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@ChenKen991
@ChenKen991 Сағат бұрын
It's up there for me in the best games this generation. Gameplay was really fun and only got better as the game progressed, soundtrack is easily 10/10 with no bad tracks for me, returning characters were hyped and the rest of the game succeed the mechanics in the original game like threads, foods and difficulty management really really well.
@user-vy8fy3cz1s
@user-vy8fy3cz1s 12 сағат бұрын
Episode 20!
@toolman4745
@toolman4745 Күн бұрын
Great video man. I love the font of knowledge that comes from your videos. Learning the ins and outs of games and why they are the way they are is my jam.
@kermitwithamustache3885
@kermitwithamustache3885 2 күн бұрын
This is how i found out about that impressive looking Trials of Mana CGI animation It looked so good i wouldn't mind seeing a Mana game with those production values
@Big_Dai
@Big_Dai 4 күн бұрын
@1:13 Wait.. what!? How come I've never heard about this? Killing NPCs is mostly unheard of, even today (aside from FromSoft).
@johnnykeener3727
@johnnykeener3727 4 күн бұрын
Good video! I am a PC only gamer now, but still appreciate consoles and handhelds.
@GaiusIsidoro
@GaiusIsidoro 4 күн бұрын
Thank you for taking the time to watch my video!
@Big_Dai
@Big_Dai 4 күн бұрын
Thank you for making quality stuff.
@masadorabasilica2565
@masadorabasilica2565 4 күн бұрын
after resurrected allies in metal max 3 nds , my party in battle is forever confused , why?
@susangoaway
@susangoaway 8 күн бұрын
Racism saves
@Zerobasssoul
@Zerobasssoul 8 күн бұрын
A franchise made with a labor of love from both developer and fans
@meyers0781
@meyers0781 8 күн бұрын
And apparently Touhou is a public domain, like Alice in Wonderland or anything Disney has ever "tarnished" as a comparison. Meaning that derivative works based on Touhou is open and easy to use even profiting to them, however... no using assets from the actual games directly.
@rodolfovalenzuela9368
@rodolfovalenzuela9368 9 күн бұрын
Nice video, my introduction to touhou was with Marisa Stole the Precious Thing on Stepmania, a DDR emulator
@G004Morning
@G004Morning 9 күн бұрын
Gameplay was good cos it was a fire emblem game. the Engage system wasnt super fun or unique it just gave you a super saiyan form. Everything else in this game was awful, like, building a game around Heroes is just sad. IS sold out.
@teejm1ck78
@teejm1ck78 9 күн бұрын
I’m playing OT1 now on the Switch. Bout 13 hours in. I’m really liking it.
@Janfey
@Janfey 10 күн бұрын
I love falcom
@Dinatoc
@Dinatoc 11 күн бұрын
I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!
@Dinatoc
@Dinatoc 11 күн бұрын
I heard from somewhere that zun said he wanted imperishable night to be the last game of the series. And i can see it in the amount of detail that game has, the remixes of old themes, a boss fight against the protagonists and the beauty of the game, it was planned to be the last, but im happy this series continued!
@lysalanalorwyn2152
@lysalanalorwyn2152 11 күн бұрын
ZUN's art style is probably the reason why people draw Touhou in any style they want. It's a good thing!
@user-vy8fy3cz1s
@user-vy8fy3cz1s 12 күн бұрын
Episode # 20 is the dopest one!
@ahmed-iw3hx
@ahmed-iw3hx 12 күн бұрын
this video is really good bro great work
@akiradkcn
@akiradkcn 13 күн бұрын
Man this video feels pretty lazy, and fault of that is obviously trying to cover every single game in a single video Half a hour of duration means nothing if its spend just giving a super brief introductions of only a few seconds to each game, brief introductions that sounds like just lazy readings from a store front page with barely any research done for most of them you for example, dismissed DDC as if it had no special gimmicks, just a small amount of online searching can easily land you on online articles and fan wiki pages talking about its unique tsukumogami Option system but nope, no mention whatsoever of it You should just have split it multiple indepth vídeos and sppend more time researching
@MsMvsc
@MsMvsc 13 күн бұрын
Touhou is one of my biggest inspos for art in general.
@TechMage299
@TechMage299 14 күн бұрын
You called scarlet symphony a metroid vania, isn't it just a regular castlevania? It's linear after all. Also a nice chunk of your video was just explaining each game very, VERY, briefly and barely in an analytical sense. More ZUN insights would be cool, like his process of making the games. I.E. make the music 1st, make the gameplay match 2nd.
