EMP vs APEMP vs Actually Good Design
4:46
Walker Announcement #Short
0:29
3 жыл бұрын
From the Depths - APS Shell Tutorial
25:19
Showcase #10 - Budweiser
14:04
3 жыл бұрын
Bread Loaves - 02 - Altitude
17:49
3 жыл бұрын
Showcase #09 - Schwarzschild
14:04
3 жыл бұрын
From the Depths - Laser Tutorial 102
17:35
Showcase #08 - BC M 01
16:25
3 жыл бұрын
Just Noita Things - Highlights - 01
9:45
Bread Loaves - 01 - Basics
8:49
3 жыл бұрын
Showcase #07 - Aeolus 400 T2
11:54
3 жыл бұрын
Showcase #06 - MD BackBone Class
13:09
From the Depths - Laser Tutorial 101
23:28
Showcase #05 - Meissa
14:48
3 жыл бұрын
Пікірлер
@morbidsasquatch9640
@morbidsasquatch9640 16 күн бұрын
These were all good set ups, But the people that cried over it got it nerfed. This game is basically now you build a trap base to get no kills, The broken shields took care of all the rest of the worry for them. if you build to hard no one will run it and they cry. people just want the same easy pointless builds to run. rip meet your maker, Thanks to all the crybabies out there 👍👍. This is how stupid they are, don't build a kill box........ ALL BASES ARE KILL BOXES. It's the fking point of the game to kill people trying to raid you lol
@FiauraTheTankGirlGamer
@FiauraTheTankGirlGamer 29 күн бұрын
No help at all honestly, needs massive update and honestly you need to give actual examples of how to set it up and how to setup the AI PID.
@OhmIsFutile
@OhmIsFutile 28 күн бұрын
There's an example of me tuning things in the timestamps. I also have a video where I set up a bread PID: kzbin.info/www/bejne/jpupfIOPa72geKc The only really outdated part is how you access the PID itself, but if you're here I'd think you're able to access that screen and apply what I've shown. According to my analytics, this video is still getting watched and appreciated too. If it didn't help, then I'm sorry but I don't know what to tell you.
@FiauraTheTankGirlGamer
@FiauraTheTankGirlGamer 28 күн бұрын
@@OhmIsFutile Yes but he doesn't take a vessel and fine tune it to show how it works. He simply shows us HOW to tune it but not actual practical application. Example. Take a vessel out for instance that needs the PIDs and is inheritently unstable and show how the PIDs stabilize it.
@OhmIsFutile
@OhmIsFutile 28 күн бұрын
@@FiauraTheTankGirlGamer Thank you for the precision, however the answer here is not to make something inherently unstable... or at least not significantly so. That's a recipe for disappointment if not frustration. The other issue with that is that would be a long video and it wouldn't translate well to a different wacky/borked design. Making weird designs work is usually less about tweaking PIDs and more about tweaking individual sources of thrust properly.
@Derzull2468
@Derzull2468 Ай бұрын
To this day, nobody comes close to the usefulness of your videos. Thank you and I hope you're doing fine in life!
@OhmIsFutile
@OhmIsFutile 29 күн бұрын
Thank you. I am doing fine and I hope you are too. No promises, but it's not impossible I'll make a return in 2025.
@stefanhoffmann8417
@stefanhoffmann8417 Ай бұрын
14:52 you should have just said "If(b<1400.." then output the value of the "a" input, else output "0"
@sun_zk8sy
@sun_zk8sy 2 ай бұрын
nice tank man will definetly subscribe
@HalIOfFamer
@HalIOfFamer 2 ай бұрын
Smaller APHE works at lower gauges but you need to make an assisted railgun. Ive made a 152mm APHEFrag, assisted it with 3000 rail draw and it goes through 3-4 layers of metal armor if it hits square on. More than enough to kill all easy and regular crafts of the early factions. It begins to struggle against the twin guard due to shields and vs scarlet dawn for the same reason but I am obviously not gonna use the small guns against them, by the time I get to them I usually have something bigger.
