what if we need the the grids to stay small on the objec.t how to pack the uv texture without changing the grid size ? should we just keep the texters bigger that the uv island ?
@av.yana_4 ай бұрын
Thanks a lot, dear🌺
@mikoajbien8495 ай бұрын
What's the point of matching TD if u then pack it all on same uv space
@daniemikolajcak5 ай бұрын
Man Thanks a lot, you saved me so much headache
@maceocz5 ай бұрын
Thank you for the detailled video ! I have an issue at 8:25 in substance painter the option to choose alpha is greyed out and it defaults to base material...
@maceocz5 ай бұрын
I found the solution by changing the type of my graph in the general Properties/attributes panel to "unspecified" ! 🙃
@spacep0d6 ай бұрын
How come I can't see any marking options by angle in my latest copy of ZenUV? I have the latest version with the core update too. I'm in edge mode.
@coffeediction6 ай бұрын
Great solution. You can also add different fonts into it, up to 20 I think, but having several filters with 20 actual font selections is not too shabby :P Thank you!
@andygomez3dart7 ай бұрын
So you "think ?..." are you sure ? What is the point of copying the Texel density from a high res model onto the other assets if you are then scaling them down and confining them into one single UV space. You therefore lose texel density....It's ok to know about texel density BUT The biggest problem is to fit the UV islands within the UV space and barely few peoply dive into it.... The challenge comes when you have to unwrap more organic 3d models. There's also lot of misinformation on youtube leading you to believe that you should only fit the UV islands into ONE single UV space WHICH is NOT TRUTH.. Or even worst, some gives you the impression you can just leave the UV islands outside of the Uv Space. That only works if you are confined to use one single 3D software... but the real world industry is not like that. It took me years to find out and PAY ATTENTION Everyone Search for what's called UDIMS!! .... That will make your life easier to unwrap and get a good texel density accros your complex 3d models without losing quality or look blurry or pixelated, specially on small details when zooming on the camera.....
@philosophyfrog26539 ай бұрын
How do I align UV islands so I can stack them properly. I tried using "World oriant" in transform together with Texel Density and it gives a close result but it's not perfect.
@papakarl79169 ай бұрын
I was looking for copper, but I found gold
@PiterTraceurFA10 ай бұрын
Dear god I hate Adobe
@nartz5361 Жыл бұрын
how to change the material??
@quinn2542 Жыл бұрын
when using this im using pixels to color, when I try to color a 2nd block though it just uses the same texture from the first one I colored and wont let me color the 2nd black as an individual
@xMrDog Жыл бұрын
As you pack the islands in the 0-1 with UV master, the texel density decreases, right? Because Islands were bigger originally, right?
@DontTakeCrack Жыл бұрын
i was initially just looking at the shape around the scope and thinking you can make that with a shear.
@brandonjames3056 Жыл бұрын
Thanks Luis. Keep up the content.
@operonlaktozowy Жыл бұрын
This work in Blender 3.3 ?
@soul5tice Жыл бұрын
Dude thanks for the great video!! Whats the hotkey to load up that pie menu that allows you to switch between edge, vert, face?
@andywilx8815 Жыл бұрын
Great tutorial, Thank you. Being an Adobe application, how do I use Adobe fonts from the Adobe library in Adobe Substance Designer?
@lagunaciteko6134 Жыл бұрын
cool ttorial & files
@petyavodolaz Жыл бұрын
It's been 3 years and they still haven't made a proper way to add custom fonts....
@lenstobrush7266 Жыл бұрын
Great addon but how do I fix the bevels so that I can export the fbx file.
@pand2aren Жыл бұрын
well you cant, its shader based bevels driven via normal attribute's. So you only can bake those in to normalMap.
@danieloneil1101 Жыл бұрын
I am just learning about texel density and am excited to get this add-on. I'm confused by the ending--after setting all meshes to have the same texel density, why change it for the umbrellas? Doesn't that defeat the point?
@marsmotion Жыл бұрын
the dev is greedy. blender should have this already. a pox on both their houses really.
@naenjamal4827 Жыл бұрын
tanx for tuts bro, this help so much👍
@Rainbowsaur Жыл бұрын
As a new user of blender realizing how useful it is to see the nodes to understand things and learn, and coming to see that price, its no wonder the person I'm in discord with thought it was free.
@ab_obada50122 жыл бұрын
Nice opening Some sleepy potato around here including bowl of potato and, a potato who reads some stories.
@huethedev65372 жыл бұрын
Anyone know where I can download this? The link in the description doesn't work.
@nautium4171 Жыл бұрын
via their Github
@anthonyivanov23962 жыл бұрын
not working woth 3.0? I can't see it on the UI after installed
@MustafaBerkeGureltol2 жыл бұрын
Useful tutorial. Thanks
@johnsonnguyen13742 жыл бұрын
thank you very much this is something i have been looking for a long time and you have it simplied with selecting half of the mesh. everywhere else makes it so complicated.
@theforest88822 жыл бұрын
Seriously the $35 price tag is a joke should have made it open source for everyone to update it sure it's a great tool but the $35 price just ridiculous
@adelmo832 жыл бұрын
Hi!. When Coming this for Blender 3.2?. thanks
@etnografable2 жыл бұрын
Can we bake bevels onto model?
2 жыл бұрын
Yes, it's a planned feature ;)
@marsmotion Жыл бұрын
@ he has a tut on that for a sci fi box thing that takes you thru uv plus bake norm and export to sub paint. kzbin.info/www/bejne/Z56XZX6gqc2ofMU How to Unwrap, Stack, and Bake Normal Maps in Blender. (Zen UV + Bevel Shader)
@townsotolo55282 жыл бұрын
ƤRO𝓂O𝕤ᗰ
@everend_xyz2 жыл бұрын
hello how do I mirror selection? for faces or vertices? thanks
@user-to1jh7km7e2 жыл бұрын
Thank you so much!
@omaracosta18052 жыл бұрын
Thanks man! liked and subscribed.
@carlosbernal46292 жыл бұрын
Amazing! thanks
@MetalGearMk32 жыл бұрын
I love this addon, worth every penny!
@progamertom78782 жыл бұрын
thank you for saving me :)
@_.francescodm2 жыл бұрын
35$ and support only cycles lol, better get free
@lbpdluis2 жыл бұрын
so, you need another software just for new fonts ??? most annoying thing ever
@silver90622 жыл бұрын
Thank you for this video. Have been looking everywhere for where to find "select by material"
@cokayacik2 жыл бұрын
thank you
@milenalukic85772 жыл бұрын
This was awesome and to the point. Thank you so much!
@Puckerization2 жыл бұрын
In a few months the Standard License has gone from $9 to $14 ...that's quite a price hike.
@jongo85352 жыл бұрын
Thanks mate, the material selection is life saving
@ssj3mohan2 жыл бұрын
Oi amigo é o sefuinte , eu usei Mirrow modifier , ai quando eu fui criar um shapekey .. ai o Blender fica dizendo que não tenho a mesma quanditdade de vertices so que no decimate diz que ambos tem a mesma quantidade . e ai como eu faço ?
@risingforce96482 жыл бұрын
you break the texel denstiy when you use pack master.