Not being able to change runes is driving me freaking nuts, who tf was the genius lol
@noreluss3 сағат бұрын
Yes that can't stay like that
@soulstealer56253 сағат бұрын
I remeber before EA, Jonathan was saying it didn't feel like an issue during testing
@seba.49263 сағат бұрын
diablo 2 was the genius
@TurfShark2 сағат бұрын
You can remove runes and gems in Diablo2. They're just destroyed. @@seba.4926
@ProfWollhoven2 сағат бұрын
GaMe WoUlD bE tOo EaSy OtHeRwIsE
@Elidyr_Oakenshield4 сағат бұрын
1:02 - Respect Ascendancy 1:40 - Resocket Runes 2:38 - Combine Skill Gems to "Overlevel" for HC to an extent 3:30 - Shift-Click Identify 4:10 - Minion QoL 6:22 - On Death Effects Trolling 7:30 - Energy Shield WITH Grim Feast too OP 8:25 - Charm Issues 10:18 - UI changes 11:25 - Map Bosses in every Map 13:00 - Towers Incentivization 14:40 - Black Maps 15:07 - Gem Slots 15:40 - Strongboxes and Expedition Locker 16:20 - Affinity for Waystones & Fragments 16:44 - Boot Changes 17:05 - Sanctum and Util TOO Hard 18:26 - Loot Drops 19:05 - Tiered Items 21:20 - Map Zoom and Map Filter 21:50 Outro o7 D4 Bad
@primetime6a_3283 сағат бұрын
Respec
@bighat47423 сағат бұрын
@@primetime6a_328 Nah, he's saying you gotta *respect* that Ascendancy choice!
@ruibarian51873 сағат бұрын
@@bighat4742 You will respec mah ascendensahhh
@vangpaoyang7263 сағат бұрын
D4 bad
@SlamDance872 сағат бұрын
@@ruibarian5187shut up cartman
@capellozapellini60743 сағат бұрын
Ascending should be one of the most exciting things for a player, it’s your first chance to change up the class in some way. Instead I groan when I have to deal with the mechanic.
@thepunisherxxx68043 сағат бұрын
I honestly think they addressed the pain points in the most recent patch. I like doing them now. They struck the fair feeling challenge vibe way better with the update. At this point I'm pretty happy with the game. Looking forward to the added content. For $30 what it is now I think its worth honestly. Lots to do in the game, and its very well made.
@xAtNight3 сағат бұрын
Fuck trials. I'll do my third ascendency with like 10 levels extra and just forgoe the fourth one completly until it's reworked/fixed. Chaos feels so bad to play, you just take one debuff after another for shit items. And the honour system makes you just waste 30 minutes of your fcking life because of one slip up or because the boss is throwing a million things at you and you didn't have time to learn its pattern yet. Have fun farming the fcking coin again just to learn it some more.
@TriconPOE3 сағат бұрын
What is excitement to you? While I think both trials need working in I think they really are exciting. It ramps in difficulty and ends with a big all-or-nothing boss fight. I can’t say the same for putting poelab (ily suitsizesmall) on my second monitor and running top right for every difficulty.
@chasemitchell81663 сағат бұрын
It's easy.
@ZergrushEddie3 сағат бұрын
@@thepunisherxxx6804I want to love Ascending. Trials are more interesting than Lab, for sure. The Rogue-like nature is neat and I think it could be expanded on in the future for people who want to dedicate their playtime in Trials/Ulti. But so much of PoE 2 is “damn, THIS time for sure!” not being able to try again immediately sucks. When I failed against a boss when playing blind, I threw my head at the problem again and again without a worry. But the two tries I’ve had with Trials resulted in a “yeah, that’s enough Poe 2 for tonight” when a mechanic I had not seen before killed me even though I was enjoying the challenge.
@tjockfet3 сағат бұрын
Key phrase here is "what a wonderful base to enhance the game on". This is going to be really epic with tunements. I love it allready.
@nikp35162 сағат бұрын
Pretty sure 1 portal maps will be the death of this game for any sort of widespread appeal. I’ll get used to it I just don’t think 99% of people are ever going to be willing to permanently lose xp, the map to get in, and the boss they wanted to kill in there and want to keep going. Maybe if they remove some aspect of that but I don’t see any world that entire suite of punishment can stay.
@a22422aСағат бұрын
I know it's one hell of a peeve of mine, given how framerate tends to choke for me when after loading into a zone you first meet/engage mobs, which usually gets me killed (pausing doesn't help much). It leads to a bit of a loop of going into a map, having the game freeze the moment mobs first come at you, and then hoping you didn't just die and lose everything in that map. Really hoping they get rid of the 1 portal map thing.
@thornburg91703 сағат бұрын
Fully agree with the vast majority of what you said here. Biggest issues: ascendancy system, map layouts, certain monster balance, endgame (mapping) feels undercooked. Special note: Consoles **NEED** filters.
