Super happy to find you and your valuable tutorials to take me to new heights. Great and useful tips again. 👍👍👍❤️
@zerobio Жыл бұрын
That's great. Glad to have you here.
@mizento67885 ай бұрын
This was insanely useful! Been trying to figure this out of ages!! Thanks
@zerobio5 ай бұрын
@@mizento6788 great! Thanks
@hamanh_khan4 ай бұрын
damn, your so smart to find this valuable solution, i have been found it for months !
@zerobio4 ай бұрын
Glad it helps
@zhenkunwang92106 ай бұрын
Thank you for explaining the idea. After Watching some tutorials I found they didnt't explain the logic behind it, therefore I don't really know WHEN and WHY to use it. If I understand it correctly, information I have gathered so far: -An anchor point allows me to add generator mask effects (edgewear/dust/dirt) onto a normal/height layer. -An anchor point's primary use is to provide extra depth/highlight information for a normal/height layer. (Edgewear generator to enhance normal height, dirt to strengthen normal depth in the video ) -A layer with anchor point applied is also a reference layer, whichever other layers calls for the anchor point layer, will have the anchor point layer information applied.
@TheXsarin Жыл бұрын
As you said, there wasn't any tutorial showing multiple anchor points workflow and I couldn't get it to work...so I'm extremely happy to have found your channel. Already subscribed! Thank you so much for this Sir :)
@zerobio10 ай бұрын
Sorry for the late reply. Glad this was helpful and thanks for thr sub.
@Andrey3DsАй бұрын
thanks for the video, happiness and health to you
@zerobioАй бұрын
@@Andrey3Ds any time and thank you
@r1yuj1n7 ай бұрын
Nice videos! Love the content :) In my case what I needed was multiple anchor points (2 or more details layers) combined into 1 to input into generators. I tried the passthrough but didn't succeed (maybe missing something). What I just did was to make a global layer above all detail layers, add black mask, input all anchor points as fill layers with linear dodge on each subsequent one, and add an anchor point above all, so it's the sum of all! Works wonderfully!
@zerobio7 ай бұрын
Yes that is a good way to do it.
@zesta45377 ай бұрын
Thanks alot bro, this really helped me!
@bikekefeli576621 күн бұрын
For the global layer, did you only select height or leave as is? Also, did you put your fill layers under your black mask or under fill layer? Help is greatly appreciated
@r1yuj1n21 күн бұрын
@@bikekefeli5766 Hey! you can leave every channel off as you just need the mask stack. It's an empty layer. This global anchors mask must be placed above all your individual anchors otherwise they can't be referenced!
@carlrotebrink11 ай бұрын
Exactly what I was looking for, thank you!
@zerobio11 ай бұрын
Great! Thanks
@antosketcher Жыл бұрын
Awesome tutorial 💯. Tnk u Elliott 👍
@zerobio Жыл бұрын
Great. Thanks
@iseeeverything Жыл бұрын
Yet another banger, man. Good job
@zerobio Жыл бұрын
Thanks very much
@3TQHAJSHNQ Жыл бұрын
So useful. Thanks for making the vid
@zerobio Жыл бұрын
Sure thing 👍
@dennel89347 ай бұрын
thanks!
@zerobio7 ай бұрын
My pleasure 🙏
@MaDmonkey331110 ай бұрын
Amazing! Thank you so much I was looking for this! One more advanced question please.. What if you have to have some height details on top of the hierarchy because there are already lot of effects below. Is it possible to somehow apply anchor point generator effects when it is above all? Problem is Iam working with material that has so many effects combined it is impossible to pick the right position for anchor points, because the previous effects would not allow me to print the "ABOVE HEIGHT details"
@zerobio10 ай бұрын
Glad this helped. By definition, an anchor point goes below the generator(s). However, I am interested in your situation. I don't fully know what you mean but that's just me so would you like to email me at kimmelelliott@gmail.com and maybe provide some images of the layers, maybe some description and we can work on this. We may not be able to solve it but we can try.
@MaDmonkey331110 ай бұрын
@@zerobio U are awesome, Thank you. Iam kinda busy at the moment, but when i get to it, I will provide anything necessary :)