Consegui acompanhar e fazer, aprendi muito valeu Thomas!
@ThomasColin3D8 сағат бұрын
You're welcome!
@hunterashton67320 сағат бұрын
I know the spin tool is based on your 3D cursor location and when mine is in the same spot as yours everything is messed up once I hit “spin” I’ve tried everything and can’t get it right
@ThomasColin3D14 сағат бұрын
make sure to be in orthographic view (front or top view) !
@absolutelyliberated1357Күн бұрын
You should consider 3d modeling some decorations for your room/office bro got the serial killer setup
@absolutelyliberated1357Күн бұрын
Uh the discord link in the description doesn't seem to work
@gogojuice18022 күн бұрын
how did you split the plane down the middle at 0.47??
@ThomasColin3DКүн бұрын
Ctrl + R :)
@spencerscatdaddy2694 күн бұрын
great modeling ! I love the music choices too. hypnotic, keep up the great work love it!
@ThomasColin3DКүн бұрын
Thank you !
@sanjaux5 күн бұрын
You fix these so fast it almost seems better to sketch a messy model then just fix it up afterward, rather than thinking too hard all the time
@ThomasColin3DКүн бұрын
No no don't do that hahaha! I have 11 years of 3D modeling experience, that's why I fix that very fast :)
@sanjauxКүн бұрын
@@ThomasColin3D Yeah makes sense! Just looks tempting lol
@lavcolic46375 күн бұрын
hey, the mirror modifier doesn't work for me it does for you. I never get mirrored vertices (topology). Nothing happens. It doesn't help that you use some sort of shortcut because in this tutorial you click on X to apply. I really want to learn this it seems super useful. Hellpppp
@obuaebuka6 күн бұрын
You don’t know how much I needed this I didn’t even know how to put it in a search you’re God sent😭😭😭😭
@ubersoldat19399 күн бұрын
can you modeling m48 tank ? this tank very differents part
@marlene_torent10 күн бұрын
show with texture please
@UberJanusz13 күн бұрын
Topology goat
@ThomasColin3D13 күн бұрын
Thanks man
@callumharper328114 күн бұрын
How would you add the logo? Knife Project? Boolean? Bake a high poly normal map?
@ThomasColin3D13 күн бұрын
Boolean then clean up, or normal map
@callumharper328113 күн бұрын
@@ThomasColin3D Awesome, thanks for the tip!
@Xzipiit14 күн бұрын
I would have cried
@ThomasColin3D14 күн бұрын
@@Xzipiit xd it's a hard model yeah !
@alfiefairs732316 күн бұрын
Damn you make it look so easy. Thanks for a great video, glad I found your channel!
@ThomasColin3D13 күн бұрын
Thanks for watching man :)
@scriptgaming114317 күн бұрын
Subbed you're amazing
@ThomasColin3D13 күн бұрын
Thanks you very much!
@GehrmanKaz18 күн бұрын
how did you manage to make that model in the first place?
@ThomasColin3D13 күн бұрын
It's just a cube, I beveled one side and added some segments
@GehrmanKaz13 күн бұрын
@@ThomasColin3D thanks!
@2011manbeast19 күн бұрын
Hi sir, I really love this tutorial. When I do the spin operation, however, everything goes haywire. The copies fold in on eachother and no amount of tweaking in the spin menu fixes it. I use duplicates, but that just separates them out much farther. I'm not sure what I'm doing wrong
@ThomasColin3D13 күн бұрын
Join the discord and show me, i'll help you there
@-CRZY-19 күн бұрын
Hey man super interseting video, im a beginner and have 2 questions. Did you use Blender hardops or anything else and also at the 5:30 Minute mark you start to Talk about edgeflow etc is there a video that explains those terms to me and Show how and why you deleted the edges? Id grealty appreciate some guidance
@ThomasColin3D13 күн бұрын
Hey man, thanks. I don't any a video that explains that but i'll make one for sure
@josephhennessy297819 күн бұрын
👏👏👏👏👏👏👏👏
@anonym43919 күн бұрын
3:32 Shit + L
@anonym43919 күн бұрын
discord link says invite invalid
@anonym43919 күн бұрын
the links on the description are invalid, link from your profile works fine
@ThomasColin3DКүн бұрын
Thanks for letting me know!
