Really good video-I love this game. Your bases look really good-could I ask how you painted them please?
@axisandaliens6 күн бұрын
@@iainscullion5197 thank you! The bases are simply Geek Gaming’s patchy plains blend - one of my favorites!
@ScottMarquardt-s7u17 күн бұрын
All Celtic sets are too big to match the rest of the Victrix Punic War sets.
@axisandaliens16 күн бұрын
@@ScottMarquardt-s7u definitely dwarf my Romans
@pawelszyld52421 күн бұрын
Great battle report! Keep them coming. Just started playing Barons War myself.
@axisandaliens21 күн бұрын
@@pawelszyld524 it’s a great game and I love the level of customization you can use to add flavor to your war band!
@pawelszyld52421 күн бұрын
Great battle report!!
@ZeththeVile23 күн бұрын
Looks good. Hopefully Liam and I will see you at Fall-in.
@axisandaliens21 күн бұрын
@@ZeththeVile sadly I’m missing this one, otherwise I’d love to join you both in a game. Hopefully Cold Wars!
@pawelszyld52425 күн бұрын
Great battle report!!
@axisandaliens25 күн бұрын
@@pawelszyld524 thank you so much!
@chriscouchoud29 күн бұрын
Looked like a fun one. I haven't caught the Napoleonics bug yet, but I'm sure it will get me sooner or later. Are you heading to Fall-in this year?
@axisandaliens28 күн бұрын
@@chriscouchoud I can’t make it this year but I’m hoping to get to Cold Wars
@Edward-Plantagenet29 күн бұрын
Nice video. At around 11:30 did the foot knight command move at all? Once they fail their charge they have to roll another D6 to see how far they “stumble” forward but must stop at least 1” away from an enemy. The mailed spearmen just after, looks like a few of those are not within 2” cohesion either, might just be the camera angle though.
@axisandaliens29 күн бұрын
@@Edward-Plantagenet thanks for the comment - I really appreciate you watching so closely! I’ve got to admit, it’s been a long time since I played this game so I don’t recall exactly what happened. This is a good example of one of those rules I likely forget in the heat of battle!
@stefan-georgfuchs9618Ай бұрын
Hi, thanks for this nice BatRep. Rare these days to see BR for WAB, WAB2 or WAC...did you skip the the ruleset in favour of Lion Rampant ? All the best...Stefan
@MedievalWargamerАй бұрын
Amazing set up and terrain love it!
@axisandaliensАй бұрын
@@MedievalWargamer thank you my friend. A project to keep me busy until the 100 Years War book for Hail Caesar is released!
@MedievalWargamerАй бұрын
@@axisandaliens Really??! I was not aware i will check it out for sure!!
@axisandaliensАй бұрын
@@MedievalWargamer I heard it on the plastic crack podcast being mentioned at the Warlord open day.
@MedievalWargamerАй бұрын
@@axisandaliens Good News!!
@raycarpenter6466Ай бұрын
Enjoyed watching Your game... Rebels and Patriots and Lion Rampant are good rule systems and are very adaptable, in my gaming group we use both sets for more formal battles and not at skirmish level.. I have even used these rules for a massed 6mm Napoleonic battle where each unit of 150 figures represents a brigade or division ... The main thing is we never remove casualties because for us it looks so much better and our figures of all scales are on multiple bases Look forward to seeing more Napoleonic action 😊
@axisandaliensАй бұрын
@@raycarpenter6466 I love the rules system - arguably my all time favorite. I do think the Naps period just “feels” more authentic with unit formations, but at this size of encounter it wouldn’t really make sense.
@philRminiaturesАй бұрын
Great looking skirmish game, lovely figures and terrain, and nice touch with the civilians !
@axisandaliensАй бұрын
@@philRminiatures thank you Phil! I think I need a little more terrain for the period.
@JackSargePaintingАй бұрын
Thanks for sharing your game. This is the size of game I would like to try with the 28mm Napoleonics I've been painting. Did you have to change anything in the rules for Napoleonics, or do you have any recommended house rules? My figures are single based, I'm hoping that doesn't matter?
