Does the General Veers +1/+1 is considered as a upgrade so he gets the sentinel ?
@TowerNumberNineКүн бұрын
No, that's an ability and not an upgrade. Upgrade refers to the card type -- interestingly, that means that if the opponent puts a Bounty upgrade on the Supercommando Squad it will gain Sentinel!
@jeromechampagne5360Күн бұрын
@@TowerNumberNine thx really interesting
@WorldBleeder2 күн бұрын
Looking forward to see how the meta plays out. Appreciate the wrap up.
@daughtry2252 күн бұрын
This was such an informative video I’m definitely subscribing and watching all your videos on swu
@TowerNumberNineКүн бұрын
Thanks, much appreciated!
@AlanosaurusRex2 күн бұрын
Great video! I would have liked to have seen a few turn 1 example draws and mulligan decisions.
@TowerNumberNineКүн бұрын
Good idea! Perhaps I'll add something like that to future openings...
@bart71612 күн бұрын
Ai generated
@WorldBleeder3 күн бұрын
Thanks for this video, this was really helpful for me to understand what to expect and how to put together a deck, this is my first prerelease event so I was clueless.
@PontusWelin3 күн бұрын
You forgot to put the calculator link in the description
@TowerNumberNine3 күн бұрын
Thanks for pointing that out -- fixed now!
@NikolasH9373 күн бұрын
As a fan of Lando the character I’m determined to build a Lando the leader deck.
@BucketHeadsSW3 күн бұрын
what a legendary first set for the game
@TowerNumberNine3 күн бұрын
I think they really did a great job with this one! There are probably a few things I would change with the benefit of hindsight but I think as it stands the set is in a really good place -- here's hoping they can keep it up as more sets release!
@TiVO253 күн бұрын
This is quickly becoming my go-to channel for SWU theorycrafting, great work! I was really hoping to make a Bo-Katan Blue Mandolorian Tribal work, but I just don't think it's in the cards this expansion. Here's hoping someone better than me can unlock her potential. In the meantime, I'm looking forward to playing some Boba Hero Red aggro!
@TowerNumberNine3 күн бұрын
Thanks! And yeah, unfortunately I've tested Bo-Katan a bit and it feels like the Mandalorian synergy didn't quite land... there are some good elements but it's IMO too reliant on cards that are bad without synergy and decent with synergy, whereas what you really want are cards that are decent/good without synergy and great with synergy. For instance, Follower of the Way has under-curve stats if not upgraded and becomes slightly above curve with an upgrade. You can also benefit further from Mandalorian synergy. Compare that to Battlefield Marine, which is above curve *base* (and with better stat distribution) and can benefit further from Rebel synergy, of which there seem to be more/better options than for Mandalorian synergy... the Mandalorian option makes you set up a combo in exchange for something that's a bit worse even with the combo and way worse without it! Similarly, Protector of the Throne is a 2/4 no text base (awful), and if you upgrade it it becomes... the same as Cloud City Wing Guard, which is a card that generally doesn't see play. I think this one should have been 2/5 or 3/4 base so that you actually get something valuable in exchange for requiring setup! Right now I think The Darksaber and Mandalorian Armor are the best Mandalorian synergy cards but it's just not good enough IMO. I kinda hope I'm wrong and someone cooks up a cool Mandalorian deck, but that's where I'm at on Bo-Katan at least, I think Gar Saxon has somewhat more potential.
@DiegoDeschain4 күн бұрын
I'm pretty much certain that I'm gonna be playing Sabine Yellow this next format, it feels insanely strong. It was already an amazing deck, that gained a lot of insane cards, like Poe, Wrecker, that work amazing with cards that were already good, namely Sneak Attack and Surprise Strike. I've never been so happy about running Sneak Attack as a 3-of. It feels like you can't lose when you manage to have it and Poe or Wrecker in the same game.
@artboymoy4 күн бұрын
Is Hyperspace just a cosmetic thing? Or does it come into play at any time? Or is it just something to make the cards a little more collectiable?
@TowerNumberNine3 күн бұрын
Hyperspace is just cosmetic! Fancy versions of cards in this game (foils, hyperspaces, showcases) don't have unique gameplay effects, they just look different!
@house.of.tremere4 күн бұрын
I can’t wait to start testing out Han, Rey, Cad Bane, Lando..
@nickh00244 күн бұрын
Do you think Poe will make Cassian better?
@TowerNumberNine4 күн бұрын
Maybe? I can see a synergy there for sure but I'm not sure it makes up for Cassian's leader card being generally worse than Sabine/young Han in the same aspect combo (at least IMO).