@illahstrait
@illahstrait 4 ай бұрын
Nice
@OhmIsFutile
@OhmIsFutile 4 ай бұрын
It's a little late but I appreciate it anyway :P
@illahstrait
@illahstrait 4 ай бұрын
@@OhmIsFutile I appreciate you for providing this info and for all of your cool outposts. I'm currently trying to unlock the color purple
@ryokkeno
@ryokkeno 4 ай бұрын
I like this hull design, but if i built it myself i'd definitely changes a couple features. That hull design gives you a lot of options to change up the armament for the front weapon node. 5x6x7+ is big enough for a respectable APS(Nothing crazy, but something that can get past interceptors or perform utility functions), a smallish PAC, or an expanded LASER, or Plasma Cannon. Definitely need to spread out those LAMS nodes, that's asking for a hit to cripple the whole LAMS. Worse though, a smoke round loaded APS could neutralize the entire defense system and let some far worse things through. Speaking of defense its a bit hard to see the armor schema without using a cutaway. How the heck does that engine generate 2761 power per material(at 25%)? I've made some pure efficiency mechanic testing models to see how much can be squeezed out got less then half of that. To take a page i've observed on some ship models, using horizontal rudders placed in line with the center of mass(or a little below it) can do wonders to stabilizing a ship with little power cost while also having negligible impact on aesthetics. I see a number of empty locations on the deck and roofs that could accommodate missile interceptor nodes or small missile turrets. All that said, the ship design is nice and simple and serviceable and it looks like it could take quite the beating with how thick the hull is relative to ships of its size. I'm always a fan of ships with endurance and platforms in general that can run cold without burning any materials but deploy to respond to threats with some respectable firepower. I wouldn't send this against a anything over 600k, but its not really meant for that so that's hardly a criticism. 2 or three of these against quite a few things around 500k i could see a reasonable return provided they aren't hard countered.
@aname6794
@aname6794 7 ай бұрын
at 14:47, I really need to know, how are you making the barrel stick out of a piece of metal, rather than the firing piece? I'd really like to know.
@OhmIsFutile
@OhmIsFutile 7 ай бұрын
It's mimics.
@aname6794
@aname6794 7 ай бұрын
@@OhmIsFutile Oh so it's not real armor?
@OhmIsFutile
@OhmIsFutile 7 ай бұрын
@@aname6794 Nope. Just aesthetic.
@aname6794
@aname6794 7 ай бұрын
@@OhmIsFutile Wild. Thank you. I've been struggling with armouring up my turrets. One vehicle I made can be, quite literally, split in half if it is shot with any sort of explosive at around the area of the firing piece, so I was looking for ways to armour it up.
@OhmIsFutile
@OhmIsFutile 7 ай бұрын
@@aname6794 I find a heavy barrel or two directly at the base of the firing piece along with a bit of heavy armour is usually quite good at keeping things functional unless hit directly by something powerful. Nothing sane will stop a cram cannon or large APS shell from destroying your cap on a direct hit though. Don't put all your eggs in one basket comes to mind. Hope that helps.
@ddssrr1614
@ddssrr1614 8 ай бұрын
ACDC song EMP watch it explode. enter guitar riff. Gr8 guides dude. hope they get some attention & updated over time if things change. Guessing its all still relevant thow.
@ddssrr1614
@ddssrr1614 8 ай бұрын
Love to see this revisited if you have the time. lots of new combos with the update im sure 😀
@Afellowgamer-le1so
@Afellowgamer-le1so 11 ай бұрын
Thanks to your video I have made an autonomous craft for air targets it uses missiles and particle cannons
@TheMarrethiel
@TheMarrethiel 11 ай бұрын
Interesting, something I've obviously not used enough.
@JosephDiveley
@JosephDiveley Жыл бұрын
Great Video but now my head hurts ... typical day of FTD lol
@Silber_Ag
@Silber_Ag Жыл бұрын
Are those interceptor missiles on a few of these turret caps?