@axisandaliensАй бұрын
@@JackSargePainting if anything, single bases would be better! I didn’t change any rules to meet the period, it all worked far easier than I anticipated. The best thing is, you don’t need to have massive armies.
@variancehammer246Ай бұрын
I think one of the keys in this system is to make sure your assault units *don't* outpace your ranged units. The archers on the hill were hugely vulnerable to being driven off the board by a failed morale test, but they never really took fire. This is often the danger I get into with my Swedes in Pikeman's Lament.
@SteveSutton-t9hАй бұрын
A good video, well done. Just one small rule misinterpretation. When turning down opposing dice for HA you cannot exceed an equal result. Therefore a winning Archer result can't be turned into a losing Archer result. Armour only protects the unit, it doesn't make it more powerful in melee.
@axisandaliensАй бұрын
@@SteveSutton-t9h appreciate the correction, Steve. It’s a rule set I am determined to get more into.
@JoseAlvaroLlopez-yz3ye2 ай бұрын
Adoro este juego,aunke debo usar figuras de italieri o zvedza de 1/72,que aqui en valencia España,no se pueden comprar figuras de Perry miniatures o vicrix
@axisandaliens2 ай бұрын
@@JoseAlvaroLlopez-yz3ye ¡Gracias por tu comentario! Creo que el juego funciona bien con 1/72 - estas miniaturas son de Footsore en el U.K.
@magnusnilsson23973 ай бұрын
That board is gorgeous.
@axisandaliens3 ай бұрын
@@magnusnilsson2397 thank you! It was fun making some pretty but playable terrain.
@thediminutivesoldier3 ай бұрын
man id love to make it to this sometime!
@axisandaliens3 ай бұрын
@@thediminutivesoldier it should definitely be on every wargamers bucket list!
@Not_Quite_Dead3 ай бұрын
I've never been to such a convention. It's really impressive! Thanks for sharing!
@Not_Quite_Dead3 ай бұрын
Pretty interesting to watch, thanks a lot for sharing!
@Not_Quite_Dead3 ай бұрын
This looks awesome! Great work!
@axisandaliens3 ай бұрын
@@Not_Quite_Dead thank you!
@jvcpaints3 ай бұрын
awesome stuff. heaps of great looking games.
@axisandaliens3 ай бұрын
@@jvcpaints it’s wargaming paradise!
@Corvinuswargaming14443 ай бұрын
thanks for sharing, it looked like a fun convention
@SlyBlu73 ай бұрын
Ha! That's me speaking in the Blood & Plunder tournament footage, on the right hand side with the beard. I didn't realize you were taking video or I wouldn't have talked to you after the clip. Thanks for the recap. It was a good convention, as always. I live locally, gaming out of Lazarus in Harrisburg - if anyone in the area wants to see more Blood & Plunder, stop in and ask for a demo!
@axisandaliens3 ай бұрын
@@SlyBlu7 oh my goodness, I’ve not graduated to the “talking to people on camera” stage yet - I typically just shoot a little video and then chat afterwards. Next time I would love to talk with you - it seemed like a very well supported tournament, and I was tempted to enter it myself!
@chrisborucki76383 ай бұрын
Great video and even better meeting you at the WAB tournament. Hope to see you at Fall In
@axisandaliens3 ай бұрын
@@chrisborucki7638 wonderful meeting you too, Chris! Looking forward to another game soon.
@chrisborucki76383 ай бұрын
What rules are you thinking of using for Napoleonic?
@axisandaliens3 ай бұрын
@@chrisborucki7638 black powder is a strong option but I really want to give Valour and Fortitude a try. The Plancenoit game I played used modified Rebels and Patriots rules that I really enjoyed and offer a smaller game.
@lockard713 ай бұрын
Thanks for the review
@axisandaliens3 ай бұрын
@@lockard71 good to see you!
@bitcoinyoda83213 ай бұрын
solid camera work! not too fast, not too slow, not too shaky.
@axisandaliens3 ай бұрын
@@bitcoinyoda8321 thanks! I’m always reminding myself to slow down with this stuff!
