Emit Particles from Geometry Intersections in Houdini

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Short & Sweet 3D

Short & Sweet 3D

Күн бұрын

Пікірлер: 10
@kourage94
@kourage94 6 жыл бұрын
You make great tutorials man, thank you. Usually a max/TP user, really easy to follow you.
@firnekburg4990
@firnekburg4990 7 жыл бұрын
Nice tut, thanks man. Glad i found this channel ; D
@fieanon
@fieanon 5 жыл бұрын
awesome tutorial man! quick, and well explained, keep it up!!
@ahahlex
@ahahlex 7 жыл бұрын
oh man thank you to share such knowledge ! this is really awesome
@FredDoes3D
@FredDoes3D 7 жыл бұрын
really cool, thanks!
@marambaia2002
@marambaia2002 Жыл бұрын
Could You point me yo a tutorial on how start emitting particles from a geomettry passing by
@Marienkarpfen
@Marienkarpfen 7 жыл бұрын
So what exactly does the vex you enter there do? I understand you scatter it random between values 01, but what about the 1,2? What does this range stand for? Also the bottom hole is wrong, because the pipe exits a different direction
@ShortSweet3D
@ShortSweet3D 7 жыл бұрын
fit01 is a function that assume that the value that you put in is between 0 and 1. 1 and 2 is the destination values this value will be mapped out to. So 0 would give you 1 and 1 would give you 2 for example. This value is then multiplied with the normals to give you a random initial velocity
@shoreydesigns3064
@shoreydesigns3064 4 жыл бұрын
It looks like this tutorial is no longer valid because you CAN NOT use "N" to do an Attribute Transfer on the Normals in Houdini 18.
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