@revbrentcolby4 күн бұрын
And do I understand correctly that the opponent always gets to resolve the bounty? That is: I cannot defeat my own unit and claim the bounty on them.
@kurtcrean4 күн бұрын
Correct, opponents claim bounties of units
@TowerNumberNine4 күн бұрын
Yes, that's correct.
@Kolajuoma4 күн бұрын
Even IG-88 can work, I took quite hard beating on one game from double red IG with my Cunning Luke.
@lightspeedbear4 күн бұрын
Surprised to see you were tempted to rank Leia as C tier. I don't think she's that much worse than Sabine.
@TowerNumberNine4 күн бұрын
I liked Leia a lot more before Rebel Assault was previewed, it feels like Sabine can now do the unique thing Leia is supposed to be about while still having a faster deployment timing and an IMO better leader ability.
@BlueSapphyre3 күн бұрын
Leia’s issue isn’t that she’s bad, it’s just that sabine does it better. Like you could make a Leia deck, swap the leader to Sabine and it would probably perform better.
@schmelzwah4 күн бұрын
The expansion of 3 cost 3/5's makes 3 cost 3/4's better as well. Many cards were played like open fire because they always worked on 3 cost units, now we are in a world where 5 health is a lot more common and 5 attack is incredibly uncommon. What we will see is a move away from 4 attack units on 4 and away from cards like open fire making the 3/4 stat line almost the same effectively as a 3/5 stat line in practice. If 3/4's make a comeback because of this we may see a resurgence of the 4 attack unit, but for now that prevalence for 5 health may make the 4 damage effects just much less common making 4 health just as good as 5.
@dwarfpowerhunter4 күн бұрын
Thanks, solid breakdown of current and future curve.
@BadatBoardgames5 күн бұрын
Thanks for explaining this
@Mobyus15 күн бұрын
Great video. I think the Bounty mechanic is a great way to design cards above-curve but with an element of risk to them. Can’t wait to see what comes next!
@magnussonmer5 күн бұрын
Im looking forward to this guy in krennic, 2 cost 4/1 with overwhelm is solid. Also pairs well with first light.
@bartgrundeken14285 күн бұрын
What do you think is the "worth" of some keywords? I mean, how much lower are the stats if a unit has certain keywords? It seems to me that for instance ambush, sentinel, and shielded are worth 2 points of stats. See for instance Consular Security Force with 10 points but no ability to Nima Constables with 8 points but sentinel. Chain Code Collector has ambush and 6 points of stats, Dodonna does not have ambush and 8 points of stats. I have not made an in-depth study of it ;-) but do you think there is a pattern? A "fixed price" for certain keywords?
@bartgrundeken14285 күн бұрын
Looks like you already answered this in reply to @WitbierCircus :)
@ajvakarian5 күн бұрын
Love it man. I love limited and am looking forward to pre-release. One thought for you - Cloud Car has a keyword and would have triggered Boba's abilities becoming a 3/2 Restore 2 upon Boba's deploy. Having more units in space is soooo strong in limited. With a good number of turn 1 plays already, it would not have been a bad idea to take it over Underworld Thug or BH Initiate (who do not trigger Boba's abilities).
@SpaceBearUnlimited5 күн бұрын
Good video.
@jakepetersen63115 күн бұрын
Great video, it's appreciated. I would also like to see analysis of how the curve differs in space. In general, the pattern I've noticed is that the space units get 1-2 stat points less than a similarly priced ground unit
@knightwatchgames5 күн бұрын
How significant is this shift in comparison to removal cards ? (Takedown, Open Fire, etc)
@TowerNumberNine5 күн бұрын
It depends on the cards. Open Fire will IMO lose some value because 3/5s don't get defeated in one hit from it; Takedown will perhaps also lose some value because five-cost units with 11 points of stats will often have 6 base HP, taking them "out of range" as well, whereas previously you could "trade up" with a Takedown against a five-cost 5/5 like Steadfast Battalion or Gideon Hask. On the other hand, removal that doesn't care about HP (Power of the Dark Side for instance) will stay strong, and I think the new Fell the Dragon will be quite relevant as well against some of the bigger targets.
@BucketHeadsSW5 күн бұрын
Such a good video ♥️
@TowerNumberNine5 күн бұрын
Thanks, I'm glad you liked it!!
@Moy_5 күн бұрын
Thank you, great video.
@TowerNumberNine5 күн бұрын
You are welcome!
@That_Eriksson5 күн бұрын
Hmm your sound is usually very good but today, it sounds like you are in an echoy tunnel/fishbowl.
@TowerNumberNine5 күн бұрын
Not sure what happened there! I'll take a look at my settings...
