SUBSTANCE PAINTER: HEIGHT TO NORMAL

  Рет қаралды 2,313

zerobio

zerobio

Күн бұрын

Пікірлер: 20
@BRJoinGames
@BRJoinGames Ай бұрын
I find height maps kinda useless for my applications but I really wanted to use the information contained in them and this videos was a lifesaver. Great stuff, thank you!
@zerobio
@zerobio Ай бұрын
Sure, I can appreciate that. Glad this is helping.
@InfinityLearning3D
@InfinityLearning3D 5 күн бұрын
This is just great, many thanks!
@zerobio
@zerobio 4 күн бұрын
I'm glad you like it :)
@FearTheRaven_games
@FearTheRaven_games 3 ай бұрын
I am an Indie developer working on improving my skills and this video was a massive help to me. This was a very good tutorial!
@zerobio
@zerobio 3 ай бұрын
@@FearTheRaven_games I'm really glad this helps. Thanks.
@Rheez3D
@Rheez3D 5 ай бұрын
Super neat!
@zerobio
@zerobio 5 ай бұрын
@@Rheez3D glad you like it
@tomhikon
@tomhikon 3 ай бұрын
That's amazing thank you! I was racking my brain yesterday to find a way to add curvature to my generated bricks lol
@zerobio
@zerobio 3 ай бұрын
@@tomhikon hey glad this is useful
@Neolin.B
@Neolin.B 5 ай бұрын
Beautiful
@zerobio
@zerobio 5 ай бұрын
Thanks!
@Neolin.B
@Neolin.B 5 ай бұрын
@@zerobio You're welcome SIR
@moxopixel
@moxopixel 3 ай бұрын
Doesn't substance painter convert height to normal every time you export with or without height to normal filter? I try to convert height information on the fly. So text engravings look sharper. But I have not found a good way.
@goorloopa.132
@goorloopa.132 5 ай бұрын
Nice
@zerobio
@zerobio 5 ай бұрын
Thanks.
@DarkoP9.13
@DarkoP9.13 Ай бұрын
How do professionals GENERATE proper height maps? is et specific software?
@zerobio
@zerobio Ай бұрын
@@DarkoP9.13 usually zbrush or substance designer is the software
@Ricardo-de9ju
@Ricardo-de9ju 4 ай бұрын
If height is already stored to the normal channel by default, why should we use this filter height to normal?
@zerobio
@zerobio 4 ай бұрын
@@Ricardo-de9ju there is some control settings in the filter than can be useful
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