@lolsalad523 сағат бұрын
Tbh they basically said specifically, endgame was undercooked. That's the biggest test point of EA and was probably the least worked on. Lots needs to be changed lol
@thedude76073 сағат бұрын
I think map bosses feel good precisely BECAUSE they're not in every map. If they were everywhere, they'd have to make them less rewarding, which would in turn make them tedious and not nearly as good as they are now. I do agree that other maps should have something to compensate for the lack of bosses, though. Making them into high density "horde" maps is a good idea.
@supremebuffalo63224 сағат бұрын
5:08 minions in tower doorways is like in Simpsons when the doctor talks about Mr Burns' diseases
@djmaher99933 сағат бұрын
So you're saying I'm indestructible.
@Pandaxtor3 сағат бұрын
Same happens with enemies. They can get stuck in doorway towers or narrow bridge. Making them easy to kill.
@survivorofthefire2 сағат бұрын
LMAO
@impo9973 сағат бұрын
maybe: - all maps with normal poe1-like bosses (unaffected by bossing atlas) - the "special"/more powerful bosses in every tower (affected by the bossing atlas)
@toukoenriaze98703 сағат бұрын
no just give us the ability to use the towers to control how many maps are boss maps ... or the atlas tree
@TXIIILightningСағат бұрын
Have Gems function the same way Support Gems do, but have them automatically change to the lowest equippable level based on Attribute and Player level requirements. That way you can have a 15/20 Ice Strike gem, and when you equip it on a level 24 character it provides the stats as if it was a Lv7/20 gem. This way your 80 Lv15 Uncut Gems can be used on Lv1 characters.
@alewis5143 сағат бұрын
You don't even have to compare loot to D4. We have the most egregious offender which is POE 1. It took a long journey to get there, but in leagues such as Affliction or Necropolis the amount of loot dropped in juiced maps was crashing your client if you accidentally pressed key. You would literally drop 1000 uniques in a single map. I don't think any Diablo game ever had loot-spam of this magnitude. And while these dopamine hits of 87 winged scarab bombs were nice, I soon realized that nothing costs any money because even very rare uniques drop like candy from a pinata. Headhunter was 5 divine orbs in Necropolis. FIVE. Other than that, I agree with most things here, as a SC trade player that's in cruel atm. I rerolled off sorc to a deadeye.
@emmas136651 минут бұрын
ahahaha I love Poe but affliction was laughable. it was really fun for one league but the sheer amount of clicks and items literally being impossible to pick up because of the number of things on the floor was so stupid. sometimes you couldn't even drop things because the floor hit some capacity or something, was hilarious
@gamefuler4 сағат бұрын
Here's my very popular opinion: if they keep this garbage backtrack for elite mechanics to complete the absolutely massive map than they need to give us something like: "after running uninterrupted for 4 seconds, your movement speed gradually increases up to an additional 50%. This effect is canceled upon using a skill or when an enemy enters your presence." Especially If i have deli, breach, and expedition in my waystones. Deli wants me to go fast, expedition wants me to be methodical, and breach ends up spewing loot everywhere and takes forever to pickup. I am going back and forth constantly and it does not feel good. great video btw ziz
@mr.bojangles92153 сағат бұрын
This is actually one of the best criticisms/feedback I’ve seen that I 100% agree with. I see a lot of complaints about difficulty and normal enemy mob strength and ascendancy struggles that I disagree with. But this, your cooking with this one
@soulstealer56253 сағат бұрын
See a dash action or your suggestion would be so nice
@stumpoman3 сағат бұрын
put the a few of the checkpoint things on each map and let people teleport with them like campaign.
@Yeshy2 сағат бұрын
Not having quicksilver flasks and general mobility skills just feels so bad. With how massive the maps are, even with checkpoints. You walk around a lot just trying to get to a damn door.
@PaleBlueDot162 сағат бұрын
This is a genius idea.
@lapaul16684 сағат бұрын
I also would add player collisions from party play should be removed! It's so annoying getting stuck in some areas while in party. Love the minion section feedback! They are handicapped by the bad AI and collisions in tight spaces. I also would like them to remove most of the on death effects. I understand why they are in Poe 1 but I believe the Poe 2 design is much different and other ways of challenging players are available.
@hunterbidenshog2 сағат бұрын
a choice to reduce animations/on screen affects would be a good choice to have I think.
@seba.49262 сағат бұрын
my absolute biggest issue is how you can’t zoom out further. I play ranger and get 1-2shot by most boss attacks, not being able to see wtf the boss is actually doing is extremely annoying and also makes it hard to dodge attacks. This is especially annoying when im south of the boss, and he’s hidden behind the health bar.
@haeilseyСағат бұрын
also extra annoying on controller. if you're too far away from enemies your skills end up shooting right in front of you because it won't target lock on
@Spotifist4 сағат бұрын
Sounds like I need to get to T13+ maps. Gearing in low maps in SSF has felt tough. I agree with most points brought up, thanks for the video!
