Reading through the comments I feel like some people missed the announcement this update contains a major optimization project... will explain in detail in a later video! :)
@comingbacksoon59672 ай бұрын
@patalex96812 ай бұрын
If there'll be mobile support then i wont complain about much :)
@comingbacksoon59672 ай бұрын
When vr support
@Leyva0scarVRL2 ай бұрын
@@patalex9681 are you actualy serious
@patalex96812 ай бұрын
@@Leyva0scarVRL yeah :>
@Богдан-р7м2 ай бұрын
It would've been cool to have a "creature's-eye view" mode, where the color palette is limited to what the creature sees. Maybe even with special effects, like simulating bug vision or something. It sounds like a lot of extra work, though
@ionutmarin24852 ай бұрын
Will be cool to be able to take control over an animal and play as it
@MabusTiefsee2 ай бұрын
It will be interesting if it is also blurred for those who don't see as good. And maybe add fig like animation for smells the animal can detect. Compleatly black view with only color cloud smells for blind animals
@furnaceheadgames90012 ай бұрын
@MabusTiefsee red could be linked to nearly the shortest wavelength the creature can see, green is linked with smell, and blue is linked with close to the longest wavelength the creature can see.
@StiekemeHenk2 ай бұрын
Would be lovely to have quick buttons for animals in an area or for animals eaten/eaten by.
@TheSapling2 ай бұрын
Not making promises, but I love this idea
@enderking15252 ай бұрын
Fingers crossed for benthic niches. Deep sea environments certainly fit the theme of "scary"
@masonhunter27482 ай бұрын
what about presure resistance and hydrothermal vents {life could emerge from the vents without the player knowing}
@enderking15252 ай бұрын
@@masonhunter2748 I'm mainly hoping for ways to interact with the substrate. Legs that let creatures crawl underwater instead of swim, detritivores, digging, sessile animals, etc.
@Takeawayjustin2 ай бұрын
Yes Exeption for male anglerfish tho
@isaacthedestroyerofstuped76762 ай бұрын
11:04 I love how the trap is directly below the fruit/flower. In other words, the plant has baited it's trap!
@Woshelyw2 ай бұрын
Let Me Bring Up Real Life Sample Of This Lure For The Trap Thing. Venus flytrap attract their prey using the reddish lining of their leaves. Or Another Real Life Samples. Pitchers plant attracting bees and butterflies with were rich in compounds such as limonene, a chemical that gives citrus fruits their distinctive smell. If you want to know more please search up about venus flytrap or pitcher plant
@matterhorn7312 ай бұрын
Much hype! Side note, though: unless the update removes the ability to eat young cows, it's "unveiling" with an "i"! 😉
@TheSapling2 ай бұрын
Thank you :P
@researcherchameleon46022 ай бұрын
@@TheSaplingwhat if there was a way that predators can mimic the prey, like the spider that pretends to be an ant to live among them as an imposter, or the mimic octopus imitating flounders, sea krates, and lion fish
@Swaxol2 ай бұрын
cool
@Hamburgerhuman2 ай бұрын
Adding more pairs of legs should increase the amount of weight a animal can support
@theomniscientoverlord54432 ай бұрын
@@researcherchameleon4602 Judging from the calming hormone added, I think that could autonomously happen in this update. Like if a predator got the same look as a safe looking prey they would probably do better
@bargu6552 ай бұрын
For the visible colour spectrum stuff, maybe you should add an option among every creature which enables an on-screen colour filter that would automatically best reflect what the selected creature can see?
@The_TinesJathian2 ай бұрын
I would love to see this! I always love those things thats like "heres what x animal sees" sorta like the example that he showed in the video. That would just be fun *and* I think it'd totally explain to people who dont know about eye anatomy that some things see different colors. It'd be cool to have a thing where when eyes first evolve they have a given number of cones (probably dichromatic like the majority of earth-life but who knows) and each cone has a specific relevant part of the spectrum. This would mean that trichromacy like we have could evolve to see things better, but also that specialized eyes like what dragonflies have could evolve, where certain colors are more sensitive above vs. below the creature.
@TheSapling2 ай бұрын
Not making promises, but I like this idea!
