Forza Motorsport GT Car Tier List
19:36
A Long Overdue Update...
4:40
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@trailblazerflipmode5733
@trailblazerflipmode5733 3 күн бұрын
Learned alot... tnx
@2660MHz
@2660MHz 3 күн бұрын
Controller or wheel?
@Harmonic14
@Harmonic14 3 күн бұрын
@@2660MHz controller
@2660MHz
@2660MHz 3 күн бұрын
@ how can you be so precise? wow
@virtualawakening2299
@virtualawakening2299 6 күн бұрын
I like well done steak with no salt. Maybe some corriander and black pepper. Any pink or red meat tastes too much like a rusty nail to me. I don't like that iron taste. That said, I won't drive the Volks. I'm only going to drive the Subaru RWD because FWD in FM feels oversimplified and awful. (FM's FWD needs salt and spices. lol)
@sergiognarra8882
@sergiognarra8882 7 күн бұрын
Guys I use the roatation pad like a steering wheel and although I have the sensibility at his lowest the car turns too much, any tips?
@floppywaffle1478
@floppywaffle1478 7 күн бұрын
what
@JayJay24Lane
@JayJay24Lane 8 күн бұрын
What track is this?
@JayJay24Lane
@JayJay24Lane 8 күн бұрын
nurburgring. nevermind..
@GGori_99
@GGori_99 12 күн бұрын
Was there no problem using controller in granturismo sport ??? Cuz i love using analog stick trick
@kissaguitar
@kissaguitar 14 күн бұрын
Thank you sir
@mintybidness6614
@mintybidness6614 19 күн бұрын
lecture me boss. You started with that vw I was looking for videos on it the other day. god i looked for so long. i love my jetta and always joke about the tsi being op so i been running that in game.
@scottmarshall63
@scottmarshall63 20 күн бұрын
Is there a straight line speed difference that’s major? I get peak band so I assume use logic and proceed the same way with ghost, thanks professor 🦅
@golden69maph69
@golden69maph69 Ай бұрын
The worst thing is that I will need to customize for every track in every car eeeeeek
@Finkylife_07
@Finkylife_07 Ай бұрын
This race is disgusting the driver in P1 is about 2 second a lap quicker than P2 in this way you’re gonna be driving hot laps after 2 laps overtaking all the slow drivers
@im_oski
@im_oski Ай бұрын
Wtf bro, u are god
@ZoltanGiber
@ZoltanGiber Ай бұрын
They disabled hand brake in sport mode on the lap challenges.
@Harmonic14
@Harmonic14 Ай бұрын
@@ZoltanGiber yes, that happened ages ago. This video was posted when it still worked
@ZoltanGiber
@ZoltanGiber Ай бұрын
@@Harmonic14 Yeah I only recently started to take on the challenges. It was surprising that handbrakes are disabled. I'm a bit frustrated by the slow turn rate when using the controller. Good video!
@AfanaticWHOkils
@AfanaticWHOkils 2 ай бұрын
2 years later comment, but I remember going through this when I first got the game and was going through it. another thing that happened is that the car would not turn at all if slowing down from a faster speed because the front bumper of the car was dragging on the road. I wouldn't be able to start turning until letting go of the brakes and would only get full turn radius on acceleration because that was picking the front up. Fell in love with the game after that.
@shopenz
@shopenz 2 ай бұрын
Why they have to fix this? Idiot The point of that game is to make fun
@DeMoeAurelius
@DeMoeAurelius 2 ай бұрын
Thank You, great information!
@JoMcD21
@JoMcD21 2 ай бұрын
I literally have no f**king clue what you just said.
@subaruwrx5701
@subaruwrx5701 2 ай бұрын
To much information 😅😅😅 👎
@Harmonic14
@Harmonic14 2 ай бұрын
@@subaruwrx5701 stay uneducated then 🤷‍♂️
@SilverSidedSquirrel
@SilverSidedSquirrel 3 ай бұрын
Is there a large difference in teh way this works With FR - MR- And -RR drivetrains?
@Football_19200
@Football_19200 3 ай бұрын
I understood a lot from this video! But is there a way to reduce the amount of gears for a car ?
@SilverSidedSquirrel
@SilverSidedSquirrel 3 ай бұрын
sort of. What you can do is put the last gear WAAAY over to the right, and just not use it. OR If 1st is way too short you can move it WAAAY over to the left and the vehicle will start in 2nd gear, effectively dropping your shortest gear
@Football_19200
@Football_19200 3 ай бұрын
​@SilverSidedSquirrel thanks I'll try it now
@ausrick7
@ausrick7 3 ай бұрын
This helped a lot and explained almost everything I was looking for. The only question I have left is what is the number to the right of the / and why does it change when you adjust the final gear. What does it mean?