@cryptobeard6 күн бұрын
good tech video
@TowerNumberNine5 күн бұрын
Thank you!
@historicalblades6 күн бұрын
It might not be great but I think it's fun, at least in Bossk yellow or cad bane.
@RandomParty16 күн бұрын
This card is insane. In any card game, the ability to tutor for a specific card at this rate is always appreciated. This also has the added ability to play the searched-for card in the same action, which makes it an overperforming tutor effect. At 1 cost, this kind of value can't be beat
@koshgam6 күн бұрын
Wow subbed , amazing info🎉
@TowerNumberNine5 күн бұрын
Thanks for the sub and welcome!
@ReallyBigBadAndy766 күн бұрын
How do you discuss the curve without once mentioning space units?
@TowerNumberNine5 күн бұрын
Space units are broadly speaking on a similar curve but a bit worse, and I haven't exactly figured out where that goes because we don't have anywhere near as many of them to analyze so the patterns aren't as obvious.
@nickfanzo6 күн бұрын
Let’s see how many availability issues this set has before we get all excited. Fantasy flight seems to be at it again with the supply numbers. Between that and the lack of local support here, due to card availability, I have some concerns about this game’s longevity.
@codyf136 күн бұрын
You realize that supply numbers for set 2 would have been determined before the game released, right?
@nickfanzo6 күн бұрын
@@codyf13 yes and what does that matter and how does that change the impact? I’ve already talked to game store owners about this game in my area, 5 of them actually, and they’re all getting crap for supply when set 2 comes out. Wait six months and see if set two is hard to get just like set 1 is . This company is notorious for shooting themselves in the foot with their game distribution. Let’s not act like my worries are unreasonable here when they have that history . And don’t act like my comments mean that I don’t like this game, it’s the opposite, but liking a game doesn’t matter when supply is low, it’s hurting entry for new players, and I can’t play locally anywhere. I bought two booster CASES of this game to have no local support anymore, it all died out. Remember this is a Disney product, plain and simply, Disney has billions, why are we using printing companies that can’t even keep up with supply and demand? They could easily use a company that prints pokemon for example or magic the gather and have a larger print run for supply. I’m sure Disney isn’t happy that a lot of people can’t play one of their games they own the rights to. So, it’s be realistic here, evaluate their performance in the past, compare that to the supply issues they’re having now. And also evaluate their poor product management in the past. And then evaluate what happens months down the line for set 2. Because according to the store owners I know here in my area, the supply they’re getting for set two isn’t even enough to support events like draft etc. and I would be very weary of buying chase singles like Vader, when you don’t even know if a game is going to live on because they’re already having major supply issues.
@nickfanzo6 күн бұрын
@@codyf13that doesn’t matter when local stores are already abandoning the game and won’t support local play due to fantasy flight’s notorious history and lack of supply
@codyf136 күн бұрын
@@nickfanzo I’m just saying man. The game was more popular than they had thought. Not sure what you want them to do, can’t just wish more product into existence.
@nickfanzo6 күн бұрын
@@codyf13 right, but again fantasy flight is notorious for ruining their own product runs and games . With that history and this happening, what are you going by when you believe the game will last long term IG- years? I wouldn’t dare spend money on chase singles right now. Because that value is inflated due to poor supply management, not actual long term values. There’s a reason why cases for set 2 are already marked for 850-900$ usd before release. And it’s not because the game is going to be widely available
@davidstauffer69396 күн бұрын
Great video - thank you. Would be really interesting if you were able to analyze an actual game and discuss the turns and how maximizing the cost curve determined the outcome. Or explaining how to play certain hand, etc
@imanujakku6 күн бұрын
I think the 6 HP leaders that deploy after turn 4 are in a lot more vulnerable. Obviously this is deck dependent but if Poe or zuckuss or even the more vanilla 5 drops are waiting for your leader it seems like it becomes a lot tougher to get value. In other words 6 hps no longer is as much protection as it used to be.
@imanujakku6 күн бұрын
Oh jeez and damage based removal like force choke which was a catch all for any ground unit until 6 cost gets worse. Blue removal stocks go up !
@TowerNumberNine5 күн бұрын
I think Poe ambush might be the new Steadfast Battalion ambush for a bunch of decks! Poe hits for 6 base, can go up to 8 if you discard a card with his ability, and has better base stats + not dependent on having your own leader out...
@WitbierCircus6 күн бұрын
Question: Could abilities (Shielded, Ambush, Overwhelm,etc) be counted as 1 for curve considerations? Cargo Juggernaut is a good example - shielded would bump to '11' with a 'when played' ability offering some value, especially given Blue is control and, if this is present, you're looking for that bump, which would get us to '12'.