@danieltheawesom59362 ай бұрын
the new update looks incredible but I do have one suggestion. Ever since I first started playing the game over a year ago I always wished flying animals could evolve to become flightless like many animals have in real life. It would be awesome if all three of the different wing types in the game could evolve into new flightless versions of themselves. You also said in the video that you are adding many new body parts to the game since it has become easier to do now but you said the number isn't final so please consider adding new flightless wings to the game.
@Officer04792 ай бұрын
Not gonna lie that something i always wanted in this game, i kind of want to recreate a era from the Mesozoic maybe the cretaceous or the Jurassic ? with my own dinosaurs and plants in another planet, this could help creating things like feather theropods and raptors!
@nicholasoneal15212 ай бұрын
This is a really good one
@TheSapling2 ай бұрын
Because your request is so specific I will spoil one body part: the feathered wing will get a second flightless wing descendant :)
@Blowtorchturtle272 ай бұрын
:O
@JaxCarpenter-uz1pr2 ай бұрын
@@TheSaplingI know your probably not going to see this but do you plan on putting this body part in a devlog so we can see and hear a little on it
@apokalypse692 ай бұрын
So excited already! The new body parts in the thumbnail look so cool Edit: If you look closely you can find several things like a food type and a editor about fungi.
@doppel2322 ай бұрын
FUNGI?! OMG
@Xyre392 ай бұрын
Where?
@Xyre392 ай бұрын
@apokalypse69
@apokalypse692 ай бұрын
@@Xyre39 im not telling you, just search it yourself.
@ElliotVinyard2 ай бұрын
Sir I beg you when/where did you see the fungus editor
@matterhorn7312 ай бұрын
The hormone system looks really interesting as a way to enable complex behaviors to evolve naturally! I do wonder a little about performance implications... but I've been meaning to get a better PC for a while now, so this may just be one of the things that clinches it!
@TheSapling2 ай бұрын
If it would make performance worse, I wouldn't add it; goes for everything in this update :)
@fernandovazquez11182 ай бұрын
The coolest game finally doing a comeback, seriously dude you have gained the respect of thousands of evolution enjoyers, i cant even imagine how cool would have been to play your game as a kid. Yes the game is definitely growing in scope Hopping all the steam sales are giving you well deserved credit.(I think the price could increase to once again reflect the work put into it) I have no doubt in the future some schools will use this as a teaching tool (And to make the comment even longer) Do you think someday the game will be translated into other languages???? Again thanks for your work and if there ever was non constructive criticism dont listen to it this game and comunity rocks!!!
@user-yo8kl9bg1j2 ай бұрын
Hasn't the game been translated?
@fernandovazquez11182 ай бұрын
@@user-yo8kl9bg1j I don't know, has it??
@TheSapling2 ай бұрын
Thanks for your input! Right now there are no translation plans, because I'm not sure how to reach players that don't speak English
@LoremIpsum9052 ай бұрын
I was paying attention to this game probably a year or two ago. Whenever it was that it was just a few simple interactions between animals and plants. Hadn't looked it up since then, but often wondered what ever happened to it, because it sounded like a cool idea. Now I see this video and I am SO hype. This is becoming exactly what I had hoped it would. Excellent job so far
@Blowtorchturtle272 ай бұрын
I have got plenty of ideas on making some cool creatures from my time away. I’ll share them as the devlogs come out, but here’s a few: 1.Limbless Creatures. It seems that it is required to have at least one limb on a creature to release it. I believe this could be avoided if the creature is really long, so it can slither like a snake. 2. A speculative body part that looks like a balloon. It would help creatures get to flight quicker on the evolution branch, but the flight would be slower. 3.A way for creatures to devolve so they don’t get stuck in a dead end.
@TheSapling2 ай бұрын
Without making promises, I like all of these ideas!
@Jasper_washere2 ай бұрын
FINALLLYYYYYYYY I really hope this game gets more advanced bc this is a lot that i want from a game
@TheCosmicPizza2 ай бұрын
He said it
@samueltrusik32512 ай бұрын
Bug eyes? Cool. What else has been added, I wonder?