@PneumaAsh
@PneumaAsh 14 күн бұрын
I love the concept of this video. Exploring Touhou's unique success in gaming and media at large is highly fascinating and something we've recently started to see somewhat replicated in the west (specifically Scott Cawthon and his relationship with FNAF fan works) I'm disappointed by how the video fails to deliver on the concept within the title, but I believe in your knowledge, writing, and VO skills, so I'd like to give some constructive criticism in the hopes of you taking a second crack at this 1. 2/3rds of the video was spent on giving an introduction to every official game and their mechanics. If your intended audience is people who don't know what Touhou is, the intricacies of gameplay mechanics and exact character introductions won't matter. If your intended audience is existing Touhou fans, you shouldn't be covering the official games so much more than the fan works 2. You spent way too little time talking about Touhou's legacy in the doujin world, and gave way too few details. "Here's Bad Apple in Touhou 4. Here's this video with 91 million views. Wow!" is nowhere near enough information. Talk about how that MV started as a doujin circle remix, then got a storyboard made by some random fan on NND, then got the MV made by some other random fan on NND. That chain of fans iterating off of the work of other fans is vital. I timed the amount of tiem you spent talking about doujin works to be about 5 minutes in this nearly 30-minute long video, and that is simply not enough. In summary, less time should be spent giving a video recap of every official Touhou release and more time should be spent covering the fan works 3. Continuing the previous two points, this video is aimless. Why do we suddenly spend so much time summarizing every official game? Why are fan projects getting mentioned only in passing? What actually came out of Touhou's peak popularity in 2013/2014? 4. The concept of the video as promised by the title is not executed. Touhou's success is not talked about. One can infer how successful Touhou was and is based on you mentioning ZUN leaving TAITO and fan projects getting dozens of millions of views, but you should be spelling that out in the video itself If you, creator of this video, are reading this sentence, thank you. I truly believe that you have the ability and knowledge to cover this topic well, and I promise to support you if you decide to revisit this and do it better
@norso
@norso 15 күн бұрын
Ngl Touhou got me into trying to make music again
@Jay6x
@Jay6x 15 күн бұрын
I discovered Touhou because McDonalds... or the "McRoll". Back in the mid-late 2000's. When I discovered the song from McRoll was from some Japanese rail shooting series, I've been hooked; or rather, I was more hooked to the music and doujin music based off the games.
@Zack_Zander
@Zack_Zander 15 күн бұрын
While I hope for a third game, I would like there to be a few more QoL. For one, being able to lock/favorite items in inventory so that they don’t appear when selling items or to have them appear earlier on top the list. This would make it easier for those who tend to hoard a lot of unique items that they don’t want to sell. Secondly, a Bestiary tab when pausing the game, probably right above the Healing tab. While they could make it where it is just available, I would find it interesting that the option will be available once the player acquires the whatever the new Hunter traveler will be, and that to know more about the enemy information the player would have to either figure out the opponents weaknesses or capture it (if possible) which could also reveal their weakness as well. This can also provide an incentive to knowing more about the type of enemy, similar to how some player likes to inspire/interrogate/bribe NPC for information. Finally, (at least for me anyways) I want a way to slow down the main traveler’s XP gain just so they’re not always over-leveled compared to the rest of the travelers. Personally, something like a unique item that half the XP gain by -0.5x for the one equipping it but increase the XP gain by +1.25x for every other members in the teams. Essentially being an EXP boost for the team at the cost of slowing down the one equipping it. There’s probably plenty of other suggestions I might have, but these are the three that find to be uniquely useful without changing the game much.
@Servo_M
@Servo_M 15 күн бұрын
What got me into Touhou? It has to do with a bad apple.
@Shizkeb
@Shizkeb 16 күн бұрын
No men = success
@ganipra7402
@ganipra7402 16 күн бұрын
His drawing is suck, but his music and programming are amazing. My game used to lag when I try implemented bullet hell mechanics, but thanks to the internet (especially after 201x), I found the right way to do it. Hats off to Junya Ota doing that at 1995!
@white_tower_cat
@white_tower_cat 14 күн бұрын
Zuncode moment when Marisa B has 10 times the damage in MoF or when you can shiftspam to get 2 goheis for ReimuA in DDC or when the Bloodthirsty Yin-yang Orb subitem reduced hitbox size only work on lasers Also when transforming bullets change sprite but keep their original hitbox
@darkskull9166
@darkskull9166 16 күн бұрын
I feel like when Goblin Slayer can finally retire, probably when he's driven the goblin population to near extinction, he'll finally open up and we get to learn the real names of the adventurers he's gone with.
@matthewcorrie3324
@matthewcorrie3324 16 күн бұрын
I am 90% sure that the whole Touhouified genre thing is a Rule of the internet at this point "If it exists there is a Touhou version of it, if it doesn't exist yet it will soon" or something along those lines.