@drkreuzer670
@drkreuzer670 Жыл бұрын
I'd say if you stagger the PACs, they become even better than lasers imo
@oscarhood7404
@oscarhood7404 Жыл бұрын
🙌 *promosm*
@Koru-42
@Koru-42 Жыл бұрын
Nice Video!!! Well explained and really helpful ^^
@akiamini4006
@akiamini4006 Жыл бұрын
Bro please update this on god i need this
@coffeezombie244
@coffeezombie244 Жыл бұрын
where does era come into this?
@OhmIsFutile
@OhmIsFutile Жыл бұрын
ERA is typically very good to prevent a single powerful shot from actually dealing most of its damage, but almost anything will trigger them and then they need to be repaired so they're a bit unwieldy... I suppose I should experiment with them more and make a video at some point, but for now I might as well be considered on hiatus.
@phoenix7289
@phoenix7289 Жыл бұрын
Gah. I have SO MUCH extra hydrogen (I'm in endgame) and I cannot for the life of me figure out what to do with it! It's backing up my fire ice lines lol ughhhh
@tokeri4198
@tokeri4198 Жыл бұрын
wonder bread x_X getting back into ftd after a quite long break and even easy campaign is kicking my arse now that even the regular campaign crafts have more defenses then LH used to have thank you proffessor ohm im taking notes
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Good luck!
@chickenpurple6704
@chickenpurple6704 Жыл бұрын
I like my sap-he. Unlike APHE, this one is mostly HE and can only pen a small amount of material, but puts out a devastating high explosive payload with a pen fuse.
@OhmIsFutile
@OhmIsFutile Жыл бұрын
SAP? Hopefully you don't mean sabot :P
@chickenpurple6704
@chickenpurple6704 Жыл бұрын
@@OhmIsFutile semi armor piercing
@PeterRudesindus
@PeterRudesindus Жыл бұрын
best video on armor I found so far.
@stevezturner7052
@stevezturner7052 Жыл бұрын
Amazing, thanks for the series. Love to see more. Examples of jets doing combat moves, bombing runs that predict enemy and more.
@lofiwackpainting4620
@lofiwackpainting4620 Жыл бұрын
You have no idea this is seriously so helpful!!! Thank you!!
@b1akn3ss93
@b1akn3ss93 Жыл бұрын
I took my time making a neat level but then didn’t have enough points to add any traps or guards 😂
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Bahahaha, yeeeaaah that can happen
@OhmIsFutile
@OhmIsFutile Жыл бұрын
EDIT: Unfortunately, triggering explosives through corner blocks has been patched out, which makes time bombs extremely hard to setup... For people asking for footage of these in action, I could, but I feel like it would be disingenuous. Ideally I'd find people dying to these in my outposts, but beyond that, I feel like I could make these look a lot better than they are, or completely useless. The truth is somewhere in between and making your own tweaks and variants is going to have a significant effect. With that said, let me know if you still want me to show this.
@ryhanon7
@ryhanon7 Жыл бұрын
I think you can show it in a balanced and interesting way by showing people who not only fail / struggle with these as intended, but also the people who manage to get past them without any issues. I often watch replays of my own bases and while the ones where people die a lot are certainly entertaining, the most interesting ones are the people that get through them without a problem because it reveals weaknesses and gives me ideas how to improve.
@paradoxthunderz9574
@paradoxthunderz9574 Жыл бұрын
Will you be making beginner tips?
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Check out my previous video. It's specifically about how to catch some raiders with their pants down with pretty much no unlocks... if you mean raiding tips, then I guess I should get on that!
@paradoxthunderz9574
@paradoxthunderz9574 Жыл бұрын
@@OhmIsFutile yes sorry that’s what I meant
@paradoxthunderz9574
@paradoxthunderz9574 Жыл бұрын
@@OhmIsFutile it’s just because I’m new and the games just a little confusing but I really like it
@paradoxthunderz9574
@paradoxthunderz9574 Жыл бұрын
Thank you for the video I’m just starting the game so thank you 🤗
@ShadowInsurgent
@ShadowInsurgent Жыл бұрын
Super useful video but wish examples of the traps in use were shown.
