will this series ever come back?? love it so far but its missing alot to complete the series keep up the great work :)
@anadelgado51894 жыл бұрын
Nice voice, thank you for sharing, love it. Blessings
@dodart2734 жыл бұрын
Very cool joe! Keep going hope you’re fine today
@JoeVonD4 жыл бұрын
Doing well thank you! Hopefully you are too!
@dodart2734 жыл бұрын
Joe Von D by the way joe do you know a KZbinr called dani?
@JoeVonD4 жыл бұрын
Yeah definitely. I think he’s a unity developer. Pretty good content for sure!
@redzoneog18584 жыл бұрын
Hey There!, I am not able to get the function set input mode in the Level Blueprint tried many things, did exactly same like you, still not able to get. Any Help Possible?
@JoeVonD4 жыл бұрын
RedZone Hey there! We’re calling the function that we set up in the widget. As long as the function was created in the widget and we have a reference to the widget (and we should since we’re creating the widget at BeginPlay in the level blueprint) we should be able to call the function from the reference. But if all else fails you can always just Get Player Controller in the level blueprint and set input mode and set show mouse cursor from that if UE4 is being finicky 😁
@JoJo-xp6wr4 жыл бұрын
Can you make a video specifically about stylized menus like persona?
@JoeVonD4 жыл бұрын
Persona has such complex menu UI it would take a lot of work to replicate. There’s a ton of quick animations playing all the time with custom made assets from professional artists so I really don’t think I’d be able to cover it well enough. Those guys really knew how to make a great stylized menu.
@JoJo-xp6wr4 жыл бұрын
@@JoeVonD hmm, I understand, I mean you show us how to import 2d animations in game like how everything in Persona moves, just show us how to import them
@JoeVonD4 жыл бұрын
Youssef HEGAZY 2 Oh definitely! There’s one easy method that I know and one lengthier but less resource intensive method. I’ll try to go over both of them.
@JoJo-xp6wr4 жыл бұрын
@@JoeVonD thank you very much, and if I may: Do you know how to mix visual novel talking boxes with gameplay like persona? Also sorry for overwhelming requests
@JoeVonD4 жыл бұрын
Do you mean during combat? Or just when you’re talking to people normally? The visuals would be the same but how they’re called to appear on screen would differ depending on what the player is interacting with.
@potatoplayer4202 жыл бұрын
You give up on this series?
@JoeVonD2 жыл бұрын
Mostly yeah, there wasn’t a clear direction so I put it on pause.