@filipdolinski15592 ай бұрын
Feature Idea: creature save, you can save information about a specific species and be able to reload it in the creation menu to spawn in other worlds. (I would also love it if you could rename your saved worlds easier. )
@TheSapling2 ай бұрын
You will like episode 6 :)
@fernandovazquez11182 ай бұрын
@@TheSapling That's great, it was definitely needed
@Karnivor-0us2 ай бұрын
an interesting idea i had for a bit is variants for wing types where they secondairly work as legs (think pterodactyls) having wings like this will let fliers get larger because they can use more strength to take off and have more limbs to hold weight, that idea aside though its been fun watching this game from when it first released in what was it 2020? glad you decided to keep updating, and just remember to never get overwhelmed by all the suggestions and stuff
@TheSapling2 ай бұрын
Thank you!
@Karnivor-0us2 ай бұрын
@@TheSapling also as an idea for what you mentioned, with the flightless wings maybe those can loop back to primitive legs inspired by the serina spec evo and how they showcased how wings could theoretically evolve back into legs
@OnlyNeedJuan2 ай бұрын
Descriptions for body parts hallelujah. That's something I was really hoping would be added, glad to see it happening.
@sabaideebee2 ай бұрын
thats something that they missed in Spore, horror. Whether animal, tribe, civilization, or cosmic, to be in a food chain is never ending . I'm reminded of the news about scientists recreating what a T Rex might sound like, and that is horror felt through the bones. Imagine the sounds at night, calling and creeping in cold rain.
@GoodrichthysEskdalensis2 ай бұрын
I know this update is basically done based on your recent community post, but for the next update, it'd be cool to see some features inspired by the Precambrian. It'd be cool to see some algae body plans inspired by some of the many different kinds of algae from the Precambrian like the upside-down teardrop shaped Gesinella, cup shaped Flabellophyton, and forms composed of a single filament with a simple hold fast like Archaeochaeta or the Vendotaenids, which could probably work as the most simple form of algae. it'd also be interesting to see some more stuff for early animals inspired by things like Ikaria wariootia and Yilingia, because as of now, the most simple animal you can make is a jawless fish, which isn't really accurate for animals or even for the group Bilateria. Also, armour based on the armoured skulls of Placoderms and certain kinds of jawless fish like osteostracans would be cool.
@TheSapling2 ай бұрын
* takes notes *
@GoodrichthysEskdalensisАй бұрын
@@TheSaplingJust an addendum: I've recently been reading the paper "Evolution of Holdfast Diversity and Attachment Strategies of Ediacaran Benthic Macroalgae", and it's got quite a lot of cool and interesting things that I think could work in the sapling. Essentially, throughout the Proterozoic, the seafloor was dominated by microbial mats which meant that the sea floor was very firm. This meant that most of the macroalgae had simple, disk-like holdfasts similar to the one currently in game. During the early Ediacaran, other forms of holdfast adapted to firm, microbial mat sediments evolved, such as tapered bases. Eventually, the substrate became more soupy as microbial mats becane less common, resulting in the appearance of rhizoids that anchored the algae in place, similar to the root-like ones currently in game. There were also globose bases (my personal favourite) which were probably transitional between the disks and tapered holdfasts of microbial mat adapted algae and the rhizoids of loose sediment adapted algae. I feel like these could work in roughly the same place in the in-game family tree. Another very cool kind of holdfast are horizontal rhizomes, which are also found in some Ediacaran algae. Something similar would also work for plants and fungi with stolons. My idea for these would be that they are root types that allow you to add multiple (maybe up to 3 or 4) main plant bodies to them, either all identical or all individually editable.
@Laughing_Cactus_3922 ай бұрын
I'm exited for the full release of the update!
@noneofyourbuisness16792 ай бұрын
I'm going to guess that parasites are a part of this update. I know sanguivores (bloodsuckers) are already in the game, but these behave more like mosquitoes and vampire bats - once they've drunk enough blood, they don't stick around. I'm thinking more along the lines of parasitic wasps or nematodes, parasites that live inside a host either permanently or temporarily and often have debilitating health effects.
@marthasimwanza32802 ай бұрын
It will be amazing if we had parrisites that like live in the creature and lay its eggs inside it and slowly kill or live side by side with it’s host
@TheSapling2 ай бұрын
They were on the list but didn't make it :/. I like the idea though, perhaps a future update!
@KaAlKyGood2 ай бұрын
Another idea I have is the ability to control how the map generates in sandbox, allowing you to decide if you want an achipelago, an island, a lake, a mountainous area, and others. It could also be interesting to have trenches, which could lead to the evolution of animals and algae that can't rely on light for energy and seeing.