@e3musicmanak358
@e3musicmanak358 Жыл бұрын
Great video and great tips. I need tips on how to kill raiders who shoot every cube and use the guns too much. How do you counter that? Slow raiders are a pain. I do get more kills with bombs on slow raiders but more often then not they just tiptoe through my base and don't die once
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Thank you. Unfortunately, the careful type is really quite hard to deal with. I'm currently working on a video about countering speedrunning tactics, but here's a tip for dealing with slower types: The falconic gun can't break traps, which makes the volt lancer very valuable. One of the main ways to deal with careful types is to threaten their ammo. The best is to have traps in awkward spots that leave them exposed when trying to retrieve their ammo. Dual gun setups are pretty bad defensively, so guards that are at a high risk of falling deep into acid can also work.
@coo4522
@coo4522 Жыл бұрын
I love this game and made great outposts but after so many people use the ALT F4 exploit I probably won't play much more. It sucks to take 3 hours to build a fun and hard outpost only to have someone die on it 50 or more times and then atl out and you get nothing. Literally as if they never played it. Just a replay of a bunch of deaths till they rage quit giving you nothing. So lame
@Serrovin
@Serrovin Жыл бұрын
quarter block on a ceiling next to an intersection angled so it looks like a normal cube with either a flame or bomb trap above catches alot of people, especially if there's a second trap below or just past to help draw attention away
@ilyayudovsky9393
@ilyayudovsky9393 Жыл бұрын
A very good guide, thank you! Simple, effective and without exploits or needless overkill. And even not-so-new builders can borrow some ideas. What else do we learn from this guide - the pick ammo range augmentation cost every penny of its price in gold =)
@cipher2956
@cipher2956 Жыл бұрын
thank you ,very helpfull guide
@ihmislehma
@ihmislehma Жыл бұрын
This seems to work against careful raiders who don't check their ceilings: Two ramp blocks down, normal cube blocks on top. Ceiling spikes on first one. They hear the *snickt*, and back up right into the spikes. Doesn't work against speedrunning or ceiling-checkers.
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Yup, that's a classic, very cheap and will get kills sometimes.
@ihmislehma
@ihmislehma Жыл бұрын
@@OhmIsFutile It worked wonders in my first base. Sure didn't stop speedrunners and ultra-aware people, but it really didn't need to.
@Lainlegend
@Lainlegend Жыл бұрын
6:10 Something to keep in mind.. When The arrow trap triggers and shoots it will trigger the holo cube as well.
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Which one? The one in the pit? If you're talking about the one in the pit, it's not an issue. The one pointed at the corridor will not trigger the holocube though. I've used this extensively.
@Lainlegend
@Lainlegend Жыл бұрын
@@OhmIsFutile yeah and just in general.. an arrow trap (aimed horizontally) right above an holo cube makes the holo trigger even though the arrows never hit it.. its weird I dont think they should but seen it happen often
@OhmIsFutile
@OhmIsFutile Жыл бұрын
@@Lainlegend Wait, is that new? I had to just go and test it myself and you're right but I've definitely seen it work properly before... It might have been with second wave.
@Lainlegend
@Lainlegend Жыл бұрын
@@OhmIsFutile I honestly don't know if thats new or not, if it is must been after the last update.. I wouldn't be surprised cause they added the mod for it.. it's not the first time BHVR breaks stuff on updates (thinking DBD LOL!)