@RX-93-2
@RX-93-2 16 күн бұрын
How..... goblin slayer....
@ganondorf2419
@ganondorf2419 16 күн бұрын
My first time playing anything Touhou related was a Terraria mod called 'Gensokyo,' which basically just adds Touhou bosses (and their music), enemies, and weapons. I was at least a little familiar with a few characters, like Reimu, Marissa and Cirno, but everything else was a surprise. Then, I got another Touhou mod for Library of Ruina, and it was really cool seeing bullet hell mechanics turned into a turn based card battler. Before that, though, I just read a wikipedia article on ZUN on a whim, not even knowing he made the IP.
@PneumaAsh
@PneumaAsh 14 күн бұрын
I've played Terraria for over a decade, dumping thousand of hours into it across PC, mobile, and even 3DS About 500 of those hours have come from modded, and Gensokyo is by far my favorite Terraria mod Very clearly, Calamity is the BEST Terraria mod, but the way Gensokyo manages to slide Touhou and its gameplay into a game that is built specifically against that style of gameplay (slow base acceleration, massive hitbox, few precise movement options) blows my mind away Welcome to Touhou!
@YTHandlesBlow
@YTHandlesBlow 17 күн бұрын
I still love the Touhou game called "Touhou: Scarlet Curiosity" and its on Switch/Ps4/steam offically in english, its the 3rd title in that series and its plays like a Ys game. Ys has been around since the 80's and is still releasing games to this day. I also love the fact ZUN has helped out other game creators from time to time and in those titles ZUN has helped out they have made Reimu/Marisa bosses in those games or appear in some ways.
@MedicinalSquishing
@MedicinalSquishing 17 күн бұрын
With all due respect to you, the thumbnail's assertion that "This JRPG Has No Protagonist" seems misguided. From my perspective, the twelve avatar figures themselves appear to be the central protagonists driving the narrative, and If my recollection serves me, each avatar serves as the chieftain or chieftess of their respective species, thus lending them the status of leader characters.
@FoX71x
@FoX71x 17 күн бұрын
Sarah pose
@shadowtheimpure
@shadowtheimpure 17 күн бұрын
Of the lot, I have the most fondness for Tohou 8: Imperishable Night.
@Jimmy--Little
@Jimmy--Little 17 күн бұрын
you should add music in the BG! also, great video [^◡^]
@raikaria3090
@raikaria3090 17 күн бұрын
To elaborate on ZUN's copyright stance: The rules boil down to: 1: Credit me, do not claim the characters or IP as your own 2: Do not portray the characters in such a fashion that could cause damage to the IP [So nothing along the lines of games like Hatred] 3: If you are a corporation; ask me for permission. If you are not, you don't need to 4: If you want to do something highly monetized like a gatcha game, ask me first. [This kinda links to 3; Lost Word for example has to keep checking with ZUN that they're not going too far with things like beach outfit designs.] Also; a lot of the popularity comes from artists; who basically were inspired by ZUN's... uh... not great art and wanted to do better. Also; the sheer premise of the characters; being based on youkai and such and various myths and legend. Which also draws curiosity and fan interpretations. People can fill gaps.
@hermawandon7812
@hermawandon7812 10 күн бұрын
Man lost word community is one of best gacha game community ever not gonna lie
@meyers0781
@meyers0781 8 күн бұрын
2: for the past 12-13 years, ever since the times where Windows had bright blue window frame, bright red close button, and blue-ish welcome and shutdown screens, i've seen that rule was often violated, especially in H-n--i sites and those "dojins" are made as a work for sale... but that's the author's problem not mine. Just informing.
