UE4 - Dynamic Combat System - Migration into Existing Project

  Рет қаралды 15,195

Grzegorz Szewczyk

Grzegorz Szewczyk

Күн бұрын

Пікірлер: 31
@morty2632
@morty2632 5 жыл бұрын
Important! While modifing collision settings, make sure to also add Projectile Trace Channel -> described there ue4dcs.com/docs/gettingstarted/collisionchannel
@ZT3X
@ZT3X 5 жыл бұрын
Great to see you upload so often now! Keep up!!! its really helpful
@Bar0n89
@Bar0n89 5 жыл бұрын
Can't wait for the Dual Sword video!
@Bar0n89
@Bar0n89 5 жыл бұрын
@Grzegorz Szewczyk do you have an ETA on the Dual Swords video? Just so I can organize with my project
@thecouchyeti
@thecouchyeti 3 жыл бұрын
Can we get this in a updated video? (I run on 4.26.2) Half of these files(config folder in dcs) and settings in unreal aren't there anymore. Making this sit on a shelf for me, been twisting my head around trying to get the dynamic combat system - magic to work inside of my "game".
@Kyle-ho4lj
@Kyle-ho4lj 3 жыл бұрын
check the discord for updates
@Leomerya12
@Leomerya12 2 жыл бұрын
I love you work. How can I use the animation without the actual system? Like if I wanted to do a timed target practice game with the bow and arrow? I think I just need to delete some code, but I'm not sure which.
@TheMigBoist
@TheMigBoist 5 жыл бұрын
Thanks for all the videos recently, they're incredibly helpful! Could I ask that you cover altering the character blueprints to remove the equipment/inventory system? If I'm not mistaken it's something you covered in an older video, but I'd like to see how you'd go about it with version 2 of the system.
@morty2632
@morty2632 5 жыл бұрын
Yes, I will drop video on how to do that probably next week.
@romania3dart
@romania3dart 5 жыл бұрын
Hi....I am planning to purchase character interaction today ,but i dont find any tutorial in how we can migrate differite character in to your project to be able to use the car ,weapons etc ... Do you have any tutorial for it ???
@URUC-Official
@URUC-Official 4 жыл бұрын
How can I make the AI attack my custom character? its not reacting to me, I'm using the First person shooter character
@Fablefan101
@Fablefan101 2 жыл бұрын
Is there a way to add the equipment screen/widget to the inventory one ? So you can open/use both at the same time ?
@rpentertainment4973
@rpentertainment4973 5 жыл бұрын
can you make a video how to use own Character Blueprint so only implement the AI in a existing Project ? that will be awsome !!!
@末茶98
@末茶98 5 жыл бұрын
One questions is there hand to hand combat in this?
@Fablefan101
@Fablefan101 2 жыл бұрын
Everything was working fine, but now suddenly the ai arent walking along the patrol path or towards the player during battle ? They just stand there ?
@TheCRYER
@TheCRYER 5 жыл бұрын
hi Grzegorz Szewczyk can you add some blueprient for behiver for the enemy can dodging and can wait for another character if it under attacked by another enemy its be nice if you can add this
@musicdudem6673
@musicdudem6673 4 жыл бұрын
oh man, will you do stealth too?
@manbroskyrides6559
@manbroskyrides6559 3 жыл бұрын
Editor Preferences>General-Experimental>AI (where Enviroment Query System is located) is missing from my engine? Am I missing a plugin or something? Thanks
@manbroskyrides6559
@manbroskyrides6559 3 жыл бұрын
Everything is working in my project minus the targeting (Tab toggle). I went back through the tutorials trying to find something I missed and I'm coming up short =(
@alazif2012
@alazif2012 2 жыл бұрын
did you figure this out?
@btrmusic718
@btrmusic718 4 жыл бұрын
When I play the Character, my mouse is'nt responding in the game and I can't look around me can somone help me ?
@Noohkema
@Noohkema 5 жыл бұрын
Great tutorial! thanks a lot.
@KawaiiLabsLLC
@KawaiiLabsLLC 4 жыл бұрын
When I change the mesh to a different character, it gives me errors. Would I have to retarget the skeleton of the other model to this UE4 mannequin for the combat system, or would i covert NewModel -> DynamicCombatManequin?
@itsnotbloodborne1237
@itsnotbloodborne1237 4 жыл бұрын
you need to learn how to retarget and possibly modify the rig so that the rolls of the bones match up
@KawaiiLabsLLC
@KawaiiLabsLLC 4 жыл бұрын
It’s not Bloodborne thanks for the response but i got it working a while ago
@ethanwasme4307
@ethanwasme4307 5 жыл бұрын
This is so misleading... Show yourself adding this to an existing char within the 3rd person template
@априотаприот
@априотаприот 5 жыл бұрын
Не чего не понятно но очень круто. Молодец. Заказал бы тебе игру если бы были у меня деньги
@TheCRYER
@TheCRYER 5 жыл бұрын
Grzegorz Szewczyk are you offline please answer me i need your dynamic combat system in my project please i bought this package in 6 month ago and i cant update it to last version newly i locked target to socket of spine or any bone of player its amazing but i need that update because his can change any weapon and can give player unarmed attack his beautiful please ..............
@TheCRYER
@TheCRYER 5 жыл бұрын
hi
@TheCRYER
@TheCRYER 5 жыл бұрын
hi Grzegorz Szewczyk i send you a message in your gmail i would talk you about something please contact me in gmail.your last update from dynamic combat system are crazy that was so ......
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