you in order to progress. For this reason I really enjoyed the divine beasts even though I agree that they could have been more aesthetically different.
@anibalhyrulesantihero7021
@anibalhyrulesantihero7021 3 жыл бұрын
I'm more into the aesthetics, puzzles and bosses. Ancient Cistern and Sandship are my favorites. (Except for Tentalus. That boss fight kinda sucked.)
@DanielTheAmbassador
@DanielTheAmbassador 3 жыл бұрын
You misspelled Mike w Wazowski's girlfriend's name wrong
@anibalhyrulesantihero7021
@anibalhyrulesantihero7021 3 жыл бұрын
@@DanielTheAmbassador Lol Nope.
@DanielTheAmbassador
@DanielTheAmbassador 3 жыл бұрын
@@anibalhyrulesantihero7021 it's a joke. r/woooosh
@anibalhyrulesantihero7021
@anibalhyrulesantihero7021 3 жыл бұрын
@@DanielTheAmbassador Bruh.
@DanielTheAmbassador
@DanielTheAmbassador 3 жыл бұрын
hHah
@Snowspring09
@Snowspring09 3 жыл бұрын
As you said in the video, both dungeon types are good! I especially love mixtures of the two, as they play around with different mechanics, thus making the area feel both fun and unique!
@thebradzone3922
@thebradzone3922 3 жыл бұрын
funny, i never really consider the mechanics much when i think about dungeons. the main pull for me has always been how varied they are in aesthetics and originality ☺️👍🏼
@bobbleton6517
@bobbleton6517 2 жыл бұрын
The trick about non-linear dungeons is the risk that it might get too confusing. OoT's Water Temple as a kid was confusing as hell, because my 10 year old brain couldn't process that much at the same time yet. It's hard for me to pick a favourite dungeon, just as it is hard for me to pick a favourite game in this amazing series. What I can say is that there's not necessarily one I actually really *don't* like; which is an impressive feat for a series with so many games, of which I have completed most. I do have to say I'm on team A-little-underwhelmed-by-the-divine-beasts; dungeons are a huge part of what makes these games, so having just 4 very similar ones didn't sit too well with me. That being said, I did love BotW (although after playing way too many Souls games, I can not get into it anymore, because of the control scheme)
@Blockvard
@Blockvard 3 жыл бұрын
Spirit temple and forest temple from OoT are always going to be my favorites. The atmosphere is fantastic!
@hezekiahdaggett2179
@hezekiahdaggett2179 3 жыл бұрын
It’d be cool to get like a video with like the layouts of the 3D dungeons from the outside. That was a really cool visual that you included in the video
@DanielTheAmbassador
@DanielTheAmbassador 3 жыл бұрын
I love the use and stratosphere of Stone Tower temple in Majora's Mask.
@ballroomscott
@ballroomscott 3 жыл бұрын
My favorite dungeon is the Spirit Temple from OoT. I love the atmosphere! Also, this is one of the best Zelda Dungeon videos I've ever watched! You're so open and balanced in the way you cover this and seem to honestly want there to be something for everyone instead of just asking for what you want.
@MonsterMaze
@MonsterMaze 3 жыл бұрын
Ah yes, the spirit temple was also great! And very interesting too, since you have to finish it by playing as both Young and Adult Link. Thank you!
@nevercanyoucant
@nevercanyoucant 3 жыл бұрын
Snowhead and Stone Tower from Majora's were awesome.. felt like massive puzzle boxes where micro puzzles were relevant to the whole... really special... I really liked the Temple of Droplets in Minish Cap too
@ananas8031
@ananas8031 3 жыл бұрын
Dungeons I like the most are the ones with something special. Funny item , cool concept (turn the temple upside down, return as adult and child....) and strong presence. I find these have a soul and I'm feeling good when entering in them.
@trebmaster
@trebmaster 3 жыл бұрын
1:25 - as a kid I was stuck in the water temple for TWO YEARS because I didn't know about that hole in the bottom of the spike floor!!!
@MossBravado
@MossBravado 3 жыл бұрын
I agree that the divine beasts are all too similar but they are not the only things challenges Link faces. There are plenty of puzzles, mazes, and places to get lost, they are just more spread across the world rather than confined to one single dungeon. Eventide island, the Akkala pillar islands, Thyphlo ruins, the great hyrule forest trials, all of the mazes, the yiga clan hideout. There are plenty of dungeon elements in those places even if they aren't traditional dungeons.
@turkenheimer4448
@turkenheimer4448 3 жыл бұрын
Thinking about it, Majora's Mask's Stone Tower Temple is a really interesting dungeon to look at. It gives so much the impression of being non-linear because you can always see places that you obviously need to reach later, however there is pretty much always only one way to go next, which makes it totally linear. But then again this changes if you want to collect all the fairies which requires a lot of backtracking. So basically you can choose weather you want the dungeon to be completely linear or if you want it to be not so linear.