@fyrephoenix27
@fyrephoenix27 Жыл бұрын
​@@Lainlegend i also did see a clip that triggers the splat mod on corro cubes by activated arrow traps. i think its a bug
@RLhobo
@RLhobo Жыл бұрын
I accidentally made my first base extremely tricky and ended up Mastering it with a high K/D within the first week. The beginner traps are not to be overlooked! Great vid :)
@frozenheroe3771
@frozenheroe3771 Жыл бұрын
What I like to do if I decide to have a Forsaken Tombstone Loot inside my building, I'll have it down a small hallway that you get to by going down one slope. The first block stepping off the slope is a picture perfect holo cube. Underneath it is a boltshot and above it on the ceiling (which can't be seen going down) there is an impaler. They may see the impaler and destroy it but then the boltshot will kill them. This works great because the Harvester doesn't go there so the floors can be fake, especially if there are already other bedrock blocks.
@csabawars
@csabawars Жыл бұрын
I have a new setup what i discover. You make a hole holo trap. Put a chain hook in the midle. Put a upside down slope around the holocube and under the reverse slope you put a normal one and either a flamer or a bolt trap there. You can do a cross trap if you wish but its more expensive. It will hit the person who jump backward to avoid normal bolt holes and if he jump upward the chain pull him back to the fire. If you only have bolt trap you can replace with a bolt trap the midle chain one too. It will cover the normal angle too.
@RighteousEnvy
@RighteousEnvy Жыл бұрын
I never thought of having decoy traps. That’s really smart! Thanks and keep the content coming!
@nocanseegreen3845
@nocanseegreen3845 Жыл бұрын
I'm glad to the traps presented in a guide like this, this is really cool!
@nocanseegreen3845
@nocanseegreen3845 Жыл бұрын
As for another simple trap I've seen, it was a pathway with a low ceiling surrounded on both sides with the acid cubes in the floor and arrow traps on the walls. This made it so the player would have to run across the bridge quickly or shoot each arrow trap and skillfully grapple back to the bridge. Also putting traps on the optional objective tombs can be cool
@dr.robertnick9599
@dr.robertnick9599 Жыл бұрын
Did you think of staggering the pump rows, so you can have every pump connect to a single input cavity? Trade all normal cavities for single input cavities and 1 dead space per row of pumps. What i mean is a chain of: something -> single input pointing up with pump -> single input pointing down with pump -> repeat Only other downside I can see is that this way you must have 1 non cavity per 2 cavities. In your example there is another doubler or destabilizer instead of a single input cavity, which is not possible with my idea, without giving the row a 1x1 tail. The tail would be much shorter though and you could still use the space for batteries or material storage. Maybe with my idea, an L shape, shifting each other row 1 block forward and tesselating, it might be possible to squeeze that fourth Q-switch into the gap close to the coupler, while still staying super compact.
@dr.robertnick9599
@dr.robertnick9599 Жыл бұрын
Nah. That L shaped shifted idea does not tesselate well at all. It kinda works bout you still need to cennect the rows awkwardly, because you must use the front face for a Q switch.
@dr.robertnick9599
@dr.robertnick9599 Жыл бұрын
I dont get lasers... It has 0.2 less AP, almost twice the capacity, but apart from Cost/volume, every stat is slightly worse. Only difference in blocks is 10 single input cavities, instead of 4 single and 5 normal. The amount of doublers and destabilizers is the same (4 and 2). It is the same with double the capacity and nothing else changed, but the numbers say it is slightly worse. At least for 60 material per row more and 0.2 less sustained AP, you get better alpha strike. Once the cavities are empty, it performs like your design. I always thought more storage = more damage. What keeps me from just doing 3x3 pumps without storage cavities, if sustained damage is all that counts? Storage does not improve sustained damage. You dont see reasons to stack APS clips either, which would be equivalent to using storage cavities, as I see it now. Is storage on offensive lasers really just for that sweet alpha strike? I totally get why you would need it for LAMS though. If you emptied the cavities and then halted fire until they are recharged, would you do more dps, than continous fire could? I guess it could if AP is dependent on the energy used per pulse. The game is not really clear if this is the case.
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Single-input cavity tetris exists, but it's more difficult to get a good pump to storage ratio and/or AP because you just don't get as many connections to put pumps. It's not bad though, just different.