@noreluss3 сағат бұрын
I'm currently playing in low maps in SSF, I have a very hard time increasing my resistances and global survivability (I'm playing warrior). I use all my currencies to try to craft something useful but I always find useless affixes. This problem is very hard to solve compared to PoE1, we don't have enough tools for it at the moment. Sad thing is that I have a very good hammer for my level and I am doing a lot of damage, but I can't tweak my character for more survivability. I'm feeling stuck, and it is not viable to die a lot in this game, so I think I will reroll a new character for now ^^
@ZyICjdUXAHCwLUDHlFk5yFVe2 сағат бұрын
@@noreluss Try gambling more and crafting less.
@nfefx2 сағат бұрын
@@noreluss Low tier map loot is crap. Don't worry by the time you get to T13+ they'll have nerfed it after no lifers have been grinding out 1000s of ex for the last week.
@datanon3059Сағат бұрын
@@ZyICjdUXAHCwLUDHlFk5yFVe I've spent over 1mil on gambling and gotten exactly one upgrade to my gloves. It's crap. We need real crafting.
@stumpoman3 сағат бұрын
doesn't change the mechanics of them but it would be neat if tower's background terrain actually matched the biome.
@wtfinator42 сағат бұрын
I agree,my first mountain tower I was like oooo what's this one gonna look like *toucan flys over the tropical trees again*
@aeggeska1Сағат бұрын
Yes - Let us zoom out more on the Atlas map, please.
@nietrelevant33383 сағат бұрын
i just really dislike all the backtracking i have to do because maps are so humongous with a lot of dead ends.
@AndYou.013 сағат бұрын
The main reason why I stopped playing PoE 1 after trying it out for a while was the fact that you couldn't experiment with builds yourself without getting punished. You either had to follow a build or risk bricking your character and having to start over. When I heard that you can respec in PoE 2 I thought that my no.1 issue has finally been fixed. Almost 20 lvls later I realize that my build is not good enough so i have to respec only to see that it will take all my gold. In the end, PoE 2 has the same problem as PoE 1: you're being punished for experimenting in a game all about build crafting.
@jamesonpipes2 сағат бұрын
Sadly I agree with this. It’s not a completely unreasonable amount of gold to respec but the amount certainly doesn’t foster experimentation or taking chances with builds. I hate the idea of following a community build, I almost feel like someone else is just playing for me
@Countlesshours2 сағат бұрын
Yet thousands fail with the exact same build they are copying from a KZbinr or streamer and complain about not making it farther than X so. May just be an ego thing
@ArnoldsKtmСағат бұрын
They added gold respecs to PoE1 too you know. But the cost was so bad no one used it. We saw this from a mile away.
@p_zum_aulСағат бұрын
Lol conplaining bout that on al lvl 20 char is really not thought through all the way to the end.. you can do csmpaign + cruel basicly on the most fucked up char with ease and things like beetle or mapping allow for quick gold farming to respec, wich has been nerfed by 50% in addition. I think this is complaining on a very high level. Just my 2 cents
@ReconWafflezСағат бұрын
I mean they JUST cut the cost of respecing, and even before then you were nowhere near the level of bricked you would have been in poe 1. It's night and day imo.
@quinlansmith54254 сағат бұрын
I have been really loving POE 2 - the difficulty throughout the campaign is actually what I enjoy the most because it makes each upgrade feel so impactful. Finding at least 1 friend to play with also transforms the experience for the better. Keep up the great content!
@lachalpha87184 сағат бұрын
Ye, difficulty is fun and ok. But the problem in game is not difficulty, its irritation. I personally started on melee and came to maps without quiting(its was hell). Like i can give example. Detonate dead mechanic is not fun. Very big layouts is not fun, just runnig back and forward killing the same white mobs is not fun. Very low currency is not fun, cuz its just force you to use trade ALWAYS , its just doesnt wotth to craft in 99% of cases its not fun. Too low gold everywhere, u cant respec properly, you cant gamba items, its just too little gold, not fun. Killing rare monster in maps, running ALL MAP is not fun. AND BTW I LOVED GAME its just can be SOOOOOOOOO much better, game is difficult and its fun, but game is so annoying and its not fun. And ofc game is not balanced, but its EA so understandable.
@johnoden59324 сағат бұрын
I feel like the map problem will be much less once leagues start and they have the mechanic of the leauge in all maps.
@noreluss3 сағат бұрын
yes my maps are lacking a lot of league content
@johnoden59322 сағат бұрын
@noreluss I was more meaning once we have seasonal leagues it would .ake sense for them to not be as limited as the other functions. If we have so much in maps now they feel full they will feel bloated once season start we have to remember this is early access.
@RamazanKarakehya2 сағат бұрын
you can ctrl+left click on the NPC, Doryani, to identify all the items in your inventory.
@AlbinoWhiteGuyСағат бұрын
What’s awesome is we know GGG is watching all of these reviews, and actually listening to feedback. A very unique strategy in the gaming industry 🤔
@snaxximan57374 минут бұрын
They could have also just made an enjoyable game.