@frogmanjump1222
@frogmanjump1222 3 ай бұрын
20 min and only part 1???? Jesus
@Harmonic14
@Harmonic14 3 ай бұрын
@@frogmanjump1222 Race Car Vehicle Dynamics by Bill and Doug Milliken is over 800 pages if you want to read that instead 🙂
@trevorsnyderofficial
@trevorsnyderofficial 3 ай бұрын
Superbird still broken
@RacingTherapy
@RacingTherapy 3 ай бұрын
when a new updated video of the Forza Motorsport 8 best cars ? maybe you could do a beginners guide to upgrade a car, where to start and how to update ? that would be awesome Keep it up the great work, love your videos
@ankitagarwal0111
@ankitagarwal0111 3 ай бұрын
Bro just soend some credits in tuning shop n u r good to go
@carlwyatt5036
@carlwyatt5036 3 ай бұрын
What the hell ........ looks good ,even vgt ain't real
@bnight2
@bnight2 3 ай бұрын
Is there an easy way to convert real spring rates in ft-lbs to the stupid HZ thing in GT7 ?
@Harmonic14
@Harmonic14 3 ай бұрын
@@bnight2 springs aren't measured in lb-ft - that's a unit for torque. Use the formula at 5:26 assuming MR = 1. I don't see a need to do this anyway because natural frequency is a universal system
@bnight2
@bnight2 3 ай бұрын
@@Harmonic14 Springs are measured in ft-lbs/in or N/mm I just want an easy way to convert normal springs for my Mustang to the Natural Frequency in the game my springs are 90 N/mm front / 140 N/mm rear. And it just doesn’t make any sense with the Formula
@carlwyatt5036
@carlwyatt5036 3 ай бұрын
Can u not show us 😂 on the detailed settings rpm power band and sat change gear between these 2 points and things will be better. Hey am not being critical as the vid was super 👌
@Harmonic14
@Harmonic14 3 ай бұрын
Not only is your comment difficult to read, but that's not how optimal gearing or shifting works. Good try though
@ericeaton2386
@ericeaton2386 4 ай бұрын
Just asking, is this information still good after the physics updates and such? Obviously the mechanical and technical parts are, but does the game still respond to these changes in this way?
@Harmonic14
@Harmonic14 4 ай бұрын
@@ericeaton2386 it should, yes. Any "magic" numbers or settings will always depend on the physics engine, but these changes should still be directionally correct
@ericeaton2386
@ericeaton2386 4 ай бұрын
@@Harmonic14 great, thank you! This is a fantastic guide. Also, impressed that you’re still responding to comments on this video. 👏🏼
@jigen68
@jigen68 4 ай бұрын
ottimo video,
@rjs872951
@rjs872951 4 ай бұрын
Excellent instructional video! Nobody else has a guide this well done! thank you!
@kingchucklesii2197
@kingchucklesii2197 4 ай бұрын
Omfg I have been looking for this
@raitshots
@raitshots 4 ай бұрын
Popular time GranTurismo4... every mech correction variants car model. Weights supension spring... gearbox... tires.. brake... nitro...all correction. Finaly ready every correction testing mech drive car old or new model .
@tonysrstrm3522
@tonysrstrm3522 4 ай бұрын
I find your videos very helpful and educational. Thank you so much for making and sharing these videos. Must add that after finding the best setting, I lowered the car 10cm and gained 2 seconds in lap time on this. ;) PS! I drove the same car as you, Mazda Atenza Gr.4
@juanbrits9244
@juanbrits9244 4 ай бұрын
help me understand daddy car man.
@alexeichikish2221
@alexeichikish2221 4 ай бұрын
so idiotic, to make things dificalt instead of simple .
@Harmonic14
@Harmonic14 4 ай бұрын
@@alexeichikish2221 it's pretty simple if you watch the whole video 🙂
@alexeichikish2221
@alexeichikish2221 4 ай бұрын
@@Harmonic14 I have no enough time and energy to do so, simple idea about how suspension works during braking and turns enough.
