This is one of the best Blender Addons of all time. Serious Greatness. I love the Dev for doing this. And great that YOU hint people to it!!!
5 жыл бұрын
Thanks! If you are happy with that, just wait until they implement machine learning into unwrapping algorithms. :)
@mrlightwriter Жыл бұрын
@ Closer than ever!
@malcolm3415 жыл бұрын
Blender is looking better and better all the time, these plugins are sweet.
@LourCloud5 жыл бұрын
using pack master changes my texel density
@brandonjames3056 Жыл бұрын
Thanks Luis. Keep up the content.
@quinn2542 Жыл бұрын
when using this im using pixels to color, when I try to color a 2nd block though it just uses the same texture from the first one I colored and wont let me color the 2nd black as an individual
@clavetc5 жыл бұрын
Thanks, I really hope this get integrated in the Blender distribution someday.
@samuelfarmer52703 ай бұрын
what if we need the the grids to stay small on the objec.t how to pack the uv texture without changing the grid size ? should we just keep the texters bigger that the uv island ?
@CptBlaueWolke2 жыл бұрын
4:17 depends,. Different texel density can lead to texture looking odd, Especially lower res. It depends I guess, i know that atleast naughtydog values texel density very high, everything has to have an comparable equal texel density for them, according to a talk from Uncharted 3 i guess
@ricardbusquets4 жыл бұрын
You saved my life with this add-on omg thanks for the video, super super helpful
@alejandrobosch40253 жыл бұрын
I love you dude. This is so good and simply to use. Wonderful..
@mikoajbien8497 ай бұрын
What's the point of matching TD if u then pack it all on same uv space
@francomarianorojas84313 жыл бұрын
buenos dias, lo instale en la version 3.0 y no aparece. Gracias
@mustafaozturk33435 жыл бұрын
Hi, I have a question. As I understand, this addon lets you to make all your objects have same density. It has also some extra features such as adjusting texel density of other objects based on the last selected. But other than that, Blender has already Average UV Island feature. So what is the point to use this addon? Please don't missunderstand me, I just cannot get it.
5 жыл бұрын
average islands and pack islands are good for basic geometry, but dealing with 60+ parts on a same object those default tools become too simple.
@AstralNostalgia2 жыл бұрын
you break the texel denstiy when you use pack master.
@ab_obada50122 жыл бұрын
Nice opening Some sleepy potato around here including bowl of potato and, a potato who reads some stories.
@danieloneil11012 жыл бұрын
I am just learning about texel density and am excited to get this add-on. I'm confused by the ending--after setting all meshes to have the same texel density, why change it for the umbrellas? Doesn't that defeat the point?
@Dezzasheep4 жыл бұрын
You set a high TD in the 3D viewport window and the islands appeared too large for the UV map square on the right. After packing the UV your TD dropped significantly in the 3D viewport (bigger checker squares). Now how can you pack without reducing the TD ? I'm suffering this exact issue and unable to identify a solution :(
4 жыл бұрын
Thats with another addon called UVpackmaster2, there you can check preserve scalling when packing :)
@Dezzasheep4 жыл бұрын
@ Thanks for your reply :) Ive been using Shotpacker. However, when the islands are reduced down to fit inside the map the TD drops. Is it a case of increasing the UV map size to suit the desired TD? E.g. ive increased the texture size to 8192 x 8192 to support a TD of 9.4 px/cm.
4 жыл бұрын
I believe so, turns out its not rocket Science, if the final asset is used in game and the player doesnt notice compression artifacts or blurred pixels, saving texture memory and UV space, its a win.
@Dezzasheep4 жыл бұрын
@ Ok. Thanks.... Sorry for the noob questions, I'm new to 3D so trying to get my head around these basic principles.
@НовыеФильмы-ю4ы2 жыл бұрын
Thank you so much!