@kellymurphy1098
@kellymurphy1098 Жыл бұрын
Interesting points on destabilizers being better now. I would probably point out that 2 and 3Q are kind of pointless, since you're usually either wanting rapid fire, or high damage per shot, and those are generally 0Q and 1Q (With edge cases for 4Q). Also, while bread can indeed read custom axes now, ACBs cannot yet set or read them. Using complex controls as you're doing here, or using the extra drive axes (A, B, C, D, E) work, but have the drawback of being very finite (And if you're using complex controls for manual control of your ship that really limits things). What you can do instead for boolean yes/no inputs from your ACBs to bread, is set up ACBs that you want to be sending alerts to your breadboard to just take an action that doesn't really do anything, and then use the Generic Block Getter component in bread to monitor that ACB's "time since last activation", and if that time becomes higher than 2 frames, you know it's not activating. If it's lower than 2 frames, it's probably activating. Unfortunately even when delta time is stable, the time since last activation will bounce a bit between delta and 3ish. So you have to check for 2 frames rather than 1. Hopefully at some point they'll update ACBs to be able to read from and write to the new custom axes, but for now we have to use workarounds.
@chillbuilder101
@chillbuilder101 Жыл бұрын
Woah that sounds like a genius workaround but also very painful, I used ACB custom axes in one of my builds, you just put the custom axis name where normally you'd put block name.
@kellymurphy1098
@kellymurphy1098 Жыл бұрын
@@chillbuilder101 Wow. If that's the case they really need to make that clear. Maybe you should do a tutorial on that.
@chillbuilder101
@chillbuilder101 Жыл бұрын
Nice tutorial, to the point and easy to understand; also nice trick. I did similar things with APS but found offensive lasers lackluster due to HA/smoke combo, did you ever find good ways to overcome smoke?
@spinnirack3645
@spinnirack3645 Жыл бұрын
A burst laser can get its damage out before the smoke builds up and then by the time it's ready to fire again the smoke has generally dissipated
@atesz7636
@atesz7636 Жыл бұрын
Ungodly amounts of doublers can raise the lasers AP to a point where smoke doesn't block it, or just do what the other comment says
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Overcoming smoke can be problematic, stacking doublers works but is very, very expensive if they have enough smoke. Burst fire can work but you'll have a huge downtime between shots if you wait for smoke to dissipate... not to mention there's ways to set things up so smoke doesn't stop until the fight ends. This video is mostly about getting more use out of a laser that would be for AA first against more heavily armoured targets.
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Assuming I make another video before another 6 months, what would you like to see?
@chillbuilder101
@chillbuilder101 Жыл бұрын
6 months video club!
@doubleddavid4968
@doubleddavid4968 Жыл бұрын
Heli's? since from what i recall theyre quite tricky, that'd be cool. Or air vehicles in general
@sgxbot
@sgxbot Жыл бұрын
A point for having the armor all around the turret is that you often fight multiple enemies. So just armoring the side thats pointing towards your target might get you killed if a second enemy is on the side of it and just pens the turret and blows it up.
@atesz7636
@atesz7636 Жыл бұрын
Thank god I watched the video to the end, output functions are just what I needed for developing my aircraft AI!
@OhmIsFutile
@OhmIsFutile Жыл бұрын
Learning to edit better \o/ Anyway, MYM content incoming and at least one FtD video is in the works. Are you interested in Meet your Maker? It's certainly flawed and different, but it still hooked me.
@dr.robertnick9599
@dr.robertnick9599 Жыл бұрын
Watching MYM is very fun. Maybe the slow building part not so much, but watching good players wreck maps and good players getting wrecked by maps.
@nocanseegreen3845
@nocanseegreen3845 Жыл бұрын
I've not heard of it but it looks really cool from just this short clip
@OhmIsFutile
@OhmIsFutile Жыл бұрын
@@nocanseegreen3845 hurray!
@marshroverv5632
@marshroverv5632 Жыл бұрын
as soon as i saw this video i was like yooo you're doing meet your maker!? very excited to see more content for it