@joshuastanlick6217
@joshuastanlick6217 4 ай бұрын
The Stanlick formula: Gear Ratio = 1 ÷ (1 - ((1 - (1 ÷ Point of Convergence)) ÷ Convergence Factor) • (Final Term)) Explanation: • Point of Convergence: This represents the desired 1st gear ratio upon which all other ratios will converge. It sets the foundation for the exponential progression of subsequent gear ratios. • Step-Length: Calculated as Number of Gears - 1, or (N - 1), is the amount of steps between the Point of Convergence and the remainder of the steps, or in this case, gears. For a 10-speed you would have 9 steps, for a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the Final Term Floor and the Convergence Factor is always equal to (N - 1). • Convergence Factor: This controls how quickly all steps (or gear ratios) converge towards the final step (or ratio) that is at the Nth step (or gear). It's closely tied to the Number of Gears (N) and the desired Overdrive because: Convergence Factor + / - (+ / - Final Term Floor) = N - 1. The Convergence Factor is always minus a (negative Final Term Floor value), and plus any (positive Final Term Floor value). The Convergence Factor must be reduced or increased according to whatever value the Final Term Floor is to follow the rule N-1 = Step Length, which ensures that the Step Length is constant. • Final Term: This term is incremented for each gear, starting from the highest (final) gear and adding +1 to it for each preceding gear. Its floor value determines the Drive Level. A Drive Level of 0 = no Overdrive (1.00 : 1.00 top gear) whereas negative values for Drive Level such as -1 will produce levels of Overdrive. The opposite is true for values > 1, yielding more Torque Multiplication closer to the Nth ratio and producing Underdrive. • Final Term Ceiling is what ensures that the first gear ratio is achieved when it matches the Convergence Factor. This means that if you add 1 to a Final Term of -1: (-1 + 1) and make it zero, you'll get 1.00 : 1.00 as an output from the formula. If you add 1 again, it produces a number that is > 1.00. If you continue to increase the Final Term incrementally by 1, by the time it equals the given Convergence Factor, the formula will produce the desired first gear ratio that was set as your Point of Convergence. Example: • Using 1÷(1−((1−(1÷3))÷8)×(−1)) for a 10-speed transmission, it will produce the following ratios from 1st to 10th gear (rounded to the nearest hundredth): 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92. • The reason it has 8 as the Convergence Factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a Final Term Ceiling of 8, and that ceiling (8 - -1) = 9, which preserves the Step Length of 9 for a 10-speed. Whenever the Final Term matches the Convergence Factor, the result will always = Point of Convergence, which is in this case 3.00 at 1st gear. • Of course, if you keep the Point of Convergence at 3.00 but lower the Final Term Floor to something that is < -1, say -2 or even -3, it will produce several levels of Overdrive and will create a more gradual progression both converging to the Point of Convergence and diverging towards the Nth gear. The opposite of this is true if you want less overdrive and desire a final gear of 1.00:1.00. Just make the Final Term Floor = 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the Point of Convergence because (9 + 0) = 9. Key Principles & Advantages: • Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern where going in the direction further from the Point of Convergence there is progressively less delta between consecutive ratios (convergence). This results in a "wider" ratio spread amongst the lower gears, prioritizing torque at lower speeds, and each gear above the previous becomes progressively closer on the delta between consecutive ratios (divergence) as they get closer to the Nth gear. Obviously, given the sheer number of gears and the other parameters in the formula, you can scale exactly how steep this exponential decay (convergence towards Point of Convergence and divergence towards the Nth gear) is and exactly how gradual or sudden it is to get the set of ratios that best suits your needs and vehicle using pure algebra. This is a mathematically precise way to