@Visualisor3d20 күн бұрын
hey i have a doubt! Why you didn't applied the subdivision modifier before unwraping? Woudn't it make texture strech after the texturing if you apply subdivision then?
@cristiannm0120 күн бұрын
Bro you're sooooo good! thanks for the video.
@ThomasColin3D10 күн бұрын
Thanks for watching man!
@hades.14520 күн бұрын
Man when you doing the next part you got me all hyped up for it 💯
@DaLi_salt21 күн бұрын
Great!
@buzevi655027 күн бұрын
Can you share your viewport and interface configm please ?
@ThomasColin3D27 күн бұрын
@@buzevi6550 it's available for free on my patreon :)
@kokanibaat28 күн бұрын
Super 👌
@ThomasColin3D27 күн бұрын
Thanks man
@danyarfan538429 күн бұрын
What theme are you using for Blender? and if it's custom would you mind sharing it?
@ThomasColin3D27 күн бұрын
It's a custom one, you can download it for free on my patreon :)
@tcampo86Ай бұрын
Can you model a vincent black shodow motorcycle please..needed for upcoming movie thankyou
@cramosaurus8853Ай бұрын
Awesome model and excellent video overall, but I think there are a few things you could have done to reduce the polygon count and make unwrapping easier without reducing quality. For example, when adding the cylinders in the chamber, you could have added one edge on each extreme end of the cylinder and one in the center instead of ten. This would simplify the geometry without compromising the model's detail. Unwrapping a high-polygon model like that would be a nightmare. I recommend unwrapping one section of the chamber before you repeat the parts into a cylinder. This way, during UV mapping, you can snap together the remaining sides more easily. I think your videos are awesome and I hope this comment does not come across as negative.
@stbuddha3547Ай бұрын
very smooth work!
@ThomasColin3D27 күн бұрын
Thanks you very much !
@user-tm9vd6zs9qАй бұрын
I'm really don't understand why are you using quads for hard surfaces. I'm not an expert in 3d, it's just my hobby. I mean, if you will not animate it with some deformation - there no sense to have every polygon as quad. The second thing, if you're doing hard surfaces for game engines - they will transform from quads to triangles.
@diezikiilАй бұрын
а зачем эта дрочь вся нужна если изначально шейдинг хороший был?
@ThomasColin3DАй бұрын
@@diezikiil I don't understand your language
@yakasaibashir5846Ай бұрын
where do I find the exact pictures?
@PastaMaster115Ай бұрын
As much as I value the information in this video, that shape is bothering me, properly beveled or not lol
@MetalBat_1Ай бұрын
I was very very afraid to use booleans in my work, until you practically changed how i work. Thank you 👍
@ThomasColin3DАй бұрын
@@MetalBat_1 you're welcome pal
@andrenassifvАй бұрын
GOAT
@ThomasColin3D27 күн бұрын
😋
@nikolayrishov4320Ай бұрын
you my frend new
@jokybonesАй бұрын
Was the 1 bevel segment just a holding edge? I generally use 2 or 4 segments for bevel So I wonder
@alphaturtle4839Ай бұрын
Discord link is expired
@noturne54Ай бұрын
2:55 E + S I think works better in this case
@rustyshackleford6534Ай бұрын
Excellent video, very information dense.
@ThomasColin3D27 күн бұрын
Thank you :)
@CybermajАй бұрын
Vous avez un très bon anglais 👍
@ThomasColin3DАй бұрын
Merci :)
@allanprospero1931Ай бұрын
Don't forget to include the reference images as in your previous videos so we could follow along. Thanks,
@andrade3d673Ай бұрын
Muito bom
@ilies4708Ай бұрын
A legend
@RooboticsАй бұрын
Small nitpick, but the grooves you put on the bullet don't match the thing being modeled, nor could they function as intended, they're supposed to fade out at the edges and leave those spots 'open' so they engage with the bore(like a star shape in a star barrel), as they are they are just pockets that come back to a circular perimeter that doesn't retain the needed outline when looking from the tip, if that makes sense!