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@ryankolbe365
@ryankolbe365 3 күн бұрын
It's a pretty yikes strategy, but the advantage Germany has on research and production early on means you really can't stop a real meta build very early on. The main thing I'd be watching early on would be dockyard count in the case they decide to bump to like 25 dockyards in 36 and lean hard into light and medium naval bombers and fighters
@balkan-cowboy
@balkan-cowboy Күн бұрын
Yes but a delay in France can result in a delay in north Africa which can also disrupt Barbarossa 😁 the WW2 butterfly effect. I'm watching a multiplayer game where this exact thing is happening
@ryankolbe365
@ryankolbe365 Күн бұрын
@balkan-cowboy north africa is more an Italy question. If they actually build up in Libya and throw more weight towards Egypt while you're focused on stopping Germany in France as the UK that could actually make things harder if at the end of it, you don't have enough planes to keep green air in the channel and you didn't keep enough good units posted in Africa and took too many losses in France; but as germany you can beat the allies and still lose on barbarossa, especially if they get another year of preparation
@balkan-cowboy
@balkan-cowboy Күн бұрын
@@ryankolbe365 Depends on how many commonwealth countries are player controlled. Canada and South Africa can pump out more than 4 medium tank divisions that Italy can't do much about in the choke point there. But if Britain is alone I agree
@helpmeget100ksubswithnovid4
@helpmeget100ksubswithnovid4 3 күн бұрын
Can somebody just give me the Tl DR
@Davin64
@Davin64 4 күн бұрын
Against AI, Germany has all the rubber they need. Just get it in your mind to invade The Netherlands in 1936. Then take Netherlands proper and puppet everything else. And don't worry about protecting the seaways. Problem solved. Forever. CAS is great for Europe but everywhere else needs Medium Tactical Bombers. Range is everything. Costs a lot more for Medium Bombers. But on the other hand, Russia has only so many airfields anyway. Typically I would have so many CAS I have nowhere to put them anyway. Cheap is not the answer when it comes to the Luftwaffe. It IS when it comes to tanks. I put nothing in tanks except Henschel on the Pz IIs. Those tanks are plenty good enough for the entire campaign. The key to winning WWII is naval bombers. As long as you are bombing ports and the English Channel, the Home Fleet will soon move out. 400 or 500 naval bombers is plenty enough initially. Start developing them right away and put them in production. Light airframes is enough for work right off the coast of France. What makes it easy to beat Britain is the fact that you don't have to move your fleet, since you already have The Netherlands as well as its 10 and 5 level ports. Move the Kriegsmarine there in '36. Then just pop out on Invasion Support when the time comes.
@balkan-cowboy
@balkan-cowboy 4 күн бұрын
I agree for Singleplayer, you can get away with anything there. This video is for a more competitive setting
@pedroKwiecinski
@pedroKwiecinski 6 күн бұрын
blessed video
@medicinyamouth
@medicinyamouth 8 күн бұрын
You, my man, were too tedious to listen to the end even at 1.5*
@balkan-cowboy
@balkan-cowboy 8 күн бұрын
Next time I'll put some GTA V stunt clips to keep your TikTok brain occupied 😘
@medicinyamouth
@medicinyamouth 8 күн бұрын
@@balkan-cowboy I didn't see your tiktoks or your GTA content but I'm sure it can't be worse than this crap.
@balkan-cowboy
@balkan-cowboy 8 күн бұрын
Because they're non-existent. Look man, I don't mean to insult anyone. I average 97% like rating for my videos and most of the comments are positive, so I'm happy with that. That doesn't mean that everyone likes them and I'm sorry to hear my content bored you. You're welcome to watch all the other HOI4 channels and I wish you all the best. If you want to give my other stuff a chance, I consider the FDR AI voice videos more amusing, assuming we have a similar sense of humor. Have a good day :)
@medicinyamouth
@medicinyamouth 7 күн бұрын
@@balkan-cowboy Hey, no worries man. And I'm not taking potshots at your character but at your designs. I mean, sorry, but mediums are way too expensive to ever be remotely "meta" at anything with their cost in a game that's pretty much about numbers. I could rush small frames 3 and still have more, and more effective, planes by 1940 then by doing what you suggested. Direct me to minecraft videos next if that makes you feel better but this is more a guide on how to get your ass kicked in the air by AI Britain than anything else. Also, Italy is one of the worst countries to try this on since they both get that range MIO and their early fights and those that matter the most are in Europe, Balkans and Northern Africa. All relatively small areas compared to say Asia.