take advantage of the nature of geometric exponential feedback loops, that yields numerically perfect and scalably balanced ratio spreads with zero guesswork beyond the input of initial values. • Adaptable Convergence and Divergence: The Step Length adjusts dynamically based on the number of gears and desired Overdrive as determined by the Final Term Floor, ensuring seamless integration across various transmission setups. • Precise Overdrive Control: The Final Term Floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies. • Consistent Step Length: The formula maintains a consistent step length (N - 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control. Ratio Spreads from 10 to 3-speed • Here is a series of charts for a 10-speed all the way down to a 3-speed. I chose a first gear of 3.00 : 1.00 as it is a median between 4.00 : 1.00 and 2.00 : 1.00, and I adjusted the Final Term Floor to -1 to apply a single level of overdrive to all of the spreads. Of course, you can manipulate these values at will to make your own charts. • The formula used for these ratio spreads is as follows: 1÷(1−((1−(1÷3))÷Step Length)×(−1)) and here are the results: 10-speed: 1÷(1−((1−(1÷3))÷8)×(−1, 0, 1, 2, 3, 4, 5, 6, 7, 8)) 1=3.00 (8) 2=2.40 (7) 3=2.00 (6) 4=1.71 (5) 5=1.50 (4) 6=1.33 (3) 7=1.20 (2) 8=1.09 (1) 9=1.00 (0) 10=0.92 (-1) 9-speed: 1÷(1−((1−(1÷3))÷7)×(−1, 0, 1, 2, 3, 4, 5, 6, 7)) 1=3.00 (7) 2=2.33 (6) 3=1.91 (5) 4=1.62 (4) 5=1.40 (3) 6=1.24 (2) 7=1.11 (1) 8=1.00 (0) 9=0.91 (-1) 8-speed: 1÷(1−((1−(1÷3))÷6)×(−1, 0, 1, 2, 3, 4, 5, 6)) 1=3.00 (6) 2=2.25 (5) 3=1.80 (4) 4=1.50 (3) 5=1.29 (2) 6=1.13 (1) 7=1.00 (0) 8=0.90 (-1) 7-speed: 1÷(1−((1−(1÷3))÷5)×(−1, 0, 1, 2, 3, 4, 5)) 1=3.00 (5) 2=2.14 (4) 3=1.67 (3) 4=1.36 (2) 5=1.15 (1) 6=1.00 (0) 7=0.88 (-1) 6-speed: 1÷(1−((1−(1÷3))÷4)×(−1, 0, 1, 2, 3, 4)) 1=3.00 (4) 2=2.00 (3) 3=1.50 (2) 4=1.20 (1) 5=1.00 (0) 6=0.86 (-1) 5-speed: 1÷(1−((1−(1÷3))÷3)×(−1, 0, 1, 2, 3)) 1=3.00 (3) 2=1.80 (2) 3=1.29 (1) 4=1.00 (0) 5=0.82 (-1) 4-speed: 1÷(1−((1−(1÷3))÷2)×(−1, 0, 1, 2)) 1=3.00 (2) 2=1.50 (1) 3=1.00 (0) 4=0.75 (-1) 3-speed: 1÷(1−((1−(1÷3))÷1)×(−1, 0, 1)) 1=3.00 (1) 2=1.00 (0) 3=0.60 (-1)
@Harmonic14
@Harmonic14 4 ай бұрын
@@joshuastanlick6217 it's cool that you went through all the trouble to do that, but unfortunately that's not the best way to optimize gears because every engine's power and torque curves are different, and each track has different cornering speeds. Going with the philosophy I demonstrated in the video will get you better results in less time.
@joshuastanlick6217
@joshuastanlick6217 4 ай бұрын
@@Harmonic14I do not concur. Adjusting the terms in the formula can give a mathematically precise set of ratios, and even if they may need further refinement after initial calculation because the mechanics aren't intuitive, they are still an excellent reference and will always win out in precision with just a bit of study. I know it isn't the only method, and if a more organic approach is your jam, that is indeed cool as well. I prefer to take 3-5 minutes to crunch some numbers and get something numerically perfect based on gear spread, amount of gears, and things like the torque and power curves of a combustion engine, which the commensurate scaling addresses passively, rather than eyeballing things. For others who prefer a more technical approach, I'm sure they'd appreciate the coolness of my work, which I have provided to enhance your more organic approach. I think a combination of precision and eyeballing things can yield the most effective results.
@joshuastanlick6217
@joshuastanlick6217 4 ай бұрын
@@Harmonic14 I encourage you to play with the values in my formula: 1÷(1−(((1−(1÷Desired_1stGear))÷Scale_Factor)×((1+Increment_Factor))) to see what kind of results it can produce for you.
@joshuastanlick6217
@joshuastanlick6217 4 ай бұрын
@@Harmonic14 Or, use one of the provided gear sets that I calculated using 1÷(1−(((1−(1÷3))÷Scale_Factor)×((−1+Increment_Factor))) and see how that works out for you before implementing the organic approach.
@Deadvalley200
@Deadvalley200 4 ай бұрын
All of this is like learning a new language for me, which is why I’ve always been hesitant to mess with tuning until now, but I guess now is as good a time as any.