@PSYCHOpaty42 ай бұрын
It would be cool to have a "random" button to hormons and seasons. I would love to have as little influence on the world and species as possible for the tru evolution experience
@CharmedPop2 ай бұрын
I was literally just thinking yesterday about how it'd been awhile since we'd had a Devblog! I love these so much!
@UnkleDunklee2 ай бұрын
A cool part I think to add for the predatory plants would be something like the Xen tree from Half Life or butcher tree from Darwin IV. A plant that spears creatures for nutrients!
@fanOfMinecraft-UAs_channel2 ай бұрын
I don't know these games, but you made me remember the Pole Plant from Rain World
@UnkleDunklee2 ай бұрын
@@fanOfMinecraft-UAs_channel That’s awesome too!
@TheSapling2 ай бұрын
Cooool
@CubicDesert62 ай бұрын
You should add caves. They could have predators hide in them or maybe animals like bats could live there. It could also have a bunch of bioluminescent plants in there.
@gamingcat60342 ай бұрын
cant believe I missed this one by 4 days, great music btw. scary and hairy update. {if you feel... pregnant... go away from it) literally nothing can describe how excited I am for this next update!
@Blowtorchturtle272 ай бұрын
I have returned! I too am excited for this new update! All the new parts and gimmicks look awesome
@tuckertechnolord61262 ай бұрын
I really like the idea of the complex camouflage system, would love for that to be implemented somehow(maybe a toggle when making sandbox worlds?), I feel like it allows for much more diversity. Also will patterns influence camouflage at all? That’s the main reason they exist on earth.
@TheSapling2 ай бұрын
Thanks for your input! Skin patterns do not interact with the camouflage system at the moment, but without making promises, I agree it would make sense
@rosettastar14422 ай бұрын
I just noticed that the mouth at 9:50 looks like the strange jaws of Tullimonstrum (Tully Monster), and also the proboscis of Opabinia
@TheSapling2 ай бұрын
You are correct!
@rosettastar1442Ай бұрын
@@TheSapling horray! I was officially acknowledged! Also, if this update is focused on Spooky stuff, how about we get cephalopod parts? Tentacle mouths, tentacle arms, tentacle legs, and even an ink sac defense? And also maybe an invertebrate mode using metaballs to compose of the body instead of a spine? Could add a slider of how soft or how rigid they are. Eh, just some of my ideas, you don't have to use any of 'em, ofc. Just thought I'd put 'em out there now that I was acknowledged.
@trey_20122 ай бұрын
DUUDE WHAT DUUDE WHAT ITS LIKE 1 IN THE MORNING AND I NEED TO GO TO SLEEP BUT WHAAT DUDE IM SO EXCITED RAAHHHHHHH
@leia97062 ай бұрын
hi i am a grate fan that has bin playing your game for a long time now . i love the new changes that you are adding . but i do have a idea for the game that you could add insects ( in depth i meant just small arthropod like animals ) they can have an the same important role in the ecosystem as our bugs! for example the clean up crew ( how the clean up crew could work is that each time they eat rotten or just sum thing dead it makes the soil around it have more nutrients) but the main idea is that you can add a insectivore mouth. for example your forest is over run by tree eating bugs so the insectivores can fix the problem by eating them. and you can make the uses for the other bugs thank you for your time .
@amargarrex58082 ай бұрын
I had some doubts 1. Can an animal with 100% camouflage be detected? 2. Do shells have any disadvantages? 3. Can the shells be destroyed? 4. Could the potency of the poison in animals be indicated? 5. What limitations does a carnivorous plant have in being able to eat an animal or not? 6. How does it affect soil nutrients? In addition to making plants become carnivorous
@nicholasoneal15212 ай бұрын
1. I'm sure this will be addressed in testing 2. Probably a size limitation 3. I image so 4. This would be a good idea 5. Again, probably size 6. How does what effect soil nutrients?
@TheSapling2 ай бұрын
1. No, but 100% never happens ;) 2. Haven't filled out these stats yet, but I imagine weight and 'time in egg/womb' 3. Not really; besides the 'hide' action they just provide more defense at the moment, like scales 4. Yes, but I don't remember if I implemented it already 5. Besides size, it's mostly based on chance... otherwise the exhaust their food supply immediately 6. Will be addressed in episode 5 :)
@amargarrex58082 ай бұрын
@@TheSapling thank
@ninjakiwigames54182 ай бұрын
W update, really excited to see the next devlog!