@balkan-cowboy
@balkan-cowboy 7 күн бұрын
@@medicinyamouth Your initial potshots were not at my designs but at the video being tedious (too long/monotonous). Now that you've mentioned designs, we can have a more worthwhile discussion. This is a "meta" video, or content that is intended for multiplayer games, as for single player, you can beat the AI with any decent small or medium frame design. So I don't agree that AI Britain can beat player Italy even with superior numbers because the AI is that bad at designing planes and directing its airforce in a meaningful manner. In the video, I also suggested for players to see my Germany meta video if they want to build light fighters. It is true that you can go in a lot of directions with Italy, and small airframes are certainly valid. However, when it comes to multiplayer, player Italy often runs into the following problems: 1. Airfields being overcrowded on the Eastern front by the many German light fighters. This makes mediums viable due to their ability to fly from airports further back while maintaining 100% mission efficiency. USSR airzones are not small. 2. North Africa doesn't have small airzones, especially if your main airforce goal is to project air superiority into Egypt. The two airports in Lybia can be developed, but a light fighter (even with range) cannot have more than 60-ish percent air coverage of Egypt. A medium covers the zone 100%. And I have made plenty of tests that show even a difference of 15% mission efficiency can have a dramatic impact in battle, so imagine what 30%+ can do. You can try to compensate with numbers but you will still suffer much heavier IC losses due to decreased mission efficiency. For example, if you have 2000 light fighters fighting at 60% efficiency vs 2000 at 100% mission efficiency, you're effectively fighting with 1200 fighters vs the enemy because of your decreased efficiency. A good range-focused light fighter is around 34 IC, which is 43.4% cheaper than the 60IC medium, but the reduced efficiency in these zones evens the playing field, especially when you have such an OP medium fighter MIO. 3. Balkans are generally ok for light fighters, but don't underestimate the Yugoslavian airzone. Also, Germany can help out with air superiority before Barbarossa. 4. Fuel - If things don't go your way, more fighters = more fuel consumption, which is something to consider since you're the supporting cast in the Axis. Also, after you fight long enough, the fewer losses from mediums have an effect on your air wing experience, so mediums do get better with time. Again, I'm not saying light fighters are not great for Italy, but I think you're underestimating mediums for this country, considering how good the medium FTR version of Fiat Aviazione is.
@DthScythe01
@DthScythe01 11 күн бұрын
What about naval patrol planes, do you use them, are they useful?
@balkan-cowboy
@balkan-cowboy 10 күн бұрын
As in the medium frame ones? They are good for range but very expensive if you encounter ship AA. You will lose the same number of nav bombers or naval patrols against heavy AA, so your IC loss will be bigger. Still, for Japan it could make sense because the sea zones are so huge. They are great against subs
@albertduke9367
@albertduke9367 13 күн бұрын
"PromoSM"
@fernandolugo3338
@fernandolugo3338 15 күн бұрын
can you tell me the modules of the final cas?
@0815firstuser0815
@0815firstuser0815 15 күн бұрын
Try to use one additional frontline AA in your divisions: This will shred CAS more.
@piercebunge4297
@piercebunge4297 15 күн бұрын
Do I hear Midnight Swim in the background?
@user-wx1iv1fw3d
@user-wx1iv1fw3d 20 күн бұрын
反坦克炮,應該會更適用於敵方有裝甲部隊吧? 尤其是裝甲混編隊 ,還是說遊戲中其實沒有分別 只有空中攻擊能力? 話說,既然要兩個引擎了,我就不會裝在小型飛機上,直接換 中型飛機、射程與油箱強化、生存與防護能力都比較好 當然也更少損失
@balkan-cowboy
@balkan-cowboy 18 күн бұрын
No difference whatsoever, only the ground attack value matters. Close air support is actually better for ground attack with the right MIO and is slightly cheaper, so it does make sense to produce it unless you need a lot of range.
@sld1776
@sld1776 21 күн бұрын
Fighter with only quad machine guns and range, because I like trading efficiently.
@joaomarques6109
@joaomarques6109 22 күн бұрын
Good Work.