@SatchelMcQueenVideo
@SatchelMcQueenVideo 5 ай бұрын
As a real life mechanic I usually use the final gear to set my speed. This final gear is actually changing the rear end pumpkin as in real life. The big round part of a rear axl in the middle that you see. The drive shaft attaches to it. You can also change the gears in the transmissions ratio with the individual sliders on each gear. Until you get your head wrapped around it just use the final gear to adjust your cars speed and takeoff. The higher the number the faster the take off but lower the top speed. The lower the number the slower the takeoff yet faster top speed. Real life examples are on an old school Mustang and Maverick (I own a 70 Maverick)), the usual stock final gear (the one in the rear axle) was around 2.79 to 3.00. This gave good drive-ability and gas mileage IRL. Also IRL if you wanted a quicker takeoff you could change the final gear to a 3.55 to a 4.10 but you would lose top end speed. Unless you were rich, you kept the stock transmission and manipulated the gears with that final drive (the pumpkin) by changing to a different pumpkin with different gears. Was a cheap and fast way to race on the weekends and change back for the work week on Monday. If you really wanted to race that’s when more money and a built better then stock transmission came into play where a better than stock ratio would be used. Maybe this will help connect the terms to IRL hot rodding the car so to speak.
@Harmonic14
@Harmonic14 5 ай бұрын
@@SatchelMcQueenVideo you can use nearly infinite combinations of numbers to get a desired drive ratio. A final drive of 3.00 and a 1st gear of 3.00 will give you the same exact speed as a final drive of 4.50 and a 1st gear of 2.00. It's all just torque multiplication. Of course you don't want integer values of final drive to avoid resonance, but that's not simulated in any racing game as far as I know
@GamersGettingPlayed
@GamersGettingPlayed 5 ай бұрын
The bumper cam view was always intended by the creators to be the main view that everyone would use the relative speed as far as visual goes is best related in bumper view. Also, all of the race information is available in bumper view cockpit when I'm using VR in my rig, but using a controller sitting in my chair I normally use bumper. Cam is a turn off all the information. lol thanks for explaining gear ratios most people don't understand them at all
@_Indi9o_
@_Indi9o_ 5 ай бұрын
This video really helped me understand how it all works enough to be able to control my Supra RZ build. There's still a lot that needs to be done, but the fact that I'm not spinning out of control from the slightest application of throttle really goes to show how helpful the info is. Even though brake balancing was important, I would still go all over the place. Thank you so much for this video, dude. I'm actually excited to tune more cars as a result!
@geoganicus7238
@geoganicus7238 5 ай бұрын
Isn't this just basic common sense & pre school science at its lowest level. If I have a ball on a table that is on a floor & I remove the table, will the ball hit the ground? Can you run whilst squatting? Oh no, Ive lowered the car & now it doesn't turn & I have no idea why? 😂😂😂
@Harmonic14
@Harmonic14 5 ай бұрын
@@geoganicus7238 no, it's not. Not only do many people not understand tuning adjustments in the game, but you also don't have any information on clearance of the car in the game. Some cars you can run completely lowered with no issues, and other cars have this problem. Try not being a twat next time, especially when you miss the mark doing it 🙂
@geoganicus7238
@geoganicus7238 5 ай бұрын
@@Harmonic14 Good PR reply. Basic common sense.
@MrMelodynelson
@MrMelodynelson 5 ай бұрын
I think that the temperature-resistant carbon brakes after 1 or 2 laps, the others start to lose, but it's insignificant anyway.
@geoganicus7238
@geoganicus7238 5 ай бұрын
Everytime I see a vid like this about GT7 I lose a bit more hope in the game. Nothing to do with Harmonic, he is great, but really sad that in order to be competitive in any sort of way you have to resort to pulling the handbrake, selecting 1st gear for a millisecond, manipulating the settings, or wild unrealistic setups, finding lax track limits & abusing them, etc. The list seems far too long for one game. This makes the game more of a computer savvy plaything than a race game imo.
@williamheaththomas4248
@williamheaththomas4248 5 ай бұрын
Thanks for making this. Well done
@stevieplays67
@stevieplays67 5 ай бұрын
This helped me so much with getting my lap times down at the Nurburgring gp layout from 2:01 to 1:59
@paulvernon624
@paulvernon624 5 ай бұрын
Awesome track , awesome driving
@cinurwe
@cinurwe 5 ай бұрын
Hate to admit, but I don't actually know how to run solo lap tests and load the ghost for the next setup. How are you accessing this?
@snugg1escat676
@snugg1escat676 6 ай бұрын
I dont play this game, but this video did teach me some valuable lessons I can transfer to the game I am studying for (screw drivers) You taught the concepts well 👍