@TowerNumberNine5 күн бұрын
Different abilities are weighted differently. It seems to me that the "most valuable" abilities are likely Ambush and (unconditional) Sentinel, as units with those abilities tend to have notably below curve stats. In general the curve assumes units have some kind of ability (though maybe not a huge one) -- for a "vanilla" unit to be good it usually has to have "above curve" stats (as Battlefield Marine does).
@andylindstrom94436 күн бұрын
I think with the increase in 3/5 units each base defender will likely drop out of favor.
@dougrawald60006 күн бұрын
I prefer strong abilities to stats when I deck build, especially when they have combo triggers. I admit loving battlefield marine, though, in my Leia deck. I also think the use of bounty to make strong stats have a downside at a lower cost is such a great use of the design space. It changes the math and makes it much more challenging/interesting to deck build. Smuggle card with increased abilities through smuggling at a higher cost are going to impact how we weigh cards as well and could have an impact with how we consider the curve.
@TowerNumberNine5 күн бұрын
Good point! Smuggle is an interesting case because some Smuggle cards are "on curve" if played normally and "below curve" if Smuggled... but if you Smuggle them you gain a card to make up for it!
@frankwmyers6 күн бұрын
Always fantastic videos
@TowerNumberNine6 күн бұрын
Glad you like them!
@mjbaysinger6 күн бұрын
Really enjoyed this. Thanks.
@TowerNumberNine6 күн бұрын
Happy to help out!
@en4crcdn6 күн бұрын
Great vid and explanation of how the cost curve is changing between sets! Thank you. Looking forward to Set 2.
@TowerNumberNine6 күн бұрын
Thanks - I’m looking forward to it as well!
@SammelstelleBrett-undKarten6 күн бұрын
Great Video!
@TowerNumberNine6 күн бұрын
Thanks!
@SunayMoon-u5q6 күн бұрын
Interesting! Would also be interesting to see if we see something similar for space units.
@TowerNumberNine6 күн бұрын
In general space units tend to be a bit weaker than ground units, so the curve isn’t exactly the same. Perhaps the biggest change I’ve seen in space is the addition of three two cost 3/2s, a statline that previously only existed on the ground at that price.
@RossCooper6 күн бұрын
Fantastic video as always Tower. Would love to know which decks you are most excited to play in set 2?
@TowerNumberNine6 күн бұрын
Updated Sabine builds! When it comes to new leaders though I’m excited to try Gar Saxon, Bo-Katan (though I’m pessimistic) and young Han.
@RossCooper6 күн бұрын
@@TowerNumberNine fantastic! Just tried your latest Sabine list and really liked it. Got my 3 Aggression cards so will be following your updates as set progresses.
@BucketHeadsSW6 күн бұрын
THIS IS NUTS
@sunwentai16 күн бұрын
Jet Pack is a great card. Playing it for two is good pluspower and protection in order to attack a base, and as a smuggle card, it gets you to the few points needed to finish the opponent's base. 1 more expensive than the Hotshot Blaster, but still well worth it.
@ClutchSituation6 күн бұрын
I can strongly argue that the Cloud Car is a good pick in Sealed in this set. People tend to not play a ton of space in Sealed. Maybe that's different in this set, but even if you force an even trade with your opponent trying to get your Restore 2 off the field, that is still probably worth it. Restore 2 is GREAT on a three cost unit. Maybe you've never been Restored to a loss in your tournament scene? In Sealed it is far more likely for Restore to act as a Bomb in the right matchup. I could just be splitting hairs. Your Aggression pool is better than you might think. I don't think you've spent enough time thinking about Stolen Landspeeder. Overall your sealed build makes sense, but in an actual pre-release I'd probably spend more time comparing options/keywords. You have LOTS of Underworld. Also, respectfully, consider paying more attention to your camera field. There are many cases where you are speaking about cards while holding them just off camera. I understand you do this for fun. Also, we can't connect if you don't show us what you're talking about while you talk about it.
@ClutchSituation6 күн бұрын
I think you're missing that Rey can give Shields to single aspect cards in Heroism decks. She doesn't require Kylo and Villainy to give shields.
@ajvakarian5 күн бұрын
I don't know if there was enough there to play this time around (as I thought going Boba Yellow was the right call) but I feel Rey is strong in a Han Blue deck. He can play her turn 3 for 4/5 and she can heal herself on her first attack. And then she can heal & shield the non heroic units like the Constables and Followers of the Way. She becomes an immediate problem for opponents just as Han is deploying.