@Official_govementOf_Abkazhia
@Official_govementOf_Abkazhia 22 күн бұрын
Today i lost to czeckoslovokia and france
@TheMelnTeam
@TheMelnTeam 22 күн бұрын
Another legit CAS build is just a single bomb lock, nothing else, cheapest crap possible (investment into extra survival vs fighters optional depending on how much you expect to see). You get 2 things from CAS: direct bombing damage (measured in this video) and a positive multiplier from "air support" to your own troops in combat. The former gets reduced by support AA, but it can be further stacked against with camo expert on both general and field marshal, such that divs are taking < 10% of the base CAS damage (less than 20 "troops bombed" on that final chad build vs no AA). However, as long as the planes are on the mission, the divisions are still getting their air support multiplier to their attacks, and thus even complete gutter trash CAS bombers still contribute even if the enemy farms generals + AA to block the direct damage. Note that if it isn't banned, any of the models you show in this video *and* the bomb locks trash CAS can completely ruin enemy supply with logistics strikes too. After the armored train nerf, log strikes have been pretty oppressive.
@balkan-cowboy
@balkan-cowboy 22 күн бұрын
Yes I agree with this and I touched on the buff provided to divisions by CAS, just didn't show it. So low ground attack CAS with decent air def is ok too. If facing fighters air def shouldn't be ignored tho.
@user-od3cw2wq7d
@user-od3cw2wq7d 23 күн бұрын
Honestly, every viewer pressed F to pay respect to the guy in their souls. Only 55 left the comments, bro, just believe, you ARE the gigachad cas
@Mr.barba97
@Mr.barba97 27 күн бұрын
germany higer than italy?? i don't get that
@mrjaman3752
@mrjaman3752 27 күн бұрын
imagine hes trolling and saying us the wrong stuff just so he can gatekeep the best cas
@marcorocchi6758
@marcorocchi6758 28 күн бұрын
4:09 Behold, the real Gunship
@ghost.8836
@ghost.8836 28 күн бұрын
If you're playing a minor country without tanks, what do you recommend?
@balkan-cowboy
@balkan-cowboy 28 күн бұрын
Offensive infantry divisions with 3 arty battalions but make different templates for defensive and offensive infantry because you likely won't make enough equipment.
@ghost.8836
@ghost.8836 28 күн бұрын
@@balkan-cowboy Alright, thanks mate. Will help a lot with forming Gran Colombia.
@user-wj8hn2yk8y
@user-wj8hn2yk8y 29 күн бұрын
7:35 Macchi can not be added as MIO to Naval Bomber, so you have to use fighter weapon at first slot to do that. I found out many interesting facts about overall mio's stats, thanks to you. Keep up the good work!
@cheekibreeki9818
@cheekibreeki9818 29 күн бұрын
Are kamikazes worth it? I swore i remember hearing that they are garbage.
@balkan-cowboy
@balkan-cowboy 28 күн бұрын
You lose a lot of planes but they do a lot of damage to ships, which are more expensive. Also they can attack the convoys of an invasion force.
@nox5555
@nox5555 Ай бұрын
Did you take into account the aircraft lost in accidents while training them to combat readiness?
@GnaedigerJupp
@GnaedigerJupp Ай бұрын
A turrent on a fighter is meta. Just paradox things
@choisaucechoiski1911
@choisaucechoiski1911 Ай бұрын
oil?
@choisaucechoiski1911
@choisaucechoiski1911 Ай бұрын
thx daddy xd
@andthe4010
@andthe4010 Ай бұрын
People insist CAS is some amazing thing, but I have never seen it have ANY impact on the game except taking resources and IC to add 0 power of any kind to your military.
@balkan-cowboy
@balkan-cowboy Ай бұрын
I mean just ground support adds 25%+ to damage and breakthrough/defense. That's without counting the org and strength damage you do. Imo it's a big enough bonus to warrant building CAS.
@andthe4010
@andthe4010 Ай бұрын
@@balkan-cowboy right, people cite these stats constantly, yet after 3000 hours and knowing basically everything there is to know about the mechanics of the game and how to use everything I have never noticed my army performing better with an airforce. It doesn't matter. Maybe MP is different but I've never had time or a smart enough group of people to be interested in playing that way. All you need are divisions with high hardness and breakthrough, soft attack helps as well. Those are the only stats in the game that matter. Navy and Air are still both completely useless in this game unless you need to do naval invasions or paratroopers. I want it to not be true, but it is. I can't understand how my personal experience can be so drastically different than what everyone on youtube seems to be claiming. close air support does fuckall jack shit.