@TacoGuy12 ай бұрын
That intro was beyond amazing! The game and the way you showcase it gets exponentially better; keep it up, I love where this game is going!
@flechedesneiges51142 ай бұрын
New skin pattern !! Yeah ! Hormones ! Amazing ! And I just love how when you show a new part, I immediately think of the terrest-counterpart. It never misses, you're doing an awesome job, as always
@levius_242 ай бұрын
Hey, the game and the entire ecosystem you're building around it is just crazy! Great work, please keep it up!
@Vasilyok84112 ай бұрын
The most interesting development blog I've ever seen. Please continue.
@Goobers5502 ай бұрын
this is an amazing project, keep on working on it and soon it will be top 1# on games
@masonhunter27482 ай бұрын
The only names for the update that sounds normal breaks away from the _ & _ naming structure
@unothecard212 ай бұрын
I am so excited for named body parts as well as every other part of this update also I love your editing & camera work
@annikathewitch39502 ай бұрын
Adding different kinds of support structures (exoskeletons, bones, etc.) could add a lot to the game. While it could be difficult to visualize endoskeletons, this could be mitigated by having a sort of "x-ray mode" the player could turn on or off. Support structures could evolve from internalized shells, bony armor, and/or teeth, and could be required for certain types of limbs, mouths, and body sizes, though I don't think each individual body part should necessarily be limited to the creatures with the kind of support structures that have them in our world (ie, internal support structure creatures should still be able to have arthropod-inspired mouths). Additionally, benthic and sessile creatures would be a great addition, allowing for more diverse oceanic environments especially.
@TheSapling2 ай бұрын
Thanks for sharing your ideas :)
@GhostWithAHoodie2 ай бұрын
In my country is really hard to save money to buy things, and even harder to then convert it into the us currency, but i loved your game since the first devlog, ill do my best to save some money and get it on steam as soon as i can. Great Job Sir
@potato-lover1332 ай бұрын
Nice, it starts at 7 in the morning, when i wake up.
@Slangnegativ2 ай бұрын
I've followed plenty of evolution projects over the years, but this seems like the most ambitious and interesting one of them all.
@marthasimwanza32802 ай бұрын
This game is going to go over peak and higher
@c7iC2 ай бұрын
finally got the game, i've been wanting this for a while
@solarisNT-v4j2 ай бұрын
unfortunately I missed this episode when it came out fortunately I get to watch the first two episodes back to back :D
@angadbasandrai48142 ай бұрын
petition for running evolution simulator for 30 days or something like that
@OviraptorFan2 ай бұрын
When it comes to a mouth with a ballistic tongue, im surprised you didnt also mention that lizards also possess such a feature with chameleons being the extreme example of this group!
@nate78382 ай бұрын
Bloody amazing to see you back
@grind-v3s2 ай бұрын
The scary and unknown would be cool
@ChlorineJug2 ай бұрын
Theory for the name: The Scary & Perry Update The Perry part is adding platypus beaks as a part
@Jurasicktrap2 ай бұрын
Truly the most sapling moment of all time
@QuetzdoesArt2 ай бұрын
I wish there was more insect like body parts such as a torso wing, or even a colony eusocial like system
@liquidbeans42092 ай бұрын
I love your work
@TheSapling2 ай бұрын
I love your comment :)
@deadbeetsurname88102 ай бұрын
Would it be possible to add something to EXCLUDE certain animals from random mutations, while still having them on for others? I'm imagining a scenerio where you could let an ecosystem evolve naturally, then try to add your own designed counter-ecosystem that doesnt change, to see which wins
@TheSapling2 ай бұрын
Not at the moment, but without making promises, I like the idea
@masonhunter27482 ай бұрын
What about body armor where either it just increases health or where it adds a protection stat that either blocks damage or posibly at a certain level removes all damage from animal based attacks, and posibly a skin type that is resistant to acid and that means there immune to predatory plants
@eddiebendigo73172 ай бұрын
I'm looking forward to buying this game again if I'm ever able to get another computer
@LizardWizard707Ай бұрын
With the new camouflage thing you should add color changing skin
@masonhunter27482 ай бұрын
It would be nice if there was a and thing where a creature for example: a creature would only react to a thing if it also saw it was glowing or when a creature saw a light it would glow and move towards it
@zix24212 ай бұрын
yay, the project is alive! I can't buy the game yet, but as a programmer I like to follow it. Plus you play the piano, which is great. Overall, I'm happy
@Fulbor2 ай бұрын
The camouflage system should also interact with the mating process here different visual color ranges could help make an animal distinct and attractive to potential mates while hinding them from the predators of the area
@Fulbor2 ай бұрын
Animals vould also be attracted to certain patterns so while an herbivor might develop stripes to attract mates a predator might develop stripes to appear like and attract their prey while hunting
@TheRandomWolf2 ай бұрын
He would have to add genders right now all animals reproduce asexually
@stultifictionАй бұрын
yiiiisssssss sapling updatesss!