@MikeyJ283 сағат бұрын
PoE 2 has potential to be a very good ARPG but a very bad Path of Exile game. It’s not ever going to be for us older players and that’s fine. They’ll keep supporting both versions of the game to keep everyone happy. Sanctum was designed for PoE 1 builds, speed and movement skills. It was an amazing league that promoted fast, zHP builds with a billion dps. A mechanic designed for PoE 1 does not translate well to PoE 2. They should have just remastered Lab.
@dracorgamingnz220335 минут бұрын
Best suggestion I've heard for towers from a friend who also does not enjoy them is to help give players direction/agency in the endgame. Make it so you don't need to clear them, you can put a tablet in if you want right away. But if you choose to put a waystone in and get to the top, the tower creates a marker that points to the nearest uncleared citadel so you can actually work towards the damn pinnacle boss without it feeling so aimless.
@XxvoleistulxX3 сағат бұрын
I love the gameplay, i love the sounds, i love the effects, i love the campain. For me this is a special game.
@JustArryСағат бұрын
Being able to change runes and having a boss in every map would make this game feel so much better hopefully they take these into consideration
@Krew_PoE3 сағат бұрын
Everyone knew that unsocketable runes were garbage even before we played the game. I don't understand the thought process behind this decision
@MrAltairantares3 сағат бұрын
The number one issue for me is the absurd one attempt per map. Utterly insane.
@CL-ty6wp3 сағат бұрын
Can you go back to empty inventory atleast?
@Alias_Fakename3 сағат бұрын
@@CL-ty6wp Yes, you can still use your extra portals to haul back loot/trade/whatever else you might need to do.
@martinsch2 сағат бұрын
I like that. But it shouldn't wipe the reward off the area, and waystone drops need to be buffed hard.
@aeggeska12 сағат бұрын
I think it is amazing to have one attempt per map. Makes survivability actually matter.
@hunterbidenshog2 сағат бұрын
@@aeggeska1 Then play hardcore
@ENSOWA2 сағат бұрын
Hear me out GGG, I am really loving Izaro Lab and here is why, it is simple yet tricky and it designed well, not only in gameplay but overall idea was godlike. As Ziz say maps are annoying right now. So here is my proposition: Make more Objectives. Like turn on switches for complete a map, or place vaal cores, or hunt shrines etc. You already have this, just make it better! Overall entire video is very accurate in terms of problems.
@hunterbidenshog2 сағат бұрын
I feel like a lot of the complaints would die down if everyone knew what the rest of the game had in store. i get the feeling a lot of stuff is kind of bunk or blank because there are still things that have to come out that may affect how that mechanic/skill/choice/etc plays out once the full game is released. A good road map with what we can expect to get on full release would quiet a lot of the rumblings I believe.
@ivanrosseto94943 сағат бұрын
nice review. agree with almost everything, except for the boss part. if you put a boss in every map, you hurt build that are not made for bosses. like this (as it is right now) people have more choice in the build and what to do in the game. One thing, would be really nice if they put the travel checkpoint on maps, the backtrack is so boring.
@xMythra3 сағат бұрын
NPCs get stuck on each other, too. It's not just a minion problem. Watch mobs in tower or augry, they also get stuck.
@KionP142 сағат бұрын
Bosses in everymap omg YES. I’m starting a new char just because I want to boss a bit more, and I’m doing sanctum on main to be able to boss consistently.
@Prakx952 минут бұрын
During the campaign you start to look forward to boss fights. You can’t wait to do them, you want to do em, and they can’t come soon enough. The second you get to maps you barely get any boss fights. It’s such a let down from the pace of the campaign
@ash91_Сағат бұрын
@18:26 Can we get another argument for the good loot drop rates other than it would affect the economy? What about SSF? Good loot drop rates are perfect for SSF. If someone reaches end-game in SSF then they deserve to see good loot drop rates. It would especially be perfect for when they start rerolling into other characters. Other than that, my #1 priority from your list is the ability to change runes in sockets. Doesn't matter if they're destroyed when replaced. Just let us replace them. I agree on most of what's on the list. Thank you for the video.
@SkillRampageСағат бұрын
imagine towers having 3 stages, for each stage the AOE of the Tablets gets bigger, but they have a difficult boss too
@krinniv78982 сағат бұрын
Generally agree all around. RE minion timer, I'd like to see it where if more than 50-66% of your total minions (in terms of spirit) are dead, the timer will not reset upon further minion deaths.
@ArnoldsKtmСағат бұрын
On death effects almost made me quit. Losing the map because of something you don't even see due to all the grass or whatever was defeating. With the latest patch it seems to be better.
@dimensionaldot48 минут бұрын
I wish we could use a wisdom scroll on an item on the ground. The number of times my inventory is full of stuff in a map, a rare drops and now I have to drop a rare, pick the new one up, id it and not like it, drop it and pick up the old one again. Especially if they are expecting us to be looking for good bases to craft with on the ground.