@RyanHaney55
@RyanHaney55 3 жыл бұрын
I like a mix of all. I like the creepy ones like the bottom of the well in Ocarina, the Forest Temple, Temple of Time, Snowpeak Ruins in Twilight Princess, the shrines in BotW, Tower of the gods in Wind Waker, Deepwoods Shrine in Minish Cap...
@murilokleine
@murilokleine 3 жыл бұрын
OoT Forest Temple all the way, it freaked out the ten years old me and is still my favorite to this day, 21 years later. The music, the puzzles, the atmosphere and Phantom Ganon where perfect.
@WarriorJaddo
@WarriorJaddo 3 жыл бұрын
I'm pretty much in the same boat of the people who didn't find enjoyment in the divine beasts of BotW, They felt extremely short and kinda felt like any other shrine in the game, i barely remember anything about it. The closest thing that felt like a dungeon in that game was hyrule caste IF you didn't just fly to the end. I enjoy both linear and non-linear aspects there should be a good balance. Given the fact that all shrines / divine beasts can be tackled at any point, theres no "progression" and felt the same.
@RoninCatholic
@RoninCatholic Жыл бұрын
My favorite dungeons in Zelda 64 are Jabu Jabu's Belly, Water Temple, Shadow Temple, Bottom of the Well, and Ice Cave in that order. A mix of linear and non-linear, the first DEFINITELY chosen mostly for its aesthetics.
@aqua9926
@aqua9926 3 жыл бұрын
Do you have a general idea when your calamity video will be out? If bot I understand all your videos are great and they are definitely worth waiting for. Grat job on another video MonsterMaze!
@aqua9926
@aqua9926 3 жыл бұрын
I meant if not, I'm sorry I was trying to type too fast.
@aqua9926
@aqua9926 3 жыл бұрын
Also I meant great job and i sent a comment 7 hours ago but i dont think it sent but oh well lol great job MonsterMaze I live your videos
@boltlight1244
@boltlight1244 3 жыл бұрын
For botw 2 id love to see both the style of the dungeons from previous Zeldas and the shrine, non-linear style dungeons. The game would be amazing if we could have both or went with simi-linear. The shrine style dungeons can even have a distinct theme based on where you are or which linear style dungeon you're closest to.
@poetryandhiking
@poetryandhiking 3 жыл бұрын
I like both types of dungeons. Also, I think that dungeons could serve as portals to otherwise difficult to access areas of the map. Instead of reaching the boss’s chamber and then warping out after beating him, a doorway could open that takes you to a place on the map different from where you entered the dungeon. Thus the dungeon could be used later on as a way to access these areas more easily. This goes along with another theme of dungeons that I enjoy: dungeons that have a plausible real (though perhaps ancient and forgotten) purpose in their world.
@SoulGameStudio
@SoulGameStudio 3 жыл бұрын
Really a good piece
@g-blade9983
@g-blade9983 2 жыл бұрын
I like the divine beasts tho I think it's just that I like the puzzles not being harder to focus on because of the similarity and spaceing between them with my play style.
Is Hyrule a Planet?
20:26
Monster Maze
Рет қаралды 182 М.
Designing a Legend of Zelda Inspired Dungeon for D&D
8:17
Master the Dungeon
Рет қаралды 63 М.
She ruined my dominos! 😭 Cool train tool helps me #gadget
00:40
Go Gizmo!
Рет қаралды 61 МЛН
Luck Decides My Future Again 🍀🍀🍀 #katebrush #shorts
00:19
Kate Brush
Рет қаралды 8 МЛН
OMG🤪 #tiktok #shorts #potapova_blog
00:50
Potapova_blog
Рет қаралды 17 МЛН
Was the WATER TEMPLE really THAT hard? - Ocarina of Time
20:57
Monster Maze
Рет қаралды 257 М.
A Zelda Dungeon Maker - Would it Work?
20:05
Monster Maze
Рет қаралды 208 М.
Ocarina Of Time Dungeons Ranked From Worst to Best (CORRECTLY)
11:23
AHolmesNearYou
Рет қаралды 2,8 М.
15 "Retro" Facts about The FIRST Zelda Game
10:00
The Bread Pirate
Рет қаралды 594 М.
5 MISTAKES in Creating a Champion - Breath of the Wild Lore
12:12
Monster Maze
Рет қаралды 68 М.
How Speedrunners Beat the Brawl Ocarina of Time Demo
22:20
LunaticJ
Рет қаралды 3,3 МЛН
Top 10 WORST Zelda Dungeons
18:01
TheJWittz
Рет қаралды 2,2 МЛН
The Terrifying Powers of the Master Sword (Legend of Zelda)
18:08
The Mystery Travelers of Breath of the Wild
13:02
Monster Maze
Рет қаралды 168 М.
skibidi toilet 75
3:52
DaFuq!?Boom!
Рет қаралды 23 МЛН
Отмечай День Рождения WoT Blitz Вместе с Нами!
1:27:05
WoT Blitz Без Границ
Рет қаралды 156 М.
ЭВОЛЮЦИЯ КАЧКА В ROBLOX
29:40
OVER SHOW
Рет қаралды 451 М.