@arthurrelke
@arthurrelke Ай бұрын
​@@andthe4010 play 1 game of mp or try pushing through 60 a.i divisions without tank divisions with 800 soft attack and cas. Cas reduces your loss of eqp and manpower, battles are faster, the time you spend grinding through a front is massive reduced with close air support. Sure, you can invade the sov's without planes, using inf+art and tanks, sinking i.c in the battles because you're exhausting your panzers, taking 1 milion casualties and call it a day after 720 days in game, but it's not the meta, the min max. Same with shore bombardment, you can win a costal battle or invasion without BB/BC/CA, but the bonus reduces the time you expend on the offensive. You claim to know everything, yet, says breakthrough and hardness is the core asset, having more breakthrough than the enemy has attack has no effect, and it is a cheap stat to get, hardness is a side effect of having armor, not the end goal. You should focus on getting massives soft attack, armor and cas with full heavy bombs, that it will obliterate enemy org, so that battles against entrenched are resolved more rapidly, allowing exploits of lines and supply to be done by mot/mech inf. Nothing is useless, in a multiplayer session you would get sent to oblivion. In fact, anti-air is far more valuable than anti tank, i wonder why....
@ac4694
@ac4694 Ай бұрын
Great test, I would add signals to the attackers, because reinforcement might be a big random factor
@Brian-xk5gp
@Brian-xk5gp Ай бұрын
This was a very cool video. Underrated.
@ac4694
@ac4694 Ай бұрын
This rule really applies to everything, from history to media news. Great message, I wish I discovered your channel sooner. Based
@ac4694
@ac4694 Ай бұрын
FDR based
@obamagaming6410
@obamagaming6410 Ай бұрын
Good video, but the testing parameters are a bit unrealistic as virtually no one puts up CAS while the air is still being contested. Usually it's fighters vs fighters until one side practically has no airforce left, and then the winner can unleash his ground damage maxxed CAS to wreak total havoc, the only losses of his very expensive CAS planes stemming from accidents and division AA
@balkan-cowboy
@balkan-cowboy Ай бұрын
Hmm, I can see why people do that but I think putting up CAS while you don't have total control has its merits. It will help with the initial breakthrough, and from my testing, the side without CAS ends up losing more fighters so you might lose more IC overall but you will be able to down more fighters and achieve air superiority more easily. Still, this could be due to other factors so it merits a test
@_-Wade-_
@_-Wade-_ Ай бұрын
Multi-role on ground attack is still a sick trick for efficiency.
@JDothan
@JDothan Ай бұрын
7:23 nah man, counterfactual gaming is kinda ass. If you notice in his vids basically every time he is trying to prove something “counterfactual” he sets up the “opposition” in the test in just such an absurdly stupid way that there’s no way it’s not intentional. Eg. saying torpedos on surface ships are useless because he stuck one torpedo module on a light cruiser model filled to the brim with wasted IC and used that as his example.
@balkan-cowboy
@balkan-cowboy Ай бұрын
I haven't watched every video of his, but I feel he is a reasonable guy. I've had some discussions with him and he certainly is open enough to changing his opinion if you present evidence that points to another conclusion. We're all human so we do make mistakes. I do appreciate viewers like you who point out things so we get better, like you mentioned defense on attacking generals adding breakthrough.
@JDothan
@JDothan Ай бұрын
You want defense on attacking generals too, especially tank armies - it gives breakthrough.
@yeet8872
@yeet8872 Ай бұрын
Do you need any dlc for this?
@janmantsch6675
@janmantsch6675 Ай бұрын
The only things i have to add is that A: You should also show that you used maxed out Military Industrial Organisations and B: That i belive using At Cannon 2 and 2 rocket rails would give you a better stat line than your second CAS whist staying on 1x Engine 3
@balkan-cowboy
@balkan-cowboy Ай бұрын
Ooh, AT2 and rocket rails is something that I didn't consider. Thanks for that, will experiment with it. As for the MIOs, yeah, it was maxed out but there are quite a few majors who have the same exact CAS MIO so it's a viable build for many players.
@janmantsch6675
@janmantsch6675 Ай бұрын
@@balkan-cowboy no problem I just wanted to compare your designs with mine and was compleatly confused because the numbers were all wrong.