@NameTaken1233 сағат бұрын
I agree with pretty much everything you said. One thing I would add is that some kind of "sprint" ability would be amazing. Maybe add a stamina bar and default short sprint to shift? Then you can have modifiers to stamina. I realize that's an entire mechanic and would be a ton of work to add. You could just have a charm/passive that lets you replace your dodge roll with a sprint or something like that as well. Popping quicksilver flasks for damage avoidance / movement speed through maps just felt great in poe 1 and I think adding something like that to 2 would fix a lot of issues.
@AndrewChicken56 минут бұрын
100% agree about bosses on every map. GGG really designed some of the best bosses of all time just to NOT put them on their maps. Wtf!? Plus, backtracking to clear every rare monster in the map is a chore. Especially since there are seemingly way fewer movement skills and the maps are way bigger. Killing a boss gives a sense of completion in a way that rare mobs don't. Also, one chance to complete a map is cruel. Especially when bosses are harder, it really helps to have multiple chances to beat them and learn their attacks. I don't know what they were smoking when they came up with that idea. I love this game so much, but I really hope they fix these aspects of the endgame because they're not very fun.
@pawzom25643 сағат бұрын
Imagine tablets on towers that has a boss modifier that adds bosses into affected waypoints so you can stack it on several towers in range of each other so you get maps with multiple bosses. 1 different trial for the 3 first ascendancies and then for the last one a personal boss like some kind of Ancestor boss for warrior, Demon for infernalist etc.
@semiefficientgamer8893 сағат бұрын
Hey here's a thought for no content maps. What if they contained mirrored versions of the in map content you get in the campaign? LIke the treasure rooms with hidden switches to get to loot, the in map vendors, or even the mini quests, like collecting the mushrooms for quality flasks or grabbing the vaal artifacts that you vendor for gold? I think it would make the maps feel alot less barren.
@TheCosmicAstro-14 минут бұрын
The tiered item system needs to be the baseline of loot throughout the entirety of the game. Its an awesome concept but relegating it to only sometimes happening in endgame is pretty poor. Itd help fix the huge unecessary issue of finding what would have been a nice upgrade in the campaign but it rolled the lowest possible modifier tier on 2 of the mods... They need to aggressively cull low tiers based on item level. Brackets of 3 tiers "high, mid low". Would help loot feel WAY better. Cause right now it feels terrible. They did say there would be less but better loot. But right now its just less.
@Pizza_is_old3 сағат бұрын
A potential solution to the problem of not having a boss in every map would be to make bossless maps unlockable with a notable on the atlas passive tree and make it accessible fairly early on
@yr4hcaZ2 сағат бұрын
personally for me, all maps should have bosses with completion upon killing the boss OR all rares. boss icons on the atlas add an extra boss to the map, and towers are boss gauntlets with at least 3 bosses (1 per floor/arena) trials probably need a full rework, but a bandaid fix would be letting players continue after failing with no rewards except ascendancy points
@ExiledVessel4 сағат бұрын
I'd like to be able to buy gems from vendors for gold, sometimes my stats are literally bound because I run something like grim feast but because I don't have a level 10 specifically i am forced to run a level 13 grim feast, yeah its less survivability but i could get stats on tree and change stuff around to give me better qol for passives.
@Vael2212 сағат бұрын
My mapping changes I would like to see are: 1) If we are going to lose everything on death anyway, no map node should be blank by default. Every node better have some end game mechanic in it. Either a boss or one of the 4 mechanics at minimum, plus whatever other stuff rolls. If a "blank" map is punishment for failing, then map nodes shouldn't start in a failed state. 2) Just let us keep using the extra portals to finish up the "blank" map. Wipe all the mods from it if you must to prevent people from "resetting" the map. This would help map sustain by a lot. 3) Towers should definitely be either free or better (could be a great place to put the big Act bosses) Honestly though a lot of the maps design is just heavily punishing failure to, imo, an unnecessary degree and I think they will have to continue to back off on a lot of it as EA rolls on. (I mean they already backed off a single death bricking your map entirely so...)
@deadjacksoulСағат бұрын
I think that Sanctum and Ultimatum aren't good for trial. They were push your luck mechanic but with the use in poe2 as trial, you force players to complete them to get reward and it break that risk/reward loop. I miss the exploration of poe1 lab and the fact that if your build had a harder time with it, you could take it slow and explore more for more buff.
@SkillRampageСағат бұрын
14:00 dying in a tower map because of hard bosses will feel even worse than loosing normal maps. They just need to give us 2 Extra lifes per map.....
@skitzy474 сағат бұрын
Yes pivot ascendancy please and being able to change runes even if whats in is destroyed thats fine
@sortasmug3 сағат бұрын
Blank maps could have double shrines, double essence, or double strongboxes maybe. Something a little more. Like that.