@TheSaplingАй бұрын
May your offspring have beneficial adaptations!
@millhousesmelly2902 ай бұрын
this is gonna be peak
@MrT_Rex2 ай бұрын
Le truc le plus flippant dans ton jeu c'est le fait qu'on ne peut pas jouer 5 minutes sans bugs, lags et crashes. Mais je reste optimiste pour l'avenir. Continue comme ça
@CreepieEepy2 ай бұрын
I think the evolution of bones would be really cool, animals will no bones couldn’t grow as big and would maybe fill the role of insects. Maybe some animals with dense bones sink in water like hippos or maybe some would evolve dinosaurs/bird like bones with air sacks and grow massive
@TheRandomWolf2 ай бұрын
Yes this
@TheRandomWolf2 ай бұрын
Also exoskeletons
@bitterzombie2 ай бұрын
This update looks great. Im hoping that it is the beginning of more behavior updates, I would love to see more ways to modify the actions or qualities of creatures. Even for plants or algae, being able to define "active" & "dormant" behavior states might be very useful on planets where there are dramatic seasonal changes. Doing something like plants shedding leaves or only producing fruit at a certain time of the year, or perhaps algae having toxic blooms when their population density is in a certain range. It would be interesting to see similar sorts of behavior states for animals, compelling them to stockpile food for a hibernation mode, or giving predators the ability to adapt more specific behavior methods when hunting, i.e. utilizing solitary stalking & ambush tactics, or even gathering with others to utilize pack hunting tactics. Certain substates could be triggered by different things too, like hunger increasing will put an animal in an active hunting or grazing behavior, but when it feeds & hunger goes down they will behave more passively to conserve energy... until something like pain or fear triggers a shift into a "fight or flight" behavior mode. Just something I thought would be cool to see play out visually, make the animals & even the plants more responsive to the environment. Even create more dynamic seasonal change by affecting the appearance of foliage or what animals are more active at certain times or places, depending on what else is active or dormant at that time
@Leyva0scarVRL2 ай бұрын
A lot of what you mention here is in game already, and if you are lucky you might even see it happen naturaly via random mutacions
@maxcasteel21412 ай бұрын
Always love these vids. Excited for a new batch
@Daniel-zs1cn2 ай бұрын
a thing i want in this game is better plant editors because theres not only alge in the world look at anemones brain corals and more. otherwise really hyped up
@neptuntv53732 ай бұрын
For your information, anemones and corals are not plants, but animals.
@Muddy_the_mudskiopper2 ай бұрын
Hey! I have an idea for a functionality for creatures, im in love with Triops, id like to have creatures that live in the water (or terrain) in warm places to evolve eggs that can survive for years without water, then wen it rains they hatch. I would love to see something like this ❤ Also if you can make that after it rains you can see puddles in the terrain
@TheSapling2 ай бұрын
Without making promises, I like this idea! You can do something like this with temperature, not (yet?) for moisture.
@death_bull_7_4282 ай бұрын
Im very exited for every update but especially this one because it adds many features I wanted to have
@DJAYTAPN2 ай бұрын
Add bugs like it’s like a animal creation system, and you make a bug creation system
@kyleward39142 ай бұрын
This is the first video I've seen about this. Consider me intrigued.