@stupidlysimple
@stupidlysimple 7 күн бұрын
​@@meyers0781the lolis talk and act like a kid Fym they're "legal"
@aurafox1
@aurafox1 18 күн бұрын
ZUN's comment about not confusing the focus on female characters for fanservice definitely explains a lot. One of the biggest things that drew my curiosity about Touhou was the surprising lack of fanservice. I mean, especially in this day and age, if you introduce me to a game by telling me it's about cute anime girls fighting each other in a fantasy setting, I'd definitely expect it to be some sort of fetishy waifu thing complete with all the exhausted tropes like the "small breasted" main character being teased about her measurements, or upskirts and skimpy outfits. But Touhou doesn't do stuff like that. The girls are all consistently dressed really modestly, and from my experiences so far (only having played EoSD and PCB), innuendo and sexual references are extremely few and far between. (I think there was a vague adult reference in Reimu and Rumia's dialogue in EoSD but I'm not even sure if that's intended or if the actual joke has gone over my head.) Of course, a fandom on the internet will make all the fanservice they could ever want themselves, but I really admire that ZUN hasn't gone the easy route with character design and instead makes his characters stand out with sympathetic backstories. I don't feel like I have to defend myself or feel embarrassed when talking about Touhou and I don't have to preface the topic with "I know what it looks like, but hear me out..." As someone who *genuinely* enjoys learning more about the characters even in highly sexualized franchises, I can't tell you how exhausting it is to just *know* that everyone thinks I'm just covering for horniness. So to have a game where the shrine maiden protagonist isn't just a cute, clumsy girl who gets flustered at the mere implication of holding hands with little depth beyond that but is instead a young lady burdened with the heavy responsibility of enforcing the law of the land yet can still find simple joys in the process by throwing around trash talk and never, or rarely, shows signs of insecurity is absolutely delightful. I don't personally have anything against fanservice and content that is clearly just made for horny sake, but I'm just glad to have something like this to affirm that it really *is* more than just fanservice that makes these kinds of worlds and characters appealing. I think the Touhou series inspires a sense of nostalgic, innocent bliss that's rarely able to be captured and maintained today. It puts me in a very specific kind of mindset, similar to that of other highly emotional yet goofy franchises like Undertale and Earthbound, that I just find really difficult to describe.
@PneumaAsh
@PneumaAsh 14 күн бұрын
It's the difference between being a fan of Blue Archive and being a fan of Sailor Moon, to summarize your point into one simile
@PneumaAsh
@PneumaAsh 14 күн бұрын
Also, that mention of "nostalgic, innocent bliss" and how it's impossible to describe is spot-on. So many times I have found myself crying to Touhou songs and remixes because of the wave of nostalgia they cause me to experience, yet the flavor of nostalgia is so varied and complex in each scenario that I couldn't possibly find the exact right words to describe how I feel
@akiradkcn
@akiradkcn 13 күн бұрын
Lack of sexual fanservice isn't even a unique trait or anything like that, he just isn't interessed in adding that to their games
@IERServer
@IERServer 11 күн бұрын
Same. One of the reasons I "stayed" in the fandom, is because of the personalities of the characters. When I played EoSD in 2009, I was in middle school and liked harem and shoujo anime a lot. What struck me the most was how these all female cast behaved not like any previous female characters I've ever seen. They were confident and bitchy with other. And I loved that. The all female cast and music were awesome, as well. I liked there being no male characters to limit them and make them act stupid, or fanservice, like I was used to seeing back in the day.
@meyers0781
@meyers0781 8 күн бұрын
@@IERServer "What struck me the most was how these all female cast behaved not like any previous female characters I've ever seen. They were confident and bitchy with other" Yep. Even back in the day when i was enamored to Touhou (12-13) there's lots of female characters in series that only exist to treat the indecisive and foolish male protagonist (Highschool DxD, who stole Sakuya's design for a side character) as a trophy, or female characters that simply made as object to lewd jokes (ISUCA, one of the few anime that disgust me) Sure there are lewd-heavy fanbases in certain sites but the wholesome ones are still a lot.
@ashe1928
@ashe1928 18 күн бұрын
looks like a flop but will see.
@omensoffate
@omensoffate 11 күн бұрын
A flop? 😂
@Gyhsjgj
@Gyhsjgj 18 күн бұрын
Banget video
@PrinzEugen39
@PrinzEugen39 18 күн бұрын
My first touhou experience was, its doujin music songs that were everywhere in rhythm game like osu and soundvoltex since 2016. Then i took a liking on them and started to collecting the albums, on 2022. Then finally on Feb 2024, i played the games and binged thru the official manga. I only have 1cc'd EoSD, IN twice, and MoF
@GeneralVan
@GeneralVan 19 күн бұрын
Ys mentioned. Instant sub. Great vid! Only thing would be about Touhou 14. What makes that game unique is the emphases on the point of collection line since that’s how you get resources. It’s the best example of high risk/high reward imo but it is the most basic game since EoSD Great vid overall though and I loved the Ys shoutout
@nameless4637
@nameless4637 19 күн бұрын
My introduction was a video explaining what a Touhou doujin circle is
@bluezac2021
@bluezac2021 19 күн бұрын
Ahhh knee may is a crazy pronouciation
@JAGtheTrekkieGEMINI1701
@JAGtheTrekkieGEMINI1701 20 күн бұрын
Eventually Octo2 DID release on Xbox
@kasugaryuichi9767
@kasugaryuichi9767 20 күн бұрын
Touhou my beloved
@SazonSoldier
@SazonSoldier 20 күн бұрын
Coming back to this a year later, three houses was 100% the better of the two games