@spninefourfour46402 сағат бұрын
The biggest thing for me, having not gotten to maps yet, has to be move speed. It really sucks getting a pair of boots that are overall better than my current ones only to stash or salvage them because they don’t have move speed. The switch to no move speed in conjunction with how massive some of the maps are just feels horrible. I’d like to see either move speed be an implicit like you said, or give us some sort of out of combat speed boost
@CharlesDesaulniers2 сағат бұрын
Yo Indoor maps are S tier Signed - everyone with pierce and wall chain
@williamkeys40503 сағат бұрын
The game dev that said players are great at IDing problems and terrible at IDing a solution was either Jonathan or Chris in an interview back in like 2019 I believe.
@synthetictv53402 сағат бұрын
The new divine orb takeover on trading for above average gear is very very bad.
@EwokPandaСағат бұрын
I'm confused how I've heard "Softcore should have 6 portals" dozens of times on stream, but no mention this video...
@Uelibertiga15 секунд бұрын
Because Zizaran is a hardcore player so he doesn´t mind it.
@itsKyyyle2 сағат бұрын
love watching your podcast content while blasting through maps. congrats on your success on twitch bro, no one deserves it more
@alonsodeleon46943 сағат бұрын
The runes resocket option you mentioned @1:40 is how Grim dawn did it, no?
@brocstrecker4134Сағат бұрын
It would be cool if the towers had guardians, like the conquerers, shaper/elder guardians or something like that. That would be really cool.
@Dereliction221 минут бұрын
I disagree on the Ascendency respec. It's not so different from selecting your character class, as it flavors your class choice, and you probably don't argue that class should be mutable. I see no problem with that being permanent.
@anomaligg814Сағат бұрын
Another big thing I think would be a huge improvement is lowering the level requirement for the higher tier gems. Level 52 is crazy.
@Vashthalas3 сағат бұрын
I'm hoping that they will get around to fixing skills being put on cooldown if the player attempts to use them while dodge rolling. Thanks for sharing your thoughts, we all just want the game to be the best it can be.
@dingostar2620Сағат бұрын
Convocation = set your 2nd weapon set to 0 minions, press x twice. Minions respawn right next to you.
@nethstar2 сағат бұрын
A small bug with Minions - I think this happens with every Bone Offering - if you haven't got your cursor hovering over a minion, the skill will still cast, use mana and go on cooldown, but the offering won't actually appear or be active.
@AbbathorsDagger2 сағат бұрын
Right now what I really want is more interactions with crafting systems more than just slamming. I really don't feel like I have player agency when I'm just slamming a base, and would like to see more essences, the lesser ones during campaign and greater essences appearing in early maps. I really loved how much agency poe1 crafting systems gave, and I know we'll get more systems over time, but right now since we already have essences in the game, I really want to feel like I can use them.
@philosophicallybroke88732 сағат бұрын
Went Blood mage on my first character. Re-Rolled about 12 minutes later 😂😂😂
@Snuson3 минут бұрын
All good points! Also what really gets to me is the loading screen on opening the map (by pressing "u" or on the waypoint). why does the map need to load for so long?
@Elmis662 сағат бұрын
minions getting stuck on doors all the time combined with them dying when you're far away combined with the lack of convocation is the worst part of playing a summoner. Imo apart from solving the getting stuck issues, I think convocation should be a free skill you get if you have a permanent minion, no support, no heal or anything, just teleport all to me
@AlurlFails3 сағат бұрын
Oh man, MS as an Implicit would be feel so good. Because then you'd know that at X Level or Item Level, you would move up to the next tier. Now, it would suck a bit for lower levels, because I don't think they'd start at 10% off the rip like we can now, but still.
@blablabla7741Сағат бұрын
I think minions should have a smaller hitbox, like they did with your character and reduced it to 0, so you don't get stuck if a bunch of enemies surround you
@t0ady97350 минут бұрын
Remove chaos orbs and make annuls as common as chaos orbs currently are. This should make exalts more valuable too as a byproduct.
@HereticFOREVER172 сағат бұрын
GGG should reintroduce the skill gem leveling system into POE2 and tie the number of sockets to the level of the skill gem. It would really help fill in the gaps during progression when you don't get many item upgrades and rewards players for efficiently farming XP to a certain point.
@briankuhn17472 сағат бұрын
I agreed on pretty much all points. Especially the mechanical comments on minions. Only hesitation I have is endorsing the loot comment. I'm admittedly on low tier maps, but loot feels so bad that I just can't imagine endorsing a reduction in quantity or quality at this point.
@infinitecrayons3 сағат бұрын
Agree with almost everything here to be honest. The biggest for me as a fellow minion enjoyer are the AI / movement issues of them, the respawning but most of all - the runes. It's SO frustrating to get an upgrade that you cannot wear simply because of it imbalancing the resistances elsewhere. It's overpunishing and anti-fun. Would also love to see charms increase as item level does. Having one, or a highly contested affix slot for more feels bad.
@ddok9079 минут бұрын
Mixing up on death effects and random rare kill cosmetics in maps is so relatable.