@chriscouchoud3 ай бұрын
Historicon 2024 was a blast! My only regret is that I never checked out Wally's basement. My schedule was booked solid, and Wally's was always closed when I had free time. I also tried to focus my spending. The Badger and Things from the Basement booths got most of my money this year. I picked up a bunch of Baron's War and Feudal Japan minis, along with a couple of terrain pieces. There are so many tempting things in that vendor hall.
@axisandaliens3 ай бұрын
@@chriscouchoud I didn’t get much from Wally’s this time. There were a coupe of people selling off flames of war boxes but I resisted! Glad you picked up some Barons War stuff - what did you choose?
@chriscouchoud3 ай бұрын
@@axisandaliens I picked up a bunch of outlaw units including Robin and the rest of his crew, archers, signalers, etc. I also grabbed some other odds and ends for fun - the Sheriff, King John, some monks and foot knights. I'm going to try and piece together another retinue from my Saga collection. I have lots of work to do.
@axisandaliens3 ай бұрын
@@chriscouchoud sounds like a fun project! I gravitated to the outlaws, but I’m excited for the plastic sergeants to come out.
@chriscouchoud3 ай бұрын
@@axisandaliens Yeah, man! I'm looking forward to starting. I'm really digging all the plastics that WG is putting out for Baron's War. I have a couple boxes of their stuff that I repurposed for Saga. Their kits are always solid.
@DurandulTycho3 ай бұрын
I wonder what those soldiers were behind the 40k space marines
@MedievalWargamer3 ай бұрын
Brilliant thank you for this!
@axisandaliens3 ай бұрын
@@MedievalWargamer hope you can make it someday!
@MedievalWargamer3 ай бұрын
@@axisandaliens it is a dream that i am planning to fulfill soon.. obviously i am going to inform you all guys so we can meet at last in person!
@axisandaliens3 ай бұрын
@MedievalWargamer that will be a great get together!
@umbrum23 ай бұрын
Hey I'm in that!
@basement19083 ай бұрын
Great job Brother! I hope you had fun. Thanks for sharing 👍
@axisandaliens3 ай бұрын
@@basement1908 I did, it’s always a whirlwind of hobby goodness that inspires me!
@BootsontheTable3 ай бұрын
Great lookingshow and some amazing games
@axisandaliens3 ай бұрын
@@BootsontheTable yes, a great mix of games!
@grimdesaye65343 ай бұрын
Thanks for the Recap. God Bless. 😊
@axisandaliens3 ай бұрын
@@grimdesaye6534 thank you! It was a memorable convention.
@GaddisGaming3 ай бұрын
Thank you for sharing!
@SENOJYDNAR3 ай бұрын
Thank you for the video recap. Much appreciated since I could not make it to the con this year.
@axisandaliens3 ай бұрын
@@SENOJYDNAR hope you can make it to Fall In!
@barrybethell97244 ай бұрын
Love the reports
@axisandaliens3 ай бұрын
@@barrybethell9724 thanks, Barry - I’ve been enjoying these solo games too!!
@TriariusWarGaming4 ай бұрын
Great work on this project! Good luck at the tournament!
@axisandaliens4 ай бұрын
Thanks so much - win or lose, I'll have a good time for sure!
@chriscouchoud4 ай бұрын
Awesome stuff, Shane. They look great. Best of luck in the tourney! I'll be at Historicon Friday through Sunday. No tournaments, but plenty of scheduled games. My plan is to grab more stuff for Baron's War and Saga, including miniatures and terrain pieces, but there is always something else there that ends up taking my money. Let me know if you want to grab a beer!
@axisandaliens4 ай бұрын
Sounds like a plan, Chris! I'll be on the hunt for some Baron's War stuff myself I'm sure.
@basement19084 ай бұрын
Great looking stuff Brother! Great to see the work. Thanks for sharing!
@axisandaliens4 ай бұрын
Thank you! This is barely a unit by your standards - keep being an inspiration!
@wgeffoxdo97194 ай бұрын
lovely shield work, patience definitely pays off
@axisandaliens4 ай бұрын
Thank you! The shields are what really make them stand out!
