AI Wars is back!!! Try the demo on: www.patreon.com/zuzeloapps
@KindOfWitch21 күн бұрын
5:34 "killer has cum reward" what in the hell zuzelo
@Bob-l3d2b21 күн бұрын
It means cumulative Rewards
@JustAShadowOAS21 күн бұрын
This guy is underrated fr. Most people who make videos about AI simulations / games take centuries to upload
@NOTGALAVANIZEDSQUARESTEEL16 күн бұрын
but he does too
@JustAShadowOAS16 күн бұрын
@@NOTGALAVANIZEDSQUARESTEEL Nah he makes videos like every two weeks
@LordOceanus9 күн бұрын
I can only imagine what his power bill is running his poor GPU at 100% for so long to make this content.
@Seldon087 күн бұрын
@@NOTGALAVANIZEDSQUARESTEEL nah it's not as long as other youtubers usually
@dasuper279420 сағат бұрын
He uploads faster than he used to
@timer19220 күн бұрын
Class ideas: 1. Necromancer Can revive 3 enemy corpses per life and change them to their team 2. Messenger Explores land and tells about enemy position, can transfer data and supplies between separated squads
@Seldon087 күн бұрын
The Necromancer is goated
@Qwertkny21 күн бұрын
love it, they are totally sane.
@Zuzelo21 күн бұрын
thanks god they stopped dancing!
@ishnenigans21 күн бұрын
5:40 Ayo?? That's what motivating them to fight?
@prepriegrane_6621 күн бұрын
W vid from the GOAT
@cozmothemagician724321 күн бұрын
Now I know why Skynet has not taken over. Its just taking you a bit longer then was expected back in the 80's (: And Happy Holidays!
@Cmill1525521 күн бұрын
Ideas for new units (note these do not include the units you have already added in the old “game” as I assume you will already add those even the French men) 1. Fire archer works kinda like the musket but instead the arrow does little damage and the fire damages the unit slowly you could also make the fire spread. This could also mean you could add an archer with faster reload speed but less damage compared to the musket. 2. Catapult the catapult would be a large siege unit that would fire rocks the can create splash damage to the units around the area the farther away the units are from the attack the less damage they take you could expand from this with units like the cannon which would have less range but with explosive instead causing more damage. The Trebuchet that has way longer range but is ether extremely slow or stationary. 3. If you intend to have the green team eventually turn into zombies based on the name you could add on top of the regular zombies running zombies that are faster but have even less health. Explosive zombies that explode when the die and, tank zombies that have a lot more health but are slower. 4.these are mostly units that you have included as ideas but haven’t been fully made. Engineer the engineer can build barricades like spike walls that damage units and walls that block the enemies vision. Necromancer that has multiple abilities it’s main ability is to shoot poison arrows that slowly damage enemies once an enemy dies from this attack they will turn into a skeleton ( or a regular pogo) and will fight with the necromancer. A necromancer can also heal one unit at a time which will take stamina healing a unit will also give them a little stamina a necromancer can also regenerate its on stamina by absorbing the skeletons it converted (yeah it’s kinda op but it is a necromancer). 5. This is also two units you have thought of but didn’t add. The leader/vip this unit will Automatically make the entire team lose if they die, they will give a small boost to any team mate around them this will be up to you to decide (I’m lazy). The commander, the commander is able to order units into formations and can make units charge or hold the line. 6.The ice mage, the ice mage can shoot icicles at units any units hit will be slower for 10 or more seconds it up to you. The fire mage, the fire mage shoots fire balls that will start to burn units kinda like the fire archer but the fire balls will do more damage the fire effects are the same for the the mage like the fire archer. While I don’t I don’t think all of these will be added I hope you take these into consideration as the ideas I think are good might come up with more in future videos I will also (if I remember) to put this into the discord.
@timer19220 күн бұрын
Map idea: There is random terrain that affects vision range (you can see better r downhill than uphill) Ground scatter like trees rocks and randomly generated cities block vision and allow strategic diversity
@nicklong258221 күн бұрын
5:35 ah yes just some normal debugs here nothing else
@Play_solosongs21 күн бұрын
I love cumulative
@U.P.O.Overseer21 күн бұрын
Cuming is a crucial part of programming
@cattyy9921 күн бұрын
i'm excited to see what will come next!
@landoeln21 күн бұрын
Zuz your work is admirable. Keep going 💪
@mantvyy21 күн бұрын
this post is BEER GANG approved! 🍻🍻🍻
@Kaitri21 күн бұрын
this channel makes me wonder if im an AI since i get punished for just existing aswell
@Zuzelo21 күн бұрын
yes.
@splatplays21 күн бұрын
Nice Vid
@dainisssyt440021 күн бұрын
0:34 Spotted A Very good drink! Aloe Vera!!!!
@Nyxaniel19 күн бұрын
Would totally buy the steam game! Please keep working on it! Please add Canoniers, Thieves (Dagger Type Class), Paladins/Clerics (Can launch undead soldiers back as a special attack) and Vampires/Lifestealers. Also I can totally see the implementation of entire battle strategies with different terrain, daytimes (Would be cool for vampires), weather settings (Sight affection) and maybe even vehicles like ships, battle horses and catapults. I would love to see the implementation of a "worker type" unit, that farms ressources for example. This has so much potencial! Please keep on!
@uni161417 күн бұрын
Why is he not more famous? The best RL contents ever
@Eggfrydrice48719 күн бұрын
You should add structures like buildings, mountains, and rivers,
@milkmilk670221 күн бұрын
hella fire fr
@sirsapphire349915 күн бұрын
I have a really interesting idea for how you could do a future project, make it so that the AI models have two sources of the "reward" that they get for completing their objective correctly. One source would be whatever their main objective is, and a smaller reward for doing it in a different way than the other models. I know this might be a little bit complex and may have some interesting side effects, but my theory is that you will see an increase in how quickly they figure out strategies as well as the number of viable ideas they figure out when they are rewarded for being different from the other models, since it would speed up the process of one of them randomly catching on to a good process/strategy.
@Hamburgerhuman17 күн бұрын
This Chanel is vedal if he didnt pivot to anime girls
@KevinLiu-fy5jr21 күн бұрын
comment for the algorithm god
@Seldon087 күн бұрын
we must always please the YT algorithm god, there will always be a the sacred sacrificial comments
@HiddenVue21 күн бұрын
im soo epic
@JustAShadowOAS21 күн бұрын
Bro is him 💀
@Seldon087 күн бұрын
Honestly that video is fire, classic zuzelo. Also for new unit i'd like to see a necromancer allowing us to see some last minute revival : ) And bring back the frenchie boi with code that works this time !!! This time the sacrificial comment for the YT Algorithm gods is hidden somewhere else : )
@RealDids21 күн бұрын
The wori-wori is unbeatable
@nicklong258221 күн бұрын
You might want to look at brilliant games studios they are the people who made ultimate epic battle simulator and the black masses. They focused on having many ais and might give you some ideas on how ro optimize the simulation so you can do bigger battles. Also there was this video i still need to watch fully but was meant to be for people making their own vampire survivors game and talked about how to have many agents with out unity lagging i believe it lags because unity tries to do a ton with gameobjects even if all you want is a block