@SoulOfFenrir2 сағат бұрын
In my opinion ascendancy should be something you get upon achieving something in the campaign or level based. Its not like you won't ascend and most people know from creation what ascendancy they are going. Them being these side areas and an entire league mechanic just for them seems like they wanted to keep sanctum and ultimatum but couldn't find a place for them so they tied it directly to base player power.
@lasis54962 сағат бұрын
Also make movement speed on boots any given number instead of 5% increment, otherwise you still have the same problem where you don't care about other stats if your desired movespeed isn't on the item.
@chiefinasmith3 сағат бұрын
They really need to do something about the crafting. At this point, there’s no reason to save exalts for crafting. You’re better off just saving your exalts and buying off the market. I’m sure it’s even worse in SSF. Either bring back orbs of alteration or increase the drop rates of exalts substantially.
@Actuallyisvirus4 сағат бұрын
The death animations that DONT kill you. I thought I was over reacting so thank you. I'm running electrocute crossbow and indoor maps/towers are fun with a shotgun.
@eminitori24783 сағат бұрын
just thought i'd add, when it comes to ascendancies, i've seen people saying it should be hard or challenging to get ascendancies. To this I say so many builds require the ascendancies to even function and i'd say most people play this game to play specific builds. Making builds not function till Tier 14+ or even lvl 90+ is a bit extreme and I'd like to see them in a similar state to POE where early maps you can get your fourth an play the endgame maps system with the build you'd intended to play.
@Piper01854 сағат бұрын
I hate Ascending. Period.
@rezz57004 сағат бұрын
Agreed both poe1 and 2
@EdenfieldBandJax4 сағат бұрын
Aww 😢 poor wittle baby 😢
@skittlebrau92034 сағат бұрын
I loved doing Labyrinth and honestly wished there were more clusters for it in the atlas tree. Really hate the two ascendancies in this game. Sanctum gameplay feels too different from the rest of the game and Ultimatum is incredibly RNG based, not to mention Bahlak being so much harder than the other bosses.
@coreydoolan99794 сағат бұрын
I enjoy it, things in the game shouldn’t just be handed to you, people are just so used to games being easy and can’t stand when a game actually requires skill, an ascendancy is a massive character boost it should require attention and skill, you shouldn’t just be handed it.
@sujimayne4 сағат бұрын
Ascending isn't about enjoyment. It's about getting the points. Many will still enjoy it, but that is not the main point.
@newax_productions20693 сағат бұрын
One death and you lose your league mechanics should go bye bye. Im sorry GGG but the endgame becomes useless if you die once. Not only that but we should be able to have them on every map just like you had in poe1.
@ripcord6721Сағат бұрын
get good
@ArnoldsKtmСағат бұрын
@@ripcord6721grow up
@yourablizardlarryyes514839 минут бұрын
Gatekeeping the one thing you can do good in your life is crazy
@Dezerango33 минут бұрын
I agree with most of this especially the fact that not every map has a 'topper' event. I've saved breaches for the end just because that feels like something that should end a map. Maybe have 'complete the mechanic' as the map completion requirements in maps with mechanics and have a fun 'clear check' location to find with a lot of density and increased rares in maps with no mechanics. I also actually agree with you on the loot, in campaign i definitely had a hard time but in maps I had lots of drops even before the buffs. The only thing I disagreed with really was the ascension difficulty, specifically for the fourth. After learning Sanctum I actually felt really accomplished when I was able to overcome the 4th trial. I do think there should be more teaching in the first and second ascensions though. Third might be slightly too hard but I think the changes probably fixed that. It definitely annoyed me at first but already going in with the idea that I need a build that works on 2 ascensions has fixed most of my issues with it and made hitting the power to do 3 and 4 feel big, especially 4 I haven't found any bosses from mechanics yet so the Sanctum boss was my first real endgame bossing experience, I loved it being difficult. Probably super unpopular opinion but keep 4th ascension hard let that be an endgame stepping stone to climb.
@hi_its_fire56723 сағат бұрын
The not being able to respec ascendancies is whats made me quit for now, i've leveled 4 characters 2 being above 90 and the other two 80 and 75. i just dont want to go through the campaign at all again for now takes way to long (after doing it so many times). so not being able to swap ascendancies kinda really sucks a lot when i want to try other builds out that ive seen people play that look cool but have to lvl a new character through 15+ hrs of campaign.
@yochie26383 сағат бұрын
I would love loot filters being able to select tiered rares
@paragonnight4373 сағат бұрын
"I don't like mechanics feeling like a chore" This is exactly what people hate about trials Ziz. You didn't get it in the maxroll podcast but to everyone else they are a necessary chore for your ascendancy. I don't even hate them as I enjoy farming them for gear but needing them for ascendancy sucks ass. Edit: I shouldve finished the video l.lmao xD
@soulstealer56253 сағат бұрын
They merged the two which Is cool I guess but really need to chill for the ascension. Honour in that one is horrible.