@roberts.41103 жыл бұрын
Thank you for this information, but what i don't uderstand, is that: we set for all object same density, but when we pack it, we end up with not same and you say it is not problem. That does not make sense to me. : ) Do you mean the difference will be not that huge? So we can work with that? That's why you say it is not problem?
@Daddy_Sonic3 жыл бұрын
its not working everytime i try to set the texel density to the same texel density of another object its always wrong
@NocteStudios5 жыл бұрын
So you have changed the texel density by defining the px/cm but after you packed the layout it changed. So may i ask what is the point in here?
5 жыл бұрын
The video was edited in a non linear form, that caused this confusion. Your px/cm stays the same.
@zoranmilutinovic98905 жыл бұрын
@ Can you explain how? If your texture was 2048x2048 and you wanted 2.36px/cm texel density and it unwrapped it to be huge (It wouldn't fit the UV), how can it still have the same density on the same size texture map once UV packmaster scaled it down? (I am still learning about texel density and I am very confused by this). For my understanding the UVs aren't limited to pixels but once you say that you want a 2048x2048 texture to cover that UV you sort of give it a certain maximal px/cm size, no?
5 жыл бұрын
@@zoranmilutinovic9890 Texel Density is mainly an optimization tool. The islands that need to have a bigger size(higher-density of pixels) are the ones that the player will see more ingame. Those are the ones you need to take attention to follow at least the same density of the other objects of the level. In production, the reality is that most artists eyeball that more often than you think. Best! Luis
@zoranmilutinovic98905 жыл бұрын
@ My question was refering to the OP. "So you have changed the texel density by defining the px/cm but after you packed the layout it changed. So may i ask what is the point in here?" It adjusted the texel density to 2048x2048 and then it rescaled it when it got UV packed and thus voiding the intended texel density? To clarify I don't just need all the objects to have the same density, I need a certain texel density to follow a game ready guideline.
@abrampainter37645 жыл бұрын
@@zoranmilutinovic9890 This might be a small amount of extra work, but you could in theory calculate the texel density of all the objects once they are UV packed and then use the ratio between the current texel density and your desired texel density to rescale the image texture resolution. For instance, let's say your desired texel density was 3.9 px/cm and the current texel density was 1.3px/cm for an 1024 x 1024 image. Then you would divide the desired texel density by the current texel density (3.9 / 1.3 = 3), and use the result of that to resize the image texture (1024*3 x 1024*3= 3072 x 3072). However, this might not be game-ready since the textures are not powers of two.
@caglayangursugokbulut96644 жыл бұрын
thanks a lot
@mrhollywood11734 жыл бұрын
Any chance of an Update of Texel Density 2.2.1 ......... or is there much difference from this video you have done here. I haven't used this addon before. Cheers MR HOLLYWOOD
@theopayne24255 жыл бұрын
is there any addon in blender 2.8 the allows you the "stack" uv shells/island easily ?
@II-er7gj4 жыл бұрын
@LUIS - Cannot install in Blender 2.82 - there is no errors at all - it just not installing this addon - it looks like installing with no errors but when I check if this is installed in Addons then simply there is not installed. Have somebody fixed this one? And zip file size are only 28 kb? Really?? So small when I download it?
4 жыл бұрын
it's an old video bro, check with the dev on it. 🙏
@janklingner26945 жыл бұрын
Thank you for sharing! Your tutorial help a lot!
@pixunPL5 жыл бұрын
Gr8 video! I haven't know those addons for 2.8. :)
@HAJJ1013 жыл бұрын
Thanks for this awesome tutorial! Question for you Luis: Example: My assets: High polygon OBJ model 4K texture image shader in another software render engine If I import my OBJ into Blender, set the target resolution to 4K in the density tool, and calculate the density to check (let’s say it calculates it as 10.24) what it currently is, then change the texel density to the max 40.96, then use UVPackMaster to automatically scale the UV of that imported model and pack it, will it KEEP the newly chosen (40.96) texel density? If not, is there a auto slicer addon tool for UVs to fit a certain texel density and resolution? But if UVPackmaster does, do I need to export the OBJ a certain way out of Blender to keep that texel density information that was changed? And last question, when I import that OBJ into Blender in the first place, do I need to unwrap it even if it has been already unwrapped? (I will use Zen UV if I have to, I also don’t want any UV distortion when unwrapping it so will Zen UV make seams that won’t cause that to happen?)