@philRminiatures4 ай бұрын
Always glad to look at Macedonian Armies on the tables, impressive and superb...And this one is really awesome!👍👍
@axisandaliens4 ай бұрын
Thanks Phil! I feel the same way - I'm excited to get them on the table for a game this weekend.
@evilstu31774 ай бұрын
Great work! You should be proud of what you have achieved! Hope you have a great time at the tourney :)
@axisandaliens4 ай бұрын
Thank you! While army projects are never finished, you can't be the feeling of getting a fresh army on the table!
@MedievalWargamer4 ай бұрын
Beautiful army! Amazing deployed in mass! Also love your terrain!
@axisandaliens4 ай бұрын
Thanks! The terrain is going to have a bit of a refresh by the end of the year - watch this space!
@commanderdumb71674 ай бұрын
You should try Quar I’d love to see how creative you could get with names and skin colors
@commanderdumb71674 ай бұрын
I think it’s from War games Atlantic And its newest starter box is called “This Quar’s War”
@richardbradley28024 ай бұрын
Thanks for showing this table and figures, I am painting my Ashigaru for ToH at the mo, and it motivates me to continue!
@axisandaliens4 ай бұрын
@@richardbradley2802 glad you like them! Good luck with the painting!
@philRminiatures4 ай бұрын
A great looking game on a splendid battlefield...I do like the subtile and realistic colors of your outlaw army...Epic!
@axisandaliens4 ай бұрын
@@philRminiatures thanks, Phil! Hoping to get some more period-specific terrain for this on the table soon!
@lockard714 ай бұрын
Great report keep them coming
@robfranken21584 ай бұрын
A nice beer and brezel game. I like it but the activation system is not suitable for tournaments! In our club, we do not play without our houserules!
@axisandaliens4 ай бұрын
I love the activations but I get what you mean about it being unsuitable for tournaments. What main house rules do you use?
@robfranken21584 ай бұрын
@@axisandaliens Our house rules are based on an activation point system. Short description: If we field 24-point armies, each player gets 32 activation points (hereafter AP). In the original rules, to activate Heavy Cav. for Movement, you must roll 5+! Now you roll a dice, add 2* points to the Dice result and deduct the sum from your available AP! This guaranteed, you can do the most important things for sure (but you can not do everything you want, due to shortage of AP). Another important change is, you can activate units several times, but you must pay AP each time! So, you can activate a unit of e.g. Heavy Cav at first for movement (pay AP), then for attacking (again pay AP) BUT for each movement activation before attacking, the unit has -1 in melee! Example: You activate Heavy Cav once for movement and then for attacking. Normally, the HC would hit on 4-6 in melee but due to one movement activation before, the unit hit only on 5,6! If the unit moves 2 times before, it hit only on 6! You need a table and two markers for EACH player! Use a black and a red marker to bookkeep the AP! Both markers are on 32 at the beginning and the red one is moving down each time, you spend AP! The black one is adjusted down each time, you lose a unit (point costs of the lost unit). The red one can never be higher than the black one. Reset the red marker atop the black one, once your turn is over but deduct points of battered units, you have right now! Now the turn of the other player begins and you have to spend AP for countercharging! At the end of your opponent’s turn, he adjust his red marker like you in your turn BUT in contrast to him, you don’t do it now! So, if you had countercharging activations, you start your own turn with correspondingly less AP! Evading and Wild Attacks are handled as in the original rules but if you miss a test for a Wild Attack, you can still activate this unit for movement and/or attacking (spend AP as usual but the attack would have -1 in melee, because the unit miss its impetuous vigour this turn and additional -1 for each movement activation before attacking). You can activate battered units for movement (only!), paying additional 2 AP. They cannot move towards enemy units! To form a Wall of Spears Formation costs AP as for movement. Light Cavalry can countercharge Light Cavalry and Skirmishers if contact happen in open terrain. Skirmishers can countercharge Skirmishers. Attacking Cavalry can stop at the edge of difficult terrain if the enemy unit evades into difficult terrain! The first movement activation for Light Cavalry and Skirmishers doesn’t result in -1 in melee for a movement activation before attacking! Elite Cavalry can ignore Skirmisher for Wild Attack but the can test for if the player want! A unit do not have to test courage for losses in melee if the enemy unit was wiped out completely (wiping out an enemy is a real moral boost)! This is just a part of our House rules! Unfortunately, they are written in German! This variant is still in development (fine tuning), e.g. if players start with 32 AP (if starting with 24 points) or 40 AP or…) and we are testing rules for large units and interruption activations (Interruption because players should not be helpless, in the opponents turn). The AP rules are a resource management (where and when to use your available AP) so the game becomes much less luck depending! Fair critics and suggestions welcome! regards, Rob * We deduct 3 Points from EACH original activation value except X-Bows shooting! In the original rules, to activate Heavy Cav. for Movement, you must roll 5+. So, minus 3 = 2 For X-Bows shooting, we just deduct -1 from the original value.
