Thanks mate! However I have a camera imported in from a Maya artist into context level via alembic archive and the padding seems to have stopped working, also because the camera is in the middle of the point cloud so to speak I'm getting points behind the camera
@ShortSweet3D3 күн бұрын
Hmm, I'm using Alembic cameras from Maya all the time so don't know about the padding issue, but for the other thing, I did forget to add something in the video. I mentioned it in one of the replies, but I'll add it to the description as well. You can use the z value to check if the points are in front or behind the camera. It would look something like this: if((campos.x+padding.x) <0|| (campos.x-padding.x)>1 ||(campos.y+padding.y)<0 || (campos.y-padding.y)>1 || campos.z>0)
@GarmanHerigstad23 күн бұрын
Thank you!
@peterpejanovic26525 ай бұрын
Coolio! Thänx a lot!
@karimoh31546 ай бұрын
excelent, thank you!
@emilsvfx8 ай бұрын
tnx for this :) i made mini update tutorial how to get the same effect with "ForEach" kzbin.info/www/bejne/kHSogZp7n694rtU
@MOTStudio9 ай бұрын
this is great man thanks , how can a create fade density distance from the camera
@ShortSweet3D9 ай бұрын
rescale the distance to 0-0.5 by using fit() and then you can have an if statement checking that value against a generated random number like if(rand(@ptnum)<scaledDistance)
@andersonbrandaosudario342510 ай бұрын
oh my god
@AnsonSavage10 ай бұрын
I keep coming back to this video, so good!
@pharbath11 ай бұрын
Thanks so much, this was super helpful coming from a guy very late to the transition party.
@pinkmoon5332 Жыл бұрын
Very nicely put explained. I have a question/request, but I need to explain..... I'm deleting my points in the dops/solver-sop by animating color in sop-land. Yes, once I have that and I import the Cd prim color along with the constraints into the dop/sop solver, I use a blast sop in the dops/sop-solver with a simple expression: @Cd.x>0.5 I make the ramp in sop-land by accumulating color in my red channel, because I have animated noise sop. I use a solver to 'max' the color so eventually I'm at full red from black at the beginning. works like a charm. And thank you for your setup. I don't think I've seen anyone make it so simple and straightforward, although it took me a few tries to realise that I needed to animate my color run over primitives not points, and also to run my "@Cd.x>0.5" blast expression as primitives, as well. So here's my question. Do you have a demo that shows how to animate the "strength" attribute from sop-land? Much in the same way as I'm doing. Will animated strength work in the same vein that I have described with my animated color method?
@muhammetmertturan Жыл бұрын
I LOVE YOU, thanksss. U R Amazinggg <3
@pixelpraxis42 Жыл бұрын
Awesome tutorial, subbed! How could I get the balloons to emit from more than one point?
@DhrubaJyotiDJ Жыл бұрын
`points("../testAttr", stamp("../copytopoints1", "testAttr", detail("../foreach_begin1_metadata1", "iteration", 0)), "testAttr")` for new copy to points with for each loop,
@EricLods Жыл бұрын
Can you explain more please? I made a circle with 12 points and then with wrangle, made a costum attr named clock for each point that start with 1 and ends with 12 and then use foreachnumber node with copytopoint node in it and used stamp code that you wrote in font node and Houdini show nothing. I want to every point gets the clock attr and write clock numbers with it Can you help me please?
@DhrubaJyotiDJ Жыл бұрын
@@EricLods seems like you're making a clock, I did make a clock, use the code as I given, or I will share in detail later in few days, outside now
@EricLods Жыл бұрын
@@DhrubaJyotiDJyes I am trying to make a clock but I don't know where did I go wrong. Every thing seems ok, but when I use the code in font node nothing shows in the view port.
@DhrubaJyotiDJ Жыл бұрын
@@EricLods backtic are you using that?
@EricLods Жыл бұрын
@@DhrubaJyotiDJ yes I exactly writ like this: `Points("../mycreatedattr", stamp("../copytopoint1","clock", detail("../foreach_begin1_metadata1","iteration",0)),"clock")`
@nenoman3855 Жыл бұрын
I know nothing about Houdini, but apparently youtube thought I'd be interested in Sticky Balls.
@znbk5652 Жыл бұрын
it is very great method. but it doesn't work if the camera was in the middle of the points, as it will mask the front and the back points for the camera.. i'm trying to find way to select only the front points in this case
@ShortSweet3D Жыл бұрын
ah, yes you are right, but it's an easy fix. You can use the camera coordinates z value to check if it's in front or behind the camera
@znbk5652 Жыл бұрын
@@ShortSweet3D actually i did that, but it didn't work.. logically it supposed to work. but it didn't .. like was trying to use this method to delete part of oceans mesh which i don't see through the camera but didn't work. so i came back to the old methods :).. thanks anyway
@ShortSweet3D Жыл бұрын
@@znbk5652 I does work, you only need to check if it's a negative or positive. The if statement would be something like this: if((campos.x+padding.x) <0|| (campos.x-padding.x)>1 ||(campos.y+padding.y)<0 || (campos.y-padding.y)>1 || campos.z>0)
@ShortSweet3D Жыл бұрын
then you can of course add padding to that as well
@znbk5652 Жыл бұрын
@@ShortSweet3D i'll give it another go. thanks for amazing technique you provide :) very useful
@marambaia2002 Жыл бұрын
Could You point me yo a tutorial on how start emitting particles from a geomettry passing by
@identlabworks-mw4ji Жыл бұрын
I want to make characters walk on other like honeybee hive
@DommageCollateral Жыл бұрын
hello!