@vegitoblue21874 жыл бұрын
Not getting the menu anywhere despite it being enabled :/
@christophseibel17654 жыл бұрын
omg same, do you also use 2.83?
@vegitoblue21874 жыл бұрын
@@christophseibel1765 2.82 but fixed it nvm its in the 3d view now press n the toolbar in the right
@yagz78204 жыл бұрын
This addon must be usefull for seamless textures
@leatherandpoemscharmyman57745 жыл бұрын
the uv's blender layout is better in 2.79... but , if you are using texture atllas addon + texel density addon + pack master the things go better.... however requires some modification in uvs manually most of the time, specially for more than 6 props per atlas... average scale in blender before or after the process could be a mess... I think blender's need to incorporate a serialized field for texture atlasing and texel density ...
5 жыл бұрын
Interesting proposition, Id love to talk more about that. Hit my email address on the about section of the channel or twitter.
@quasarsterk24665 жыл бұрын
God bless you. Why blender itself not including this life saver feature into blender
@tuzku3285 жыл бұрын
Amazing!!!!!!! :)
@remon5635 жыл бұрын
Hi Luis, awesome plugin indeed! Question: the only thing that I cannot seem to figure out is how to set the texel density of different parts from the same mesh. For instance, in cylinder objects the INSIDE can be much lower texel density.
5 жыл бұрын
well, in that case Id manually adjust the UVs, but if you want a specific set, try separating those parts, applying the density and then merging again? maybe there is a more optional way
@FlutterStark4 жыл бұрын
damn i want my blender to look like yours
4 жыл бұрын
gumroad.com/luischerub#sDAXL
@davidffortesmeireles53285 жыл бұрын
very nice
@DonClicheTV4 жыл бұрын
Nice
@serg35425 жыл бұрын
Thank you, friend
@xMrDog Жыл бұрын
As you pack the islands in the 0-1 with UV master, the texel density decreases, right? Because Islands were bigger originally, right?
@SuperSebatube4 жыл бұрын
thanks
@KaiBuskirk3 жыл бұрын
love it would have loved to have the assets so i could match the lesson... great job, thanks kai ps! New Sub Right Here!!
@ValeGoG3 жыл бұрын
Спасибо за урок ! :)
@AndrewWeirArt5 жыл бұрын
Hey this is wonderful and helps a lot! I want to use it for Blender 2.8 but the latest updates changes must have messed with the addons. any updates? I've only been using it for a few weeks, but found it to be really useful. Thanks for putting it up for free, Now I know its power, I will drop £10 onto it. Once it is up and running again. edit: Just seen you are just displaying the work, and not the original author! good video anyways!
5 жыл бұрын
I'm with the latest build and it's working, check of there are any addons conflicting with that
@AndrewWeirArt5 жыл бұрын
@ I will download now, It was saying update it to 2.8 for a few of the builds in the last week or so. thanks Edit: It works for me again, it was probably never broken and I was making a mistake, thanks!
5 жыл бұрын
@@AndrewWeirArt now you have to drop the 10€ 😁
@AndrewWeirArt5 жыл бұрын
@ Ha! well spent :) if this wasn't free in the first place, I'd have probably not found our how useful it is! which is too bad. though I think Gumroad is great for allowing people to pay what they want.
@niemanickurwa3 жыл бұрын
It's for free, but if you can pay $10 it's well worth it.
@johnjames32934 жыл бұрын
lol "two potatoes with marital problems everyone"
@javednoman30514 жыл бұрын
Its Useless Waste of Time, When you resale, or pack islands, You lose your texel density...........