@greenkitty12 ай бұрын
The scary and scooby update, the scooby part is the part where you add the mystery van arriving as a random event
@NeeptoonReal2 ай бұрын
Looks really cool! I have an idea that certain talons for carnivorous flying animals could grab onto certain more turtle-like shells and fly into the air as they drop the shelled creature killing them depending on the gravity of the world. Spikey shells could negate this and would not be able to be picked up.
@TheSapling2 ай бұрын
Thanks for this idea! The game has talons, but they can't be used this way (yet?)
@user-ep1hp7vj6p2 ай бұрын
a burrow mechanic would be cool, it would give nocturnal creatures somewhere to hide during the day
@Leyva0scarVRL2 ай бұрын
Burrows are already a thing, but there is no day/nigth cycle aside from the astetic of it
@evandierker22722 ай бұрын
This game is special. Its come SO FAR since ive bought it years ago. One day this game will upend spore the best evolution game we have. All in all its already a better sim for realistic evolution
@cormtregurtha31432 ай бұрын
Super excited, been a fan and supporter for long
@GastropodGaming20062 ай бұрын
9:30 Maybe add the ability to change the camera's visual system to a simulation of *insert selected animal* or *insert selected eye*?
@erinkarp2 ай бұрын
Heck yeah! Love seeing these updates
@garnaudiz2 ай бұрын
Oh, this is looking promising, very excited to see more!
@KaAlKyGood2 ай бұрын
I think a more lizard like sprawled type of leg would be a great addition, and could allow animals to hide below the grass. Longer, more ostritch like legs could also be cool, and would allow animals to run much faster.
@chronicwasp27 күн бұрын
I think sapience would be a cool update. Animals that can craft items and build structures.
@YankoMusicant-kd5jc2 ай бұрын
Right now making animals feels pretty limited (hear me out) it would be cool if animals could have multiple branches like plants to allow for things like multiple heads. Also, the ability to curve joints in any direction and the ability to lengthen thighs and shins on feet. All the extra details are amazing, I love what you are doing man!
@Leyva0scarVRL2 ай бұрын
There isnt really a benefit for multiple heads tbh
@TheSapling2 ай бұрын
Thanks for your feedback!
@YankoMusicant-kd5jc2 ай бұрын
Multiple heads could house multiple mouths, but other than that it’s just great to have more accessibility
@Leyva0scarVRL2 ай бұрын
@@YankoMusicant-kd5jc you can do that already, in fact it can actualy evolve naturaly
@YankoMusicant-kd5jc2 ай бұрын
Idk man it’s cool ok
@thebluepikmim2 ай бұрын
I think a custom scenario or custom map creator would be cool
@Snakeyess2 ай бұрын
This is merging my two favourite things!
@alexanderlarson39922 ай бұрын
i wonder if you could add metamorphosis/ life stages for some species
@alexanderlarson39922 ай бұрын
could even be hormone based, so if you are starving, you can become terrestrial
@nicksicilia36262 ай бұрын
I love this game, it's so much fun I am grateful that you have put in the effort to make such a wonderful game!!! I hope you are doing great and I can't wait for the next update💯p.s I love the videos that have you showing 1 species evolution
@nicksicilia36262 ай бұрын
TY SO MUCH FOR READING MY COMMENT!!!!!!!
@JaxCarpenter-uz1pr2 ай бұрын
I hope a migration feature is added to this update
@oskaralley9309Ай бұрын
Another feature that I would love to see is intelligence similar to ravens and elephants
@Same_better2 ай бұрын
Create a scenario that explains camouflage to players who might not understand.
@JacobJones-h7j2 ай бұрын
I got a new idea in concept what if you made a bone/shell brakeing mouth for crushing bones or shells if every animal has a shell or strong bones
@masonhunter27482 ай бұрын
what if there was a gas bladder and it starts as a sound organ or a way to more effective way of going up or down in water but it can become effectively a balloon used for floating mid air and possibly remove the circling in place animation and add parts for mid air speed that do not contribute to lift
@TheSapling2 ай бұрын
It won't be in this update, but it's really close to something on my own wish list ;)
@thedorkside60902 ай бұрын
So glad your back, cant wait for more!!
@thebradybas2 ай бұрын
The music is so extra i love it
@starcat12342 ай бұрын
I can predit the other S will be stealth. Since I spotted a camouflage thingy when you showed the HUD demonstration for hormones.