@zengrath2 сағат бұрын
Ascendency respec: My only theory as to why they may want to keep is this way is to not allow so much freedom in respecing and changing your character to the point where you make 1 character per class and not make alts because you can just easily respect. One of problems of Diablo for example and some other ARPG's is that because it's so darn easy to just switch out your skills at anytime, it makes it non-consequential and less incentive to build new alts. However if this was the case, it makes no sense to do it in early access when you want people to try all the ascendancies and builds. I am only playing devil's advocate here, i personally would love if we can respect Ascendancies. With 6 classes and 6 more, and leagues, i really don't see us running out of things to do each league even if respects was free.
@Matt-sl1wgСағат бұрын
Why does the number of alts matter?
@winniebeats51649 минут бұрын
@@Matt-sl1wgmore playtime
@nomoreweebs3 сағат бұрын
Loot might need adjustment at the higher tirr but another reason for the huge inflation is that there aren't any currency sinks with how crafting is .
@zengrath2 сағат бұрын
I like the idea of having small bosses in all maps, and having big boss map locations with just a big boss, no map to have to explore. I would not oppose it. I kind of liked idea of not all maps not having bosses in theory, giving you choice of running bosses or not, but way system is right now, if all you do is want to run bosses you can't, you have to get through non-boss maps and that isn't fun if that's not what you want to do. Downside is, GGG will nerf boss drops if they put bosses in all maps, they have said keeping bosses limited lets them buff their loot.
@Shaman4093 сағат бұрын
I would have liked to see them prioritize bringing certain builds UP before trying to hammer other builds DOWN. Some things like the cast on X builds that were crashing servers and playing themselves, sure nerf those. But them prioritizing nerfs over buffing classes that are unplayable just feels like they have the wrong intentions at heart. Like id rather early access first be brought to a point where EVERYTHING is overpowered, then they start nerfing things steadily.
@StayCalm03 сағат бұрын
They couldn't do that because people lose their minds at a 5% damage nerf in just about every game. It sucks for us but it's the right choice to start low and build up
@mjb319046 минут бұрын
i found a "convocation at home" type solution, have a weapon swap and toggle all your minions to 0 for that second weapon. double swapping now respawns your minions at your feet. clunkly, hense the "at home" meme
@gnigma003 сағат бұрын
I am definitely for more bosses in the game. The bosses are the most enjoyable moments I have had thus far, adding more for towers, or more intricate bosses in the maps would be great. I agree the rare hunting system in the maps feels a little tedious, I would be okay for additional objectives other than just hunt the rares though. Maybe adding variety and keeping the hunt the rares style on some maps would make it feel less tedious? Something like the ultimatum trials from PoE1, or even just gurantee a certain mechanic in each map and make it like Kirac/Zana missions in every map. Though maybe that would just make certain mechanics saught after more and others ignored. There's always a point something gets overoptimized and trickles down to the community, but as of now I can say average maps do feel a bit stale, and I sometimes don't even realize I completed them.
@darthasavage7213Минут бұрын
The 'Salvage Bench' should disenchant as well. I cannot be the only one thinking this.
@andrewjackson19152 сағат бұрын
Trying to do 3rd round of Ascendancy with warrior even after changes is AWFUL especially cause I’m on PS5
@tsitzel49493 сағат бұрын
Movement speed on boots need to be an implicit 100%. When taking into consideration the increased size of maps, the removal of movement skills, the rare hunting mechanic, and activities like delirium it seems almost down right malicious. Having to choose between boots with good stats but no movement speed boost, or boots with max movement speed boost and garbage stats is not fun nor engaging. If I’m being honest give everyone the 30% movement speed buff baseline, and remove it from equipment entirely unless it’s a unique. Also god damn it I have to do a fourth sanctum run to get my final ascendancy point. Honestly doesn’t seem worth. I’m more than fine with 3 for my gemling mercenary.
@soulstealer56252 сағат бұрын
It's such a critical stat, u can't even argue that it isn't mandatory
@teslacuil14373 сағат бұрын
Personally I think the uncut skill gems need a rethink. I think instead of being partitioned out by level, it should be by color or something, and then figure out some other method of leveling them up, like just a currency that increases level by 1
@JohnCena9393Сағат бұрын
God i hate that the minion Spawn Timer resets whenever another minion dies. Makes me not wanting to continue to play a minion build. i hope they change it. even if they split the timers between different minion types, that would be better than what we have now. the best would be to just respawn the minion after 8 seconds after they die, doesnt matter if another minion dies during these 8 seconds.
@Azurewrath_TV3 сағат бұрын
I've never felt more in tune with a content creators view on a game than I did watching this video. The only thing I would add is that I hate the monkey paw with passive tree notable, i think it's 100% justified with the keystones, but every other notable coming with a downside is hella annoying, and I really miss the masteries
@josha3312Сағат бұрын
They should make the 3 to 1 bench create a white base regardless of the rarity you put it... 3x Magic = 1x White... 3x Rare = 1x White