@robfranken21584 ай бұрын
@@axisandaliens Not sure if you got my first answer! Our house rules are based on an activation point system! If we field 24-point armies, each player gets 32 activation points (hereafter AP). In the original rules, to activate Heavy Cav. for Movement, you must roll 5+! Now you roll a dice, add 2* points to the Dice result and deduct the sum from your available AP! This guaranteed, you can do the most important things for sure (but you cannot do everything you want, due to shortage of AP). Another important change is, you can activate units several times, but you must pay AP each time! So, you can activate a unit of e.g. Heavy Cav at first for movement (pay AP), then for attacking (again pay AP) BUT for each movement activation before attacking, the unit has -1 in melee! Example: You activate Heavy Cav once for movement and then for attacking. Normally, the HC would hit on 4-6 in melee but due to one movement activation before, the unit hits only on 5,6! If the unit moves 2 times before attacking, it hits even only on 6! Each player need a table and two markers! Use a black and a red marker to bookkeep the available AP of each player! Both markers start on 32 at the beginning and the red one is moving down each time, you spend AP! The black one is adjusted down each time, you loose a unit (point costs of the lost unit). The red marker can never be higher than the black one. Reset the red marker atop the black one, once your turn is over but deduct unit cost points of your battered units! Now the turn of the other player begins and you have to spend AP for countercharging! At the end of your opponent’s turn, he adjust his red marker like you in your turn BUT in contrast to him, you don’t do it now! So, if you had countercharging activations (and battered units at the end of your own turn), you start your own turn with correspondingly less AP! Evading and Wild Attacks are handled as in the original rules but if you miss a test for a Wild Attack, you can still activate this unit for movement and/or attacking (spend AP as usual but an attack would have -1 in melee, because the unit miss its impetuous vigour this turn and additional -1 for each movement activation before attacking). You can activate battered units for movement (only!), paying additional 2 AP but they cannot move towards enemy units! A unit do not have to test courage for losses in melee if the enemy unit was wiped out completely (wiping out an enemy is a real moral boost)! To form a Wall of Spears Formation costs AP as for movement. Light Cavalry can countercharge Light Cavalry and Skirmishers if contact happens in open terrain. Skirmishers can countercharge Skirmishers. Attacking Cavalry can stop at the edge of difficult terrain if the enemy unit evades into difficult terrain! The first (!) movement activation for Light Cavalry and Skirmishers doesn’t result in -1 in melee for movement activations before attacking! Elite Cavalry can ignore Skirmisher for Wild Attack but they can test for if the player want! This is just an oversight of our House rules (unfortunately, they are written in German). This variant is still in development (fine tuning), e.g. if players start with 32 AP or 40 AP or…, and we are thinking about if a player really deduct unit cost points of still battered units after missed rally tests at the end of his round (and we are testing rules for large units and interruption activations). The AP rules are a resource management (where and when to use your available AP) so the game becomes much less luck depending! Fair critics and suggestions welcome! regards, Rob * We deduct 3 Points from EACH original activation value except X-Bows shooting! E.G.: In the original rules, to activate Heavy Cav for Movement, you must roll 5+. So, 5 minus 3 = 2 For X-Bows shooting, we just deduct -1 from the original value.
@oldschoolfrp23265 ай бұрын
Beautiful looking table
@axisandaliens5 ай бұрын
Thanks so much! The covered bridge is one of my favorite terrain pieces.