@andthe4010
@andthe4010 Ай бұрын
maxed out MIOs are basically impossible to get by normal gameplay unless you play til like 1945 at which point the game is already over anyway
@No.00000
@No.00000 Ай бұрын
Didnt realise you changed your channel name lost ya there for a bit 😅 Great content 👍
@Artuxplays
@Artuxplays Ай бұрын
4:26 me with my 1700h looking that i can't just trow 3 artillery to my main infantry division😢😢. (I just do it and just wait for artillery to be product. 😂😂 But it is what do you want/ how you want. (I do that at start if game) Not in middle of war or just before war
@orangexd8469
@orangexd8469 Ай бұрын
Love these videos
@balkan-cowboy
@balkan-cowboy Ай бұрын
Thanks, I appreciate that
@failure5058
@failure5058 Ай бұрын
I convert all my initial fighters to CAS, as the quality of the plane is less important than on a fighter. Plus, Greece and Romania don't have an airforce to contest Italy at the beginning.
@balkan-cowboy
@balkan-cowboy Ай бұрын
Also a valid strategy
@InGlo109
@InGlo109 Ай бұрын
Nice video, I'm thinking about going back to hoi4 vanilla for a while, now you got me motivated.
@user-dv6bi3mn9q
@user-dv6bi3mn9q Ай бұрын
I cant make these fighter os something else because of the weight or trust why ?
@balkan-cowboy
@balkan-cowboy Ай бұрын
Shouldn't be the case, if the weight and thrust is equal you can use the plane. Maybe you're trying to build these on a light carrier airframe? They are heavier so it can mess up things
@user-dv6bi3mn9q
@user-dv6bi3mn9q Ай бұрын
​@@balkan-cowboy Maybe im stupid i give you an example the improved small fighter with 3 heavy guns 1 engine lv 3 and two armor plates i habe 26 weight and you only 24 why ? I get 4 weight for the armer plates 15 for the heavy machine guns and seven for the improved smalltalk airframe
@user-dv6bi3mn9q
@user-dv6bi3mn9q Ай бұрын
Smalltalk 😅😅 autocorrectur
@user-dv6bi3mn9q
@user-dv6bi3mn9q Ай бұрын
Completly my fault i forget that i played the 56 and the airframes their has other stats than in vanilla sry bro keep up the Videos
@balkan-cowboy
@balkan-cowboy Ай бұрын
Ooh, okay, a mod was the reason. Thanks for letting me know
@mitmatthews8227
@mitmatthews8227 Ай бұрын
Good content, keep it up
@punjabiscone848
@punjabiscone848 Ай бұрын
For comparing the damage and IC cost you should show damage/IC cost, i think that would make it clearer that the middle one is the best
@punjabiscone848
@punjabiscone848 Ай бұрын
I just did the math, agility CAS does 7.5 DMG/1000 IC, Chad does 7.7, and middle does 12.2
@ggomega9211
@ggomega9211 Ай бұрын
oh great now my freind that only builds med tanks and fighters and cas and only plays certain nations that grow exponentially will just watch this and be super op
@balkan-cowboy
@balkan-cowboy Ай бұрын
Hahaha, well counter him with mass anti air 🤣
@Deroven
@Deroven Ай бұрын
Full mg, full agility, only 1 set of rocket rails on last slot. Stack ground attack efficiency from the tree. Is it meta or best? Nawh, probably not. But would need to be tested because boy does it work vs ai as a single factory line solution for air superiority + cas
@balkan-cowboy
@balkan-cowboy Ай бұрын
Do the rocket rails on the first slot because it classifies as CAS and you get 20% bonus agility 🤌
@Deroven
@Deroven Ай бұрын
@@balkan-cowboy depends on MIO available to cas and/or fighter. But fair point.
@patropro
@patropro Ай бұрын
the good thing about having high cas damage planes is that there is a limited amount of cas in one ground battle (depending on the combat width) which means you have to concentrate your fights more since you'll have less planes but also means that where you concentrate you are able to do a lot more damage. but that means that over the whole frontline you probably have less ground attack overall. but that is just a guess since i havent tested that.
@berserker4940
@berserker4940 Ай бұрын
Is this video still legit?
@balkan-cowboy
@balkan-cowboy Ай бұрын
Absolutely, even more broken now lol
@berserker4940
@berserker4940 Ай бұрын
baZed