@TheDebrup Жыл бұрын
This is much useful, Thank you so much Mikael 🤩 You are a great mentor 💝
@InfraredVisuals Жыл бұрын
Neat.
@zotake Жыл бұрын
Nice! Thanks for sharing it! 🙂
@utubeparpankaj Жыл бұрын
You always does wonders. HattsOff
@massimobaita7178 Жыл бұрын
Thank You very much!
@carlosman8521 Жыл бұрын
It's a nice tool. I have been using it for years and it is the first time I see it somewhere else. Happy that someone gives it some visibility.
@ShortSweet3D Жыл бұрын
Nice! Indeed, most people seem to be using volumes still
@StephaneSOUBIRAN8 ай бұрын
what is the advantage of this method please?
@StephaneSOUBIRAN Жыл бұрын
Merci
@RMAFIRE Жыл бұрын
My jaw dropped 😮🤩
@RMAFIRE Жыл бұрын
Super job 💎🧨
@RMAFIRE Жыл бұрын
Super job 💥☑
@miriades Жыл бұрын
Thanks Mikael! That’s really good tutorial 👍🏽👍🏽
@ajcgi Жыл бұрын
Really excellent
@noc2_art Жыл бұрын
That was just great as always. Thank you so much ❤❤
@noc2_art Жыл бұрын
Heeeyy, he’s back. Man, it’s been quite a while. You were sorely missed. Welcome back… ❤🤗🤗👍
@ShortSweet3D Жыл бұрын
Thanks! Yes, sorry about that, I've been working on a music project, but more frequent updates from now on! :)
@Ayred Жыл бұрын
Awesome, thanks very much for these. By the way, you can randomize the point cost attribute per frame for the edge fracture. That way you get also different piece layouts :)
@ShortSweet3D Жыл бұрын
oh! I didn't know that. Thanks for sharing! I will add that to the info :)
@massimobaita7178 Жыл бұрын
Thank You very much!
@nononsense2688 Жыл бұрын
Great tutorial thank you so much
@karelkiers Жыл бұрын
I think I'm doing exactly the same.. But my fluid keeps exploding in the balloon at the second frame.
@karelkiers Жыл бұрын
I had this problem with 19.5.534 but it is all good with version 19.5.569
@ShortSweet3D Жыл бұрын
@@karelkiers oh, ok. Weird!
@karelkiers Жыл бұрын
I'm probably doing something wrong somewhere. Be course it is no broken again.
@ShortSweet3D Жыл бұрын
@@karelkiers If you have an explosion you probably have intersections in the beginning of you sim. Try increase the Peak value on the cloth and see if that makes a difference
@karelkiers Жыл бұрын
@@ShortSweet3D That is not it.. The cloth pulls in while the liquid explodes... And resetting the sim (in the vellum solver) doesn't help either
@albehany Жыл бұрын
Thank you, and good to see you back.
@andrealacedelli Жыл бұрын
You're back! Amazing stuff as always!
@UrbanExplosionsGuy Жыл бұрын
thanks for this! please make more :)
@leonardobruni6887 Жыл бұрын
Great tut Mikael! As usual
@whitecrimes1993 Жыл бұрын
amazing
@autentikum Жыл бұрын
Great tutorial! Thanks! 💪
@tekanobob Жыл бұрын
very cool, doing a bit of building destruction for the first time and animated constrainsts was not obvious... it is now.. thank you
@hisseinnahar16142 жыл бұрын
you're my hero. Even in 2023
@ryanwood43122 жыл бұрын
Is there a way to have velocity push the ball up before coming down? I am trying to shoot paper up and then vellum react to a table below. This gets me close.
@sinsterz35862 жыл бұрын
does this work if say you wanted to start with uvs frozen rather then end with frozen uvs? like start with a complete image then let it distort as the simulation went on?
@ShortSweet3D2 жыл бұрын
sure, it depends on what your goal is. The important thing is to freeze the frame that you want the final image so you can also for example freeze the middle frame if you want it to form mid through and then dissolve again
@rewis3d2 жыл бұрын
This is brilliant! I know you made these a few years ago, but still relevant. Thanks very much.
@quentinrossetto18992 жыл бұрын
5 years later and this video still helps me a lot, thanks !
@quentinrossetto18992 жыл бұрын
Still the simplest and most usefull ressource on multisolver as well, congrats !
@3D-VFX2 жыл бұрын
oh man you made my life, do you have more advanced turorials? Just give me the link and take my money.
@ShortSweet3D2 жыл бұрын
Happy you liked it! I'm planing to start making more videos for this channel soon. You can find everything I've done so far on my SideFX page: www.sidefx.com/profile/mixepix/