Neo Tokyo 3 is a trap for angels, many of the buildings are not used for people, but they are the storage of Evas equipment, such as weapons, access points, machines to shoot angels, also cable extenders or decoys. In addition, the buildings that are exposed in battle are heavily armored. In itself, the entire city is a trap for angels, since beneath it, beyond the geofront, is the reason why they attack. The problem with this is that it is a 1995 series and became a classic, today many series copy the futuristic concept it uses and is not always well transferred. It has to do with the fact that many of those responsible have great notions of architecture or industrial design just like Cowboy Beebop or the Macross saga. Evangelion is not Cyber Punk, it is more lake, a future dystopia. The most interesting thing is that all the time from the design, it reminds us of the human scale, that is, the plans are full of references, production marks of the pieces, posters or warnings of use and others. Also in the shots there are many details, such as birds that pass in a shot where there is only one foot of the robot, or when they run they break the sound barrier by the amount of meters they advance when they run. In addition, each time they finish a battle, the next image is to show the logistics of repairing the city and recovering damaged parts.
@TylerDane5 жыл бұрын
You may not like UVs, but I didn't find this boring. It's always helpful to see someone else's process because you find things out that you never would have if you were doing it on your own.
@jonathanhess48304 жыл бұрын
Please make next video thanks
@ngchipv5 жыл бұрын
Next video plzzz I love your series so much
@jonathanhess48305 жыл бұрын
Will you put this for download i would totaly pay
5 жыл бұрын
Yes :)
@naturalcauses16954 жыл бұрын
Apex level stuff
@pawelegiec39975 жыл бұрын
Hi. Wen you release next video (which will probably be about texturing) can you please make it longer/slower ? I can model things by myself but i have problem with textures/materials/node editor so it will be very helpful if you can take time to explain a little more or just simply make video in real time. And if you don`t want to change that, please don`t cover node editor with any references. Thank you for your videos :)
5 жыл бұрын
Hey Paweł, sure, this series is more focused on art direction, so step by step tutorials on the node editor will be available in other videos. The buildings are textured over substance painter.